View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022030 | AI War 2 | Suggestion | Oct 31, 2019 4:38 pm | Dec 1, 2019 7:47 am | |
Reporter | NB_FlankStrike | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.003 Sortable Objectives | ||||
Fixed in Version | 1.005 Answering Your Top Requests | ||||
Summary | 0022030: Transport instantly loading is a exploitable mechanic | ||||
Description | As it stands, a player can fly a transport to a critical structure, hit pause and unload, target the structure, progress the time by 1/2 a second (it is now dead), and hit L and they'll have all the units loaded up taking zero damage. Perhaps a small GCD on reloading fleet? Player hits load and a couple to 10 seconds passes before units fill in. On that same thought, perhaps things like data centers and instigator bases should have massively higher HP | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 31, 2019 4:38 pm | NB_FlankStrike | New Issue | |
Nov 9, 2019 9:06 am | ParadoxSong | Note Added: 0054475 | |
Dec 1, 2019 7:47 am | RocketAssistedPuffin | Assigned To | => BadgerBadger |
Dec 1, 2019 7:47 am | RocketAssistedPuffin | Status | new => resolved |
Dec 1, 2019 7:47 am | RocketAssistedPuffin | Resolution | open => fixed |
Dec 1, 2019 7:47 am | RocketAssistedPuffin | Fixed in Version | => 1.005 Answering Your Top Requests |