View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023146 | AI War 2 | Bug - Gameplay | Apr 14, 2020 1:08 pm | Apr 14, 2020 5:50 pm | |
Reporter | Strategic Sage | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.025 The Twenty Million Problem | ||||
Fixed in Version | 2.026 The Faction Duality Problem | ||||
Summary | 0023146: Empty Outguard Beacons | ||||
Description | In the attached save, note the Outguard Beacon in Jain, which proudly proclaims it's uselessness in the tooltip for all to see. There are at least a couple others sharing that fate seen via Debug-Explore All, along with several that actually have outguard and are working properly. It appears that in the recent fix, we are now getting extra, useless outguard beacons that don't actually do anything on top of the usual number of normal, functioning ones. | ||||
Tags | No tags attached. | ||||
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OutguardFail.savemet (89 bytes)
UK 952852117 110 Pure 9 <color=#ff3232>Hard </color> Special Forces Master Difficulty 9 0 |
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This might be fallout from the various issues we've been having with factions. Chris said he's observed some problems where there were multiple Outguard factions in the game. |
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For sure. Was this savegame new as of 2.025, or one that was ported forward into it? Was it a custom game or a quick start? |
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Custom 2.025. Reproducible with additional custom start games. |
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Ah, blah. So even custom starts from 2.025 are messed up in some fashion, sigh. |
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Thanks! * Fixed a bug during deserialization of savegames/quickstarts that made it so that you had duplicate copies of the WorldSetup used for the lobby and the long-term storage, and that in turn led to chaos like deleting players or other factions or creating many duplicate factions when starting a new quickstart. ** This bug has been in place since April 1st (go figure), but it wasn't really fully rearing its head until yesterday when some unrelated changes made it suddenly more apparent. ** In fact we even had a second copy of this error from the same day in a second spot for loading quickstarts, so it was really going crazy. ** This is less a case of "how did we break this yesterday" and more of a case of "how has this been working at all prior to yesterday for the two weeks prior?" * If you have an old savegame with duplicate factions in them (multiple outguard or something), it will warn you about that when you load it, so that you know it's there, but it can't fix it. If you load that as a template for something else, that should fix it. ** There is a vague possibility that you might be able to create a new game with duplicates again in the new version, simply by having old bad settings in your PlayerData/Save/_Internal/LastLobbySettings.save file. *** Simply hitting "Reset To Defaults" in the lobby, or loading a quick start or savegame into the lobby would remove that problem. But even with a known-bad save in LastLobbySettings.save, we can't duplciate having a new custom game with the problem now, so maybe it's not possible. If you're able to make it happen we'd be grateful for having your LastLobbySettings.save if it's something that you can make happen over and over again. ** None of this would affect any savegames except for those that were created in 2.025 (yesterday's build), or MAYBE via a LastLobbySettings.save from 2.025. |
Date Modified | Username | Field | Change |
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Apr 14, 2020 1:08 pm | Strategic Sage | New Issue | |
Apr 14, 2020 1:08 pm | Strategic Sage | File Added: OutguardFail.save | |
Apr 14, 2020 1:08 pm | Strategic Sage | File Added: OutguardFail.savemet | |
Apr 14, 2020 1:13 pm | BadgerBadger | Note Added: 0056850 | |
Apr 14, 2020 3:29 pm | Chris_McElligottPark | Note Added: 0056851 | |
Apr 14, 2020 3:35 pm | Strategic Sage | Note Added: 0056853 | |
Apr 14, 2020 4:09 pm | Chris_McElligottPark | Note Added: 0056854 | |
Apr 14, 2020 5:50 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2020 5:50 pm | Chris_McElligottPark | Status | new => resolved |
Apr 14, 2020 5:50 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2020 5:50 pm | Chris_McElligottPark | Fixed in Version | => 2.026 The Faction Duality Problem |
Apr 14, 2020 5:50 pm | Chris_McElligottPark | Note Added: 0056856 |