View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023616 | AI War 2 | Bug - Gameplay | Aug 29, 2020 9:36 pm | Oct 7, 2020 11:34 am | |
Reporter | Mac | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.130 Civilian Industries | ||||
Fixed in Version | 2.608 MP Deduplication And Bugfixes | ||||
Summary | 0023616: AI Attacks Zenith Trader | ||||
Description | I'm sure this is not intended, poor guy. As the title says, the AI will attack and kill the trader on site. If need be I can upload a save, but I think it might honestly be faster to test by just making a game with it enabled and watching all planets debug on. He doesn't seem to cause the guard posts to release their guards, at least. | ||||
Tags | No tags attached. | ||||
|
Can confirm this myself. Save shouldn't be needed, it happens every single time. I think it's because the game considers it to be allied with the player, not neutral as should logically be the case. |
|
Is the damage permanent? As in is the trader faction just gone for the rest of the game? |
|
"Is the damage permanent? As in is the trader faction just gone for the rest of the game?" No, it respawns in a little bit. Anyway, I think I found a (temporary) solution via XML Go to AI War 2/ GameData/ Configuration/ GameEntity/ KDL_Ships_Factions.xml. Then scroll down to the Zenith Trader entry. Change the "Priority_as_ai_Target" from priority_as_ai_target="Not dangerous" priority_as_frd_target="Not Dangerous" priority_to_protect="IgnoreMe" to priority_as_ai_target="IgnoreMe" priority_as_frd_target="IgnoreMe" priority_to_protect="IgnoreMe" I just played a test game and none of the Roaming Guardians or AI Guardposts got triggered/alerted and nothing fired on it. It might mean that the Nanocaust doesn’t target it, but it’s at least usable until a proper fix is in. Here's some proof (see attached Screenshots). Notice that despite time advancing, the Guardians did not shoot it and the Trader did not lose health. |
|
I'm playing a game with 4 AIs and so far I have noticed that one of them always attacks the trader, and one other does not. Not sure about the other two. |
|
So it turns out that in my case only 1 of the 4 AIs is hostile to the Trader, and it's the one I added last after everything else. In this save all four AIs have forces on the planet the Trader is on, and only one of them fires on the Trader. |
|
Should be resolved now |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 29, 2020 9:36 pm | Mac | New Issue | |
Aug 30, 2020 2:10 pm | Fritz1776 | Note Added: 0058292 | |
Aug 30, 2020 3:12 pm | TechSY730 | Note Added: 0058293 | |
Aug 30, 2020 4:12 pm | Ovalcircle | File Added: 20200830160001_1.jpg | |
Aug 30, 2020 4:12 pm | Ovalcircle | File Added: 20200830160007_1.jpg | |
Aug 30, 2020 4:12 pm | Ovalcircle | Note Added: 0058297 | |
Sep 10, 2020 10:23 am | GreatYng | Note Added: 0058418 | |
Sep 10, 2020 5:16 pm | GreatYng | File Added: Zenith Trader 2.save | |
Sep 10, 2020 5:16 pm | GreatYng | Note Added: 0058422 | |
Oct 7, 2020 11:34 am | BadgerBadger | Assigned To | => BadgerBadger |
Oct 7, 2020 11:34 am | BadgerBadger | Status | new => resolved |
Oct 7, 2020 11:34 am | BadgerBadger | Resolution | open => fixed |
Oct 7, 2020 11:34 am | BadgerBadger | Fixed in Version | => 2.608 MP Deduplication And Bugfixes |
Oct 7, 2020 11:34 am | BadgerBadger | Note Added: 0059066 |