View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019282 | AI War 2 | Gameplay Issue | Nov 3, 2017 3:48 pm | Nov 6, 2017 11:24 am | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.601 | ||||
Fixed in Version | 0.602 | ||||
Summary | 0019282: Timer does not go back down to "normal" after speeding up | ||||
Description | If you use "+" to raise the in game speed to 1000%, then return it back so that a modifier is no longer printed, it doesn't actually go back to 1 second gametime = 1 second wallclock time. It's like 2 in game seconds to 1 clock second. | ||||
Tags | No tags attached. | ||||
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For 0.602: * Fixed a bug where increasing the speed beyond the point that your computer could simulate, and then decreasing back to a normal speed, would continue to make the clock "run fast" for an additional period of time proportional to how long you had run at the higher requested-frequency. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 3, 2017 3:48 pm | BadgerBadger | New Issue | |
Nov 6, 2017 11:24 am | keith.lamothe | Assigned To | => keith.lamothe |
Nov 6, 2017 11:24 am | keith.lamothe | Status | new => resolved |
Nov 6, 2017 11:24 am | keith.lamothe | Resolution | open => fixed |
Nov 6, 2017 11:24 am | keith.lamothe | Fixed in Version | => 0.602 |
Nov 6, 2017 11:24 am | keith.lamothe | Note Added: 0046577 |