View Issue Details

IDProjectCategoryLast Update
0020934AI War 2Bug - GameplayApr 18, 2019 1:13 pm
ReporterAnnoyingOrange Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.814 Of Runaway AIs And Tech Cost Revamps 
Fixed in VersionBETA 0.850 The Arrival of Fleets 
Summary0020934: Units regenerated by the Regen Golem lose their control group
DescriptionAs the title says, any unit regenerated by a Regen Golem will no longer be part of whatever control group it used to be in pre-regeneration, and it will go back to default state if it was in pursuit, attack move, hold fire, or any other special state.
This makes the Regen Golem a lot weaker than expected.

Edit: regenerated units keep their state but still lose their control group
TagsNo tags attached.

Relationships

related to 0020907 resolvedChris_McElligottPark Transport ships delete control groups and build queues 

Activities

BadgerBadger

Feb 25, 2019 8:56 am

manager   ~0050839

Do you have a save game where this can be observed?

AnnoyingOrange

Feb 25, 2019 9:21 am

reporter   ~0050840

I'll create one right now, what is the minimum planet count that allows all golems to spawn?

BadgerBadger

Feb 25, 2019 9:26 am

manager   ~0050841

Just set the golem intensity to 10 and use 40 planets. Load the game, see if there's a regen golem nearby with Debug -> see all planets. If there isn't then make a new game with a different seed.

AnnoyingOrange

Feb 25, 2019 9:43 am

reporter   ~0050842

Done, here is the save.
The golem and a bunch of fleeships are on control group 1, two hops away from the AI overlord and ready to enter a MK V planet: just send them through the wormhole and wait a while for the enemy to kill some.
ReproduceFromHere.save (548,874 bytes)

BadgerBadger

Feb 25, 2019 11:59 am

manager   ~0050844

Partial fix; regenerated units now inherit behaviour but not Control Group ownership. It's something?

AnnoyingOrange

Feb 25, 2019 3:40 pm

reporter   ~0050846

Now that I think about it, this might be related to 0020907.

Chris_McElligottPark

Apr 18, 2019 1:13 pm

administrator   ~0051068

Definitely not a thing now!

Issue History

Date Modified Username Field Change
Feb 25, 2019 7:58 am AnnoyingOrange New Issue
Feb 25, 2019 8:56 am BadgerBadger Note Added: 0050839
Feb 25, 2019 9:21 am AnnoyingOrange Note Added: 0050840
Feb 25, 2019 9:26 am BadgerBadger Note Added: 0050841
Feb 25, 2019 9:43 am AnnoyingOrange File Added: ReproduceFromHere.savemet
Feb 25, 2019 9:43 am AnnoyingOrange File Added: ReproduceFromHere.save
Feb 25, 2019 9:43 am AnnoyingOrange Note Added: 0050842
Feb 25, 2019 11:59 am BadgerBadger Note Added: 0050844
Feb 25, 2019 3:40 pm AnnoyingOrange Note Added: 0050846
Feb 25, 2019 4:03 pm BadgerBadger Relationship added related to 0020907
Feb 25, 2019 4:03 pm BadgerBadger Summary Units regenerated by the Regen Golem lose their control group and state => Units regenerated by the Regen Golem lose their control group
Feb 25, 2019 4:04 pm BadgerBadger Description Updated
Apr 18, 2019 1:13 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 18, 2019 1:13 pm Chris_McElligottPark Status new => resolved
Apr 18, 2019 1:13 pm Chris_McElligottPark Resolution open => fixed
Apr 18, 2019 1:13 pm Chris_McElligottPark Fixed in Version => BETA 0.850 The Arrival of Fleets
Apr 18, 2019 1:13 pm Chris_McElligottPark Note Added: 0051068