View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024379 | AI War 2 | Bug - Other | Jan 31, 2021 12:13 am | Feb 1, 2021 11:24 am | |
Reporter | CRCGamer | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.726 Tech Tuning | ||||
Fixed in Version | Beta 2.727 Tech Refunds And Balance Tuning | ||||
Summary | 0024379: MLRS and Fusion turret name changes were not carried over to the associated AI & Marauder copies. | ||||
Description | All the child copies still had the referenced display names as MLRS or Fusion. Which is going to lead to a fair amount of confusion if not fixed. I've taken the liberty of making a couple passes through the files and dropping the changed files here with the in-game display text adjusted to follow the new names. | ||||
Tags | No tags attached. | ||||
|
KDL_Ships_Turrets.xml (67,606 bytes)
<?xml version="1.0" encoding="utf-8"?> <root> <entity name="PikeTurret" visuals="assets/_finalgamemeshes/turrets/needlerturret/needlerturret.prefab" lod_distance_overrides="100,450,4000" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Pike" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="5.1" collision_priority="1000" display_name="Pike Turret" description="Exceptional against highly-armored ships, particularly those with high remaining hull health." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Disruptive,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="76" strength_multiplier="1.2" hull_points="5400" shield_points="13500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" voice_group="Turret" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="PlayerHomeCommand" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="PlayerEconomicCommand" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="PlayerMilitaryCommand" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="PlayerLogisticalCommand" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="Petard" display_name="Petard" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="416" range="AboveAverage3" shot_speed="Normal" rate_of_fire="High" fires_salvos_sequentially="true" shot_type_data="PikeShot_Gold" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="Armor_mm" comparison_type="AtLeast" compared_to="90" multiplier="3" /> <outgoing_damage_modifier based_on="CurrentHullPercentage" applies_to="HullOnly" comparison_type="AtLeast" compared_to="75" multiplier="2" /> </system> </entity> <entity name="AIPikeTurret" skip_export="true" copy_from="PikeTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Pike Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="TurretTrapWormholeSentinels_GravityPikes" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="PikeTurrets" weight="100"/> <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="PikeSubverterTurrets" weight="100"/> <ai_ship_group_membership name="PikeImploderTurrets" weight="100"/> <ai_ship_group_membership name="PikeBlasterTurrets" weight="100"/> </entity> <entity name="MarauderPikeTurret" skip_export="true" copy_from="AIPikeTurret" display_name="Marauder Pike Turret" starting_mark_level="Mark3" tags="MarauderMark3TurretOutpost" multiplier_to_all_costs="1" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="1" multiplier_to_all_scales="1"> </entity> <entity name="EnsnarerPikeTurret" skip_export="true" copy_from="AIPikeTurret" display_name="Ensnarer AI Pike Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerPikeTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_GravityPikes" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerPikeSubverterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerPikeImploderTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerPikeBlasterTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerPikeTurret" skip_export="true" copy_from="PikeTurret" display_name="Ensnarer Pike Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostPikeTurret" skip_export="true" copy_from="AIPikeTurret" display_name="Ghost AI Pike Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostPikeTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_GravityPikes" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostPikeSubverterTurrets" weight="100"/> <ai_ship_group_membership name="GhostPikeImploderTurrets" weight="100"/> <ai_ship_group_membership name="GhostPikeBlasterTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="AmbushTurret" visuals="Assets/_FinalGameMeshes/Turrets/AmbushTurret/AmbushTurret.prefab" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Ambush" category="Ship" is_turret="true" size_scale="0.95" visuals_scale_multiplier="4.8" collision_priority="1000" display_name="Ambush Turret" description="Specializes in destroying enemies new to the planet." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Ambush,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="56" strength_multiplier="1.2" hull_points="4500" shield_points="9000" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.7" mass_tx="2" voice_group="Turret" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="150"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="200"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="450"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="150"/> <fleet_membership name="PlayerMilitaryCommand" ship_cap_group="Turret" weight="100" cap="225"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="DeadlineInjector" display_name="Deadline Injector" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="36" range="Normal3" shot_speed="Normal" rate_of_fire="Devourer" shots_per_salvo="3" fires_salvos_sequentially="false" shot_type_data="Ambush" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="TargetTimeAtPlanet" comparison_type="LessThan" compared_to="15" multiplier="12" /> </system> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="AIAmbushTurret" skip_export="true" copy_from="AmbushTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Ambush Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="TurretTrapWormholeSentinels_TractorAmbushes" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="5"/> <ai_ship_group_membership name="AmbushTurrets" weight="100"/> <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="1"/> <ai_ship_group_membership name="AcidAmbushTurrets" weight="100"/> </entity> <entity name="GrenadeLauncherTurret" visuals="assets/_finalgamemeshes/turrets/flakturret/flak_turret.prefab" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Grenade" category="Ship" is_turret="true" size_scale="0.68" visuals_scale_multiplier="3.4" collision_priority="1000" display_name="Grenade Launcher Turret" description="Fires AOE shots - nasty against swarmer types." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Splash,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="120" strength_multiplier="1.2" hull_points="9450" shield_points="23600" speed="Immobile" metal_cost="9000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" voice_group="Turret" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="750"/> <system name="Grenade" display_name="Grenade" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="330" range="Normal5" shot_speed="Normal" rate_of_fire="RatherLow" fires_salvos_sequentially="true" shot_type_data="FlakShotAOEBurstAtEnd" area_of_effect_size="600" stack_damage_multiplier="1.5" maximum_number_of_targets_hit_per_shot="9" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="Armor_mm" comparison_type="AtMost" compared_to="30" multiplier="3" /> </system> </entity> <entity name="AIGrenadeLauncherTurret" skip_export="true" copy_from="GrenadeLauncherTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Grenade Launcher Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="TurretTrapWormholeSentinels_TractorAmbushes" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="10"/> <ai_ship_group_membership name="GrenadeLauncherTurrets" weight="100"/> <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="3"/> <ai_ship_group_membership name="MicroConcussionGrenadeHailstormTurrets" weight="100"/> <ai_ship_group_membership name="GrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="AblativeHailstormGrenadeTurrets" weight="100"/> </entity> <entity name="MarauderGrenadeLauncherTurret" skip_export="true" copy_from="AIGrenadeLauncherTurret" display_name="Marauder Grenade Launcher Turret" starting_mark_level="Mark3" tags="MarauderMark3TurretOutpost" multiplier_to_all_costs="1" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="1" multiplier_to_all_scales="1" > </entity> <entity name="EnsnarerGrenadeLauncherTurret" skip_export="true" copy_from="AIGrenadeLauncherTurret" display_name="Ensnarer AI Grenade Launcher Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerGrenadeLauncherTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_TractorAmbushes" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerMicroConcussionGrenadeHailstormTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerAblativeHailstormGrenadeTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerGrenadeLauncherTurret" skip_export="true" copy_from="GrenadeLauncherTurret" display_name="Ensnarer Grenade Launcher Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostGrenadeLauncherTurret" skip_export="true" copy_from="AIGrenadeLauncherTurret" display_name="Ghost AI Grenade Launcher Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostGrenadeLauncherTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_TractorAmbushes" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostMicroConcussionGrenadeHailstormTurrets" weight="100"/> <ai_ship_group_membership name="GhostGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="GhostAblativeHailstormGrenadeTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="NucleophilicTurret" visuals="assets/_finalgamemeshes/turrets/laserturret/laserturret.prefab" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Nucleophilic" category="Ship" is_turret="true" size_scale="0.68" visuals_scale_multiplier="3.4" collision_priority="1000" display_name="Nucleophilic Turret" description="Much stronger against targets with higher energy costs." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Generalist,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="76" strength_multiplier="1.2" hull_points="5400" shield_points="13500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" voice_group="Turret" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="LaserPulse" display_name="Electron Pulse" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="900" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Low" fires_salvos_sequentially="true" shot_type_data="LaserPulse_DeepBlue" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="EnergyUsage" comparison_type="AtLeast" compared_to="7000" multiplier="4" /> </system> </entity> <entity name="AINucleophilicTurret" skip_export="true" copy_from="NucleophilicTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Nucleophilic Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="NucleophilicTurrets" weight="100"/> <ai_ship_group_membership name="PlasmaNucleophilicTurrets" weight="100"/> <ai_ship_group_membership name="NucleophilicBlasterTurrets" weight="100"/> <ai_ship_group_membership name="NucleophilicSeekerTurrets" weight="100"/> </entity> <entity name="MarauderNucleophilicTurret" skip_export="true" copy_from="AINucleophilicTurret" display_name="Marauder Nucleophilic Turret" starting_mark_level="Mark3" tags="MarauderMark3TurretOutpost" multiplier_to_all_costs="1" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="1" multiplier_to_all_scales="1"> </entity> <entity name="EnsnarerNucleophilicTurret" skip_export="true" copy_from="AINucleophilicTurret" display_name="Ensnarer AI Nucleophilic Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerNucleophilicTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerPlasmaNucleophilicTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerNucleophilicBlasterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerNucleophilicSeekerTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerNucleophilicTurret" skip_export="true" copy_from="NucleophilicTurret" display_name="Ensnarer Nucleophilic Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostNucleophilicTurret" skip_export="true" copy_from="AINucleophilicTurret" display_name="Ghost AI Nucleophilic Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostNucleophilicTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostPlasmaNucleophilicTurrets" weight="100"/> <ai_ship_group_membership name="GhostNucleophilicBlasterTurrets" weight="100"/> <ai_ship_group_membership name="GhostNucleophilicSeekerTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="FortifiedTeslaTurret" visuals="assets/_finalgamemeshes/turrets/lightningturret/lightningturret.prefab" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Tesla" category="Ship" is_turret="true" size_scale="0.85" visuals_scale_multiplier="3.4" collision_priority="1000" display_name="Fortified Tesla Turret" description="Very short range AOE blast, but protected against attacks from outside its range." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Splash,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="170" strength_multiplier="1.2" hull_points="9450" shield_points="18900" speed="Immobile" metal_cost="9000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" voice_group="Turret" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="750"/> <system name="TeslaCoil" display_name="Tesla Coil" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="540" range="Small3" shot_speed="Normal" rate_of_fire="PeriodicActivation" fires_salvos_sequentially="false" shot_type_data="LightningExplosionAOEShot" area_of_effect_size="3900" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="20" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="Albedo" comparison_type="AtLeast" compared_to="0.7" multiplier="3" /> </system> <incoming_damage_modifier based_on="AttackDistance" comparison_type="GreaterThan" compared_to="3000" multiplier="0.01" /> </entity> <entity name="AIFortifiedTeslaTurret" skip_export="true" copy_from="FortifiedTeslaTurret" range_multiplier_to_all_weapons="1" display_name="AI Fortified Tesla Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="TurretTrapWormholeSentinels_Teslas" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="1"/> <ai_ship_group_membership name="FortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="1"/> <ai_ship_group_membership name="AblativeFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="GrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="JammerFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="RuffianFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="TranslocatorFortifiedTeslaTurrets" weight="100"/> </entity> <entity name="EnsnarerFortifiedTeslaTurret" skip_export="true" copy_from="AIFortifiedTeslaTurret" display_name="Ensnarer AI Fortified Tesla Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_Teslas" weight="100"/> <ai_ship_group_membership name="EnsnarerAblativeFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerJammerFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerRuffianFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTranslocatorFortifiedTeslaTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Tiny3" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerFortifiedTeslaTurret" skip_export="true" copy_from="FortifiedTeslaTurret" display_name="Ensnarer Fortified Tesla Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="75"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Tiny3" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostFortifiedTeslaTurret" skip_export="true" copy_from="AIFortifiedTeslaTurret" display_name="Ghost AI Fortified Tesla Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_Teslas" weight="100"/> <ai_ship_group_membership name="GhostAblativeFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="GhostGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="GhostJammerFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="GhostRuffianFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="GhostTranslocatorFortifiedTeslaTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="ConcussionTurret" visuals="assets/_finalgamemeshes/turrets/missileturret/missile_turret.prefab" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Concussion" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="3.4" collision_priority="1000" display_name="Concussion Turret" description="Shoots long range missiles with a high damage boost against thinly armoured targets." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Concussion,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="51" strength_multiplier="1.2" hull_points="4500" shield_points="7500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" voice_group="Turret" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="ConcussionMissile" display_name="Concussion Missile" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="680" range="High1" shot_speed="Normal" rate_of_fire="Low" fires_salvos_sequentially="true" shot_type_data="GuidedMissile" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="Armor_mm" comparison_type="AtMost" compared_to="50" multiplier="3" /> </system> </entity> <entity name="AIConcussionTurret" skip_export="true" copy_from="ConcussionTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Concussion Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="SniperTurrets_FreeforAll" weight="3"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="ConcussionTurrets" weight="100"/> <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="MicroConcussionGrenadeHailstormTurrets" weight="100"/> <ai_ship_group_membership name="ConcussionMicroConcussionTurrets" weight="100"/> </entity> <entity name="MarauderConcussionTurret" skip_export="true" copy_from="AIConcussionTurret" display_name="Marauder Concussion Turret" starting_mark_level="Mark1" tags="MarauderMark1TurretOutpost" multiplier_to_all_costs="1" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="1" multiplier_to_all_scales="1"> </entity> <entity name="MercConcussionTurret" skip_export="true" copy_from="ConcussionTurret" starting_mark_level="Mark2" tags="MercTurret" > </entity> <entity name="EnsnarerConcussionTurret" skip_export="true" copy_from="AIConcussionTurret" display_name="Ensnarer AI Concussion Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerConcussionTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerMicroConcussionGrenadeHailstormTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerConcussionMicroConcussionTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerConcussionTurret" skip_export="true" copy_from="ConcussionTurret" display_name="Ensnarer Concussion Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostConcussionTurret" skip_export="true" copy_from="AIConcussionTurret" display_name="Ghost AI Concussion Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostConcussionTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostMicroConcussionGrenadeHailstormTurrets" weight="100"/> <ai_ship_group_membership name="GhostConcussionMicroConcussionTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="MLRSTurret" visuals="assets/_finalgamemeshes/turrets/mlrsturret/mlrsturret.prefab" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_MLRS" category="Ship" is_turret="true" size_scale="0.93" visuals_scale_multiplier="3.4" collision_priority="1000" display_name="Fusion Turret" description="Built for hitting small groups of ships or structures, ideally those that are large and shielded. Strikes past personal shields to do direct hull damage." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Fusion,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="62" strength_multiplier="1.2" hull_points="4500" shield_points="9000" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" voice_group="Turret" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="FusionRockets" display_name="Fusion Rockets" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="204" range="AboveAverage5" shot_speed="Normal" rate_of_fire="Normal" shots_per_salvo="5" fires_salvos_sequentially="false" shot_type_data="FusionRocket" cloaking_percent_loss_from_firing="0.1" base_percent_damage_bypasses_personal_shields="0.8" > <outgoing_damage_modifier based_on="CurrentHullPercentage" comparison_type="AtMost" compared_to="30" multiplier="4" /> </system> </entity> <entity name="AIMLRSTurret" skip_export="true" copy_from="MLRSTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Fusion Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="10"/> <ai_ship_group_membership name="MLRSTurrets" weight="100"/> <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="10"/> <ai_ship_group_membership name="AcidMLRSTurrets" weight="100"/> <ai_ship_group_membership name="MLRSImploderTurrets" weight="100"/> <ai_ship_group_membership name="BlasterMLRSPlasmaTurrets" weight="100"/> </entity> <entity name="MarauderMLRSTurret" skip_export="true" copy_from="AIMLRSTurret" starting_mark_level="Mark2" display_name="Marauder Fusion Turret" tags="MarauderMark2TurretOutpost" multiplier_to_all_costs="1" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="1" multiplier_to_all_scales="1"> </entity> <entity name="EnsnarerMLRSTurret" skip_export="true" copy_from="AIMLRSTurret" display_name="Ensnarer AI Fusion Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerMLRSTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerAcidMLRSTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerMLRSImploderTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerBlasterMLRSPlasmaTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerMLRSTurret" skip_export="true" copy_from="MLRSTurret" display_name="Ensnarer Fusion Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostMLRSTurret" skip_export="true" copy_from="AIMLRSTurret" display_name="Ghost AI Fusion Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostMLRSTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostAcidMLRSTurrets" weight="100"/> <ai_ship_group_membership name="GhostMLRSImploderTurrets" weight="100"/> <ai_ship_group_membership name="GhostBlasterMLRSPlasmaTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="PlasmaTurret" visuals="assets/_finalgamemeshes/turrets/plasmatorpedolauncher/plasmatorpedolauncher.prefab" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Plasma" category="Ship" is_turret="true" size_scale="2.55" visuals_scale_multiplier="8.5" collision_priority="1000" display_name="Plasma Turret" description="Fires rapid long-range plasma torpedoes with a bonus against forcefields." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Disruptive,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="329" hull_points="25000" shield_points="35000" speed="Immobile" metal_cost="45000" energy_consumption="2250" armor_mm="120" albedo="0.45" mass_tx="3" voice_group="Turret" fleet_membership="Planetary" ship_or_structure_explosion_sfx="StructureSmall_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1.7" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/> <metal_flow purpose="SelfConstruction" throughput="1500"/> <system name="PlasmaTorpedo" display_name="Plasma Torpedo" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="5500" range="High1" shot_speed="Slow" rate_of_fire="Normal" fires_salvos_sequentially="true" shot_type_data="PlasmaTorpedo" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="3" /> </system> </entity> <entity name="AIPlasmaTurret" skip_export="true" copy_from="PlasmaTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Plasma Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="TurretTrapWormholeSentinels_Plasma" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="1"/> <ai_ship_group_membership name="PlasmaTurrets" weight="100"/> <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="1"/> <ai_ship_group_membership name="PlasmaNucleophilicTurrets" weight="100"/> <ai_ship_group_membership name="SeekerPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="BlasterMLRSPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="CounterSniperPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_CounterSniperPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="PlasmaSolarFlareTurrets" weight="100"/> </entity> <entity name="EnsnarerPlasmaTurret" skip_export="true" copy_from="AIPlasmaTurret" display_name="Ensnarer AI Plasma Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_Plasma" weight="100"/> <ai_ship_group_membership name="EnsnarerPlasmaNucleophilicTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerSeekerPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerBlasterMLRSPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerCounterSniperPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerPlasmaSolarFlareTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerPlasmaTurret" skip_export="true" copy_from="PlasmaTurret" display_name="Ensnarer Plasma Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostPlasmaTurret" skip_export="true" copy_from="AIPlasmaTurret" display_name="Ghost AI Plasma Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_Plasma" weight="100"/> <ai_ship_group_membership name="GhostPlasmaNucleophilicTurrets" weight="100"/> <ai_ship_group_membership name="GhostSeekerPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="GhostBlasterMLRSPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="GhostCounterSniperPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="GhostPlasmaSolarFlareTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="TritiumSniperTurret" visuals="assets/_finalgamemeshes/turrets/sniperturret/sniperturret.prefab" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Sniper" category="Ship" is_turret="true" size_scale="0.85" visuals_scale_multiplier="3.4" collision_priority="1000" display_name="Tritium Sniper Turret" description="Designed to obliterate ships with low radiation shielding from any distance." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Generalist,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="53" strength_multiplier="1.8" hull_points="2700" shield_points="6750" speed="Immobile" metal_cost="7500" energy_consumption="600" armor_mm="80" albedo="0.45" mass_tx="2" voice_group="Turret" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" cannot_target_or_alert_ai_reinforcement_spots="true" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="TritiumRailcannon" display_name="Tritium Railcannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="276" range="EssentiallyInfinite" shot_speed="VeryFast" rate_of_fire="Normal" fires_salvos_sequentially="true" shot_type_data="ExtremeLongRangeRailgun" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="Albedo" comparison_type="AtMost" compared_to="0.3" multiplier="4" /> </system> </entity> <entity name="AITritiumSniperTurret" skip_export="true" copy_from="TritiumSniperTurret" range_multiplier_to_all_weapons="1" display_name="AI Tritium Sniper Turret" never_leaves_remains="true" cannot_target_or_alert_ai_reinforcement_spots="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="TritiumSniperTurrets" weight="100"/> <ai_ship_group_membership name="InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="TritiumAblativeTurrets" weight="100"/> <ai_ship_group_membership name="CounterSniperHoloceneTritiumTurrets" weight="100"/> </entity> <entity name="EnsnarerTritiumSniperTurret" skip_export="true" copy_from="AITritiumSniperTurret" display_name="Ensnarer AI Tritium Sniper Turret" cannot_target_or_alert_ai_reinforcement_spots="true" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerTritiumSniperTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTritiumAblativeTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerCounterSniperHoloceneTritiumTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerTritiumSniperTurret" skip_export="true" copy_from="TritiumSniperTurret" display_name="Ensnarer Tritium Sniper Turret" cannot_target_or_alert_ai_reinforcement_spots="true" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostTritiumSniperTurret" skip_export="true" copy_from="AITritiumSniperTurret" display_name="Ghost AI Tritium Sniper Turret" cannot_target_or_alert_ai_reinforcement_spots="true" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostTritiumSniperTurrets" weight="100"/> <ai_ship_group_membership name="GhostInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="GhostTritiumAblativeTurrets" weight="100"/> <ai_ship_group_membership name="GhostCounterSniperHoloceneTritiumTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="SniperTritiumSniperTurret" copy_from="AITritiumSniperTurret" display_name="Sniper AI Tritium Sniper Turret" strength_multiplier="0.8" cannot_target_or_alert_ai_reinforcement_spots="true" > <ai_ship_group_membership name="SniperTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="SniperTurrets_InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_TritiumAblativeTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_CounterSniperHoloceneTritiumTurrets" weight="100"/> <system name="TritiumRailcannon" damage_per_shot="184" /> </entity> <entity name="SpiderTurret" visuals="assets/_finalgamemeshes/turrets/spiderturret/spiderturret.prefab" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Spider" category="Ship" is_turret="true" size_scale="0.63" visuals_scale_multiplier="4.25" collision_priority="1000" display_name="Spider Turret" description="A variant of the Sniper Turret; applies a slow effect to hostile ships." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Subterfuge,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="67" strength_multiplier="2" hull_points="2700" shield_points="6750" speed="Immobile" metal_cost="7500" energy_consumption="600" armor_mm="80" albedo="0.45" mass_tx="2" voice_group="Turret" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" cannot_target_or_alert_ai_reinforcement_spots="true" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="SpiderCannon" display_name="Spider Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="30" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Normal" fires_salvos_sequentially="true" base_engine_stun_per_shot="12" added_engine_stun_per_shot_per_mark="3" engine_stun_to_engine_gx_less_than="14" max_engine_stun_seconds="30" added_target_evaluator="EngineDamageAsMajorPrimary" shots_per_salvo="15" shot_type_data="EngineDisruptingShell" > </system> </entity> <entity name="AISpiderTurret" skip_export="true" copy_from="SpiderTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Spider Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="2"/> <ai_ship_group_membership name="SpiderTurrets" weight="100"/> <ai_ship_group_membership name="SpiderCounterSniperTurrets" weight="100"/> <ai_ship_group_membership name="SpiderTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="InterceptorHoloceneSpiderTurrets" weight="100"/> <system name="SpiderCannon" display_name="Spider Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="50" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Normal" fires_salvos_sequentially="true" base_engine_stun_per_shot="12" added_engine_stun_per_shot_per_mark="3" engine_stun_to_engine_gx_less_than="14" max_engine_stun_seconds="30" added_target_evaluator="EngineDamageAsMajorPrimary" shots_per_salvo="3" shot_type_data="EngineDisruptingShell" cloaking_percent_loss_from_firing="0.1" > </system> </entity> <entity name="MercSpiderTurret" skip_export="true" copy_from="SpiderTurret" starting_mark_level="Mark2" tags="MercTurret" > </entity> <entity name="EnsnarerSpiderTurret" skip_export="true" copy_from="AISpiderTurret" display_name="Ensnarer AI Spider Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerSpiderTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerSpiderCounterSniperTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerSpiderTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerInterceptorHoloceneSpiderTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> <system name="SpiderCannon" display_name="Spider Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="50" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Normal" fires_salvos_sequentially="true" base_engine_stun_per_shot="12" added_engine_stun_per_shot_per_mark="3" engine_stun_to_engine_gx_less_than="14" max_engine_stun_seconds="30" added_target_evaluator="EngineDamageAsMajorPrimary" shots_per_salvo="3" shot_type_data="EngineDisruptingShell" > </system> </entity> <entity name="HumanEnsnarerSpiderTurret" skip_export="true" copy_from="SpiderTurret" display_name="Ensnarer Spider Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostSpiderTurret" skip_export="true" copy_from="AISpiderTurret" display_name="Ghost AI Spider Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostSpiderTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostSpiderCounterSniperTurrets" weight="100"/> <ai_ship_group_membership name="GhostSpiderTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="GhostInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="GhostInterceptorHoloceneSpiderTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> <system name="SpiderCannon" display_name="Spider Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="50" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Normal" fires_salvos_sequentially="true" base_engine_stun_per_shot="12" added_engine_stun_per_shot_per_mark="3" engine_stun_to_engine_gx_less_than="14" max_engine_stun_seconds="30" added_target_evaluator="EngineDamageAsMajorPrimary" shots_per_salvo="3" shot_type_data="EngineDisruptingShell" > </system> </entity> <entity name="SniperSpiderTurret" copy_from="AISpiderTurret" display_name="Sniper AI Spider Turret" strength_multiplier="0.8" cannot_target_or_alert_ai_reinforcement_spots="true"> <ai_ship_group_membership name="SniperTurrets_FreeforAll" weight="3"/> <ai_ship_group_membership name="SniperTurrets_SpiderCounterSniperTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_SpiderTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_InterceptorHoloceneSpiderTurrets" weight="100"/> <system name="SpiderCannon" display_name="Spider Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="100" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Normal" fires_salvos_sequentially="true" base_engine_stun_per_shot="16" added_engine_stun_per_shot_per_mark="4" engine_stun_to_engine_gx_less_than="14" max_engine_stun_seconds="40" added_target_evaluator="EngineDamageAsMajorPrimary" shots_per_salvo="3" shot_type_data="EngineDisruptingShell" > </system> </entity> <entity name="BeamCannon" visuals="assets/_finalgamemeshes/turrets/beamcannon/beamcannon.prefab" icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Beam" category="Ship" is_turret="true" size_scale="3.06" visuals_scale_multiplier="8.5" collision_priority="1000" display_name="Beam Cannon" description="Fires a very powerful beam weapon that damages enemies in a line." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Splash,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="613" strength_multiplier="2" hull_points="25000" shield_points="35000" speed="Immobile" metal_cost="45000" energy_consumption="2250" armor_mm="120" albedo="0.45" mass_tx="3" voice_group="Turret" fleet_membership="Planetary" ship_or_structure_explosion_sfx="StructureSmall_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1.7" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/> <fleet_membership name="PlayerMilitaryCommand" ship_cap_group="Turret" weight="100" cap="15"/> <metal_flow purpose="SelfConstruction" throughput="1500"/> <system name="HeavyBeamCannon" display_name="Heavy Beam Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="775" range="AboveAverage4" shot_speed="Normal" rate_of_fire="High" stack_damage_multiplier="1.5" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.3" hits_all_intersecting_targets="true" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="10" cloaking_percent_loss_from_firing="0.1" > </system> </entity> <entity name="AIBeamCannon" skip_export="true" copy_from="BeamCannon" range_multiplier_to_all_weapons="0.75" display_name="AI Beam Great-Cannon" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="TurretTrapWormholeSentinels_Plasma" weight="20"/> <ai_ship_group_membership name="SniperTurrets_FreeforAll" weight="3"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="1"/> <ai_ship_group_membership name="BeamCannonTurrets" weight="100"/> <ai_ship_group_membership name="BeamCannonSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="GeminiBeamCannonTurrets" weight="100"/> </entity> <entity name="MarauderBeamCannon" skip_export="true" copy_from="AIBeamCannon" display_name="Marauder Beam Cannon" starting_mark_level="Mark3" multiplier_to_all_costs="1" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="1" multiplier_to_all_scales="1"> <!-- No longer spawned by them. !--> </entity> <entity name="EnsnarerBeamCannon" skip_export="true" copy_from="AIBeamCannon" display_name="Ensnarer AI Beam Great-Cannon" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerBeamCannonTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_Plasma" weight="20"/> <ai_ship_group_membership name="EnsnarerBeamCannonSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerGeminiBeamCannonTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerBeamCannon" skip_export="true" copy_from="BeamCannon" display_name="Ensnarer Beam Great-Cannon" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostBeamCannon" skip_export="true" copy_from="AIBeamCannon" display_name="Ghost AI Beam Great-Cannon" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostBeamCannonTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_Plasma" weight="20"/> <ai_ship_group_membership name="GhostBeamCannonSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="GhostGeminiBeamCannonTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> </root> TSR_Ships_Turrets.xml (162,268 bytes)
<?xml version="1.0" encoding="utf-8"?> <root> <entity name="SubverterTurret" visuals="Assets/_DLC1/Turrets/SubverterTurret/SubverterTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Parasite" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="2.04" collision_priority="1000" display_name="Subverter Turret" description="Weak damage normally, does more as the target weakens and also zombifies it." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Technologist,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="72" strength_multiplier="1.2" hull_points="5400" shield_points="13500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="BallisticDoubleshot" display_name="Subverting Doom Accelerator" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="80" range="AboveAverage3" shot_speed="Normal" rate_of_fire="High" shots_per_salvo="3" fires_salvos_sequentially="false" shot_type_data="DoubleShot_Red" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="TargetHullPercentageMissing" comparison_type="MultiplesOf" compared_to="25" multiplier="1" /> <death_effect_damage type="Zombification" tier_name="Parasite"/> </system> </entity> <entity name="AISubverterTurret" skip_export="true" copy_from="SubverterTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Subverter Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="SubverterTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_SubverterDeathgrip" weight="100"/> <ai_ship_group_membership name="ImploderSubverterTurrets" weight="100"/> <ai_ship_group_membership name="PikeSubverterTurrets" weight="100"/> <ai_ship_group_membership name="SubverterBlitzkriegTurrets" weight="100"/> <ai_ship_group_membership name="BlasterSubverterTurrets" weight="100"/> <ai_ship_group_membership name="SubverterFuseballTurrets" weight="100"/> <ai_ship_group_membership name="SubverterFusionTurrets" weight="100"/> <ai_ship_group_membership name="SubverterJammerTurrets" weight="100"/> </entity> <entity name="EnsnarerSubverterTurret" skip_export="true" copy_from="AISubverterTurret" display_name="Ensnarer AI Subverter Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerSubverterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_SubverterDeathgrip" weight="100"/> <ai_ship_group_membership name="EnsnarerImploderSubverterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerPikeSubverterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerSubverterBlitzkriegTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerBlasterSubverterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerSubverterFuseballTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerSubverterFusionTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerSubverterJammerTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerSubverterTurret" skip_export="true" copy_from="SubverterTurret" display_name="Ensnarer Subverter Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostSubverterTurret" skip_export="true" copy_from="AISubverterTurret" display_name="Ghost AI Subverter Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostSubverterTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_SubverterDeathgrip" weight="100"/> <ai_ship_group_membership name="GhostImploderSubverterTurrets" weight="100"/> <ai_ship_group_membership name="GhostPikeSubverterTurrets" weight="100"/> <ai_ship_group_membership name="GhostSubverterBlitzkriegTurrets" weight="100"/> <ai_ship_group_membership name="GhostBlasterSubverterTurrets" weight="100"/> <ai_ship_group_membership name="GhostSubverterFuseballTurrets" weight="100"/> <ai_ship_group_membership name="GhostSubverterFusionTurrets" weight="100"/> <ai_ship_group_membership name="GhostSubverterJammerTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="MakeshiftTurret" visuals="Assets/_DLC1/Turrets/MakeshiftTurret/MakeshiftTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Makeshift" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="5.95" collision_priority="1000" display_name="Makeshift Turret" description="Fairly weak Turret, but very quick to build, and bits constantly fall off, spawning what are essentially exploding engines if there are present enemies." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Raid,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="75" strength_multiplier="1.2" hull_points="5400" shield_points="13500" speed="Immobile" metal_cost="2000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="RaidOffensiveTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <metal_flow purpose="SelfConstruction" throughput="1000"/> <system name="BallisticDoubleshot" display_name="Scrap Shotgun" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="10" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Misery" shots_per_salvo="20" fires_salvos_sequentially="false" shot_type_data="DoubleShot_Green" cloaking_percent_loss_from_firing="0.1" > <death_effect_damage type="Metabolization" tier_name="Gangsaw"/> </system> <system name="Launcher" display_name="Launcher" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="5" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="RatherLow" fires_salvos_sequentially="true" shot_type_data="MakeshiftDrone" system_is_hidden_for_ui="true" > </system> </entity> <entity name="AIMakeshiftTurret" skip_export="true" copy_from="MakeshiftTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Makeshift Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="MakeshiftTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="MakeshiftBlitzkriegTurrets" weight="100"/> </entity> <entity name="EnsnarerMakeshiftTurret" skip_export="true" copy_from="AIMakeshiftTurret" display_name="Ensnarer AI Makeshift Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerMakeshiftTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerMakeshiftBlitzkriegTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerMakeshiftTurret" skip_export="true" copy_from="MakeshiftTurret" display_name="Ensnarer Makeshift Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostMakeshiftTurret" skip_export="true" copy_from="AIMakeshiftTurret" display_name="Ghost AI Makeshift Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostMakeshiftTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostMakeshiftBlitzkriegTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="CrusherTurret" visuals="Assets/_DLC1/Turrets/CrusherTurret/CrusherTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Gravity" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.95" visuals_scale_multiplier="6.8" collision_priority="1000" display_name="Crusher Turret" description="Large turret that pulls enemies in, then begins to violently compress them." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Melee,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="1500" hull_points="37500" shield_points="52500" speed="Immobile" metal_cost="45000" energy_consumption="2250" armor_mm="120" albedo="0.45" mass_tx="3" fleet_membership="Planetary" ship_or_structure_explosion_sfx="StructureSmall_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/> <metal_flow purpose="SelfConstruction" throughput="1500"/> <system name="Melee" display_name="Magnetic Pull" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="10" range="Normal5" shot_speed="Instant" rate_of_fire="Devourer" fires_salvos_sequentially="false" base_knockback_per_shot="-1500" knockback_to_ships_mass_tx_less_than="2" added_target_evaluator="CanKnockback" shot_type_data="MeleeInvisible" cloaking_percent_loss_from_firing="0.1" area_of_effect_size="2000" maximum_number_of_targets_hit_per_shot="20" > </system> <system name="Explosive" display_name="Crush" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="150" range="Tiny1" shot_speed="Instant" rate_of_fire="Devourer" fires_salvos_sequentially="true" shot_type_data="ExplosiveInvisible" cloaking_percent_loss_from_firing="0.1" area_of_effect_size="1700" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="20" > </system> </entity> <entity name="InterceptorTurret" visuals="Assets/_DLC1/Turrets/InterceptorTurret/InterceptorTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Interceptor" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.1" visuals_scale_multiplier="2.38" collision_priority="1000" display_name="Interceptor Turret" description="Infinite range, deals crippling damage to fast moving targets." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Ambush,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="58" strength_multiplier="1.8" hull_points="2700" shield_points="6750" speed="Immobile" metal_cost="7500" energy_consumption="600" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="Railcannon" display_name="Railcannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="90" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Misery" shots_per_salvo="2" fires_salvos_sequentially="false" shot_type_data="ExtremeLongRangeRailgun" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="CurrentSpeedIfMoving" comparison_type="AtLeast" compared_to="1000" multiplier="8" /> </system> </entity> <entity name="AIInterceptorTurret" skip_export="true" copy_from="InterceptorTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Interceptor Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="InterceptorTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="InterceptorHoloceneSpiderTurrets" weight="100"/> <ai_ship_group_membership name="InterceptorHoloceneTurrets" weight="100"/> </entity> <entity name="EnsnarerInterceptorTurret" skip_export="true" copy_from="AIInterceptorTurret" display_name="Ensnarer AI Interceptor Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerInterceptorTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerInterceptorHoloceneSpiderTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerInterceptorHoloceneTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerInterceptorTurret" skip_export="true" copy_from="InterceptorTurret" display_name="Ensnarer Interceptor Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostInterceptorTurret" skip_export="true" copy_from="AIInterceptorTurret" display_name="Ghost AI Interceptor Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostInterceptorTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="GhostInterceptorHoloceneSpiderTurrets" weight="100"/> <ai_ship_group_membership name="GhostInterceptorHoloceneTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="SniperInterceptorTurret" copy_from="AIInterceptorTurret" display_name="Sniper AI Interceptor Turret" > <ai_ship_group_membership name="SniperTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="SniperTurrets_InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_InterceptorHoloceneSpiderTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_InterceptorHoloceneTurrets" weight="100"/> <system name="Railcannon" damage_per_shot="80" /> </entity> <entity name="SeekerTurret" visuals="Assets/_DLC1/Turrets/SeekerTurret/SeekerTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Seeker" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="1.36" collision_priority="1000" display_name="Seeker Turret" description="Long range turret that fires missiles suited against high mass targets." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Concussion,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="76" strength_multiplier="1.6" hull_points="4500" shield_points="7500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="ConcussionMissile" display_name="Seeker Missile" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="550" range="High1" shot_speed="Normal" rate_of_fire="RatherLow" fires_salvos_sequentially="false" shot_type_data="GuidedMissile" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="mass_tx" comparison_type="MultiplesOf" compared_to="1" multiplier="1" max_multiplier="12" /> </system> </entity> <entity name="AISeekerTurret" skip_export="true" copy_from="SeekerTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Seeker Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="SeekerTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_SeekerImploder" weight="100"/> <ai_ship_group_membership name="ImploderSeekerTurrets" weight="100"/> <ai_ship_group_membership name="GeminiSolarFlareSeekerTurrets" weight="100"/> <ai_ship_group_membership name="SeekerPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="DeathgripSeekerTurrets" weight="100"/> <ai_ship_group_membership name="NucleophilicSeekerTurrets" weight="100"/> </entity> <entity name="EnsnarerSeekerTurret" skip_export="true" copy_from="AISeekerTurret" display_name="Ensnarer AI Seeker Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerSeekerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_SeekerImploder" weight="100"/> <ai_ship_group_membership name="EnsnarerImploderSeekerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerGeminiSolarFlareSeekerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerSeekerPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerDeathgripSeekerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerNucleophilicSeekerTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerSeekerTurret" skip_export="true" copy_from="SeekerTurret" display_name="Ensnarer Seeker Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostSeekerTurret" skip_export="true" copy_from="AISeekerTurret" display_name="Ghost AI Seeker Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostSeekerTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_SeekerImploder" weight="100"/> <ai_ship_group_membership name="GhostImploderSeekerTurrets" weight="100"/> <ai_ship_group_membership name="GhostGeminiSolarFlareSeekerTurrets" weight="100"/> <ai_ship_group_membership name="GhostSeekerPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="GhostDeathgripSeekerTurrets" weight="100"/> <ai_ship_group_membership name="GhostNucleophilicSeekerTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="MicroConcussiveMissileTurret" visuals="Assets/_DLC1/Turrets/MicroMissileTurret/MicroMissileTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_MicroMissile" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="1.53" collision_priority="1000" display_name="Micro Concussive Missile Turret" display_name_for_sidebar="Micro Concussive Turret" description="Fires somewhat armour piercing concussive missiles." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Concussion,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="58" strength_multiplier="1.4" hull_points="4500" shield_points="7500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="ConcussionMissile" display_name="Micro Missile" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="60" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Low" shots_per_salvo="8" fires_salvos_sequentially="false" shot_type_data="GuidedMissile" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="Armor_mm" comparison_type="AtMost" compared_to="70" multiplier="3" /> </system> </entity> <entity name="AIMicroConcussiveMissileTurret" skip_export="true" copy_from="MicroConcussiveMissileTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Micro Concussive Missile Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="MicroConcussiveMissileTurrets" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="MicroConcussionGrenadeHailstormTurrets" weight="100"/> <ai_ship_group_membership name="ConcussionMicroConcussionTurrets" weight="100"/> <ai_ship_group_membership name="MicroConcussionJammerTurrets" weight="100"/> </entity> <entity name="EnsnarerMicroConcussiveMissileTurret" skip_export="true" copy_from="AIInterceptorTurret" display_name="Ensnarer AI Micro Concussive Missile Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerMicroConcussiveMissileTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerMicroConcussionGrenadeHailstormTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerConcussionMicroConcussionTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerMicroConcussionJammerTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerMicroConcussiveMissileTurret" skip_export="true" copy_from="InterceptorTurret" display_name="Ensnarer Micro Concussive Missile Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostMicroConcussiveMissileTurret" skip_export="true" copy_from="AIInterceptorTurret" display_name="Ghost AI Micro Concussive Missile Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostMicroConcussiveMissileTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostMicroConcussionGrenadeHailstormTurrets" weight="100"/> <ai_ship_group_membership name="GhostConcussionMicroConcussionTurrets" weight="100"/> <ai_ship_group_membership name="GhostMicroConcussionJammerTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="EMPTurret" visuals="Assets/_DLC1/Turrets/EMPTurret/EMPTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Paralysis" voice_group="Turret" category="Ship" is_turret="true" size_scale="2.21" visuals_scale_multiplier="11.9" collision_priority="1000" display_name="EMP Turret" description="Large turret that deals little damage, but paralyzes en masse." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Ambush,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="1500" hull_points="37500" shield_points="52500" speed="Immobile" metal_cost="45000" energy_consumption="2250" armor_mm="120" albedo="0.7" mass_tx="3" fleet_membership="Planetary" ship_or_structure_explosion_sfx="StructureSmall_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/> <metal_flow purpose="SelfConstruction" throughput="1500"/> <system name="TeslaCoil" display_name="Paralytic Tesla Blast" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="80" range="Normal4" shot_speed="Instant" rate_of_fire="PeriodicActivation" fires_salvos_sequentially="false" shot_type_data="LightningExplosionAOEShot" cloaking_percent_loss_from_firing="0.1" base_paralysis_seconds_per_shot="8" added_paralysis_seconds_per_shot_per_mark="2" paralysis_to_ships_mass_tx_less_than="6" area_of_effect_size="2000" maximum_number_of_targets_hit_per_shot="100" > </system> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="HoloceneMissileTurret" visuals="Assets/_DLC1/Turrets/HoloceneMissileTurret/HoloceneMissileTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Concussion" voice_group="Turret" category="Ship" is_turret="true" size_scale="2.04" visuals_scale_multiplier="8.07" collision_priority="1000" display_name="Holocene Missile Turret" description="Large turret that fires enormous explosive plasma missile bolts across the entire planet. Slowly." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Concussion,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="870" strength_multiplier="3" hull_points="19000" shield_points="25000" speed="Immobile" metal_cost="45000" energy_consumption="3000" armor_mm="120" albedo="0.45" mass_tx="3" fleet_membership="Planetary" ship_or_structure_explosion_sfx="StructureSmall_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/> <metal_flow purpose="SelfConstruction" throughput="1500"/> <system name="PlasmaTorpedo" display_name="Holocene Missile Bolt" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="1200" range="EssentiallyInfinite" shot_speed="Slow" rate_of_fire="PeriodicActivation" fires_salvos_sequentially="false" shot_type_data="PlasmaTorpedoAOEBurstAtEnd" cloaking_percent_loss_from_firing="0.1" area_of_effect_size="1000" maximum_number_of_targets_hit_per_shot="25" > </system> </entity> <entity name="AIHoloceneMissileTurret" skip_export="true" copy_from="HoloceneMissileTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Holocene Missile Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="HoloceneMissileTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="GeminiHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="InterceptorHoloceneSpiderTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_InterceptorHoloceneSpiderTurrets" weight="100"/> <ai_ship_group_membership name="CounterSniperHoloceneTritiumTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_CounterSniperHoloceneTritiumTurrets" weight="100"/> <ai_ship_group_membership name="InterceptorHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_InterceptorHoloceneTurrets" weight="100"/> </entity> <entity name="EnsnarerHoloceneMissileTurret" skip_export="true" copy_from="AIHoloceneMissileTurret" display_name="Ensnarer AI Holocene Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerHoloceneMissileTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerGeminiHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerInterceptorHoloceneSpiderTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerCounterSniperHoloceneTritiumTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerInterceptorHoloceneTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerHoloceneMissileTurret" skip_export="true" copy_from="HoloceneMissileTurret" display_name="Ensnarer Holocene Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostHoloceneMissileTurret" skip_export="true" copy_from="AIHoloceneMissileTurret" display_name="Ghost AI Holocene Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostHoloceneMissileTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="GhostGeminiHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="GhostInterceptorHoloceneSpiderTurrets" weight="100"/> <ai_ship_group_membership name="GhostCounterSniperHoloceneTritiumTurrets" weight="100"/> <ai_ship_group_membership name="GhostInterceptorHoloceneTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="TranslocatorTurret" visuals="Assets/_DLC1/Turrets/TranslocatorTurret/TranslocatorTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Translocator" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="8.5" collision_priority="1000" display_name="Translocator Turret" description="Somewhat decent generalist, but also shoves enemies it hits away." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Disruptive,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="75" strength_multiplier="1.2" hull_points="5400" shield_points="13500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="BallisticDoubleshot" display_name="Translocator Bolt" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="46" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Devourer" shots_per_salvo="3" fires_salvos_sequentially="false" cloaking_percent_loss_from_firing="0.1" shot_type_data="DoubleShot_Green" base_knockback_per_shot="2000" added_knockback_per_shot_per_mark="500" knockback_to_ships_mass_tx_less_than="2" added_target_evaluator="CanKnockback" > </system> </entity> <entity name="AITranslocatorTurret" skip_export="true" copy_from="TranslocatorTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Translocator Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="TranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="SpiderTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_SpiderTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="TranslocatorRuffianTurrets" weight="100"/> <ai_ship_group_membership name="CounterSniperTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_CounterSniperTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="TranslocatorFortifiedTeslaTurrets" weight="100"/> </entity> <entity name="EnsnarerTranslocatorTurret" skip_export="true" copy_from="AITranslocatorTurret" display_name="Ensnarer AI Translocator Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerSpiderTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTranslocatorRuffianTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerCounterSniperTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTranslocatorFortifiedTeslaTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerTranslocatorTurret" skip_export="true" copy_from="TranslocatorTurret" display_name="Ensnarer Translocator Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostTranslocatorTurret" skip_export="true" copy_from="AITranslocatorTurret" display_name="Ghost AI Translocator Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostSpiderTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="GhostTranslocatorRuffianTurrets" weight="100"/> <ai_ship_group_membership name="GhostCounterSniperTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="GhostTranslocatorFortifiedTeslaTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="JammerTurret" visuals="Assets/_DLC1/Turrets/JammerTurret/JammerTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Jammer" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.1" visuals_scale_multiplier="6.8" collision_priority="1000" display_name="Jammer Turret" description="Average damage, but jams enemy weapons so they fire notably slower." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Disruptive,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="75" strength_multiplier="1.2" hull_points="5400" shield_points="13500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="BallisticVortex" display_name="Jammer Bolt" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="83" range="AboveAverage3" shot_speed="Normal" rate_of_fire="High" shots_per_salvo="5" fires_salvos_sequentially="false" cloaking_percent_loss_from_firing="0.1" shot_type_data="ElegantCurl" base_enemy_weapon_reload_slowing_seconds_per_shot="8" added_enemy_weapon_reload_slowing_seconds_per_shot_per_mark="2" added_target_evaluator="WeaponJamAsPrimary" max_enemy_weapon_reload_slowing_seconds="20" enemy_weapon_reload_slowing_to_armor_mm_less_than="70" > </system> </entity> <entity name="AIJammerTurret" skip_export="true" copy_from="JammerTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Jammer Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="JammerTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="VampireJammerTurrets" weight="100"/> <ai_ship_group_membership name="SolarFlareJammerTurrets" weight="100"/> <ai_ship_group_membership name="JammerBlasterTurrets" weight="100"/> <ai_ship_group_membership name="JammerFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="MicroConcussionJammerTurrets" weight="100"/> <ai_ship_group_membership name="ScrapJammerTurrets" weight="100"/> <ai_ship_group_membership name="SubverterJammerTurrets" weight="100"/> </entity> <entity name="EnsnarerJammerTurret" skip_export="true" copy_from="AIJammerTurret" display_name="Ensnarer AI Jammer Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerJammerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerVampireJammerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerSolarFlareJammerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerJammerBlasterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerJammerFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerMicroConcussionJammerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerScrapJammerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerSubverterJammerTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerJammerTurret" skip_export="true" copy_from="JammerTurret" display_name="Ensnarer Jammer Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostJammerTurret" skip_export="true" copy_from="AIJammerTurret" display_name="Ghost AI Jammer Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostJammerTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostVampireJammerTurrets" weight="100"/> <ai_ship_group_membership name="GhostSolarFlareJammerTurrets" weight="100"/> <ai_ship_group_membership name="GhostJammerBlasterTurrets" weight="100"/> <ai_ship_group_membership name="GhostJammerFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="GhostMicroConcussionJammerTurrets" weight="100"/> <ai_ship_group_membership name="GhostScrapJammerTurrets" weight="100"/> <ai_ship_group_membership name="GhostSubverterJammerTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="FuseballTurret" visuals="Assets/_DLC1/Turrets/FuseballTurret/FuseballTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Fuseball" voice_group="Turret" category="Ship" is_turret="true" size_scale="2.3" visuals_scale_multiplier="3.82" collision_priority="1000" display_name="Fuseball Turret" description="Large turret that hurls energy shots that deal high damage and bypass most shields." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Fusion,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="870" strength_multiplier="3.2" hull_points="25000" shield_points="35000" speed="Immobile" metal_cost="45000" energy_consumption="2250" armor_mm="120" albedo="0.45" mass_tx="3" fleet_membership="Planetary" ship_or_structure_explosion_sfx="StructureSmall_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/> <metal_flow purpose="SelfConstruction" throughput="1500"/> <system name="PlasmaTorpedo" display_name="Fuseball" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="19200" range="High1" shot_speed="Slow" rate_of_fire="ExtremelyLow" fires_salvos_sequentially="false" shot_type_data="PlasmaTorpedoAOEBurstAtEnd" cloaking_percent_loss_from_firing="0.1" area_of_effect_size="700" aoe_spreads_damage_among_available_targets="true" base_percent_damage_bypasses_personal_shields="0.9" > <outgoing_damage_modifier based_on="CurrentPersonalShieldPercentage" applies_to="HullOnly" comparison_type="AtLeast" compared_to="50" multiplier="1.5" /> </system> </entity> <entity name="AIFuseballTurret" skip_export="true" copy_from="FuseballTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Fuseball Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="FuseballTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="FusionFuseballTurrets" weight="100"/> <ai_ship_group_membership name="SubverterFuseballTurrets" weight="100"/> </entity> <entity name="EnsnarerFuseballTurret" skip_export="true" copy_from="AIFuseballTurret" display_name="Ensnarer AI Fuseball Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerFuseballTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerFusionFuseballTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerSubverterFuseballTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerFuseballTurret" skip_export="true" copy_from="FuseballTurret" display_name="Ensnarer Fuseball Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostFuseballTurret" skip_export="true" copy_from="AIFuseballTurret" display_name="Ghost AI Fuseball Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostFuseballTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostFusionFuseballTurrets" weight="100"/> <ai_ship_group_membership name="GhostSubverterFuseballTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="ImploderTurret" visuals="Assets/_DLC1/Turrets/ImploderTurret/ImploderTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Imploder" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="5.95" collision_priority="1000" display_name="Imploder Turret" description="Somewhat low damage, but does a lot more to hull the healthier the target is." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Fusion,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="70" strength_multiplier="1.2" hull_points="5400" shield_points="13500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="LaserPulse" display_name="Implosion Bolt" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="150" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Misery" fires_salvos_sequentially="false" shot_type_data="LaserPulse_DeepBlue" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="CurrentHullPercentage" applies_to="HullOnly" comparison_type="MultiplesOf" compared_to="10" multiplier="1" /> </system> </entity> <entity name="AIImploderTurret" skip_export="true" copy_from="ImploderTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Imploder Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="ImploderTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_SeekerImploder" weight="100"/> <ai_ship_group_membership name="ImploderSubverterTurrets" weight="100"/> <ai_ship_group_membership name="ImploderSeekerTurrets" weight="100"/> <ai_ship_group_membership name="PikeImploderTurrets" weight="100"/> <ai_ship_group_membership name="MLRSImploderTurrets" weight="100"/> </entity> <entity name="EnsnarerImploderTurret" skip_export="true" copy_from="AIImploderTurret" display_name="Ensnarer AI Imploder Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerImploderTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_SeekerImploder" weight="100"/> <ai_ship_group_membership name="EnsnarerImploderSubverterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerImploderSeekerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerPikeImploderTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerMLRSImploderTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerImploderTurret" skip_export="true" copy_from="ImploderTurret" display_name="Ensnarer Imploder Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostImploderTurret" skip_export="true" copy_from="AIImploderTurret" display_name="Ghost AI Imploder Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostImploderTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_SeekerImploder" weight="100"/> <ai_ship_group_membership name="GhostImploderSubverterTurrets" weight="100"/> <ai_ship_group_membership name="GhostImploderSeekerTurrets" weight="100"/> <ai_ship_group_membership name="GhostPikeImploderTurrets" weight="100"/> <ai_ship_group_membership name="GhostMLRSImploderTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="FusionTurret" visuals="Assets/_DLC1/Turrets/FusionTurret/FusionTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Fusion" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="2.38" collision_priority="1000" display_name="Dispersion Turret" description="Rapid firing, deals tremendous damage to personal shielding but pitiful outside of this. Great support turret." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Fusion,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="75" strength_multiplier="1.2" hull_points="5400" shield_points="13500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="FusionBolt" display_name="Disperser Bolt" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="70" range="AboveAverage1" shot_speed="Normal" rate_of_fire="Devourer" fires_salvos_sequentially="false" shot_type_data="FusionBolt" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="CurrentPersonalShieldPercentage" applies_to="PersonalShieldOnly" comparison_type="AtLeast" compared_to="10" multiplier="12" /> </system> </entity> <entity name="AIFusionTurret" skip_export="true" copy_from="FusionTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Dispersion Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="FusionTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="FusionFuseballTurrets" weight="100"/> <ai_ship_group_membership name="SubverterFusionTurrets" weight="100"/> </entity> <entity name="EnsnarerFusionTurret" skip_export="true" copy_from="AIFusionTurret" display_name="Ensnarer AI Dispersion Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerFusionTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerFusionFuseballTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerSubverterFusionTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerFusionTurret" skip_export="true" copy_from="FusionTurret" display_name="Ensnarer Dispersion Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostFusionTurret" skip_export="true" copy_from="AIFusionTurret" display_name="Ghost AI Dispersion Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostFusionTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostFusionFuseballTurrets" weight="100"/> <ai_ship_group_membership name="GhostSubverterFusionTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="BlasterTurret" visuals="Assets/_DLC1/Turrets/BlasterTurret/BlasterTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Blaster" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="6.8" collision_priority="1000" display_name="Blaster Turret" description="Solid all rounder turret, dealing more damage than normal but has no bonus or special effects." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Generalist,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="80" strength_multiplier="1.2" hull_points="5400" shield_points="13500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="BallisticDoubleshot" display_name="Blaster" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="240" range="AboveAverage1" shot_speed="Normal" rate_of_fire="Devourer" fires_salvos_sequentially="true" shot_type_data="DoubleShot_Blue" cloaking_percent_loss_from_firing="0.1" > </system> </entity> <entity name="AIBlasterTurret" skip_export="true" copy_from="BlasterTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Blaster Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="BlasterTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="BlasterMLRSPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="BlasterSubverterTurrets" weight="100"/> <ai_ship_group_membership name="JammerBlasterTurrets" weight="100"/> <ai_ship_group_membership name="NucleophilicBlasterTurrets" weight="100"/> <ai_ship_group_membership name="PikeBlasterTurrets" weight="100"/> <ai_ship_group_membership name="ScrapBlasterTurrets" weight="100"/> <ai_ship_group_membership name="ShredderBlasterTurrets" weight="100"/> </entity> <entity name="EnsnarerBlasterTurret" skip_export="true" copy_from="AIBlasterTurret" display_name="Ensnarer AI Blaster Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerBlasterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerBlasterMLRSPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerBlasterSubverterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerJammerBlasterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerNucleophilicBlasterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerPikeBlasterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerScrapBlasterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerShredderBlasterTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerBlasterTurret" skip_export="true" copy_from="BlasterTurret" display_name="Ensnarer Blaster Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostBlasterTurret" skip_export="true" copy_from="AIBlasterTurret" display_name="Ghost AI Blaster Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostBlasterTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostBlasterMLRSPlasmaTurrets" weight="100"/> <ai_ship_group_membership name="GhostBlasterSubverterTurrets" weight="100"/> <ai_ship_group_membership name="GhostJammerBlasterTurrets" weight="100"/> <ai_ship_group_membership name="GhostNucleophilicBlasterTurrets" weight="100"/> <ai_ship_group_membership name="GhostPikeBlasterTurrets" weight="100"/> <ai_ship_group_membership name="GhostScrapBlasterTurrets" weight="100"/> <ai_ship_group_membership name="GhostShredderBlasterTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="MiniFortress" visuals="Assets/_DLC1/Turrets/MiniFortress/MiniFortress.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_MiniFortress" voice_group="Turret" category="Ship" is_turret="true" size_scale="2.55" visuals_scale_multiplier="5.5" collision_priority="1000" display_name="Mini Fortress" description="Small, generalist defensive structure." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Generalist,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="560" strength_multiplier="1.3" hull_points="37500" shield_points="52500" speed="Immobile" metal_cost="70000" energy_consumption="5000" armor_mm="80" albedo="0.45" mass_tx="4" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/> <metal_flow purpose="SelfConstruction" throughput="1500"/> <system name="FusionRockets" display_name="Fortress Fusion Rockets" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="750" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Normal" shots_per_salvo="10" fires_salvos_sequentially="false" shot_type_data="FusionRocket" cloaking_percent_loss_from_firing="0.1" > </system> <system name="EnergyWave" display_name="Fortress Energy Wave" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="3000" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Low" shots_per_salvo="2" fires_salvos_sequentially="false" shot_type_data="EnergyWave" cloaking_percent_loss_from_firing="0.1" > </system> </entity> <entity name="AIMiniFortress" skip_export="true" copy_from="MiniFortress" range_multiplier_to_all_weapons="0.75" display_name="AI Mini Fortress" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="FortressBaronMiniForts" weight="100"/> </entity> <entity name="BulwarkTurret" visuals="Assets/_DLC1/Turrets/BulwarkTurret/BulwarkTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Bulwark" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.53" visuals_scale_multiplier="1.53" collision_priority="1000" display_name="Bulwark Turret" description="Large and very durable Turret that attracts some fire, using a paint like material that interferes with targeting systems." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Melee,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="1500" hull_points="10250" shield_points="25650" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="StructureSmall_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="BallisticDoubleshot" display_name="Ballistic Doubleshot" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="60" range="Normal4" shot_speed="Instant" rate_of_fire="Misery" shots_per_salvo="5" fires_salvos_sequentially="false" shot_type_data="DoubleShot_Red" cloaking_percent_loss_from_firing="0.1" > </system> </entity> <entity name="BlitzkriegTurret" visuals="Assets/_DLC1/Turrets/BlitzkriegTurret/BlitzkriegTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Blitzkrieg" voice_group="Turret" category="Ship" is_turret="true" size_scale="3.06" visuals_scale_multiplier="6.8" collision_priority="1000" display_name="Blitzkrieg Turret" description="Large turret, does generalist damage and occasionally releases a swarm of modified construction drones to assault any present enemies." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Raid,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="483" strength_multiplier="2" hull_points="25000" shield_points="35000" speed="Immobile" metal_cost="30000" energy_consumption="2250" armor_mm="120" albedo="0.45" mass_tx="3" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/> <fleet_membership name="RaidOffensiveTurrets" ship_cap_group="Turret" weight="100" cap="15"/> <metal_flow purpose="SelfConstruction" throughput="3000"/> <system name="BallisticDoubleshot" display_name="Flak Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="100" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Misery" shots_per_salvo="20" fires_salvos_sequentially="false" shot_type_data="DoubleShot_Green" cloaking_percent_loss_from_firing="0.1" > </system> <system name="Launcher" display_name="Launcher" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="5" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Low" shots_per_salvo="12" fires_salvos_sequentially="false" shot_type_data="DroneAutomatedConstructionBot" system_is_hidden_for_ui="true" > </system> </entity> <entity name="AIBlitzkriegTurret" skip_export="true" copy_from="BlitzkriegTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Blitzkrieg Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="BlitzkriegTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="SubverterBlitzkriegTurrets" weight="100"/> <ai_ship_group_membership name="MakeshiftBlitzkriegTurrets" weight="100"/> </entity> <entity name="EnsnarerBlitzkriegTurret" skip_export="true" copy_from="AIBlitzkriegTurret" display_name="Ensnarer AI Blitzkrieg Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerBlitzkriegTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerSubverterBlitzkriegTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerMakeshiftBlitzkriegTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerBlitzkriegTurret" skip_export="true" copy_from="BlitzkriegTurret" display_name="Ensnarer Blitzkrieg Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostBlitzkriegTurret" skip_export="true" copy_from="AIBlitzkriegTurret" display_name="Ghost AI Blitzkrieg Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostBlitzkriegTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostSubverterBlitzkriegTurrets" weight="100"/> <ai_ship_group_membership name="GhostMakeshiftBlitzkriegTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="CounterSniperTurret" visuals="Assets/_DLC1/Turrets/CounterSniperTurret/CounterSniperTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_CounterSniper" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="5.1" collision_priority="1000" display_name="Counter Sniper Turret" description="Infinite range and does more damage the farther away the target is - ideal for counter sniping." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Subterfuge,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="93" strength_multiplier="3" hull_points="2700" shield_points="6750" speed="Immobile" metal_cost="7500" energy_consumption="600" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="Railcannon" display_name="Railcannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="96" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Misery" fires_salvos_sequentially="false" shot_type_data="ExtremeLongRangeRailgun" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="AttackDistance" comparison_type="MultiplesOf" compared_to="4500" multiplier="1" /> </system> </entity> <entity name="AICounterSniperTurret" skip_export="true" copy_from="CounterSniperTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Counter Sniper Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="CounterSniperTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="SpiderCounterSniperTurrets" weight="100"/> <ai_ship_group_membership name="InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="CounterSniperTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="CounterSniperHoloceneTritiumTurrets" weight="100"/> <ai_ship_group_membership name="CounterSniperPlasmaTurrets" weight="100"/> </entity> <entity name="EnsnarerCounterSniperTurret" skip_export="true" copy_from="AICounterSniperTurret" display_name="Ensnarer AI Counter Sniper Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerCounterSniperTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerSpiderCounterSniperTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerCounterSniperTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerCounterSniperHoloceneTritiumTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerCounterSniperPlasmaTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerCounterSniperTurret" skip_export="true" copy_from="CounterSniperTurret" display_name="Ensnarer Counter Sniper Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostCounterSniperTurret" skip_export="true" copy_from="AICounterSniperTurret" display_name="Ghost AI Counter Sniper Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostCounterSniperTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostSpiderCounterSniperTurrets" weight="100"/> <ai_ship_group_membership name="GhostInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="GhostCounterSniperTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="GhostCounterSniperHoloceneTritiumTurrets" weight="100"/> <ai_ship_group_membership name="GhostCounterSniperPlasmaTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="SniperCounterSniperTurret" copy_from="AICounterSniperTurret" display_name="Sniper AI Counter Sniper Turret" > <ai_ship_group_membership name="SniperTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="SniperTurrets_SpiderCounterSniperTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_CounterSniperTranslocatorTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_CounterSniperHoloceneTritiumTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_CounterSniperPlasmaTurrets" weight="100"/> <system name="Railcannon" damage_per_shot="260" /> </entity> <entity name="AblativeTurret" visuals="Assets/_DLC1/Turrets/AblativeTurret/AblativeTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Ablative" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="5.1" collision_priority="1000" display_name="Ablative Turret" description="Crippling to units with high radiation shielding." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Generalist,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="75" strength_multiplier="1.2" hull_points="5400" shield_points="13500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="AblativeCannon" display_name="Ablative Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="360" range="AboveAverage4" shot_speed="Normal" rate_of_fire="High" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="Albedo" comparison_type="AtLeast" compared_to="0.7" multiplier="5" /> </system> </entity> <entity name="AIAblativeTurret" skip_export="true" copy_from="AblativeTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Ablative Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="AblativeTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="AblativeFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="TritiumAblativeTurrets" weight="100"/> <ai_ship_group_membership name="SniperTurrets_TritiumAblativeTurrets" weight="100"/> <ai_ship_group_membership name="AblativeHailstormGrenadeTurrets" weight="100"/> <ai_ship_group_membership name="DeathgripAblativeTurrets" weight="100"/> </entity> <entity name="HumanEnsnarerAblativeTurret" skip_export="true" copy_from="AIAblativeTurret" display_name="Ensnarer AI Ablative Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerAblativeTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerAblativeFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTritiumAblativeTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerAblativeHailstormGrenadeTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerDeathgripAblativeTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="EnsnarerAblativeTurret" skip_export="true" copy_from="AblativeTurret" display_name="Ensnarer Ablative Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostAblativeTurret" skip_export="true" copy_from="AIAblativeTurret" display_name="Ghost AI Ablative Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostAblativeTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostAblativeFortifiedTeslaTurrets" weight="100"/> <ai_ship_group_membership name="GhostTritiumAblativeTurrets" weight="100"/> <ai_ship_group_membership name="GhostAblativeHailstormGrenadeTurrets" weight="100"/> <ai_ship_group_membership name="GhostDeathgripAblativeTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="HailstormTurret" visuals="Assets/_DLC1/Turrets/HailstormTurret/HailstormTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Hailstorm" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="1.53" collision_priority="1000" display_name="Hailstorm Turret" description="Fires a burst of grenades that explode into shrapnel, capable of shredding thin armour targets." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Splash,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="120" strength_multiplier="1.2" hull_points="9450" shield_points="23600" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="Grenade" display_name="Hail Grenade" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="19" range="Normal5" shot_speed="Normal" rate_of_fire="High" shots_per_salvo="8" fires_salvos_sequentially="false" shot_type_data="FlakShotAOEBurstAtEnd" area_of_effect_size="300" stack_damage_multiplier="1.5" maximum_number_of_targets_hit_per_shot="9" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="Armor_mm" comparison_type="AtMost" compared_to="30" multiplier="3" /> </system> </entity> <entity name="AIHailstormTurret" skip_export="true" copy_from="HailstormTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Hailstorm Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="HailstormTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="HailstormAcidTurrets" weight="100"/> <ai_ship_group_membership name="MicroConcussionGrenadeHailstormTurrets" weight="100"/> <ai_ship_group_membership name="GrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="AblativeHailstormGrenadeTurrets" weight="100"/> </entity> <entity name="EnsnarerHailstormTurret" skip_export="true" copy_from="AIHailstormTurret" display_name="Ensnarer AI Hailstorm Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerHailstormTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerHailstormAcidTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerMicroConcussionGrenadeHailstormTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerAblativeHailstormGrenadeTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerHailstormTurret" skip_export="true" copy_from="HailstormTurret" display_name="Ensnarer Hailstorm Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostHailstormTurret" skip_export="true" copy_from="AIHailstormTurret" display_name="Ghost AI Hailstorm Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostHailstormTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostHailstormAcidTurrets" weight="100"/> <ai_ship_group_membership name="GhostMicroConcussionGrenadeHailstormTurrets" weight="100"/> <ai_ship_group_membership name="GhostGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="GhostAblativeHailstormGrenadeTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="VampireTurret" visuals="Assets/_DLC1/Turrets/VampireTurret/VampireTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Vampire" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="1.87" collision_priority="1000" display_name="Vampire Turret" description="Low damage, but siphons health from victims." health_change_per_damage_dealt="2.5" behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Subterfuge,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="73" strength_multiplier="1.2" hull_points="5400" shield_points="13500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="BallisticDoubleshot" display_name="Vampiric Doubleshot" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="20" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Devourer" shots_per_salvo="6" fires_salvos_sequentially="false" shot_type_data="DoubleShot_Red" cloaking_percent_loss_from_firing="0.1" > </system> </entity> <entity name="AIVampireTurret" skip_export="true" copy_from="VampireTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Vampire Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="VampireTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="VampireJammerTurrets" weight="100"/> <ai_ship_group_membership name="VampireAcidTurrets" weight="100"/> </entity> <entity name="EnsnarerVampireTurret" skip_export="true" copy_from="AIVampireTurret" display_name="Ensnarer AI Vampire Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerVampireTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerVampireJammerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerVampireAcidTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerVampireTurret" skip_export="true" copy_from="VampireTurret" display_name="Ensnarer Vampire Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostVampireTurret" skip_export="true" copy_from="AIVampireTurret" display_name="Ghost AI Vampire Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostVampireTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostVampireJammerTurrets" weight="100"/> <ai_ship_group_membership name="GhostVampireAcidTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="SolarFlareTurret" visuals="Assets/_DLC1/Turrets/SolarFlareTurret/SolarFlareTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_SolarFlare" voice_group="Turret" category="Ship" is_turret="true" size_scale="2.72" visuals_scale_multiplier="6.8" collision_priority="1000" display_name="Solar Flare Turret" description="Large turret with a slow firing beam weapon that can paralyse multiple larger targets." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Subterfuge,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="600" strength_multiplier="3" hull_points="25000" shield_points="35000" speed="Immobile" metal_cost="45000" energy_consumption="2250" armor_mm="120" albedo="0.45" mass_tx="3" fleet_membership="Planetary" ship_or_structure_explosion_sfx="StructureSmall_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/> <metal_flow purpose="SelfConstruction" throughput="1500"/> <system name="HeavyBeamCannon" display_name="Flare" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="1200" range="AboveAverage4" shot_speed="Normal" rate_of_fire="RatherLow" stack_damage_multiplier="1.5" shot_type_data="HeavyBeamInvisible" cloaking_percent_loss_from_firing="0.1" base_paralysis_seconds_per_shot="3" paralysis_to_ships_mass_tx_less_than="6" beam_length_multiplier="1.3" hits_all_intersecting_targets="true" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="9" > </system> </entity> <entity name="AISolarFlareTurret" skip_export="true" copy_from="SolarFlareTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Solar Flare Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="SolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="SolarFlareJammerTurrets" weight="100"/> <ai_ship_group_membership name="BeamCannonSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="GeminiSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="GeminiSolarFlareSeekerTurrets" weight="100"/> <ai_ship_group_membership name="PlasmaSolarFlareTurrets" weight="100"/> </entity> <entity name="EnsnarerSolarFlareTurret" skip_export="true" copy_from="AISolarFlareTurret" display_name="Ensnarer AI Solar Flare Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerSolarFlareJammerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerBeamCannonSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerGeminiSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerGeminiSolarFlareSeekerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerPlasmaSolarFlareTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerSolarFlareTurret" skip_export="true" copy_from="SolarFlareTurret" display_name="Ensnarer Solar Flare Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostSolarFlareTurret" skip_export="true" copy_from="AISolarFlareTurret" display_name="Ghost AI Solar Flare Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostSolarFlareJammerTurrets" weight="100"/> <ai_ship_group_membership name="GhostBeamCannonSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="GhostGeminiSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="GhostGeminiSolarFlareSeekerTurrets" weight="100"/> <ai_ship_group_membership name="GhostPlasmaSolarFlareTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="ScrapTurret" visuals="Assets/_DLC1/Turrets/ScrapTurret/ScrapTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Scrap" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="2.72" collision_priority="1000" display_name="Scrap Turret" description="Somewhat cheap to build, has no shields and has notably high damage but shakes itself apart when firing, being destroyed after 20 shots." health_change_by_max_health_divided_by_this_per_attack="-20" behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Raid,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="75" strength_multiplier="0.6" hull_points="18900" shield_points="0" speed="Immobile" metal_cost="3000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="RaidOffensiveTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <metal_flow purpose="SelfConstruction" throughput="1000"/> <system name="BallisticDoubleshot" display_name="Scrap Blast" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="288" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Devourer" shots_per_salvo="5" fires_salvos_sequentially="false" shot_type_data="DoubleShot_Green" cloaking_percent_loss_from_firing="0.1" > </system> </entity> <entity name="AIScrapTurret" skip_export="true" copy_from="ScrapTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Scrap Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="ScrapTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="ScrapBlasterTurrets" weight="100"/> <ai_ship_group_membership name="ScrapJammerTurrets" weight="100"/> </entity> <entity name="EnsnarerScrapTurret" skip_export="true" copy_from="AIScrapTurret" display_name="Ensnarer AI Scrap Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerScrapTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerScrapBlasterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerScrapJammerTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerScrapTurret" skip_export="true" copy_from="ScrapTurret" display_name="Ensnarer Scrap Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostScrapTurret" skip_export="true" copy_from="AIScrapTurret" display_name="Ghost AI Scrap Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostScrapTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostScrapBlasterTurrets" weight="100"/> <ai_ship_group_membership name="GhostScrapJammerTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="GeminiTurret" visuals="Assets/_DLC1/Turrets/GeminiTurret/GeminiTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Gemini" voice_group="Turret" category="Ship" is_turret="true" size_scale="2.3" visuals_scale_multiplier="7.65" collision_priority="1000" display_name="Gemini Turret" description="Large turret with two separate weapons, one for small targets, and one for large, but weaker than normal if not able to properly use both." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Technologist,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="480" strength_multiplier="2" hull_points="25000" shield_points="35000" speed="Immobile" metal_cost="45000" energy_consumption="2250" armor_mm="120" albedo="0.45" mass_tx="3" fleet_membership="Planetary" ship_or_structure_explosion_sfx="StructureSmall_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/> <metal_flow purpose="SelfConstruction" throughput="1500"/> <system name="BallisticDoubleshot" display_name="Ballistic Doubleshot" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="125" range="AboveAverage3" shot_speed="Normal" rate_of_fire="High" shots_per_salvo="12" fires_salvos_sequentially="false" shot_type_data="DoubleShot_Blue" cloaking_percent_loss_from_firing="0.1" > <outgoing_damage_modifier based_on="mass_tx" comparison_type="AtMost" compared_to="2" multiplier="3" /> </system> <system name="Sabot" display_name="Sabot" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="1500" range="AboveAverage3" shot_speed="Normal" rate_of_fire="High" fires_salvos_sequentially="false" shot_type_data="Sabot" > <outgoing_damage_modifier based_on="mass_tx" comparison_type="AtLeast" compared_to="5" multiplier="3" /> </system> </entity> <entity name="AIGeminiTurret" skip_export="true" copy_from="GeminiTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Gemini Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="GeminiTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GeminiSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="GeminiSolarFlareSeekerTurrets" weight="100"/> <ai_ship_group_membership name="GeminiHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="GeminiBeamCannonTurrets" weight="100"/> </entity> <entity name="EnsnarerGeminiTurret" skip_export="true" copy_from="AIGeminiTurret" display_name="Ensnarer AI Gemini Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerGeminiTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerGeminiSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerGeminiSolarFlareSeekerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerGeminiHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerGeminiBeamCannonTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerGeminiTurret" skip_export="true" copy_from="GeminiTurret" display_name="Ensnarer Gemini Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostGeminiTurret" skip_export="true" copy_from="AIGeminiTurret" display_name="Ghost AI Gemini Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostGeminiTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostGeminiSolarFlareTurrets" weight="100"/> <ai_ship_group_membership name="GhostGeminiSolarFlareSeekerTurrets" weight="100"/> <ai_ship_group_membership name="GhostGeminiHoloceneTurrets" weight="100"/> <ai_ship_group_membership name="GhostGeminiBeamCannonTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="AcidTurret" visuals="Assets/_DLC1/Turrets/AcidTurret/AcidTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Acid" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="7.22" collision_priority="1000" display_name="Acid Turret" description="Hits multiple enemies, causing them to take more damage temporarily." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Technologist,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="81" strength_multiplier="1.4" hull_points="5400" shield_points="13500" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="BallisticDoubleshot" display_name="Acidic Splash" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="40" range="AboveAverage3" shot_speed="Normal" rate_of_fire="High" shots_per_salvo="5" fires_salvos_sequentially="false" shot_type_data="DoubleShot_Green" cloaking_percent_loss_from_firing="0.1" area_of_effect_size="350" maximum_number_of_targets_hit_per_shot="3" damage_amplification="true" damage_amplification_duration="10" damage_amplification_flat="65" > </system> </entity> <entity name="AIAcidTurret" skip_export="true" copy_from="AcidTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Acid Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="AcidTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="AcidMLRSTurrets" weight="100"/> <ai_ship_group_membership name="VampireAcidTurrets" weight="100"/> <ai_ship_group_membership name="HailstormAcidTurrets" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_AcidVampire" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_AcidShredder" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="AcidAmbushTurrets" weight="100"/> </entity> <entity name="EnsnarerAcidTurret" skip_export="true" copy_from="AIAcidTurret" display_name="Ensnarer AI Acid Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerAcidTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerAcidMLRSTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerVampireAcidTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerHailstormAcidTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_AcidVampire" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_AcidShredder" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerAcidTurret" skip_export="true" copy_from="AcidTurret" display_name="Ensnarer Acid Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostAcidTurret" skip_export="true" copy_from="AIAcidTurret" display_name="Ghost AI Acid Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostAcidTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostAcidMLRSTurrets" weight="100"/> <ai_ship_group_membership name="GhostVampireAcidTurrets" weight="100"/> <ai_ship_group_membership name="GhostHailstormAcidTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_AcidVampire" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_AcidShredder" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="HarmonicTurret" visuals="Assets/_DLC1/Turrets/HarmonicTurret/HarmonicTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Harmonic" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="7.22" collision_priority="1000" display_name="Harmonic Turret" description="Low power rapid fire shots, but does more damage for each one on the planet, up to a cap." amount_added_to_damage_per_ship_of_this_type_on_planet="200" amount_added_to_damage_per_ship_of_this_type_on_planet_per_mark="20" max_amount_added_to_damage_per_ship_of_this_type_on_planet="16000" behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Technologist,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="162" strength_multiplier="1.4" hull_points="5400" shield_points="13500" speed="Immobile" metal_cost="7500" energy_consumption="600" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="PlasmaTorpedo" display_name="Harmonic Blast" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="300" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Misery" fires_salvos_sequentially="false" shot_type_data="PlasmaTorpedo" cloaking_percent_loss_from_firing="0.1" > </system> </entity> <entity name="AIHarmonicTurret" skip_export="true" copy_from="HarmonicTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Harmonic Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="HarmonicTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> </entity> <entity name="EnsnarerHarmonicTurret" skip_export="true" copy_from="AIHarmonicTurret" display_name="Ensnarer AI Harmonic Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerHarmonicTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerHarmonicTurret" skip_export="true" copy_from="HarmonicTurret" display_name="Ensnarer Harmonic Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostHarmonicTurret" skip_export="true" copy_from="AIHarmonicTurret" display_name="Ghost AI Harmonic Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostHarmonicTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="DeathgripTurret" visuals="Assets/_DLC1/Turrets/DeathgripTurret/DeathgripTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Deathgrip" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="1.87" collision_priority="1000" display_name="Deathgrip Turret" description="Has a small amount of tractor beams, and does more damage to units held in one." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Melee,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="108" strength_multiplier="1.2" hull_points="8100" shield_points="20250" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="BallisticDoubleshot" display_name="Ballistic Doubleshot" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="84" range="Normal2" shot_speed="Normal" rate_of_fire="High" shots_per_salvo="5" fires_salvos_sequentially="false" shot_type_data="DoubleShot_Red" cloaking_percent_loss_from_firing="0.1" multiplier_damage_to_tractored_unit="6" > </system> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Normal2" tractor_count="10" tractor_count_added_per_mark="5" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> <incoming_damage_modifier based_on="AttackDistance" comparison_type="GreaterThan" compared_to="3360" multiplier="0.5" /> </entity> <entity name="AIDeathgripTurret" skip_export="true" copy_from="DeathgripTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Deathgrip Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="DeathgripTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_SubverterDeathgrip" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="DeathgripAblativeTurrets" weight="100"/> <ai_ship_group_membership name="DeathgripSeekerTurrets" weight="100"/> <ai_ship_group_membership name="ShredderDeathgripTurrets" weight="100"/> </entity> <entity name="EnsnarerDeathgripTurret" skip_export="true" copy_from="AIDeathgripTurret" display_name="Ensnarer AI Deathgrip Turret" range_multiplier_to_all_weapons="1" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerDeathgripTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_SubverterDeathgrip" weight="100"/> <ai_ship_group_membership name="EnsnarerDeathgripAblativeTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerDeathgripSeekerTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerShredderDeathgripTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Normal2" tractor_count="20" tractor_count_added_per_mark="10" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerDeathgripTurret" skip_export="true" copy_from="DeathgripTurret" display_name="Ensnarer Deathgrip Turret" range_multiplier_to_all_weapons="1" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Normal2" tractor_count="20" tractor_count_added_per_mark="10" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostDeathgripTurret" skip_export="true" copy_from="AIDeathgripTurret" display_name="Ghost AI Deathgrip Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostDeathgripTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_SubverterDeathgrip" weight="100"/> <ai_ship_group_membership name="GhostDeathgripAblativeTurrets" weight="100"/> <ai_ship_group_membership name="GhostDeathgripSeekerTurrets" weight="100"/> <ai_ship_group_membership name="GhostShredderDeathgripTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="ShredderTurret" visuals="Assets/_DLC1/Turrets/ShredderTurret/ShredderTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Shredder" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="2.21" collision_priority="1000" display_name="Shredder Turret" description="Extremely short range, but has high generalist damage." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Melee,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="127" strength_multiplier="1.2" hull_points="8100" shield_points="20250" speed="Immobile" metal_cost="6000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="BallisticDoubleshot" display_name="Ballistic Doubleshot" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="71" range="Normal2" shot_speed="Normal" rate_of_fire="Devourer" shots_per_salvo="8" fires_salvos_sequentially="false" shot_type_data="DoubleShot_Red" cloaking_percent_loss_from_firing="0.1" > </system> <incoming_damage_modifier based_on="AttackDistance" comparison_type="GreaterThan" compared_to="3360" multiplier="0.5" /> </entity> <entity name="AIShredderTurret" skip_export="true" copy_from="ShredderTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Shredder Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="ShredderTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_AcidShredder" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="ShredderBlasterTurrets" weight="100"/> <ai_ship_group_membership name="ShredderDeathgripTurrets" weight="100"/> </entity> <entity name="EnsnarerShredderTurret" skip_export="true" copy_from="AIShredderTurret" display_name="Ensnarer AI Shredder Turret" range_multiplier_to_all_weapons="1" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerShredderTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_AcidShredder" weight="100"/> <ai_ship_group_membership name="EnsnarerShredderBlasterTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerShredderDeathgripTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerShredderTurret" skip_export="true" copy_from="ShredderTurret" display_name="Ensnarer Shredder Turret" range_multiplier_to_all_weapons="1" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostShredderTurret" skip_export="true" copy_from="AIShredderTurret" display_name="Ghost AI Shredder Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostShredderTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_AcidShredder" weight="100"/> <ai_ship_group_membership name="GhostShredderBlasterTurrets" weight="100"/> <ai_ship_group_membership name="GhostShredderDeathgripTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="RuffianTurret" visuals="Assets/_DLC1/Turrets/RuffianTurret/RuffianTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Ruffian" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="1.44" collision_priority="1000" display_name="Ruffian Turret" description="Slightly cheaper to build, has fairly long range and resists enemy long range fire." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Raid,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="52" strength_multiplier="1.2" hull_points="4500" shield_points="7500" speed="Immobile" metal_cost="4000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="RaidOffensiveTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <metal_flow purpose="SelfConstruction" throughput="1000"/> <system name="BallisticDoubleshot" display_name="Ballistic Doubleshot" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="480" range="High1" shot_speed="Normal" rate_of_fire="High" fires_salvos_sequentially="false" shot_type_data="DoubleShot_Green" cloaking_percent_loss_from_firing="0.1" > </system> <incoming_damage_modifier based_on="AttackDistance" comparison_type="GreaterThan" compared_to="6000" multiplier="0.25" /> </entity> <entity name="AIRuffianTurret" skip_export="true" copy_from="RuffianTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Ruffian Turret" never_leaves_remains="true" multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" > <ai_ship_group_membership name="RuffianTurrets" weight="100"/> <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="TranslocatorRuffianTurrets" weight="100"/> <ai_ship_group_membership name="RuffianFortifiedTeslaTurrets" weight="100"/> </entity> <entity name="EnsnarerRuffianTurret" skip_export="true" copy_from="AIRuffianTurret" display_name="Ensnarer AI Ruffian Turret" > <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerRuffianTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="EnsnarerTranslocatorRuffianTurrets" weight="100"/> <ai_ship_group_membership name="EnsnarerRuffianFortifiedTeslaTurrets" weight="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="HumanEnsnarerRuffianTurret" skip_export="true" copy_from="RuffianTurret" display_name="Ensnarer Ruffian Turret" > <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <system name="TractorBeam" display_name="Tractor Beam" category="Passive" tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10" > </system> </entity> <entity name="GhostRuffianTurret" skip_export="true" copy_from="AIRuffianTurret" display_name="Ghost AI Ruffian Turret" > <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostRuffianTurrets" weight="100"/> <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/> <ai_ship_group_membership name="GhostTranslocatorRuffianTurrets" weight="100"/> <ai_ship_group_membership name="GhostRuffianFortifiedTeslaTurrets" weight="100"/> <system name="Cloaker" display_name="Cloaking Device" category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000" > </system> </entity> <entity name="BastilleTurret" visuals="Assets/_DLC1/Turrets/BastilleTurret/BastilleTurret.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Bastille" voice_group="Turret" category="Ship" is_turret="true" size_scale="1.02" visuals_scale_multiplier="2.3" collision_priority="1000" display_name="Bastille Turret" description="Fragile and short ranged Turret, but does far more damage if protected by a Forcefield, rather than being weakened." behavior="Stationary" starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Ambush,Turret" build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true" cost_for_ai_to_purchase="75" strength_multiplier="1.2" hull_points="4500" shield_points="7500" speed="Immobile" metal_cost="4000" energy_consumption="450" armor_mm="80" albedo="0.45" mass_tx="2" fleet_membership="Planetary" ship_or_structure_explosion_sfx="Turret_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion" priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable" multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5" > <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/> <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/> <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/> <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/> <metal_flow purpose="SelfConstruction" throughput="500"/> <system name="LaserPulse" display_name="Laser Pulse" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="360" range="Normal5" shot_speed="Normal" rate_of_fire="High" fires_salvos_sequentially="false" shot_type_data="LaserPulse_RedLevel2" cloaking_percent_loss_from_firing="0.1" damage_modifier_while_under_forcefield="4" > </system> </entity> </root> |
|
Thanks! * Fixed an issue in the prior build where the AI and other variant MLRS/Fusion turret renames were not carried over. Now all the AI, Ghost, Marauder, etc, turrets all have the proper names. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 31, 2021 12:13 am | CRCGamer | New Issue | |
Jan 31, 2021 12:13 am | CRCGamer | File Added: KDL_Ships_Turrets.xml | |
Jan 31, 2021 12:13 am | CRCGamer | File Added: TSR_Ships_Turrets.xml | |
Feb 1, 2021 11:24 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 1, 2021 11:24 am | Chris_McElligottPark | Status | new => resolved |
Feb 1, 2021 11:24 am | Chris_McElligottPark | Resolution | open => fixed |
Feb 1, 2021 11:24 am | Chris_McElligottPark | Fixed in Version | => Beta 2.727 Tech Refunds And Balance Tuning |
Feb 1, 2021 11:24 am | Chris_McElligottPark | Note Added: 0060430 |