View Issue Details

IDProjectCategoryLast Update
0026535AI War 2Gameplay IssueMar 3, 2022 5:56 pm
ReporterBummeri_1 Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 3.904 Release Candidate 1 
Fixed in VersionBeta 3.907 Release Candidate 4 
Summary0026535: MP - Units on client Unload allover at the gravwell.
DescriptionUnit positions differ between host and client after units unload, see pictures.

TagsNo tags attached.

Activities

Bummeri_1

Feb 26, 2022 8:34 am

reporter  

Client_units_unloaded.jpg (293,947 bytes)
Client_units_loaded.jpg (275,620 bytes)
Host_Unloaded.jpg (555,925 bytes)
Host_loaded.jpg (520,264 bytes)

Tuntematon

Feb 26, 2022 8:34 am

reporter   ~0064863

location.save (228,329 bytes)

Chris_McElligottPark

Mar 1, 2022 3:17 pm

administrator   ~0065011

I was going to say I could not duplicate this, but it turns out I can -- this does not happen if the client loads and unloads the transport. It only happens if the host does. If the host unloads the transport, it works very wrong. If the client then does it, it works right. Flip flop, mix and match, they are 100% wrong or right based on who did it. That's crazy!

Chris_McElligottPark

Mar 2, 2022 9:11 pm

administrator   ~0065043

FYI, this is still happening in the next version, but I'll be looking into it more again tomorrow.

Chris_McElligottPark

Mar 3, 2022 5:56 pm

administrator   ~0065089

Thanks!

* When ships have just exited a transport, or just traversed a wormhole in sight of a player, it now sends a bit of extra data to make absolutely sure that it's at the proper location on MP clients
** This has been getting increasingly hard to replicate in the last day or so anyhow, with some of the other improvements, but once it goes wrong once it tended to go wrong over and over from then on.
*** In the hopefully-unlikely event that this still occurs in some fashion in the new build, my guess would be that this is in the Vis layer. I saw some ships from an AI wave appear at the same odd off-coordinates that my transport was, and those coordinates seemed to be the old spot they had once been in.
*** If that's the case, then I would need to put in another instruction that immediately sets the location of the Vis layer to match the location of the sim layer, which I usually try to avoid. Knock on wood that wouldn't be required.

Issue History

Date Modified Username Field Change
Feb 26, 2022 8:34 am Bummeri_1 New Issue
Feb 26, 2022 8:34 am Bummeri_1 File Added: Client_units_unloaded.jpg
Feb 26, 2022 8:34 am Bummeri_1 File Added: Client_units_loaded.jpg
Feb 26, 2022 8:34 am Bummeri_1 File Added: Host_Unloaded.jpg
Feb 26, 2022 8:34 am Bummeri_1 File Added: Host_loaded.jpg
Feb 26, 2022 8:34 am Tuntematon Note Added: 0064863
Feb 26, 2022 8:34 am Tuntematon File Added: location.save
Feb 28, 2022 1:03 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 28, 2022 1:03 pm Chris_McElligottPark Status new => assigned
Mar 1, 2022 3:17 pm Chris_McElligottPark Note Added: 0065011
Mar 2, 2022 9:11 pm Chris_McElligottPark Note Added: 0065043
Mar 3, 2022 5:56 pm Chris_McElligottPark Status assigned => resolved
Mar 3, 2022 5:56 pm Chris_McElligottPark Resolution open => fixed
Mar 3, 2022 5:56 pm Chris_McElligottPark Fixed in Version => Beta 3.907 Release Candidate 4
Mar 3, 2022 5:56 pm Chris_McElligottPark Note Added: 0065089