View Issue Details

IDProjectCategoryLast Update
0023082AI War 2Crash/ExceptionMar 31, 2020 7:28 pm
ReporterGreatmar2 Assigned ToBadgerBadger  
Severitycrash 
Status resolvedResolutionfixed 
Product Version2.012 Populous 
Fixed in Version2.016 Thunderchild 
Summary0023082: Enabling Extragalactic War: Ignore Player-Allied Minor Factions causes exception
DescriptionHello,

Enabling the "Extragalactic War: Ignore Player-Allied Minor Factions" option in galaxy settings causes an exception. The simulation halts, and nothing but the planet background renders in planet views after switching from galaxy view. This occurs whether the option was enabled mid-game or in the pre-game setup.

Quick testing shows that this exception does not occur for the All Minor Factions and Player equivalents of this option.

The log file has been attached.
TagsNo tags attached.

Activities

Greatmar2

Mar 28, 2020 3:42 pm

reporter  

ArcenDebugLog.txt (254,426 bytes)   
3/25/2020 10:04:06 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
3/25/2020 10:04:06 PM	Boot up FleetOS (1.4673s)
3/25/2020 10:04:06 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon (TM) RX 480 Graphics
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8172
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 8156
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/25/2020 10:04:06 PM	Check System Logs For Rogue Intelligence (0.0429s)
3/25/2020 10:04:08 PM	Game Version: 2.009
3/25/2020 10:04:08 PM	Eject Trash Into Hyperspace (2.2615s)
3/25/2020 10:04:08 PM	Expansions:  The Spire Rises (NOT INSTALLED)  Zenith Onslaught (NOT INSTALLED)  
3/25/2020 10:04:08 PM	Check For Extra Modules (0.1336s)
3/25/2020 10:04:08 PM	Bring Cloaking Systems Online (0.1476s)
3/25/2020 10:04:09 PM	Remembering Alamo (0.2892s)
3/25/2020 10:04:09 PM	Generating Framerates (0.0327s)
3/25/2020 10:04:09 PM	Recalculate Speed Of Light (0.0788s)
3/25/2020 10:04:09 PM	Optimize Comfort On Command Decks (0.0839s)
3/25/2020 10:04:09 PM	Check Nearby Stellar Masses (0.0090s)
3/25/2020 10:04:09 PM	Resolution changed to windowed 1000x600
3/25/2020 10:04:09 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/25/2020 10:04:09 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/25/2020 10:04:09 PM	Last Save File appears to have been deleted!
3/25/2020 10:04:09 PM	Refresh Optical Lensing (0.0389s)
3/25/2020 10:04:09 PM	Revise Fundamental Physical Laws (0.4715s)
3/25/2020 10:04:09 PM	Boot Audio Comms (0.0880s)
3/25/2020 10:04:09 PM	Establish Individual Audio Links (0.0409s)
3/25/2020 10:04:10 PM	Prepare Explosions and Crackles (0.9152s)
3/25/2020 10:04:12 PM	Calculate Odds Of Success (1.4177s)
3/25/2020 10:04:24 PM	Briefly Panic (12.2013s)
3/25/2020 10:04:25 PM	Install Confidence Routines (0.6189s)
3/25/2020 10:04:25 PM	Bring Commander Interface Online (0.2483s)
3/25/2020 10:04:25 PM	Motivate All Crews (0.0718s)
3/25/2020 10:04:25 PM	Externalizing Patterns (0.0578s)
3/25/2020 10:04:25 PM	Disengaging Constants (0.3505s)
3/25/2020 10:04:26 PM	Late Axionic Computations (0.6932s)
3/25/2020 10:04:26 PM	Connecting to Fleet Command (0.0490s)
3/25/2020 10:04:26 PM	Thinking Of Advice (0.0170s)
3/25/2020 10:04:26 PM	Degaussing Advice (0.1630s)
3/25/2020 10:04:26 PM	Naming All Known Planets (0.0209s)
3/25/2020 10:04:26 PM	Remembering Speeds (0.0199s)
3/25/2020 10:04:26 PM	Prioritizing Targets (0.0220s)
3/25/2020 10:04:26 PM	Rebooting Sensor Arrays (0.0159s)
3/25/2020 10:04:26 PM	Unloading Prismatic Grid (0.0150s)
3/25/2020 10:04:26 PM	Thinking Of Objectives (0.0299s)
3/25/2020 10:04:26 PM	Re-Aligning Objectives (0.0170s)
3/25/2020 10:04:27 PM	Inhibiting Visual Scans (0.1097s)
3/25/2020 10:04:27 PM	Synthesizing Vocals (0.0170s)
3/25/2020 10:04:27 PM	Ventilating Scenarios (0.0170s)
3/25/2020 10:04:27 PM	Decontaminating Targeting Systems (0.0160s)
3/25/2020 10:04:27 PM	Ejecting Tactical Core (0.0289s)
3/25/2020 10:04:27 PM	Calibrating Formations (0.0140s)
3/25/2020 10:04:27 PM	Intercepting Galactic Maps (0.0264s)
3/25/2020 10:04:27 PM	Sterilizing Test Chamber (0.0170s)
3/25/2020 10:04:27 PM	Faction Diagnostics (0.0399s)
3/25/2020 10:04:27 PM	Buffering Hackers (0.0484s)
3/25/2020 10:04:27 PM	Inverting Death (0.0429s)
3/25/2020 10:04:27 PM	Linear Field Variance (0.1167s)
3/25/2020 10:04:27 PM	Charging Marks (0.0199s)
3/25/2020 10:04:27 PM	Guarding The Posts (0.0399s)
3/25/2020 10:04:27 PM	Range Manifolds (0.0189s)
3/25/2020 10:04:27 PM	Purging ROFs (0.0349s)
3/25/2020 10:04:27 PM	Manipulating Speeds (0.0329s)
3/25/2020 10:04:27 PM	Detecting Projectiles (0.0189s)
3/25/2020 10:04:27 PM	Grouping Flow Fields (0.0359s)
3/25/2020 10:04:27 PM	Modulating Flow Field Groups (0.0399s)
3/25/2020 10:04:27 PM	Designing Fleets (0.1287s)
3/25/2020 10:04:27 PM	Thinking Of Technologies (0.0249s)
3/25/2020 10:04:27 PM	Categorizing Starboard Sensors (0.0150s)
3/25/2020 10:04:27 PM	Injecting Galactic Variables (0.0529s)
3/25/2020 10:04:27 PM	Discharging Colored Ions (0.0469s)
3/25/2020 10:04:27 PM	Replicating Ion Colors (0.0160s)
3/25/2020 10:04:29 PM	Listening To Starfields (1.9952s)
3/25/2020 10:04:36 PM	Detecting Distant Planets (6.2989s)
3/25/2020 10:04:36 PM	Investigating Map Signatures (0.1569s)
3/25/2020 10:04:36 PM	Collating Solar Systems (0.0239s)
3/25/2020 10:04:36 PM	Categorizing All Planets (0.0140s)
3/25/2020 10:04:36 PM	Organizing Commands (0.0489s)
3/25/2020 10:04:36 PM	Calculating Firing Cones (0.0090s)
3/25/2020 10:04:40 PM	Ejecting Ship Parts Into Space (3.8651s)
3/25/2020 10:05:02 PM	Re-Scan For Hostile Intelligences (21.8016s)
3/25/2020 10:05:02 PM	Issuing Orders (0.0100s)
3/25/2020 10:05:02 PM	Augmenting Infusers (0.0130s)
3/25/2020 10:05:02 PM	Infusing (0.1379s)
3/25/2020 10:05:02 PM	Post-Proton Surge (0.0110s)
3/25/2020 10:05:02 PM	Calibrate Weapons Arrays (0.1057s)
3/25/2020 10:05:02 PM	Stimulate Modulation (0.0229s)
3/25/2020 10:05:02 PM	ArcenAssetBundleCache.InstantiatedObjects: 861
3/25/2020 10:05:04 PM	Load Surrogates (1.5805s)
3/25/2020 10:05:04 PM	Load Historical Documents (0.0080s)
3/25/2020 10:05:04 PM	59.3 seconds total load time.
Boot up FleetOS (1.5s)
Eject Trash Into Hyperspace (2.3s)
Remembering Alamo (0.3s)
Revise Fundamental Physical Laws (0.5s)
Prepare Explosions and Crackles (0.9s)
Calculate Odds Of Success (1.4s)
Briefly Panic (12.2s)
Install Confidence Routines (0.6s)
Disengaging Constants (0.4s)
Late Axionic Computations (0.7s)
Listening To Starfields (2.0s)
Detecting Distant Planets (6.3s)
Ejecting Ship Parts Into Space (3.9s)
Re-Scan For Hostile Intelligences (21.8s)
Load Surrogates (1.6s)
3/25/2020 10:05:04 PM
Hello Steam user 'Greatmar2'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/25/2020 10:07:39 PM	Base Color:  c00009C    Trim Color:  Orange
3/25/2020 10:07:57 PM	Resolution changed to windowed 1000x600
3/25/2020 10:07:57 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/25/2020 10:07:57 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/25/2020 10:08:05 PM	Resolution changed to fullscreen 1080x1920
3/25/2020 10:08:05 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/25/2020 10:08:05 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/25/2020 10:08:29 PM	No resolution change was required.
3/25/2020 10:08:29 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/25/2020 10:08:29 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/25/2020 10:08:50 PM	No resolution change was required.
3/25/2020 10:08:50 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/25/2020 10:08:50 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/25/2020 10:13:45 PM	No resolution change was required.
3/25/2020 10:13:45 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/25/2020 10:13:45 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/25/2020 10:13:54 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions
3/25/2020 10:13:54 PM	World Created, Launching Server
3/25/2020 10:13:54 PM	PlayerAccount Greatmar2 has now been put in control of faction 1.
3/25/2020 10:13:54 PM	Successfully opened host socket
3/25/2020 10:21:38 PM	No resolution change was required.
3/25/2020 10:21:38 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/25/2020 10:21:38 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/25/2020 10:30:12 PM	Start Generate Partial Map with Realistic and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:30:12 PM	World Created, Launching Server
3/25/2020 10:30:18 PM	Start Generate Partial Map with Octopus and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:30:18 PM	Generate Partial Map Complete
3/25/2020 10:30:27 PM	Start Generate Partial Map with Simple and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:30:27 PM	Generate Partial Map Complete
3/25/2020 10:30:37 PM	Start Generate Partial Map with Realistic and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:30:37 PM	Generate Partial Map Complete
3/25/2020 10:30:49 PM	Start Generate Partial Map with Realistic and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:30:49 PM	Generate Partial Map Complete
3/25/2020 10:31:01 PM	Start Generate Partial Map with Realistic and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:31:02 PM	Generate Partial Map Complete
3/25/2020 10:31:06 PM	Start Generate Partial Map with Realistic and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:31:06 PM	Generate Partial Map Complete
3/25/2020 10:31:11 PM	Start Generate Partial Map with Realistic and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:31:11 PM	Generate Partial Map Complete
3/25/2020 10:31:16 PM	Start Generate Partial Map with Realistic and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:31:16 PM	Generate Partial Map Complete
3/25/2020 10:31:25 PM	Start Generate Partial Map with Realistic and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:31:25 PM	Generate Partial Map Complete
3/25/2020 10:31:29 PM	Start Generate Partial Map with Realistic and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:31:29 PM	Generate Partial Map Complete
3/25/2020 10:31:32 PM	Start Generate Partial Map with Realistic and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:31:33 PM	Generate Partial Map Complete
3/25/2020 10:31:37 PM	Start Generate Partial Map with Realistic and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:31:37 PM	Generate Partial Map Complete
3/25/2020 10:31:40 PM	Start Generate Partial Map with Realistic and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:31:40 PM	Generate Partial Map Complete
3/25/2020 10:32:05 PM	Start Generate Partial Map with D18Rings and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:32:05 PM	Removed 53 self-referential planet links in this map.  Harmless now.
3/25/2020 10:32:05 PM	Generate Partial Map Complete
3/25/2020 10:32:14 PM	Start Generate Partial Map with D18Swirl and seed 573369765 and planet count 80 and 19 factions
3/25/2020 10:32:14 PM	Generate Partial Map Complete
3/25/2020 10:32:23 PM	Start Generate Partial Map with D18Swirl and seed 492320863 and planet count 80 and 19 factions
3/25/2020 10:32:23 PM	Generate Partial Map Complete
3/25/2020 10:32:30 PM	Start Generate Partial Map with D18Rings and seed 492320863 and planet count 80 and 19 factions
3/25/2020 10:32:30 PM	Removed 52 self-referential planet links in this map.  Harmless now.
3/25/2020 10:32:30 PM	Generate Partial Map Complete
3/25/2020 10:32:38 PM	Start Generate Partial Map with D18Bubbles and seed 492320863 and planet count 80 and 19 factions
3/25/2020 10:32:38 PM	Generate Partial Map Complete
3/25/2020 10:32:42 PM	Start Generate Partial Map with ClustersMicrocosm and seed 492320863 and planet count 80 and 19 factions
3/25/2020 10:32:42 PM	Generate Partial Map Complete
3/25/2020 10:32:59 PM	Start Generate Partial Map with Snake and seed 492320863 and planet count 80 and 19 factions
3/25/2020 10:32:59 PM	Generate Partial Map Complete
3/25/2020 10:33:07 PM	Start Generate Partial Map with Honeycomb and seed 492320863 and planet count 80 and 19 factions
3/25/2020 10:33:07 PM	Generate Partial Map Complete
3/25/2020 10:33:11 PM	Start Generate Partial Map with Realistic and seed 492320863 and planet count 80 and 19 factions
3/25/2020 10:33:11 PM	Generate Partial Map Complete
3/25/2020 10:33:31 PM	Start Generate Partial Map with Realistic and seed 492320863 and planet count 80 and 19 factions
3/25/2020 10:33:31 PM	Generate Partial Map Complete
3/25/2020 10:33:38 PM	Start Generate Partial Map with Realistic and seed 492320863 and planet count 80 and 19 factions
3/25/2020 10:33:38 PM	Generate Partial Map Complete
3/25/2020 10:33:43 PM	Start Generate Partial Map with Realistic and seed 492320863 and planet count 80 and 19 factions
3/25/2020 10:33:43 PM	Generate Partial Map Complete
3/25/2020 10:36:05 PM	Start Generate Partial Map with Realistic and seed 76467355 and planet count 80 and 19 factions
3/25/2020 10:36:05 PM	Generate Partial Map Complete
3/25/2020 10:36:16 PM	Start Generate Partial Map with Realistic and seed 76467355 and planet count 80 and 19 factions
3/25/2020 10:36:16 PM	Generate Partial Map Complete
3/25/2020 10:36:57 PM	Start Generate Partial Map with Realistic and seed 562762738 and planet count 80 and 19 factions
3/25/2020 10:36:58 PM	Generate Partial Map Complete
3/25/2020 11:07:32 PM	Start Generate Partial Map with Realistic and seed 160073679 and planet count 80 and 19 factions
3/25/2020 11:07:32 PM	World Created, Launching Server
3/25/2020 11:07:37 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/26/2020 8:13:31 AM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
3/26/2020 8:13:31 AM	Boot up FleetOS (0.4531s)
3/26/2020 8:13:31 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon (TM) RX 480 Graphics
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8172
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 8156
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/26/2020 8:13:31 AM	Check System Logs For Rogue Intelligence (0.0429s)
3/26/2020 8:13:32 AM	Game Version: 2.009
3/26/2020 8:13:32 AM	Eject Trash Into Hyperspace (0.6445s)
3/26/2020 8:13:32 AM	Expansions:  The Spire Rises (NOT INSTALLED)  Zenith Onslaught (NOT INSTALLED)  
3/26/2020 8:13:32 AM	Check For Extra Modules (0.0618s)
3/26/2020 8:13:32 AM	Bring Cloaking Systems Online (0.0678s)
3/26/2020 8:13:32 AM	Remembering Alamo (0.1043s)
3/26/2020 8:13:32 AM	Generating Framerates (0.0299s)
3/26/2020 8:13:32 AM	Recalculate Speed Of Light (0.0469s)
3/26/2020 8:13:32 AM	Optimize Comfort On Command Decks (0.0574s)
3/26/2020 8:13:32 AM	Check Nearby Stellar Masses (0.0379s)
3/26/2020 8:13:32 AM	No resolution change was required.
3/26/2020 8:13:32 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2020 8:13:32 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/26/2020 8:13:32 AM	Last Save File appears to have been deleted!
3/26/2020 8:13:32 AM	Refresh Optical Lensing (0.0434s)
3/26/2020 8:13:33 AM	Revise Fundamental Physical Laws (0.2589s)
3/26/2020 8:13:33 AM	Boot Audio Comms (0.0350s)
3/26/2020 8:13:33 AM	Establish Individual Audio Links (0.0289s)
3/26/2020 8:13:33 AM	Prepare Explosions and Crackles (0.7729s)
3/26/2020 8:13:35 AM	Calculate Odds Of Success (1.4506s)
3/26/2020 8:13:41 AM	Briefly Panic (6.2735s)
3/26/2020 8:13:42 AM	Install Confidence Routines (0.4242s)
3/26/2020 8:13:42 AM	Bring Commander Interface Online (0.2437s)
3/26/2020 8:13:42 AM	Motivate All Crews (0.0562s)
3/26/2020 8:13:42 AM	Externalizing Patterns (0.0554s)
3/26/2020 8:13:42 AM	Disengaging Constants (0.2979s)
3/26/2020 8:13:43 AM	Late Axionic Computations (0.5365s)
3/26/2020 8:13:43 AM	Connecting to Fleet Command (0.0371s)
3/26/2020 8:13:43 AM	Thinking Of Advice (0.0149s)
3/26/2020 8:13:43 AM	Degaussing Advice (0.1097s)
3/26/2020 8:13:43 AM	Naming All Known Planets (0.0129s)
3/26/2020 8:13:43 AM	Remembering Speeds (0.0283s)
3/26/2020 8:13:43 AM	Prioritizing Targets (0.0229s)
3/26/2020 8:13:43 AM	Rebooting Sensor Arrays (0.0139s)
3/26/2020 8:13:43 AM	Unloading Prismatic Grid (0.0180s)
3/26/2020 8:13:43 AM	Thinking Of Objectives (0.0139s)
3/26/2020 8:13:43 AM	Re-Aligning Objectives (0.0191s)
3/26/2020 8:13:43 AM	Inhibiting Visual Scans (0.0563s)
3/26/2020 8:13:43 AM	Synthesizing Vocals (0.0130s)
3/26/2020 8:13:43 AM	Ventilating Scenarios (0.0169s)
3/26/2020 8:13:43 AM	Decontaminating Targeting Systems (0.0170s)
3/26/2020 8:13:43 AM	Ejecting Tactical Core (0.0171s)
3/26/2020 8:13:43 AM	Calibrating Formations (0.0161s)
3/26/2020 8:13:43 AM	Intercepting Galactic Maps (0.0269s)
3/26/2020 8:13:43 AM	Sterilizing Test Chamber (0.0150s)
3/26/2020 8:13:43 AM	Faction Diagnostics (0.0418s)
3/26/2020 8:13:43 AM	Buffering Hackers (0.0433s)
3/26/2020 8:13:43 AM	Inverting Death (0.0352s)
3/26/2020 8:13:43 AM	Linear Field Variance (0.1022s)
3/26/2020 8:13:43 AM	Charging Marks (0.0160s)
3/26/2020 8:13:44 AM	Guarding The Posts (0.0341s)
3/26/2020 8:13:44 AM	Range Manifolds (0.0160s)
3/26/2020 8:13:44 AM	Purging ROFs (0.0180s)
3/26/2020 8:13:44 AM	Manipulating Speeds (0.0150s)
3/26/2020 8:13:44 AM	Detecting Projectiles (0.0150s)
3/26/2020 8:13:44 AM	Grouping Flow Fields (0.0550s)
3/26/2020 8:13:44 AM	Modulating Flow Field Groups (0.0309s)
3/26/2020 8:13:44 AM	Designing Fleets (0.1409s)
3/26/2020 8:13:44 AM	Thinking Of Technologies (0.0260s)
3/26/2020 8:13:44 AM	Categorizing Starboard Sensors (0.0140s)
3/26/2020 8:13:44 AM	Injecting Galactic Variables (0.0526s)
3/26/2020 8:13:44 AM	Discharging Colored Ions (0.0463s)
3/26/2020 8:13:44 AM	Replicating Ion Colors (0.0130s)
3/26/2020 8:13:46 AM	Wishing On Starfields (2.0006s)
3/26/2020 8:13:52 AM	Cleaning Distant Planets (6.1767s)
3/26/2020 8:13:52 AM	Investigating Map Signatures (0.1878s)
3/26/2020 8:13:52 AM	Collating Solar Systems (0.0269s)
3/26/2020 8:13:52 AM	Categorizing All Planets (0.0090s)
3/26/2020 8:13:52 AM	Organizing Commands (0.0494s)
3/26/2020 8:13:52 AM	Calculating Firing Cones (0.0100s)
3/26/2020 8:13:56 AM	Declaring Ship Parts At Customs (3.8545s)
3/26/2020 8:14:21 AM	Remote Probe Programmed To Replicate (24.7706s)
3/26/2020 8:14:21 AM	Issuing Orders (0.3489s)
3/26/2020 8:14:21 AM	Augmenting Infusers (0.0239s)
3/26/2020 8:14:22 AM	Infusing (0.1657s)
3/26/2020 8:14:22 AM	Post-Proton Surge (0.0110s)
3/26/2020 8:14:22 AM	Calibrate Weapons Arrays (0.0471s)
3/26/2020 8:14:22 AM	Stimulate Modulation (0.0240s)
3/26/2020 8:14:22 AM	ArcenAssetBundleCache.InstantiatedObjects: 861
3/26/2020 8:14:23 AM	Load Surrogates (1.7231s)
3/26/2020 8:14:23 AM	Load Historical Documents (0.0070s)
3/26/2020 8:14:23 AM	52.7 seconds total load time.
Boot up FleetOS (0.5s)
Eject Trash Into Hyperspace (0.6s)
Revise Fundamental Physical Laws (0.3s)
Prepare Explosions and Crackles (0.8s)
Calculate Odds Of Success (1.5s)
Briefly Panic (6.3s)
Install Confidence Routines (0.4s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.5s)
Wishing On Starfields (2.0s)
Cleaning Distant Planets (6.2s)
Declaring Ship Parts At Customs (3.9s)
Remote Probe Programmed To Replicate (24.8s)
Issuing Orders (0.3s)
Load Surrogates (1.7s)
3/26/2020 8:14:24 AM
Hello Steam user 'Greatmar2'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/26/2020 8:17:05 AM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions
3/26/2020 8:17:05 AM	World Created, Launching Server
3/26/2020 8:17:06 AM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
3/26/2020 8:17:06 AM	PlayerAccount Greatmar2 has now been put in control of faction 1.
3/26/2020 8:17:06 AM	Successfully opened host socket
3/26/2020 8:17:29 AM	No resolution change was required.
3/26/2020 8:17:29 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2020 8:17:29 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/26/2020 8:41:16 AM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions
3/26/2020 8:41:17 AM	World Created, Launching Server
3/26/2020 8:41:17 AM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
3/26/2020 8:41:17 AM	PlayerAccount Greatmar2 has now been put in control of faction 1.
3/26/2020 9:13:35 AM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions
3/26/2020 9:13:35 AM	World Created, Launching Server
3/26/2020 9:13:35 AM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
3/26/2020 9:13:35 AM	PlayerAccount Greatmar2 has now been put in control of faction 1.
3/26/2020 9:46:10 AM	Logged Achievement To Steam Research Grant
3/26/2020 9:52:21 AM	PLAYER DISCONNECTED 0.0.0.0=>0
3/26/2020 4:12:07 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
3/26/2020 4:12:07 PM	Boot up FleetOS (0.7652s)
3/26/2020 4:12:07 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon (TM) RX 480 Graphics
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8172
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 8156
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/26/2020 4:12:07 PM	Check System Logs For Rogue Intelligence (0.0329s)
3/26/2020 4:12:08 PM	Game Version: 2.009
3/26/2020 4:12:08 PM	Eject Trash Into Hyperspace (0.5526s)
3/26/2020 4:12:08 PM	Expansions:  The Spire Rises (NOT INSTALLED)  Zenith Onslaught (NOT INSTALLED)  
3/26/2020 4:12:08 PM	Check For Extra Modules (0.0688s)
3/26/2020 4:12:08 PM	Bring Cloaking Systems Online (0.0509s)
3/26/2020 4:12:08 PM	Remembering Alamo (0.2573s)
3/26/2020 4:12:08 PM	Generating Framerates (0.0329s)
3/26/2020 4:12:08 PM	Recalculate Speed Of Light (0.0851s)
3/26/2020 4:12:09 PM	Optimize Comfort On Command Decks (0.0523s)
3/26/2020 4:12:09 PM	Check Nearby Stellar Masses (0.0634s)
3/26/2020 4:12:09 PM	No resolution change was required.
3/26/2020 4:12:09 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2020 4:12:09 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/26/2020 4:12:09 PM	Refresh Optical Lensing (0.0361s)
3/26/2020 4:12:09 PM	Revise Fundamental Physical Laws (0.2720s)
3/26/2020 4:12:09 PM	Boot Audio Comms (0.0489s)
3/26/2020 4:12:09 PM	Establish Individual Audio Links (0.0279s)
3/26/2020 4:12:10 PM	Prepare Explosions and Crackles (1.2266s)
3/26/2020 4:12:12 PM	Calculate Odds Of Success (1.6193s)
3/26/2020 4:12:22 PM	Briefly Panic (10.2618s)
3/26/2020 4:12:22 PM	Install Confidence Routines (0.3917s)
3/26/2020 4:12:23 PM	Bring Commander Interface Online (0.3652s)
3/26/2020 4:12:23 PM	Motivate All Crews (0.0804s)
3/26/2020 4:12:23 PM	Externalizing Patterns (0.0537s)
3/26/2020 4:12:23 PM	Disengaging Constants (0.3192s)
3/26/2020 4:12:24 PM	Late Axionic Computations (0.4706s)
3/26/2020 4:12:24 PM	Connecting to Fleet Command (0.0596s)
3/26/2020 4:12:24 PM	Thinking Of Advice (0.0160s)
3/26/2020 4:12:24 PM	Degaussing Advice (0.2912s)
3/26/2020 4:12:24 PM	Naming All Known Planets (0.0150s)
3/26/2020 4:12:24 PM	Remembering Speeds (0.0658s)
3/26/2020 4:12:24 PM	Prioritizing Targets (0.0449s)
3/26/2020 4:12:24 PM	Rebooting Sensor Arrays (0.0140s)
3/26/2020 4:12:24 PM	Unloading Prismatic Grid (0.0668s)
3/26/2020 4:12:24 PM	Thinking Of Objectives (0.0100s)
3/26/2020 4:12:24 PM	Re-Aligning Objectives (0.0784s)
3/26/2020 4:12:25 PM	Inhibiting Visual Scans (0.0618s)
3/26/2020 4:12:25 PM	Synthesizing Vocals (0.0140s)
3/26/2020 4:12:25 PM	Ventilating Scenarios (0.0160s)
3/26/2020 4:12:25 PM	Decontaminating Targeting Systems (0.0170s)
3/26/2020 4:12:25 PM	Ejecting Tactical Core (0.0219s)
3/26/2020 4:12:25 PM	Calibrating Formations (0.0219s)
3/26/2020 4:12:25 PM	Intercepting Galactic Maps (0.0289s)
3/26/2020 4:12:25 PM	Sterilizing Test Chamber (0.0299s)
3/26/2020 4:12:25 PM	Faction Diagnostics (0.0379s)
3/26/2020 4:12:25 PM	Buffering Hackers (0.0459s)
3/26/2020 4:12:25 PM	Inverting Death (0.0554s)
3/26/2020 4:12:25 PM	Linear Field Variance (0.1167s)
3/26/2020 4:12:25 PM	Charging Marks (0.0169s)
3/26/2020 4:12:25 PM	Guarding The Posts (0.0399s)
3/26/2020 4:12:25 PM	Range Manifolds (0.0149s)
3/26/2020 4:12:25 PM	Purging ROFs (0.0160s)
3/26/2020 4:12:25 PM	Manipulating Speeds (0.0180s)
3/26/2020 4:12:25 PM	Detecting Projectiles (0.0150s)
3/26/2020 4:12:25 PM	Grouping Flow Fields (0.0339s)
3/26/2020 4:12:25 PM	Modulating Flow Field Groups (0.0299s)
3/26/2020 4:12:25 PM	Designing Fleets (0.1307s)
3/26/2020 4:12:25 PM	Thinking Of Technologies (0.0249s)
3/26/2020 4:12:25 PM	Categorizing Starboard Sensors (0.0140s)
3/26/2020 4:12:25 PM	Injecting Galactic Variables (0.0539s)
3/26/2020 4:12:25 PM	Discharging Colored Ions (0.0459s)
3/26/2020 4:12:25 PM	Replicating Ion Colors (0.0140s)
3/26/2020 4:12:27 PM	Underestimating Starfields (1.9428s)
3/26/2020 4:12:34 PM	Dissolving Distant Planets (6.4771s)
3/26/2020 4:12:34 PM	Investigating Map Signatures (0.1655s)
3/26/2020 4:12:34 PM	Collating Solar Systems (0.0270s)
3/26/2020 4:12:34 PM	Categorizing All Planets (0.0080s)
3/26/2020 4:12:34 PM	Organizing Commands (0.0738s)
3/26/2020 4:12:34 PM	Calculating Firing Cones (0.0089s)
3/26/2020 4:12:38 PM	Holding Ship Parts For Comfort (3.7881s)
3/26/2020 4:13:05 PM	Unscrewing Unessential Parts (26.9705s)
3/26/2020 4:13:05 PM	Issuing Orders (0.0874s)
3/26/2020 4:13:05 PM	Augmenting Infusers (0.0219s)
3/26/2020 4:13:05 PM	Infusing (0.2004s)
3/26/2020 4:13:05 PM	Post-Proton Surge (0.0089s)
3/26/2020 4:13:05 PM	Calibrate Weapons Arrays (0.0644s)
3/26/2020 4:13:05 PM	Stimulate Modulation (0.0229s)
3/26/2020 4:13:06 PM	ArcenAssetBundleCache.InstantiatedObjects: 861
3/26/2020 4:13:07 PM	Load Surrogates (1.5935s)
3/26/2020 4:13:07 PM	Load Historical Documents (0.0080s)
3/26/2020 4:13:07 PM	60.2 seconds total load time.
Boot up FleetOS (0.8s)
Eject Trash Into Hyperspace (0.6s)
Remembering Alamo (0.3s)
Revise Fundamental Physical Laws (0.3s)
Prepare Explosions and Crackles (1.2s)
Calculate Odds Of Success (1.6s)
Briefly Panic (10.3s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.4s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.5s)
Degaussing Advice (0.3s)
Underestimating Starfields (1.9s)
Dissolving Distant Planets (6.5s)
Holding Ship Parts For Comfort (3.8s)
Unscrewing Unessential Parts (27.0s)
Load Surrogates (1.6s)
3/26/2020 4:13:08 PM
Hello Steam user 'Greatmar2'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/26/2020 4:13:35 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions
3/26/2020 4:13:35 PM	World Created, Launching Server
3/26/2020 4:13:35 PM	PlayerAccount Greatmar2 has now been put in control of faction 1.
3/26/2020 4:13:36 PM	Successfully opened host socket
3/26/2020 4:35:58 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions
3/26/2020 4:35:58 PM	World Created, Launching Server
3/26/2020 4:35:58 PM	PlayerAccount Greatmar2 has now been put in control of faction 1.
3/26/2020 4:39:37 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/26/2020 4:45:23 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
3/26/2020 4:45:23 PM	Boot up FleetOS (0.3401s)
3/26/2020 4:45:23 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon (TM) RX 480 Graphics
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8172
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 8156
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/26/2020 4:45:23 PM	Check System Logs For Rogue Intelligence (0.0379s)
3/26/2020 4:45:23 PM	Game Version: 2.009
3/26/2020 4:45:23 PM	Eject Trash Into Hyperspace (0.1157s)
3/26/2020 4:45:23 PM	Expansions:  The Spire Rises (NOT INSTALLED)  Zenith Onslaught (NOT INSTALLED)  
3/26/2020 4:45:23 PM	Check For Extra Modules (0.0170s)
3/26/2020 4:45:23 PM	Bring Cloaking Systems Online (0.0269s)
3/26/2020 4:45:23 PM	Remembering Alamo (0.0229s)
3/26/2020 4:45:23 PM	Generating Framerates (0.0228s)
3/26/2020 4:45:23 PM	Recalculate Speed Of Light (0.0279s)
3/26/2020 4:45:23 PM	Optimize Comfort On Command Decks (0.0289s)
3/26/2020 4:45:23 PM	Check Nearby Stellar Masses (0.0180s)
3/26/2020 4:45:23 PM	No resolution change was required.
3/26/2020 4:45:23 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2020 4:45:23 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/26/2020 4:45:23 PM	Refresh Optical Lensing (0.0539s)
3/26/2020 4:45:23 PM	Revise Fundamental Physical Laws (0.0898s)
3/26/2020 4:45:23 PM	Boot Audio Comms (0.0339s)
3/26/2020 4:45:23 PM	Establish Individual Audio Links (0.0319s)
3/26/2020 4:45:23 PM	Prepare Explosions and Crackles (0.4020s)
3/26/2020 4:45:25 PM	Calculate Odds Of Success (1.0337s)
3/26/2020 4:45:28 PM	Briefly Panic (3.2442s)
3/26/2020 4:45:28 PM	Install Confidence Routines (0.2309s)
3/26/2020 4:45:28 PM	Bring Commander Interface Online (0.1038s)
3/26/2020 4:45:28 PM	Motivate All Crews (0.0411s)
3/26/2020 4:45:28 PM	Externalizing Patterns (0.0181s)
3/26/2020 4:45:28 PM	Disengaging Constants (0.1714s)
3/26/2020 4:45:29 PM	Late Axionic Computations (0.2939s)
3/26/2020 4:45:29 PM	Connecting to Fleet Command (0.0219s)
3/26/2020 4:45:29 PM	Thinking Of Advice (0.0090s)
3/26/2020 4:45:29 PM	Degaussing Advice (0.0750s)
3/26/2020 4:45:29 PM	Naming All Known Planets (0.0090s)
3/26/2020 4:45:29 PM	Remembering Speeds (0.0273s)
3/26/2020 4:45:29 PM	Prioritizing Targets (0.0119s)
3/26/2020 4:45:29 PM	Rebooting Sensor Arrays (0.0140s)
3/26/2020 4:45:29 PM	Unloading Prismatic Grid (0.0163s)
3/26/2020 4:45:29 PM	Thinking Of Objectives (0.0170s)
3/26/2020 4:45:29 PM	Re-Aligning Objectives (0.0170s)
3/26/2020 4:45:29 PM	Inhibiting Visual Scans (0.0659s)
3/26/2020 4:45:29 PM	Synthesizing Vocals (0.0100s)
3/26/2020 4:45:29 PM	Ventilating Scenarios (0.0169s)
3/26/2020 4:45:29 PM	Decontaminating Targeting Systems (0.0163s)
3/26/2020 4:45:29 PM	Ejecting Tactical Core (0.0169s)
3/26/2020 4:45:29 PM	Calibrating Formations (0.0170s)
3/26/2020 4:45:29 PM	Intercepting Galactic Maps (0.0211s)
3/26/2020 4:45:29 PM	Sterilizing Test Chamber (0.0143s)
3/26/2020 4:45:29 PM	Faction Diagnostics (0.0379s)
3/26/2020 4:45:29 PM	Buffering Hackers (0.0322s)
3/26/2020 4:45:29 PM	Inverting Death (0.0120s)
3/26/2020 4:45:29 PM	Linear Field Variance (0.0796s)
3/26/2020 4:45:29 PM	Charging Marks (0.0110s)
3/26/2020 4:45:29 PM	Guarding The Posts (0.0169s)
3/26/2020 4:45:29 PM	Range Manifolds (0.0159s)
3/26/2020 4:45:29 PM	Purging ROFs (0.0160s)
3/26/2020 4:45:29 PM	Manipulating Speeds (0.0179s)
3/26/2020 4:45:29 PM	Detecting Projectiles (0.0160s)
3/26/2020 4:45:29 PM	Grouping Flow Fields (0.0261s)
3/26/2020 4:45:29 PM	Modulating Flow Field Groups (0.0301s)
3/26/2020 4:45:29 PM	Designing Fleets (0.0866s)
3/26/2020 4:45:29 PM	Thinking Of Technologies (0.0249s)
3/26/2020 4:45:29 PM	Categorizing Starboard Sensors (0.0100s)
3/26/2020 4:45:29 PM	Injecting Galactic Variables (0.0460s)
3/26/2020 4:45:30 PM	Discharging Colored Ions (0.0342s)
3/26/2020 4:45:30 PM	Replicating Ion Colors (0.0100s)
3/26/2020 4:45:31 PM	Surrounding Starfields (1.8817s)
3/26/2020 4:45:37 PM	Mapping Distant Planets (5.7247s)
3/26/2020 4:45:37 PM	Investigating Map Signatures (0.1065s)
3/26/2020 4:45:37 PM	Collating Solar Systems (0.0150s)
3/26/2020 4:45:37 PM	Categorizing All Planets (0.0099s)
3/26/2020 4:45:37 PM	Organizing Commands (0.0712s)
3/26/2020 4:45:37 PM	Calculating Firing Cones (0.0080s)
3/26/2020 4:45:40 PM	Fumbling With Ship Parts (3.1323s)
3/26/2020 4:46:00 PM	Download Memories To Dark Obelisk (19.4872s)
3/26/2020 4:46:00 PM	Issuing Orders (0.0909s)
3/26/2020 4:46:00 PM	Augmenting Infusers (0.0172s)
3/26/2020 4:46:00 PM	Infusing (0.1261s)
3/26/2020 4:46:00 PM	Post-Proton Surge (0.0090s)
3/26/2020 4:46:00 PM	Calibrate Weapons Arrays (0.0728s)
3/26/2020 4:46:00 PM	Stimulate Modulation (0.0220s)
3/26/2020 4:46:00 PM	ArcenAssetBundleCache.InstantiatedObjects: 861
3/26/2020 4:46:02 PM	Load Surrogates (1.3997s)
3/26/2020 4:46:02 PM	Load Historical Documents (0.0080s)
3/26/2020 4:46:02 PM	39.5 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Calculate Odds Of Success (1.0s)
Briefly Panic (3.2s)
Late Axionic Computations (0.3s)
Surrounding Starfields (1.9s)
Mapping Distant Planets (5.7s)
Fumbling With Ship Parts (3.1s)
Download Memories To Dark Obelisk (19.5s)
Load Surrogates (1.4s)
3/26/2020 4:46:02 PM
Hello Steam user 'Greatmar2'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/26/2020 4:50:13 PM	PlayerAccount Greatmar2 has now been put in control of faction 12.
3/26/2020 4:50:13 PM	PlayerAccount Greatmar2 has now been put in control of faction 12.
3/26/2020 4:50:13 PM	Successfully opened host socket
3/26/2020 4:50:13 PM	Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 23 factions
3/26/2020 4:50:13 PM	Generate FULL Map Complete
3/26/2020 5:20:40 PM	Logged Achievement To Steam Give a Man a Fish...
3/26/2020 5:44:26 PM	No resolution change was required.
3/26/2020 5:44:26 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2020 5:44:26 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/26/2020 5:44:49 PM	Logged Achievement To Steam Research Grant
3/26/2020 5:54:05 PM	No resolution change was required.
3/26/2020 5:54:05 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2020 5:54:05 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/26/2020 6:02:46 PM	Logged Achievement To Steam Tech Tree
3/26/2020 6:19:48 PM	No resolution change was required.
3/26/2020 6:19:48 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2020 6:19:48 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/26/2020 6:20:11 PM	No resolution change was required.
3/26/2020 6:20:11 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2020 6:20:11 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/26/2020 6:45:09 PM	Active Windows:

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3/26/2020 7:08:39 PM	Logged Achievement To Steam Off to the Dire Graveyard
3/26/2020 7:42:43 PM	Logged Achievement To Steam Lots Of Energy
3/26/2020 7:43:16 PM	No resolution change was required.
3/26/2020 7:43:16 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2020 7:43:16 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/26/2020 7:50:16 PM	Logged Achievement To Steam Lots Of Metal
3/26/2020 8:59:25 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/26/2020 10:50:35 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
3/26/2020 10:50:35 PM	Boot up FleetOS (0.4801s)
3/26/2020 10:50:35 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon (TM) RX 480 Graphics
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8172
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 8156
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/26/2020 10:50:35 PM	Check System Logs For Rogue Intelligence (0.0379s)
3/26/2020 10:50:35 PM	Game Version: 2.009
3/26/2020 10:50:35 PM	Eject Trash Into Hyperspace (0.5613s)
3/26/2020 10:50:35 PM	Expansions:  The Spire Rises (NOT INSTALLED)  Zenith Onslaught (NOT INSTALLED)  
3/26/2020 10:50:35 PM	Check For Extra Modules (0.0477s)
3/26/2020 10:50:36 PM	Bring Cloaking Systems Online (0.1581s)
3/26/2020 10:50:36 PM	Remembering Alamo (0.0798s)
3/26/2020 10:50:36 PM	Generating Framerates (0.0219s)
3/26/2020 10:50:36 PM	Recalculate Speed Of Light (0.0788s)
3/26/2020 10:50:36 PM	Optimize Comfort On Command Decks (0.0369s)
3/26/2020 10:50:36 PM	Check Nearby Stellar Masses (0.0170s)
3/26/2020 10:50:36 PM	No resolution change was required.
3/26/2020 10:50:36 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2020 10:50:36 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/26/2020 10:50:36 PM	Refresh Optical Lensing (0.0349s)
3/26/2020 10:50:36 PM	Revise Fundamental Physical Laws (0.3855s)
3/26/2020 10:50:36 PM	Boot Audio Comms (0.0440s)
3/26/2020 10:50:36 PM	Establish Individual Audio Links (0.0896s)
3/26/2020 10:50:39 PM	Prepare Explosions and Crackles (2.6629s)
3/26/2020 10:50:40 PM	Calculate Odds Of Success (1.4263s)
3/26/2020 10:50:51 PM	Briefly Panic (10.7281s)
3/26/2020 10:50:52 PM	Install Confidence Routines (0.3907s)
3/26/2020 10:50:52 PM	Bring Commander Interface Online (0.1547s)
3/26/2020 10:50:52 PM	Motivate All Crews (0.0851s)
3/26/2020 10:50:52 PM	Externalizing Patterns (0.0379s)
3/26/2020 10:50:52 PM	Disengaging Constants (0.2417s)
3/26/2020 10:50:52 PM	Late Axionic Computations (0.3828s)
3/26/2020 10:50:52 PM	Connecting to Fleet Command (0.0251s)
3/26/2020 10:50:53 PM	Thinking Of Advice (0.0139s)
3/26/2020 10:50:53 PM	Degaussing Advice (0.1215s)
3/26/2020 10:50:53 PM	Naming All Known Planets (0.0150s)
3/26/2020 10:50:53 PM	Remembering Speeds (0.0270s)
3/26/2020 10:50:53 PM	Prioritizing Targets (0.0222s)
3/26/2020 10:50:53 PM	Rebooting Sensor Arrays (0.0130s)
3/26/2020 10:50:53 PM	Unloading Prismatic Grid (0.0161s)
3/26/2020 10:50:53 PM	Thinking Of Objectives (0.0453s)
3/26/2020 10:50:53 PM	Re-Aligning Objectives (0.0149s)
3/26/2020 10:50:53 PM	Inhibiting Visual Scans (0.0630s)
3/26/2020 10:50:53 PM	Synthesizing Vocals (0.0140s)
3/26/2020 10:50:53 PM	Ventilating Scenarios (0.0190s)
3/26/2020 10:50:53 PM	Decontaminating Targeting Systems (0.0139s)
3/26/2020 10:50:53 PM	Ejecting Tactical Core (0.0180s)
3/26/2020 10:50:53 PM	Calibrating Formations (0.0150s)
3/26/2020 10:50:53 PM	Intercepting Galactic Maps (0.0739s)
3/26/2020 10:50:53 PM	Sterilizing Test Chamber (0.0150s)
3/26/2020 10:50:53 PM	Faction Diagnostics (0.0528s)
3/26/2020 10:50:53 PM	Buffering Hackers (0.0459s)
3/26/2020 10:50:53 PM	Inverting Death (0.0190s)
3/26/2020 10:50:53 PM	Linear Field Variance (0.0920s)
3/26/2020 10:50:53 PM	Charging Marks (0.0150s)
3/26/2020 10:50:53 PM	Guarding The Posts (0.0180s)
3/26/2020 10:50:53 PM	Range Manifolds (0.0160s)
3/26/2020 10:50:53 PM	Purging ROFs (0.0159s)
3/26/2020 10:50:53 PM	Manipulating Speeds (0.0170s)
3/26/2020 10:50:53 PM	Detecting Projectiles (0.0159s)
3/26/2020 10:50:53 PM	Grouping Flow Fields (0.0289s)
3/26/2020 10:50:53 PM	Modulating Flow Field Groups (0.0299s)
3/26/2020 10:50:53 PM	Designing Fleets (0.1092s)
3/26/2020 10:50:54 PM	Thinking Of Technologies (0.0251s)
3/26/2020 10:50:54 PM	Categorizing Starboard Sensors (0.0150s)
3/26/2020 10:50:54 PM	Injecting Galactic Variables (0.0521s)
3/26/2020 10:50:54 PM	Discharging Colored Ions (0.0449s)
3/26/2020 10:50:54 PM	Replicating Ion Colors (0.0140s)
3/26/2020 10:50:56 PM	Underestimating Starfields (1.9186s)
3/26/2020 10:51:02 PM	Cleaning Distant Planets (6.1585s)
3/26/2020 10:51:02 PM	Investigating Map Signatures (0.1885s)
3/26/2020 10:51:02 PM	Collating Solar Systems (0.0252s)
3/26/2020 10:51:02 PM	Categorizing All Planets (0.0080s)
3/26/2020 10:51:02 PM	Organizing Commands (0.0510s)
3/26/2020 10:51:02 PM	Calculating Firing Cones (0.0080s)
3/26/2020 10:51:06 PM	Wearing Ship Parts On Head (3.6370s)
3/26/2020 10:51:26 PM	Re-inverting All Vacuum Chambers (19.9233s)
3/26/2020 10:51:26 PM	Issuing Orders (0.1074s)
3/26/2020 10:51:26 PM	Augmenting Infusers (0.0212s)
3/26/2020 10:51:26 PM	Infusing (0.1551s)
3/26/2020 10:51:26 PM	Post-Proton Surge (0.0270s)
3/26/2020 10:51:26 PM	Calibrate Weapons Arrays (0.0519s)
3/26/2020 10:51:26 PM	Stimulate Modulation (0.0229s)
3/26/2020 10:51:26 PM	ArcenAssetBundleCache.InstantiatedObjects: 861
3/26/2020 10:51:28 PM	Load Surrogates (1.6063s)
3/26/2020 10:51:28 PM	Load Historical Documents (0.0070s)
3/26/2020 10:51:28 PM	53.3 seconds total load time.
Boot up FleetOS (0.5s)
Eject Trash Into Hyperspace (0.6s)
Revise Fundamental Physical Laws (0.4s)
Prepare Explosions and Crackles (2.7s)
Calculate Odds Of Success (1.4s)
Briefly Panic (10.7s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.4s)
Underestimating Starfields (1.9s)
Cleaning Distant Planets (6.2s)
Wearing Ship Parts On Head (3.6s)
Re-inverting All Vacuum Chambers (19.9s)
Load Surrogates (1.6s)
3/26/2020 10:51:28 PM
Hello Steam user 'Greatmar2'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/26/2020 10:51:44 PM	Successfully opened host socket
3/26/2020 10:52:55 PM	Logged Achievement To Steam Off to the Dire Graveyard
3/26/2020 11:00:08 PM	Logged Achievement To Steam Research Grant
3/26/2020 11:16:40 PM	Donating team Fireteam 10 has 2 units with strength 154. Status Assembling	 No target planet No lurk planet. Ships: Candlin: 2 to hunter, path A
3/26/2020 11:28:37 PM	Logged Achievement To Steam Lots Of Metal
3/26/2020 11:35:58 PM	Logged Achievement To Steam Lots Of Energy
3/26/2020 11:40:27 PM	Logged Achievement To Steam Library of Alexandria
3/26/2020 11:55:41 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/26/2020 11:55:42 PM	Successfully opened host socket
3/26/2020 11:55:42 PM	OnLoad: Fixed positions of 0 ship(s), 48 shot(s), 0 other/wormhole(s).
3/27/2020 12:10:59 AM	PLAYER DISCONNECTED 0.0.0.0=>0
3/27/2020 12:10:59 AM	Successfully opened host socket
3/27/2020 12:15:28 AM	Donating team Fireteam 16 has 2 units with strength 134. Status Assembling	 No target planet No lurk planet. Ships: Miranda: 2 to hunter, path A
3/27/2020 12:36:51 AM	Logged Achievement To Steam Miffed
3/27/2020 12:39:48 AM	PLAYER DISCONNECTED 0.0.0.0=>0
3/27/2020 12:39:48 AM	Successfully opened host socket
3/27/2020 12:45:01 AM	Donating team Fireteam 31 has 1 units with strength 35. Status Assembling	 No target planet No lurk planet. Ships: Eich: 1 to hunter, path A
3/27/2020 12:46:22 AM	PLAYER DISCONNECTED 0.0.0.0=>0
3/27/2020 12:46:22 AM	Successfully opened host socket
3/27/2020 12:46:22 AM	OnLoad: Fixed positions of 0 ship(s), 59 shot(s), 0 other/wormhole(s).
3/27/2020 12:55:48 AM	PLAYER DISCONNECTED 0.0.0.0=>0
3/27/2020 12:55:48 AM	Successfully opened host socket
3/27/2020 12:55:48 AM	OnLoad: Fixed positions of 0 ship(s), 14 shot(s), 0 other/wormhole(s).
3/27/2020 12:57:08 AM	Donating team Fireteam 35 has 13 units with strength 2068. Status Assembling	 No target planet No lurk planet. Ships: Sassenrath: 13 to hunter, path A
3/27/2020 12:57:08 AM	Donating team Fireteam 36 has 1 units with strength 65. Status Assembling	 No target planet No lurk planet. Ships: Sassenrath: 1 to hunter, path A
3/27/2020 12:57:09 AM	Donating team Fireteam 33 has 38 units with strength 2578. Status Staging	 No target planet No lurk planet. Ships: Sassenrath: 31, Eich: 7 to hunter, path B
3/27/2020 12:57:09 AM	Donating team Fireteam 34 has 27 units with strength 3180. Status Staging	 No target planet No lurk planet. Ships: Sassenrath: 27 to hunter, path B
3/27/2020 12:59:54 AM	PLAYER DISCONNECTED 0.0.0.0=>0
3/27/2020 8:17:11 AM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
3/27/2020 8:17:11 AM	Boot up FleetOS (0.7682s)
3/27/2020 8:17:11 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon (TM) RX 480 Graphics
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8172
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 8156
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/27/2020 8:17:11 AM	Check System Logs For Rogue Intelligence (0.0379s)
3/27/2020 8:17:11 AM	Game Version: 2.012
3/27/2020 8:17:11 AM	Eject Trash Into Hyperspace (0.5713s)
3/27/2020 8:17:11 AM	Expansions:  The Spire Rises (NOT INSTALLED)  Zenith Onslaught (NOT INSTALLED)  
3/27/2020 8:17:11 AM	Check For Extra Modules (0.0728s)
3/27/2020 8:17:11 AM	Bring Cloaking Systems Online (0.0369s)
3/27/2020 8:17:12 AM	Remembering Alamo (0.0898s)
3/27/2020 8:17:12 AM	Generating Framerates (0.0230s)
3/27/2020 8:17:12 AM	Recalculate Speed Of Light (0.0441s)
3/27/2020 8:17:12 AM	Optimize Comfort On Command Decks (0.0389s)
3/27/2020 8:17:12 AM	Check Nearby Stellar Masses (0.0489s)
3/27/2020 8:17:12 AM	No resolution change was required.
3/27/2020 8:17:12 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/27/2020 8:17:12 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/27/2020 8:17:12 AM	Refresh Optical Lensing (0.0249s)
3/27/2020 8:17:12 AM	Revise Fundamental Physical Laws (0.2048s)
3/27/2020 8:17:12 AM	Boot Audio Comms (0.0169s)
3/27/2020 8:17:12 AM	Establish Individual Audio Links (0.0279s)
3/27/2020 8:17:14 AM	Prepare Explosions and Crackles (1.5903s)
3/27/2020 8:17:15 AM	Calculate Odds Of Success (1.3688s)
3/27/2020 8:17:26 AM	Briefly Panic (11.3424s)
3/27/2020 8:17:27 AM	Install Confidence Routines (0.8507s)
3/27/2020 8:17:27 AM	Bring Commander Interface Online (0.3293s)
3/27/2020 8:17:27 AM	Motivate All Crews (0.0359s)
3/27/2020 8:17:28 AM	Externalizing Patterns (0.0486s)
3/27/2020 8:17:28 AM	Disengaging Constants (0.2680s)
3/27/2020 8:17:28 AM	Late Axionic Computations (0.4657s)
3/27/2020 8:17:28 AM	Connecting to Fleet Command (0.0261s)
3/27/2020 8:17:28 AM	Thinking Of Advice (0.0139s)
3/27/2020 8:17:28 AM	Degaussing Advice (0.0991s)
3/27/2020 8:17:28 AM	Naming All Known Planets (0.0150s)
3/27/2020 8:17:28 AM	Remembering Speeds (0.0259s)
3/27/2020 8:17:28 AM	Prioritizing Targets (0.0229s)
3/27/2020 8:17:28 AM	Rebooting Sensor Arrays (0.0140s)
3/27/2020 8:17:28 AM	Unloading Prismatic Grid (0.0169s)
3/27/2020 8:17:29 AM	Thinking Of Objectives (0.0260s)
3/27/2020 8:17:29 AM	Re-Aligning Objectives (0.0150s)
3/27/2020 8:17:29 AM	Inhibiting Visual Scans (0.0591s)
3/27/2020 8:17:29 AM	Synthesizing Vocals (0.0100s)
3/27/2020 8:17:29 AM	Ventilating Scenarios (0.0201s)
3/27/2020 8:17:29 AM	Decontaminating Targeting Systems (0.0170s)
3/27/2020 8:17:29 AM	Ejecting Tactical Core (0.0160s)
3/27/2020 8:17:29 AM	Calibrating Formations (0.0180s)
3/27/2020 8:17:29 AM	Intercepting Galactic Maps (0.0615s)
3/27/2020 8:17:29 AM	Sterilizing Test Chamber (0.0170s)
3/27/2020 8:17:29 AM	Faction Diagnostics (0.0488s)
3/27/2020 8:17:29 AM	Buffering Hackers (0.0369s)
3/27/2020 8:17:29 AM	Inverting Death (0.0199s)
3/27/2020 8:17:29 AM	Linear Field Variance (0.0928s)
3/27/2020 8:17:29 AM	Charging Marks (0.0160s)
3/27/2020 8:17:29 AM	Guarding The Posts (0.0170s)
3/27/2020 8:17:29 AM	Range Manifolds (0.0150s)
3/27/2020 8:17:29 AM	Purging ROFs (0.0160s)
3/27/2020 8:17:29 AM	Manipulating Speeds (0.0150s)
3/27/2020 8:17:29 AM	Detecting Projectiles (0.0189s)
3/27/2020 8:17:29 AM	Grouping Flow Fields (0.0239s)
3/27/2020 8:17:29 AM	Modulating Flow Field Groups (0.0400s)
3/27/2020 8:17:29 AM	Designing Fleets (0.1013s)
3/27/2020 8:17:29 AM	Thinking Of Technologies (0.0257s)
3/27/2020 8:17:29 AM	Categorizing Starboard Sensors (0.0149s)
3/27/2020 8:17:29 AM	Injecting Galactic Variables (0.0520s)
3/27/2020 8:17:29 AM	Discharging Colored Ions (0.0464s)
3/27/2020 8:17:29 AM	Replicating Ion Colors (0.0150s)
3/27/2020 8:17:32 AM	Blowing Out Starfields (2.1867s)
3/27/2020 8:17:38 AM	Digitising Distant Planets (6.0208s)
3/27/2020 8:17:38 AM	Investigating Map Signatures (0.1731s)
3/27/2020 8:17:38 AM	Collating Solar Systems (0.0149s)
3/27/2020 8:17:38 AM	Categorizing All Planets (0.0100s)
3/27/2020 8:17:38 AM	Organizing Commands (0.0751s)
3/27/2020 8:17:38 AM	Calculating Firing Cones (0.0100s)
3/27/2020 8:17:42 AM	Remembering Lost Ship Parts (3.6885s)
3/27/2020 8:18:02 AM	Ejecting Data Cores (20.0136s)
3/27/2020 8:18:02 AM	Issuing Orders (0.1250s)
3/27/2020 8:18:02 AM	Augmenting Infusers (0.0201s)
3/27/2020 8:18:02 AM	Infusing (0.1390s)
3/27/2020 8:18:02 AM	Post-Proton Surge (0.0090s)
3/27/2020 8:18:02 AM	Calibrate Weapons Arrays (0.0752s)
3/27/2020 8:18:02 AM	Stimulate Modulation (0.0249s)
3/27/2020 8:18:02 AM	ArcenAssetBundleCache.InstantiatedObjects: 865
3/27/2020 8:18:04 AM	Load Surrogates (1.5942s)
3/27/2020 8:18:04 AM	Load Historical Documents (0.0461s)
3/27/2020 8:18:04 AM	53.7 seconds total load time.
Boot up FleetOS (0.8s)
Eject Trash Into Hyperspace (0.6s)
Prepare Explosions and Crackles (1.6s)
Calculate Odds Of Success (1.4s)
Briefly Panic (11.3s)
Install Confidence Routines (0.9s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.5s)
Blowing Out Starfields (2.2s)
Digitising Distant Planets (6.0s)
Remembering Lost Ship Parts (3.7s)
Ejecting Data Cores (20.0s)
Load Surrogates (1.6s)
3/27/2020 8:18:04 AM
Hello Steam user 'Greatmar2'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/27/2020 8:18:35 AM	Successfully opened host socket
3/27/2020 8:18:50 AM	Logged Achievement To Steam Lots Of Metal
3/27/2020 8:18:50 AM	Logged Achievement To Steam Lots Of Energy
3/27/2020 8:18:50 AM	Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there.
3/27/2020 8:18:50 AM	Skipped log Achievement To Steam Miffed because we think it's already there.
3/27/2020 8:23:59 AM	Donating team Fireteam 33 has 49 units with strength 2546. Status Staging	 No target planet No lurk planet. Ships: Eich: 31, Vardi: 18 to hunter, path B
3/27/2020 8:23:59 AM	Donating team Fireteam 36 has 24 units with strength 3410. Status Staging	 No target planet No lurk planet. Ships: Vardi: 5, Eich: 19 to hunter, path B
3/27/2020 8:23:59 AM	Donating team Fireteam 35 has 42 units with strength 2941. Status Staging	 No target planet No lurk planet. Ships: Eich: 41, Vardi: 1 to hunter, path B
3/27/2020 8:24:00 AM	Donating team Fireteam 33 has 19 units with strength 1389. Status Assembling	 No target planet No lurk planet. Ships: Eich: 19 to hunter, path A
3/27/2020 8:24:00 AM	Donating team Fireteam 32 has 38 units with strength 2729. Status Staging	 No target planet No lurk planet. Ships: Vardi: 9, Eich: 29 to hunter, path B
3/27/2020 8:40:32 AM	Logged Achievement To Steam Research Grant
3/27/2020 8:54:48 AM	Logged Achievement To Steam Tech Tree
3/27/2020 8:58:34 AM	PLAYER DISCONNECTED 0.0.0.0=>0
3/27/2020 2:03:36 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
3/27/2020 2:03:37 PM	Boot up FleetOS (0.5552s)
3/27/2020 2:03:37 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon (TM) RX 480 Graphics
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8172
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 8156
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/27/2020 2:03:37 PM	Check System Logs For Rogue Intelligence (0.0359s)
3/27/2020 2:03:37 PM	Game Version: 2.012
3/27/2020 2:03:37 PM	Eject Trash Into Hyperspace (0.2913s)
3/27/2020 2:03:37 PM	Expansions:  The Spire Rises (NOT INSTALLED)  Zenith Onslaught (NOT INSTALLED)  
3/27/2020 2:03:37 PM	Check For Extra Modules (0.0369s)
3/27/2020 2:03:37 PM	Bring Cloaking Systems Online (0.0449s)
3/27/2020 2:03:37 PM	Remembering Alamo (0.1107s)
3/27/2020 2:03:37 PM	Generating Framerates (0.0319s)
3/27/2020 2:03:37 PM	Recalculate Speed Of Light (0.0399s)
3/27/2020 2:03:37 PM	Optimize Comfort On Command Decks (0.0698s)
3/27/2020 2:03:37 PM	Check Nearby Stellar Masses (0.0818s)
3/27/2020 2:03:37 PM	No resolution change was required.
3/27/2020 2:03:37 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/27/2020 2:03:37 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/27/2020 2:03:37 PM	Refresh Optical Lensing (0.0688s)
3/27/2020 2:03:38 PM	Revise Fundamental Physical Laws (0.3260s)
3/27/2020 2:03:38 PM	Boot Audio Comms (0.0200s)
3/27/2020 2:03:38 PM	Establish Individual Audio Links (0.0380s)
3/27/2020 2:03:39 PM	Prepare Explosions and Crackles (0.8541s)
3/27/2020 2:03:40 PM	Calculate Odds Of Success (1.2836s)
3/27/2020 2:03:50 PM	Briefly Panic (10.0512s)
3/27/2020 2:03:51 PM	Install Confidence Routines (0.6996s)
3/27/2020 2:03:51 PM	Bring Commander Interface Online (0.2824s)
3/27/2020 2:03:51 PM	Motivate All Crews (0.0489s)
3/27/2020 2:03:51 PM	Externalizing Patterns (0.0449s)
3/27/2020 2:03:51 PM	Disengaging Constants (0.3462s)
3/27/2020 2:03:52 PM	Late Axionic Computations (0.5441s)
3/27/2020 2:03:52 PM	Connecting to Fleet Command (0.0259s)
3/27/2020 2:03:52 PM	Thinking Of Advice (0.0150s)
3/27/2020 2:03:52 PM	Degaussing Advice (0.1163s)
3/27/2020 2:03:52 PM	Naming All Known Planets (0.0110s)
3/27/2020 2:03:52 PM	Remembering Speeds (0.0310s)
3/27/2020 2:03:52 PM	Prioritizing Targets (0.0260s)
3/27/2020 2:03:52 PM	Rebooting Sensor Arrays (0.0109s)
3/27/2020 2:03:52 PM	Unloading Prismatic Grid (0.0170s)
3/27/2020 2:03:52 PM	Thinking Of Objectives (0.0282s)
3/27/2020 2:03:52 PM	Re-Aligning Objectives (0.0160s)
3/27/2020 2:03:52 PM	Inhibiting Visual Scans (0.0589s)
3/27/2020 2:03:52 PM	Synthesizing Vocals (0.0150s)
3/27/2020 2:03:52 PM	Ventilating Scenarios (0.0139s)
3/27/2020 2:03:52 PM	Decontaminating Targeting Systems (0.0200s)
3/27/2020 2:03:52 PM	Ejecting Tactical Core (0.0159s)
3/27/2020 2:03:52 PM	Calibrating Formations (0.0170s)
3/27/2020 2:03:52 PM	Intercepting Galactic Maps (0.0269s)
3/27/2020 2:03:52 PM	Sterilizing Test Chamber (0.0120s)
3/27/2020 2:03:52 PM	Faction Diagnostics (0.0459s)
3/27/2020 2:03:53 PM	Buffering Hackers (0.0470s)
3/27/2020 2:03:53 PM	Inverting Death (0.0130s)
3/27/2020 2:03:53 PM	Linear Field Variance (0.0977s)
3/27/2020 2:03:53 PM	Charging Marks (0.0150s)
3/27/2020 2:03:53 PM	Guarding The Posts (0.0170s)
3/27/2020 2:03:53 PM	Range Manifolds (0.0180s)
3/27/2020 2:03:53 PM	Purging ROFs (0.0160s)
3/27/2020 2:03:53 PM	Manipulating Speeds (0.0170s)
3/27/2020 2:03:53 PM	Detecting Projectiles (0.0130s)
3/27/2020 2:03:53 PM	Grouping Flow Fields (0.0481s)
3/27/2020 2:03:53 PM	Modulating Flow Field Groups (0.0400s)
3/27/2020 2:03:53 PM	Designing Fleets (0.1017s)
3/27/2020 2:03:53 PM	Thinking Of Technologies (0.0250s)
3/27/2020 2:03:53 PM	Categorizing Starboard Sensors (0.0150s)
3/27/2020 2:03:53 PM	Injecting Galactic Variables (0.0520s)
3/27/2020 2:03:53 PM	Discharging Colored Ions (0.0460s)
3/27/2020 2:03:53 PM	Replicating Ion Colors (0.0120s)
3/27/2020 2:03:55 PM	Scattering Starfields (1.9344s)
3/27/2020 2:04:01 PM	Milking Distant Planets (6.2330s)
3/27/2020 2:08:35 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
3/27/2020 2:08:35 PM	Boot up FleetOS (0.4083s)
3/27/2020 2:08:35 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon (TM) RX 480 Graphics
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8172
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 8156
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/27/2020 2:08:35 PM	Check System Logs For Rogue Intelligence (0.0399s)
3/27/2020 2:08:35 PM	Game Version: 2.012
3/27/2020 2:08:35 PM	Eject Trash Into Hyperspace (0.0872s)
3/27/2020 2:08:35 PM	Expansions:  The Spire Rises (NOT INSTALLED)  Zenith Onslaught (NOT INSTALLED)  
3/27/2020 2:08:35 PM	Check For Extra Modules (0.0210s)
3/27/2020 2:08:35 PM	Bring Cloaking Systems Online (0.0359s)
3/27/2020 2:08:35 PM	Remembering Alamo (0.0170s)
3/27/2020 2:08:35 PM	Generating Framerates (0.0169s)
3/27/2020 2:08:35 PM	Recalculate Speed Of Light (0.0279s)
3/27/2020 2:08:35 PM	Optimize Comfort On Command Decks (0.0279s)
3/27/2020 2:08:35 PM	Check Nearby Stellar Masses (0.0299s)
3/27/2020 2:08:35 PM	No resolution change was required.
3/27/2020 2:08:35 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/27/2020 2:08:35 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/27/2020 2:08:35 PM	Refresh Optical Lensing (0.0309s)
3/27/2020 2:08:36 PM	Revise Fundamental Physical Laws (0.0908s)
3/27/2020 2:08:36 PM	Boot Audio Comms (0.0219s)
3/27/2020 2:08:36 PM	Establish Individual Audio Links (0.0319s)
3/27/2020 2:08:36 PM	Prepare Explosions and Crackles (0.4139s)
3/27/2020 2:08:37 PM	Calculate Odds Of Success (0.9126s)
3/27/2020 2:08:41 PM	Briefly Panic (4.1839s)
3/27/2020 2:08:42 PM	Install Confidence Routines (0.4378s)
3/27/2020 2:08:42 PM	Bring Commander Interface Online (0.1087s)
3/27/2020 2:08:42 PM	Motivate All Crews (0.0309s)
3/27/2020 2:08:42 PM	Externalizing Patterns (0.0299s)
3/27/2020 2:08:42 PM	Disengaging Constants (0.1379s)
3/27/2020 2:08:42 PM	Late Axionic Computations (0.2950s)
3/27/2020 2:08:42 PM	Connecting to Fleet Command (0.0220s)
3/27/2020 2:08:42 PM	Thinking Of Advice (0.0090s)
3/27/2020 2:08:42 PM	Degaussing Advice (0.0856s)
3/27/2020 2:08:42 PM	Naming All Known Planets (0.0099s)
3/27/2020 2:08:42 PM	Remembering Speeds (0.0272s)
3/27/2020 2:08:42 PM	Prioritizing Targets (0.0119s)
3/27/2020 2:08:42 PM	Rebooting Sensor Arrays (0.0140s)
3/27/2020 2:08:42 PM	Unloading Prismatic Grid (0.0170s)
3/27/2020 2:08:42 PM	Thinking Of Objectives (0.0171s)
3/27/2020 2:08:42 PM	Re-Aligning Objectives (0.0170s)
3/27/2020 2:08:42 PM	Inhibiting Visual Scans (0.0543s)
3/27/2020 2:08:42 PM	Synthesizing Vocals (0.0100s)
3/27/2020 2:08:42 PM	Ventilating Scenarios (0.0159s)
3/27/2020 2:08:42 PM	Decontaminating Targeting Systems (0.0170s)
3/27/2020 2:08:42 PM	Ejecting Tactical Core (0.0170s)
3/27/2020 2:08:42 PM	Calibrating Formations (0.0160s)
3/27/2020 2:08:43 PM	Intercepting Galactic Maps (0.0222s)
3/27/2020 2:08:43 PM	Sterilizing Test Chamber (0.0140s)
3/27/2020 2:08:43 PM	Faction Diagnostics (0.0200s)
3/27/2020 2:08:43 PM	Buffering Hackers (0.0635s)
3/27/2020 2:08:43 PM	Inverting Death (0.0130s)
3/27/2020 2:08:43 PM	Linear Field Variance (0.1589s)
3/27/2020 2:08:43 PM	Charging Marks (0.0120s)
3/27/2020 2:08:43 PM	Guarding The Posts (0.0170s)
3/27/2020 2:08:43 PM	Range Manifolds (0.0161s)
3/27/2020 2:08:43 PM	Purging ROFs (0.0170s)
3/27/2020 2:08:43 PM	Manipulating Speeds (0.0169s)
3/27/2020 2:08:43 PM	Detecting Projectiles (0.0161s)
3/27/2020 2:08:43 PM	Grouping Flow Fields (0.0290s)
3/27/2020 2:08:43 PM	Modulating Flow Field Groups (0.0595s)
3/27/2020 2:08:43 PM	Designing Fleets (0.1479s)
3/27/2020 2:08:43 PM	Thinking Of Technologies (0.0260s)
3/27/2020 2:08:43 PM	Categorizing Starboard Sensors (0.0100s)
3/27/2020 2:08:43 PM	Injecting Galactic Variables (0.1005s)
3/27/2020 2:08:43 PM	Discharging Colored Ions (0.0679s)
3/27/2020 2:08:43 PM	Replicating Ion Colors (0.0120s)
3/27/2020 2:08:46 PM	Eating Starfields (3.0387s)
3/27/2020 2:08:53 PM	Pillaging Distant Planets (6.3211s)
3/27/2020 2:08:53 PM	Investigating Map Signatures (0.1837s)
3/27/2020 2:08:53 PM	Collating Solar Systems (0.0191s)
3/27/2020 2:08:53 PM	Categorizing All Planets (0.0090s)
3/27/2020 2:08:53 PM	Organizing Commands (0.0522s)
3/27/2020 2:08:53 PM	Calculating Firing Cones (0.0080s)
3/27/2020 2:08:57 PM	Ejecting Ship Parts Into Space (3.7407s)
3/27/2020 2:09:17 PM	Notify Next Of Kin (19.9172s)
3/27/2020 2:09:17 PM	Issuing Orders (0.1234s)
3/27/2020 2:09:17 PM	Augmenting Infusers (0.0189s)
3/27/2020 2:09:17 PM	Infusing (0.2289s)
3/27/2020 2:09:17 PM	Post-Proton Surge (0.0090s)
3/27/2020 2:09:17 PM	Calibrate Weapons Arrays (0.0839s)
3/27/2020 2:09:17 PM	Stimulate Modulation (0.0230s)
3/27/2020 2:09:17 PM	ArcenAssetBundleCache.InstantiatedObjects: 865
3/27/2020 2:09:19 PM	Load Surrogates (1.5624s)
3/27/2020 2:09:19 PM	Load Historical Documents (0.0080s)
3/27/2020 2:09:19 PM	44.0 seconds total load time.
Boot up FleetOS (0.4s)
Prepare Explosions and Crackles (0.4s)
Calculate Odds Of Success (0.9s)
Briefly Panic (4.2s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.3s)
Eating Starfields (3.0s)
Pillaging Distant Planets (6.3s)
Ejecting Ship Parts Into Space (3.7s)
Notify Next Of Kin (19.9s)
Load Surrogates (1.6s)
3/27/2020 2:09:19 PM
Hello Steam user 'Greatmar2'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/27/2020 2:09:48 PM	Successfully opened host socket
3/27/2020 2:10:08 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/27/2020 2:10:09 PM	Successfully opened host socket
3/27/2020 2:10:25 PM	Logged Achievement To Steam Lots Of Metal
3/27/2020 2:10:25 PM	Logged Achievement To Steam Lots Of Energy
3/27/2020 2:10:25 PM	Logged Achievement To Steam Off to the Dire Graveyard
3/27/2020 2:10:25 PM	Logged Achievement To Steam Miffed
3/27/2020 2:19:32 PM	Logged Achievement To Steam Research Grant
3/27/2020 3:08:15 PM	Logged Achievement To Steam Control 25
3/27/2020 3:10:53 PM	Logged Achievement To Steam Kills: Warrior
3/27/2020 3:13:46 PM	Logged Achievement To Steam Tech Tree
3/27/2020 3:52:27 PM	Donating team Fireteam 56 has 6 units with strength 556. Status Assembling	 No target planet No lurk planet. Ships: Shaw: 6 to hunter, path A
3/27/2020 3:55:44 PM	Donating team Fireteam 49 has 5 units with strength 2515. Status Staging	 No target planet No lurk planet. Ships: Shaw: 5 to hunter, path B
3/27/2020 3:55:47 PM	Donating team Fireteam 59 has 5 units with strength 1199. Status Assembling	 No target planet No lurk planet. Ships: Shaw: 5 to hunter, path A
3/27/2020 4:07:10 PM	Reconquest Seeding for Dewdney: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
3/27/2020 4:07:46 PM	Reconquest Seeding for Thalheim: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/27/2020 4:15:35 PM	Reconquest Seeding for Dewdney: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
3/27/2020 4:17:05 PM	Reconquest Seeding for Dewdney: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
3/27/2020 4:20:29 PM	Reconquest Seeding for Dewdney: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
3/27/2020 4:22:07 PM	Reconquest Seeding for Voss: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/27/2020 4:28:56 PM	Donating team Fireteam 72 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Septem: 7 to hunter, path A
3/27/2020 4:28:58 PM	Donating team Fireteam 73 has 7 units with strength 573. Status Assembling	 No target planet No lurk planet. Ships: Septem: 7 to hunter, path A
3/27/2020 4:28:59 PM	Donating team Fireteam 74 has 9 units with strength 690. Status Assembling	 No target planet No lurk planet. Ships: Septem: 9 to hunter, path A
3/27/2020 4:29:08 PM	Logged Achievement To Steam A Terminal Problem (Bronze)
3/27/2020 4:30:02 PM	Donating team Fireteam 72 has 25 units with strength 1855. Status Assembling	 No target planet No lurk planet. Ships: Herado: 25 to hunter, path A
3/27/2020 4:30:04 PM	Donating team Fireteam 72 has 3 units with strength 169. Status Assembling	 No target planet No lurk planet. Ships: Herado: 3 to hunter, path A
3/27/2020 4:30:05 PM	Donating team Fireteam 73 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Herado: 7 to hunter, path A
3/27/2020 4:30:18 PM	Donating team Fireteam 74 has 7 units with strength 547. Status Assembling	 No target planet No lurk planet. Ships: Herado: 7 to hunter, path A
3/27/2020 4:31:20 PM	Logged Achievement To Steam A Terminal Problem (Silver)
3/27/2020 4:33:57 PM	Donating team Fireteam 41 has 13 units with strength 2031. Status Assembling	 No target planet No lurk planet. Ships: Herado: 13 to hunter, path A
3/27/2020 4:33:57 PM	Donating team Fireteam 46 has 17 units with strength 2364. Status Assembling	 No target planet No lurk planet. Ships: Herado: 17 to hunter, path A
3/27/2020 4:33:57 PM	Donating team Fireteam 54 has 22 units with strength 2882. Status Assembling	 No target planet No lurk planet. Ships: Herado: 21, Bal: 1 to hunter, path A
3/27/2020 4:33:57 PM	Donating team Fireteam 56 has 21 units with strength 2381. Status Assembling	 No target planet No lurk planet. Ships: Herado: 21 to hunter, path A
3/27/2020 4:34:00 PM	Donating team Fireteam 74 has 1 units with strength 78. Status Assembling	 No target planet No lurk planet. Ships: Herado: 1 to hunter, path A
3/27/2020 4:34:28 PM	Reconquest Seeding for Kernighan: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
3/27/2020 4:35:13 PM	Reconquest Seeding for Indras: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4
3/27/2020 4:37:51 PM	Logged Achievement To Steam Getting Into This: 5 Hour Campaign
3/27/2020 4:37:56 PM	Logged Achievement To Steam Kills: Merciless
3/27/2020 4:38:19 PM	Reconquest Seeding for Herado: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10
3/27/2020 4:39:28 PM	Reconquest Seeding for Dewdney: guard post placer: EightSpreadOutGuardPosts scheduled: 7 actually seeded: 7
3/27/2020 4:40:28 PM	Reconquest Seeding for Dewdney: guard post placer: EightSpreadOutGuardPosts scheduled: 5 actually seeded: 5
3/27/2020 4:45:25 PM	Reconquest Seeding for Beatty: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/27/2020 4:48:29 PM	Reconquest Seeding for Voss: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/27/2020 4:48:56 PM	Donating team Fireteam 82 has 5 units with strength 519. Status Assembling	 No target planet No lurk planet. Ships: Ganges: 5 to hunter, path A
3/27/2020 4:48:56 PM	Donating team Fireteam 85 has 1 units with strength 330. Status Assembling	 No target planet No lurk planet. Ships: Septem: 1 to hunter, path A
3/27/2020 4:48:56 PM	Donating team Fireteam 86 has 10 units with strength 2543. Status Assembling	 No target planet No lurk planet. Ships: Beatty: 10 to hunter, path A
3/27/2020 4:51:05 PM	Donating team Fireteam 89 has 1 units with strength 171. Status Assembling	 No target planet No lurk planet. Ships: Ganges: 1 to hunter, path A
3/27/2020 4:51:05 PM	Donating team Fireteam 90 has 2 units with strength 271. Status Assembling	 No target planet No lurk planet. Ships: Beatty: 1, Voss: 1 to hunter, path A
3/27/2020 4:51:13 PM	Donating team Fireteam 89 has 1 units with strength 76. Status Assembling	 No target planet No lurk planet. Ships: Voss: 1 to hunter, path A
3/27/2020 4:52:37 PM	Donating team Fireteam 91 has 10 units with strength 1478. Status Assembling	 No target planet No lurk planet. Ships: Voss: 7, Yannaka: 3 to hunter, path A
3/27/2020 4:52:41 PM	Donating team Fireteam 96 has 10 units with strength 914. Status Assembling	 No target planet No lurk planet. Ships: Voss: 10 to hunter, path A
3/27/2020 4:52:41 PM	Donating team Fireteam 97 has 1 units with strength 171. Status Assembling	 No target planet No lurk planet. Ships: Fasmi: 1 to hunter, path A
3/27/2020 4:52:45 PM	Donating team Fireteam 100 has 4 units with strength 304. Status Assembling	 No target planet No lurk planet. Ships: Beatty: 4 to hunter, path A
3/27/2020 4:52:45 PM	Donating team Fireteam 97 has 12 units with strength 3038. Status Staging	 No target planet No lurk planet. Ships: Beatty: 12 to hunter, path B
3/27/2020 4:52:45 PM	Donating team Fireteam 98 has 8 units with strength 2634. Status Staging	 No target planet No lurk planet. Ships: Beatty: 8 to hunter, path B
3/27/2020 4:53:29 PM	Donating team Fireteam 96 has 15 units with strength 916. Status Assembling	 No target planet No lurk planet. Ships: Yannaka: 13, Voss: 2 to hunter, path A
3/27/2020 4:53:29 PM	Donating team Fireteam 98 has 10 units with strength 918. Status Assembling	 No target planet No lurk planet. Ships: Voss: 10 to hunter, path A
3/27/2020 4:53:46 PM	Donating team Fireteam 100 has 2 units with strength 390. Status Assembling	 No target planet No lurk planet. Ships: Beatty: 2 to hunter, path A
3/27/2020 4:55:16 PM	Donating team Fireteam 103 has 4 units with strength 283. Status Assembling	 No target planet No lurk planet. Ships: Voss: 4 to hunter, path A
3/27/2020 4:55:37 PM	Donating team Fireteam 104 has 1 units with strength 68. Status Assembling	 No target planet No lurk planet. Ships: Indras: 1 to hunter, path A
3/27/2020 4:55:37 PM	Donating team Fireteam 105 has 7 units with strength 1974. Status Assembling	 No target planet No lurk planet. Ships: Voss: 7 to hunter, path A
3/27/2020 4:56:49 PM	Donating team Fireteam 98 has 44 units with strength 3404. Status Staging	 No target planet No lurk planet. Ships: Invincible: 44 to hunter, path B
3/27/2020 4:57:12 PM	Reconquest Seeding for Yannaka: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
3/27/2020 5:00:05 PM	Donating team Fireteam 115 has 12 units with strength 1091. Status Assembling	 No target planet No lurk planet. Ships: Tierce: 10, Septem: 2 to hunter, path A
3/27/2020 5:00:05 PM	Donating team Fireteam 116 has 6 units with strength 932. Status Assembling	 No target planet No lurk planet. Ships: Septem: 6 to hunter, path A
3/27/2020 5:00:05 PM	Donating team Fireteam 114 has 23 units with strength 2302. Status Staging	 No target planet No lurk planet. Ships: Tierce: 20, Septem: 3 to hunter, path B
3/27/2020 5:00:05 PM	Donating team Fireteam 113 has 19 units with strength 2589. Status Staging	 No target planet No lurk planet. Ships: Septem: 19 to hunter, path B
3/27/2020 5:00:05 PM	Donating team Fireteam 112 has 27 units with strength 2919. Status Staging	 No target planet No lurk planet. Ships: Tierce: 26, Septem: 1 to hunter, path B
3/27/2020 5:08:28 PM	Reconquest Seeding for Yourdon: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/27/2020 5:08:59 PM	Donating team Fireteam 117 has 12 units with strength 3067. Status Staging	 No target planet No lurk planet. Ships: Gali: 12 to hunter, path B
3/27/2020 5:16:41 PM	Logged Achievement To Steam The Way Home
3/27/2020 5:20:20 PM	Reconquest Seeding for Gali: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/27/2020 5:26:50 PM	Reconquest Seeding for Nadin: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/27/2020 5:28:23 PM	Donating team Fireteam 140 has 20 units with strength 2118. Status Assembling	 No target planet No lurk planet. Ships: Erythro: 19, Gali: 1 to hunter, path A
3/27/2020 5:29:19 PM	Reconquest Seeding for Rabin: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4
3/27/2020 5:30:32 PM	Donating team Fireteam 146 has 7 units with strength 438. Status Assembling	 No target planet No lurk planet. Ships: Septem: 7 to hunter, path A
3/27/2020 5:30:32 PM	Donating team Fireteam 145 has 31 units with strength 2558. Status Staging	 No target planet No lurk planet. Ships: Septem: 30, Rabin: 1 to hunter, path B
3/27/2020 5:35:44 PM	Reconquest Seeding for Invincible: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
3/27/2020 5:43:24 PM	Donating team Fireteam 106 has 35 units with strength 4770. Status Staging	 No target planet No lurk planet. Ships: Septem: 35 to hunter, path B
3/27/2020 5:43:24 PM	Donating team Fireteam 104 has 26 units with strength 3852. Status Staging	 No target planet No lurk planet. Ships: Bal: 1, Septem: 25 to hunter, path B
3/27/2020 5:43:24 PM	Donating team Fireteam 105 has 25 units with strength 3478. Status Staging	 No target planet No lurk planet. Ships: Septem: 25 to hunter, path B
3/27/2020 5:43:48 PM	Donating team Fireteam 108 has 8 units with strength 2727. Status Staging	 No target planet No lurk planet. Ships: Nadin: 8 to hunter, path B
3/27/2020 5:45:03 PM	Reconquest Seeding for Septem: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/27/2020 5:51:37 PM	Reconquest Seeding for Tierce: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/27/2020 5:51:55 PM	Donating team Fireteam 115 has 15 units with strength 1201. Status Assembling	 No target planet No lurk planet. Ships: Penthe: 9, Easley: 5, Bal: 1 to hunter, path A
3/27/2020 5:51:55 PM	Donating team Fireteam 116 has 12 units with strength 1305. Status Assembling	 No target planet No lurk planet. Ships: Hemry: 12 to hunter, path A
3/27/2020 5:52:11 PM	Donating team Fireteam 116 has 20 units with strength 1106. Status Assembling	 No target planet No lurk planet. Ships: Penthe: 20 to hunter, path A
3/27/2020 5:55:20 PM	Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter
3/27/2020 6:00:45 PM	Donating team Fireteam 122 has 6 units with strength 369. Status Assembling	 No target planet No lurk planet. Ships: Tierce: 6 to hunter, path A
3/27/2020 6:00:45 PM	Donating team Fireteam 124 has 8 units with strength 599. Status Assembling	 No target planet No lurk planet. Ships: Septem: 7, Tierce: 1 to hunter, path A
3/27/2020 6:00:45 PM	Donating team Fireteam 121 has 25 units with strength 2476. Status Staging	 No target planet No lurk planet. Ships: Septem: 23, Tierce: 2 to hunter, path B
3/27/2020 6:01:19 PM	Reconquest Seeding for Yin: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
3/27/2020 6:01:59 PM	Donating team Fireteam 128 has 8 units with strength 1409. Status Assembling	 No target planet No lurk planet. Ships: Rabin: 5, Septem: 3 to hunter, path A
3/27/2020 6:03:34 PM	Donating team Fireteam 120 has 23 units with strength 2926. Status Staging	 No target planet No lurk planet. Ships: Gali: 16, Penthe: 7 to hunter, path B
3/27/2020 6:03:34 PM	Donating team Fireteam 125 has 29 units with strength 3076. Status Staging	 No target planet No lurk planet. Ships: Gali: 29 to hunter, path B
3/27/2020 6:03:34 PM	Donating team Fireteam 119 has 29 units with strength 3041. Status Staging	 No target planet No lurk planet. Ships: Nadin: 29 to hunter, path B
3/27/2020 6:03:34 PM	Donating team Fireteam 123 has 5 units with strength 2919. Status Staging	 No target planet No lurk planet. Ships: Invincible: 5 to hunter, path B
3/27/2020 6:07:10 PM	No resolution change was required.
3/27/2020 6:07:10 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/27/2020 6:07:10 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/27/2020 6:10:27 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/27/2020 6:10:28 PM	Successfully opened host socket
3/27/2020 6:10:28 PM	OnLoad: Fixed positions of 0 ship(s), 30 shot(s), 0 other/wormhole(s).
3/27/2020 6:10:28 PM	OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 10  shipsNotFixedByType: WarSieger x10 
3/27/2020 6:11:23 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/27/2020 6:11:24 PM	Successfully opened host socket
3/27/2020 6:11:24 PM	OnLoad: Fixed positions of 0 ship(s), 30 shot(s), 0 other/wormhole(s).
3/27/2020 6:11:24 PM	OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 10  shipsNotFixedByType: WarSieger x10 
3/27/2020 6:11:47 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/27/2020 6:11:47 PM	Successfully opened host socket
3/27/2020 6:11:47 PM	OnLoad: Fixed positions of 0 ship(s), 30 shot(s), 0 other/wormhole(s).
3/27/2020 6:11:47 PM	OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 10  shipsNotFixedByType: WarSieger x10 
3/27/2020 6:12:35 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/27/2020 6:12:36 PM	Successfully opened host socket
3/27/2020 6:12:36 PM	OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 10  shipsNotFixedByType: WarSieger x10 
3/27/2020 6:14:43 PM	Donating team Fireteam 136 has 31 units with strength 2687. Status Assembling	 No target planet No lurk planet. Ships: Penthe: 31 to hunter, path A
3/27/2020 6:21:28 PM	Donating team Fireteam 137 has 15 units with strength 2645. Status Assembling	 No target planet No lurk planet. Ships: Wirth: 15 to hunter, path A
3/27/2020 6:21:28 PM	Donating team Fireteam 138 has 8 units with strength 711. Status Assembling	 No target planet No lurk planet. Ships: Wirth: 7, Bal: 1 to hunter, path A
3/27/2020 6:30:33 PM	Logged Achievement To Steam Angry
3/27/2020 6:31:21 PM	DoOnPlayerVictory enter
3/27/2020 6:31:21 PM	Logged Achievement To Steam Take A Look At My Friends
3/27/2020 6:31:21 PM	Logged Achievement To Steam Win On 80 Planet Map
3/27/2020 6:32:47 PM	Start Generate Partial Map with Realistic and seed 604294024 and planet count 80 and 19 factions
3/27/2020 6:32:47 PM	World Created, Launching Server
3/27/2020 6:36:07 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 9:07:47 AM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
3/28/2020 9:07:47 AM	Boot up FleetOS (0.9916s)
3/28/2020 9:07:47 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon (TM) RX 480 Graphics
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8172
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 8156
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/28/2020 9:07:47 AM	Check System Logs For Rogue Intelligence (0.0509s)
3/28/2020 9:07:48 AM	Game Version: 2.012
3/28/2020 9:07:48 AM	Eject Trash Into Hyperspace (0.3595s)
3/28/2020 9:07:48 AM	Expansions:  The Spire Rises (Installed!)  Zenith Onslaught (NOT INSTALLED)  
3/28/2020 9:07:48 AM	Check For Extra Modules (0.0977s)
3/28/2020 9:07:48 AM	Bring Cloaking Systems Online (0.0558s)
3/28/2020 9:07:48 AM	Remembering Alamo (0.1765s)
3/28/2020 9:07:48 AM	Generating Framerates (0.0489s)
3/28/2020 9:07:48 AM	Recalculate Speed Of Light (0.0688s)
3/28/2020 9:07:48 AM	Optimize Comfort On Command Decks (0.0828s)
3/28/2020 9:07:48 AM	Check Nearby Stellar Masses (0.1187s)
3/28/2020 9:07:48 AM	No resolution change was required.
3/28/2020 9:07:48 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/28/2020 9:07:48 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/28/2020 9:07:48 AM	Refresh Optical Lensing (0.0638s)
3/28/2020 9:07:49 AM	Revise Fundamental Physical Laws (0.4453s)
3/28/2020 9:07:49 AM	Boot Audio Comms (0.1186s)
3/28/2020 9:07:49 AM	Establish Individual Audio Links (0.0416s)
3/28/2020 9:07:50 AM	Prepare Explosions and Crackles (1.1486s)
3/28/2020 9:07:51 AM	Calculate Odds Of Success (1.2683s)
3/28/2020 9:07:57 AM	Briefly Panic (5.5252s)
3/28/2020 9:07:57 AM	Install Confidence Routines (0.3079s)
3/28/2020 9:07:58 AM	Bring Commander Interface Online (0.3596s)
3/28/2020 9:07:58 AM	Motivate All Crews (0.0829s)
3/28/2020 9:07:58 AM	Externalizing Patterns (0.0673s)
3/28/2020 9:07:58 AM	Disengaging Constants (0.3265s)
3/28/2020 9:07:58 AM	Late Axionic Computations (0.4661s)
3/28/2020 9:07:59 AM	Connecting to Fleet Command (0.0479s)
3/28/2020 9:07:59 AM	Thinking Of Advice (0.0265s)
3/28/2020 9:07:59 AM	Degaussing Advice (0.1741s)
3/28/2020 9:07:59 AM	Naming All Known Planets (0.0159s)
3/28/2020 9:07:59 AM	Remembering Speeds (0.0269s)
3/28/2020 9:07:59 AM	Prioritizing Targets (0.0469s)
3/28/2020 9:07:59 AM	Rebooting Sensor Arrays (0.0139s)
3/28/2020 9:07:59 AM	Unloading Prismatic Grid (0.0280s)
3/28/2020 9:07:59 AM	Thinking Of Objectives (0.0149s)
3/28/2020 9:07:59 AM	Re-Aligning Objectives (0.0219s)
3/28/2020 9:07:59 AM	Inhibiting Visual Scans (0.0499s)
3/28/2020 9:07:59 AM	Synthesizing Vocals (0.0160s)
3/28/2020 9:07:59 AM	Ventilating Scenarios (0.0160s)
3/28/2020 9:07:59 AM	Decontaminating Targeting Systems (0.0189s)
3/28/2020 9:07:59 AM	Ejecting Tactical Core (0.0209s)
3/28/2020 9:07:59 AM	Calibrating Formations (0.0140s)
3/28/2020 9:07:59 AM	Intercepting Galactic Maps (0.0349s)
3/28/2020 9:07:59 AM	Sterilizing Test Chamber (0.0329s)
3/28/2020 9:07:59 AM	Faction Diagnostics (0.0509s)
3/28/2020 9:07:59 AM	Buffering Hackers (0.0708s)
3/28/2020 9:07:59 AM	Inverting Death (0.0399s)
3/28/2020 9:07:59 AM	Linear Field Variance (0.1137s)
3/28/2020 9:07:59 AM	Charging Marks (0.0180s)
3/28/2020 9:07:59 AM	Guarding The Posts (0.0619s)
3/28/2020 9:07:59 AM	Range Manifolds (0.0170s)
3/28/2020 9:07:59 AM	Purging ROFs (0.0149s)
3/28/2020 9:07:59 AM	Manipulating Speeds (0.0220s)
3/28/2020 9:07:59 AM	Detecting Projectiles (0.0159s)
3/28/2020 9:08:00 AM	Grouping Flow Fields (0.0349s)
3/28/2020 9:08:00 AM	Modulating Flow Field Groups (0.0708s)
3/28/2020 9:08:00 AM	Designing Fleets (0.1087s)
3/28/2020 9:08:00 AM	Thinking Of Technologies (0.0199s)
3/28/2020 9:08:00 AM	Categorizing Starboard Sensors (0.0310s)
3/28/2020 9:08:00 AM	Injecting Galactic Variables (0.0484s)
3/28/2020 9:08:00 AM	Discharging Colored Ions (0.0469s)
3/28/2020 9:08:00 AM	Replicating Ion Colors (0.0150s)
3/28/2020 9:08:02 AM	Cooking Starfields (1.9524s)
3/28/2020 9:08:08 AM	Destroying Distant Planets (6.1983s)
3/28/2020 9:08:08 AM	Investigating Map Signatures (0.2021s)
3/28/2020 9:08:08 AM	Collating Solar Systems (0.0561s)
3/28/2020 9:08:08 AM	Categorizing All Planets (0.0089s)
3/28/2020 9:08:08 AM	Organizing Commands (0.0516s)
3/28/2020 9:08:08 AM	Calculating Firing Cones (0.0080s)
3/28/2020 9:08:13 AM	Declaring Ship Parts At Customs (4.6850s)
3/28/2020 9:08:42 AM	Engaging Dorsal Circuits (29.1316s)
3/28/2020 9:08:42 AM	Issuing Orders (0.1321s)
3/28/2020 9:08:42 AM	Augmenting Infusers (0.0209s)
3/28/2020 9:08:42 AM	Infusing (0.1280s)
3/28/2020 9:08:42 AM	Post-Proton Surge (0.0099s)
3/28/2020 9:08:43 AM	Calibrate Weapons Arrays (0.0812s)
3/28/2020 9:08:43 AM	Stimulate Modulation (0.0309s)
3/28/2020 9:08:43 AM	ArcenAssetBundleCache.InstantiatedObjects: 970
3/28/2020 9:08:45 AM	Load Surrogates (2.1232s)
3/28/2020 9:08:45 AM	Load Historical Documents (0.0090s)
3/28/2020 9:08:45 AM	58.5 seconds total load time.
Boot up FleetOS (1.0s)
Eject Trash Into Hyperspace (0.4s)
Revise Fundamental Physical Laws (0.4s)
Prepare Explosions and Crackles (1.1s)
Calculate Odds Of Success (1.3s)
Briefly Panic (5.5s)
Install Confidence Routines (0.3s)
Bring Commander Interface Online (0.4s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.5s)
Cooking Starfields (2.0s)
Destroying Distant Planets (6.2s)
Declaring Ship Parts At Customs (4.7s)
Engaging Dorsal Circuits (29.1s)
Load Surrogates (2.1s)
3/28/2020 9:08:45 AM
Hello Steam user 'Greatmar2'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/28/2020 9:16:02 AM	Start Generate Partial Map with Realistic and seed 948002352 and planet count 80 and 21 factions
3/28/2020 9:16:03 AM	World Created, Launching Server
3/28/2020 9:16:03 AM	Successfully opened host socket
3/28/2020 9:19:14 AM	Start Generate Partial Map with Realistic and seed 564828476 and planet count 80 and 21 factions
3/28/2020 9:19:14 AM	World Created, Launching Server
3/28/2020 9:32:15 AM	Start Generate Partial Map with Realistic and seed 238851346 and planet count 80 and 21 factions
3/28/2020 9:32:16 AM	World Created, Launching Server
3/28/2020 9:39:35 AM	Start Generate Partial Map with Realistic and seed 238851346 and planet count 80 and 23 factions
3/28/2020 9:39:35 AM	Generate Partial Map Complete
3/28/2020 9:39:49 AM	Start Generate Partial Map with Octopus and seed 238851346 and planet count 80 and 23 factions
3/28/2020 9:39:49 AM	Generate Partial Map Complete
3/28/2020 9:39:53 AM	Start Generate Partial Map with Realistic and seed 238851346 and planet count 80 and 23 factions
3/28/2020 9:39:53 AM	Generate Partial Map Complete
3/28/2020 9:40:02 AM	Start Generate Partial Map with Realistic and seed 238851346 and planet count 80 and 23 factions
3/28/2020 9:40:02 AM	Generate Partial Map Complete
3/28/2020 9:40:08 AM	Start Generate Partial Map with Realistic and seed 238851346 and planet count 80 and 23 factions
3/28/2020 9:40:08 AM	Generate Partial Map Complete
3/28/2020 9:40:17 AM	Start Generate Partial Map with Realistic and seed 238851346 and planet count 80 and 23 factions
3/28/2020 9:40:17 AM	Generate Partial Map Complete
3/28/2020 9:40:25 AM	Start Generate Partial Map with Realistic and seed 238851346 and planet count 80 and 23 factions
3/28/2020 9:40:25 AM	Generate Partial Map Complete
3/28/2020 9:40:30 AM	Start Generate Partial Map with Realistic and seed 238851346 and planet count 80 and 23 factions
3/28/2020 9:40:30 AM	Generate Partial Map Complete
3/28/2020 9:40:38 AM	Start Generate Partial Map with Realistic and seed 238851346 and planet count 80 and 23 factions
3/28/2020 9:40:38 AM	Generate Partial Map Complete
3/28/2020 9:40:41 AM	Start Generate Partial Map with Realistic and seed 238851346 and planet count 80 and 23 factions
3/28/2020 9:40:41 AM	Generate Partial Map Complete
3/28/2020 9:40:48 AM	Start Generate Partial Map with Realistic and seed 238851346 and planet count 80 and 23 factions
3/28/2020 9:40:48 AM	Generate Partial Map Complete
3/28/2020 9:40:55 AM	Start Generate Partial Map with Realistic and seed 238851346 and planet count 80 and 23 factions
3/28/2020 9:40:55 AM	Generate Partial Map Complete
3/28/2020 9:41:02 AM	Start Generate Partial Map with Realistic and seed 349167811 and planet count 80 and 23 factions
3/28/2020 9:41:02 AM	Generate Partial Map Complete
3/28/2020 9:41:26 AM	Start Generate Partial Map with Realistic and seed 157728985 and planet count 80 and 23 factions
3/28/2020 9:41:26 AM	Generate Partial Map Complete
3/28/2020 9:41:41 AM	Start Generate Partial Map with Realistic and seed 986590957 and planet count 80 and 23 factions
3/28/2020 9:41:42 AM	Generate Partial Map Complete
3/28/2020 9:41:47 AM	Start Generate Partial Map with Realistic and seed 986590957 and planet count 80 and 23 factions
3/28/2020 9:41:47 AM	Generate Partial Map Complete
3/28/2020 9:53:40 AM	Start Generate FULL Map with Realistic and seed 986590957 and planet count 80 and 23 factions
3/28/2020 9:53:41 AM	Generate FULL Map Complete
3/28/2020 9:54:55 AM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 9:58:39 AM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
3/28/2020 9:58:39 AM	Boot up FleetOS (0.3102s)
3/28/2020 9:58:39 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon (TM) RX 480 Graphics
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8172
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 8156
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/28/2020 9:58:39 AM	Check System Logs For Rogue Intelligence (0.0399s)
3/28/2020 9:58:40 AM	Game Version: 2.012
3/28/2020 9:58:40 AM	Eject Trash Into Hyperspace (0.1297s)
3/28/2020 9:58:40 AM	Expansions:  The Spire Rises (Installed!)  Zenith Onslaught (NOT INSTALLED)  
3/28/2020 9:58:40 AM	Check For Extra Modules (0.0180s)
3/28/2020 9:58:40 AM	Bring Cloaking Systems Online (0.0249s)
3/28/2020 9:58:40 AM	Remembering Alamo (0.0219s)
3/28/2020 9:58:40 AM	Generating Framerates (0.0130s)
3/28/2020 9:58:40 AM	Recalculate Speed Of Light (0.0479s)
3/28/2020 9:58:40 AM	Optimize Comfort On Command Decks (0.0289s)
3/28/2020 9:58:40 AM	Check Nearby Stellar Masses (0.0160s)
3/28/2020 9:58:40 AM	No resolution change was required.
3/28/2020 9:58:40 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/28/2020 9:58:40 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/28/2020 9:58:40 AM	Refresh Optical Lensing (0.0319s)
3/28/2020 9:58:40 AM	Revise Fundamental Physical Laws (0.0838s)
3/28/2020 9:58:40 AM	Boot Audio Comms (0.0419s)
3/28/2020 9:58:40 AM	Establish Individual Audio Links (0.0339s)
3/28/2020 9:58:40 AM	Prepare Explosions and Crackles (0.3921s)
3/28/2020 9:58:41 AM	Calculate Odds Of Success (0.8996s)
3/28/2020 9:58:44 AM	Briefly Panic (3.2465s)
3/28/2020 9:58:45 AM	Install Confidence Routines (0.2002s)
3/28/2020 9:58:45 AM	Bring Commander Interface Online (0.1179s)
3/28/2020 9:58:45 AM	Motivate All Crews (0.0467s)
3/28/2020 9:58:45 AM	Externalizing Patterns (0.0262s)
3/28/2020 9:58:45 AM	Disengaging Constants (0.1866s)
3/28/2020 9:58:45 AM	Late Axionic Computations (0.2782s)
3/28/2020 9:58:45 AM	Connecting to Fleet Command (0.0219s)
3/28/2020 9:58:45 AM	Thinking Of Advice (0.0090s)
3/28/2020 9:58:45 AM	Degaussing Advice (0.0668s)
3/28/2020 9:58:45 AM	Naming All Known Planets (0.0100s)
3/28/2020 9:58:45 AM	Remembering Speeds (0.0239s)
3/28/2020 9:58:45 AM	Prioritizing Targets (0.0120s)
3/28/2020 9:58:45 AM	Rebooting Sensor Arrays (0.0139s)
3/28/2020 9:58:45 AM	Unloading Prismatic Grid (0.0180s)
3/28/2020 9:58:45 AM	Thinking Of Objectives (0.0154s)
3/28/2020 9:58:46 AM	Re-Aligning Objectives (0.0170s)
3/28/2020 9:58:46 AM	Inhibiting Visual Scans (0.0320s)
3/28/2020 9:58:46 AM	Synthesizing Vocals (0.0110s)
3/28/2020 9:58:46 AM	Ventilating Scenarios (0.0160s)
3/28/2020 9:58:46 AM	Decontaminating Targeting Systems (0.0170s)
3/28/2020 9:58:46 AM	Ejecting Tactical Core (0.0180s)
3/28/2020 9:58:46 AM	Calibrating Formations (0.0161s)
3/28/2020 9:58:46 AM	Intercepting Galactic Maps (0.0210s)
3/28/2020 9:58:46 AM	Sterilizing Test Chamber (0.0210s)
3/28/2020 9:58:46 AM	Faction Diagnostics (0.0160s)
3/28/2020 9:58:46 AM	Buffering Hackers (0.0319s)
3/28/2020 9:58:46 AM	Inverting Death (0.0140s)
3/28/2020 9:58:46 AM	Linear Field Variance (0.1035s)
3/28/2020 9:58:46 AM	Charging Marks (0.0110s)
3/28/2020 9:58:46 AM	Guarding The Posts (0.0170s)
3/28/2020 9:58:46 AM	Range Manifolds (0.0160s)
3/28/2020 9:58:46 AM	Purging ROFs (0.0160s)
3/28/2020 9:58:46 AM	Manipulating Speeds (0.0169s)
3/28/2020 9:58:46 AM	Detecting Projectiles (0.0170s)
3/28/2020 9:58:46 AM	Grouping Flow Fields (0.0349s)
3/28/2020 9:58:46 AM	Modulating Flow Field Groups (0.0567s)
3/28/2020 9:58:46 AM	Designing Fleets (0.0967s)
3/28/2020 9:58:46 AM	Thinking Of Technologies (0.0241s)
3/28/2020 9:58:46 AM	Categorizing Starboard Sensors (0.0230s)
3/28/2020 9:58:46 AM	Injecting Galactic Variables (0.0443s)
3/28/2020 9:58:46 AM	Discharging Colored Ions (0.0339s)
3/28/2020 9:58:46 AM	Replicating Ion Colors (0.0100s)
3/28/2020 9:58:48 AM	Weepinig Over Starfields (1.8032s)
3/28/2020 9:58:54 AM	Mapping Distant Planets (5.6366s)
3/28/2020 9:58:54 AM	Investigating Map Signatures (0.0504s)
3/28/2020 9:58:54 AM	Collating Solar Systems (0.0151s)
3/28/2020 9:58:54 AM	Categorizing All Planets (0.0099s)
3/28/2020 9:58:54 AM	Organizing Commands (0.0369s)
3/28/2020 9:58:54 AM	Calculating Firing Cones (0.0080s)
3/28/2020 9:58:57 AM	Violating Ship Part Bylaws (3.5945s)
3/28/2020 9:59:25 AM	Engaging Dorsal Circuits (27.4383s)
3/28/2020 9:59:25 AM	Issuing Orders (0.1329s)
3/28/2020 9:59:25 AM	Augmenting Infusers (0.0173s)
3/28/2020 9:59:25 AM	Infusing (0.0933s)
3/28/2020 9:59:25 AM	Post-Proton Surge (0.0100s)
3/28/2020 9:59:25 AM	Calibrate Weapons Arrays (0.1066s)
3/28/2020 9:59:25 AM	Stimulate Modulation (0.0289s)
3/28/2020 9:59:25 AM	ArcenAssetBundleCache.InstantiatedObjects: 970
3/28/2020 9:59:27 AM	Load Surrogates (1.9215s)
3/28/2020 9:59:27 AM	Load Historical Documents (0.0090s)
3/28/2020 9:59:27 AM	48.1 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Calculate Odds Of Success (0.9s)
Briefly Panic (3.2s)
Late Axionic Computations (0.3s)
Weepinig Over Starfields (1.8s)
Mapping Distant Planets (5.6s)
Violating Ship Part Bylaws (3.6s)
Engaging Dorsal Circuits (27.4s)
Load Surrogates (1.9s)
3/28/2020 9:59:28 AM
Hello Steam user 'Greatmar2'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/28/2020 9:59:35 AM	Successfully opened host socket
3/28/2020 10:11:54 AM	Logged Achievement To Steam Research Grant
3/28/2020 10:40:18 AM	Logged Achievement To Steam Lots Of Energy
3/28/2020 10:51:18 AM	Logged Achievement To Steam Off to the Dire Graveyard
3/28/2020 10:53:41 AM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 10:53:41 AM	Successfully opened host socket
3/28/2020 10:56:51 AM	Logged Achievement To Steam Tech Tree
3/28/2020 11:21:37 AM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 11:21:37 AM	Successfully opened host socket
3/28/2020 11:23:20 AM	Donating team Fireteam 40 has 1 units with strength 26. Status Assembling	 No target planet No lurk planet. Ships: Flower: 1 to hunter, path A
3/28/2020 11:25:05 AM	Donating team Fireteam 44 has 3 units with strength 117. Status Assembling	 No target planet No lurk planet. Ships: Mini-Goblin: 3 to hunter, path A
3/28/2020 11:27:58 AM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 11:27:58 AM	Successfully opened host socket
3/28/2020 11:30:28 AM	Donating team Fireteam 42 has 13 units with strength 414. Status Assembling	 No target planet No lurk planet. Ships: Grand Chimera: 13 to hunter, path A
3/28/2020 11:32:13 AM	Donating team Fireteam 43 has 12 units with strength 1296. Status Assembling	 No target planet No lurk planet. Ships: Minotaurus: 12 to hunter, path A
3/28/2020 11:33:57 AM	Donating team Fireteam 51 has 13 units with strength 1320. Status Assembling	 No target planet No lurk planet. Ships: Smog: 13 to hunter, path A
3/28/2020 11:34:00 AM	Donating team Fireteam 52 has 6 units with strength 366. Status Assembling	 No target planet No lurk planet. Ships: Smog: 6 to hunter, path A
3/28/2020 12:11:42 PM	Donating team Fireteam 89 has 12 units with strength 519. Status Assembling	 No target planet No lurk planet. Ships: Geode: 12 to hunter, path A
3/28/2020 12:18:02 PM	No resolution change was required.
3/28/2020 12:18:02 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/28/2020 12:18:02 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/28/2020 12:44:43 PM	Donating team Fireteam 118 has 15 units with strength 421. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 15 to hunter, path A
3/28/2020 12:48:30 PM	Donating team Fireteam 128 has 17 units with strength 553. Status Assembling	 No target planet No lurk planet. Ships: Green Roper: 17 to hunter, path A
3/28/2020 12:48:30 PM	Donating team Fireteam 129 has 6 units with strength 1057. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 12:48:30 PM	Donating team Fireteam 132 has 2 units with strength 108. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 2 to hunter, path A
3/28/2020 1:01:39 PM	Donating team Fireteam 141 has 51 units with strength 1790. Status Assembling	 No target planet No lurk planet. Ships: Echo: 51 to hunter, path A
3/28/2020 1:04:09 PM	Donating team Fireteam 146 has 23 units with strength 1978. Status Assembling	 No target planet No lurk planet. Ships: Minotaurus: 20, Druj: 3 to hunter, path A
3/28/2020 1:04:11 PM	Donating team Fireteam 154 has 2 units with strength 330. Status Assembling	 No target planet No lurk planet. Ships: Minotaurus: 2 to hunter, path A
3/28/2020 1:04:12 PM	Donating team Fireteam 155 has 16 units with strength 413. Status Assembling	 No target planet No lurk planet. Ships: Minotaurus: 16 to hunter, path A
3/28/2020 1:04:48 PM	Donating team Fireteam 158 has 1 units with strength 37. Status Assembling	 No target planet No lurk planet. Ships: Minotaurus: 1 to hunter, path A
3/28/2020 1:05:03 PM	Donating team Fireteam 173 has 1 units with strength 105. Status Assembling	 No target planet No lurk planet. Ships: Minotaurus: 1 to hunter, path A
3/28/2020 1:05:27 PM	Donating team Fireteam 175 has 1 units with strength 21. Status Assembling	 No target planet No lurk planet. Ships: Minotaurus: 1 to hunter, path A
3/28/2020 1:05:47 PM	Donating team Fireteam 177 has 11 units with strength 1886. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 10, Flower: 1 to hunter, path A
3/28/2020 1:06:11 PM	Donating team Fireteam 179 has 18 units with strength 2160. Status Assembling	 No target planet No lurk planet. Ships: Minotaurus: 18 to hunter, path A
3/28/2020 1:06:56 PM	Donating team Fireteam 182 has 14 units with strength 577. Status Assembling	 No target planet No lurk planet. Ships: Grand Chimera: 1, Minotaurus: 13 to hunter, path A
3/28/2020 1:06:56 PM	Donating team Fireteam 181 has 2 units with strength 2600. Status Staging	 No target planet No lurk planet. Ships: Minotaurus: 2 to hunter, path B
3/28/2020 1:07:59 PM	Donating team Fireteam 184 has 1 units with strength 445. Status Assembling	 No target planet No lurk planet. Ships: Mini-Goblin: 1 to hunter, path A
3/28/2020 1:09:44 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 1:09:44 PM	Successfully opened host socket
3/28/2020 1:09:44 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
3/28/2020 1:09:58 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 1:09:58 PM	Successfully opened host socket
3/28/2020 1:12:50 PM	Donating team Fireteam 184 has 41 units with strength 1925. Status Assembling	 No target planet No lurk planet. Ships: Scorch: 41 to hunter, path A
3/28/2020 1:13:00 PM	Donating team Fireteam 188 has 6 units with strength 204. Status Assembling	 No target planet No lurk planet. Ships: Scorch: 6 to hunter, path A
3/28/2020 1:13:23 PM	Donating team Fireteam 191 has 3 units with strength 105. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 3 to hunter, path A
3/28/2020 1:13:41 PM	Donating team Fireteam 194 has 1 units with strength 34. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 1 to hunter, path A
3/28/2020 1:13:49 PM	Donating team Fireteam 194 has 1 units with strength 39. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 1 to hunter, path A
3/28/2020 1:14:42 PM	Donating team Fireteam 200 has 14 units with strength 2680. Status Assembling	 No target planet No lurk planet. Ships: Core: 14 to hunter, path A
3/28/2020 1:14:42 PM	Donating team Fireteam 197 has 21 units with strength 2893. Status Staging	 No target planet No lurk planet. Ships: Core: 21 to hunter, path B
3/28/2020 1:20:45 PM	Logged Achievement To Steam Lots Of Metal
3/28/2020 1:24:29 PM	Donating team Fireteam 211 has 24 units with strength 702. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 23, Crystal: 1 to hunter, path A
3/28/2020 1:24:30 PM	Donating team Fireteam 214 has 1 units with strength 49. Status Assembling	 No target planet No lurk planet. Ships: Rogue: 1 to hunter, path A
3/28/2020 1:26:55 PM	Donating team Fireteam 217 has 20 units with strength 673. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 20 to hunter, path A
3/28/2020 1:30:10 PM	Donating team Fireteam 218 has 36 units with strength 4349. Status Staging	 No target planet No lurk planet. Ships: Drone Bee: 36 to hunter, path B
3/28/2020 1:34:37 PM	Donating team Fireteam 219 has 6 units with strength 1015. Status Assembling	 No target planet No lurk planet. Ships: Mini-Goblin: 6 to hunter, path A
3/28/2020 1:37:53 PM	Donating team Fireteam 227 has 1 units with strength 46. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 1 to hunter, path A
3/28/2020 1:40:11 PM	Donating team Fireteam 236 has 3 units with strength 123. Status Assembling	 No target planet No lurk planet. Ships: Core: 3 to hunter, path A
3/28/2020 1:42:42 PM	Donating team Fireteam 243 has 3 units with strength 90. Status Assembling	 No target planet No lurk planet. Ships: Satrage: 3 to hunter, path A
3/28/2020 1:42:54 PM	Logged Achievement To Steam Miffed
3/28/2020 1:44:30 PM	Donating team Fireteam 246 has 13 units with strength 3337. Status Staging	 No target planet No lurk planet. Ships: Geode: 12, Arch Demon: 1 to hunter, path B
3/28/2020 1:44:40 PM	Donating team Fireteam 250 has 1 units with strength 37. Status Assembling	 No target planet No lurk planet. Ships: Geode: 1 to hunter, path A
3/28/2020 1:44:54 PM	Donating team Fireteam 250 has 4 units with strength 148. Status Assembling	 No target planet No lurk planet. Ships: Core: 4 to hunter, path A
3/28/2020 1:44:56 PM	Donating team Fireteam 252 has 28 units with strength 1399. Status Assembling	 No target planet No lurk planet. Ships: Geode: 28 to hunter, path A
3/28/2020 1:44:58 PM	Donating team Fireteam 252 has 1 units with strength 37. Status Assembling	 No target planet No lurk planet. Ships: Geode: 1 to hunter, path A
3/28/2020 1:44:59 PM	Donating team Fireteam 253 has 4 units with strength 217. Status Assembling	 No target planet No lurk planet. Ships: Geode: 4 to hunter, path A
3/28/2020 1:45:00 PM	Donating team Fireteam 254 has 3 units with strength 120. Status Assembling	 No target planet No lurk planet. Ships: Geode: 3 to hunter, path A
3/28/2020 1:45:03 PM	Donating team Fireteam 255 has 4 units with strength 217. Status Assembling	 No target planet No lurk planet. Ships: Geode: 4 to hunter, path A
3/28/2020 1:45:04 PM	Donating team Fireteam 256 has 4 units with strength 217. Status Assembling	 No target planet No lurk planet. Ships: Geode: 4 to hunter, path A
3/28/2020 1:45:52 PM	Donating team Fireteam 253 has 21 units with strength 1880. Status Assembling	 No target planet No lurk planet. Ships: Geode: 21 to hunter, path A
3/28/2020 1:45:52 PM	Donating team Fireteam 252 has 16 units with strength 3014. Status Staging	 No target planet No lurk planet. Ships: Geode: 16 to hunter, path B
3/28/2020 1:46:08 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 1:46:09 PM	Successfully opened host socket
3/28/2020 1:46:09 PM	OnLoad: Fixed positions of 0 ship(s), 7 shot(s), 0 other/wormhole(s).
3/28/2020 1:46:41 PM	Donating team Fireteam 253 has 12 units with strength 471. Status Assembling	 No target planet No lurk planet. Ships: Geode: 12 to hunter, path A
3/28/2020 1:46:41 PM	Donating team Fireteam 252 has 18 units with strength 3363. Status Staging	 No target planet No lurk planet. Ships: Geode: 18 to hunter, path B
3/28/2020 1:50:31 PM	Donating team Fireteam 266 has 42 units with strength 3025. Status Staging	 No target planet No lurk planet. Ships: Float Dragon: 42 to hunter, path B
3/28/2020 1:54:11 PM	Donating team Fireteam 280 has 33 units with strength 2460. Status Assembling	 No target planet No lurk planet. Ships: Wild Gryphon: 33 to hunter, path A
3/28/2020 1:55:59 PM	Logged Achievement To Steam Kills: Warrior
3/28/2020 1:56:31 PM	Donating team Fireteam 284 has 25 units with strength 1855. Status Assembling	 No target planet No lurk planet. Ships: Doom Dragon: 25 to hunter, path A
3/28/2020 1:56:32 PM	Donating team Fireteam 286 has 7 units with strength 322. Status Assembling	 No target planet No lurk planet. Ships: Doom Dragon: 7 to hunter, path A
3/28/2020 1:56:41 PM	Donating team Fireteam 290 has 1 units with strength 48. Status Assembling	 No target planet No lurk planet. Ships: Doom Dragon: 1 to hunter, path A
3/28/2020 1:56:42 PM	Donating team Fireteam 292 has 3 units with strength 185. Status Assembling	 No target planet No lurk planet. Ships: Doom Dragon: 3 to hunter, path A
3/28/2020 1:57:14 PM	Donating team Fireteam 300 has 24 units with strength 2445. Status Staging	 No target planet No lurk planet. Ships: Ice Warrior: 21, Pteranodon: 3 to hunter, path B
3/28/2020 1:57:14 PM	Donating team Fireteam 296 has 32 units with strength 2477. Status Staging	 No target planet No lurk planet. Ships: Ice Warrior: 32 to hunter, path B
3/28/2020 1:57:14 PM	Donating team Fireteam 298 has 45 units with strength 2457. Status Staging	 No target planet No lurk planet. Ships: Ice Warrior: 41, Pteranodon: 4 to hunter, path B
3/28/2020 1:57:14 PM	Donating team Fireteam 294 has 43 units with strength 5239. Status Staging	 No target planet No lurk planet. Ships: Ice Warrior: 42, Pteranodon: 1 to hunter, path B
3/28/2020 1:58:41 PM	Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter
3/28/2020 1:59:43 PM	Donating team Fireteam 309 has 25 units with strength 1855. Status Assembling	 No target planet No lurk planet. Ships: Hydra: 25 to hunter, path A
3/28/2020 1:59:44 PM	Donating team Fireteam 312 has 55 units with strength 3912. Status Staging	 No target planet No lurk planet. Ships: Hydra: 55 to hunter, path B
3/28/2020 1:59:44 PM	Donating team Fireteam 313 has 37 units with strength 3432. Status Staging	 No target planet No lurk planet. Ships: Hydra: 37 to hunter, path B
3/28/2020 1:59:44 PM	Donating team Fireteam 311 has 46 units with strength 5321. Status Staging	 No target planet No lurk planet. Ships: Hydra: 46 to hunter, path B
3/28/2020 1:59:44 PM	Donating team Fireteam 314 has 48 units with strength 3733. Status Staging	 No target planet No lurk planet. Ships: Hydra: 48 to hunter, path B
3/28/2020 1:59:45 PM	Donating team Fireteam 317 has 1 units with strength 52. Status Assembling	 No target planet No lurk planet. Ships: Hydra: 1 to hunter, path A
3/28/2020 2:02:31 PM	Donating team Fireteam 323 has 22 units with strength 1291. Status Assembling	 No target planet No lurk planet. Ships: Doom Dragon: 20, Echo: 2 to hunter, path A
3/28/2020 2:02:31 PM	Donating team Fireteam 321 has 46 units with strength 2670. Status Staging	 No target planet No lurk planet. Ships: Doom Dragon: 46 to hunter, path B
3/28/2020 2:03:55 PM	Donating team Fireteam 332 has 14 units with strength 1036. Status Assembling	 No target planet No lurk planet. Ships: Echo: 14 to hunter, path A
3/28/2020 2:05:49 PM	Donating team Fireteam 345 has 12 units with strength 852. Status Assembling	 No target planet No lurk planet. Ships: Melting Pot: 12 to hunter, path A
3/28/2020 2:06:00 PM	Reconquest Seeding for Demon: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/28/2020 2:06:13 PM	Donating team Fireteam 350 has 1 units with strength 48. Status Assembling	 No target planet No lurk planet. Ships: Melting Pot: 1 to hunter, path A
3/28/2020 2:06:35 PM	Donating team Fireteam 352 has 6 units with strength 288. Status Assembling	 No target planet No lurk planet. Ships: Melting Pot: 6 to hunter, path A
3/28/2020 2:09:44 PM	Donating team Fireteam 359 has 3 units with strength 174. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 3 to hunter, path A
3/28/2020 2:11:15 PM	Donating team Fireteam 361 has 10 units with strength 488. Status Assembling	 No target planet No lurk planet. Ships: Melting Pot: 10 to hunter, path A
3/28/2020 2:11:19 PM	Donating team Fireteam 364 has 2 units with strength 104. Status Assembling	 No target planet No lurk planet. Ships: Melting Pot: 2 to hunter, path A
3/28/2020 2:12:52 PM	Donating team Fireteam 376 has 18 units with strength 3564. Status Staging	 No target planet No lurk planet. Ships: Melting Pot: 18 to hunter, path B
3/28/2020 2:12:52 PM	Donating team Fireteam 373 has 15 units with strength 2672. Status Staging	 No target planet No lurk planet. Ships: Melting Pot: 15 to hunter, path B
3/28/2020 2:15:27 PM	Donating team Fireteam 380 has 38 units with strength 3472. Status Staging	 No target planet No lurk planet. Ships: Float Dragon: 38 to hunter, path B
3/28/2020 2:20:23 PM	Donating team Fireteam 351 has 33 units with strength 4162. Status Staging	 No target planet No lurk planet. Ships: Drake: 1, Mini-Goblin: 29, Sorcerer: 1, Flower: 2 to hunter, path B
3/28/2020 2:20:23 PM	Donating team Fireteam 377 has 25 units with strength 3264. Status Staging	 No target planet No lurk planet. Ships: Mini-Goblin: 16, Sorcerer: 5, Core: 2, Specter: 1, Flower: 1 to hunter, path B
3/28/2020 2:22:50 PM	Donating team Fireteam 402 has 1 units with strength 54. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 1 to hunter, path A
3/28/2020 2:23:21 PM	Donating team Fireteam 406 has 24 units with strength 2426. Status Assembling	 No target planet No lurk planet. Ships: Wight: 24 to hunter, path A
3/28/2020 2:23:21 PM	Donating team Fireteam 403 has 32 units with strength 2764. Status Staging	 No target planet No lurk planet. Ships: Wight: 32 to hunter, path B
3/28/2020 2:23:37 PM	Donating team Fireteam 411 has 13 units with strength 1854. Status Assembling	 No target planet No lurk planet. Ships: Core: 13 to hunter, path A
3/28/2020 2:24:23 PM	Donating team Fireteam 423 has 3 units with strength 120. Status Assembling	 No target planet No lurk planet. Ships: Reflux: 3 to hunter, path A
3/28/2020 2:24:25 PM	Donating team Fireteam 422 has 3 units with strength 120. Status Assembling	 No target planet No lurk planet. Ships: Reflux: 3 to hunter, path A
3/28/2020 2:24:43 PM	Donating team Fireteam 426 has 4 units with strength 242. Status Assembling	 No target planet No lurk planet. Ships: Reflux: 4 to hunter, path A
3/28/2020 2:24:57 PM	Donating team Fireteam 433 has 25 units with strength 2297. Status Assembling	 No target planet No lurk planet. Ships: Specter: 25 to hunter, path A
3/28/2020 2:25:08 PM	Donating team Fireteam 386 has 17 units with strength 1926. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 17 to hunter, path A
3/28/2020 2:25:08 PM	Donating team Fireteam 419 has 30 units with strength 1786. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 29, Flower: 1 to hunter, path A
3/28/2020 2:25:18 PM	Donating team Fireteam 435 has 24 units with strength 1718. Status Assembling	 No target planet No lurk planet. Ships: Flower: 24 to hunter, path A
3/28/2020 2:25:20 PM	Donating team Fireteam 435 has 1 units with strength 52. Status Assembling	 No target planet No lurk planet. Ships: Flower: 1 to hunter, path A
3/28/2020 2:25:21 PM	Donating team Fireteam 438 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Flower: 5 to hunter, path A
3/28/2020 2:25:22 PM	Donating team Fireteam 439 has 4 units with strength 221. Status Assembling	 No target planet No lurk planet. Ships: Flower: 4 to hunter, path A
3/28/2020 2:25:23 PM	Donating team Fireteam 440 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Flower: 5 to hunter, path A
3/28/2020 2:25:24 PM	Donating team Fireteam 441 has 5 units with strength 371. Status Assembling	 No target planet No lurk planet. Ships: Flower: 5 to hunter, path A
3/28/2020 2:25:25 PM	Donating team Fireteam 442 has 5 units with strength 273. Status Assembling	 No target planet No lurk planet. Ships: Flower: 5 to hunter, path A
3/28/2020 2:25:32 PM	Donating team Fireteam 438 has 35 units with strength 1778. Status Assembling	 No target planet No lurk planet. Ships: Wight: 35 to hunter, path A
3/28/2020 2:26:07 PM	Donating team Fireteam 439 has 13 units with strength 1679. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 12, Mini-Goblin: 1 to hunter, path A
3/28/2020 2:26:50 PM	Donating team Fireteam 442 has 25 units with strength 1855. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 25 to hunter, path A
3/28/2020 2:26:53 PM	Donating team Fireteam 442 has 3 units with strength 169. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 3 to hunter, path A
3/28/2020 2:26:55 PM	Donating team Fireteam 443 has 4 units with strength 306. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 4 to hunter, path A
3/28/2020 2:26:55 PM	Donating team Fireteam 444 has 9 units with strength 543. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 9 to hunter, path A
3/28/2020 2:26:57 PM	Donating team Fireteam 445 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 5 to hunter, path A
3/28/2020 2:26:57 PM	Donating team Fireteam 446 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 6 to hunter, path A
3/28/2020 2:26:59 PM	Donating team Fireteam 447 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 5 to hunter, path A
3/28/2020 2:26:59 PM	Donating team Fireteam 448 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 6 to hunter, path A
3/28/2020 2:27:01 PM	Donating team Fireteam 449 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 5 to hunter, path A
3/28/2020 2:27:01 PM	Donating team Fireteam 450 has 5 units with strength 371. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 5 to hunter, path A
3/28/2020 2:27:03 PM	Donating team Fireteam 451 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 5 to hunter, path A
3/28/2020 2:27:03 PM	Donating team Fireteam 452 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 6 to hunter, path A
3/28/2020 2:27:05 PM	Donating team Fireteam 454 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 5 to hunter, path A
3/28/2020 2:27:05 PM	Donating team Fireteam 455 has 15 units with strength 775. Status Assembling	 No target planet No lurk planet. Ships: Fugutive: 15 to hunter, path A
3/28/2020 2:27:06 PM	Donating team Fireteam 458 has 8 units with strength 282. Status Assembling	 No target planet No lurk planet. Ships: Mini-Goblin: 5, Specter: 2, Core: 1 to hunter, path A
3/28/2020 2:27:06 PM	Donating team Fireteam 459 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 6 to hunter, path A
3/28/2020 2:27:07 PM	Donating team Fireteam 460 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 5 to hunter, path A
3/28/2020 2:27:07 PM	Donating team Fireteam 461 has 39 units with strength 4545. Status Staging	 No target planet No lurk planet. Ships: Float Dragon: 39 to hunter, path B
3/28/2020 2:27:08 PM	Donating team Fireteam 462 has 34 units with strength 3948. Status Staging	 No target planet No lurk planet. Ships: Float Dragon: 34 to hunter, path B
3/28/2020 2:27:08 PM	Donating team Fireteam 464 has 59 units with strength 8923. Status Staging	 No target planet No lurk planet. Ships: Float Dragon: 59 to hunter, path B
3/28/2020 2:27:08 PM	Donating team Fireteam 463 has 40 units with strength 4136. Status Staging	 No target planet No lurk planet. Ships: Float Dragon: 40 to hunter, path B
3/28/2020 2:27:09 PM	Donating team Fireteam 465 has 4 units with strength 306. Status Assembling	 No target planet No lurk planet. Ships: Float Dragon: 4 to hunter, path A
3/28/2020 2:27:11 PM	Logged Achievement To Steam Getting Into This: 5 Hour Campaign
3/28/2020 2:27:30 PM	Donating team Fireteam 456 has 19 units with strength 2568. Status Staging	 No target planet No lurk planet. Ships: Wood Walker: 17, Rogue: 2 to hunter, path B
3/28/2020 2:27:34 PM	Donating team Fireteam 459 has 42 units with strength 2321. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 31, Rogue: 11 to hunter, path A
3/28/2020 2:28:18 PM	Donating team Fireteam 465 has 25 units with strength 1855. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 25 to hunter, path A
3/28/2020 2:28:20 PM	Donating team Fireteam 465 has 1 units with strength 52. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 1 to hunter, path A
3/28/2020 2:28:21 PM	Donating team Fireteam 466 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 6 to hunter, path A
3/28/2020 2:28:22 PM	Donating team Fireteam 467 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 5 to hunter, path A
3/28/2020 2:28:23 PM	Donating team Fireteam 468 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 6 to hunter, path A
3/28/2020 2:28:27 PM	Donating team Fireteam 469 has 4 units with strength 306. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 4 to hunter, path A
3/28/2020 2:28:28 PM	Donating team Fireteam 470 has 11 units with strength 781. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 11 to hunter, path A
3/28/2020 2:28:29 PM	Donating team Fireteam 471 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 6 to hunter, path A
3/28/2020 2:28:30 PM	Donating team Fireteam 472 has 4 units with strength 306. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 4 to hunter, path A
3/28/2020 2:28:31 PM	Donating team Fireteam 474 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 6 to hunter, path A
3/28/2020 2:28:32 PM	Donating team Fireteam 475 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 5 to hunter, path A
3/28/2020 2:28:33 PM	Donating team Fireteam 476 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 6 to hunter, path A
3/28/2020 2:28:34 PM	Donating team Fireteam 482 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 5 to hunter, path A
3/28/2020 2:28:34 PM	Donating team Fireteam 479 has 29 units with strength 2587. Status Staging	 No target planet No lurk planet. Ships: Windmaster: 29 to hunter, path B
3/28/2020 2:28:35 PM	Donating team Fireteam 483 has 1 units with strength 137. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 1 to hunter, path A
3/28/2020 2:28:36 PM	Donating team Fireteam 484 has 2 units with strength 189. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 2 to hunter, path A
3/28/2020 2:28:37 PM	Donating team Fireteam 485 has 1 units with strength 137. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 1 to hunter, path A
3/28/2020 2:28:38 PM	Donating team Fireteam 486 has 2 units with strength 189. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 2 to hunter, path A
3/28/2020 2:28:39 PM	Donating team Fireteam 487 has 1 units with strength 137. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 1 to hunter, path A
3/28/2020 2:28:57 PM	Donating team Fireteam 470 has 2 units with strength 576. Status Assembling	 No target planet No lurk planet. Ships: Reflux: 2 to hunter, path A
3/28/2020 2:28:59 PM	Donating team Fireteam 473 has 3 units with strength 173. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 3 to hunter, path A
3/28/2020 2:29:05 PM	Donating team Fireteam 474 has 19 units with strength 2814. Status Staging	 No target planet No lurk planet. Ships: Rogue: 19 to hunter, path B
3/28/2020 2:30:37 PM	Donating team Fireteam 483 has 18 units with strength 911. Status Assembling	 No target planet No lurk planet. Ships: Kirin: 18 to hunter, path A
3/28/2020 2:33:10 PM	Donating team Fireteam 500 has 6 units with strength 1969. Status Assembling	 No target planet No lurk planet. Ships: Mold: 6 to hunter, path A
3/28/2020 2:33:10 PM	Donating team Fireteam 496 has 9 units with strength 3724. Status Staging	 No target planet No lurk planet. Ships: Mold: 6, Rogue: 3 to hunter, path B
3/28/2020 2:33:10 PM	Donating team Fireteam 498 has 43 units with strength 2321. Status Staging	 No target planet No lurk planet. Ships: Mold: 41, Rogue: 2 to hunter, path B
3/28/2020 2:33:10 PM	Donating team Fireteam 497 has 7 units with strength 2651. Status Staging	 No target planet No lurk planet. Ships: Mold: 7 to hunter, path B
3/28/2020 2:33:13 PM	Donating team Fireteam 502 has 8 units with strength 431. Status Assembling	 No target planet No lurk planet. Ships: Mold: 8 to hunter, path A
3/28/2020 2:34:30 PM	Donating team Fireteam 506 has 2 units with strength 96. Status Assembling	 No target planet No lurk planet. Ships: Scorch: 2 to hunter, path A
3/28/2020 2:34:33 PM	Donating team Fireteam 508 has 5 units with strength 278. Status Assembling	 No target planet No lurk planet. Ships: Scorch: 5 to hunter, path A
3/28/2020 2:34:34 PM	Donating team Fireteam 511 has 4 units with strength 192. Status Assembling	 No target planet No lurk planet. Ships: Scorch: 4 to hunter, path A
3/28/2020 2:35:22 PM	Donating team Fireteam 513 has 33 units with strength 1768. Status Assembling	 No target planet No lurk planet. Ships: Fugutive: 6, Specter: 8, Core: 15, Wood Walker: 4 to hunter, path A
3/28/2020 2:35:22 PM	Donating team Fireteam 514 has 13 units with strength 2155. Status Assembling	 No target planet No lurk planet. Ships: Rogue: 13 to hunter, path A
3/28/2020 2:37:54 PM	Donating team Fireteam 519 has 23 units with strength 1290. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 21, Fugutive: 2 to hunter, path A
3/28/2020 2:37:54 PM	Donating team Fireteam 521 has 11 units with strength 478. Status Assembling	 No target planet No lurk planet. Ships: Specter: 11 to hunter, path A
3/28/2020 2:38:25 PM	Donating team Fireteam 529 has 3 units with strength 888. Status Assembling	 No target planet No lurk planet. Ships: Mini-Goblin: 3 to hunter, path A
3/28/2020 2:38:25 PM	Donating team Fireteam 530 has 2 units with strength 52. Status Assembling	 No target planet No lurk planet. Ships: Flower: 2 to hunter, path A
3/28/2020 2:38:25 PM	Donating team Fireteam 531 has 29 units with strength 2458. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 28, Core: 1 to hunter, path A
3/28/2020 2:38:31 PM	Donating team Fireteam 529 has 1 units with strength 28. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 1 to hunter, path A
3/28/2020 2:38:55 PM	Donating team Fireteam 531 has 16 units with strength 1831. Status Assembling	 No target planet No lurk planet. Ships: Mini-Goblin: 16 to hunter, path A
3/28/2020 2:39:21 PM	Donating team Fireteam 532 has 10 units with strength 1624. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 10 to hunter, path A
3/28/2020 2:39:21 PM	Donating team Fireteam 533 has 3 units with strength 138. Status Assembling	 No target planet No lurk planet. Ships: Flower: 3 to hunter, path A
3/28/2020 2:39:21 PM	Donating team Fireteam 534 has 1 units with strength 1283. Status Assembling	 No target planet No lurk planet. Ships: Mini-Goblin: 1 to hunter, path A
3/28/2020 2:40:27 PM	Donating team Fireteam 535 has 4 units with strength 2320. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 4 to hunter, path A
3/28/2020 2:40:38 PM	Donating team Fireteam 536 has 2 units with strength 368. Status Assembling	 No target planet No lurk planet. Ships: Grand Chimera: 2 to hunter, path A
3/28/2020 2:40:38 PM	Donating team Fireteam 535 has 23 units with strength 2540. Status Staging	 No target planet No lurk planet. Ships: Grand Chimera: 23 to hunter, path B
3/28/2020 2:47:43 PM	Donating team Fireteam 546 has 10 units with strength 1677. Status Assembling	 No target planet No lurk planet. Ships: Will Head: 10 to hunter, path A
3/28/2020 2:47:47 PM	Donating team Fireteam 550 has 11 units with strength 603. Status Assembling	 No target planet No lurk planet. Ships: Will Head: 11 to hunter, path A
3/28/2020 2:47:58 PM	Donating team Fireteam 553 has 1 units with strength 77. Status Assembling	 No target planet No lurk planet. Ships: Will Head: 1 to hunter, path A
3/28/2020 2:51:39 PM	Donating team Fireteam 557 has 17 units with strength 535. Status Assembling	 No target planet No lurk planet. Ships: Numb Ant: 17 to hunter, path A
3/28/2020 2:51:39 PM	Donating team Fireteam 555 has 54 units with strength 5586. Status Staging	 No target planet No lurk planet. Ships: Numb Ant: 45, Whip Master: 9 to hunter, path B
3/28/2020 2:52:24 PM	Hit exception in fallen spire LRP, debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x000af] in <af95bd0e46ed4c169386c521b5892199>:0 
3/28/2020 2:53:32 PM	Donating team Fireteam 569 has 38 units with strength 3600. Status Staging	 No target planet No lurk planet. Ships: Windmaster: 9, Drone Bee: 29 to hunter, path B
3/28/2020 2:53:32 PM	Donating team Fireteam 566 has 28 units with strength 2789. Status Staging	 No target planet No lurk planet. Ships: Drone Bee: 20, Windmaster: 8 to hunter, path B
3/28/2020 2:53:35 PM	Donating team Fireteam 568 has 7 units with strength 470. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 7 to hunter, path A
3/28/2020 2:53:41 PM	Donating team Fireteam 571 has 8 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 6, Windmaster: 2 to hunter, path A
3/28/2020 2:54:56 PM	Reconquest Seeding for Mini-Goblin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/28/2020 2:55:22 PM	Donating team Fireteam 584 has 16 units with strength 867. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 13, Windmaster: 3 to hunter, path A
3/28/2020 2:55:22 PM	Donating team Fireteam 585 has 16 units with strength 1964. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 16 to hunter, path A
3/28/2020 2:55:32 PM	Donating team Fireteam 587 has 2 units with strength 462. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 2 to hunter, path A
3/28/2020 2:55:32 PM	Donating team Fireteam 588 has 2 units with strength 89. Status Assembling	 No target planet No lurk planet. Ships: Windmaster: 2 to hunter, path A
3/28/2020 2:55:59 PM	Donating team Fireteam 589 has 6 units with strength 738. Status Assembling	 No target planet No lurk planet. Ships: Scorch: 6 to hunter, path A
3/28/2020 2:56:20 PM	Donating team Fireteam 600 has 26 units with strength 1081. Status Assembling	 No target planet No lurk planet. Ships: Vidarr: 26 to hunter, path A
3/28/2020 2:56:26 PM	Donating team Fireteam 607 has 4 units with strength 368. Status Assembling	 No target planet No lurk planet. Ships: Scorch: 4 to hunter, path A
3/28/2020 2:56:34 PM	Donating team Fireteam 609 has 5 units with strength 449. Status Assembling	 No target planet No lurk planet. Ships: Pteranodon: 5 to hunter, path A
3/28/2020 2:56:51 PM	Donating team Fireteam 618 has 4 units with strength 2703. Status Staging	 No target planet No lurk planet. Ships: Ice Warrior: 4 to hunter, path B
3/28/2020 2:56:51 PM	Donating team Fireteam 617 has 42 units with strength 2888. Status Staging	 No target planet No lurk planet. Ships: Ice Warrior: 42 to hunter, path B
3/28/2020 2:57:21 PM	Reconquest Seeding for Ktugach: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/28/2020 2:57:54 PM	Donating team Fireteam 623 has 1 units with strength 1298. Status Assembling	 No target planet No lurk planet. Ships: Ice Warrior: 1 to hunter, path A
3/28/2020 2:58:07 PM	Donating team Fireteam 625 has 7 units with strength 511. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 7 to hunter, path A
3/28/2020 2:58:07 PM	Donating team Fireteam 624 has 33 units with strength 4283. Status Staging	 No target planet No lurk planet. Ships: Drone Bee: 33 to hunter, path B
3/28/2020 2:58:12 PM	Donating team Fireteam 624 has 2 units with strength 122. Status Assembling	 No target planet No lurk planet. Ships: Ice Warrior: 2 to hunter, path A
3/28/2020 2:58:36 PM	Donating team Fireteam 638 has 3 units with strength 276. Status Assembling	 No target planet No lurk planet. Ships: Mini-Goblin: 3 to hunter, path A
3/28/2020 2:58:37 PM	Donating team Fireteam 641 has 4 units with strength 332. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 4 to hunter, path A
3/28/2020 2:58:38 PM	Donating team Fireteam 642 has 6 units with strength 605. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 6 to hunter, path A
3/28/2020 2:58:39 PM	Donating team Fireteam 655 has 44 units with strength 2154. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 44 to hunter, path A
3/28/2020 2:58:39 PM	Donating team Fireteam 647 has 22 units with strength 2940. Status Staging	 No target planet No lurk planet. Ships: Night Raid: 22 to hunter, path B
3/28/2020 2:58:39 PM	Donating team Fireteam 651 has 53 units with strength 3331. Status Staging	 No target planet No lurk planet. Ships: Night Raid: 53 to hunter, path B
3/28/2020 2:58:40 PM	Donating team Fireteam 656 has 3 units with strength 267. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 3 to hunter, path A
3/28/2020 2:58:41 PM	Donating team Fireteam 657 has 5 units with strength 371. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 5 to hunter, path A
3/28/2020 2:58:42 PM	Donating team Fireteam 663 has 11 units with strength 1065. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 11 to hunter, path A
3/28/2020 2:58:42 PM	Donating team Fireteam 659 has 28 units with strength 2713. Status Staging	 No target planet No lurk planet. Ships: Night Raid: 28 to hunter, path B
3/28/2020 2:58:43 PM	Donating team Fireteam 664 has 9 units with strength 723. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 9 to hunter, path A
3/28/2020 2:58:44 PM	Donating team Fireteam 667 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:58:45 PM	Donating team Fireteam 668 has 16 units with strength 1531. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 16 to hunter, path A
3/28/2020 2:58:46 PM	Donating team Fireteam 672 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:58:47 PM	Donating team Fireteam 673 has 7 units with strength 547. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:58:48 PM	Donating team Fireteam 674 has 20 units with strength 1402. Status Assembling	 No target planet No lurk planet. Ships: Pteranodon: 20 to hunter, path A
3/28/2020 2:58:48 PM	Donating team Fireteam 676 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:58:49 PM	Donating team Fireteam 679 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:58:50 PM	Donating team Fireteam 680 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:58:51 PM	Donating team Fireteam 681 has 8 units with strength 612. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 8 to hunter, path A
3/28/2020 2:58:52 PM	Donating team Fireteam 685 has 9 units with strength 583. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 9 to hunter, path A
3/28/2020 2:58:53 PM	Donating team Fireteam 686 has 6 units with strength 410. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 6 to hunter, path A
3/28/2020 2:58:54 PM	Donating team Fireteam 687 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:58:55 PM	Donating team Fireteam 690 has 9 units with strength 666. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 9 to hunter, path A
3/28/2020 2:58:56 PM	Donating team Fireteam 691 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:58:57 PM	Donating team Fireteam 692 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:58:58 PM	Donating team Fireteam 693 has 6 units with strength 410. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 6 to hunter, path A
3/28/2020 2:58:59 PM	Donating team Fireteam 694 has 8 units with strength 612. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 8 to hunter, path A
3/28/2020 2:59:00 PM	Donating team Fireteam 695 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:01 PM	Donating team Fireteam 696 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:02 PM	Donating team Fireteam 697 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:03 PM	Donating team Fireteam 698 has 8 units with strength 612. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 8 to hunter, path A
3/28/2020 2:59:04 PM	Donating team Fireteam 701 has 6 units with strength 410. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 6 to hunter, path A
3/28/2020 2:59:05 PM	Donating team Fireteam 702 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:06 PM	Donating team Fireteam 703 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:07 PM	Donating team Fireteam 704 has 8 units with strength 612. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 8 to hunter, path A
3/28/2020 2:59:08 PM	Donating team Fireteam 705 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:09 PM	Donating team Fireteam 706 has 6 units with strength 410. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 6 to hunter, path A
3/28/2020 2:59:10 PM	Donating team Fireteam 707 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:11 PM	Donating team Fireteam 708 has 8 units with strength 612. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 8 to hunter, path A
3/28/2020 2:59:12 PM	Donating team Fireteam 709 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:13 PM	Donating team Fireteam 710 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:14 PM	Donating team Fireteam 711 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:15 PM	Donating team Fireteam 712 has 7 units with strength 547. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:16 PM	Donating team Fireteam 713 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:17 PM	Donating team Fireteam 714 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:18 PM	Donating team Fireteam 715 has 8 units with strength 612. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 8 to hunter, path A
3/28/2020 2:59:19 PM	Donating team Fireteam 716 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:20 PM	Donating team Fireteam 717 has 6 units with strength 410. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 6 to hunter, path A
3/28/2020 2:59:21 PM	Donating team Fireteam 719 has 9 units with strength 1449. Status Assembling	 No target planet No lurk planet. Ships: Pteranodon: 9 to hunter, path A
3/28/2020 2:59:21 PM	Donating team Fireteam 720 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:22 PM	Donating team Fireteam 721 has 8 units with strength 612. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 8 to hunter, path A
3/28/2020 2:59:23 PM	Donating team Fireteam 722 has 16 units with strength 709. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 16 to hunter, path A
3/28/2020 2:59:24 PM	Donating team Fireteam 723 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:25 PM	Donating team Fireteam 724 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:26 PM	Donating team Fireteam 725 has 7 units with strength 547. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:27 PM	Donating team Fireteam 726 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:28 PM	Donating team Fireteam 727 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:29 PM	Donating team Fireteam 728 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 7 to hunter, path A
3/28/2020 2:59:30 PM	Donating team Fireteam 729 has 8 units with strength 612. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 8 to hunter, path A
3/28/2020 2:59:37 PM	Donating team Fireteam 738 has 2 units with strength 342. Status Assembling	 No target planet No lurk planet. Ships: Numb Ant: 2 to hunter, path A
3/28/2020 3:00:20 PM	Donating team Fireteam 750 has 1 units with strength 195. Status Assembling	 No target planet No lurk planet. Ships: Numb Ant: 1 to hunter, path A
3/28/2020 3:00:34 PM	Donating team Fireteam 756 has 11 units with strength 426. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 11 to hunter, path A
3/28/2020 3:00:34 PM	Donating team Fireteam 757 has 7 units with strength 277. Status Assembling	 No target planet No lurk planet. Ships: Reflux: 7 to hunter, path A
3/28/2020 3:00:35 PM	Donating team Fireteam 760 has 1 units with strength 1008. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 1 to hunter, path A
3/28/2020 3:00:39 PM	Donating team Fireteam 761 has 1 units with strength 28. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 1 to hunter, path A
3/28/2020 3:01:19 PM	Donating team Fireteam 767 has 1 units with strength 1751. Status Assembling	 No target planet No lurk planet. Ships: Whip Master: 1 to hunter, path A
3/28/2020 3:01:22 PM	Donating team Fireteam 767 has 1 units with strength 74. Status Assembling	 No target planet No lurk planet. Ships: Whip Master: 1 to hunter, path A
3/28/2020 3:01:51 PM	Donating team Fireteam 773 has 3 units with strength 78. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 3 to hunter, path A
3/28/2020 3:02:43 PM	Donating team Fireteam 792 has 1 units with strength 30. Status Assembling	 No target planet No lurk planet. Ships: Whip Master: 1 to hunter, path A
3/28/2020 3:03:17 PM	Reconquest Seeding for Roc: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/28/2020 3:03:24 PM	Donating team Fireteam 799 has 4 units with strength 304. Status Assembling	 No target planet No lurk planet. Ships: Night Raid: 4 to hunter, path A
3/28/2020 3:03:24 PM	Donating team Fireteam 797 has 8 units with strength 5939. Status Staging	 No target planet No lurk planet. Ships: Night Raid: 8 to hunter, path B
3/28/2020 3:03:30 PM	Donating team Fireteam 806 has 30 units with strength 2317. Status Assembling	 No target planet No lurk planet. Ships: Numb Ant: 30 to hunter, path A
3/28/2020 3:03:30 PM	Donating team Fireteam 804 has 12 units with strength 2334. Status Staging	 No target planet No lurk planet. Ships: Numb Ant: 12 to hunter, path B
3/28/2020 3:03:30 PM	Donating team Fireteam 802 has 16 units with strength 3149. Status Staging	 No target planet No lurk planet. Ships: Numb Ant: 16 to hunter, path B
3/28/2020 3:04:00 PM	Donating team Fireteam 817 has 7 units with strength 573. Status Assembling	 No target planet No lurk planet. Ships: Numb Ant: 7 to hunter, path A
3/28/2020 3:06:18 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 5:59:06 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
3/28/2020 5:59:06 PM	Boot up FleetOS (0.7313s)
3/28/2020 5:59:06 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon (TM) RX 480 Graphics
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8172
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 8156
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/28/2020 5:59:06 PM	Check System Logs For Rogue Intelligence (0.0568s)
3/28/2020 5:59:07 PM	Game Version: 2.012
3/28/2020 5:59:07 PM	Eject Trash Into Hyperspace (0.5628s)
3/28/2020 5:59:07 PM	Expansions:  The Spire Rises (Installed!)  Zenith Onslaught (NOT INSTALLED)  
3/28/2020 5:59:07 PM	Check For Extra Modules (0.0538s)
3/28/2020 5:59:07 PM	Bring Cloaking Systems Online (0.0826s)
3/28/2020 5:59:07 PM	Remembering Alamo (0.2065s)
3/28/2020 5:59:07 PM	Generating Framerates (0.1047s)
3/28/2020 5:59:08 PM	Recalculate Speed Of Light (0.0914s)
3/28/2020 5:59:08 PM	Optimize Comfort On Command Decks (0.1274s)
3/28/2020 5:59:08 PM	Check Nearby Stellar Masses (0.1027s)
3/28/2020 5:59:08 PM	No resolution change was required.
3/28/2020 5:59:08 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/28/2020 5:59:08 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/28/2020 5:59:08 PM	Refresh Optical Lensing (0.0309s)
3/28/2020 5:59:08 PM	Revise Fundamental Physical Laws (0.5480s)
3/28/2020 5:59:08 PM	Boot Audio Comms (0.0429s)
3/28/2020 5:59:08 PM	Establish Individual Audio Links (0.0745s)
3/28/2020 5:59:09 PM	Prepare Explosions and Crackles (1.0134s)
3/28/2020 5:59:11 PM	Calculate Odds Of Success (1.5358s)
3/28/2020 5:59:17 PM	Briefly Panic (6.1507s)
3/28/2020 5:59:18 PM	Install Confidence Routines (0.4727s)
3/28/2020 5:59:18 PM	Bring Commander Interface Online (0.2789s)
3/28/2020 5:59:18 PM	Motivate All Crews (0.1174s)
3/28/2020 5:59:18 PM	Externalizing Patterns (0.0847s)
3/28/2020 5:59:18 PM	Disengaging Constants (0.3684s)
3/28/2020 5:59:19 PM	Late Axionic Computations (0.5217s)
3/28/2020 5:59:19 PM	Connecting to Fleet Command (0.0478s)
3/28/2020 5:59:19 PM	Thinking Of Advice (0.0261s)
3/28/2020 5:59:19 PM	Degaussing Advice (0.2630s)
3/28/2020 5:59:19 PM	Naming All Known Planets (0.0309s)
3/28/2020 5:59:19 PM	Remembering Speeds (0.0239s)
3/28/2020 5:59:19 PM	Prioritizing Targets (0.0440s)
3/28/2020 5:59:19 PM	Rebooting Sensor Arrays (0.0169s)
3/28/2020 5:59:19 PM	Unloading Prismatic Grid (0.0280s)
3/28/2020 5:59:20 PM	Thinking Of Objectives (0.0838s)
3/28/2020 5:59:20 PM	Re-Aligning Objectives (0.0190s)
3/28/2020 5:59:20 PM	Inhibiting Visual Scans (0.0620s)
3/28/2020 5:59:20 PM	Synthesizing Vocals (0.0149s)
3/28/2020 5:59:20 PM	Ventilating Scenarios (0.0160s)
3/28/2020 5:59:20 PM	Decontaminating Targeting Systems (0.0359s)
3/28/2020 5:59:20 PM	Ejecting Tactical Core (0.0170s)
3/28/2020 5:59:20 PM	Calibrating Formations (0.0149s)
3/28/2020 5:59:20 PM	Intercepting Galactic Maps (0.0430s)
3/28/2020 5:59:20 PM	Sterilizing Test Chamber (0.0441s)
3/28/2020 5:59:20 PM	Faction Diagnostics (0.0649s)
3/28/2020 5:59:20 PM	Buffering Hackers (0.0785s)
3/28/2020 5:59:20 PM	Inverting Death (0.0249s)
3/28/2020 5:59:20 PM	Linear Field Variance (0.1153s)
3/28/2020 5:59:20 PM	Charging Marks (0.0189s)
3/28/2020 5:59:20 PM	Guarding The Posts (0.0642s)
3/28/2020 5:59:20 PM	Range Manifolds (0.0160s)
3/28/2020 5:59:20 PM	Purging ROFs (0.0159s)
3/28/2020 5:59:20 PM	Manipulating Speeds (0.0219s)
3/28/2020 5:59:20 PM	Detecting Projectiles (0.0169s)
3/28/2020 5:59:20 PM	Grouping Flow Fields (0.0329s)
3/28/2020 5:59:20 PM	Modulating Flow Field Groups (0.0579s)
3/28/2020 5:59:20 PM	Designing Fleets (0.1228s)
3/28/2020 5:59:21 PM	Thinking Of Technologies (0.0201s)
3/28/2020 5:59:21 PM	Categorizing Starboard Sensors (0.0339s)
3/28/2020 5:59:21 PM	Injecting Galactic Variables (0.0450s)
3/28/2020 5:59:21 PM	Discharging Colored Ions (0.0450s)
3/28/2020 5:59:21 PM	Replicating Ion Colors (0.0139s)
3/28/2020 5:59:23 PM	Challenging Starfields (2.0096s)
3/28/2020 5:59:29 PM	Milking Distant Planets (6.1214s)
3/28/2020 5:59:29 PM	Investigating Map Signatures (0.2126s)
3/28/2020 5:59:29 PM	Collating Solar Systems (0.0289s)
3/28/2020 5:59:29 PM	Categorizing All Planets (0.0080s)
3/28/2020 5:59:29 PM	Organizing Commands (0.0469s)
3/28/2020 5:59:29 PM	Calculating Firing Cones (0.0100s)
3/28/2020 5:59:34 PM	Maliciously Weakening Ship Parts (4.5546s)
3/28/2020 6:00:07 PM	Smooth All Plasma Cells (33.0956s)
3/28/2020 6:00:07 PM	Issuing Orders (0.1532s)
3/28/2020 6:00:07 PM	Augmenting Infusers (0.0210s)
3/28/2020 6:00:07 PM	Infusing (0.2140s)
3/28/2020 6:00:07 PM	Post-Proton Surge (0.0089s)
3/28/2020 6:00:07 PM	Calibrate Weapons Arrays (0.1109s)
3/28/2020 6:00:07 PM	Stimulate Modulation (0.0329s)
3/28/2020 6:00:08 PM	ArcenAssetBundleCache.InstantiatedObjects: 970
3/28/2020 6:00:10 PM	Load Surrogates (2.2466s)
3/28/2020 6:00:10 PM	Load Historical Documents (0.0239s)
3/28/2020 6:00:10 PM	63.9 seconds total load time.
Boot up FleetOS (0.7s)
Eject Trash Into Hyperspace (0.6s)
Revise Fundamental Physical Laws (0.5s)
Prepare Explosions and Crackles (1.0s)
Calculate Odds Of Success (1.5s)
Briefly Panic (6.2s)
Install Confidence Routines (0.5s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.4s)
Late Axionic Computations (0.5s)
Degaussing Advice (0.3s)
Challenging Starfields (2.0s)
Milking Distant Planets (6.1s)
Maliciously Weakening Ship Parts (4.6s)
Smooth All Plasma Cells (33.1s)
Load Surrogates (2.2s)
3/28/2020 6:00:10 PM
Hello Steam user 'Greatmar2'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/28/2020 6:01:26 PM	Start Generate Partial Map with Realistic and seed 629476354 and planet count 80 and 21 factions
3/28/2020 6:01:27 PM	World Created, Launching Server
3/28/2020 6:01:27 PM	Successfully opened host socket
3/28/2020 6:03:35 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 6:03:36 PM	Successfully opened host socket
3/28/2020 6:05:06 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 6:05:06 PM	Successfully opened host socket
3/28/2020 6:06:23 PM	Logged Achievement To Steam Lots Of Energy
3/28/2020 6:06:23 PM	Logged Achievement To Steam Kills: Warrior
3/28/2020 6:06:23 PM	Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter
3/28/2020 6:06:23 PM	Logged Achievement To Steam Getting Into This: 5 Hour Campaign
3/28/2020 6:06:23 PM	Logged Achievement To Steam Off to the Dire Graveyard
3/28/2020 6:06:23 PM	Logged Achievement To Steam Miffed
3/28/2020 6:23:45 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 6:23:46 PM	Successfully opened host socket
3/28/2020 6:24:05 PM	No resolution change was required.
3/28/2020 6:24:05 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/28/2020 6:24:05 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/28/2020 6:24:05 PM	Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int':

GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges
  RelatedFactionIndex:-1
  RelatedString:AIWar2GalaxySettingChanged_Int
  RelatedString2:ExtragalacticWarIgnorePlayerAlliedMinorFactions
  RelatedIntegers(1): 1

3/28/2020 6:27:35 PM	Error in PerFrame_CalculateEffectiveFleetData, debugStage 1000 
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.Fleet+Membership.PerFrame_CalculateEffectiveFleetData_P1 (System.Int32 MinMarkLevelFromFleet, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOfFleet, Arcen.AIW2.Core.Faction LocalPlayerFactionForUICalculations, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b5] in <e14e522dbd6248faa889c126a95d4e65>:0 
  at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveFleetData (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction LocalPlayerFactionForUICalculations) [0x005f1] in <e14e522dbd6248faa889c126a95d4e65>:0 
3/28/2020 6:27:35 PM
Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	DoWorldStepLogic_FromSimBGThread	783	2544	0	0
	Execute	186	487	0	0
===RAW STACK TRACE===
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0030f] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <af95bd0e46ed4c169386c521b5892199>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

3/28/2020 6:29:53 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 6:29:53 PM	Successfully opened host socket
3/28/2020 6:31:38 PM	Hit exception in ReactToPowerLevel debugCode 100 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.BaseAIFaction.GetEnemyPowerLevel (Arcen.AIW2.Core.Faction faction) [0x001ac] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.ReactToPowerLevel (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004a] in <af95bd0e46ed4c169386c521b5892199>:0 
3/28/2020 6:31:38 PM
Error in thread for execution context 'executionContext'
ArgumentOutOfRangeException
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	ThrowArgumentOutOfRangeException	41	106	0	0
	ThrowArgumentOutOfRangeException	0	34	0	0
	DoWorldSecondLogic_FromSimBGThread	527	1954	0	0
	DoWorldStepLogic_FromSimBGThread	432	1370	0	0
	Execute	186	487	0	0
===RAW STACK TRACE===
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0020f] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x001b0] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <af95bd0e46ed4c169386c521b5892199>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

3/28/2020 6:31:46 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 6:31:46 PM	Successfully opened host socket
3/28/2020 6:32:12 PM	Error in PerFrame_CalculateEffectiveFleetData, debugStage 1000 
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.Fleet+Membership.PerFrame_CalculateEffectiveFleetData_P1 (System.Int32 MinMarkLevelFromFleet, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOfFleet, Arcen.AIW2.Core.Faction LocalPlayerFactionForUICalculations, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b5] in <e14e522dbd6248faa889c126a95d4e65>:0 
  at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveFleetData (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction LocalPlayerFactionForUICalculations) [0x005f1] in <e14e522dbd6248faa889c126a95d4e65>:0 
3/28/2020 6:32:12 PM
Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	DoWorldStepLogic_FromSimBGThread	783	2544	0	0
	Execute	186	487	0	0
===RAW STACK TRACE===
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0030f] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <af95bd0e46ed4c169386c521b5892199>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

3/28/2020 6:32:17 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 6:32:17 PM	Successfully opened host socket
3/28/2020 6:32:31 PM	Hit exception in ReactToPowerLevel debugCode 100 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BaseAIFaction.GetEnemyPowerLevel (Arcen.AIW2.Core.Faction faction) [0x000eb] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.ReactToPowerLevel (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004a] in <af95bd0e46ed4c169386c521b5892199>:0 
3/28/2020 6:32:31 PM
Error in thread for execution context 'executionContext'
ArgumentOutOfRangeException
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	ThrowArgumentOutOfRangeException	41	106	0	0
	ThrowArgumentOutOfRangeException	0	34	0	0
	DoWorldSecondLogic_FromSimBGThread	527	1954	0	0
	DoWorldStepLogic_FromSimBGThread	432	1370	0	0
	Execute	186	487	0	0
===RAW STACK TRACE===
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0020f] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x001b0] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <af95bd0e46ed4c169386c521b5892199>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

3/28/2020 6:32:41 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 6:32:41 PM	Successfully opened host socket
3/28/2020 6:32:49 PM	No resolution change was required.
3/28/2020 6:32:49 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/28/2020 6:32:49 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/28/2020 6:32:49 PM	Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int':

GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges
  RelatedFactionIndex:-1
  RelatedString:AIWar2GalaxySettingChanged_Int
  RelatedString2:ExtragalacticWarIgnorePlayerAlliedMinorFactions
  RelatedIntegers(1): 0

3/28/2020 6:33:00 PM	No resolution change was required.
3/28/2020 6:33:00 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/28/2020 6:33:00 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/28/2020 6:33:00 PM	Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int':

GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges
  RelatedFactionIndex:-1
  RelatedString:AIWar2GalaxySettingChanged_Int
  RelatedString2:ExtragalacticWarIgnorePlayerAlliedMinorFactions
  RelatedIntegers(1): 1

3/28/2020 6:33:11 PM	Hit exception in ReactToPowerLevel debugCode 100 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.BaseAIFaction.GetEnemyPowerLevel (Arcen.AIW2.Core.Faction faction) [0x001ac] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.ReactToPowerLevel (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004a] in <af95bd0e46ed4c169386c521b5892199>:0 
3/28/2020 6:33:11 PM
Error in thread for execution context 'executionContext'
ArgumentOutOfRangeException
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	ThrowArgumentOutOfRangeException	41	106	0	0
	ThrowArgumentOutOfRangeException	0	34	0	0
	DoWorldSecondLogic_FromSimBGThread	527	1954	0	0
	DoWorldStepLogic_FromSimBGThread	432	1370	0	0
	Execute	186	487	0	0
===RAW STACK TRACE===
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0020f] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x001b0] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <af95bd0e46ed4c169386c521b5892199>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

3/28/2020 6:37:14 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 6:37:15 PM	Successfully opened host socket
3/28/2020 6:41:14 PM	Donating team Fireteam 541 has 20 units with strength 939. Status Assembling	 No target planet No lurk planet. Ships: Will Head: 18, Rabbit: 2 to hunter, path A
3/28/2020 6:41:14 PM	Donating team Fireteam 543 has 4 units with strength 1889. Status Assembling	 No target planet No lurk planet. Ships: Core: 4 to hunter, path A
3/28/2020 6:41:14 PM	Donating team Fireteam 542 has 32 units with strength 4196. Status Staging	 No target planet No lurk planet. Ships: Core: 32 to hunter, path B
3/28/2020 6:41:14 PM	Donating team Fireteam 540 has 26 units with strength 2431. Status Staging	 No target planet No lurk planet. Ships: Core: 26 to hunter, path B
3/28/2020 6:43:02 PM	Reconquest Seeding for Mini-Goblin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/28/2020 6:45:08 PM	Donating team Fireteam 568 has 7 units with strength 182. Status Assembling	 No target planet No lurk planet. Ships: Mini-Goblin: 7 to hunter, path A
3/28/2020 6:45:08 PM	Donating team Fireteam 571 has 2 units with strength 152. Status Assembling	 No target planet No lurk planet. Ships: Will Head: 2 to hunter, path A
3/28/2020 6:47:12 PM	Donating team Fireteam 572 has 25 units with strength 1855. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 25 to hunter, path A
3/28/2020 6:47:20 PM	Donating team Fireteam 572 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 7 to hunter, path A
3/28/2020 6:47:21 PM	Donating team Fireteam 573 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:47:22 PM	Donating team Fireteam 574 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:47:23 PM	Donating team Fireteam 575 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:47:24 PM	Donating team Fireteam 576 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:47:25 PM	Donating team Fireteam 577 has 31 units with strength 2278. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 31 to hunter, path A
3/28/2020 6:47:26 PM	Donating team Fireteam 578 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:47:27 PM	Donating team Fireteam 579 has 8 units with strength 540. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 8 to hunter, path A
3/28/2020 6:47:28 PM	Donating team Fireteam 580 has 13 units with strength 970. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:47:29 PM	Donating team Fireteam 582 has 13 units with strength 898. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:47:30 PM	Donating team Fireteam 583 has 11 units with strength 768. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 11 to hunter, path A
3/28/2020 6:47:31 PM	Donating team Fireteam 584 has 26 units with strength 1894. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 26 to hunter, path A
3/28/2020 6:47:32 PM	Donating team Fireteam 585 has 10 units with strength 814. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 10 to hunter, path A
3/28/2020 6:47:33 PM	Donating team Fireteam 586 has 13 units with strength 898. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:47:34 PM	Donating team Fireteam 587 has 13 units with strength 970. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:47:35 PM	Donating team Fireteam 588 has 13 units with strength 898. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:47:36 PM	Donating team Fireteam 589 has 11 units with strength 781. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 11 to hunter, path A
3/28/2020 6:47:37 PM	Donating team Fireteam 591 has 9 units with strength 579. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 9 to hunter, path A
3/28/2020 6:47:37 PM	Donating team Fireteam 590 has 29 units with strength 2174. Status Staging	 No target planet No lurk planet. Ships: Crystal: 29 to hunter, path B
3/28/2020 6:47:38 PM	Donating team Fireteam 592 has 12 units with strength 905. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:47:39 PM	Donating team Fireteam 593 has 16 units with strength 1067. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 16 to hunter, path A
3/28/2020 6:47:40 PM	Donating team Fireteam 594 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:47:41 PM	Donating team Fireteam 595 has 13 units with strength 898. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:47:42 PM	Donating team Fireteam 596 has 12 units with strength 918. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:47:43 PM	Donating team Fireteam 597 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:47:44 PM	Donating team Fireteam 600 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:47:45 PM	Donating team Fireteam 601 has 13 units with strength 898. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:47:48 PM	Donating team Fireteam 602 has 13 units with strength 970. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:47:49 PM	Donating team Fireteam 603 has 13 units with strength 898. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:47:50 PM	Donating team Fireteam 604 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:47:57 PM	Donating team Fireteam 605 has 11 units with strength 781. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 11 to hunter, path A
3/28/2020 6:47:58 PM	Donating team Fireteam 606 has 13 units with strength 970. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:48:00 PM	Donating team Fireteam 607 has 20 units with strength 1445. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 20 to hunter, path A
3/28/2020 6:48:00 PM	Donating team Fireteam 608 has 11 units with strength 794. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 11 to hunter, path A
3/28/2020 6:48:02 PM	Donating team Fireteam 609 has 11 units with strength 781. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 11 to hunter, path A
3/28/2020 6:48:02 PM	Donating team Fireteam 610 has 14 units with strength 1035. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 14 to hunter, path A
3/28/2020 6:48:04 PM	Donating team Fireteam 611 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:48:04 PM	Donating team Fireteam 612 has 13 units with strength 898. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:48:09 PM	Donating team Fireteam 613 has 11 units with strength 768. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 11 to hunter, path A
3/28/2020 6:48:10 PM	Donating team Fireteam 614 has 26 units with strength 1894. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 26 to hunter, path A
3/28/2020 6:48:11 PM	Donating team Fireteam 617 has 10 units with strength 742. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 10 to hunter, path A
3/28/2020 6:48:12 PM	Donating team Fireteam 618 has 14 units with strength 1035. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 14 to hunter, path A
3/28/2020 6:48:13 PM	Donating team Fireteam 619 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:48:14 PM	Donating team Fireteam 620 has 13 units with strength 898. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:48:16 PM	Donating team Fireteam 621 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:48:16 PM	Donating team Fireteam 622 has 13 units with strength 970. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:48:18 PM	Donating team Fireteam 623 has 11 units with strength 781. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 11 to hunter, path A
3/28/2020 6:48:18 PM	Donating team Fireteam 624 has 13 units with strength 898. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:48:20 PM	Donating team Fireteam 625 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:48:20 PM	Donating team Fireteam 626 has 14 units with strength 1035. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 14 to hunter, path A
3/28/2020 6:48:22 PM	Donating team Fireteam 627 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:48:22 PM	Donating team Fireteam 628 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:48:26 PM	Donating team Fireteam 629 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:48:27 PM	Donating team Fireteam 630 has 13 units with strength 983. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:48:28 PM	Donating team Fireteam 631 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:48:29 PM	Donating team Fireteam 634 has 13 units with strength 898. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:48:30 PM	Donating team Fireteam 635 has 10 units with strength 703. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 10 to hunter, path A
3/28/2020 6:48:32 PM	Donating team Fireteam 636 has 19 units with strength 1393. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 19 to hunter, path A
3/28/2020 6:48:32 PM	Donating team Fireteam 637 has 13 units with strength 983. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:48:34 PM	Donating team Fireteam 638 has 10 units with strength 716. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 10 to hunter, path A
3/28/2020 6:48:34 PM	Donating team Fireteam 639 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:48:36 PM	Donating team Fireteam 640 has 13 units with strength 970. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:48:45 PM	Donating team Fireteam 641 has 13 units with strength 898. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:48:46 PM	Donating team Fireteam 642 has 11 units with strength 781. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 11 to hunter, path A
3/28/2020 6:48:47 PM	Donating team Fireteam 643 has 12 units with strength 833. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:48:48 PM	Donating team Fireteam 644 has 13 units with strength 970. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:48:49 PM	Donating team Fireteam 645 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:48:50 PM	Donating team Fireteam 646 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:48:51 PM	Donating team Fireteam 647 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:48:52 PM	Donating team Fireteam 648 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:48:53 PM	Donating team Fireteam 649 has 5 units with strength 371. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:48:54 PM	Donating team Fireteam 650 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:48:55 PM	Donating team Fireteam 651 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:48:56 PM	Donating team Fireteam 652 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:48:57 PM	Donating team Fireteam 653 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:48:58 PM	Donating team Fireteam 654 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:48:59 PM	Donating team Fireteam 655 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:49:00 PM	Donating team Fireteam 656 has 4 units with strength 306. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 4 to hunter, path A
3/28/2020 6:49:01 PM	Donating team Fireteam 657 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:49:02 PM	Donating team Fireteam 658 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:49:03 PM	Donating team Fireteam 659 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:49:04 PM	Donating team Fireteam 660 has 8 units with strength 478. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 8 to hunter, path A
3/28/2020 6:49:05 PM	Donating team Fireteam 661 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:49:06 PM	Donating team Fireteam 662 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:49:07 PM	Donating team Fireteam 663 has 5 units with strength 371. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:49:08 PM	Donating team Fireteam 667 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:49:09 PM	Donating team Fireteam 668 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:49:10 PM	Donating team Fireteam 669 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:49:11 PM	Donating team Fireteam 670 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:49:12 PM	Donating team Fireteam 671 has 5 units with strength 358. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:49:13 PM	Donating team Fireteam 672 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:49:28 PM	Donating team Fireteam 673 has 4 units with strength 306. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 4 to hunter, path A
3/28/2020 6:49:29 PM	Donating team Fireteam 674 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:49:30 PM	Donating team Fireteam 677 has 35 units with strength 5042. Status Staging	 No target planet No lurk planet. Ships: Crystal: 35 to hunter, path B
3/28/2020 6:49:30 PM	Donating team Fireteam 678 has 38 units with strength 5512. Status Staging	 No target planet No lurk planet. Ships: Crystal: 38 to hunter, path B
3/28/2020 6:49:30 PM	Donating team Fireteam 676 has 20 units with strength 4281. Status Staging	 No target planet No lurk planet. Ships: Crystal: 20 to hunter, path B
3/28/2020 6:49:30 PM	Donating team Fireteam 675 has 26 units with strength 9636. Status Staging	 No target planet No lurk planet. Ships: Crystal: 26 to hunter, path B
3/28/2020 6:49:31 PM	Donating team Fireteam 679 has 6 units with strength 423. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:49:41 PM	No resolution change was required.
3/28/2020 6:49:41 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/28/2020 6:49:41 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/28/2020 6:49:41 PM	Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int':

GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges
  RelatedFactionIndex:-1
  RelatedString:AIWar2GalaxySettingChanged_Int
  RelatedString2:ExtragalacticWarIgnorePlayerAlliedMinorFactions
  RelatedIntegers(1): 1

3/28/2020 6:49:47 PM	Hit exception in ReactToPowerLevel debugCode 100 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BaseAIFaction.GetEnemyPowerLevel (Arcen.AIW2.Core.Faction faction) [0x000eb] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.ReactToPowerLevel (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004a] in <af95bd0e46ed4c169386c521b5892199>:0 
3/28/2020 6:49:47 PM
Error in thread for execution context 'executionContext'
ArgumentOutOfRangeException
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	ThrowArgumentOutOfRangeException	41	106	0	0
	ThrowArgumentOutOfRangeException	0	34	0	0
	DoWorldSecondLogic_FromSimBGThread	527	1954	0	0
	DoWorldStepLogic_FromSimBGThread	432	1370	0	0
	Execute	186	487	0	0
===RAW STACK TRACE===
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0020f] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x001b0] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <af95bd0e46ed4c169386c521b5892199>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

3/28/2020 6:50:22 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 6:50:22 PM	Successfully opened host socket
3/28/2020 6:51:05 PM	Donating team Fireteam 572 has 25 units with strength 2645. Status Staging	 No target planet No lurk planet. Ships: Crystal: 25 to hunter, path B
3/28/2020 6:51:07 PM	Donating team Fireteam 572 has 3 units with strength 241. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 3 to hunter, path A
3/28/2020 6:51:08 PM	Donating team Fireteam 573 has 5 units with strength 510. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:51:09 PM	Donating team Fireteam 574 has 6 units with strength 603. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:51:10 PM	Donating team Fireteam 575 has 4 units with strength 436. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 4 to hunter, path A
3/28/2020 6:51:11 PM	Donating team Fireteam 576 has 6 units with strength 603. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:51:12 PM	Donating team Fireteam 577 has 5 units with strength 510. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 5 to hunter, path A
3/28/2020 6:51:13 PM	Donating team Fireteam 578 has 6 units with strength 603. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:51:14 PM	Donating team Fireteam 580 has 10 units with strength 740. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 10 to hunter, path A
3/28/2020 6:51:14 PM	Donating team Fireteam 579 has 20 units with strength 2415. Status Staging	 No target planet No lurk planet. Ships: Crystal: 20 to hunter, path B
3/28/2020 6:51:15 PM	Donating team Fireteam 581 has 6 units with strength 603. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:51:16 PM	Donating team Fireteam 582 has 8 units with strength 751. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 8 to hunter, path A
3/28/2020 6:51:28 PM	Donating team Fireteam 583 has 13 units with strength 1401. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:51:29 PM	Donating team Fireteam 584 has 13 units with strength 1382. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:51:41 PM	Donating team Fireteam 585 has 13 units with strength 1280. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:51:42 PM	Donating team Fireteam 586 has 11 units with strength 1094. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 11 to hunter, path A
3/28/2020 6:51:43 PM	Donating team Fireteam 587 has 14 units with strength 1475. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 14 to hunter, path A
3/28/2020 6:51:44 PM	Donating team Fireteam 588 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:51:45 PM	Donating team Fireteam 589 has 13 units with strength 1280. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:51:46 PM	Donating team Fireteam 591 has 13 units with strength 1019. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:51:46 PM	Donating team Fireteam 590 has 23 units with strength 2739. Status Staging	 No target planet No lurk planet. Ships: Crystal: 23 to hunter, path B
3/28/2020 6:51:47 PM	Donating team Fireteam 592 has 13 units with strength 1382. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:51:48 PM	Donating team Fireteam 593 has 14 units with strength 1335. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 14 to hunter, path A
3/28/2020 6:51:49 PM	Donating team Fireteam 594 has 18 units with strength 1809. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 18 to hunter, path A
3/28/2020 6:51:50 PM	Donating team Fireteam 595 has 17 units with strength 1697. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 17 to hunter, path A
3/28/2020 6:51:51 PM	Donating team Fireteam 596 has 20 units with strength 2078. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 20 to hunter, path A
3/28/2020 6:51:52 PM	Donating team Fireteam 597 has 17 units with strength 1697. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 17 to hunter, path A
3/28/2020 6:51:53 PM	Donating team Fireteam 598 has 17 units with strength 1716. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 17 to hunter, path A
3/28/2020 6:51:54 PM	Donating team Fireteam 601 has 17 units with strength 1697. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 17 to hunter, path A
3/28/2020 6:52:01 PM	Donating team Fireteam 602 has 20 units with strength 2078. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 20 to hunter, path A
3/28/2020 6:52:02 PM	Donating team Fireteam 603 has 16 units with strength 1623. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 16 to hunter, path A
3/28/2020 6:52:05 PM	Donating team Fireteam 605 has 6 units with strength 584. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:52:05 PM	Donating team Fireteam 604 has 23 units with strength 2338. Status Staging	 No target planet No lurk planet. Ships: Crystal: 23 to hunter, path B
3/28/2020 6:52:07 PM	Donating team Fireteam 607 has 6 units with strength 743. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 6 to hunter, path A
3/28/2020 6:52:07 PM	Donating team Fireteam 606 has 27 units with strength 2755. Status Staging	 No target planet No lurk planet. Ships: Crystal: 27 to hunter, path B
3/28/2020 6:52:07 PM	Donating team Fireteam 608 has 12 units with strength 1244. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:52:08 PM	Donating team Fireteam 609 has 19 units with strength 1985. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 19 to hunter, path A
3/28/2020 6:52:10 PM	Donating team Fireteam 610 has 17 units with strength 1697. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 17 to hunter, path A
3/28/2020 6:52:11 PM	Donating team Fireteam 611 has 18 units with strength 1790. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 18 to hunter, path A
3/28/2020 6:52:12 PM	Donating team Fireteam 612 has 18 units with strength 1790. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 18 to hunter, path A
3/28/2020 6:52:13 PM	Donating team Fireteam 613 has 19 units with strength 1985. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 19 to hunter, path A
3/28/2020 6:52:15 PM	Donating team Fireteam 614 has 26 units with strength 2662. Status Staging	 No target planet No lurk planet. Ships: Crystal: 26 to hunter, path B
3/28/2020 6:52:16 PM	Donating team Fireteam 615 has 18 units with strength 1930. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 18 to hunter, path A
3/28/2020 6:52:17 PM	Donating team Fireteam 617 has 18 units with strength 1790. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 18 to hunter, path A
3/28/2020 6:52:18 PM	Donating team Fireteam 618 has 19 units with strength 1985. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 19 to hunter, path A
3/28/2020 6:52:19 PM	Donating team Fireteam 619 has 18 units with strength 1790. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 18 to hunter, path A
3/28/2020 6:52:20 PM	Donating team Fireteam 620 has 16 units with strength 1642. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 16 to hunter, path A
3/28/2020 6:52:21 PM	Donating team Fireteam 621 has 18 units with strength 1790. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 18 to hunter, path A
3/28/2020 6:52:23 PM	Donating team Fireteam 622 has 18 units with strength 1892. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 18 to hunter, path A
3/28/2020 6:52:24 PM	Donating team Fireteam 624 has 3 units with strength 222. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 3 to hunter, path A
3/28/2020 6:52:24 PM	Donating team Fireteam 623 has 23 units with strength 2440. Status Staging	 No target planet No lurk planet. Ships: Crystal: 23 to hunter, path B
3/28/2020 6:52:25 PM	Donating team Fireteam 625 has 18 units with strength 1809. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 18 to hunter, path A
3/28/2020 6:52:26 PM	Donating team Fireteam 626 has 16 units with strength 1623. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 16 to hunter, path A
3/28/2020 6:52:27 PM	Donating team Fireteam 627 has 20 units with strength 2078. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 20 to hunter, path A
3/28/2020 6:52:28 PM	Donating team Fireteam 628 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:52:29 PM	Donating team Fireteam 629 has 13 units with strength 1280. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:52:30 PM	Donating team Fireteam 630 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:52:31 PM	Donating team Fireteam 631 has 12 units with strength 1308. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:52:32 PM	Donating team Fireteam 632 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:52:33 PM	Donating team Fireteam 635 has 13 units with strength 1280. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:52:34 PM	Donating team Fireteam 636 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:52:35 PM	Donating team Fireteam 637 has 14 units with strength 1475. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 14 to hunter, path A
3/28/2020 6:52:36 PM	Donating team Fireteam 638 has 11 units with strength 1094. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 11 to hunter, path A
3/28/2020 6:52:37 PM	Donating team Fireteam 639 has 13 units with strength 1280. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:52:39 PM	Donating team Fireteam 640 has 11 units with strength 1113. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 11 to hunter, path A
3/28/2020 6:52:39 PM	Donating team Fireteam 641 has 14 units with strength 1475. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 14 to hunter, path A
3/28/2020 6:52:41 PM	Donating team Fireteam 642 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:52:41 PM	Donating team Fireteam 643 has 13 units with strength 1280. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:52:43 PM	Donating team Fireteam 644 has 12 units with strength 1289. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:52:43 PM	Donating team Fireteam 645 has 14 units with strength 1475. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 14 to hunter, path A
3/28/2020 6:53:06 PM	Donating team Fireteam 646 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:53:07 PM	Donating team Fireteam 647 has 12 units with strength 1206. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:53:08 PM	Donating team Fireteam 648 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:53:09 PM	Donating team Fireteam 649 has 13 units with strength 1382. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:53:10 PM	Donating team Fireteam 650 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:53:11 PM	Donating team Fireteam 653 has 13 units with strength 1280. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:53:12 PM	Donating team Fireteam 654 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:53:13 PM	Donating team Fireteam 655 has 14 units with strength 1475. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 14 to hunter, path A
3/28/2020 6:53:14 PM	Donating team Fireteam 656 has 11 units with strength 1113. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 11 to hunter, path A
3/28/2020 6:53:43 PM	Donating team Fireteam 657 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:53:44 PM	Donating team Fireteam 658 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:53:45 PM	Donating team Fireteam 659 has 14 units with strength 1475. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 14 to hunter, path A
3/28/2020 6:53:50 PM	Donating team Fireteam 660 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:53:51 PM	Donating team Fireteam 661 has 13 units with strength 1280. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:53:52 PM	Donating team Fireteam 662 has 13 units with strength 1382. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:53:53 PM	Donating team Fireteam 663 has 11 units with strength 1113. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 11 to hunter, path A
3/28/2020 6:53:54 PM	Donating team Fireteam 664 has 12 units with strength 1187. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:53:55 PM	Donating team Fireteam 665 has 13 units with strength 1280. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:53:58 PM	Donating team Fireteam 666 has 13 units with strength 1382. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:53:58 PM	Donating team Fireteam 667 has 13 units with strength 1280. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 13 to hunter, path A
3/28/2020 6:53:59 PM	Donating team Fireteam 668 has 14 units with strength 1214. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 14 to hunter, path A
3/28/2020 6:54:00 PM	Donating team Fireteam 675 has 37 units with strength 3949. Status Staging	 No target planet No lurk planet. Ships: Crystal: 37 to hunter, path B
3/28/2020 6:54:00 PM	Donating team Fireteam 671 has 39 units with strength 7452. Status Staging	 No target planet No lurk planet. Ships: Crystal: 39 to hunter, path B
3/28/2020 6:54:00 PM	Donating team Fireteam 672 has 41 units with strength 4299. Status Staging	 No target planet No lurk planet. Ships: Crystal: 41 to hunter, path B
3/28/2020 6:54:00 PM	Donating team Fireteam 674 has 15 units with strength 2972. Status Staging	 No target planet No lurk planet. Ships: Crystal: 15 to hunter, path B
3/28/2020 6:54:01 PM	Donating team Fireteam 676 has 12 units with strength 1308. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 12 to hunter, path A
3/28/2020 6:54:02 PM	Donating team Fireteam 677 has 1 units with strength 54. Status Assembling	 No target planet No lurk planet. Ships: Crystal: 1 to hunter, path A
3/28/2020 6:54:47 PM	Reconquest Seeding for Scorch: guard post placer: OneSingleMasss scheduled: 2 actually seeded: 2
3/28/2020 6:55:30 PM	Donating team Fireteam 680 has 14 units with strength 4583. Status Staging	 No target planet No lurk planet. Ships: Scorch: 14 to hunter, path B
3/28/2020 6:55:58 PM	Donating team Fireteam 685 has 24 units with strength 1632. Status Assembling	 No target planet No lurk planet. Ships: Mini-Goblin: 24 to hunter, path A
3/28/2020 6:55:58 PM	Donating team Fireteam 688 has 13 units with strength 434. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 13 to hunter, path A
3/28/2020 7:00:01 PM	Donating team Fireteam 720 has 1 units with strength 35. Status Assembling	 No target planet No lurk planet. Ships: Scorch: 1 to hunter, path A
3/28/2020 7:00:03 PM	Donating team Fireteam 723 has 70 units with strength 5848. Status Staging	 No target planet No lurk planet. Ships: Scorch: 70 to hunter, path B
3/28/2020 7:00:03 PM	Donating team Fireteam 720 has 66 units with strength 7195. Status Staging	 No target planet No lurk planet. Ships: Scorch: 66 to hunter, path B
3/28/2020 7:00:03 PM	Donating team Fireteam 722 has 48 units with strength 5502. Status Staging	 No target planet No lurk planet. Ships: Scorch: 48 to hunter, path B
3/28/2020 7:00:03 PM	Donating team Fireteam 721 has 37 units with strength 7117. Status Staging	 No target planet No lurk planet. Ships: Scorch: 37 to hunter, path B
3/28/2020 7:02:18 PM	Donating team Fireteam 732 has 23 units with strength 2288. Status Assembling	 No target planet No lurk planet. Ships: Mini-Goblin: 23 to hunter, path A
3/28/2020 7:02:18 PM	Donating team Fireteam 730 has 28 units with strength 2542. Status Staging	 No target planet No lurk planet. Ships: Mini-Goblin: 28 to hunter, path B
3/28/2020 7:02:21 PM	Donating team Fireteam 731 has 2 units with strength 342. Status Assembling	 No target planet No lurk planet. Ships: Mini-Goblin: 2 to hunter, path A
3/28/2020 7:02:58 PM	Donating team Fireteam 733 has 9 units with strength 800. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 9 to hunter, path A
3/28/2020 7:04:23 PM	Reconquest Seeding for Minotaurus: guard post placer: OneSingleMasss scheduled: 3 actually seeded: 3
3/28/2020 7:04:29 PM	Donating team Fireteam 743 has 40 units with strength 1585. Status Assembling	 No target planet No lurk planet. Ships: Mini-Goblin: 40 to hunter, path A
3/28/2020 7:04:37 PM	Donating team Fireteam 752 has 1 units with strength 171. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 1 to hunter, path A
3/28/2020 7:04:53 PM	Donating team Fireteam 757 has 1 units with strength 39. Status Assembling	 No target planet No lurk planet. Ships: Will Head: 1 to hunter, path A
3/28/2020 7:04:53 PM	Donating team Fireteam 759 has 5 units with strength 2022. Status Assembling	 No target planet No lurk planet. Ships: Core: 5 to hunter, path A
3/28/2020 7:04:53 PM	Donating team Fireteam 756 has 23 units with strength 2482. Status Staging	 No target planet No lurk planet. Ships: Core: 23 to hunter, path B
3/28/2020 7:06:30 PM	Donating team Fireteam 760 has 6 units with strength 2225. Status Staging	 No target planet No lurk planet. Ships: Specter: 6 to hunter, path B
3/28/2020 7:06:32 PM	Donating team Fireteam 766 has 17 units with strength 1713. Status Assembling	 No target planet No lurk planet. Ships: Specter: 17 to hunter, path A
3/28/2020 7:07:11 PM	Donating team Fireteam 769 has 14 units with strength 952. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 14 to hunter, path A
3/28/2020 7:07:48 PM	No resolution change was required.
3/28/2020 7:07:48 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/28/2020 7:07:48 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/28/2020 7:07:48 PM	Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int':

GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges
  RelatedFactionIndex:-1
  RelatedString:AIWar2GalaxySettingChanged_Int
  RelatedString2:ZombifyEverything
  RelatedIntegers(1): 1

3/28/2020 7:08:27 PM	Donating team Fireteam 773 has 19 units with strength 1096. Status Assembling	 No target planet No lurk planet. Ships: Fugutive: 19 to hunter, path A
3/28/2020 7:08:36 PM	Donating team Fireteam 776 has 1 units with strength 68. Status Assembling	 No target planet No lurk planet. Ships: Wood Walker: 1 to hunter, path A
3/28/2020 7:09:25 PM	Donating team Fireteam 773 has 26 units with strength 3179. Status Staging	 No target planet No lurk planet. Ships: Rogue: 26 to hunter, path B
3/28/2020 7:09:25 PM	Donating team Fireteam 779 has 10 units with strength 2665. Status Assembling	 No target planet No lurk planet. Ships: Rogue: 10 to hunter, path A
3/28/2020 7:11:41 PM	Start Generate Partial Map with Realistic and seed 260258301 and planet count 80 and 21 factions
3/28/2020 7:11:41 PM	World Created, Launching Server
3/28/2020 7:13:10 PM	Start Generate FULL Map with Realistic and seed 260258301 and planet count 80 and 22 factions
3/28/2020 7:13:11 PM	Generate FULL Map Complete
3/28/2020 7:13:29 PM	Hit exception in ReactToPowerLevel debugCode 100 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BaseAIFaction.GetEnemyPowerLevel (Arcen.AIW2.Core.Faction faction) [0x000eb] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.ReactToPowerLevel (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004a] in <af95bd0e46ed4c169386c521b5892199>:0 
3/28/2020 7:13:29 PM
Error in thread for execution context 'executionContext'
ArgumentOutOfRangeException
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	ThrowArgumentOutOfRangeException	41	106	0	0
	ThrowArgumentOutOfRangeException	0	34	0	0
	DoWorldSecondLogic_FromSimBGThread	527	1954	0	0
	DoWorldStepLogic_FromSimBGThread	432	1370	0	0
	Execute	186	487	0	0
===RAW STACK TRACE===
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0020f] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x001b0] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <af95bd0e46ed4c169386c521b5892199>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

3/28/2020 7:13:41 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 7:28:51 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
3/28/2020 7:28:51 PM	Boot up FleetOS (0.3026s)
3/28/2020 7:28:51 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon (TM) RX 480 Graphics
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8172
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 8156
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/28/2020 7:28:51 PM	Check System Logs For Rogue Intelligence (0.0439s)
3/28/2020 7:28:51 PM	Game Version: 2.012
3/28/2020 7:28:51 PM	Eject Trash Into Hyperspace (0.3261s)
3/28/2020 7:28:51 PM	Expansions:  The Spire Rises (Installed!)  Zenith Onslaught (NOT INSTALLED)  
3/28/2020 7:28:51 PM	Check For Extra Modules (0.0239s)
3/28/2020 7:28:52 PM	Bring Cloaking Systems Online (0.0489s)
3/28/2020 7:28:52 PM	Remembering Alamo (0.0359s)
3/28/2020 7:28:52 PM	Generating Framerates (0.0339s)
3/28/2020 7:28:52 PM	Recalculate Speed Of Light (0.1007s)
3/28/2020 7:28:52 PM	Optimize Comfort On Command Decks (0.0718s)
3/28/2020 7:28:52 PM	Check Nearby Stellar Masses (0.0180s)
3/28/2020 7:28:52 PM	No resolution change was required.
3/28/2020 7:28:52 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/28/2020 7:28:52 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/28/2020 7:28:52 PM	Refresh Optical Lensing (0.0299s)
3/28/2020 7:28:52 PM	Revise Fundamental Physical Laws (0.4127s)
3/28/2020 7:28:52 PM	Boot Audio Comms (0.0299s)
3/28/2020 7:28:52 PM	Establish Individual Audio Links (0.0349s)
3/28/2020 7:28:53 PM	Prepare Explosions and Crackles (0.7816s)
3/28/2020 7:28:54 PM	Calculate Odds Of Success (1.0134s)
3/28/2020 7:29:05 PM	Briefly Panic (10.4445s)
3/28/2020 7:29:05 PM	Install Confidence Routines (0.3620s)
3/28/2020 7:29:05 PM	Bring Commander Interface Online (0.1287s)
3/28/2020 7:29:05 PM	Motivate All Crews (0.0579s)
3/28/2020 7:29:05 PM	Externalizing Patterns (0.0359s)
3/28/2020 7:29:05 PM	Disengaging Constants (0.1758s)
3/28/2020 7:29:06 PM	Late Axionic Computations (0.3002s)
3/28/2020 7:29:06 PM	Connecting to Fleet Command (0.0329s)
3/28/2020 7:29:06 PM	Thinking Of Advice (0.0130s)
3/28/2020 7:29:06 PM	Degaussing Advice (0.0938s)
3/28/2020 7:29:06 PM	Naming All Known Planets (0.0120s)
3/28/2020 7:29:06 PM	Remembering Speeds (0.0360s)
3/28/2020 7:29:06 PM	Prioritizing Targets (0.0110s)
3/28/2020 7:29:06 PM	Rebooting Sensor Arrays (0.0160s)
3/28/2020 7:29:06 PM	Unloading Prismatic Grid (0.0614s)
3/28/2020 7:29:06 PM	Thinking Of Objectives (0.0100s)
3/28/2020 7:29:06 PM	Re-Aligning Objectives (0.0179s)
3/28/2020 7:29:06 PM	Inhibiting Visual Scans (0.1032s)
3/28/2020 7:29:06 PM	Synthesizing Vocals (0.0130s)
3/28/2020 7:29:06 PM	Ventilating Scenarios (0.0160s)
3/28/2020 7:29:06 PM	Decontaminating Targeting Systems (0.0176s)
3/28/2020 7:29:06 PM	Ejecting Tactical Core (0.0170s)
3/28/2020 7:29:06 PM	Calibrating Formations (0.0161s)
3/28/2020 7:29:06 PM	Intercepting Galactic Maps (0.0518s)
3/28/2020 7:29:06 PM	Sterilizing Test Chamber (0.0329s)
3/28/2020 7:29:06 PM	Faction Diagnostics (0.0209s)
3/28/2020 7:29:06 PM	Buffering Hackers (0.0512s)
3/28/2020 7:29:06 PM	Inverting Death (0.0110s)
3/28/2020 7:29:06 PM	Linear Field Variance (0.0860s)
3/28/2020 7:29:06 PM	Charging Marks (0.0219s)
3/28/2020 7:29:06 PM	Guarding The Posts (0.0180s)
3/28/2020 7:29:06 PM	Range Manifolds (0.0349s)
3/28/2020 7:29:06 PM	Purging ROFs (0.0758s)
3/28/2020 7:29:07 PM	Manipulating Speeds (0.0170s)
3/28/2020 7:29:07 PM	Detecting Projectiles (0.0239s)
3/28/2020 7:29:07 PM	Grouping Flow Fields (0.1267s)
3/28/2020 7:29:07 PM	Modulating Flow Field Groups (0.1227s)
3/28/2020 7:29:07 PM	Designing Fleets (0.1705s)
3/28/2020 7:29:07 PM	Thinking Of Technologies (0.0479s)
3/28/2020 7:29:07 PM	Categorizing Starboard Sensors (0.0439s)
3/28/2020 7:29:07 PM	Injecting Galactic Variables (0.1556s)
3/28/2020 7:29:07 PM	Discharging Colored Ions (0.1027s)
3/28/2020 7:29:07 PM	Replicating Ion Colors (0.0369s)
3/28/2020 7:29:09 PM	Challenging Starfields (1.9083s)
3/28/2020 7:29:15 PM	Crawling Distant Planets (5.7570s)
3/28/2020 7:29:15 PM	Investigating Map Signatures (0.0853s)
3/28/2020 7:29:15 PM	Collating Solar Systems (0.0370s)
3/28/2020 7:29:15 PM	Categorizing All Planets (0.0100s)
3/28/2020 7:29:15 PM	Organizing Commands (0.0698s)
3/28/2020 7:29:15 PM	Calculating Firing Cones (0.0090s)
3/28/2020 7:29:19 PM	Declaring Ship Parts At Customs (3.6338s)
3/28/2020 7:29:49 PM	Unscrewing Unessential Parts (29.7972s)
3/28/2020 7:29:49 PM	Issuing Orders (0.1681s)
3/28/2020 7:29:49 PM	Augmenting Infusers (0.0170s)
3/28/2020 7:29:49 PM	Infusing (0.0925s)
3/28/2020 7:29:49 PM	Post-Proton Surge (0.0110s)
3/28/2020 7:29:49 PM	Calibrate Weapons Arrays (0.0360s)
3/28/2020 7:29:49 PM	Stimulate Modulation (0.0359s)
3/28/2020 7:29:49 PM	ArcenAssetBundleCache.InstantiatedObjects: 970
3/28/2020 7:29:51 PM	Load Surrogates (2.2947s)
3/28/2020 7:29:51 PM	Load Historical Documents (0.0300s)
3/28/2020 7:29:51 PM	60.6 seconds total load time.
Boot up FleetOS (0.3s)
Eject Trash Into Hyperspace (0.3s)
Revise Fundamental Physical Laws (0.4s)
Prepare Explosions and Crackles (0.8s)
Calculate Odds Of Success (1.0s)
Briefly Panic (10.4s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.3s)
Challenging Starfields (1.9s)
Crawling Distant Planets (5.8s)
Declaring Ship Parts At Customs (3.6s)
Unscrewing Unessential Parts (29.8s)
Load Surrogates (2.3s)
3/28/2020 7:29:52 PM
Hello Steam user 'Greatmar2'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/28/2020 7:31:23 PM	PlayerAccount Greatmar2 has now been put in control of faction 12.
3/28/2020 7:31:23 PM	PlayerAccount Greatmar2 has now been put in control of faction 12.
3/28/2020 7:31:23 PM	Successfully opened host socket
3/28/2020 7:31:23 PM	Start Generate Partial Map with Realistic and seed 322664723 and planet count 80 and 21 factions
3/28/2020 7:31:23 PM	World Created, Launching Server
3/28/2020 7:31:24 PM	Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 24 factions
3/28/2020 7:31:24 PM	Generate Partial Map Complete
3/28/2020 7:31:41 PM	Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 24 factions
3/28/2020 7:31:41 PM	Generate FULL Map Complete
3/28/2020 7:31:56 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 7:31:56 PM	PlayerAccount Greatmar2 has now been put in control of faction 12.
3/28/2020 7:31:56 PM	PlayerAccount Greatmar2 has now been put in control of faction 12.
3/28/2020 7:31:56 PM	Successfully opened host socket
3/28/2020 7:31:57 PM	Start Generate Partial Map with Realistic and seed 663372548 and planet count 80 and 21 factions
3/28/2020 7:31:57 PM	World Created, Launching Server
3/28/2020 7:31:57 PM	Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 24 factions
3/28/2020 7:31:57 PM	Generate Partial Map Complete
3/28/2020 7:32:03 PM	Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 24 factions
3/28/2020 7:32:03 PM	Generate FULL Map Complete
3/28/2020 7:32:22 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 7:32:22 PM	PlayerAccount Greatmar2 has now been put in control of faction 12.
3/28/2020 7:32:23 PM	PlayerAccount Greatmar2 has now been put in control of faction 12.
3/28/2020 7:32:23 PM	Successfully opened host socket
3/28/2020 7:32:23 PM	Start Generate Partial Map with Realistic and seed 442635760 and planet count 80 and 21 factions
3/28/2020 7:32:23 PM	World Created, Launching Server
3/28/2020 7:32:23 PM	Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 24 factions
3/28/2020 7:32:23 PM	Generate Partial Map Complete
3/28/2020 7:32:28 PM	Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 24 factions
3/28/2020 7:32:28 PM	Generate FULL Map Complete
3/28/2020 7:32:41 PM	Hit exception in ReactToPowerLevel debugCode 100 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.BaseAIFaction.GetEnemyPowerLevel (Arcen.AIW2.Core.Faction faction) [0x001ac] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.ReactToPowerLevel (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004a] in <af95bd0e46ed4c169386c521b5892199>:0 
3/28/2020 7:32:41 PM
Error in thread for execution context 'executionContext'
ArgumentOutOfRangeException
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	ThrowArgumentOutOfRangeException	41	106	0	0
	ThrowArgumentOutOfRangeException	0	34	0	0
	DoWorldSecondLogic_FromSimBGThread	527	1954	0	0
	DoWorldStepLogic_FromSimBGThread	432	1370	0	0
	Execute	186	487	0	0
===RAW STACK TRACE===
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0020f] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x001b0] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <af95bd0e46ed4c169386c521b5892199>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <a87f9f444a954067a9b67425e7bb5e00>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <af95bd0e46ed4c169386c521b5892199>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

3/28/2020 7:32:48 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 7:32:48 PM	PlayerAccount Greatmar2 has now been put in control of faction 12.
3/28/2020 7:32:48 PM	PlayerAccount Greatmar2 has now been put in control of faction 12.
3/28/2020 7:32:48 PM	Successfully opened host socket
3/28/2020 7:32:48 PM	Start Generate Partial Map with Realistic and seed 135434157 and planet count 80 and 21 factions
3/28/2020 7:32:48 PM	World Created, Launching Server
3/28/2020 7:32:48 PM	Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 24 factions
3/28/2020 7:32:49 PM	Generate Partial Map Complete
3/28/2020 7:32:54 PM	Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 24 factions
3/28/2020 7:32:54 PM	Generate FULL Map Complete
3/28/2020 7:43:37 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/28/2020 7:43:37 PM	Successfully opened host socket
3/28/2020 7:43:46 PM	No resolution change was required.
3/28/2020 7:43:46 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/28/2020 7:43:46 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
3/28/2020 7:43:46 PM	Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int':

GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges
  RelatedFactionIndex:-1
  RelatedString:AIWar2GalaxySettingChanged_Int
  RelatedString2:ExtragalacticWarIgnoreMinorFactions
  RelatedIntegers(1): 1

3/28/2020 7:43:51 PM	Skipped log Achievement To Steam Lots Of Energy because we think it's already there.
3/28/2020 7:43:51 PM	Skipped log Achievement To Steam Kills: Warrior because we think it's already there.
3/28/2020 7:43:51 PM	Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there.
3/28/2020 7:43:51 PM	Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there.
3/28/2020 7:43:51 PM	Logged Achievement To Steam Off to the Dire Graveyard
3/28/2020 7:43:51 PM	Logged Achievement To Steam Miffed
3/28/2020 7:47:24 PM	Donating team Fireteam 545 has 14 units with strength 1949. Status Assembling	 No target planet No lurk planet. Ships: Sorcerer: 14 to hunter, path A
3/28/2020 7:47:59 PM	Donating team Fireteam 542 has 27 units with strength 3051. Status Staging	 No target planet No lurk planet. Ships: Will Head: 22, Core: 5 to hunter, path B
3/28/2020 7:48:01 PM	Donating team Fireteam 548 has 5 units with strength 307. Status Assembling	 No target planet No lurk planet. Ships: Will Head: 5 to hunter, path A
3/28/2020 7:48:02 PM	Donating team Fireteam 549 has 5 units with strength 286. Status Assembling	 No target planet No lurk planet. Ships: Will Head: 5 to hunter, path A
3/28/2020 7:51:13 PM	Donating team Fireteam 552 has 8 units with strength 291. Status Assembling	 No target planet No lurk planet. Ships: Numb Ant: 8 to hunter, path A
3/28/2020 7:53:30 PM	Donating team Fireteam 561 has 37 units with strength 2727. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 37 to hunter, path A
3/28/2020 7:53:32 PM	Donating team Fireteam 561 has 7 units with strength 475. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 7 to hunter, path A
3/28/2020 7:53:33 PM	Donating team Fireteam 562 has 10 units with strength 729. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 10 to hunter, path A
3/28/2020 7:53:34 PM	Donating team Fireteam 563 has 11 units with strength 781. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 11 to hunter, path A
3/28/2020 7:53:35 PM	Donating team Fireteam 564 has 11 units with strength 781. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 11 to hunter, path A
3/28/2020 7:53:36 PM	Donating team Fireteam 565 has 11 units with strength 781. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 11 to hunter, path A
3/28/2020 7:53:37 PM	Donating team Fireteam 566 has 11 units with strength 781. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 11 to hunter, path A
3/28/2020 7:53:38 PM	Donating team Fireteam 567 has 10 units with strength 729. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 10 to hunter, path A
3/28/2020 7:53:39 PM	Donating team Fireteam 568 has 11 units with strength 781. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 11 to hunter, path A
3/28/2020 7:53:40 PM	Donating team Fireteam 569 has 10 units with strength 729. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 10 to hunter, path A
3/28/2020 7:53:41 PM	Donating team Fireteam 571 has 11 units with strength 781. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 11 to hunter, path A
3/28/2020 7:53:42 PM	Donating team Fireteam 572 has 11 units with strength 781. Status Assembling	 No target planet No lurk planet. Ships: Drone Bee: 11 to hunter, path A
3/28/2020 7:54:38 PM	PLAYER DISCONNECTED 0.0.0.0=>0
ArcenDebugLog.txt (254,426 bytes)   

BadgerBadger

Mar 28, 2020 10:04 pm

manager   ~0056630

3/28/2020 7:32:41 PM Hit exception in ReactToPowerLevel debugCode 100 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.AIW2.External.BaseAIFaction.GetEnemyPowerLevel (Arcen.AIW2.Core.Faction faction) [0x001ac] in <af95bd0e46ed4c169386c521b5892199>:0
  at Arcen.AIW2.External.SpecialFaction_AI.ReactToPowerLevel (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004a] in <af95bd0e46ed4c169386c521b5892199>:0
3/28/2020 7:32:41 PM

BadgerBadger

Mar 31, 2020 7:28 pm

manager   ~0056644

Fixed

Issue History

Date Modified Username Field Change
Mar 28, 2020 3:42 pm Greatmar2 New Issue
Mar 28, 2020 3:42 pm Greatmar2 File Added: ArcenDebugLog.txt
Mar 28, 2020 10:04 pm BadgerBadger Note Added: 0056630
Mar 31, 2020 7:28 pm BadgerBadger Assigned To => BadgerBadger
Mar 31, 2020 7:28 pm BadgerBadger Status new => resolved
Mar 31, 2020 7:28 pm BadgerBadger Resolution open => fixed
Mar 31, 2020 7:28 pm BadgerBadger Fixed in Version => 2.016 Thunderchild
Mar 31, 2020 7:28 pm BadgerBadger Note Added: 0056644