View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020934 | AI War 2 | Bug - Gameplay | Feb 25, 2019 7:58 am | Apr 18, 2019 1:13 pm | |
Reporter | AnnoyingOrange | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.814 Of Runaway AIs And Tech Cost Revamps | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020934: Units regenerated by the Regen Golem lose their control group | ||||
Description | As the title says, any unit regenerated by a Regen Golem will no longer be part of whatever control group it used to be in pre-regeneration, and it will go back to default state if it was in pursuit, attack move, hold fire, or any other special state. This makes the Regen Golem a lot weaker than expected. Edit: regenerated units keep their state but still lose their control group | ||||
Tags | No tags attached. | ||||
related to | 0020907 | resolved | Chris_McElligottPark | Transport ships delete control groups and build queues |
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Do you have a save game where this can be observed? |
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I'll create one right now, what is the minimum planet count that allows all golems to spawn? |
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Just set the golem intensity to 10 and use 40 planets. Load the game, see if there's a regen golem nearby with Debug -> see all planets. If there isn't then make a new game with a different seed. |
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Done, here is the save. The golem and a bunch of fleeships are on control group 1, two hops away from the AI overlord and ready to enter a MK V planet: just send them through the wormhole and wait a while for the enemy to kill some. |
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Partial fix; regenerated units now inherit behaviour but not Control Group ownership. It's something? |
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Now that I think about it, this might be related to 0020907. |
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Definitely not a thing now! |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 25, 2019 7:58 am | AnnoyingOrange | New Issue | |
Feb 25, 2019 8:56 am | BadgerBadger | Note Added: 0050839 | |
Feb 25, 2019 9:21 am | AnnoyingOrange | Note Added: 0050840 | |
Feb 25, 2019 9:26 am | BadgerBadger | Note Added: 0050841 | |
Feb 25, 2019 9:43 am | AnnoyingOrange | File Added: ReproduceFromHere.savemet | |
Feb 25, 2019 9:43 am | AnnoyingOrange | File Added: ReproduceFromHere.save | |
Feb 25, 2019 9:43 am | AnnoyingOrange | Note Added: 0050842 | |
Feb 25, 2019 11:59 am | BadgerBadger | Note Added: 0050844 | |
Feb 25, 2019 3:40 pm | AnnoyingOrange | Note Added: 0050846 | |
Feb 25, 2019 4:03 pm | BadgerBadger | Relationship added | related to 0020907 |
Feb 25, 2019 4:03 pm | BadgerBadger | Summary | Units regenerated by the Regen Golem lose their control group and state => Units regenerated by the Regen Golem lose their control group |
Feb 25, 2019 4:04 pm | BadgerBadger | Description Updated | |
Apr 18, 2019 1:13 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 18, 2019 1:13 pm | Chris_McElligottPark | Status | new => resolved |
Apr 18, 2019 1:13 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 18, 2019 1:13 pm | Chris_McElligottPark | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Apr 18, 2019 1:13 pm | Chris_McElligottPark | Note Added: 0051068 |