View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020548 | AI War 2 | Gameplay Issue | Oct 16, 2018 9:18 am | Apr 4, 2019 11:49 pm | |
Reporter | BadgerBadger | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.802 Hold Your Fire! | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020548: Pausing at the beginning of the game gives you full vision | ||||
Description | If you pause the game immediately after it begins (so still at 0 seconds in) then you can click on any planet in the galaxy and it will show you all the units on it. As soon as the game goes > 1 second or so, you lose the vision. I suspect we need to tweak the initialization for Planet.GameSecondLastHadVision; I don't think it's explicitly initialized, which I think means it defaults to 0, which might cause problems due to this check in Planet.cs: if ( this.GameSecondLastHadVision < ( World_AIW2.Instance.GameSecond - 1 ) ) return false; | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 16, 2018 9:18 am | BadgerBadger | New Issue | |
Oct 16, 2018 9:18 am | BadgerBadger | Status | new => assigned |
Oct 16, 2018 9:18 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Apr 4, 2019 11:49 pm | BadgerBadger | Assigned To | Chris_McElligottPark => BadgerBadger |
Apr 4, 2019 11:49 pm | BadgerBadger | Status | assigned => resolved |
Apr 4, 2019 11:49 pm | BadgerBadger | Resolution | open => fixed |
Apr 4, 2019 11:49 pm | BadgerBadger | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Apr 4, 2019 11:49 pm | BadgerBadger | Note Added: 0051045 |