View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022564 | AI War 2 | Gameplay Idea | Jan 9, 2020 7:48 am | Mar 4, 2020 8:43 pm | |
Reporter | Fluffiest | Assigned To | RocketAssistedPuffin | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 1.104 The Speed We Need | ||||
Fixed in Version | 2.009 Plenty Of Tuning | ||||
Summary | 0022564: Two suggestions for rework of black hole machines | ||||
Description | Currently, Black Hole Machines are a bit useless - they don't restrict movement of flagships, so you can escape them by just loading your fleet back into the transport. Of course, if they *did* trap flagships, it would be possible to get soft-locked by having the vast majority of your mobile strength stuck on a Black Hole Machine world. One suggestion was to allow the Black Hole Machines to trap healthy flagships but not wrecked ones. In this system, any mobile forces you sent to a black hole machine world would be trapped, but you'd still be able to get your flagship back once you'd lost everything. Of course, you can still use wrecked flagships as explorers, but that requires a separate solution. An alternative suggestion: When a human unit enters a Black Hole Machine world, the machine powers up and blocks all the wormholes *except* the one that the unit entered by. Those wormholes remain blocked until the machine is destroyed, or until there are no human forces left on the planet (at which point the machine powers down until another human unit shows up). This way, black hole machines act as barriers to further exploration (including to flagships), but not as traps. The problem with this approach is deciding the machine's response to minor faction units. | ||||
Tags | No tags attached. | ||||
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There's no question that black hole machines are pretty lackluster at the moment. I'm actually kinda okay with black hole machines stopping everything except crippled flagships. Note that this would probably mean changing the black hole machine implementation from an effect based on engine strength to a flat "Nothing but un-crippled flagships can get out". Minor factions would need to be able to shoot them though. |
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Minor factions that can normally incur AI progress by destroying AI command centres should be able to destroy black hole machines, yes. Others will need either a way to ignore them, or a pathing rule that stops them from entering black hole planets in the first place. |
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Far as I know the ones that need it already do, I think? Or well, the ones that needed it previously. |
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Wait a second. Badger, do you mean "nothing but *crippled* flagships can get out"? |
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Erm, yes. I edited my comment. |
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Right now I have it sitting in testing that crippled units can leave regardless. Want to test it more and mess around with numbers first. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 9, 2020 7:48 am | Fluffiest | New Issue | |
Jan 9, 2020 12:15 pm | BadgerBadger | Note Added: 0055470 | |
Jan 9, 2020 12:15 pm | BadgerBadger | Note Edited: 0055470 | |
Jan 9, 2020 12:48 pm | Fluffiest | Note Added: 0055471 | |
Jan 9, 2020 1:02 pm | RocketAssistedPuffin | Note Added: 0055474 | |
Jan 9, 2020 1:02 pm | RocketAssistedPuffin | Note Edited: 0055474 | |
Jan 9, 2020 4:27 pm | Fluffiest | Note Added: 0055477 | |
Jan 9, 2020 5:02 pm | BadgerBadger | Note Edited: 0055470 | |
Jan 9, 2020 5:03 pm | BadgerBadger | Note Added: 0055478 | |
Mar 4, 2020 8:43 pm | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Mar 4, 2020 8:43 pm | RocketAssistedPuffin | Status | new => resolved |
Mar 4, 2020 8:43 pm | RocketAssistedPuffin | Resolution | open => fixed |
Mar 4, 2020 8:43 pm | RocketAssistedPuffin | Fixed in Version | => 2.009 Plenty Of Tuning |
Mar 4, 2020 8:43 pm | RocketAssistedPuffin | Note Added: 0056321 |