View Issue Details

IDProjectCategoryLast Update
0020406AI War 2Bug - GameplayOct 2, 2018 7:12 pm
ReporterHeartHunter7 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.776 A Legible Galaxy Map 
Fixed in Version0.778 I'm Talking To HIM, Not You! 
Summary0020406: I see unselected bug again, seldom.
DescriptionScreen 1. I selected all of my units and made order for moving to.. far away.
Screen 2. Part of army is still selected and dont moving. I need press alt+LMB for unselected every unit.

Save/load helping.
TagsNo tags attached.

Activities

HeartHunter7

Sep 30, 2018 1:56 pm

reporter  

20180930205200_1.jpg (370,688 bytes)
20180930205210_1.jpg (359,886 bytes)
ArcenDebugLog.txt (244,786 bytes)   
9/28/2018 8:40:37 PM	WardenFleet DoLongRangePlanning trace begins for faction 3
WardenFleet DoLongRangePlanning trace ends
9/28/2018 8:40:38 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 13718)
ignoring orphan ships on Lederberg because hostile strength present (331696)
checking for orphan ships on Zanovar (mobile strength 101197)
ignoring orphan ships on Zanovar because hostile strength present (386120)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:38 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Lehman (mobile strength 2480)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Engelbart (mobile strength 24)
ignoring orphan ships on Engelbart because hostile strength present (94968)
checking for orphan ships on Backus (mobile strength 58)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Sholla (mobile strength 58)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Abyormen (mobile strength 12371)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Cadez (mobile strength 87)
ignoring orphan ships on Cadez because hostile strength present (100572)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Sproull (mobile strength 380)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1230)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Prism (mobile strength 260)
ignoring orphan ships on Prism because hostile strength present (134915)
checking for orphan ships on Lederberg (mobile strength 57333)
ignoring orphan ships on Lederberg because hostile strength present (331696)
checking for orphan ships on Vosta (mobile strength 330)
ignoring orphan ships on Vosta because hostile strength present (520555)
checking for orphan ships on Dresden (mobile strength 993)
ignoring orphan ships on Dresden because hostile strength present (496088)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:38 PM	
Instigators PerSecondLogic ends
9/28/2018 8:40:39 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 12410)
ignoring orphan ships on Lederberg because hostile strength present (332478)
checking for orphan ships on Zanovar (mobile strength 101829)
ignoring orphan ships on Zanovar because hostile strength present (383876)
checking for orphan ships on Septem (mobile strength 296)
ignoring orphan ships on Septem because hostile strength present (431604)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:39 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Lehman (mobile strength 2480)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Engelbart (mobile strength 24)
ignoring orphan ships on Engelbart because hostile strength present (94968)
checking for orphan ships on Backus (mobile strength 58)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Sholla (mobile strength 58)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Abyormen (mobile strength 12168)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Cadez (mobile strength 29)
ignoring orphan ships on Cadez because hostile strength present (100572)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1230)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Prism (mobile strength 240)
ignoring orphan ships on Prism because hostile strength present (134915)
checking for orphan ships on Lederberg (mobile strength 57333)
ignoring orphan ships on Lederberg because hostile strength present (332478)
checking for orphan ships on Vosta (mobile strength 330)
ignoring orphan ships on Vosta because hostile strength present (520555)
checking for orphan ships on Dresden (mobile strength 993)
ignoring orphan ships on Dresden because hostile strength present (495306)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:39 PM	
Instigators PerSecondLogic ends
9/28/2018 8:40:39 PM	ZenithTrader DoLongRangePlanning trace begins for faction 11
considering entity ZenithTrader #5356
entity is already heading somewhere else, so no need to change
ZenithTrader DoLongRangePlanning trace ends
9/28/2018 8:40:40 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 12294)
ignoring orphan ships on Lederberg because hostile strength present (332478)
checking for orphan ships on Zanovar (mobile strength 101558)
ignoring orphan ships on Zanovar because hostile strength present (383876)
checking for orphan ships on Septem (mobile strength 148)
ignoring orphan ships on Septem because hostile strength present (431604)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:40 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Lehman (mobile strength 2480)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Engelbart (mobile strength 24)
ignoring orphan ships on Engelbart because hostile strength present (94968)
checking for orphan ships on Backus (mobile strength 58)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Sholla (mobile strength 58)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Abyormen (mobile strength 12081)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1270)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Prism (mobile strength 200)
ignoring orphan ships on Prism because hostile strength present (134915)
checking for orphan ships on Lederberg (mobile strength 57333)
ignoring orphan ships on Lederberg because hostile strength present (332478)
checking for orphan ships on Vosta (mobile strength 330)
ignoring orphan ships on Vosta because hostile strength present (520555)
checking for orphan ships on Dresden (mobile strength 993)
ignoring orphan ships on Dresden because hostile strength present (495306)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:40 PM	
Instigators PerSecondLogic ends
9/28/2018 8:40:40 PM	Warden Fleet LongRangePlanning trace begins for faction 3
Warden Fleet Routing picking target; fleet strength = 175037
	computing danger of planet Lederberg in mode PresentAndNearby
	hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 330132
	friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 186170
	hostileStrengthTotal += hostileData.TotalStrength => 330132
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 330132
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 19197
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 4799
	hostileStrengthTotal += adjustedUnengagedStrength => 334931
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 334931
	result = hostileStrengthTotal - friendlyStrengthTotal => 148761
	(final) result = Mat.Max( result, FInt.Zero ) => 148761
	computing danger of planet Lederberg in mode PresentAndNearby
	hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 330132
	friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 186170
	hostileStrengthTotal += hostileData.TotalStrength => 330132
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 330132
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 19197
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 4799
	hostileStrengthTotal += adjustedUnengagedStrength => 334931
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 334931
	result = hostileStrengthTotal - friendlyStrengthTotal => 148761
	(final) result = Mat.Max( result, FInt.Zero ) => 148761
current best target = Lederberg; danger: 148761
Refusing to flood into Zanovar because too much danger: 359034 >= 175037 * 2 == 350074
Refusing to flood into Dresden because controlled by side hostile to me
Refusing to flood into Septem because too much danger: 382719 >= 175037 * 2 == 350074
Preferring best-found to current because current is too dangerous: 359034
Trying to path from Sholla to Lederberg; result.Count=0
No path found!
Trying to path from Sholla to Lederberg; result.Count=0
No path found!
Trying to path from Sholla to Lederberg; result.Count=0
No path found!
Trying to path from Sholla to Lederberg; result.Count=0
No path found!
Trying to path from Sholla to Lederberg; result.Count=0
No path found!
Trying to path from Sholla to Lederberg; result.Count=0
No path found!
Trying to path from Sholla to Lederberg; result.Count=0
No path found!
Trying to path from Sholla to Lederberg; result.Count=0
No path found!
Trying to path from Sholla to Lederberg; result.Count=0
No path found!
Trying to path from Sholla to Lederberg; result.Count=0
No path found!
Trying to path from Sholla to Lederberg; result.Count=0
No path found!
Trying to path from Sholla to Lederberg; result.Count=0
No path found!
Trying to path from Sholla to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Vitali to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Abyormen to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Tierce to Lederberg; result.Count=0
No path found!
Trying to path from Zanovar to Lederberg; result.Count=2
Trying to path from Septem to Lederberg; result.Count=2
command queued:418:2
command queued:1:2
skipping the intra-planet positioning and budget-conversion steps because Lederberg is contested
Warden Fleet Long Range Planning trace ends
9/28/2018 8:40:40 PM	WardenFleet DoLongRangePlanning trace begins for faction 3
WardenFleet DoLongRangePlanning trace ends
9/28/2018 8:40:40 PM	Hunter Fleet LongRangePlanning trace begins for faction 4
Hunter Fleet Routing picking target; fleet strength = 120989
Refusing to flood into Lederberg because too much danger: 194661 >= 120989 * 0.75 == 90741.75
rejecting target Lederberg because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Zanovar because this is the second-try sweep and there IS hostile strength actually on planet
	computing danger of planet Dresden in mode NearbyOnly
	hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598
	hostileStrengthTotal += adjustedUnengagedStrength => 9598
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 9598
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 9598
	result = hostileStrengthTotal - friendlyStrengthTotal => 9598
	(final) result = Mat.Max( result, FInt.Zero ) => 9598
	computing danger of planet Dresden in mode NearbyOnly
	hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598
	hostileStrengthTotal += adjustedUnengagedStrength => 9598
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 9598
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 9598
	result = hostileStrengthTotal - friendlyStrengthTotal => 9598
	(final) result = Mat.Max( result, FInt.Zero ) => 9598
rejecting target Dresden because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Septem because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Vosta because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Xanadu because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Dham because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Nordholm because this is the second-try sweep and there IS hostile strength actually on planet
current best target = Kila; danger: 4799
rejecting target Terrible because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Carte because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Abyormen because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Vitali because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Cadez because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Sholla because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Luxerion because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Kennedy because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Arden because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Candlin because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Spides PL because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Engelbart because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Tamass because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Poel because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Melpomenia because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Maya because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Helicon because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Backus because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Zoranel because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Spica because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Sproull because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Dertouzos because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Paulson because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Thaf because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Enki because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Levin because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Kirstein because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Valian because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Prism because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Vitter because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Lyrae because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Mandalon because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Kalgan because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Dahl because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Bernus because this is the second-try sweep and there IS hostile strength actually on planet
Trying to path from Prism to Kila; result.Count=15
Trying to path from Abyormen to Kila; result.Count=4
command queued:8:15
command queued:6:4
skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Kila yet
Hunter Fleet Long Range Planning trace ends
9/28/2018 8:40:40 PM	HunterFleet DoLongRangePlanning trace begins for faction 4
HunterFleet DoLongRangePlanning trace ends
9/28/2018 8:40:40 PM	AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8
AntagonizedDysonSphere DoLongRangePlanning trace ends
9/28/2018 8:40:40 PM	
AntagonizedDysonSphere DoLongRangePlanning trace ends
9/28/2018 8:40:41 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 16810)
ignoring orphan ships on Lederberg because hostile strength present (332478)
checking for orphan ships on Zanovar (mobile strength 91304)
ignoring orphan ships on Zanovar because hostile strength present (383876)
checking for orphan ships on Septem (mobile strength 148)
ignoring orphan ships on Septem because hostile strength present (431604)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:41 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Lehman (mobile strength 2480)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Engelbart (mobile strength 16)
ignoring orphan ships on Engelbart because hostile strength present (94968)
checking for orphan ships on Backus (mobile strength 58)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Sholla (mobile strength 58)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Abyormen (mobile strength 12081)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Candlin (mobile strength 8)
ignoring orphan ships on Candlin because hostile strength present (235069)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1300)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Prism (mobile strength 170)
ignoring orphan ships on Prism because hostile strength present (134915)
checking for orphan ships on Lederberg (mobile strength 57333)
ignoring orphan ships on Lederberg because hostile strength present (332478)
checking for orphan ships on Vosta (mobile strength 330)
ignoring orphan ships on Vosta because hostile strength present (520555)
checking for orphan ships on Dresden (mobile strength 993)
ignoring orphan ships on Dresden because hostile strength present (495306)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:41 PM	
Instigators PerSecondLogic ends
9/28/2018 8:40:42 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 26529)
ignoring orphan ships on Lederberg because hostile strength present (330536)
checking for orphan ships on Zanovar (mobile strength 81585)
ignoring orphan ships on Zanovar because hostile strength present (383876)
checking for orphan ships on Septem (mobile strength 148)
ignoring orphan ships on Septem because hostile strength present (431604)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:42 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Lehman (mobile strength 2480)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Engelbart (mobile strength 16)
ignoring orphan ships on Engelbart because hostile strength present (94968)
checking for orphan ships on Backus (mobile strength 78)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Sholla (mobile strength 58)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Abyormen (mobile strength 12052)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Candlin (mobile strength 8)
ignoring orphan ships on Candlin because hostile strength present (235069)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1300)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Prism (mobile strength 150)
ignoring orphan ships on Prism because hostile strength present (134915)
checking for orphan ships on Lederberg (mobile strength 57333)
ignoring orphan ships on Lederberg because hostile strength present (330536)
checking for orphan ships on Vosta (mobile strength 330)
ignoring orphan ships on Vosta because hostile strength present (520555)
checking for orphan ships on Dresden (mobile strength 993)
ignoring orphan ships on Dresden because hostile strength present (495306)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:42 PM	
Instigators PerSecondLogic ends
9/28/2018 8:40:42 PM	ZenithTrader DoLongRangePlanning trace begins for faction 11
considering entity ZenithTrader #5356
entity is already heading somewhere else, so no need to change
ZenithTrader DoLongRangePlanning trace ends
9/28/2018 8:40:42 PM	AI DoLongRangePlanning trace begins for faction 2
AI DoLongRangePlanning trace ends
9/28/2018 8:40:43 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 39233)
ignoring orphan ships on Lederberg because hostile strength present (336362)
checking for orphan ships on Zanovar (mobile strength 68621)
ignoring orphan ships on Zanovar because hostile strength present (383876)
checking for orphan ships on Septem (mobile strength 148)
ignoring orphan ships on Septem because hostile strength present (431604)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:43 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Lehman (mobile strength 3736)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Engelbart (mobile strength 16)
ignoring orphan ships on Engelbart because hostile strength present (94968)
checking for orphan ships on Backus (mobile strength 78)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Sholla (mobile strength 58)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Abyormen (mobile strength 11820)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Candlin (mobile strength 8)
ignoring orphan ships on Candlin because hostile strength present (235069)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1320)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Prism (mobile strength 130)
ignoring orphan ships on Prism because hostile strength present (134915)
checking for orphan ships on Vosta (mobile strength 330)
ignoring orphan ships on Vosta because hostile strength present (520555)
checking for orphan ships on Dresden (mobile strength 58326)
ignoring orphan ships on Dresden because hostile strength present (495306)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:43 PM	
Instigators PerSecondLogic ends
9/28/2018 8:40:43 PM	Hunter Fleet LongRangePlanning trace begins for faction 4
Hunter Fleet Routing picking target; fleet strength = 121955
	computing danger of planet Dresden in mode PresentAndNearby
	hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663
	friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0
	hostileStrengthTotal += hostileData.TotalStrength => 492663
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598
	hostileStrengthTotal += adjustedUnengagedStrength => 502261
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 502261
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 502261
	result = hostileStrengthTotal - friendlyStrengthTotal => 502261
	(final) result = Mat.Max( result, FInt.Zero ) => 502261
Refusing to flood into Dresden because too much danger: 502261 >= 121955 * 0.75 == 91466.25
	computing danger of planet Dresden in mode NearbyOnly
	hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598
	hostileStrengthTotal += adjustedUnengagedStrength => 9598
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 9598
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 9598
	result = hostileStrengthTotal - friendlyStrengthTotal => 9598
	(final) result = Mat.Max( result, FInt.Zero ) => 9598
	computing danger of planet Dresden in mode NearbyOnly
	hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598
	hostileStrengthTotal += adjustedUnengagedStrength => 9598
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 9598
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 9598
	result = hostileStrengthTotal - friendlyStrengthTotal => 9598
	(final) result = Mat.Max( result, FInt.Zero ) => 9598
rejecting target Dresden because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Lederberg because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Vosta because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Xanadu because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Septem because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Zanovar because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Dham because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Nordholm because this is the second-try sweep and there IS hostile strength actually on planet
current best target = Kila; danger: 4799
rejecting target Terrible because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Carte because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Abyormen because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Vitali because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Cadez because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Sholla because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Luxerion because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Kennedy because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Arden because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Candlin because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Spides PL because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Engelbart because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Tamass because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Poel because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Melpomenia because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Maya because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Helicon because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Backus because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Zoranel because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Spica because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Sproull because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Dertouzos because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Paulson because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Thaf because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Enki because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Levin because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Kirstein because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Valian because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Prism because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Vitter because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Lyrae because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Mandalon because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Kalgan because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Dahl because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Bernus because this is the second-try sweep and there IS hostile strength actually on planet
Trying to path from Prism to Kila; result.Count=15
Trying to path from Lehman to Kila; result.Count=3
Trying to path from Abyormen to Kila; result.Count=4
command queued:3:15
command queued:1:3
command queued:1:4
skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Kila yet
Hunter Fleet Long Range Planning trace ends
9/28/2018 8:40:43 PM	HunterFleet DoLongRangePlanning trace begins for faction 4
HunterFleet DoLongRangePlanning trace ends
9/28/2018 8:40:43 PM	AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8
AntagonizedDysonSphere DoLongRangePlanning trace ends
9/28/2018 8:40:43 PM	
AntagonizedDysonSphere DoLongRangePlanning trace ends
9/28/2018 8:40:44 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 42537)
ignoring orphan ships on Lederberg because hostile strength present (349956)
checking for orphan ships on Zanovar (mobile strength 65074)
ignoring orphan ships on Zanovar because hostile strength present (383876)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:44 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Lehman (mobile strength 3736)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Engelbart (mobile strength 16)
ignoring orphan ships on Engelbart because hostile strength present (94968)
checking for orphan ships on Backus (mobile strength 78)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Sholla (mobile strength 58)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Abyormen (mobile strength 11791)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Candlin (mobile strength 8)
ignoring orphan ships on Candlin because hostile strength present (235069)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1360)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Prism (mobile strength 90)
ignoring orphan ships on Prism because hostile strength present (134915)
checking for orphan ships on Vosta (mobile strength 330)
ignoring orphan ships on Vosta because hostile strength present (520555)
checking for orphan ships on Dresden (mobile strength 58326)
ignoring orphan ships on Dresden because hostile strength present (495306)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:44 PM	
Instigators PerSecondLogic ends
9/28/2018 8:40:44 PM	Mercenary DoLongRangePlanning trace begins for faction 10
Mercenary DoLongRangePlanning trace ends
9/28/2018 8:40:45 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 43960)
ignoring orphan ships on Lederberg because hostile strength present (388796)
checking for orphan ships on Zanovar (mobile strength 63558)
ignoring orphan ships on Zanovar because hostile strength present (383876)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:45 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Lehman (mobile strength 3736)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Engelbart (mobile strength 8)
ignoring orphan ships on Engelbart because hostile strength present (94968)
checking for orphan ships on Backus (mobile strength 78)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Sholla (mobile strength 58)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Abyormen (mobile strength 11791)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Candlin (mobile strength 16)
ignoring orphan ships on Candlin because hostile strength present (235069)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1390)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Prism (mobile strength 60)
ignoring orphan ships on Prism because hostile strength present (134915)
checking for orphan ships on Vosta (mobile strength 1323)
ignoring orphan ships on Vosta because hostile strength present (520555)
checking for orphan ships on Dresden (mobile strength 57333)
ignoring orphan ships on Dresden because hostile strength present (495303)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:40:45 PM	
Instigators PerSecondLogic ends
9/28/2018 8:42:40 PM	AI DoLongRangePlanning trace begins for faction 2
AI DoLongRangePlanning trace ends
9/28/2018 8:42:41 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 46812)
ignoring orphan ships on Lederberg because hostile strength present (400448)
checking for orphan ships on Zanovar (mobile strength 60622)
ignoring orphan ships on Zanovar because hostile strength present (383876)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:41 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Lehman (mobile strength 3736)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Backus (mobile strength 78)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Sholla (mobile strength 58)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Abyormen (mobile strength 11791)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Candlin (mobile strength 24)
ignoring orphan ships on Candlin because hostile strength present (235069)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1390)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Prism (mobile strength 60)
ignoring orphan ships on Prism because hostile strength present (134915)
checking for orphan ships on Vosta (mobile strength 1323)
ignoring orphan ships on Vosta because hostile strength present (520555)
checking for orphan ships on Dresden (mobile strength 57333)
ignoring orphan ships on Dresden because hostile strength present (495306)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:41 PM	
Instigators PerSecondLogic ends
9/28/2018 8:42:41 PM	Hunter Fleet LongRangePlanning trace begins for faction 4
Hunter Fleet Routing picking target; fleet strength = 121955
	computing danger of planet Dresden in mode PresentAndNearby
	hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663
	friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0
	hostileStrengthTotal += hostileData.TotalStrength => 492663
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 18204
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9102
	hostileStrengthTotal += adjustedUnengagedStrength => 501765
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 501765
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 501765
	result = hostileStrengthTotal - friendlyStrengthTotal => 501765
	(final) result = Mat.Max( result, FInt.Zero ) => 501765
Refusing to flood into Dresden because too much danger: 501765 >= 121955 * 0.75 == 91466.25
	computing danger of planet Dresden in mode NearbyOnly
	hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 18204
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9102
	hostileStrengthTotal += adjustedUnengagedStrength => 9102
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 9102
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 9102
	result = hostileStrengthTotal - friendlyStrengthTotal => 9102
	(final) result = Mat.Max( result, FInt.Zero ) => 9102
	computing danger of planet Dresden in mode NearbyOnly
	hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 18204
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9102
	hostileStrengthTotal += adjustedUnengagedStrength => 9102
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 9102
	FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0
	FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0
	hostileStrengthTotal += adjustedUnengagedStrength => 9102
	result = hostileStrengthTotal - friendlyStrengthTotal => 9102
	(final) result = Mat.Max( result, FInt.Zero ) => 9102
rejecting target Dresden because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Lederberg because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Vosta because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Xanadu because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Septem because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Zanovar because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Dham because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Nordholm because this is the second-try sweep and there IS hostile strength actually on planet
current best target = Kila; danger: 4551
rejecting target Terrible because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Carte because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Abyormen because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Vitali because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Cadez because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Sholla because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Luxerion because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Kennedy because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Arden because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Candlin because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Spides PL because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Engelbart because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Tamass because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Poel because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Melpomenia because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Maya because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Helicon because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Backus because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Zoranel because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Spica because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Sproull because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Dertouzos because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Paulson because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Thaf because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Enki because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Levin because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Kirstein because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Valian because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Prism because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Vitter because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Lyrae because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Mandalon because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Kalgan because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Dahl because this is the second-try sweep and there IS hostile strength actually on planet
rejecting target Bernus because this is the second-try sweep and there IS hostile strength actually on planet
Trying to path from Abyormen to Kila; result.Count=4
Trying to path from Prism to Kila; result.Count=15
command queued:2:4
command queued:1:15
skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Kila yet
Hunter Fleet Long Range Planning trace ends
9/28/2018 8:42:41 PM	HunterFleet DoLongRangePlanning trace begins for faction 4
HunterFleet DoLongRangePlanning trace ends
9/28/2018 8:42:41 PM	AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8
AntagonizedDysonSphere DoLongRangePlanning trace ends
9/28/2018 8:42:41 PM	
AntagonizedDysonSphere DoLongRangePlanning trace ends
9/28/2018 8:42:42 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 48865)
ignoring orphan ships on Lederberg because hostile strength present (400448)
checking for orphan ships on Zanovar (mobile strength 58255)
ignoring orphan ships on Zanovar because hostile strength present (383876)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:42 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Lehman (mobile strength 3736)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Backus (mobile strength 78)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Sholla (mobile strength 58)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Abyormen (mobile strength 11472)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Candlin (mobile strength 24)
ignoring orphan ships on Candlin because hostile strength present (235069)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1400)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Prism (mobile strength 50)
ignoring orphan ships on Prism because hostile strength present (134915)
checking for orphan ships on Vosta (mobile strength 1323)
ignoring orphan ships on Vosta because hostile strength present (520555)
checking for orphan ships on Dresden (mobile strength 57333)
ignoring orphan ships on Dresden because hostile strength present (495306)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:42 PM	
Instigators PerSecondLogic ends
9/28/2018 8:42:42 PM	Mercenary DoLongRangePlanning trace begins for faction 10
Mercenary DoLongRangePlanning trace ends
9/28/2018 8:42:43 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 50657)
ignoring orphan ships on Lederberg because hostile strength present (400448)
checking for orphan ships on Zanovar (mobile strength 56293)
ignoring orphan ships on Zanovar because hostile strength present (383876)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:43 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Lehman (mobile strength 3736)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Backus (mobile strength 78)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Sholla (mobile strength 29)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Abyormen (mobile strength 11472)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Cadez (mobile strength 29)
ignoring orphan ships on Cadez because hostile strength present (100572)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Candlin (mobile strength 24)
ignoring orphan ships on Candlin because hostile strength present (235069)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1430)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Prism (mobile strength 20)
ignoring orphan ships on Prism because hostile strength present (134915)
checking for orphan ships on Vosta (mobile strength 1323)
ignoring orphan ships on Vosta because hostile strength present (520555)
checking for orphan ships on Dresden (mobile strength 57333)
ignoring orphan ships on Dresden because hostile strength present (495306)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:43 PM	
Instigators PerSecondLogic ends
9/28/2018 8:42:43 PM	AI DoLongRangePlanning trace begins for faction 2
AI DoLongRangePlanning trace ends
9/28/2018 8:42:44 PM	Hunter Fleet LongRangePlanning trace begins for faction 4
Error: could not find friendly king unit, aborting trace
9/28/2018 8:42:44 PM	HunterFleet DoLongRangePlanning trace begins for faction 4
HunterFleet DoLongRangePlanning trace ends
9/28/2018 8:42:44 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 49255)
ignoring orphan ships on Lederberg because hostile strength present (400057)
checking for orphan ships on Zanovar (mobile strength 57145)
ignoring orphan ships on Zanovar because hostile strength present (383876)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:44 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Nordholm (mobile strength 1224)
ignoring orphan ships on Nordholm because hostile strength present (381155)
checking for orphan ships on Lehman (mobile strength 2512)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Backus (mobile strength 78)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Abyormen (mobile strength 11356)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Cadez (mobile strength 58)
ignoring orphan ships on Cadez because hostile strength present (100572)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Candlin (mobile strength 24)
ignoring orphan ships on Candlin because hostile strength present (235069)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1430)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Prism (mobile strength 20)
ignoring orphan ships on Prism because hostile strength present (134915)
checking for orphan ships on Vosta (mobile strength 1323)
ignoring orphan ships on Vosta because hostile strength present (520555)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:44 PM	
Instigators PerSecondLogic ends
9/28/2018 8:42:45 PM	
Instigators Long Range Planning trace ends
9/28/2018 8:42:45 PM	
Instigators Long Range Planning trace ends
Instigators DoLongRangePlanning trace ends
9/28/2018 8:42:45 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 60688)
ignoring orphan ships on Lederberg because hostile strength present (402301)
checking for orphan ships on Zanovar (mobile strength 50896)
ignoring orphan ships on Zanovar because hostile strength present (383876)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:45 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Nordholm (mobile strength 1224)
ignoring orphan ships on Nordholm because hostile strength present (381155)
checking for orphan ships on Lehman (mobile strength 2512)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Backus (mobile strength 78)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Abyormen (mobile strength 11356)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Cadez (mobile strength 58)
ignoring orphan ships on Cadez because hostile strength present (100572)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Candlin (mobile strength 24)
ignoring orphan ships on Candlin because hostile strength present (235069)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1440)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Prism (mobile strength 10)
ignoring orphan ships on Prism because hostile strength present (134915)
checking for orphan ships on Vosta (mobile strength 1323)
ignoring orphan ships on Vosta because hostile strength present (520555)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:45 PM	
Instigators PerSecondLogic ends
9/28/2018 8:42:45 PM	Mercenary DoLongRangePlanning trace begins for faction 10
Mercenary DoLongRangePlanning trace ends
9/28/2018 8:42:46 PM	AI DoLongRangePlanning trace begins for faction 2
AI DoLongRangePlanning trace ends
9/28/2018 8:42:46 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 62602)
ignoring orphan ships on Lederberg because hostile strength present (409033)
checking for orphan ships on Zanovar (mobile strength 48852)
ignoring orphan ships on Zanovar because hostile strength present (383876)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:46 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Nordholm (mobile strength 1224)
ignoring orphan ships on Nordholm because hostile strength present (381155)
checking for orphan ships on Lehman (mobile strength 2512)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Backus (mobile strength 78)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Abyormen (mobile strength 11240)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Cadez (mobile strength 58)
ignoring orphan ships on Cadez because hostile strength present (100572)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Kennedy (mobile strength 8)
ignoring orphan ships on Kennedy because hostile strength present (398422)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Candlin (mobile strength 16)
ignoring orphan ships on Candlin because hostile strength present (235069)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1450)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Vosta (mobile strength 1323)
ignoring orphan ships on Vosta because hostile strength present (520555)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:46 PM	
Instigators PerSecondLogic ends
9/28/2018 8:42:46 PM	Warden Fleet LongRangePlanning trace begins for faction 3
Error: could not find friendly king unit, aborting trace
9/28/2018 8:42:46 PM	WardenFleet DoLongRangePlanning trace begins for faction 3
WardenFleet DoLongRangePlanning trace ends
9/28/2018 8:42:47 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 64562)
ignoring orphan ships on Lederberg because hostile strength present (409033)
checking for orphan ships on Zanovar (mobile strength 46892)
ignoring orphan ships on Zanovar because hostile strength present (383876)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:47 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Nordholm (mobile strength 1224)
ignoring orphan ships on Nordholm because hostile strength present (381155)
checking for orphan ships on Lehman (mobile strength 2512)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Backus (mobile strength 78)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Abyormen (mobile strength 11211)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Cadez (mobile strength 58)
ignoring orphan ships on Cadez because hostile strength present (100572)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Kennedy (mobile strength 8)
ignoring orphan ships on Kennedy because hostile strength present (398422)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Candlin (mobile strength 16)
ignoring orphan ships on Candlin because hostile strength present (235069)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1450)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Vosta (mobile strength 1323)
ignoring orphan ships on Vosta because hostile strength present (520555)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:47 PM	
Spawning 1695 worth of units with tag InstigatorSpawn
Instigators PerSecondLogic ends
9/28/2018 8:42:47 PM	
Instigators Long Range Planning trace ends
9/28/2018 8:42:47 PM	
Instigators Long Range Planning trace ends
Instigators DoLongRangePlanning trace ends
9/28/2018 8:42:48 PM	Mercenary DoLongRangePlanning trace begins for faction 10
Mercenary DoLongRangePlanning trace ends
9/28/2018 8:42:48 PM	Warden Fleet DoPerSecondLogic trace begins for faction 3
skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero
skipping budget Normal because strength balance -114.86 is <= zero
skipping budget RapidResponse because strength balance -91.31 is <= zero
skipping budget Bruisers because strength balance -61.86 is <= zero
skipping budget ShieldGuardians because strength balance -3300.63 is <= zero
checking for orphan ships on Sholla (mobile strength 320)
ignoring orphan ships on Sholla because hostile strength present (395079)
checking for orphan ships on Vitali (mobile strength 1260)
ignoring orphan ships on Vitali because hostile strength present (225666)
checking for orphan ships on Abyormen (mobile strength 16044)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tierce (mobile strength 49107)
checking for orphan ships on Lederberg (mobile strength 64525)
ignoring orphan ships on Lederberg because hostile strength present (411277)
checking for orphan ships on Zanovar (mobile strength 46892)
ignoring orphan ships on Zanovar because hostile strength present (383876)
Warden Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:48 PM	Hunter Fleet DoPerSecondLogic trace begins for faction 4
skipping budget NonShieldGuardians because strength balance -130 is <= zero
skipping budget Normal because strength balance 0 is <= zero
skipping budget ShieldGuardians because strength balance 0 is <= zero
checking for orphan ships on Nordholm (mobile strength 1224)
ignoring orphan ships on Nordholm because hostile strength present (381155)
checking for orphan ships on Lehman (mobile strength 2512)
checking for orphan ships on Dham (mobile strength 510)
ignoring orphan ships on Dham because hostile strength present (475257)
checking for orphan ships on Backus (mobile strength 78)
ignoring orphan ships on Backus because hostile strength present (266579)
checking for orphan ships on Zoranel (mobile strength 30345)
ignoring orphan ships on Zoranel because hostile strength present (516308)
checking for orphan ships on Dertouzos (mobile strength 276)
ignoring orphan ships on Dertouzos because hostile strength present (516331)
checking for orphan ships on Kirstein (mobile strength 19)
ignoring orphan ships on Kirstein because hostile strength present (113177)
checking for orphan ships on Thaf (mobile strength 440)
ignoring orphan ships on Thaf because hostile strength present (84267)
checking for orphan ships on Valian (mobile strength 32)
ignoring orphan ships on Valian because hostile strength present (26293)
checking for orphan ships on Abyormen (mobile strength 11269)
ignoring orphan ships on Abyormen because hostile strength present (365420)
checking for orphan ships on Tamass (mobile strength 13954)
ignoring orphan ships on Tamass because hostile strength present (413745)
checking for orphan ships on Arrarat (mobile strength 112)
checking for orphan ships on Kennedy (mobile strength 16)
ignoring orphan ships on Kennedy because hostile strength present (398422)
checking for orphan ships on Luxerion (mobile strength 74)
ignoring orphan ships on Luxerion because hostile strength present (181637)
checking for orphan ships on Candlin (mobile strength 8)
ignoring orphan ships on Candlin because hostile strength present (235069)
checking for orphan ships on Sproull (mobile strength 400)
ignoring orphan ships on Sproull because hostile strength present (68323)
checking for orphan ships on Enki (mobile strength 1450)
ignoring orphan ships on Enki because hostile strength present (113875)
checking for orphan ships on Vosta (mobile strength 1323)
ignoring orphan ships on Vosta because hostile strength present (520555)
Hunter Fleet DoPerSecondLogic trace ends
9/28/2018 8:42:48 PM	
Instigators PerSecondLogic ends
9/28/2018 8:46:52 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 10:09:07 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/28/2018 10:09:08 PM	No resolution change was required.
9/28/2018 10:09:08 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/28/2018 10:09:08 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/28/2018 10:09:18 PM	ArcenAssetBundleCache.InstantiatedObjects: 727
9/28/2018 10:09:18 PM	Game Version: 0.775
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/28/2018 10:09:18 PM	11.6 seconds total load time.

SetDirectoriesToBeUsed (1.0s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (6.5s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.3s)
9/28/2018 10:09:18 PM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/28/2018 10:09:34 PM	Successfully opened host socket
9/28/2018 10:10:46 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 10:10:46 PM	Successfully opened host socket
9/28/2018 10:13:38 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 10:13:38 PM	Successfully opened host socket
9/28/2018 10:15:57 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 10:15:58 PM	Successfully opened host socket
9/28/2018 10:19:38 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 10:19:38 PM	Successfully opened host socket
9/28/2018 10:19:42 PM
Before placement: No builder found!

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) [0x00000] in <c7bd7d65bc644673b2e65a4468c41988>:0 
  at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () [0x00000] in <c7bd7d65bc644673b2e65a4468c41988>:0 
  at SelectionManager.Update () [0x00000] in <3b5c659aac0d422eb6597d226e4012f5>:0 

9/28/2018 10:21:52 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 10:27:29 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/28/2018 10:27:30 PM	No resolution change was required.
9/28/2018 10:27:30 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/28/2018 10:27:30 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/28/2018 10:27:40 PM	ArcenAssetBundleCache.InstantiatedObjects: 727
9/28/2018 10:27:40 PM	Game Version: 0.775
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/28/2018 10:27:40 PM	11.6 seconds total load time.

SetDirectoriesToBeUsed (0.3s)
Calculate FInt Sqrt Arrays (0.6s)
Language.Initialize (0.4s)
LoadFinalSFXStuff (6.4s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.3s)
9/28/2018 10:27:40 PM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/28/2018 10:27:51 PM	Successfully opened host socket
9/28/2018 10:28:07 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 10:28:07 PM	Successfully opened host socket
9/28/2018 10:28:33 PM	BUG: ship killed is not part of target squad. squad 10288 MissileTurret shipid 13314 in squad MissileTurret 10289
9/28/2018 10:28:33 PM	BUG: ship killed is not part of target squad. squad 10283 MissileTurret shipid 13164 in squad MissileTurret 10269
9/28/2018 10:28:33 PM	BUG: ship killed is not part of target squad. squad 10298 MissileTurret shipid 13324 in squad MissileTurret 10291
9/28/2018 10:28:46 PM	BUG: ship killed is not part of target squad. squad 10236 MissileTurret shipid 13685 in squad MissileTurret 10265
9/28/2018 10:28:46 PM	BUG: ship killed is not part of target squad. squad 10235 MissileTurret shipid 12482 in squad MissileTurret 10234
9/28/2018 10:29:05 PM	BUG: ship killed is not part of target squad. squad 10237 MissileTurret shipid 12672 in squad MissileTurret 10173
9/28/2018 10:29:43 PM	BUG: ship killed is not part of target squad. squad 10238 MissileTurret shipid 12587 in squad MissileTurret 10200
9/28/2018 10:29:49 PM
Before placement: No builder found!

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) [0x00000] in <c7bd7d65bc644673b2e65a4468c41988>:0 
  at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () [0x00000] in <c7bd7d65bc644673b2e65a4468c41988>:0 
  at SelectionManager.Update () [0x00000] in <3b5c659aac0d422eb6597d226e4012f5>:0 

9/28/2018 10:30:15 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 10:30:15 PM	Successfully opened host socket
9/28/2018 10:32:03 PM	BUG: ship killed is not part of target squad. squad 11538 MissileTurret shipid 17750 in squad MissileTurret 11537
9/28/2018 10:32:30 PM	BUG: ship killed is not part of target squad. squad 11605 MissileTurret shipid 19711 in squad MissileTurret 11594
9/28/2018 10:32:47 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 11:25:11 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/28/2018 11:25:11 PM	No resolution change was required.
9/28/2018 11:25:11 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/28/2018 11:25:11 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/28/2018 11:25:21 PM	ArcenAssetBundleCache.InstantiatedObjects: 727
9/28/2018 11:25:21 PM	Game Version: 0.775
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/28/2018 11:25:21 PM	11.4 seconds total load time.

SetDirectoriesToBeUsed (1.1s)
LoadFinalSFXStuff (6.4s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.3s)
9/28/2018 11:25:22 PM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/28/2018 11:26:28 PM	Successfully opened host socket
9/28/2018 11:26:37 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 11:26:37 PM	Successfully opened host socket
9/28/2018 11:28:51 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 11:42:48 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/28/2018 11:42:49 PM	No resolution change was required.
9/28/2018 11:42:49 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/28/2018 11:42:49 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/28/2018 11:42:59 PM	ArcenAssetBundleCache.InstantiatedObjects: 727
9/28/2018 11:42:59 PM	Game Version: 0.775
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/28/2018 11:42:59 PM	11.8 seconds total load time.

SetDirectoriesToBeUsed (0.9s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (6.4s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.4s)
9/28/2018 11:43:00 PM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/28/2018 11:43:13 PM	Successfully opened host socket
9/28/2018 11:48:24 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 11:48:44 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/28/2018 11:48:45 PM	No resolution change was required.
9/28/2018 11:48:45 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/28/2018 11:48:45 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/28/2018 11:48:54 PM	ArcenAssetBundleCache.InstantiatedObjects: 727
9/28/2018 11:48:55 PM	Game Version: 0.775
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/28/2018 11:48:55 PM	11.4 seconds total load time.

SetDirectoriesToBeUsed (1.2s)
LoadFinalSFXStuff (6.4s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.3s)
9/28/2018 11:48:55 PM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/28/2018 11:49:01 PM	Successfully opened host socket
9/28/2018 11:50:30 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 11:50:30 PM	Successfully opened host socket
9/28/2018 11:51:11 PM	BUG: ship killed is not part of target squad. squad 10559 MissileTurret shipid 11949 in squad MissileTurret 10561
9/28/2018 11:51:11 PM	BUG: ship killed is not part of target squad. squad 10577 MissileTurret shipid 15057 in squad MissileTurret 10576
9/28/2018 11:51:37 PM	BUG: ship killed is not part of target squad. squad 10625 MissileTurret shipid 19727 in squad MissileTurret 10622
9/28/2018 11:51:46 PM	BUG: ship killed is not part of target squad. squad 10561 MissileTurret shipid 14956 in squad MissileTurret 10562
9/28/2018 11:54:15 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/28/2018 11:54:15 PM	Generate Map with type Clusters and seed 683436207
9/28/2018 11:54:15 PM	World Created, Launching Server
9/28/2018 11:54:15 PM	Successfully opened host socket
9/29/2018 12:02:29 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 1:37:58 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/29/2018 1:37:58 AM	No resolution change was required.
9/29/2018 1:37:58 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/29/2018 1:37:58 AM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/29/2018 1:38:08 AM	ArcenAssetBundleCache.InstantiatedObjects: 727
9/29/2018 1:38:09 AM	Game Version: 0.775
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/29/2018 1:38:09 AM	11.6 seconds total load time.

SetDirectoriesToBeUsed (1.0s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (6.5s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.3s)
9/29/2018 1:38:09 AM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/29/2018 1:42:19 AM	Generate Map with type Clusters and seed 683436207
9/29/2018 1:42:19 AM	World Created, Launching Server
9/29/2018 1:42:19 AM	Successfully opened host socket
9/29/2018 1:42:28 AM	Generate Map with type Clusters and seed 683436207
9/29/2018 1:42:28 AM	Generate Map Complete
9/29/2018 1:42:31 AM	Generate Map with type Clusters and seed 755437208
9/29/2018 1:42:31 AM	Generate Map Complete
9/29/2018 1:42:31 AM	Generate Map with type Clusters and seed 659513802
9/29/2018 1:42:31 AM	Generate Map Complete
9/29/2018 1:42:31 AM	Generate Map with type Clusters and seed 491938839
9/29/2018 1:42:31 AM	Generate Map Complete
9/29/2018 1:42:32 AM	Generate Map with type Clusters and seed 659513802
9/29/2018 1:42:32 AM	Generate Map Complete
9/29/2018 1:42:32 AM	Generate Map with type Clusters and seed 491938839
9/29/2018 1:42:32 AM	Generate Map Complete
9/29/2018 1:42:33 AM	Generate Map with type Octopus and seed 491938839
9/29/2018 1:42:33 AM	Generate Map Complete
9/29/2018 1:42:35 AM	Generate Map with type Simple and seed 491938839
9/29/2018 1:42:35 AM	Generate Map Complete
9/29/2018 1:42:37 AM	Generate Map with type Simple and seed 491938839
9/29/2018 1:42:37 AM	Generate Map Complete
9/29/2018 1:42:38 AM	Generate Map with type Simple and seed 491938839
9/29/2018 1:42:38 AM	Generate Map Complete
9/29/2018 1:42:38 AM	Generate Map with type Simple and seed 491938839
9/29/2018 1:42:38 AM	Generate Map Complete
9/29/2018 1:42:38 AM	Generate Map with type Simple and seed 491938839
9/29/2018 1:42:38 AM	Generate Map Complete
9/29/2018 1:42:38 AM	Generate Map with type Simple and seed 491938839
9/29/2018 1:42:38 AM	Generate Map Complete
9/29/2018 1:42:39 AM	Generate Map with type Simple and seed 491938839
9/29/2018 1:42:39 AM	Generate Map Complete
9/29/2018 1:42:39 AM	Generate Map with type Simple and seed 491938839
9/29/2018 1:42:39 AM	Generate Map Complete
9/29/2018 1:42:40 AM	Generate Map with type Simple and seed 491938839
9/29/2018 1:42:40 AM	Generate Map Complete
9/29/2018 1:42:40 AM	Generate Map with type Simple and seed 220217340
9/29/2018 1:42:40 AM	Generate Map Complete
9/29/2018 1:42:41 AM	Generate Map with type Simple and seed 88657586
9/29/2018 1:42:41 AM	Generate Map Complete
9/29/2018 1:42:41 AM	Generate Map with type Simple and seed 932262667
9/29/2018 1:42:41 AM	Generate Map Complete
9/29/2018 1:42:41 AM	Generate Map with type Simple and seed 146820116
9/29/2018 1:42:41 AM	Generate Map Complete
9/29/2018 1:42:42 AM	Generate Map with type Simple and seed 146820116
9/29/2018 1:42:43 AM	Generate Map Complete
9/29/2018 1:42:43 AM	Generate Map with type Simple and seed 146820116
9/29/2018 1:42:43 AM	Generate Map Complete
9/29/2018 1:42:43 AM	Generate Map with type Simple and seed 146820116
9/29/2018 1:42:43 AM	Generate Map Complete
9/29/2018 1:42:44 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:42:44 AM	Generate Map Complete
9/29/2018 1:42:46 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:42:46 AM	Generate Map Complete
9/29/2018 1:42:46 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:42:47 AM	Generate Map Complete
9/29/2018 1:42:52 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:42:52 AM	Generate Map Complete
9/29/2018 1:42:57 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:42:57 AM	Generate Map Complete
9/29/2018 1:43:02 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:43:02 AM	Generate Map Complete
9/29/2018 1:43:05 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:43:06 AM	Generate Map Complete
9/29/2018 1:43:08 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:43:08 AM	Generate Map Complete
9/29/2018 1:44:05 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:44:05 AM	Generate Map Complete
9/29/2018 1:44:09 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:44:09 AM	Generate Map Complete
9/29/2018 1:44:25 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:44:25 AM	Generate Map Complete
9/29/2018 1:44:29 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:44:29 AM	Generate Map Complete
9/29/2018 1:44:52 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:44:52 AM	Generate Map Complete
9/29/2018 1:45:19 AM	Generate Map with type Simple and seed 321220746
9/29/2018 1:45:20 AM	Generate Map Complete
9/29/2018 2:10:11 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 10:17:56 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/29/2018 10:17:57 AM	No resolution change was required.
9/29/2018 10:17:57 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/29/2018 10:17:57 AM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/29/2018 10:18:09 AM	ArcenAssetBundleCache.InstantiatedObjects: 754
9/29/2018 10:18:09 AM	Game Version: 0.776
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/29/2018 10:18:09 AM	14.0 seconds total load time.

SetDirectoriesToBeUsed (1.0s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (6.6s)
PlanetDefinitionTable (0.5s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.9s)
SurrogateTableTable (0.4s)
9/29/2018 10:18:09 AM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/29/2018 10:18:51 AM	Successfully opened host socket
9/29/2018 10:22:54 AM	BUG: ship killed is not part of target squad. squad 10610 MissileTurret shipid 16450 in squad MissileTurret 10593
9/29/2018 10:24:08 AM	BUG: ship killed is not part of target squad. squad 10640 MissileTurret shipid 16706 in squad MissileTurret 10644
9/29/2018 10:25:18 AM	BUG: ship killed is not part of target squad. squad 10576 MissileTurret shipid 16390 in squad MissileTurret 10581
9/29/2018 10:27:40 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 10:27:40 AM	Generate Map with type Simple and seed 321220746
9/29/2018 10:27:40 AM	World Created, Launching Server
9/29/2018 10:27:40 AM	Successfully opened host socket
9/29/2018 10:32:15 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 10:32:16 AM	Successfully opened host socket
9/29/2018 10:38:27 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 10:38:27 AM	Successfully opened host socket
9/29/2018 10:42:30 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 10:42:30 AM	Successfully opened host socket
9/29/2018 10:43:35 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 10:43:35 AM	Successfully opened host socket
9/29/2018 10:46:00 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 10:46:00 AM	Successfully opened host socket
9/29/2018 10:54:12 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 10:54:12 AM	Successfully opened host socket
9/29/2018 10:55:13 AM	AI Spending 7050 on  SpecialForces at  8855 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 10:55:19 AM	AI Spending 18571.8359375 on  Reinforcement at  8875 since we are over the spend threshold of 18521
AI PerSecond trace ends
9/29/2018 10:55:33 AM	AI Spending 7050 on  SpecialForces at  8885 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 10:55:36 AM	AI spending 467926.893798828 on WormholeInvasion at 8898. Next spend attempt at 13158
AI PerSecond trace ends
9/29/2018 10:55:45 AM	AI Spending 7050 on  SpecialForces at  8915 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 10:55:53 AM	AI Spending 7050 on  SpecialForces at  8945 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 10:56:07 AM	AI Spending 7327.5 on  SpecialForces at  8976 since we are over the spend threshold of 7125
AI PerSecond trace ends
9/29/2018 10:56:08 AM	AI Spending 18672.51953125 on  Reinforcement at  8979 since we are over the spend threshold of 18648
AI PerSecond trace ends
9/29/2018 10:56:17 AM	AI Spending 7125 on  SpecialForces at  9006 since we are over the spend threshold of 7125
AI PerSecond trace ends
9/29/2018 10:56:20 AM	AI spending 188910.224365234 on Wave at 9016. Next spend attempt at 9616
AI PerSecond trace ends
9/29/2018 10:56:27 AM	AI Spending 7125 on  SpecialForces at  9036 since we are over the spend threshold of 7125
AI PerSecond trace ends
9/29/2018 10:56:37 AM	AI Spending 7125 on  SpecialForces at  9066 since we are over the spend threshold of 7125
AI PerSecond trace ends
9/29/2018 10:56:43 AM	AI Spending 18814.453125 on  Reinforcement at  9083 since we are over the spend threshold of 18648
AI PerSecond trace ends
9/29/2018 10:56:47 AM	AI Spending 7125 on  SpecialForces at  9096 since we are over the spend threshold of 7125
AI PerSecond trace ends
9/29/2018 10:56:57 AM	AI Spending 7125 on  SpecialForces at  9126 since we are over the spend threshold of 7125
AI PerSecond trace ends
9/29/2018 10:57:07 AM	AI Spending 7125 on  SpecialForces at  9156 since we are over the spend threshold of 7125
AI PerSecond trace ends
9/29/2018 10:57:17 AM	AI Spending 7125 on  SpecialForces at  9186 since we are over the spend threshold of 7125
AI PerSecond trace ends
9/29/2018 10:57:17 AM	AI Spending 18814.453125 on  Reinforcement at  9187 since we are over the spend threshold of 18648
AI PerSecond trace ends
9/29/2018 10:57:27 AM	AI Spending 7125 on  SpecialForces at  9216 since we are over the spend threshold of 7125
AI PerSecond trace ends
9/29/2018 10:57:44 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 10:57:44 AM	Successfully opened host socket
9/29/2018 10:59:53 AM	AI Spending 7050 on  SpecialForces at  8945 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:00:03 AM	AI Spending 7050 on  SpecialForces at  8975 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:00:04 AM	AI Spending 18640.2734375 on  Reinforcement at  8979 since we are over the spend threshold of 18521
AI PerSecond trace ends
9/29/2018 11:00:31 AM	AI Spending 7050 on  SpecialForces at  9005 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:00:35 AM	AI spending 188731.283935547 on Wave at 9016. Next spend attempt at 9616
AI PerSecond trace ends
9/29/2018 11:00:41 AM	AI Spending 7050 on  SpecialForces at  9035 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:00:50 AM	AI Spending 7050 on  SpecialForces at  9065 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:00:56 AM	AI Spending 18640.2734375 on  Reinforcement at  9083 since we are over the spend threshold of 18521
AI PerSecond trace ends
9/29/2018 11:00:59 AM	AI Spending 7050 on  SpecialForces at  9095 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:01:06 AM	AI Spending 7050 on  SpecialForces at  9125 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:01:14 AM	AI Spending 7050 on  SpecialForces at  9155 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:01:21 AM	AI Spending 7050 on  SpecialForces at  9185 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:01:22 AM	AI Spending 18640.2734375 on  Reinforcement at  9187 since we are over the spend threshold of 18521
AI PerSecond trace ends
9/29/2018 11:01:45 AM	AI Spending 7050 on  SpecialForces at  9215 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:01:52 AM	AI Spending 7050 on  SpecialForces at  9245 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:02:00 AM	AI Spending 7050 on  SpecialForces at  9275 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:02:04 AM	AI Spending 18640.2734375 on  Reinforcement at  9291 since we are over the spend threshold of 18521
AI PerSecond trace ends
9/29/2018 11:02:07 AM	AI Spending 7050 on  SpecialForces at  9305 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:02:15 AM	AI Spending 7050 on  SpecialForces at  9335 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:02:22 AM	AI Spending 7050 on  SpecialForces at  9365 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:02:30 AM	AI Spending 18640.2734375 on  Reinforcement at  9395 since we are over the spend threshold of 18521AI Spending 7050 on  SpecialForces at  9395 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:02:38 AM	AI Spending 7050 on  SpecialForces at  9425 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:02:45 AM	AI Spending 7050 on  SpecialForces at  9455 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:02:53 AM	AI Spending 7050 on  SpecialForces at  9485 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:02:56 AM	AI Spending 18640.2734375 on  Reinforcement at  9499 since we are over the spend threshold of 18521
AI PerSecond trace ends
9/29/2018 11:03:00 AM	AI Spending 7050 on  SpecialForces at  9515 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:03:08 AM	AI Spending 7050 on  SpecialForces at  9545 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:03:15 AM	AI Spending 7050 on  SpecialForces at  9575 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:03:22 AM	AI Spending 18640.2734375 on  Reinforcement at  9603 since we are over the spend threshold of 18521
AI PerSecond trace ends
9/29/2018 11:03:23 AM	AI Spending 7050 on  SpecialForces at  9605 since we are over the spend threshold of 7050
AI PerSecond trace ends
9/29/2018 11:06:48 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 11:06:48 AM	Successfully opened host socket
9/29/2018 11:06:54 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 11:06:54 AM	Successfully opened host socket
9/29/2018 11:12:49 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 11:41:23 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/29/2018 11:41:24 AM	No resolution change was required.
9/29/2018 11:41:24 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/29/2018 11:41:24 AM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/29/2018 11:41:33 AM	ArcenAssetBundleCache.InstantiatedObjects: 754
9/29/2018 11:41:34 AM	Game Version: 0.776
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/29/2018 11:41:34 AM	11.5 seconds total load time.

SetDirectoriesToBeUsed (1.0s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (6.4s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.3s)
9/29/2018 11:41:34 AM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/29/2018 11:41:46 AM	Generate Map with type Simple and seed 321220746
9/29/2018 11:41:46 AM	World Created, Launching Server
9/29/2018 11:41:46 AM	Successfully opened host socket
9/29/2018 11:41:49 AM	Generate Map with type Simple and seed 889543384
9/29/2018 11:41:49 AM	Generate Map Complete
9/29/2018 11:41:52 AM	Generate Map with type Simple and seed 889543384
9/29/2018 11:41:52 AM	Generate Map Complete
9/29/2018 11:41:55 AM	Generate Map with type Simple and seed 889543384
9/29/2018 11:41:55 AM	Generate Map Complete
9/29/2018 11:42:13 AM	Generate Map with type Simple and seed 889543384
9/29/2018 11:42:13 AM	Generate Map Complete
9/29/2018 11:42:15 AM	Generate Map with type Simple and seed 889543384
9/29/2018 11:42:15 AM	Generate Map Complete
9/29/2018 11:42:18 AM	Generate Map with type Simple and seed 889543384
9/29/2018 11:42:18 AM	Generate Map Complete
9/29/2018 11:45:04 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 11:45:04 AM	Successfully opened host socket
9/29/2018 11:46:35 AM	BUG: ship killed is not part of target squad. squad 10298 MissileTurret shipid 14557 in squad MissileTurret 10269
9/29/2018 11:46:35 AM	BUG: ship killed is not part of target squad. squad 10307 MissileTurret shipid 14719 in squad MissileTurret 10299
9/29/2018 11:46:35 AM	BUG: ship killed is not part of target squad. squad 10269 MissileTurret shipid 14720 in squad MissileTurret 10299
9/29/2018 11:46:48 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 11:46:48 AM	Successfully opened host socket
9/29/2018 11:48:40 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 5:29:04 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/29/2018 5:29:05 PM	No resolution change was required.
9/29/2018 5:29:05 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/29/2018 5:29:05 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/29/2018 5:29:17 PM	ArcenAssetBundleCache.InstantiatedObjects: 754
9/29/2018 5:29:18 PM	Game Version: 0.776
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/29/2018 5:29:18 PM	14.3 seconds total load time.

SetDirectoriesToBeUsed (1.0s)
Calculate FInt Sqrt Arrays (0.3s)
LoadFinalSFXStuff (6.6s)
ExternalIconDictionaryTable (0.3s)
PlanetDefinitionTable (0.5s)
GameEntityTypeDataTable.Initialize (0.4s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.4s)
9/29/2018 5:29:18 PM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/29/2018 5:29:25 PM	Successfully opened host socket
9/29/2018 5:32:43 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 5:32:43 PM	Successfully opened host socket
9/29/2018 5:40:19 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 6:26:25 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/29/2018 6:26:25 PM	No resolution change was required.
9/29/2018 6:26:25 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/29/2018 6:26:25 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/29/2018 6:26:36 PM	ArcenAssetBundleCache.InstantiatedObjects: 754
9/29/2018 6:26:36 PM	Game Version: 0.776
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/29/2018 6:26:36 PM	12.6 seconds total load time.

SetDirectoriesToBeUsed (1.1s)
Calculate FInt Sqrt Arrays (0.3s)
LoadFinalSFXStuff (7.1s)
GameEntityTypeDataTable.InitVisualBits (1.7s)
SurrogateTableTable (0.4s)
9/29/2018 6:26:37 PM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/29/2018 6:28:39 PM	Successfully opened host socket
9/29/2018 6:29:52 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 6:29:52 PM	Successfully opened host socket
9/29/2018 6:30:21 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 6:30:21 PM	Successfully opened host socket
9/29/2018 6:30:41 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 6:30:41 PM	Successfully opened host socket
9/29/2018 6:34:54 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 6:35:15 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/29/2018 6:35:15 PM	No resolution change was required.
9/29/2018 6:35:15 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/29/2018 6:35:15 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/29/2018 6:35:25 PM	ArcenAssetBundleCache.InstantiatedObjects: 754
9/29/2018 6:35:26 PM	Game Version: 0.776
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/29/2018 6:35:26 PM	12.1 seconds total load time.

SetDirectoriesToBeUsed (1.2s)
LoadFinalSFXStuff (6.8s)
GameEntityTypeDataTable.InitVisualBits (1.6s)
SurrogateTableTable (0.4s)
9/29/2018 6:35:26 PM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/29/2018 6:35:34 PM	Successfully opened host socket
9/29/2018 7:00:53 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 7:00:53 PM	Generate Map with type Simple and seed 889543384
9/29/2018 7:00:53 PM	World Created, Launching Server
9/29/2018 7:00:53 PM	Successfully opened host socket
9/29/2018 7:01:27 PM	Generate Map with type Simple and seed 889543384
9/29/2018 7:01:27 PM	Generate Map Complete
9/29/2018 7:02:07 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 7:02:07 PM	Generate Map with type Simple and seed 889543384
9/29/2018 7:02:07 PM	World Created, Launching Server
9/29/2018 7:02:07 PM	Successfully opened host socket
9/29/2018 7:02:15 PM	Generate Map with type Simple and seed 889543384
9/29/2018 7:02:15 PM	Generate Map Complete
9/29/2018 7:02:57 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 7:02:57 PM	Generate Map with type Simple and seed 889543384
9/29/2018 7:02:57 PM	World Created, Launching Server
9/29/2018 7:02:57 PM	Successfully opened host socket
9/29/2018 7:03:22 PM	Generate Map with type Simple and seed 889543384
9/29/2018 7:03:22 PM	Generate Map Complete
9/29/2018 7:03:34 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 7:03:34 PM	Generate Map with type Simple and seed 889543384
9/29/2018 7:03:34 PM	World Created, Launching Server
9/29/2018 7:03:34 PM	Successfully opened host socket
9/29/2018 7:04:04 PM	Generate Map with type Simple and seed 889543384
9/29/2018 7:04:04 PM	Generate Map Complete
9/29/2018 7:05:23 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 7:05:23 PM	Generate Map with type Simple and seed 889543384
9/29/2018 7:05:23 PM	World Created, Launching Server
9/29/2018 7:05:23 PM	Successfully opened host socket
9/29/2018 7:06:27 PM	Generate Map with type Simple and seed 889543384
9/29/2018 7:06:27 PM	Generate Map Complete
9/29/2018 7:07:28 PM	Generate Map with type Simple and seed 889543384
9/29/2018 7:07:28 PM	Generate Map Complete
9/29/2018 7:53:24 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 7:53:24 PM	Successfully opened host socket
9/29/2018 7:54:27 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 7:55:28 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/29/2018 7:55:28 PM	No resolution change was required.
9/29/2018 7:55:28 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/29/2018 7:55:28 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/29/2018 7:55:38 PM	ArcenAssetBundleCache.InstantiatedObjects: 754
9/29/2018 7:55:38 PM	Game Version: 0.776
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/29/2018 7:55:38 PM	11.5 seconds total load time.

SetDirectoriesToBeUsed (1.0s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (6.4s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.3s)
9/29/2018 7:55:38 PM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/29/2018 7:55:56 PM	Successfully opened host socket
9/29/2018 8:00:58 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 8:00:58 PM	Successfully opened host socket
9/29/2018 8:01:19 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 8:01:19 PM	Successfully opened host socket
9/29/2018 8:01:29 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 8:01:29 PM	Successfully opened host socket
9/29/2018 8:06:11 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 8:06:12 PM	Successfully opened host socket
9/29/2018 8:09:34 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 8:09:35 PM	Successfully opened host socket
9/29/2018 8:10:01 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 8:10:01 PM	Successfully opened host socket
9/29/2018 8:22:42 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/29/2018 11:50:05 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/29/2018 11:50:05 PM	No resolution change was required.
9/29/2018 11:50:05 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/29/2018 11:50:05 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/29/2018 11:50:15 PM	ArcenAssetBundleCache.InstantiatedObjects: 754
9/29/2018 11:50:15 PM	Game Version: 0.776
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/29/2018 11:50:15 PM	11.5 seconds total load time.

SetDirectoriesToBeUsed (1.0s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (6.4s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.3s)
9/29/2018 11:50:15 PM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/29/2018 11:50:29 PM	Generate Map with type Simple and seed 889543384
9/29/2018 11:50:29 PM	World Created, Launching Server
9/29/2018 11:50:30 PM	Successfully opened host socket
9/29/2018 11:50:31 PM	Generate Map with type Simple and seed 793605041
9/29/2018 11:50:31 PM	Generate Map Complete
9/29/2018 11:50:31 PM	Generate Map with type Simple and seed 89231544
9/29/2018 11:50:32 PM	Generate Map Complete
9/29/2018 11:50:32 PM	Generate Map with type Simple and seed 37762670
9/29/2018 11:50:32 PM	Generate Map Complete
9/29/2018 11:50:32 PM	Generate Map with type Simple and seed 461842226
9/29/2018 11:50:32 PM	Generate Map Complete
9/29/2018 11:50:32 PM	Generate Map with type Simple and seed 894833773
9/29/2018 11:50:32 PM	Generate Map Complete
9/29/2018 11:50:32 PM	Generate Map with type Simple and seed 71039986
9/29/2018 11:50:32 PM	Generate Map Complete
9/29/2018 11:50:32 PM	Generate Map with type Simple and seed 894833773
9/29/2018 11:50:33 PM	Generate Map Complete
9/29/2018 11:50:33 PM	Generate Map with type Simple and seed 71039986
9/29/2018 11:50:33 PM	Generate Map Complete
9/29/2018 11:50:33 PM	Generate Map with type Simple and seed 894833773
9/29/2018 11:50:33 PM	Generate Map Complete
9/29/2018 11:50:33 PM	Generate Map with type Simple and seed 71039986
9/29/2018 11:50:33 PM	Generate Map Complete
9/29/2018 11:50:33 PM	Generate Map with type Simple and seed 894833773
9/29/2018 11:50:33 PM	Generate Map Complete
9/29/2018 11:50:34 PM	Generate Map with type Simple and seed 894833773
9/29/2018 11:50:34 PM	Generate Map Complete
9/29/2018 11:50:34 PM	Generate Map with type Simple and seed 894833773
9/29/2018 11:50:34 PM	Generate Map Complete
9/29/2018 11:50:34 PM	Generate Map with type Simple and seed 894833773
9/29/2018 11:50:34 PM	Generate Map Complete
9/29/2018 11:50:34 PM	Generate Map with type Simple and seed 894833773
9/29/2018 11:50:35 PM	Generate Map Complete
9/29/2018 11:50:35 PM	Generate Map with type Simple and seed 696837066
9/29/2018 11:50:35 PM	Generate Map Complete
9/29/2018 11:50:35 PM	Generate Map with type Simple and seed 430998493
9/29/2018 11:50:35 PM	Generate Map Complete
9/29/2018 11:50:35 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:50:35 PM	Generate Map Complete
9/29/2018 11:50:43 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:50:43 PM	Generate Map Complete
9/29/2018 11:50:46 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:50:46 PM	Generate Map Complete
9/29/2018 11:51:06 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:51:06 PM	Generate Map Complete
9/29/2018 11:51:29 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:51:29 PM	Generate Map Complete
9/29/2018 11:51:32 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:51:32 PM	Generate Map Complete
9/29/2018 11:51:34 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:51:34 PM	Generate Map Complete
9/29/2018 11:52:36 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:52:36 PM	Generate Map Complete
9/29/2018 11:52:40 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:52:40 PM	Generate Map Complete
9/29/2018 11:52:53 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:52:53 PM	Generate Map Complete
9/29/2018 11:53:00 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:53:00 PM	Generate Map Complete
9/29/2018 11:53:05 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:53:05 PM	Generate Map Complete
9/29/2018 11:53:08 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:53:08 PM	Generate Map Complete
9/29/2018 11:53:12 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:53:12 PM	Generate Map Complete
9/29/2018 11:53:15 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:53:15 PM	Generate Map Complete
9/29/2018 11:54:32 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:54:32 PM	Generate Map Complete
9/29/2018 11:54:42 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:54:42 PM	Generate Map Complete
9/29/2018 11:55:44 PM	Generate Map with type Simple and seed 45485853
9/29/2018 11:55:44 PM	Generate Map Complete
9/30/2018 12:09:53 AM	AI Spending 533.75 on  SpecialForces at  657 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:10:08 AM	AI Spending 1648.10986328125 on  Reinforcement at  672 since we are over the spend threshold of 1646
AI PerSecond trace ends
9/30/2018 12:10:26 AM	AI Spending 525 on  SpecialForces at  687 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:10:56 AM	AI Spending 525 on  SpecialForces at  717 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:11:27 AM	AI Spending 525 on  SpecialForces at  747 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:11:57 AM	AI Spending 525 on  SpecialForces at  777 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:12:14 AM	AI Spending 1657.88232421875 on  Reinforcement at  794 since we are over the spend threshold of 1646
AI PerSecond trace ends
9/30/2018 12:12:27 AM	AI Spending 525 on  SpecialForces at  807 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:12:58 AM	AI Spending 525 on  SpecialForces at  837 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:13:34 AM	AI Spending 525 on  SpecialForces at  867 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:14:04 AM	AI Spending 525 on  SpecialForces at  897 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:14:22 AM	AI Spending 1653.4189453125 on  Reinforcement at  915 since we are over the spend threshold of 1646
AI PerSecond trace ends
9/30/2018 12:14:34 AM	AI Spending 525 on  SpecialForces at  927 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:15:04 AM	AI Spending 525 on  SpecialForces at  957 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:15:34 AM	AI Spending 525 on  SpecialForces at  987 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:16:04 AM	AI Spending 525 on  SpecialForces at  1017 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:16:24 AM	AI Spending 1648.95556640625 on  Reinforcement at  1036 since we are over the spend threshold of 1646
AI PerSecond trace ends
9/30/2018 12:16:35 AM	AI Spending 525 on  SpecialForces at  1047 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:17:05 AM	AI Spending 525 on  SpecialForces at  1077 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:23:21 AM	AI Spending 525 on  SpecialForces at  1107 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:23:51 AM	AI Spending 525 on  SpecialForces at  1137 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:24:12 AM	AI Spending 1658.72802734375 on  Reinforcement at  1158 since we are over the spend threshold of 1646
AI PerSecond trace ends
9/30/2018 12:24:21 AM	AI Spending 525 on  SpecialForces at  1167 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:24:51 AM	AI Spending 525 on  SpecialForces at  1197 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:24:57 AM	AI spending 13730.1650390625 on Wave at 1203. Next spend attempt at 1803
AI PerSecond trace ends
9/30/2018 12:26:05 AM	AI Spending 525 on  SpecialForces at  1227 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:26:35 AM	AI Spending 525 on  SpecialForces at  1257 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:26:57 AM	AI Spending 1654.2646484375 on  Reinforcement at  1279 since we are over the spend threshold of 1646
AI PerSecond trace ends
9/30/2018 12:27:05 AM	AI Spending 525 on  SpecialForces at  1287 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:27:36 AM	AI Spending 525 on  SpecialForces at  1317 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:28:12 AM	AI Spending 525 on  SpecialForces at  1347 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:28:46 AM	AI Spending 525 on  SpecialForces at  1377 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:29:16 AM	AI Spending 675 on  SpecialForces at  1407 since we are over the spend threshold of 675
AI PerSecond trace ends
9/30/2018 12:29:49 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 12:29:57 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/30/2018 12:29:58 AM	No resolution change was required.
9/30/2018 12:29:58 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/30/2018 12:29:58 AM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/30/2018 12:30:08 AM	ArcenAssetBundleCache.InstantiatedObjects: 754
9/30/2018 12:30:08 AM	Game Version: 0.776
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/30/2018 12:30:08 AM	11.5 seconds total load time.

SetDirectoriesToBeUsed (0.9s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (6.4s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.3s)
9/30/2018 12:30:08 AM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/30/2018 12:33:17 AM	Successfully opened host socket
9/30/2018 12:40:46 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 12:40:46 AM	Successfully opened host socket
9/30/2018 12:40:57 AM	AI Spending 525 on  SpecialForces at  1707 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:41:29 AM	AI Spending 525 on  SpecialForces at  1737 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:41:56 AM	AI Spending 1650.64697265625 on  Reinforcement at  1764 since we are over the spend threshold of 1646
AI PerSecond trace ends
9/30/2018 12:42:02 AM	AI Spending 525 on  SpecialForces at  1767 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:42:32 AM	AI Spending 525 on  SpecialForces at  1797 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:42:39 AM	AI spending 13814.6547851563 on Wave at 1804. Next spend attempt at 2404
AI PerSecond trace ends
9/30/2018 12:43:02 AM	AI Spending 525 on  SpecialForces at  1827 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 12:43:16 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 12:43:16 AM	Generate Map with type Simple and seed 45485853
9/30/2018 12:43:16 AM	World Created, Launching Server
9/30/2018 12:43:16 AM	Successfully opened host socket
9/30/2018 12:43:18 AM	Generate Map with type Simple and seed 459947473
9/30/2018 12:43:18 AM	Generate Map Complete
9/30/2018 12:43:19 AM	Generate Map with type Simple and seed 260719880
9/30/2018 12:43:19 AM	Generate Map Complete
9/30/2018 12:43:19 AM	Generate Map with type Simple and seed 459947473
9/30/2018 12:43:19 AM	Generate Map Complete
9/30/2018 12:43:19 AM	Generate Map with type Simple and seed 260719880
9/30/2018 12:43:19 AM	Generate Map Complete
9/30/2018 12:43:19 AM	Generate Map with type Simple and seed 260719880
9/30/2018 12:43:19 AM	Generate Map Complete
9/30/2018 12:43:19 AM	Generate Map with type Simple and seed 260719880
9/30/2018 12:43:19 AM	Generate Map Complete
9/30/2018 12:43:24 AM	Generate Map with type Simple and seed 260719880
9/30/2018 12:43:24 AM	Generate Map Complete
9/30/2018 12:43:26 AM	Generate Map with type Simple and seed 260719880
9/30/2018 12:43:26 AM	Generate Map Complete
9/30/2018 12:43:35 AM	Generate Map with type Simple and seed 260719880
9/30/2018 12:43:35 AM	Generate Map Complete
9/30/2018 12:43:37 AM	Generate Map with type Simple and seed 260719880
9/30/2018 12:43:37 AM	Generate Map Complete
9/30/2018 12:43:52 AM	Generate Map with type Simple and seed 260719880
9/30/2018 12:43:52 AM	Generate Map Complete
9/30/2018 12:44:02 AM	Generate Map with type Simple and seed 260719880
9/30/2018 12:44:02 AM	Generate Map Complete
9/30/2018 12:50:06 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 12:50:06 AM	Successfully opened host socket
9/30/2018 12:50:31 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 12:50:31 AM	Successfully opened host socket
9/30/2018 12:51:05 AM	AI spending 195564.853515625 on Wave at 10218. Next spend attempt at 10818
AI PerSecond trace ends
9/30/2018 12:52:53 AM	AI spending 12000.853515625 on Wave at 10819. Next spend attempt at 11419
AI PerSecond trace ends
9/30/2018 12:54:20 AM	AI spending 12000.853515625 on Wave at 11420. Next spend attempt at 12020
AI PerSecond trace ends
9/30/2018 12:55:24 AM	AI spending 12090.853515625 on Wave at 12021. Next spend attempt at 12621
AI PerSecond trace ends
9/30/2018 12:56:53 AM	AI spending 12100.853515625 on Wave at 12622. Next spend attempt at 13222
AI PerSecond trace ends
9/30/2018 12:57:10 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 3:04:08 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/30/2018 3:04:09 AM	No resolution change was required.
9/30/2018 3:04:09 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/30/2018 3:04:09 AM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/30/2018 3:04:18 AM	ArcenAssetBundleCache.InstantiatedObjects: 754
9/30/2018 3:04:19 AM	Game Version: 0.776
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/30/2018 3:04:19 AM	11.5 seconds total load time.

SetDirectoriesToBeUsed (0.9s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (6.4s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.3s)
9/30/2018 3:04:19 AM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/30/2018 3:04:22 AM	Generate Map with type Simple and seed 260719880
9/30/2018 3:04:22 AM	World Created, Launching Server
9/30/2018 3:04:22 AM	Successfully opened host socket
9/30/2018 3:05:49 AM	Generate Map with type Simple and seed 260719880
9/30/2018 3:05:49 AM	Generate Map Complete
9/30/2018 3:06:32 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 3:06:32 AM	Generate Map with type Simple and seed 260719880
9/30/2018 3:06:32 AM	World Created, Launching Server
9/30/2018 3:06:32 AM	Successfully opened host socket
9/30/2018 3:07:37 AM	Generate Map with type Simple and seed 260719880
9/30/2018 3:07:37 AM	Generate Map Complete
9/30/2018 3:08:21 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 6:03:21 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/30/2018 6:03:22 PM	No resolution change was required.
9/30/2018 6:03:22 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/30/2018 6:03:22 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/30/2018 6:03:34 PM	ArcenAssetBundleCache.InstantiatedObjects: 754
9/30/2018 6:03:34 PM	Game Version: 0.776
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/30/2018 6:03:34 PM	14.4 seconds total load time.

SetDirectoriesToBeUsed (1.0s)
Calculate FInt Sqrt Arrays (0.3s)
LoadFinalSFXStuff (6.7s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.5s)
GameEntityTypeDataTable.Initialize (0.4s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.4s)
9/30/2018 6:03:35 PM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/30/2018 6:03:38 PM	Generate Map with type Simple and seed 260719880
9/30/2018 6:03:38 PM	World Created, Launching Server
9/30/2018 6:03:38 PM	Successfully opened host socket
9/30/2018 6:03:43 PM	Generate Map with type Simple and seed 260719880
9/30/2018 6:03:43 PM	Generate Map Complete
9/30/2018 6:03:44 PM	Generate Map with type Simple and seed 260719880
9/30/2018 6:03:44 PM	Generate Map Complete
9/30/2018 6:03:44 PM	Generate Map with type Simple and seed 260719880
9/30/2018 6:03:44 PM	Generate Map Complete
9/30/2018 6:03:45 PM	Generate Map with type Simple and seed 260719880
9/30/2018 6:03:45 PM	Generate Map Complete
9/30/2018 6:03:45 PM	Generate Map with type Simple and seed 693038739
9/30/2018 6:03:45 PM	Generate Map Complete
9/30/2018 6:03:45 PM	Generate Map with type Simple and seed 430578729
9/30/2018 6:03:46 PM	Generate Map Complete
9/30/2018 6:03:46 PM	Generate Map with type Simple and seed 831629832
9/30/2018 6:03:46 PM	Generate Map Complete
9/30/2018 6:03:46 PM	Generate Map with type Simple and seed 896573612
9/30/2018 6:03:46 PM	Generate Map Complete
9/30/2018 6:03:46 PM	Generate Map with type Simple and seed 384318737
9/30/2018 6:03:46 PM	Generate Map Complete
9/30/2018 6:03:46 PM	Generate Map with type Simple and seed 399795244
9/30/2018 6:03:47 PM	Generate Map Complete
9/30/2018 6:03:47 PM	Generate Map with type Simple and seed 345511823
9/30/2018 6:03:47 PM	Generate Map Complete
9/30/2018 6:03:48 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:03:48 PM	Generate Map Complete
9/30/2018 6:03:51 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:03:51 PM	Generate Map Complete
9/30/2018 6:03:54 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:03:54 PM	Generate Map Complete
9/30/2018 6:04:21 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:04:21 PM	Generate Map Complete
9/30/2018 6:04:28 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:04:28 PM	Generate Map Complete
9/30/2018 6:04:32 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:04:32 PM	Generate Map Complete
9/30/2018 6:04:41 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:04:41 PM	Generate Map Complete
9/30/2018 6:04:46 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:04:46 PM	Generate Map Complete
9/30/2018 6:04:51 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:04:51 PM	Generate Map Complete
9/30/2018 6:04:54 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:04:55 PM	Generate Map Complete
9/30/2018 6:05:02 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:05:02 PM	Generate Map Complete
9/30/2018 6:05:06 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:05:06 PM	Generate Map Complete
9/30/2018 6:05:24 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:05:24 PM	Generate Map Complete
9/30/2018 6:05:27 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:05:28 PM	Generate Map Complete
9/30/2018 6:05:38 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:05:38 PM	Generate Map Complete
9/30/2018 6:05:48 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:05:48 PM	Generate Map Complete
9/30/2018 6:07:05 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:07:05 PM	Generate Map Complete
9/30/2018 6:07:17 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:07:18 PM	Generate Map Complete
9/30/2018 6:11:35 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 6:11:35 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:11:35 PM	World Created, Launching Server
9/30/2018 6:11:35 PM	Successfully opened host socket
9/30/2018 6:11:39 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:11:40 PM	Generate Map Complete
9/30/2018 6:11:41 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:11:42 PM	Generate Map Complete
9/30/2018 6:11:54 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:11:54 PM	Generate Map Complete
9/30/2018 6:11:57 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:11:57 PM	Generate Map Complete
9/30/2018 6:11:59 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:11:59 PM	Generate Map Complete
9/30/2018 6:12:07 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:12:07 PM	Generate Map Complete
9/30/2018 6:12:17 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:12:17 PM	Generate Map Complete
9/30/2018 6:12:36 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:12:36 PM	Generate Map Complete
9/30/2018 6:12:45 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:12:45 PM	Generate Map Complete
9/30/2018 6:12:50 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:12:50 PM	Generate Map Complete
9/30/2018 6:12:52 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:12:52 PM	Generate Map Complete
9/30/2018 6:12:55 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:12:55 PM	Generate Map Complete
9/30/2018 6:12:58 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:12:58 PM	Generate Map Complete
9/30/2018 6:13:21 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:13:21 PM	Generate Map Complete
9/30/2018 6:16:45 PM	Generate Map with type Simple and seed 260340264
9/30/2018 6:16:46 PM	Generate Map Complete
9/30/2018 6:20:20 PM	AI initializing spend time for Wave to 601; it is currently 1AI initializing spend time for CPA to 7201; it is currently 1
AI PerSecond trace ends
9/30/2018 6:20:49 PM	AI Spending 75 on  SpecialForces at  30 since we are over the spend threshold of 75
AI PerSecond trace ends
9/30/2018 6:21:15 PM	AI Spending 151.42578125 on  Reinforcement at  56 since we are over the spend threshold of 150
AI PerSecond trace ends
9/30/2018 6:21:19 PM	AI Spending 75 on  SpecialForces at  60 since we are over the spend threshold of 75
AI PerSecond trace ends
9/30/2018 6:21:49 PM	AI Spending 75 on  SpecialForces at  90 since we are over the spend threshold of 75
AI PerSecond trace ends
9/30/2018 6:22:54 PM	AI Spending 75 on  SpecialForces at  120 since we are over the spend threshold of 75
AI PerSecond trace ends
9/30/2018 6:23:24 PM	AI Spending 75 on  SpecialForces at  150 since we are over the spend threshold of 75
AI PerSecond trace ends
9/30/2018 6:23:54 PM	AI Spending 75 on  SpecialForces at  180 since we are over the spend threshold of 75
AI PerSecond trace ends
9/30/2018 6:24:24 PM	AI Spending 75 on  SpecialForces at  210 since we are over the spend threshold of 75
AI PerSecond trace ends
9/30/2018 6:25:05 PM	AI Spending 227.5 on  SpecialForces at  251 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:25:35 PM	AI Spending 225 on  SpecialForces at  281 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:26:05 PM	AI Spending 225 on  SpecialForces at  311 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:26:35 PM	AI Spending 225 on  SpecialForces at  341 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:27:05 PM	AI Spending 225 on  SpecialForces at  371 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:27:06 PM	AI Spending 456.37109375 on  Reinforcement at  372 since we are over the spend threshold of 449
AI PerSecond trace ends
9/30/2018 6:27:35 PM	AI Spending 225 on  SpecialForces at  401 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:28:05 PM	AI Spending 225 on  SpecialForces at  431 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:28:35 PM	AI Spending 225 on  SpecialForces at  461 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:29:14 PM	AI Spending 225 on  SpecialForces at  491 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:29:44 PM	AI Spending 225 on  SpecialForces at  521 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:30:14 PM	AI Spending 225 on  SpecialForces at  551 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:30:17 PM	AI Spending 456.671875 on  Reinforcement at  554 since we are over the spend threshold of 449
AI PerSecond trace ends
9/30/2018 6:30:44 PM	AI Spending 225 on  SpecialForces at  581 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:31:05 PM	AI spending 4733.7109375 on Wave at 602. Next spend attempt at 1202
AI PerSecond trace ends
9/30/2018 6:31:14 PM	AI Spending 225 on  SpecialForces at  611 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:31:44 PM	AI Spending 225 on  SpecialForces at  641 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:33:49 PM	AI Spending 225 on  SpecialForces at  671 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:34:19 PM	AI Spending 225 on  SpecialForces at  701 since we are over the spend threshold of 225
AI PerSecond trace ends
9/30/2018 6:34:52 PM	AI Spending 382.5 on  SpecialForces at  734 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:35:04 PM	AI Spending 748.84765625 on  Reinforcement at  746 since we are over the spend threshold of 748
AI PerSecond trace ends
9/30/2018 6:35:22 PM	AI Spending 375 on  SpecialForces at  764 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:36:58 PM	AI Spending 375 on  SpecialForces at  794 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:37:28 PM	AI Spending 375 on  SpecialForces at  824 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:37:58 PM	AI Spending 375 on  SpecialForces at  854 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:38:28 PM	AI Spending 375 on  SpecialForces at  884 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:39:05 PM	AI Spending 375 on  SpecialForces at  914 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:39:35 PM	AI Spending 375 on  SpecialForces at  944 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:40:05 PM	AI Spending 375 on  SpecialForces at  974 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:40:29 PM	AI Spending 759.46484375 on  Reinforcement at  998 since we are over the spend threshold of 748
AI PerSecond trace ends
9/30/2018 6:40:35 PM	AI Spending 375 on  SpecialForces at  1004 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:41:05 PM	AI Spending 375 on  SpecialForces at  1034 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:41:35 PM	AI Spending 375 on  SpecialForces at  1064 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:42:07 PM	AI Spending 375 on  SpecialForces at  1094 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:42:37 PM	AI Spending 375 on  SpecialForces at  1124 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:43:07 PM	AI Spending 375 on  SpecialForces at  1154 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:43:37 PM	AI Spending 375 on  SpecialForces at  1184 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:43:56 PM	AI spending 9772.29296875 on Wave at 1203. Next spend attempt at 1803
AI PerSecond trace ends
9/30/2018 6:44:09 PM	AI Spending 375 on  SpecialForces at  1214 since we are over the spend threshold of 375
AI PerSecond trace ends
9/30/2018 6:44:39 PM	AI initializing spend time for WormholeInvasion to 5504; it is currently 1244
AI PerSecond trace ends
9/30/2018 6:44:48 PM	AI Spending 537.5 on  SpecialForces at  1253 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:45:18 PM	AI Spending 525 on  SpecialForces at  1283 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:45:48 PM	AI Spending 525 on  SpecialForces at  1313 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:45:49 PM	AI Spending 1646.26220703125 on  Reinforcement at  1314 since we are over the spend threshold of 1646
AI PerSecond trace ends
9/30/2018 6:46:18 PM	AI Spending 525 on  SpecialForces at  1343 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:46:49 PM	AI Spending 525 on  SpecialForces at  1373 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:47:19 PM	AI Spending 525 on  SpecialForces at  1403 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:47:49 PM	AI Spending 525 on  SpecialForces at  1433 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:48:19 PM	AI Spending 525 on  SpecialForces at  1463 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:48:49 PM	AI Spending 525 on  SpecialForces at  1493 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:49:19 PM	AI Spending 525 on  SpecialForces at  1523 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:49:32 PM	AI Spending 1653.61865234375 on  Reinforcement at  1536 since we are over the spend threshold of 1646
AI PerSecond trace ends
9/30/2018 6:49:49 PM	AI Spending 525 on  SpecialForces at  1553 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:50:19 PM	AI Spending 525 on  SpecialForces at  1583 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:50:49 PM	AI Spending 525 on  SpecialForces at  1613 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:51:19 PM	AI Spending 525 on  SpecialForces at  1643 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:51:49 PM	AI Spending 525 on  SpecialForces at  1673 since we are over the spend threshold of 525
AI PerSecond trace ends
9/30/2018 6:52:23 PM	AI Spending 690 on  SpecialForces at  1707 since we are over the spend threshold of 675
AI PerSecond trace ends
9/30/2018 6:52:53 PM	AI Spending 675 on  SpecialForces at  1737 since we are over the spend threshold of 675
AI PerSecond trace ends
9/30/2018 6:53:44 PM	AI Spending 675 on  SpecialForces at  1767 since we are over the spend threshold of 675
AI PerSecond trace ends
9/30/2018 6:54:01 PM	AI Spending 2556.18505859375 on  Reinforcement at  1784 since we are over the spend threshold of 2545
AI PerSecond trace ends
9/30/2018 6:54:14 PM	AI Spending 675 on  SpecialForces at  1797 since we are over the spend threshold of 675
AI PerSecond trace ends
9/30/2018 6:54:21 PM	AI spending 32436.2416992188 on Wave at 1804. Next spend attempt at 2404
AI PerSecond trace ends
9/30/2018 6:54:44 PM	AI Spending 675 on  SpecialForces at  1827 since we are over the spend threshold of 675
AI PerSecond trace ends
9/30/2018 7:07:45 PM	AI Spending 675 on  SpecialForces at  1857 since we are over the spend threshold of 675
AI PerSecond trace ends
9/30/2018 7:08:15 PM	AI Spending 675 on  SpecialForces at  1887 since we are over the spend threshold of 675
AI PerSecond trace ends
9/30/2018 7:08:45 PM	AI Spending 675 on  SpecialForces at  1917 since we are over the spend threshold of 675
AI PerSecond trace ends
9/30/2018 7:09:11 PM	AI Spending 2555.48486328125 on  Reinforcement at  1943 since we are over the spend threshold of 2545
AI PerSecond trace ends
9/30/2018 7:09:21 PM	AI Spending 850 on  SpecialForces at  1953 since we are over the spend threshold of 825
AI PerSecond trace ends
9/30/2018 7:09:51 PM	AI Spending 825 on  SpecialForces at  1983 since we are over the spend threshold of 825
AI PerSecond trace ends
9/30/2018 7:10:21 PM	AI Spending 825 on  SpecialForces at  2013 since we are over the spend threshold of 825
AI PerSecond trace ends
9/30/2018 7:10:51 PM	AI Spending 825 on  SpecialForces at  2043 since we are over the spend threshold of 825
AI PerSecond trace ends
9/30/2018 7:11:21 PM	AI Spending 825 on  SpecialForces at  2073 since we are over the spend threshold of 825
AI PerSecond trace ends
9/30/2018 7:11:51 PM	AI Spending 825 on  SpecialForces at  2103 since we are over the spend threshold of 825
AI PerSecond trace ends
9/30/2018 7:11:52 PM	AI Spending 3463.99609375 on  Reinforcement at  2104 since we are over the spend threshold of 3441
AI PerSecond trace ends
9/30/2018 7:12:21 PM	AI Spending 825 on  SpecialForces at  2133 since we are over the spend threshold of 825
AI PerSecond trace ends
9/30/2018 7:12:54 PM	AI Spending 825 on  SpecialForces at  2163 since we are over the spend threshold of 825
AI PerSecond trace ends
9/30/2018 7:13:26 PM	AI Spending 1000 on  SpecialForces at  2195 since we are over the spend threshold of 975
AI PerSecond trace ends
9/30/2018 7:13:56 PM	AI Spending 975 on  SpecialForces at  2225 since we are over the spend threshold of 975
AI PerSecond trace ends
9/30/2018 7:14:26 PM	AI Spending 975 on  SpecialForces at  2255 since we are over the spend threshold of 975
AI PerSecond trace ends
9/30/2018 7:14:56 PM	AI Spending 975 on  SpecialForces at  2285 since we are over the spend threshold of 975
AI PerSecond trace ends
9/30/2018 7:15:26 PM	AI Spending 975 on  SpecialForces at  2315 since we are over the spend threshold of 975
AI PerSecond trace ends
9/30/2018 7:15:56 PM	AI Spending 975 on  SpecialForces at  2345 since we are over the spend threshold of 975
AI PerSecond trace ends
9/30/2018 7:16:11 PM	AI Spending 4356.6142578125 on  Reinforcement at  2360 since we are over the spend threshold of 4342
AI PerSecond trace ends
9/30/2018 7:16:26 PM	AI Spending 975 on  SpecialForces at  2375 since we are over the spend threshold of 975
AI PerSecond trace ends
9/30/2018 7:16:56 PM	AI spending 45259.0263671875 on Wave at 2405. Next spend attempt at 3005AI Spending 975 on  SpecialForces at  2405 since we are over the spend threshold of 975
AI PerSecond trace ends
9/30/2018 7:21:16 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 7:21:16 PM	Successfully opened host socket
9/30/2018 7:21:26 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 7:21:27 PM	Successfully opened host socket
9/30/2018 7:28:39 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 8:32:28 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/30/2018 8:32:29 PM	No resolution change was required.
9/30/2018 8:32:29 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/30/2018 8:32:29 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/30/2018 8:32:39 PM	ArcenAssetBundleCache.InstantiatedObjects: 754
9/30/2018 8:32:39 PM	Game Version: 0.776
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/30/2018 8:32:39 PM	11.5 seconds total load time.

SetDirectoriesToBeUsed (0.8s)
Calculate FInt Sqrt Arrays (0.5s)
LoadFinalSFXStuff (6.4s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.3s)
9/30/2018 8:32:39 PM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/30/2018 8:38:39 PM	Successfully opened host socket
9/30/2018 8:46:06 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 8:46:24 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/30/2018 8:46:25 PM	No resolution change was required.
9/30/2018 8:46:25 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/30/2018 8:46:25 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
9/30/2018 8:46:35 PM	ArcenAssetBundleCache.InstantiatedObjects: 754
9/30/2018 8:46:35 PM	Game Version: 0.776
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8137
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 16306
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/30/2018 8:46:35 PM	11.7 seconds total load time.

SetDirectoriesToBeUsed (0.9s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (6.5s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.3s)
9/30/2018 8:46:35 PM
Hello Steam user 'HeartHunter'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/30/2018 8:46:44 PM	Successfully opened host socket
9/30/2018 8:52:20 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/30/2018 8:52:20 PM	Successfully opened host socket
ArcenDebugLog.txt (244,786 bytes)   
3.save (796,479 bytes)
3.savemet (57 bytes)

Chris_McElligottPark

Oct 2, 2018 7:12 pm

administrator   ~0049696

90% sure this was part of the "orders are crazy" carnage, but please let me know if you see it again in 0.778 or later.

Issue History

Date Modified Username Field Change
Sep 30, 2018 1:56 pm HeartHunter7 New Issue
Sep 30, 2018 1:56 pm HeartHunter7 File Added: 20180930205200_1.jpg
Sep 30, 2018 1:56 pm HeartHunter7 File Added: 20180930205210_1.jpg
Sep 30, 2018 1:56 pm HeartHunter7 File Added: ArcenDebugLog.txt
Sep 30, 2018 1:56 pm HeartHunter7 File Added: 3.save
Sep 30, 2018 1:56 pm HeartHunter7 File Added: 3.savemet
Oct 2, 2018 7:12 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 2, 2018 7:12 pm Chris_McElligottPark Status new => resolved
Oct 2, 2018 7:12 pm Chris_McElligottPark Resolution open => fixed
Oct 2, 2018 7:12 pm Chris_McElligottPark Fixed in Version => 0.778 I'm Talking To HIM, Not You!
Oct 2, 2018 7:12 pm Chris_McElligottPark Note Added: 0049696