View Issue Details

IDProjectCategoryLast Update
0022573AI War 2Crash/ExceptionJan 12, 2020 12:49 pm
ReporterNoMoreBlender Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.3 The Grand New AI 
Fixed in Version1.302 Frigate Empowerment 
Summary0022573: Error log RenderShip error: System.ArgumentOutOfRangeException: Index was out of range
DescriptionDuring the game error log open here is the file


1/11/2020 2:32:02 PM Current directory used: /home/florian/.steam/steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: /home/florian/.steam/steam/steamapps/common/AI War 2/PlayerData/
1/11/2020 2:32:02 PM Boot up FleetOS (0.4924s)
1/11/2020 2:32:02 PM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 440.44
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Linux 5.0 Ubuntu 18.04 64bit
graphicsDeviceName: GeForce GTX 950M/PCIe/SSE2
graphicsDeviceID: 6427
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 440.44
graphicsMemorySize: 4096
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
processorCount: 4
processorFrequency: 2700
systemMemorySize: 15944
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
1/11/2020 2:32:02 PM Check System Logs For Rogue Intelligence (0.1096s)
1/11/2020 2:32:02 PM Game Version: 1.300
1/11/2020 2:32:02 PM Eject Trash Into Hyperspace (0.2712s)
1/11/2020 2:32:02 PM Expansions:
The Spire Rises (NOT INSTALLED)

1/11/2020 2:32:02 PM Check For Extra Modules (0.0194s)
1/11/2020 2:32:02 PM Bring Cloaking Systems Online (0.0327s)
1/11/2020 2:32:02 PM Remembering Alamo (0.0488s)
1/11/2020 2:32:02 PM Generating Framerates (0.0101s)
1/11/2020 2:32:02 PM Recalculate Speed Of Light (0.0240s)
1/11/2020 2:32:02 PM Optimize Comfort On Command Decks (0.0141s)
1/11/2020 2:32:02 PM Check Nearby Stellar Masses (0.0293s)
1/11/2020 2:32:02 PM No resolution change was required.
1/11/2020 2:32:02 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/11/2020 2:32:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
1/11/2020 2:32:02 PM Refresh Optical Lensing (0.0066s)
1/11/2020 2:32:02 PM Revise Fundamental Physical Laws (0.0388s)
1/11/2020 2:32:02 PM Boot Audio Comms (0.0193s)
1/11/2020 2:32:02 PM Establish Individual Audio Links (0.0127s)
1/11/2020 2:32:03 PM Prepare Explosions and Crackles (0.4573s)
1/11/2020 2:32:04 PM Calculate Odds Of Success (1.3025s)
1/11/2020 2:32:07 PM Briefly Panic (2.5037s)
1/11/2020 2:32:07 PM Install Confidence Routines (0.3307s)
1/11/2020 2:32:07 PM Bring Commander Interface Online (0.3050s)
1/11/2020 2:32:07 PM Motivate All Crews (0.0961s)
1/11/2020 2:32:07 PM Externalizing Patterns (0.0815s)
1/11/2020 2:32:08 PM Disengaging Constants (0.2650s)
1/11/2020 2:32:08 PM Late Axionic Computations (0.6179s)
1/11/2020 2:32:08 PM Connecting to Fleet Command (0.0387s)
1/11/2020 2:32:08 PM Thinking Of Advice (0.0134s)
1/11/2020 2:32:08 PM Degaussing Advice (0.0533s)
1/11/2020 2:32:08 PM Naming All Known Planets (0.0219s)
1/11/2020 2:32:08 PM Remembering Speeds (0.0141s)
1/11/2020 2:32:08 PM Prioritizing Targets (0.0148s)
1/11/2020 2:32:08 PM Rebooting Sensor Arrays (0.0202s)
1/11/2020 2:32:08 PM Unloading Prismatic Grid (0.0194s)
1/11/2020 2:32:08 PM Thinking Of Objectives (0.0205s)
1/11/2020 2:32:09 PM Re-Aligning Objectives (0.0198s)
1/11/2020 2:32:09 PM Inhibiting Visual Scans (0.0274s)
1/11/2020 2:32:09 PM Synthesizing Vocals (0.0225s)
1/11/2020 2:32:09 PM Ventilating Scenarios (0.0118s)
1/11/2020 2:32:09 PM Decontaminating Targeting Systems (0.0140s)
1/11/2020 2:32:09 PM Ejecting Tactical Core (0.0190s)
1/11/2020 2:32:09 PM Calibrating Formations (0.0178s)
1/11/2020 2:32:09 PM Intercepting Galactic Maps (0.0265s)
1/11/2020 2:32:09 PM Sterilizing Test Chamber (0.0099s)
1/11/2020 2:32:09 PM Faction Diagnostics (0.0214s)
1/11/2020 2:32:09 PM Buffering Hackers (0.0188s)
1/11/2020 2:32:09 PM Inverting Death (0.0123s)
1/11/2020 2:32:09 PM Linear Field Variance (0.1290s)
1/11/2020 2:32:09 PM Charging Marks (0.0081s)
1/11/2020 2:32:09 PM Guarding The Posts (0.0147s)
1/11/2020 2:32:09 PM Range Manifolds (0.0170s)
1/11/2020 2:32:09 PM Purging ROFs (0.0289s)
1/11/2020 2:32:09 PM Manipulating Speeds (0.0082s)
1/11/2020 2:32:09 PM Detecting Projectiles (0.0172s)
1/11/2020 2:32:09 PM Grouping Flow Fields (0.0210s)
1/11/2020 2:32:09 PM Modulating Flow Field Groups (0.0263s)
1/11/2020 2:32:09 PM Designing Fleets (0.0814s)
1/11/2020 2:32:09 PM Thinking Of Technologies (0.0280s)
1/11/2020 2:32:09 PM Categorizing Starboard Sensors (0.0118s)
1/11/2020 2:32:09 PM Injecting Galactic Variables (0.0163s)
1/11/2020 2:32:09 PM Discharging Colored Ions (0.0347s)
1/11/2020 2:32:09 PM Replicating Ion Colors (0.0051s)
1/11/2020 2:32:12 PM Propping Up Starfields (2.6698s)
1/11/2020 2:32:22 PM Dissolving Distant Planets (10.5480s)
1/11/2020 2:32:22 PM Investigating Map Signatures (0.0873s)
1/11/2020 2:32:23 PM Collating Solar Systems (0.0319s)
1/11/2020 2:32:23 PM Categorizing All Planets (0.0098s)
1/11/2020 2:32:23 PM Organizing Commands (0.0210s)
1/11/2020 2:32:23 PM Calculating Firing Cones (0.0076s)
1/11/2020 2:32:27 PM Maliciously Weakening Ship Parts (4.7876s)
1/11/2020 2:32:58 PM Re-inverting All Vacuum Chambers (30.3954s)
1/11/2020 2:32:58 PM Issuing Orders (0.0124s)
1/11/2020 2:32:58 PM Augmenting Infusers (0.0347s)
1/11/2020 2:32:58 PM Infusing (0.0417s)
1/11/2020 2:32:58 PM Post-Proton Surge (0.0050s)
1/11/2020 2:32:58 PM Calibrate Weapons Arrays (0.0267s)
1/11/2020 2:32:58 PM Stimulate Modulation (0.0279s)
1/11/2020 2:32:58 PM ArcenAssetBundleCache.InstantiatedObjects: 856
1/11/2020 2:32:59 PM Load Surrogates (1.3308s)
1/11/2020 2:32:59 PM Load Historical Documents (0.0078s)
1/11/2020 2:32:59 PM 58.0 seconds total load time.
Boot up FleetOS (0.5s)
Eject Trash Into Hyperspace (0.3s)
Prepare Explosions and Crackles (0.5s)
Calculate Odds Of Success (1.3s)
Briefly Panic (2.5s)
Install Confidence Routines (0.3s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.6s)
Propping Up Starfields (2.7s)
Dissolving Distant Planets (10.5s)
Maliciously Weakening Ship Parts (4.8s)
Re-inverting All Vacuum Chambers (30.4s)
Load Surrogates (1.3s)
1/11/2020 2:32:59 PM
Hello Steam user 'NoMoreBlender'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a4d5b0db11d849b18d7c944b5f8fe508>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a4d5b0db11d849b18d7c944b5f8fe508>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a4d5b0db11d849b18d7c944b5f8fe508>:0
  at ArcenGameController.Update () [0x00000] in <4ec823310deb458b9cf70f17d6257d20>:0

1/11/2020 2:34:13 PM PlayerAccount homedread has now been put in control of faction 12.
1/11/2020 2:34:13 PM PlayerAccount homedread has now been put in control of faction 12.
1/11/2020 2:34:13 PM Successfully opened host socket
1/11/2020 2:34:13 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 22 factions
1/11/2020 2:34:13 PM Generate FULL Map Complete
1/11/2020 2:59:14 PM Skipped log Achievement To Steam Research Grant because we think it's already there.
1/11/2020 3:05:40 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there.
1/11/2020 4:20:34 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there.
1/11/2020 4:23:34 PM
RenderShip error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x004c6] in <25f82a620eb844feb5d76bf44ed2bb66>:0

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a4d5b0db11d849b18d7c944b5f8fe508>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a4d5b0db11d849b18d7c944b5f8fe508>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a4d5b0db11d849b18d7c944b5f8fe508>:0
  at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in <25f82a620eb844feb5d76bf44ed2bb66>:0
  at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <25f82a620eb844feb5d76bf44ed2bb66>:0
  at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <25f82a620eb844feb5d76bf44ed2bb66>:0
  at ArcenMainGameVisuals.Update () [0x00000] in <3d51acf4fb354a45813cac5f1101f51a>:0
TagsNo tags attached.

Activities

Chris_McElligottPark

Jan 12, 2020 12:49 pm

administrator   ~0055532

Thanks!

* Fixed a RenderShip error that could happen in some rare cases as ships were dying.

Issue History

Date Modified Username Field Change
Jan 11, 2020 10:28 am NoMoreBlender New Issue
Jan 12, 2020 12:49 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 12, 2020 12:49 pm Chris_McElligottPark Status new => resolved
Jan 12, 2020 12:49 pm Chris_McElligottPark Resolution open => fixed
Jan 12, 2020 12:49 pm Chris_McElligottPark Fixed in Version => 1.302 Frigate Empowerment
Jan 12, 2020 12:49 pm Chris_McElligottPark Note Added: 0055532