View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023130 | AI War 2 | Bug - Gameplay | Apr 11, 2020 6:01 pm | Apr 13, 2020 2:14 pm | |
Reporter | Valkyr | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.024 UI Focus Hotfix | ||||
Fixed in Version | 2.025 The Twenty Million Problem | ||||
Summary | 0023130: No Outguard Spawns | ||||
Description | Outguard beacons haven't spawned in the last couple of saves, can definitely confirm it is the case for the save "Clean" for which I can provide multiple saves earlier in the run as well, I'd been saving often before making big decisions due to it being a weirdly shaped Twisted Enemy quickstart. For the second save I'm attaching, simply titled 1, this is a Fallen Friends Arise quickstart at about 40 minutes in, no beacons yet found, and presumably none to find further out still. | ||||
Tags | No tags attached. | ||||
related to | 0023140 | resolved | Chris_McElligottPark | Outguard beacons don't seem to be spawning |
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I can confirm this, they aren't spawning any more in my games either. There's also a steam thread about it. Recommend quick attention to this. |
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At a guess, this is likely to be the same underlying problem that broke AI Reserves recently. |
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I had also seen the outguard thing - I mentioned this on the forums but wanted to copy it here: For me, at least, it's inconsistent and seemed to have some relation to the campaign that was loaded into the lobby and the game generated from. In my current game, for example, they spawned in fine, which was started in this version based originally on a very old save (Because of the way custom start auto-grabs your last started game now, and I had been poking this very issue with old savegames), but for some of my other old campaigns, games based on them do not spawn outguard. This might of course be an odd coincidence. |
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Thank you! * Fixed a bug in the most recent two versions of the game where the various zombie factions and the outguard faction were not seeding UNLESS you happened to go into the lobby and hit Set to Defaults and then start the game. It's possible that quick starts were working properly, but not definite. ** This won't affect existing savegames, but will affect any new ones created. |
Date Modified | Username | Field | Change |
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Apr 11, 2020 6:01 pm | Valkyr | New Issue | |
Apr 11, 2020 6:01 pm | Valkyr | File Added: Clean.save | |
Apr 11, 2020 6:01 pm | Valkyr | File Added: 1.save | |
Apr 12, 2020 5:21 pm | Strategic Sage | Note Added: 0056793 | |
Apr 13, 2020 2:09 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Apr 13, 2020 2:09 am | BadgerBadger | Status | new => assigned |
Apr 13, 2020 2:10 am | BadgerBadger | Note Added: 0056798 | |
Apr 13, 2020 6:33 am | Lord Of Nothing | Relationship added | related to 0023140 |
Apr 13, 2020 6:40 am | Lord Of Nothing | Note Added: 0056800 | |
Apr 13, 2020 2:14 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 13, 2020 2:14 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 13, 2020 2:14 pm | Chris_McElligottPark | Fixed in Version | => 2.025 The Twenty Million Problem |
Apr 13, 2020 2:14 pm | Chris_McElligottPark | Note Added: 0056810 |