View Issue Details

IDProjectCategoryLast Update
0026842AI War 2Bug - GameplayApr 6, 2022 8:50 am
ReporterSmithal Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version4.012 The Zeusathon 
Fixed in Version4.013 Hotfixes 
Summary0026842: Bug on Startup
DescriptionSince updating to 4.012, I get an error on startup, something about the Arctirave Castra not being found, but the game loads fine otherwise.
TagsNo tags attached.

Activities

Smithal

Apr 6, 2022 2:14 am

reporter  

ArcenDebugLog.txt (238,145 bytes)   
7/24/2021 10:44:00 PM	3.313	SINGLEP	DELAYED23: resulting power level: 2
7/24/2021 10:44:58 PM	3.313	SINGLEP	DELAYED24: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:44:58 PM	3.313	SINGLEP	DELAYED25: resulting power level: 2
7/24/2021 10:45:59 PM	3.313	SINGLEP	DELAYED26: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:45:59 PM	3.313	SINGLEP	DELAYED27: resulting power level: 2
7/24/2021 10:46:59 PM	3.313	SINGLEP	DELAYED28: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:46:59 PM	3.313	SINGLEP	DELAYED29: resulting power level: 2
7/24/2021 10:48:04 PM	3.313	SINGLEP	DELAYED30: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:48:04 PM	3.313	SINGLEP	DELAYED31: resulting power level: 2
7/24/2021 10:49:14 PM	3.313	SINGLEP	DELAYED32: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:49:14 PM	3.313	SINGLEP	DELAYED33: resulting power level: 2
7/24/2021 10:49:35 PM	3.313	SINGLEP	DELAYED34: Skipped log Achievement To Steam A Terminal Problem (Bronze) because we think it's already there.
7/24/2021 10:50:28 PM	3.313	SINGLEP	DELAYED35: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:50:28 PM	3.313	SINGLEP	DELAYED36: resulting power level: 2
7/24/2021 10:51:42 PM	3.313	SINGLEP	DELAYED37: Skipped log Achievement To Steam A Terminal Problem (Silver) because we think it's already there.
7/24/2021 10:51:43 PM	3.313	SINGLEP	DELAYED38: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:51:43 PM	3.313	SINGLEP	DELAYED39: resulting power level: 2
7/24/2021 10:53:20 PM	3.313	SINGLEP	DELAYED40: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:53:20 PM	3.313	SINGLEP	DELAYED41: resulting power level: 2
7/24/2021 10:55:08 PM	3.313	SINGLEP	DELAYED42: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:55:08 PM	3.313	SINGLEP	DELAYED43: resulting power level: 2
7/24/2021 10:55:57 PM	3.313	SINGLEP	DELAYED44: Skipped log Achievement To Steam A Terminal Problem (Gold) because we think it's already there.
7/24/2021 10:56:53 PM	3.313	SINGLEP	DELAYED45: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:56:53 PM	3.313	SINGLEP	DELAYED46: resulting power level: 2
7/24/2021 10:58:41 PM	3.313	SINGLEP	DELAYED47: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:58:41 PM	3.313	SINGLEP	DELAYED48: resulting power level: 2
7/24/2021 11:00:35 PM	3.313	SINGLEP	DELAYED49: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:00:35 PM	3.313	SINGLEP	DELAYED50: resulting power level: 2
7/24/2021 11:02:30 PM	3.313	SINGLEP	DELAYED51: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:02:30 PM	3.313	SINGLEP	DELAYED52: resulting power level: 2
7/24/2021 11:04:30 PM	3.313	SINGLEP	DELAYED53: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:04:30 PM	3.313	SINGLEP	DELAYED54: resulting power level: 2
7/24/2021 11:06:11 PM	3.313	SINGLEP	DELAYED55: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:06:11 PM	3.313	SINGLEP	DELAYED56: resulting power level: 2
7/24/2021 11:07:29 PM	3.313	SINGLEP	DELAYED57: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:07:29 PM	3.313	SINGLEP	DELAYED58: resulting power level: 2
7/24/2021 11:08:33 PM	3.313	SINGLEP	DELAYED59: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:08:33 PM	3.313	SINGLEP	DELAYED60: resulting power level: 2
7/24/2021 11:13:29 PM	3.313	SINGLEP	DELAYED61: Reconquest Seeding for Precursor: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
7/24/2021 11:19:14 PM	3.313	SINGLEP	DELAYED62: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:19:14 PM	3.313	SINGLEP	DELAYED63: resulting power level: 2
7/24/2021 11:20:16 PM	3.313	SINGLEP	DELAYED64: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:20:16 PM	3.313	SINGLEP	DELAYED65: resulting power level: 2
7/24/2021 11:21:17 PM	3.313	SINGLEP	DELAYED66: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:21:17 PM	3.313	SINGLEP	DELAYED67: resulting power level: 2
7/24/2021 11:22:19 PM	3.313	SINGLEP	DELAYED68: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:22:19 PM	3.313	SINGLEP	DELAYED69: resulting power level: 2
7/24/2021 11:23:20 PM	3.313	SINGLEP	DELAYED70: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:23:20 PM	3.313	SINGLEP	DELAYED71: resulting power level: 2
7/24/2021 11:24:20 PM	3.313	SINGLEP	DELAYED72: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:24:20 PM	3.313	SINGLEP	DELAYED73: resulting power level: 2
7/24/2021 11:25:23 PM	3.313	SINGLEP	DELAYED74: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:25:23 PM	3.313	SINGLEP	DELAYED75: resulting power level: 2
7/24/2021 11:26:25 PM	3.313	SINGLEP	DELAYED76: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:26:25 PM	3.313	SINGLEP	DELAYED77: resulting power level: 2
7/24/2021 11:27:28 PM	3.313	SINGLEP	DELAYED78: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:27:28 PM	3.313	SINGLEP	DELAYED79: resulting power level: 2
7/24/2021 11:29:16 PM	3.313	SINGLEP	DELAYED80: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:29:16 PM	3.313	SINGLEP	DELAYED81: resulting power level: 2
7/24/2021 11:30:31 PM	3.313	SINGLEP	DELAYED82: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:30:31 PM	3.313	SINGLEP	DELAYED83: resulting power level: 2
7/24/2021 11:31:34 PM	3.313	SINGLEP	DELAYED84: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:31:34 PM	3.313	SINGLEP	DELAYED85: resulting power level: 2
7/24/2021 11:32:28 PM	3.313	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rebellion/Autosave at 3h 25m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
7/24/2021 11:32:29 PM	3.313	SINGLEP	OnLoad: Frigates owned by the faction AI Hunter Fleet.  Removed 4 directly, and 0 others that were in guard posts.  (The AI cannot have frigates as of 2.716).  
7/24/2021 11:32:29 PM	3.313	SINGLEP	OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
7/24/2021 11:32:29 PM	3.313	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 30ms
7/24/2021 11:32:29 PM	3.313	SINGLEP	Finish load save in 1,066.8ms
7/24/2021 11:32:38 PM	3.313	SINGLEP	DELAYED86: Error in Auto Juggle Energy Handler MissingMethodException at greater debug step 6000, middle debug step 0, lesser step 0:
bool Arcen.Universal.InputActionTypeData.IsPressed() /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or [email protected] and, if possible, include the ArcenDebugLog.txt file.
Any further info on reproduction of the error or prior errors is welcome.

This occurred in: Void Execute(Arcen.AIW2.Core.ArcenSimContext, Int32 ByRef, Int32 ByRef, Int32 ByRef, Arcen.Universal.ArcenCharacterBuffer ByRef)

Full Stack Trace:
  at AMU.AutoJuggleEnergyHandler.Execute (Arcen.AIW2.Core.ArcenSimContext context, System.Int32& greaterDebug, System.Int32& middleDebug, System.Int32& lesserDebug, Arcen.Universal.ArcenCharacterBuffer& tracer) [0x00121] in <a02e97d4d88d416fbc704943883c895b>:0 
  at AMU.ExecutorFakeFaction.DoS0_HostAndClient (Arcen.AIW2.Core.ArcenSimContext context) [0x00090] in <a02e97d4d88d416fbc704943883c895b>:0 
7/24/2021 11:33:39 PM	3.313	SINGLEP	DELAYED87: incremenet 13 planets over sphere: 12 planets to count: 4
7/24/2021 11:33:39 PM	3.313	SINGLEP	DELAYED88: resulting power level: 2
7/24/2021 11:34:39 PM	3.313	SINGLEP	DELAYED89: incremenet 13 planets over sphere: 12 planets to count: 4
7/24/2021 11:34:39 PM	3.313	SINGLEP	DELAYED90: resulting power level: 2
1/19/2022 9:14:27 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
1/19/2022 9:14:27 PM	SINGLEP	Boot up FleetOS (0.2700s)
1/19/2022 9:14:27 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7  (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/19/2022 9:14:27 PM	3.785	SINGLEP	Game Version: 3.785
1/19/2022 9:14:27 PM	3.785	SINGLEP	Check System Logs For Rogue Intelligence (0.4470s)
1/19/2022 9:14:28 PM	3.785	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
1/19/2022 9:14:28 PM	3.785	SINGLEP	Inspect Aft Hatches (0.2350s)
1/19/2022 9:14:28 PM	3.785	SINGLEP	Found 472 xml files in 125 folders in 67ms
1/19/2022 9:14:29 PM	3.785	SINGLEP	Check For Extra Modules (1.6771s)
1/19/2022 9:14:29 PM	3.785	SINGLEP	472 Xml Files Parsed in 1,601ms
1/19/2022 9:14:29 PM	3.785	SINGLEP	Gather Ancient Lifeforms (0.0020s)
1/19/2022 9:14:29 PM	3.785	SINGLEP	Eject Trash Into Hyperspace (0.0060s)
1/19/2022 9:14:29 PM	3.785	SINGLEP	Bring Cloaking Systems Online (0.0380s)
1/19/2022 9:14:29 PM	3.785	SINGLEP	Update mod and expansion statuses!
1/19/2022 9:14:29 PM	3.785	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
1/19/2022 9:14:29 PM	3.785	SINGLEP	Mods:  CapturableDreadnoughts (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  GalacticConquest (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  StrategicRebalance (Disabled)  StrategicRebalanceDLC1 (Disabled)  StrategicRebalanceDLC2 (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
1/19/2022 9:14:29 PM	3.785	SINGLEP	Check Nearby Stellar Masses (0.0630s)
1/19/2022 9:14:29 PM	3.785	SINGLEP	472 Xml Files Checked For Exp/Mod Status in 11ms
1/19/2022 9:14:30 PM	3.785	SINGLEP	Pruning Excess Brain Cells (0.3940s)
1/19/2022 9:14:30 PM	3.785	SINGLEP	No resolution change was required.
1/19/2022 9:14:30 PM	3.785	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/19/2022 9:14:30 PM	3.785	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
1/19/2022 9:14:30 PM	3.785	SINGLEP	Remembering Alamo (0.5300s)
1/19/2022 9:14:31 PM	3.785	SINGLEP	Calculate Odds Of Success (0.4670s)
1/19/2022 9:14:31 PM	3.785	SINGLEP	Briefly Panic (0.4490s)
1/19/2022 9:14:32 PM	3.785	SINGLEP	Install Confidence Routines (0.6060s)
1/19/2022 9:14:32 PM	3.785	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
1/19/2022 9:14:33 PM	3.785	SINGLEP	Late Axionic Computations (0.9481s)
1/19/2022 9:14:33 PM	3.785	SINGLEP	Acquiring Towel (0.0280s)
1/19/2022 9:14:33 PM	3.785	SINGLEP	Inhibiting Visual Scans (0.0540s)
1/19/2022 9:14:33 PM	3.785	SINGLEP	Ejecting Tactical Core (0.1120s)
1/19/2022 9:14:33 PM	3.785	SINGLEP	Grouping Flow Fields (0.0450s)
1/19/2022 9:14:34 PM	3.785	SINGLEP	Exploding Starfields (0.6960s)
1/19/2022 9:14:34 PM	3.785	SINGLEP	Destroying Distant Planets (0.6000s)
1/19/2022 9:14:34 PM	3.785	SINGLEP	Calculating Firing Cones (0.0140s)
1/19/2022 9:14:35 PM	3.785	SINGLEP	Breaking In New Ship Parts (0.5960s)
1/19/2022 9:14:35 PM	3.785	SINGLEP	Re-Aligning Objectives (0.1280s)
1/19/2022 9:14:42 PM	3.785	SINGLEP	Remembering Singularity (6.5764s)
1/19/2022 9:14:42 PM	3.785	SINGLEP	Post-Proton Surge (0.0220s)
1/19/2022 9:14:42 PM	3.785	SINGLEP	DELAYED1 TID38 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
1/19/2022 9:14:42 PM	3.785	SINGLEP	DELAYED2 TID38 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
1/19/2022 9:14:42 PM	3.785	SINGLEP	Background Radiation Taste Test (0.0640s)
1/19/2022 9:14:42 PM	3.785	SINGLEP	Shuffling Chairs On Command Deck (0.0370s)
1/19/2022 9:14:42 PM	3.785	SINGLEP	Windshield Wiping (0.2280s)
1/19/2022 9:14:43 PM	3.785	SINGLEP	Last Organizational Modeling (0.5390s)
1/19/2022 9:14:43 PM	3.785	SINGLEP	Stimulate Modulation (0.4360s)
1/19/2022 9:14:43 PM	3.785	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
1/19/2022 9:14:43 PM	3.785	SINGLEP	Order Cores By Seniority (0.0090s)
1/19/2022 9:14:43 PM	3.785	SINGLEP	DELAYED3 TID31 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
1/19/2022 9:14:44 PM	3.785	SINGLEP	We got 0 campaign's data when deserializing
1/19/2022 9:14:44 PM	3.785	SINGLEP	Final Checks (0.6510s)
1/19/2022 9:14:44 PM	3.785	SINGLEP	Load Historical Documents (0.0050s)
1/19/2022 9:14:44 PM	3.785	SINGLEP	17.0 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (1.7s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (0.5s)
Calculate Odds Of Success (0.5s)
Briefly Panic (0.4s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.9s)
Exploding Starfields (0.7s)
Destroying Distant Planets (0.6s)
Breaking In New Ship Parts (0.6s)
Remembering Singularity (6.6s)
Last Organizational Modeling (0.5s)
Stimulate Modulation (0.4s)
Final Checks (0.7s)
1/19/2022 9:14:44 PM	3.785	SINGLEP	Hello Steam user 'Smithal'
1/19/2022 9:17:13 PM	3.785	SINGLEP	DELAYED4 TID65 Update mod and expansion statuses!
1/19/2022 9:17:13 PM	3.785	SINGLEP	DELAYED5 TID65 Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
1/19/2022 9:17:13 PM	3.785	SINGLEP	DELAYED6 TID65 Mods:  CapturableDreadnoughts (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  GalacticConquest (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  StrategicRebalance (Disabled)  StrategicRebalanceDLC1 (Disabled)  StrategicRebalanceDLC2 (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
1/19/2022 9:17:13 PM	3.785	SINGLEP	Reload All Tables That Allow For That
1/19/2022 9:17:13 PM	3.785	SINGLEP	DELAYED7 TID70 Reset All Pools From Xml Reload
1/19/2022 9:17:19 PM	3.785	SINGLEP	DELAYED8 TID70 Reuse And Ready (6.5214s)
1/19/2022 9:17:19 PM	3.785	SINGLEP	DELAYED9 TID70 Found 470 xml files in 123 folders in 44ms
1/19/2022 9:17:21 PM	3.785	SINGLEP	DELAYED10 TID70 Clear And Reload Xml (1.4581s)
1/19/2022 9:17:21 PM	3.785	SINGLEP	DELAYED11 TID70 470 Xml Files Parsed in 1,412ms
1/19/2022 9:17:21 PM	3.785	SINGLEP	DELAYED12 TID70 Gather Ancient Lifeforms (0.0130s)
1/19/2022 9:17:21 PM	3.785	SINGLEP	DELAYED13 TID70 470 Xml Files Checked For Exp/Mod Status in 13ms
1/19/2022 9:17:21 PM	3.785	SINGLEP	DELAYED14 TID70 Pruning Excess Brain Cells (0.0000s)
1/19/2022 9:17:21 PM	3.785	SINGLEP	DELAYED15 TID70 Prep Tables (0.0270s)
1/19/2022 9:17:21 PM	3.785	SINGLEP	Tables Are Prepped (0.0060s)
1/19/2022 9:17:21 PM	3.785	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
1/19/2022 9:17:22 PM	3.785	SINGLEP	Initialize Tables (0.6200s)
1/19/2022 9:17:22 PM	3.785	SINGLEP	Do Table Post-Init (0.0040s)
1/19/2022 9:17:22 PM	3.785	SINGLEP	Redefine Best Practices (0.2500s)
1/19/2022 9:17:22 PM	3.785	SINGLEP	Post-Proton Surge (0.0080s)
1/19/2022 9:17:22 PM	3.785	SINGLEP	DELAYED16 TID85 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
1/19/2022 9:17:22 PM	3.785	SINGLEP	DELAYED17 TID85 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
1/19/2022 9:17:22 PM	3.785	SINGLEP	Background Radiation Taste Test (0.0140s)
1/19/2022 9:17:22 PM	3.785	SINGLEP	Shuffling Chairs On Command Deck (0.0230s)
1/19/2022 9:17:22 PM	3.785	SINGLEP	Windshield Wiping (0.0520s)
1/19/2022 9:17:22 PM	3.785	SINGLEP	Last Organizational Modeling (0.1840s)
1/19/2022 9:17:22 PM	3.785	SINGLEP	Stimulate Modulation (0.1910s)
1/19/2022 9:17:22 PM	3.785	SINGLEP	DELAYED18 TID72 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
1/19/2022 9:17:22 PM	3.785	SINGLEP	Order Cores By Seniority (0.0050s)
1/19/2022 9:17:22 PM	3.785	SINGLEP	No resolution change was required.
1/19/2022 9:17:22 PM	3.785	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/19/2022 9:17:22 PM	3.785	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
1/19/2022 9:17:53 PM	3.785	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
1/19/2022 9:17:53 PM	3.785	SINGLEP	Clearing player accounts.
1/19/2022 9:17:53 PM	3.785	SINGLEP	Clearing player accounts.
1/19/2022 9:17:53 PM	3.785	SINGLEP	System.Exception: Could not read string 'ExpansionInUse', but did get this partial one: ''.
Was for field with name: 'ExpansionInUse'  Exception: System.Exception: Tried to read condensed string format index 110 which is >= the length of 107 supported characters.  Some bad data just happened prior to this!
  at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x000ff] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x0028e] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0029d] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0039c] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <3637db2066ca4766aaac882c23fd375d>:0 
1/19/2022 9:17:53 PM	3.785	SINGLEP	Did not load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save
1/19/2022 9:17:53 PM	3.785	SINGLEP	Failed to load save in 74ms
1/19/2022 9:17:53 PM	3.785	SINGLEP	Error on button click: System.Exception: No faction passed to QueueGameCommand!
  at Arcen.AIW2.Core.World_AIW2.QueueGameCommand (Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.GameCommand Command, System.Boolean ShouldAllowLocalAudioOrVisualReactionToThis) [0x0003c] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x0020a] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00098] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00015] in <3637db2066ca4766aaac882c23fd375d>:0 
1/19/2022 9:17:53 PM	3.785	SINGLEP	DELAYED19 TID81 Start Generate Partial Map with Realistic and seed 439175213 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF
1/19/2022 9:17:54 PM	3.785	SINGLEP	DELAYED20 TID81 Map structure generated in 367ms.
1/19/2022 9:17:54 PM	3.785	SINGLEP	DELAYED21 TID81 PlayerAccount Smithal has now been put in control of faction 1 - Human Empire.
1/19/2022 9:17:54 PM	3.785	SINGLEP	DELAYED22 TID72 Start Generate Partial Map with Realistic and seed 439175213 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF
1/19/2022 9:17:54 PM	3.785	SINGLEP	DELAYED23 TID72 PlayerAccount Smithal has now been put in control of faction 1 - Human Empire.
1/19/2022 9:17:54 PM	3.785	SINGLEP	DELAYED24 TID72 Generate Partial Map Complete  25ms Seed: 439175213
1/19/2022 9:18:05 PM	3.785	SINGLEP	DELAYED25 TID93 Start Generate Partial Map with ClustersMicrocosm and seed 439175213 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:05 PM	3.785	SINGLEP	DELAYED26 TID93 Map structure generated in 30ms.
1/19/2022 9:18:05 PM	3.785	SINGLEP	DELAYED27 TID93 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:05 PM	3.785	SINGLEP	DELAYED28 TID93 Generate Partial Map Complete  48ms Seed: 439175213
1/19/2022 9:18:10 PM	3.785	SINGLEP	DELAYED29 TID92 Start Generate Partial Map with ClustersMicrocosm and seed 439175213 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:10 PM	3.785	SINGLEP	DELAYED30 TID92 Map structure generated in 13ms.
1/19/2022 9:18:10 PM	3.785	SINGLEP	DELAYED31 TID92 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:10 PM	3.785	SINGLEP	DELAYED32 TID92 Generate Partial Map Complete  33ms Seed: 439175213
1/19/2022 9:18:18 PM	3.785	SINGLEP	DELAYED33 TID81 Start Generate Partial Map with Clusters and seed 439175213 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:18 PM	3.785	SINGLEP	DELAYED34 TID81 Map structure generated in 25ms.
1/19/2022 9:18:18 PM	3.785	SINGLEP	DELAYED35 TID81 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:18 PM	3.785	SINGLEP	DELAYED36 TID81 Generate Partial Map Complete  43ms Seed: 439175213
1/19/2022 9:18:22 PM	3.785	SINGLEP	DELAYED37 TID69 Start Generate Partial Map with Clusters and seed 439175213 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:22 PM	3.785	SINGLEP	DELAYED38 TID69 Map structure generated in 7ms.
1/19/2022 9:18:22 PM	3.785	SINGLEP	DELAYED39 TID69 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:22 PM	3.785	SINGLEP	DELAYED40 TID69 Generate Partial Map Complete  24ms Seed: 439175213
1/19/2022 9:18:25 PM	3.785	SINGLEP	DELAYED41 TID90 Start Generate Partial Map with Clusters and seed 439175213 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:25 PM	3.785	SINGLEP	DELAYED42 TID90 Map structure generated in 6ms.
1/19/2022 9:18:25 PM	3.785	SINGLEP	DELAYED43 TID90 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:25 PM	3.785	SINGLEP	DELAYED44 TID90 Generate Partial Map Complete  25ms Seed: 439175213
1/19/2022 9:18:27 PM	3.785	SINGLEP	DELAYED45 TID91 Start Generate Partial Map with Clusters and seed 439175213 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:27 PM	3.785	SINGLEP	DELAYED46 TID91 Map structure generated in 7ms.
1/19/2022 9:18:27 PM	3.785	SINGLEP	DELAYED47 TID91 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:27 PM	3.785	SINGLEP	DELAYED48 TID91 Generate Partial Map Complete  25ms Seed: 439175213
1/19/2022 9:18:35 PM	3.785	SINGLEP	DELAYED49 TID66 Start Generate Partial Map with Clusters and seed 439175213 and planet count 100 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:35 PM	3.785	SINGLEP	DELAYED50 TID66 Map structure generated in 13ms.
1/19/2022 9:18:35 PM	3.785	SINGLEP	DELAYED51 TID66 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:35 PM	3.785	SINGLEP	DELAYED52 TID66 Generate Partial Map Complete  41ms Seed: 439175213
1/19/2022 9:18:37 PM	3.785	SINGLEP	DELAYED53 TID87 Start Generate Partial Map with Clusters and seed 18481093 and planet count 100 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:37 PM	3.785	SINGLEP	DELAYED54 TID87 Map structure generated in 8ms.
1/19/2022 9:18:37 PM	3.785	SINGLEP	DELAYED55 TID87 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:37 PM	3.785	SINGLEP	DELAYED56 TID87 Generate Partial Map Complete  36ms Seed: 18481093
1/19/2022 9:18:41 PM	3.785	SINGLEP	DELAYED57 TID79 Start Generate Partial Map with Clusters and seed 781427619 and planet count 100 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:41 PM	3.785	SINGLEP	DELAYED58 TID79 Map structure generated in 14ms.
1/19/2022 9:18:41 PM	3.785	SINGLEP	DELAYED59 TID79 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:41 PM	3.785	SINGLEP	DELAYED60 TID79 Generate Partial Map Complete  43ms Seed: 781427619
1/19/2022 9:18:42 PM	3.785	SINGLEP	DELAYED61 TID90 Start Generate Partial Map with Clusters and seed 696256988 and planet count 100 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:42 PM	3.785	SINGLEP	DELAYED62 TID90 Map structure generated in 9ms.
1/19/2022 9:18:42 PM	3.785	SINGLEP	DELAYED63 TID90 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:42 PM	3.785	SINGLEP	DELAYED64 TID90 Generate Partial Map Complete  38ms Seed: 696256988
1/19/2022 9:20:27 PM	3.785	SINGLEP	DELAYED65 TID97 Start Generate Partial Map with Clusters and seed 696256988 and planet count 100 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:20:27 PM	3.785	SINGLEP	DELAYED66 TID97 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:20:27 PM	3.785	SINGLEP	DELAYED67 TID97 Generate Partial Map Complete  32ms Seed: 696256988
1/19/2022 9:20:39 PM	3.785	SINGLEP	DELAYED68 TID100 Start Generate Partial Map with Clusters and seed 696256988 and planet count 100 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:20:39 PM	3.785	SINGLEP	DELAYED69 TID100 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:20:39 PM	3.785	SINGLEP	DELAYED70 TID100 Generate Partial Map Complete  31ms Seed: 696256988
1/19/2022 9:20:58 PM	3.785	SINGLEP	DELAYED71 TID102 Start Generate Partial Map with Clusters and seed 696256988 and planet count 100 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:20:58 PM	3.785	SINGLEP	DELAYED72 TID102 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:20:58 PM	3.785	SINGLEP	DELAYED73 TID102 Generate Partial Map Complete  56ms Seed: 696256988
1/19/2022 9:21:11 PM	3.785	SINGLEP	DELAYED74 TID100 Start Generate Partial Map with Clusters and seed 696256988 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:21:11 PM	3.785	SINGLEP	DELAYED75 TID100 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:21:11 PM	3.785	SINGLEP	DELAYED76 TID100 Generate Partial Map Complete  30ms Seed: 696256988
1/19/2022 9:21:35 PM	3.785	SINGLEP	DELAYED77 TID104 Start Generate Partial Map with Clusters and seed 696256988 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:21:35 PM	3.785	SINGLEP	DELAYED78 TID104 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:21:35 PM	3.785	SINGLEP	DELAYED79 TID104 Generate Partial Map Complete  31ms Seed: 696256988
1/19/2022 9:21:38 PM	3.785	SINGLEP	DELAYED80 TID102 Start Generate FULL Map with Clusters and seed 696256988 and planet count 100 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
1/19/2022 9:21:39 PM	3.785	SINGLEP	DELAYED81 TID102 Generate FULL Map Complete  808ms Seed: 696256988
1/19/2022 9:21:39 PM	3.785	SINGLEP	DELAYED82 TID104 Fixed incorrect count of ships to be granted.  Was 10, now 5 Jammer Minefield from Other Defensive Schematic Server
1/19/2022 9:21:39 PM	3.785	SINGLEP	DELAYED83 TID104 Fixed incorrect count of ships to be granted.  Was 3, now 5 Jammer Minefield from Other Defensive Schematic Server
1/19/2022 9:26:11 PM	3.785	SINGLEP	Tried to write IntUltraEfficient H_Signed_To_1ˌ023_Def0, but passed value was: 2577, which is out of range!  Value set to 1023 so your save would work.   FieldNameForErrors: SquadToView
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at ArcenSerializationAIWar2SpecificExtensions.AddBig3PrimaryKeyID_PosNoDef (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.ShipGeneralFocusChatHandler.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.Universal.ChatClickHandler.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.IChatClickHandler HandlerToSerialize) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.Core.GameCommand.SerializeTo_AlwaysForNetworkNeverDisk (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_SendClientCommandsAndSuchToServer () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_HandleNetworkFrameCompletion () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0 

1/19/2022 9:26:11 PM	3.785	SINGLEP	Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 512000 Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperUltraEfficient (Arcen.Universal.UltraEfficientStyleData ueStyleData) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDeserializationBufferModern.ReadIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.String FieldNameForErrors) [0x000b7] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDeserializationBuffer.FillIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32& Target, System.String FieldNameForErrors) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at ArcenSerializationAIWar2SpecificExtensions.ReadBig3PrimaryKeyID_PosNoDef (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors, System.Boolean CanRecalcGate) [0x00012] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.ShipGeneralFocusChatHandler.DeserializeInto (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.Universal.ChatClickHandler.DeserializeNew (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00019] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.Core.GameCommand.DeserializeFrom_AlwaysForNetworkNeverDisk (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HasJustRecievedThisFromAClient) [0x003cc] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00132] in <48383ad85dc24d5f99e60f4430468c7f>:0 
1/19/2022 9:26:17 PM	3.785	SINGLEP	Clearing player accounts.
1/19/2022 9:26:33 PM	3.785	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
1/19/2022 9:26:33 PM	3.785	SINGLEP	Clearing player accounts.
1/19/2022 9:26:33 PM	3.785	SINGLEP	Clearing player accounts.
1/19/2022 9:26:33 PM	3.785	SINGLEP	Clearing player accounts.
1/19/2022 9:26:33 PM	3.785	SINGLEP	loading as template
1/19/2022 9:26:33 PM	3.785	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
1/19/2022 9:26:33 PM	3.785	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
1/19/2022 9:26:33 PM	3.785	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
1/19/2022 9:26:33 PM	3.785	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
1/19/2022 9:26:33 PM	3.785	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
1/19/2022 9:26:33 PM	3.785	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
1/19/2022 9:26:33 PM	3.785	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
1/19/2022 9:26:33 PM	3.785	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
1/19/2022 9:26:33 PM	3.785	SINGLEP	Finish load save in 207ms
1/19/2022 9:26:33 PM	3.785	SINGLEP	DELAYED84 TID119 Start Generate Partial Map with Clusters and seed 23162953 and planet count 100 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
1/19/2022 9:26:33 PM	3.785	SINGLEP	DELAYED85 TID119 Map structure generated in 11ms.
1/19/2022 9:26:33 PM	3.785	SINGLEP	DELAYED86 TID119 PlayerAccount Smithal has now been put in control of faction 1 - Human Empire.
1/19/2022 9:26:33 PM	3.785	SINGLEP	DELAYED87 TID119 Generate Partial Map Complete  40ms Seed: 23162953
1/19/2022 9:27:43 PM	3.785	SINGLEP	DELAYED88 TID122 Start Generate FULL Map with Clusters and seed 23162953 and planet count 100 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
1/19/2022 9:27:43 PM	3.785	SINGLEP	DELAYED89 TID122 Generate FULL Map Complete  388ms Seed: 23162953
1/19/2022 9:27:43 PM	3.785	SINGLEP	DELAYED90 TID124 Fixed incorrect count of ships to be granted.  Was 5, now 1 Drone Garrison from Other Defensive Schematic Server
1/19/2022 9:31:38 PM	3.785	SINGLEP	Tried to write IntUltraEfficient H_Signed_To_1ˌ023_Def0, but passed value was: 2372, which is out of range!  Value set to 1023 so your save would work.   FieldNameForErrors: SquadToView
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at ArcenSerializationAIWar2SpecificExtensions.AddBig3PrimaryKeyID_PosNoDef (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.ShipGeneralFocusChatHandler.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.Universal.ChatClickHandler.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.IChatClickHandler HandlerToSerialize) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.Core.GameCommand.SerializeTo_AlwaysForNetworkNeverDisk (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_SendClientCommandsAndSuchToServer () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_HandleNetworkFrameCompletion () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0 

1/19/2022 9:31:38 PM	3.785	SINGLEP	Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 512000 Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperUltraEfficient (Arcen.Universal.UltraEfficientStyleData ueStyleData) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDeserializationBufferModern.ReadIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.String FieldNameForErrors) [0x000b7] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDeserializationBuffer.FillIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32& Target, System.String FieldNameForErrors) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at ArcenSerializationAIWar2SpecificExtensions.ReadBig3PrimaryKeyID_PosNoDef (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors, System.Boolean CanRecalcGate) [0x00012] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.ShipGeneralFocusChatHandler.DeserializeInto (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.Universal.ChatClickHandler.DeserializeNew (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00019] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.Core.GameCommand.DeserializeFrom_AlwaysForNetworkNeverDisk (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HasJustRecievedThisFromAClient) [0x003cc] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00132] in <48383ad85dc24d5f99e60f4430468c7f>:0 
1/19/2022 9:58:18 PM	3.785	SINGLEP	DELAYED91 TID145 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile
1/20/2022 2:47:45 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
1/20/2022 2:47:45 PM	SINGLEP	Boot up FleetOS (0.2210s)
1/20/2022 2:47:46 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7  (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/20/2022 2:47:46 PM	3.785	SINGLEP	Game Version: 3.785
1/20/2022 2:47:46 PM	3.785	SINGLEP	Check System Logs For Rogue Intelligence (0.4430s)
1/20/2022 2:47:46 PM	3.785	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
1/20/2022 2:47:46 PM	3.785	SINGLEP	Inspect Aft Hatches (0.2390s)
1/20/2022 2:47:46 PM	3.785	SINGLEP	Found 472 xml files in 125 folders in 130ms
1/20/2022 2:47:48 PM	3.785	SINGLEP	Check For Extra Modules (1.7781s)
1/20/2022 2:47:48 PM	3.785	SINGLEP	472 Xml Files Parsed in 1,636ms
1/20/2022 2:47:48 PM	3.785	SINGLEP	Gather Ancient Lifeforms (0.0010s)
1/20/2022 2:47:48 PM	3.785	SINGLEP	Eject Trash Into Hyperspace (0.0080s)
1/20/2022 2:47:48 PM	3.785	SINGLEP	Bring Cloaking Systems Online (0.0330s)
1/20/2022 2:47:48 PM	3.785	SINGLEP	Update mod and expansion statuses!
1/20/2022 2:47:48 PM	3.785	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
1/20/2022 2:47:48 PM	3.785	SINGLEP	Mods:  CapturableDreadnoughts (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  GalacticConquest (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  StrategicRebalance (Disabled)  StrategicRebalanceDLC1 (Disabled)  StrategicRebalanceDLC2 (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
1/20/2022 2:47:48 PM	3.785	SINGLEP	Check Nearby Stellar Masses (0.0480s)
1/20/2022 2:47:48 PM	3.785	SINGLEP	472 Xml Files Checked For Exp/Mod Status in 8ms
1/20/2022 2:47:48 PM	3.785	SINGLEP	Pruning Excess Brain Cells (0.3890s)
1/20/2022 2:47:49 PM	3.785	SINGLEP	No resolution change was required.
1/20/2022 2:47:49 PM	3.785	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/20/2022 2:47:49 PM	3.785	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
1/20/2022 2:47:49 PM	3.785	SINGLEP	Remembering Alamo (0.5170s)
1/20/2022 2:47:49 PM	3.785	SINGLEP	Calculate Odds Of Success (0.6320s)
1/20/2022 2:47:50 PM	3.785	SINGLEP	Briefly Panic (0.4580s)
1/20/2022 2:47:50 PM	3.785	SINGLEP	Install Confidence Routines (0.5370s)
1/20/2022 2:47:51 PM	3.785	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
1/20/2022 2:47:51 PM	3.785	SINGLEP	Late Axionic Computations (0.8961s)
1/20/2022 2:47:51 PM	3.785	SINGLEP	Acquiring Towel (0.0390s)
1/20/2022 2:47:51 PM	3.785	SINGLEP	Inhibiting Visual Scans (0.0520s)
1/20/2022 2:47:51 PM	3.785	SINGLEP	Ejecting Tactical Core (0.1070s)
1/20/2022 2:47:52 PM	3.785	SINGLEP	Grouping Flow Fields (0.0440s)
1/20/2022 2:47:52 PM	3.785	SINGLEP	Taunting Starfields (0.6890s)
1/20/2022 2:47:53 PM	3.785	SINGLEP	Browsing Distant Planets (0.5750s)
1/20/2022 2:47:53 PM	3.785	SINGLEP	Calculating Firing Cones (0.0150s)
1/20/2022 2:47:53 PM	3.785	SINGLEP	Finding Old Ship Parts (0.6110s)
1/20/2022 2:47:54 PM	3.785	SINGLEP	Re-Aligning Objectives (0.1170s)
1/20/2022 2:48:00 PM	3.785	SINGLEP	Obfuscating Hulls (6.2014s)
1/20/2022 2:48:00 PM	3.785	SINGLEP	Post-Proton Surge (0.0190s)
1/20/2022 2:48:00 PM	3.785	SINGLEP	DELAYED1 TID16 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
1/20/2022 2:48:00 PM	3.785	SINGLEP	DELAYED2 TID16 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
1/20/2022 2:48:00 PM	3.785	SINGLEP	Background Radiation Taste Test (0.0500s)
1/20/2022 2:48:00 PM	3.785	SINGLEP	Shuffling Chairs On Command Deck (0.0230s)
1/20/2022 2:48:00 PM	3.785	SINGLEP	Windshield Wiping (0.2060s)
1/20/2022 2:48:01 PM	3.785	SINGLEP	Last Organizational Modeling (0.6180s)
1/20/2022 2:48:01 PM	3.785	SINGLEP	Stimulate Modulation (0.5200s)
1/20/2022 2:48:01 PM	3.785	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
1/20/2022 2:48:01 PM	3.785	SINGLEP	Order Cores By Seniority (0.0100s)
1/20/2022 2:48:01 PM	3.785	SINGLEP	DELAYED3 TID5 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
1/20/2022 2:48:02 PM	3.785	SINGLEP	We got 0 campaign's data when deserializing
1/20/2022 2:48:02 PM	3.785	SINGLEP	Final Checks (0.5840s)
1/20/2022 2:48:02 PM	3.785	SINGLEP	Load Historical Documents (0.0050s)
1/20/2022 2:48:02 PM	3.785	SINGLEP	16.7 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (1.8s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (0.5s)
Calculate Odds Of Success (0.6s)
Briefly Panic (0.5s)
Install Confidence Routines (0.5s)
Late Axionic Computations (0.9s)
Taunting Starfields (0.7s)
Browsing Distant Planets (0.6s)
Finding Old Ship Parts (0.6s)
Obfuscating Hulls (6.2s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.5s)
Final Checks (0.6s)
1/20/2022 2:48:02 PM	3.785	SINGLEP	Hello Steam user 'Smithal'
1/20/2022 2:48:10 PM	3.785	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rift Saga/save1.save Source1: AnythingElse Source3: LoadingSaveGame
1/20/2022 2:48:11 PM	3.785	SINGLEP	Clearing player accounts.
1/20/2022 2:48:12 PM	3.785	SINGLEP	Finish load save in 1,432ms
1/20/2022 2:53:19 PM	3.785	SINGLEP	DELAYED4 TID32 DoShotHitLogic error at debugStage 4000: System.DivideByZeroException: Attempted to divide by zero.
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic_Inner (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, System.Int32& TotalDamageDealt, System.Int32& ActualCompressedShotsHit, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x003a5] in <3fa4634b2e734766961b19cafe18b388>:0 
1/20/2022 5:17:02 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
1/20/2022 5:17:02 PM	SINGLEP	Boot up FleetOS (0.2310s)
1/20/2022 5:17:02 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7  (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/20/2022 5:17:02 PM	3.785	SINGLEP	Game Version: 3.785
1/20/2022 5:17:02 PM	3.785	SINGLEP	Check System Logs For Rogue Intelligence (0.5230s)
1/20/2022 5:17:02 PM	3.785	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
1/20/2022 5:17:02 PM	3.785	SINGLEP	Inspect Aft Hatches (0.1850s)
1/20/2022 5:17:03 PM	3.785	SINGLEP	Found 472 xml files in 125 folders in 62ms
1/20/2022 5:17:04 PM	3.785	SINGLEP	Check For Extra Modules (1.5311s)
1/20/2022 5:17:04 PM	3.785	SINGLEP	472 Xml Files Parsed in 1,464ms
1/20/2022 5:17:04 PM	3.785	SINGLEP	Gather Ancient Lifeforms (0.0050s)
1/20/2022 5:17:04 PM	3.785	SINGLEP	Eject Trash Into Hyperspace (0.0040s)
1/20/2022 5:17:04 PM	3.785	SINGLEP	Bring Cloaking Systems Online (0.0320s)
1/20/2022 5:17:04 PM	3.785	SINGLEP	Update mod and expansion statuses!
1/20/2022 5:17:04 PM	3.785	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
1/20/2022 5:17:04 PM	3.785	SINGLEP	Mods:  CapturableDreadnoughts (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  GalacticConquest (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  StrategicRebalance (Disabled)  StrategicRebalanceDLC1 (Disabled)  StrategicRebalanceDLC2 (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
1/20/2022 5:17:04 PM	3.785	SINGLEP	Check Nearby Stellar Masses (0.0450s)
1/20/2022 5:17:04 PM	3.785	SINGLEP	472 Xml Files Checked For Exp/Mod Status in 9ms
1/20/2022 5:17:04 PM	3.785	SINGLEP	Pruning Excess Brain Cells (0.3810s)
1/20/2022 5:17:05 PM	3.785	SINGLEP	No resolution change was required.
1/20/2022 5:17:05 PM	3.785	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/20/2022 5:17:05 PM	3.785	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
1/20/2022 5:17:05 PM	3.785	SINGLEP	Remembering Alamo (0.5120s)
1/20/2022 5:17:05 PM	3.785	SINGLEP	Calculate Odds Of Success (0.4780s)
1/20/2022 5:17:06 PM	3.785	SINGLEP	Briefly Panic (0.4100s)
1/20/2022 5:17:06 PM	3.785	SINGLEP	Install Confidence Routines (0.6150s)
1/20/2022 5:17:07 PM	3.785	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
1/20/2022 5:17:07 PM	3.785	SINGLEP	Late Axionic Computations (0.8741s)
1/20/2022 5:17:07 PM	3.785	SINGLEP	Acquiring Towel (0.0250s)
1/20/2022 5:17:07 PM	3.785	SINGLEP	Inhibiting Visual Scans (0.0550s)
1/20/2022 5:17:08 PM	3.785	SINGLEP	Ejecting Tactical Core (0.1070s)
1/20/2022 5:17:08 PM	3.785	SINGLEP	Grouping Flow Fields (0.0460s)
1/20/2022 5:17:08 PM	3.785	SINGLEP	Medicating Starfields (0.6840s)
1/20/2022 5:17:09 PM	3.785	SINGLEP	Scouring Distant Planets (0.5670s)
1/20/2022 5:17:09 PM	3.785	SINGLEP	Calculating Firing Cones (0.0150s)
1/20/2022 5:17:09 PM	3.785	SINGLEP	Kicking Ship Parts Down Elevator Shaft (0.5760s)
1/20/2022 5:17:10 PM	3.785	SINGLEP	Re-Aligning Objectives (0.1270s)
1/20/2022 5:17:19 PM	3.785	SINGLEP	Detecting Microfractures (9.3815s)
1/20/2022 5:17:19 PM	3.785	SINGLEP	Post-Proton Surge (0.0180s)
1/20/2022 5:17:19 PM	3.785	SINGLEP	DELAYED1 TID18 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
1/20/2022 5:17:19 PM	3.785	SINGLEP	DELAYED2 TID18 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
1/20/2022 5:17:19 PM	3.785	SINGLEP	Background Radiation Taste Test (0.0560s)
1/20/2022 5:17:19 PM	3.785	SINGLEP	Shuffling Chairs On Command Deck (0.0270s)
1/20/2022 5:17:19 PM	3.785	SINGLEP	Windshield Wiping (0.2220s)
1/20/2022 5:17:20 PM	3.785	SINGLEP	Last Organizational Modeling (0.5070s)
1/20/2022 5:17:20 PM	3.785	SINGLEP	Stimulate Modulation (0.4230s)
1/20/2022 5:17:20 PM	3.785	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
1/20/2022 5:17:20 PM	3.785	SINGLEP	Order Cores By Seniority (0.0100s)
1/20/2022 5:17:20 PM	3.785	SINGLEP	DELAYED3 TID7 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
1/20/2022 5:17:21 PM	3.785	SINGLEP	We got 0 campaign's data when deserializing
1/20/2022 5:17:21 PM	3.785	SINGLEP	Final Checks (0.5850s)
1/20/2022 5:17:21 PM	3.785	SINGLEP	Load Historical Documents (0.0050s)
1/20/2022 5:17:21 PM	3.785	SINGLEP	19.3 seconds total load time.
Check System Logs For Rogue Intelligence (0.5s)
Check For Extra Modules (1.5s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (0.5s)
Calculate Odds Of Success (0.5s)
Briefly Panic (0.4s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.9s)
Medicating Starfields (0.7s)
Scouring Distant Planets (0.6s)
Kicking Ship Parts Down Elevator Shaft (0.6s)
Detecting Microfractures (9.4s)
Last Organizational Modeling (0.5s)
Stimulate Modulation (0.4s)
Final Checks (0.6s)
1/20/2022 5:17:21 PM	3.785	SINGLEP	Hello Steam user 'Smithal'
1/20/2022 5:17:55 PM	3.785	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rift Saga/save1.save Source1: AnythingElse Source3: LoadingSaveGame
1/20/2022 5:17:55 PM	3.785	SINGLEP	Clearing player accounts.
1/20/2022 5:17:57 PM	3.785	SINGLEP	Finish load save in 1,372ms
1/20/2022 5:34:01 PM	3.785	SINGLEP	DELAYED4 TID18 Exception in NonClosure_PerTractorSource at stage 14100:System.InvalidOperationException: Failed to compare two elements in an array. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.TractorPlanning.DelegateHelper_SortTractorTargets (Arcen.AIW2.Core.GameEntity_Squad Left, Arcen.AIW2.Core.GameEntity_Squad Right) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.Universal.FunctorComparer`1[T].Compare (T x, T y) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000c3] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0009e] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0001b] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x00002] in <3637db2066ca4766aaac882c23fd375d>:0 
   --- End of inner exception stack trace ---
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0002a] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.ArraySort`1[T].Sort (T[] array, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000d3] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00038] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00525] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 

1/20/2022 5:34:01 PM	3.785	SINGLEP	DELAYED5 TID5 Exception in NonClosure_PerTractorSource at stage 15400:System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00580] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 

1/20/2022 5:34:01 PM	3.785	SINGLEP	DELAYED6 TID18 Exception in NonClosure_PerTractorSource at stage 15400:System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00580] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 

1/20/2022 5:34:01 PM	3.785	SINGLEP	DELAYED7 TID5 Exception in NonClosure_PerTractorSource at stage 15400:System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00580] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 

1/20/2022 5:34:01 PM	3.785	SINGLEP	DELAYED8 TID5 Exception in NonClosure_PerTractorSource at stage 14100:System.InvalidOperationException: Failed to compare two elements in an array. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.TractorPlanning.DelegateHelper_SortTractorTargets (Arcen.AIW2.Core.GameEntity_Squad Left, Arcen.AIW2.Core.GameEntity_Squad Right) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.Universal.FunctorComparer`1[T].Compare (T x, T y) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000a5] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0009e] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000a9] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000a9] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000a9] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0001b] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x00002] in <3637db2066ca4766aaac882c23fd375d>:0 
   --- End of inner exception stack trace ---
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0002a] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.ArraySort`1[T].Sort (T[] array, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000d3] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00038] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00525] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 

1/20/2022 5:34:10 PM	3.785	SINGLEP	DELAYED9 TID28 Exception in NonClosure_PerTractorSource at stage 14100:System.InvalidOperationException: Failed to compare two elements in an array. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.TractorPlanning.DelegateHelper_SortTractorTargets (Arcen.AIW2.Core.GameEntity_Squad Left, Arcen.AIW2.Core.GameEntity_Squad Right) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.Universal.FunctorComparer`1[T].Compare (T x, T y) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000a5] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0009e] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0001b] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x00002] in <3637db2066ca4766aaac882c23fd375d>:0 
   --- End of inner exception stack trace ---
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0002a] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.ArraySort`1[T].Sort (T[] array, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000d3] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00038] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00525] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 

1/20/2022 5:34:10 PM	3.785	SINGLEP	DELAYED10 TID15 Exception in NonClosure_PerTractorSource at stage 15400:System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00580] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 

1/20/2022 5:34:10 PM	3.785	SINGLEP	DELAYED11 TID15 Exception in NonClosure_PerTractorSource at stage 14100:System.InvalidOperationException: Failed to compare two elements in an array. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.TractorPlanning.DelegateHelper_SortTractorTargets (Arcen.AIW2.Core.GameEntity_Squad Left, Arcen.AIW2.Core.GameEntity_Squad Right) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.Universal.FunctorComparer`1[T].Compare (T x, T y) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000a5] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0009e] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0001b] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x00002] in <3637db2066ca4766aaac882c23fd375d>:0 
   --- End of inner exception stack trace ---
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0002a] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.ArraySort`1[T].Sort (T[] array, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000d3] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00038] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00525] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 

1/20/2022 5:34:10 PM	3.785	SINGLEP	DELAYED12 TID28 Exception in NonClosure_PerTractorSource at stage 15400:System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00580] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 

1/20/2022 5:34:24 PM	3.785	SINGLEP	DELAYED13 TID38 Exception in NonClosure_PerTractorSource at stage 14100:System.InvalidOperationException: Failed to compare two elements in an array. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.TractorPlanning.DelegateHelper_SortTractorTargets (Arcen.AIW2.Core.GameEntity_Squad Left, Arcen.AIW2.Core.GameEntity_Squad Right) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.Universal.FunctorComparer`1[T].Compare (T x, T y) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000c3] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0009e] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0001b] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x00002] in <3637db2066ca4766aaac882c23fd375d>:0 
   --- End of inner exception stack trace ---
  at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0002a] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Collections.ArraySort`1[T].Sort (T[] array, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000d3] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00038] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00525] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 

1/20/2022 6:34:29 PM	3.785	SINGLEP	DELAYED14 TID16 Fixed incorrect count of ships to be granted.  Was 5, now 4 Tachyon Array from Other Defensive Schematic Server
1/20/2022 6:36:21 PM	3.785	SINGLEP	DELAYED15 TID33 Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.ScourgeFactionDeepInfo.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.External.PerFactionPathCache PathCacheData, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitBaseInfo data) [0x00168] in <67cbedc4a68642e0b614aa013a037cc2>:0 
1/20/2022 6:49:40 PM	3.785	SINGLEP	Exception in PublicArchitraveExpansionNotifier.RenderContents at stage 10:System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.PublicArchitraveExpansionNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x000a1] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.PublicArchitraveExpansionNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.Core.NotificationNonSim.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0 

1/20/2022 6:49:40 PM	3.785	SINGLEP	Exception in PublicArchitraveExpansionNotifier.RenderContents at stage 10:System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.PublicArchitraveExpansionNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x000a1] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.PublicArchitraveExpansionNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.Core.NotificationNonSim.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0 

1/20/2022 6:49:40 PM	3.785	SINGLEP	Exception in PublicArchitraveExpansionNotifier.RenderContents at stage 10:System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.PublicArchitraveExpansionNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x000a1] in <3fa4634b2e734766961b19cafe18b388>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.External.PublicArchitraveExpansionNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.AIW2.Core.NotificationNonSim.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0 
  at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0 

1/20/2022 6:49:43 PM	3.785	SINGLEP	Clearing player accounts.
4/4/2022 11:12:35 AM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/4/2022 11:12:35 AM	SINGLEP	Boot up FleetOS (0.2210s)
4/4/2022 11:12:35 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7  (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/4/2022 11:12:35 AM	4.010	SINGLEP	Game Version: 4.010
4/4/2022 11:12:35 AM	4.010	SINGLEP	Check System Logs For Rogue Intelligence (0.4150s)
4/4/2022 11:12:36 AM	4.010	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/4/2022 11:12:36 AM	4.010	SINGLEP	Inspect Aft Hatches (0.2610s)
4/4/2022 11:12:36 AM	4.010	SINGLEP	Found 560 xml files in 136 folders in 146ms
4/4/2022 11:12:38 AM	4.010	SINGLEP	Check For Extra Modules (1.8821s)
4/4/2022 11:12:38 AM	4.010	SINGLEP	560 Xml Files Parsed in 1,705ms
4/4/2022 11:12:38 AM	4.010	SINGLEP	Gather Ancient Lifeforms (0.0010s)
4/4/2022 11:12:38 AM	4.010	SINGLEP	Eject Trash Into Hyperspace (0.0060s)
4/4/2022 11:12:38 AM	4.010	SINGLEP	Bring Cloaking Systems Online (0.0350s)
4/4/2022 11:12:38 AM	4.010	SINGLEP	Update mod and expansion statuses!
4/4/2022 11:12:38 AM	4.010	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
4/4/2022 11:12:38 AM	4.010	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  GalacticConquest (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  StrategicRebalance (Disabled)  StrategicRebalanceDLC1 (Disabled)  StrategicRebalanceDLC2 (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
4/4/2022 11:12:38 AM	4.010	SINGLEP	Check Nearby Stellar Masses (0.0400s)
4/4/2022 11:12:38 AM	4.010	SINGLEP	560 Xml Files Checked For Exp/Mod Status in 10ms
4/4/2022 11:12:38 AM	4.010	SINGLEP	Pruning Excess Brain Cells (0.3880s)
4/4/2022 11:12:39 AM	4.010	SINGLEP	No resolution change was required.
4/4/2022 11:12:39 AM	4.010	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/4/2022 11:12:39 AM	4.010	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
4/4/2022 11:12:39 AM	4.010	SINGLEP	Remembering Alamo (0.5230s)
4/4/2022 11:12:39 AM	4.010	SINGLEP	Calculate Odds Of Success (0.4300s)
4/4/2022 11:12:39 AM	4.010	SINGLEP	Briefly Panic (0.3590s)
4/4/2022 11:12:40 AM	4.010	SINGLEP	Install Confidence Routines (0.5780s)
4/4/2022 11:12:40 AM	4.010	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
4/4/2022 11:12:41 AM	4.010	SINGLEP	Late Axionic Computations (0.9391s)
4/4/2022 11:12:41 AM	4.010	SINGLEP	Acquiring Towel (0.0230s)
4/4/2022 11:12:41 AM	4.010	SINGLEP	Inhibiting Visual Scans (0.0460s)
4/4/2022 11:12:41 AM	4.010	SINGLEP	Ejecting Tactical Core (0.1160s)
4/4/2022 11:12:41 AM	4.010	SINGLEP	Grouping Flow Fields (0.0460s)
4/4/2022 11:12:42 AM	4.010	SINGLEP	Cleansing Starfields (0.7000s)
4/4/2022 11:12:42 AM	4.010	SINGLEP	Screening Distant Planets (0.5150s)
4/4/2022 11:12:42 AM	4.010	SINGLEP	Calculating Firing Cones (0.0160s)
4/4/2022 11:12:43 AM	4.010	SINGLEP	Jailbreaking Favorite Ship Parts (0.6190s)
4/4/2022 11:12:43 AM	4.010	SINGLEP	Re-Aligning Objectives (0.1250s)
4/4/2022 11:12:50 AM	4.010	SINGLEP	Inhibiting Isotope Emitters (6.8024s)
4/4/2022 11:12:50 AM	4.010	SINGLEP	Post-Proton Surge (0.0170s)
4/4/2022 11:12:50 AM	4.010	SINGLEP	DELAYED1 TID6 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
4/4/2022 11:12:50 AM	4.010	SINGLEP	DELAYED2 TID6 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
4/4/2022 11:12:50 AM	4.010	SINGLEP	DELAYED3 TID6 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
4/4/2022 11:12:50 AM	4.010	SINGLEP	DELAYED4 TID6 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
4/4/2022 11:12:50 AM	4.010	SINGLEP	DELAYED5 TID6 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
4/4/2022 11:12:50 AM	4.010	SINGLEP	DELAYED6 TID6 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
4/4/2022 11:12:50 AM	4.010	SINGLEP	DELAYED7 TID6 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
4/4/2022 11:12:50 AM	4.010	SINGLEP	DELAYED8 TID6 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
4/4/2022 11:12:50 AM	4.010	SINGLEP	Background Radiation Taste Test (0.0500s)
4/4/2022 11:12:50 AM	4.010	SINGLEP	Shuffling Chairs On Command Deck (0.0360s)
4/4/2022 11:12:50 AM	4.010	SINGLEP	Windshield Wiping (0.2400s)
4/4/2022 11:12:51 AM	4.010	SINGLEP	Last Organizational Modeling (0.5440s)
4/4/2022 11:12:51 AM	4.010	SINGLEP	Stimulate Modulation (0.4550s)
4/4/2022 11:12:51 AM	4.010	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
4/4/2022 11:12:51 AM	4.010	SINGLEP	Order Cores By Seniority (0.0100s)
4/4/2022 11:12:51 AM	4.010	SINGLEP	DELAYED9 TID8 Info: will dump 1449 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
4/4/2022 11:12:52 AM	4.010	SINGLEP	We got 0 campaign's data when deserializing
4/4/2022 11:12:52 AM	4.010	SINGLEP	Final Checks (0.5810s)
4/4/2022 11:12:52 AM	4.010	SINGLEP	Load Historical Documents (0.0060s)
4/4/2022 11:12:52 AM	4.010	SINGLEP	17.0 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (1.9s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (0.5s)
Calculate Odds Of Success (0.4s)
Briefly Panic (0.4s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.9s)
Cleansing Starfields (0.7s)
Screening Distant Planets (0.5s)
Jailbreaking Favorite Ship Parts (0.6s)
Inhibiting Isotope Emitters (6.8s)
Last Organizational Modeling (0.5s)
Stimulate Modulation (0.5s)
Final Checks (0.6s)
4/4/2022 11:12:52 AM	4.010	SINGLEP	Hello Steam user 'Smithal'
4/4/2022 11:13:17 AM	4.010	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
4/4/2022 11:13:17 AM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 11:13:17 AM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 11:13:17 AM	4.010	SINGLEP	null possible names for planet Type: Normal so we go into Malkovich mode.
4/4/2022 11:13:17 AM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 11:13:17 AM	4.010	SINGLEP	loading as template
4/4/2022 11:13:17 AM	4.010	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
4/4/2022 11:13:17 AM	4.010	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
4/4/2022 11:13:17 AM	4.010	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
4/4/2022 11:13:17 AM	4.010	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
4/4/2022 11:13:17 AM	4.010	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
4/4/2022 11:13:17 AM	4.010	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
4/4/2022 11:13:17 AM	4.010	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
4/4/2022 11:13:17 AM	4.010	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
4/4/2022 11:13:17 AM	4.010	SINGLEP	Finish load save in 329ms
4/4/2022 11:13:17 AM	4.010	SINGLEP	DELAYED10 TID9 Start Generate Partial Map with Clusters and seed 194451648 and planet count 100 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
4/4/2022 11:13:18 AM	4.010	SINGLEP	DELAYED11 TID9 Map structure generated in 39ms.
4/4/2022 11:13:18 AM	4.010	SINGLEP	DELAYED12 TID9 PlayerAccount Smithal has now been put in control of faction 1 - Human Empire.
4/4/2022 11:13:18 AM	4.010	SINGLEP	DELAYED13 TID9 Generate Partial Map Complete  155ms Seed: 194451648
4/4/2022 11:13:24 AM	4.010	SINGLEP	DELAYED14 TID6 Start Generate Partial Map with Clusters and seed 553180197 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 11:13:24 AM	4.010	SINGLEP	DELAYED15 TID6 Map structure generated in 13ms.
4/4/2022 11:13:24 AM	4.010	SINGLEP	DELAYED16 TID6 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 11:13:24 AM	4.010	SINGLEP	DELAYED17 TID6 Generate Partial Map Complete  45ms Seed: 553180197
4/4/2022 11:13:27 AM	4.010	SINGLEP	DELAYED18 TID6 Start Generate Partial Map with Clusters and seed 712839093 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 11:13:27 AM	4.010	SINGLEP	DELAYED19 TID6 Map structure generated in 26ms.
4/4/2022 11:13:27 AM	4.010	SINGLEP	DELAYED20 TID6 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 11:13:27 AM	4.010	SINGLEP	DELAYED21 TID6 Generate Partial Map Complete  54ms Seed: 712839093
4/4/2022 11:13:30 AM	4.010	SINGLEP	DELAYED22 TID6 Start Generate Partial Map with Clusters and seed 432972298 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 11:13:30 AM	4.010	SINGLEP	DELAYED23 TID6 Map structure generated in 13ms.
4/4/2022 11:13:30 AM	4.010	SINGLEP	DELAYED24 TID6 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 11:13:30 AM	4.010	SINGLEP	DELAYED25 TID6 Generate Partial Map Complete  41ms Seed: 432972298
4/4/2022 11:14:55 AM	4.010	SINGLEP	DELAYED26 TID9 Start Generate Partial Map with Clusters and seed 432972298 and planet count 100 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 11:14:55 AM	4.010	SINGLEP	DELAYED27 TID9 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 11:14:55 AM	4.010	SINGLEP	DELAYED28 TID9 Generate Partial Map Complete  29ms Seed: 432972298
4/4/2022 11:15:40 AM	4.010	SINGLEP	DELAYED29 TID7 Start Generate Partial Map with Clusters and seed 432972298 and planet count 100 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 11:15:40 AM	4.010	SINGLEP	DELAYED30 TID7 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 11:15:40 AM	4.010	SINGLEP	DELAYED31 TID7 Generate Partial Map Complete  33ms Seed: 432972298
4/4/2022 11:17:13 AM	4.010	SINGLEP	DELAYED32 TID5 Start Generate Partial Map with Clusters and seed 432972298 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 11:17:13 AM	4.010	SINGLEP	DELAYED33 TID5 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 11:17:13 AM	4.010	SINGLEP	DELAYED34 TID5 Generate Partial Map Complete  29ms Seed: 432972298
4/4/2022 11:17:44 AM	4.010	SINGLEP	DELAYED35 TID5 Start Generate FULL Map with Clusters and seed 432972298 and planet count 100 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
4/4/2022 11:17:45 AM	4.010	SINGLEP	DELAYED36 TID5 Generate FULL Map Complete  747ms Seed: 432972298
4/4/2022 11:17:45 AM	4.010	SINGLEP	DELAYED37 TID7 Fixed incorrect count of ships to be granted.  Was 10, now 2 Solar Flare Turret from Turret Schematic Server
4/4/2022 11:35:43 AM	4.010	SINGLEP	DELAYED38 TID11 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile
4/4/2022 11:46:49 AM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 12:48:52 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/4/2022 12:48:52 PM	SINGLEP	Boot up FleetOS (0.2230s)
4/4/2022 12:48:52 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7  (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/4/2022 12:48:52 PM	4.010	SINGLEP	Game Version: 4.010
4/4/2022 12:48:52 PM	4.010	SINGLEP	Check System Logs For Rogue Intelligence (0.2810s)
4/4/2022 12:48:52 PM	4.010	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/4/2022 12:48:52 PM	4.010	SINGLEP	Inspect Aft Hatches (0.2210s)
4/4/2022 12:48:53 PM	4.010	SINGLEP	Found 560 xml files in 136 folders in 94ms
4/4/2022 12:48:54 PM	4.010	SINGLEP	Check For Extra Modules (1.5881s)
4/4/2022 12:48:54 PM	4.010	SINGLEP	560 Xml Files Parsed in 1,487ms
4/4/2022 12:48:54 PM	4.010	SINGLEP	Gather Ancient Lifeforms (0.0020s)
4/4/2022 12:48:54 PM	4.010	SINGLEP	Eject Trash Into Hyperspace (0.0050s)
4/4/2022 12:48:54 PM	4.010	SINGLEP	Bring Cloaking Systems Online (0.0300s)
4/4/2022 12:48:54 PM	4.010	SINGLEP	Update mod and expansion statuses!
4/4/2022 12:48:54 PM	4.010	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
4/4/2022 12:48:54 PM	4.010	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  GalacticConquest (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  StrategicRebalance (Disabled)  StrategicRebalanceDLC1 (Disabled)  StrategicRebalanceDLC2 (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
4/4/2022 12:48:54 PM	4.010	SINGLEP	Check Nearby Stellar Masses (0.0370s)
4/4/2022 12:48:54 PM	4.010	SINGLEP	560 Xml Files Checked For Exp/Mod Status in 11ms
4/4/2022 12:48:54 PM	4.010	SINGLEP	Pruning Excess Brain Cells (0.0830s)
4/4/2022 12:48:55 PM	4.010	SINGLEP	No resolution change was required.
4/4/2022 12:48:55 PM	4.010	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/4/2022 12:48:55 PM	4.010	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
4/4/2022 12:48:55 PM	4.010	SINGLEP	Remembering Alamo (0.4890s)
4/4/2022 12:48:55 PM	4.010	SINGLEP	Calculate Odds Of Success (0.4090s)
4/4/2022 12:48:55 PM	4.010	SINGLEP	Briefly Panic (0.2440s)
4/4/2022 12:48:56 PM	4.010	SINGLEP	Install Confidence Routines (0.5200s)
4/4/2022 12:48:56 PM	4.010	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
4/4/2022 12:48:56 PM	4.010	SINGLEP	Late Axionic Computations (0.5140s)
4/4/2022 12:48:56 PM	4.010	SINGLEP	Acquiring Towel (0.0230s)
4/4/2022 12:48:56 PM	4.010	SINGLEP	Inhibiting Visual Scans (0.0200s)
4/4/2022 12:48:56 PM	4.010	SINGLEP	Ejecting Tactical Core (0.0750s)
4/4/2022 12:48:57 PM	4.010	SINGLEP	Grouping Flow Fields (0.0420s)
4/4/2022 12:48:57 PM	4.010	SINGLEP	Wishing On Starfields (0.1600s)
4/4/2022 12:48:57 PM	4.010	SINGLEP	Pillaging Distant Planets (0.1580s)
4/4/2022 12:48:57 PM	4.010	SINGLEP	Calculating Firing Cones (0.0150s)
4/4/2022 12:48:58 PM	4.010	SINGLEP	Ejecting Ship Parts Into Space (0.6620s)
4/4/2022 12:48:58 PM	4.010	SINGLEP	Re-Aligning Objectives (0.1210s)
4/4/2022 12:49:00 PM	4.010	SINGLEP	Jiggling All Adapters (2.7062s)
4/4/2022 12:49:00 PM	4.010	SINGLEP	Post-Proton Surge (0.0200s)
4/4/2022 12:49:00 PM	4.010	SINGLEP	DELAYED1 TID10 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
4/4/2022 12:49:00 PM	4.010	SINGLEP	DELAYED2 TID10 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
4/4/2022 12:49:00 PM	4.010	SINGLEP	DELAYED3 TID10 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
4/4/2022 12:49:00 PM	4.010	SINGLEP	DELAYED4 TID10 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
4/4/2022 12:49:00 PM	4.010	SINGLEP	DELAYED5 TID10 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
4/4/2022 12:49:00 PM	4.010	SINGLEP	DELAYED6 TID10 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
4/4/2022 12:49:00 PM	4.010	SINGLEP	DELAYED7 TID10 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
4/4/2022 12:49:00 PM	4.010	SINGLEP	DELAYED8 TID10 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
4/4/2022 12:49:00 PM	4.010	SINGLEP	Background Radiation Taste Test (0.0440s)
4/4/2022 12:49:00 PM	4.010	SINGLEP	Shuffling Chairs On Command Deck (0.0310s)
4/4/2022 12:49:01 PM	4.010	SINGLEP	Windshield Wiping (0.1720s)
4/4/2022 12:49:01 PM	4.010	SINGLEP	Last Organizational Modeling (0.5730s)
4/4/2022 12:49:02 PM	4.010	SINGLEP	Stimulate Modulation (0.4370s)
4/4/2022 12:49:02 PM	4.010	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
4/4/2022 12:49:02 PM	4.010	SINGLEP	Order Cores By Seniority (0.0090s)
4/4/2022 12:49:01 PM	4.010	SINGLEP	DELAYED9 TID17 Info: will dump 1449 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
4/4/2022 12:49:02 PM	4.010	SINGLEP	We got 0 campaign's data when deserializing
4/4/2022 12:49:02 PM	4.010	SINGLEP	Final Checks (0.5730s)
4/4/2022 12:49:02 PM	4.010	SINGLEP	Load Historical Documents (0.0050s)
4/4/2022 12:49:02 PM	4.010	SINGLEP	10.5 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (1.6s)
Remembering Alamo (0.5s)
Calculate Odds Of Success (0.4s)
Install Confidence Routines (0.5s)
Late Axionic Computations (0.5s)
Ejecting Ship Parts Into Space (0.7s)
Jiggling All Adapters (2.7s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.4s)
Final Checks (0.6s)
4/4/2022 12:49:02 PM	4.010	SINGLEP	Hello Steam user 'Smithal'
4/4/2022 12:49:11 PM	4.010	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Revolt/game2.save Source1: AnythingElse Source3: LoadingSaveGame
4/4/2022 12:49:11 PM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 12:49:12 PM	4.010	SINGLEP	Finish load save in 1,025ms
4/4/2022 1:09:23 PM	4.010	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 4010_MaddenedEggs
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

4/4/2022 1:09:23 PM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 1:09:24 PM	4.010	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Revolt/Autosave at 50m 4s.save Source1: AnythingElse Source3: LoadingSaveGame
4/4/2022 1:09:24 PM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 1:09:25 PM	4.010	SINGLEP	Finish load save in 452ms
4/4/2022 1:35:36 PM	4.010	SINGLEP	DELAYED10 TID7 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile
4/4/2022 2:01:06 PM	4.010	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 4010_MaddenedEggs
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

4/4/2022 2:01:06 PM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 2:01:08 PM	4.010	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
4/4/2022 2:01:08 PM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 2:01:08 PM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 2:01:08 PM	4.010	SINGLEP	null possible names for planet Type: Normal so we go into Malkovich mode.
4/4/2022 2:01:08 PM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 2:01:08 PM	4.010	SINGLEP	loading as template
4/4/2022 2:01:08 PM	4.010	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
4/4/2022 2:01:08 PM	4.010	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
4/4/2022 2:01:08 PM	4.010	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
4/4/2022 2:01:08 PM	4.010	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
4/4/2022 2:01:08 PM	4.010	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
4/4/2022 2:01:08 PM	4.010	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
4/4/2022 2:01:08 PM	4.010	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
4/4/2022 2:01:08 PM	4.010	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
4/4/2022 2:01:08 PM	4.010	SINGLEP	Finish load save in 239ms
4/4/2022 2:01:08 PM	4.010	SINGLEP	DELAYED11 TID9 Start Generate Partial Map with Clusters and seed 219944929 and planet count 100 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
4/4/2022 2:01:08 PM	4.010	SINGLEP	DELAYED12 TID9 Map structure generated in 41ms.
4/4/2022 2:01:09 PM	4.010	SINGLEP	DELAYED13 TID9 PlayerAccount Smithal has now been put in control of faction 1 - Human Empire.
4/4/2022 2:01:09 PM	4.010	SINGLEP	DELAYED14 TID9 Generate Partial Map Complete  119ms Seed: 219944929
4/4/2022 2:01:12 PM	4.010	SINGLEP	DELAYED15 TID19 Start Generate Partial Map with Clusters and seed 327658860 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:12 PM	4.010	SINGLEP	DELAYED16 TID19 Map structure generated in 9ms.
4/4/2022 2:01:12 PM	4.010	SINGLEP	DELAYED17 TID19 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:12 PM	4.010	SINGLEP	DELAYED18 TID19 Generate Partial Map Complete  40ms Seed: 327658860
4/4/2022 2:01:13 PM	4.010	SINGLEP	DELAYED19 TID15 Start Generate Partial Map with Clusters and seed 244279483 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:13 PM	4.010	SINGLEP	DELAYED20 TID15 Map structure generated in 11ms.
4/4/2022 2:01:13 PM	4.010	SINGLEP	DELAYED21 TID15 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:13 PM	4.010	SINGLEP	DELAYED22 TID15 Generate Partial Map Complete  44ms Seed: 244279483
4/4/2022 2:01:15 PM	4.010	SINGLEP	DELAYED23 TID20 Start Generate Partial Map with Clusters and seed 158736991 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:15 PM	4.010	SINGLEP	DELAYED24 TID20 Map structure generated in 8ms.
4/4/2022 2:01:15 PM	4.010	SINGLEP	DELAYED25 TID20 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:15 PM	4.010	SINGLEP	DELAYED26 TID20 Generate Partial Map Complete  39ms Seed: 158736991
4/4/2022 2:01:16 PM	4.010	SINGLEP	DELAYED27 TID18 Start Generate Partial Map with Clusters and seed 84829750 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:16 PM	4.010	SINGLEP	DELAYED28 TID18 Map structure generated in 17ms.
4/4/2022 2:01:16 PM	4.010	SINGLEP	DELAYED29 TID18 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:16 PM	4.010	SINGLEP	DELAYED30 TID18 Generate Partial Map Complete  49ms Seed: 84829750
4/4/2022 2:01:17 PM	4.010	SINGLEP	DELAYED31 TID14 Start Generate Partial Map with Clusters and seed 238282840 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:17 PM	4.010	SINGLEP	DELAYED32 TID14 Map structure generated in 20ms.
4/4/2022 2:01:17 PM	4.010	SINGLEP	DELAYED33 TID14 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:17 PM	4.010	SINGLEP	DELAYED34 TID14 Generate Partial Map Complete  82ms Seed: 238282840
4/4/2022 2:01:18 PM	4.010	SINGLEP	DELAYED35 TID17 Start Generate Partial Map with Clusters and seed 643102795 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:18 PM	4.010	SINGLEP	DELAYED36 TID17 Map structure generated in 27ms.
4/4/2022 2:01:18 PM	4.010	SINGLEP	DELAYED37 TID17 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:18 PM	4.010	SINGLEP	DELAYED38 TID17 Generate Partial Map Complete  91ms Seed: 643102795
4/4/2022 2:01:19 PM	4.010	SINGLEP	DELAYED39 TID11 Start Generate Partial Map with Clusters and seed 648331035 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:19 PM	4.010	SINGLEP	DELAYED40 TID11 Map structure generated in 27ms.
4/4/2022 2:01:19 PM	4.010	SINGLEP	DELAYED41 TID11 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:19 PM	4.010	SINGLEP	DELAYED42 TID11 Generate Partial Map Complete  96ms Seed: 648331035
4/4/2022 2:01:21 PM	4.010	SINGLEP	DELAYED43 TID12 Start Generate Partial Map with Clusters and seed 194330338 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:21 PM	4.010	SINGLEP	DELAYED44 TID12 Map structure generated in 21ms.
4/4/2022 2:01:21 PM	4.010	SINGLEP	DELAYED45 TID12 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:21 PM	4.010	SINGLEP	DELAYED46 TID12 Generate Partial Map Complete  54ms Seed: 194330338
4/4/2022 2:01:22 PM	4.010	SINGLEP	DELAYED47 TID7 Start Generate Partial Map with Clusters and seed 757704797 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:22 PM	4.010	SINGLEP	DELAYED48 TID7 Map structure generated in 10ms.
4/4/2022 2:01:22 PM	4.010	SINGLEP	DELAYED49 TID7 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:22 PM	4.010	SINGLEP	DELAYED50 TID7 Generate Partial Map Complete  42ms Seed: 757704797
4/4/2022 2:01:23 PM	4.010	SINGLEP	DELAYED51 TID10 Start Generate Partial Map with Clusters and seed 333835781 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:23 PM	4.010	SINGLEP	DELAYED52 TID10 Map structure generated in 9ms.
4/4/2022 2:01:23 PM	4.010	SINGLEP	DELAYED53 TID10 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:23 PM	4.010	SINGLEP	DELAYED54 TID10 Generate Partial Map Complete  40ms Seed: 333835781
4/4/2022 2:01:24 PM	4.010	SINGLEP	DELAYED55 TID20 Start Generate Partial Map with Clusters and seed 947833909 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:24 PM	4.010	SINGLEP	DELAYED56 TID20 Map structure generated in 11ms.
4/4/2022 2:01:24 PM	4.010	SINGLEP	DELAYED57 TID20 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:24 PM	4.010	SINGLEP	DELAYED58 TID20 Generate Partial Map Complete  43ms Seed: 947833909
4/4/2022 2:01:25 PM	4.010	SINGLEP	DELAYED59 TID9 Start Generate Partial Map with Clusters and seed 466133894 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:25 PM	4.010	SINGLEP	DELAYED60 TID9 Map structure generated in 11ms.
4/4/2022 2:01:25 PM	4.010	SINGLEP	DELAYED61 TID9 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:25 PM	4.010	SINGLEP	DELAYED62 TID9 Generate Partial Map Complete  44ms Seed: 466133894
4/4/2022 2:01:26 PM	4.010	SINGLEP	DELAYED63 TID18 Start Generate Partial Map with Clusters and seed 312407986 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:26 PM	4.010	SINGLEP	DELAYED64 TID18 Map structure generated in 8ms.
4/4/2022 2:01:26 PM	4.010	SINGLEP	DELAYED65 TID18 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:26 PM	4.010	SINGLEP	DELAYED66 TID18 Generate Partial Map Complete  40ms Seed: 312407986
4/4/2022 2:01:28 PM	4.010	SINGLEP	DELAYED67 TID16 Start Generate Partial Map with Clusters and seed 286315967 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:28 PM	4.010	SINGLEP	DELAYED68 TID16 Map structure generated in 9ms.
4/4/2022 2:01:28 PM	4.010	SINGLEP	DELAYED69 TID16 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:28 PM	4.010	SINGLEP	DELAYED70 TID16 Generate Partial Map Complete  39ms Seed: 286315967
4/4/2022 2:01:30 PM	4.010	SINGLEP	DELAYED71 TID16 Start Generate Partial Map with Clusters and seed 312642887 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:30 PM	4.010	SINGLEP	DELAYED72 TID16 Map structure generated in 9ms.
4/4/2022 2:01:30 PM	4.010	SINGLEP	DELAYED73 TID16 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:30 PM	4.010	SINGLEP	DELAYED74 TID16 Generate Partial Map Complete  41ms Seed: 312642887
4/4/2022 2:01:31 PM	4.010	SINGLEP	DELAYED75 TID16 Start Generate Partial Map with Clusters and seed 191856542 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:31 PM	4.010	SINGLEP	DELAYED76 TID16 Map structure generated in 28ms.
4/4/2022 2:01:31 PM	4.010	SINGLEP	DELAYED77 TID16 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:31 PM	4.010	SINGLEP	DELAYED78 TID16 Generate Partial Map Complete  60ms Seed: 191856542
4/4/2022 2:01:39 PM	4.010	SINGLEP	DELAYED79 TID9 Start Generate Partial Map with Clusters and seed 191856542 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:39 PM	4.010	SINGLEP	DELAYED80 TID9 Map structure generated in 24ms.
4/4/2022 2:01:39 PM	4.010	SINGLEP	DELAYED81 TID9 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:39 PM	4.010	SINGLEP	DELAYED82 TID9 Generate Partial Map Complete  56ms Seed: 191856542
4/4/2022 2:01:40 PM	4.010	SINGLEP	DELAYED83 TID9 Start Generate Partial Map with Clusters and seed 103690040 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:40 PM	4.010	SINGLEP	DELAYED84 TID9 Map structure generated in 8ms.
4/4/2022 2:01:40 PM	4.010	SINGLEP	DELAYED85 TID9 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:40 PM	4.010	SINGLEP	DELAYED86 TID9 Generate Partial Map Complete  40ms Seed: 103690040
4/4/2022 2:01:41 PM	4.010	SINGLEP	DELAYED87 TID23 Start Generate Partial Map with Clusters and seed 812172397 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:41 PM	4.010	SINGLEP	DELAYED88 TID23 Map structure generated in 10ms.
4/4/2022 2:01:41 PM	4.010	SINGLEP	DELAYED89 TID23 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:41 PM	4.010	SINGLEP	DELAYED90 TID23 Generate Partial Map Complete  42ms Seed: 812172397
4/4/2022 2:01:43 PM	4.010	SINGLEP	DELAYED91 TID16 Start Generate Partial Map with Clusters and seed 45744451 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:43 PM	4.010	SINGLEP	DELAYED92 TID16 Map structure generated in 8ms.
4/4/2022 2:01:43 PM	4.010	SINGLEP	DELAYED93 TID16 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:43 PM	4.010	SINGLEP	DELAYED94 TID16 Generate Partial Map Complete  41ms Seed: 45744451
4/4/2022 2:01:44 PM	4.010	SINGLEP	DELAYED95 TID19 Start Generate Partial Map with Clusters and seed 257484785 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:44 PM	4.010	SINGLEP	DELAYED96 TID19 Map structure generated in 13ms.
4/4/2022 2:01:44 PM	4.010	SINGLEP	DELAYED97 TID19 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:44 PM	4.010	SINGLEP	DELAYED98 TID19 Generate Partial Map Complete  45ms Seed: 257484785
4/4/2022 2:01:45 PM	4.010	SINGLEP	DELAYED99 TID11 Start Generate Partial Map with Clusters and seed 494008042 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:45 PM	4.010	SINGLEP	DELAYED100 TID11 Map structure generated in 11ms.
4/4/2022 2:01:45 PM	4.010	SINGLEP	DELAYED101 TID11 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:45 PM	4.010	SINGLEP	DELAYED102 TID11 Generate Partial Map Complete  44ms Seed: 494008042
4/4/2022 2:01:46 PM	4.010	SINGLEP	DELAYED103 TID23 Start Generate Partial Map with Clusters and seed 142740051 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:46 PM	4.010	SINGLEP	DELAYED104 TID23 Map structure generated in 21ms.
4/4/2022 2:01:46 PM	4.010	SINGLEP	DELAYED105 TID23 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:46 PM	4.010	SINGLEP	DELAYED106 TID23 Generate Partial Map Complete  52ms Seed: 142740051
4/4/2022 2:01:47 PM	4.010	SINGLEP	DELAYED107 TID13 Start Generate Partial Map with Clusters and seed 817091877 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:47 PM	4.010	SINGLEP	DELAYED108 TID13 Map structure generated in 12ms.
4/4/2022 2:01:47 PM	4.010	SINGLEP	DELAYED109 TID13 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:47 PM	4.010	SINGLEP	DELAYED110 TID13 Generate Partial Map Complete  44ms Seed: 817091877
4/4/2022 2:01:52 PM	4.010	SINGLEP	DELAYED111 TID8 Start Generate Partial Map with Clusters and seed 941921451 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:52 PM	4.010	SINGLEP	DELAYED112 TID8 Map structure generated in 8ms.
4/4/2022 2:01:52 PM	4.010	SINGLEP	DELAYED113 TID8 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:52 PM	4.010	SINGLEP	DELAYED114 TID8 Generate Partial Map Complete  40ms Seed: 941921451
4/4/2022 2:01:53 PM	4.010	SINGLEP	DELAYED115 TID17 Start Generate Partial Map with Clusters and seed 769133113 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:53 PM	4.010	SINGLEP	DELAYED116 TID17 Map structure generated in 15ms.
4/4/2022 2:01:53 PM	4.010	SINGLEP	DELAYED117 TID17 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:53 PM	4.010	SINGLEP	DELAYED118 TID17 Generate Partial Map Complete  47ms Seed: 769133113
4/4/2022 2:01:55 PM	4.010	SINGLEP	DELAYED119 TID11 Start Generate Partial Map with Clusters and seed 946738108 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:55 PM	4.010	SINGLEP	DELAYED120 TID11 Map structure generated in 7ms.
4/4/2022 2:01:55 PM	4.010	SINGLEP	DELAYED121 TID11 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:55 PM	4.010	SINGLEP	DELAYED122 TID11 Generate Partial Map Complete  39ms Seed: 946738108
4/4/2022 2:02:12 PM	4.010	SINGLEP	DELAYED123 TID21 Start Generate Partial Map with Clusters and seed 946738108 and planet count 100 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:02:12 PM	4.010	SINGLEP	DELAYED124 TID21 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:02:12 PM	4.010	SINGLEP	DELAYED125 TID21 Generate Partial Map Complete  33ms Seed: 946738108
4/4/2022 2:02:39 PM	4.010	SINGLEP	DELAYED126 TID23 Start Generate FULL Map with Clusters and seed 946738108 and planet count 100 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
4/4/2022 2:02:40 PM	4.010	SINGLEP	DELAYED127 TID23 Generate FULL Map Complete  629ms Seed: 946738108
4/4/2022 2:02:40 PM	4.010	SINGLEP	DELAYED128 TID11 Fixed incorrect count of ships to be granted.  Was 1, now 10 Area Minefield from Other Defensive Schematic Server
4/4/2022 2:02:49 PM	4.010	SINGLEP	DELAYED129 TID8 
Memory Profile Debug Data On Game Exit:
Game Version: 4010_MaddenedEggs
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

4/4/2022 2:02:49 PM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 2:02:57 PM	4.010	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve\game3.save Source1: AnythingElse Source3: LoadingSaveGame
4/4/2022 2:02:57 PM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 2:02:58 PM	4.010	SINGLEP	Finish load save in 413ms
4/4/2022 2:57:25 PM	4.010	SINGLEP	Clearing player accounts.
4/4/2022 9:33:46 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/4/2022 9:33:46 PM	SINGLEP	Boot up FleetOS (0.2380s)
4/4/2022 9:33:46 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7  (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/4/2022 9:33:46 PM	4.011	SINGLEP	Game Version: 4.011
4/4/2022 9:33:46 PM	4.011	SINGLEP	Check System Logs For Rogue Intelligence (0.4300s)
4/4/2022 9:33:46 PM	4.011	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/4/2022 9:33:46 PM	4.011	SINGLEP	Inspect Aft Hatches (0.2690s)
4/4/2022 9:33:47 PM	4.011	SINGLEP	Found 560 xml files in 136 folders in 74ms
4/4/2022 9:33:48 PM	4.011	SINGLEP	Check For Extra Modules (1.8791s)
4/4/2022 9:33:48 PM	4.011	SINGLEP	560 Xml Files Parsed in 1,796ms
4/4/2022 9:33:48 PM	4.011	SINGLEP	Gather Ancient Lifeforms (0.0040s)
4/4/2022 9:33:48 PM	4.011	SINGLEP	Eject Trash Into Hyperspace (0.0120s)
4/4/2022 9:33:48 PM	4.011	SINGLEP	Bring Cloaking Systems Online (0.0530s)
4/4/2022 9:33:48 PM	4.011	SINGLEP	Update mod and expansion statuses!
4/4/2022 9:33:48 PM	4.011	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
4/4/2022 9:33:48 PM	4.011	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  GalacticConquest (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  StrategicRebalance (Disabled)  StrategicRebalanceDLC1 (Disabled)  StrategicRebalanceDLC2 (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
4/4/2022 9:33:48 PM	4.011	SINGLEP	Check Nearby Stellar Masses (0.0460s)
4/4/2022 9:33:48 PM	4.011	SINGLEP	560 Xml Files Checked For Exp/Mod Status in 15ms
4/4/2022 9:33:49 PM	4.011	SINGLEP	Pruning Excess Brain Cells (0.4480s)
4/4/2022 9:33:50 PM	4.011	SINGLEP	No resolution change was required.
4/4/2022 9:33:50 PM	4.011	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/4/2022 9:33:50 PM	4.011	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
4/4/2022 9:33:50 PM	4.011	SINGLEP	Remembering Alamo (0.5890s)
4/4/2022 9:33:50 PM	4.011	SINGLEP	Calculate Odds Of Success (0.8500s)
4/4/2022 9:33:51 PM	4.011	SINGLEP	Briefly Panic (0.4860s)
4/4/2022 9:33:52 PM	4.011	SINGLEP	Install Confidence Routines (0.6700s)
4/4/2022 9:33:52 PM	4.011	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
4/4/2022 9:33:52 PM	4.011	SINGLEP	Late Axionic Computations (0.9401s)
4/4/2022 9:33:53 PM	4.011	SINGLEP	Acquiring Towel (0.0280s)
4/4/2022 9:33:53 PM	4.011	SINGLEP	Inhibiting Visual Scans (0.0540s)
4/4/2022 9:33:53 PM	4.011	SINGLEP	Ejecting Tactical Core (0.1170s)
4/4/2022 9:33:53 PM	4.011	SINGLEP	Grouping Flow Fields (0.0440s)
4/4/2022 9:33:53 PM	4.011	SINGLEP	Cooking Starfields (0.7100s)
4/4/2022 9:33:54 PM	4.011	SINGLEP	Milking Distant Planets (0.5320s)
4/4/2022 9:33:54 PM	4.011	SINGLEP	Calculating Firing Cones (0.0170s)
4/4/2022 9:33:55 PM	4.011	SINGLEP	Remembering Lost Ship Parts (0.6630s)
4/4/2022 9:33:55 PM	4.011	SINGLEP	Re-Aligning Objectives (0.1400s)
4/4/2022 9:34:02 PM	4.011	SINGLEP	Recording Result: 42 (7.0034s)
4/4/2022 9:34:02 PM	4.011	SINGLEP	Post-Proton Surge (0.0180s)
4/4/2022 9:34:02 PM	4.011	SINGLEP	DELAYED1 TID11 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
4/4/2022 9:34:02 PM	4.011	SINGLEP	DELAYED2 TID11 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
4/4/2022 9:34:02 PM	4.011	SINGLEP	DELAYED3 TID11 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
4/4/2022 9:34:02 PM	4.011	SINGLEP	DELAYED4 TID11 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
4/4/2022 9:34:02 PM	4.011	SINGLEP	DELAYED5 TID11 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
4/4/2022 9:34:02 PM	4.011	SINGLEP	DELAYED6 TID11 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
4/4/2022 9:34:02 PM	4.011	SINGLEP	DELAYED7 TID11 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
4/4/2022 9:34:02 PM	4.011	SINGLEP	DELAYED8 TID11 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
4/4/2022 9:34:02 PM	4.011	SINGLEP	Background Radiation Taste Test (0.0520s)
4/4/2022 9:34:02 PM	4.011	SINGLEP	Shuffling Chairs On Command Deck (0.0340s)
4/4/2022 9:34:02 PM	4.011	SINGLEP	Windshield Wiping (0.2470s)
4/4/2022 9:34:03 PM	4.011	SINGLEP	Last Organizational Modeling (0.6090s)
4/4/2022 9:34:03 PM	4.011	SINGLEP	Stimulate Modulation (0.4420s)
4/4/2022 9:34:03 PM	4.011	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
4/4/2022 9:34:03 PM	4.011	SINGLEP	Order Cores By Seniority (0.0090s)
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED9 TID5 SpireShardReactor: OriginalWithoutCapRise
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED10 TID5 SpireShipyard: OriginalWithoutCapRise
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED11 TID5 SpireEngineeringCenter: OriginalWithoutCapRise
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED12 TID5 SpireGreatShieldEmitter: OriginalWithoutCapRise
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED13 TID5 SpireLesserSpyCradle: OriginalWithoutCapRise
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED14 TID5 SpireGreaterSpyCradle: OriginalWithoutCapRise
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED15 TID5 SpirePlasmaDriver: OriginalWithoutCapRise
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED16 TID5 LesserSpireFortress: OriginalWithoutCapRise
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED17 TID5 GreaterSpireFortress: OriginalWithoutCapRise
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED18 TID5 SpireButtress: OriginalWithoutCapRise
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED19 TID5 SpireMiningFacility: OriginalWithoutCapRise
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED20 TID5 SpireTransceiver: OriginalWithoutCapRise
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED21 TID5 SpireCityHub_SpireInfusedEmpire: Original
4/4/2022 9:34:03 PM	4.011	SINGLEP	DELAYED22 TID5 Info: will dump 1449 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
4/4/2022 9:34:04 PM	4.011	SINGLEP	We got 0 campaign's data when deserializing
4/4/2022 9:34:04 PM	4.011	SINGLEP	Final Checks (0.5820s)
4/4/2022 9:34:04 PM	4.011	SINGLEP	Load Historical Documents (0.0070s)
4/4/2022 9:34:04 PM	4.011	SINGLEP	18.2 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (1.9s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (0.6s)
Calculate Odds Of Success (0.9s)
Briefly Panic (0.5s)
Install Confidence Routines (0.7s)
Late Axionic Computations (0.9s)
Cooking Starfields (0.7s)
Milking Distant Planets (0.5s)
Remembering Lost Ship Parts (0.7s)
Recording Result: 42 (7.0s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.4s)
Final Checks (0.6s)
4/4/2022 9:34:04 PM	4.011	SINGLEP	Hello Steam user 'Smithal'
4/4/2022 9:34:17 PM	4.011	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve/game3.save Source1: AnythingElse Source3: LoadingSaveGame
4/4/2022 9:34:17 PM	4.011	SINGLEP	Clearing player accounts.
4/4/2022 9:34:18 PM	4.011	SINGLEP	Finish load save in 1,076ms
4/4/2022 9:37:01 PM	4.011	SINGLEP	DELAYED23 TID11 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile
4/4/2022 10:15:11 PM	4.011	SINGLEP	DELAYED24 TID23 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile
4/4/2022 10:43:04 PM	4.011	SINGLEP	DELAYED25 TID19 <color=#00ff7f>Smithal</color> used cheat on planet Hound with result:</color> All enemy units of faction Smithal killed on planet Hound (there were 1362).  33 units were skipped because they were of 'never target' status.  
4/4/2022 10:43:18 PM	4.011	SINGLEP	DELAYED26 TID19 <color=#00ff7f>Smithal</color> used cheat on planet Hound with result:</color> Fully healed all shields, hulls, and cloaking points of all ships of Smithal on Hound .
4/4/2022 10:43:38 PM	4.011	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 4011_MultiplayerStability
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

4/4/2022 10:43:38 PM	4.011	SINGLEP	Clearing player accounts.
4/5/2022 10:54:12 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/5/2022 10:54:12 PM	SINGLEP	Boot up FleetOS (0.2220s)
4/5/2022 10:54:12 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7  (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/5/2022 10:54:13 PM	4.012	SINGLEP	Game Version: 4.012
4/5/2022 10:54:13 PM	4.012	SINGLEP	Check System Logs For Rogue Intelligence (0.6020s)
4/5/2022 10:54:13 PM	4.012	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/5/2022 10:54:13 PM	4.012	SINGLEP	Inspect Aft Hatches (0.2820s)
4/5/2022 10:54:13 PM	4.012	SINGLEP	Found 560 xml files in 136 folders in 83ms
4/5/2022 10:54:15 PM	4.012	SINGLEP	Check For Extra Modules (1.7561s)
4/5/2022 10:54:15 PM	4.012	SINGLEP	560 Xml Files Parsed in 1,665ms
4/5/2022 10:54:15 PM	4.012	SINGLEP	Gather Ancient Lifeforms (0.0010s)
4/5/2022 10:54:15 PM	4.012	SINGLEP	Eject Trash Into Hyperspace (0.0060s)
4/5/2022 10:54:15 PM	4.012	SINGLEP	Bring Cloaking Systems Online (0.0300s)
4/5/2022 10:54:15 PM	4.012	SINGLEP	Update mod and expansion statuses!
4/5/2022 10:54:15 PM	4.012	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
4/5/2022 10:54:15 PM	4.012	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  GalacticConquest (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  StrategicRebalance (Disabled)  StrategicRebalanceDLC1 (Disabled)  StrategicRebalanceDLC2 (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
4/5/2022 10:54:15 PM	4.012	SINGLEP	Check Nearby Stellar Masses (0.0380s)
4/5/2022 10:54:15 PM	4.012	SINGLEP	560 Xml Files Checked For Exp/Mod Status in 10ms
4/5/2022 10:54:15 PM	4.012	SINGLEP	Pruning Excess Brain Cells (0.3970s)
4/5/2022 10:54:16 PM	4.012	SINGLEP	No resolution change was required.
4/5/2022 10:54:16 PM	4.012	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/5/2022 10:54:16 PM	4.012	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
4/5/2022 10:54:16 PM	4.012	SINGLEP	Remembering Alamo (0.5540s)
4/5/2022 10:54:17 PM	4.012	SINGLEP	Calculate Odds Of Success (0.9051s)
4/5/2022 10:54:17 PM	4.012	SINGLEP	Briefly Panic (0.4170s)
4/5/2022 10:54:18 PM	4.012	SINGLEP	Install Confidence Routines (0.5800s)
4/5/2022 10:54:18 PM	4.012	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
4/5/2022 10:54:18 PM	4.012	SINGLEP	Late Axionic Computations (0.7410s)
4/5/2022 10:54:18 PM	4.012	SINGLEP	Acquiring Towel (0.0240s)
4/5/2022 10:54:18 PM	4.012	SINGLEP	Inhibiting Visual Scans (0.0510s)
4/5/2022 10:54:19 PM	4.012	SINGLEP	Ejecting Tactical Core (0.1160s)
4/5/2022 10:54:19 PM	4.012	SINGLEP	Grouping Flow Fields (0.0440s)
4/5/2022 10:54:19 PM	4.012	SINGLEP	Gesticulating Starfields (0.6960s)
4/5/2022 10:54:20 PM	4.012	SINGLEP	Verifying Distant Planets (0.5170s)
4/5/2022 10:54:20 PM	4.012	SINGLEP	Calculating Firing Cones (0.0180s)
4/5/2022 10:54:20 PM	4.012	SINGLEP	Could not find GameEntityTypeData extension with name 'DLC3' for type 'ArchitraveCastra'.  If this is meant to only be used when a certain DLC or mod is enabled, and that DLC or mod is currently disabled, then this error means that this row was not properly set up to require that mod or dlc.  Please correct that, xml designer responsible for this row!
4/5/2022 10:54:21 PM	4.012	SINGLEP	Ejecting Ship Parts Into Space (0.6970s)
4/5/2022 10:54:21 PM	4.012	SINGLEP	Re-Aligning Objectives (0.1260s)
4/5/2022 10:54:27 PM	4.012	SINGLEP	Fiddle With Inertial Dampers (6.0363s)
4/5/2022 10:54:27 PM	4.012	SINGLEP	Post-Proton Surge (0.0160s)
4/5/2022 10:54:27 PM	4.012	SINGLEP	DELAYED1 TID13 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
4/5/2022 10:54:27 PM	4.012	SINGLEP	DELAYED2 TID13 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
4/5/2022 10:54:27 PM	4.012	SINGLEP	DELAYED3 TID13 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
4/5/2022 10:54:27 PM	4.012	SINGLEP	DELAYED4 TID13 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
4/5/2022 10:54:27 PM	4.012	SINGLEP	DELAYED5 TID13 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
4/5/2022 10:54:27 PM	4.012	SINGLEP	DELAYED6 TID13 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
4/5/2022 10:54:27 PM	4.012	SINGLEP	DELAYED7 TID13 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
4/5/2022 10:54:27 PM	4.012	SINGLEP	DELAYED8 TID13 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
4/5/2022 10:54:27 PM	4.012	SINGLEP	Background Radiation Taste Test (0.0440s)
4/5/2022 10:54:27 PM	4.012	SINGLEP	Shuffling Chairs On Command Deck (0.0380s)
4/5/2022 10:54:27 PM	4.012	SINGLEP	Windshield Wiping (0.2290s)
4/5/2022 10:54:28 PM	4.012	SINGLEP	Last Organizational Modeling (0.5800s)
4/5/2022 10:54:28 PM	4.012	SINGLEP	Stimulate Modulation (0.4490s)
4/5/2022 10:54:28 PM	4.012	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
4/5/2022 10:54:28 PM	4.012	SINGLEP	Order Cores By Seniority (0.0080s)
4/5/2022 10:54:29 PM	4.012	SINGLEP	We got 0 campaign's data when deserializing
4/5/2022 10:54:29 PM	4.012	SINGLEP	Final Checks (0.5320s)
4/5/2022 10:54:29 PM	4.012	SINGLEP	Load Historical Documents (0.0060s)
4/5/2022 10:54:29 PM	4.012	SINGLEP	16.8 seconds total load time.
Check System Logs For Rogue Intelligence (0.6s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (1.8s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (0.6s)
Calculate Odds Of Success (0.9s)
Briefly Panic (0.4s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.7s)
Gesticulating Starfields (0.7s)
Verifying Distant Planets (0.5s)
Ejecting Ship Parts Into Space (0.7s)
Fiddle With Inertial Dampers (6.0s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.4s)
Final Checks (0.5s)
4/5/2022 10:54:29 PM	4.012	SINGLEP	Hello Steam user 'Smithal'
4/5/2022 10:58:00 PM	4.012	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve\Autosave at 1h 20m 5s.save Source1: AnythingElse Source3: LoadingSaveGame
4/5/2022 10:58:00 PM	4.012	SINGLEP	Clearing player accounts.
4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Smithal (Human) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Dark Spire (DarkSpire) there are now -1 fireteams, new max 4000 new min 2000

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Human Resistance Fighters (HumanResistanceFighters) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 34 fireteams, new max 18000 new min 4500

4/5/2022 10:58:00 PM	4.012	SINGLEP	Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:01 PM	4.012	SINGLEP	Finish load save in 1,147ms
4/5/2022 10:58:09 PM	4.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 4012_TheZeusathon
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

4/5/2022 10:58:09 PM	4.012	SINGLEP	Clearing player accounts.
4/5/2022 10:58:13 PM	4.012	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve\Autosave at 1h 50m 5s.save Source1: AnythingElse Source3: LoadingSaveGame
4/5/2022 10:58:13 PM	4.012	SINGLEP	Clearing player accounts.
4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Smithal (Human) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Dark Spire (DarkSpire) there are now 17 fireteams, new max 4000 new min 2000

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Human Resistance Fighters (HumanResistanceFighters) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 55 fireteams, new max 12000 new min 3000

4/5/2022 10:58:13 PM	4.012	SINGLEP	Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:13 PM	4.012	SINGLEP	Finish load save in 775ms
4/5/2022 10:58:21 PM	4.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 4012_TheZeusathon
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

4/5/2022 10:58:22 PM	4.012	SINGLEP	Clearing player accounts.
4/5/2022 10:58:24 PM	4.012	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve\Autosave at 1h 45m 5s.save Source1: AnythingElse Source3: LoadingSaveGame
4/5/2022 10:58:24 PM	4.012	SINGLEP	Clearing player accounts.
4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Smithal (Human) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Human Resistance Fighters (HumanResistanceFighters) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 12000 new min 3000

4/5/2022 10:58:24 PM	4.012	SINGLEP	Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1

4/5/2022 10:58:25 PM	4.012	SINGLEP	Finish load save in 500ms
4/5/2022 10:58:32 PM	4.012	SINGLEP	Planet in CenterGalaxyViewOnPlanet null!
4/5/2022 10:58:51 PM	4.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 4012_TheZeusathon
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

4/5/2022 10:58:59 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/5/2022 10:58:59 PM	SINGLEP	Boot up FleetOS (0.2130s)
4/5/2022 10:58:59 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7  (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/5/2022 10:58:59 PM	4.012	SINGLEP	Game Version: 4.012
4/5/2022 10:58:59 PM	4.012	SINGLEP	Check System Logs For Rogue Intelligence (0.2690s)
4/5/2022 10:58:59 PM	4.012	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/5/2022 10:58:59 PM	4.012	SINGLEP	Inspect Aft Hatches (0.1520s)
4/5/2022 10:58:59 PM	4.012	SINGLEP	Found 560 xml files in 136 folders in 79ms
4/5/2022 10:59:01 PM	4.012	SINGLEP	Check For Extra Modules (1.4401s)
4/5/2022 10:59:01 PM	4.012	SINGLEP	560 Xml Files Parsed in 1,354ms
4/5/2022 10:59:01 PM	4.012	SINGLEP	Gather Ancient Lifeforms (0.0010s)
4/5/2022 10:59:01 PM	4.012	SINGLEP	Eject Trash Into Hyperspace (0.0050s)
4/5/2022 10:59:01 PM	4.012	SINGLEP	Bring Cloaking Systems Online (0.0380s)
4/5/2022 10:59:01 PM	4.012	SINGLEP	Update mod and expansion statuses!
4/5/2022 10:59:01 PM	4.012	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
4/5/2022 10:59:01 PM	4.012	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  GalacticConquest (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  StrategicRebalance (Disabled)  StrategicRebalanceDLC1 (Disabled)  StrategicRebalanceDLC2 (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
4/5/2022 10:59:01 PM	4.012	SINGLEP	Check Nearby Stellar Masses (0.0400s)
4/5/2022 10:59:01 PM	4.012	SINGLEP	560 Xml Files Checked For Exp/Mod Status in 14ms
4/5/2022 10:59:01 PM	4.012	SINGLEP	Pruning Excess Brain Cells (0.0720s)
4/5/2022 10:59:01 PM	4.012	SINGLEP	No resolution change was required.
4/5/2022 10:59:01 PM	4.012	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/5/2022 10:59:01 PM	4.012	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
4/5/2022 10:59:01 PM	4.012	SINGLEP	Remembering Alamo (0.1330s)
4/5/2022 10:59:02 PM	4.012	SINGLEP	Calculate Odds Of Success (0.4490s)
4/5/2022 10:59:02 PM	4.012	SINGLEP	Briefly Panic (0.2260s)
4/5/2022 10:59:02 PM	4.012	SINGLEP	Install Confidence Routines (0.5390s)
4/5/2022 10:59:03 PM	4.012	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
4/5/2022 10:59:03 PM	4.012	SINGLEP	Late Axionic Computations (0.5390s)
4/5/2022 10:59:03 PM	4.012	SINGLEP	Acquiring Towel (0.0280s)
4/5/2022 10:59:03 PM	4.012	SINGLEP	Inhibiting Visual Scans (0.0490s)
4/5/2022 10:59:03 PM	4.012	SINGLEP	Ejecting Tactical Core (0.0780s)
4/5/2022 10:59:03 PM	4.012	SINGLEP	Grouping Flow Fields (0.0440s)
4/5/2022 10:59:03 PM	4.012	SINGLEP	Sweet-Talking Starfields (0.1760s)
4/5/2022 10:59:03 PM	4.012	SINGLEP	Discovering Distant Planets (0.1690s)
4/5/2022 10:59:03 PM	4.012	SINGLEP	Calculating Firing Cones (0.0160s)
4/5/2022 10:59:04 PM	4.012	SINGLEP	Could not find GameEntityTypeData extension with name 'DLC3' for type 'ArchitraveCastra'.  If this is meant to only be used when a certain DLC or mod is enabled, and that DLC or mod is currently disabled, then this error means that this row was not properly set up to require that mod or dlc.  Please correct that, xml designer responsible for this row!
4/5/2022 10:59:04 PM	4.012	SINGLEP	Developing New Ship Parts (0.7340s)
4/5/2022 10:59:04 PM	4.012	SINGLEP	Re-Aligning Objectives (0.1530s)
4/5/2022 10:59:07 PM	4.012	SINGLEP	Recording Result: 42 (2.6502s)
4/5/2022 10:59:07 PM	4.012	SINGLEP	Post-Proton Surge (0.0150s)
4/5/2022 10:59:07 PM	4.012	SINGLEP	DELAYED1 TID13 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
4/5/2022 10:59:07 PM	4.012	SINGLEP	DELAYED2 TID13 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
4/5/2022 10:59:07 PM	4.012	SINGLEP	DELAYED3 TID13 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
4/5/2022 10:59:07 PM	4.012	SINGLEP	DELAYED4 TID13 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
4/5/2022 10:59:07 PM	4.012	SINGLEP	DELAYED5 TID13 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
4/5/2022 10:59:07 PM	4.012	SINGLEP	DELAYED6 TID13 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
4/5/2022 10:59:07 PM	4.012	SINGLEP	DELAYED7 TID13 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
4/5/2022 10:59:07 PM	4.012	SINGLEP	DELAYED8 TID13 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
4/5/2022 10:59:07 PM	4.012	SINGLEP	Background Radiation Taste Test (0.0450s)
4/5/2022 10:59:07 PM	4.012	SINGLEP	Shuffling Chairs On Command Deck (0.0330s)
4/5/2022 10:59:07 PM	4.012	SINGLEP	Windshield Wiping (0.2300s)
4/5/2022 10:59:08 PM	4.012	SINGLEP	Last Organizational Modeling (0.5960s)
4/5/2022 10:59:08 PM	4.012	SINGLEP	Stimulate Modulation (0.5160s)
4/5/2022 10:59:08 PM	4.012	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
4/5/2022 10:59:08 PM	4.012	SINGLEP	Order Cores By Seniority (0.0090s)
4/5/2022 10:59:09 PM	4.012	SINGLEP	We got 0 campaign's data when deserializing
4/5/2022 10:59:09 PM	4.012	SINGLEP	Final Checks (0.5460s)
4/5/2022 10:59:09 PM	4.012	SINGLEP	Load Historical Documents (0.0090s)
4/5/2022 10:59:09 PM	4.012	SINGLEP	10.2 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (1.4s)
Calculate Odds Of Success (0.4s)
Install Confidence Routines (0.5s)
Late Axionic Computations (0.5s)
Developing New Ship Parts (0.7s)
Recording Result: 42 (2.7s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.5s)
Final Checks (0.5s)
4/5/2022 10:59:09 PM	4.012	SINGLEP	Hello Steam user 'Smithal'
4/5/2022 11:02:29 PM	4.012	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve\Autosave at 1h 45m 5s.save Source1: AnythingElse Source3: LoadingSaveGame
4/5/2022 11:02:29 PM	4.012	SINGLEP	Clearing player accounts.
4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Smithal (Human) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Human Resistance Fighters (HumanResistanceFighters) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500

4/5/2022 11:02:29 PM	4.012	SINGLEP	Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:02:30 PM	4.012	SINGLEP	Finish load save in 1,306ms
4/5/2022 11:02:38 PM	4.012	SINGLEP	DELAYED9 TID48 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000

4/5/2022 11:02:44 PM	4.012	SINGLEP	DELAYED10 TID8 Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000

4/5/2022 11:02:44 PM	4.012	SINGLEP	DELAYED11 TID34 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000

4/5/2022 11:02:50 PM	4.012	SINGLEP	DELAYED12 TID14 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000

4/5/2022 11:02:52 PM	4.012	SINGLEP	DELAYED13 TID39 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000

4/5/2022 11:02:56 PM	4.012	SINGLEP	DELAYED14 TID59 Updating fireteam size for Dark Spire (DarkSpire) there are now 11 fireteams, new max 4000 new min 2000

4/5/2022 11:03:22 PM	4.012	SINGLEP	DELAYED15 TID20 Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000

4/5/2022 11:03:24 PM	4.012	SINGLEP	DELAYED16 TID31 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000

4/5/2022 11:03:26 PM	4.012	SINGLEP	DELAYED17 TID42 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000

4/5/2022 11:03:30 PM	4.012	SINGLEP	DELAYED18 TID5 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000

4/5/2022 11:03:30 PM	4.012	SINGLEP	DELAYED19 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500

4/5/2022 11:03:32 PM	4.012	SINGLEP	DELAYED20 TID67 Updating fireteam size for Scourge (Scourge) there are now 13 fireteams, new max 6000 new min 2000

4/5/2022 11:03:32 PM	4.012	SINGLEP	DELAYED21 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500

4/5/2022 11:03:34 PM	4.012	SINGLEP	DELAYED22 TID24 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000

4/5/2022 11:03:36 PM	4.012	SINGLEP	DELAYED23 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500

4/5/2022 11:03:38 PM	4.012	SINGLEP	DELAYED24 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500

4/5/2022 11:03:42 PM	4.012	SINGLEP	DELAYED25 TID9 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000

4/5/2022 11:03:42 PM	4.012	SINGLEP	DELAYED26 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 18000 new min 4500

4/5/2022 11:03:44 PM	4.012	SINGLEP	DELAYED27 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500

4/5/2022 11:03:46 PM	4.012	SINGLEP	DELAYED28 TID55 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000

4/5/2022 11:03:46 PM	4.012	SINGLEP	DELAYED29 TID10 Updating fireteam size for Scourge (Scourge) there are now 14 fireteams, new max 6000 new min 2000

4/5/2022 11:03:48 PM	4.012	SINGLEP	DELAYED30 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 18000 new min 4500

4/5/2022 11:03:50 PM	4.012	SINGLEP	DELAYED31 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500

4/5/2022 11:03:52 PM	4.012	SINGLEP	DELAYED32 TID9 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000

4/5/2022 11:03:54 PM	4.012	SINGLEP	DELAYED33 TID52 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000

4/5/2022 11:03:55 PM	4.012	SINGLEP	DELAYED34 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500

4/5/2022 11:03:57 PM	4.012	SINGLEP	DELAYED35 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500

4/5/2022 11:03:59 PM	4.012	SINGLEP	DELAYED36 TID43 Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000

4/5/2022 11:04:01 PM	4.012	SINGLEP	DELAYED37 TID22 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000

4/5/2022 11:04:01 PM	4.012	SINGLEP	DELAYED38 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500

4/5/2022 11:04:02 PM	4.012	SINGLEP	DELAYED39 TID37 Updating fireteam size for Dark Spire (DarkSpire) there are now 13 fireteams, new max 4000 new min 2000

4/5/2022 11:04:03 PM	4.012	SINGLEP	DELAYED40 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500

4/5/2022 11:04:06 PM	4.012	SINGLEP	DELAYED41 TID29 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000

4/5/2022 11:04:07 PM	4.012	SINGLEP	DELAYED42 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500

4/5/2022 11:04:09 PM	4.012	SINGLEP	DELAYED43 TID12 Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000

4/5/2022 11:04:09 PM	4.012	SINGLEP	DELAYED44 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500

4/5/2022 11:04:10 PM	4.012	SINGLEP	DELAYED45 TID13 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000

4/5/2022 11:04:13 PM	4.012	SINGLEP	DELAYED46 TID57 Updating fireteam size for Scourge (Scourge) there are now 18 fireteams, new max 6000 new min 2000

4/5/2022 11:04:13 PM	4.012	SINGLEP	DELAYED47 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500

4/5/2022 11:04:14 PM	4.012	SINGLEP	DELAYED48 TID63 Updating fireteam size for Dark Spire (DarkSpire) there are now 15 fireteams, new max 4000 new min 2000

4/5/2022 11:04:15 PM	4.012	SINGLEP	DELAYED49 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500

4/5/2022 11:04:18 PM	4.012	SINGLEP	DELAYED50 TID34 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000

4/5/2022 11:04:19 PM	4.012	SINGLEP	DELAYED51 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500

4/5/2022 11:04:21 PM	4.012	SINGLEP	DELAYED52 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500

4/5/2022 11:04:21 PM	4.012	SINGLEP	DELAYED53 TID7 Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000

4/5/2022 11:04:22 PM	4.012	SINGLEP	DELAYED54 TID35 Updating fireteam size for Dark Spire (DarkSpire) there are now 15 fireteams, new max 4000 new min 2000

4/5/2022 11:04:30 PM	4.012	SINGLEP	DELAYED55 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500

4/5/2022 11:04:32 PM	4.012	SINGLEP	DELAYED56 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500

4/5/2022 11:04:32 PM	4.012	SINGLEP	DELAYED57 TID33 Updating fireteam size for Scourge (Scourge) there are now 18 fireteams, new max 6000 new min 2000

4/5/2022 11:04:34 PM	4.012	SINGLEP	DELAYED58 TID33 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000

4/5/2022 11:04:37 PM	4.012	SINGLEP	DELAYED59 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 18000 new min 4500

4/5/2022 11:04:39 PM	4.012	SINGLEP	DELAYED60 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500

4/5/2022 11:04:39 PM	4.012	SINGLEP	DELAYED61 TID36 Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000

4/5/2022 11:04:42 PM	4.012	SINGLEP	DELAYED62 TID64 Updating fireteam size for Dark Spire (DarkSpire) there are now 17 fireteams, new max 4000 new min 2000

4/5/2022 11:04:43 PM	4.012	SINGLEP	DELAYED63 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 18000 new min 4500

4/5/2022 11:04:45 PM	4.012	SINGLEP	DELAYED64 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500

4/5/2022 11:04:46 PM	4.012	SINGLEP	DELAYED65 TID52 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000

4/5/2022 11:04:49 PM	4.012	SINGLEP	DELAYED66 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 55 fireteams, new max 18000 new min 4500

4/5/2022 11:04:51 PM	4.012	SINGLEP	DELAYED67 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500

4/5/2022 11:04:53 PM	4.012	SINGLEP	DELAYED68 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500

4/5/2022 11:04:54 PM	4.012	SINGLEP	DELAYED69 TID12 Updating fireteam size for Dark Spire (DarkSpire) there are now 16 fireteams, new max 4000 new min 2000

4/5/2022 11:04:57 PM	4.012	SINGLEP	DELAYED70 TID64 Updating fireteam size for Scourge (Scourge) there are now 18 fireteams, new max 6000 new min 2000

4/5/2022 11:04:58 PM	4.012	SINGLEP	DELAYED71 TID47 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000

4/5/2022 11:05:10 PM	4.012	SINGLEP	DELAYED72 TID15 Updating fireteam size for Dark Spire (DarkSpire) there are now 13 fireteams, new max 4000 new min 2000

4/5/2022 11:05:12 PM	4.012	SINGLEP	DELAYED73 TID39 Updating fireteam size for Scourge (Scourge) there are now 20 fireteams, new max 6000 new min 2000

4/5/2022 11:05:14 PM	4.012	SINGLEP	DELAYED74 TID55 Updating fireteam size for Scourge (Scourge) there are now 19 fireteams, new max 6000 new min 2000

4/5/2022 11:05:18 PM	4.012	SINGLEP	DELAYED75 TID49 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000

4/5/2022 11:05:20 PM	4.012	SINGLEP	DELAYED76 TID46 Updating fireteam size for Scourge (Scourge) there are now 18 fireteams, new max 6000 new min 2000

4/5/2022 11:05:22 PM	4.012	SINGLEP	DELAYED77 TID65 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000

4/5/2022 11:05:31 PM	4.012	SINGLEP	DELAYED78 TID50 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000

4/5/2022 11:05:33 PM	4.012	SINGLEP	DELAYED79 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000

4/5/2022 11:05:35 PM	4.012	SINGLEP	DELAYED80 TID5 Updating fireteam size for Dark Spire (DarkSpire) there are now 13 fireteams, new max 4000 new min 2000

4/5/2022 11:05:39 PM	4.012	SINGLEP	DELAYED81 TID66 Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000

4/5/2022 11:05:43 PM	4.012	SINGLEP	DELAYED82 TID39 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000

4/5/2022 11:05:47 PM	4.012	SINGLEP	DELAYED83 TID61 Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000

4/5/2022 11:08:48 PM	4.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 4012_TheZeusathon
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

4/5/2022 11:08:48 PM	4.012	SINGLEP	Clearing player accounts.
4/5/2022 11:08:52 PM	4.012	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve\Autosave at 1h 45m 5s.save Source1: AnythingElse Source3: LoadingSaveGame
4/5/2022 11:08:52 PM	4.012	SINGLEP	Clearing player accounts.
4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Smithal (Human) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Human Resistance Fighters (HumanResistanceFighters) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 12000 new min 3000

4/5/2022 11:08:52 PM	4.012	SINGLEP	Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:08:52 PM	4.012	SINGLEP	Finish load save in 473ms
4/5/2022 11:08:57 PM	4.012	SINGLEP	DELAYED84 TID31 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000

4/5/2022 11:08:59 PM	4.012	SINGLEP	DELAYED85 TID46 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000

4/5/2022 11:09:01 PM	4.012	SINGLEP	DELAYED86 TID21 Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000

4/5/2022 11:09:07 PM	4.012	SINGLEP	DELAYED87 TID60 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000

4/5/2022 11:10:19 PM	4.012	SINGLEP	DELAYED88 TID34 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000

4/5/2022 11:10:23 PM	4.012	SINGLEP	DELAYED89 TID23 Updating fireteam size for Dark Spire (DarkSpire) there are now 11 fireteams, new max 4000 new min 2000

4/5/2022 11:10:29 PM	4.012	SINGLEP	DELAYED90 TID56 Updating fireteam size for Scourge (Scourge) there are now 14 fireteams, new max 6000 new min 2000

4/5/2022 11:10:39 PM	4.012	SINGLEP	DELAYED91 TID54 Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000

4/5/2022 11:10:39 PM	4.012	SINGLEP	DELAYED92 TID40 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000

4/5/2022 11:10:41 PM	4.012	SINGLEP	DELAYED93 TID28 Updating fireteam size for Scourge (Scourge) there are now 14 fireteams, new max 6000 new min 2000

4/5/2022 11:10:41 PM	4.012	SINGLEP	DELAYED94 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 12000 new min 3000

4/5/2022 11:10:43 PM	4.012	SINGLEP	DELAYED95 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 12000 new min 3000

4/5/2022 11:10:43 PM	4.012	SINGLEP	DELAYED96 TID62 Updating fireteam size for Scourge (Scourge) there are now 13 fireteams, new max 6000 new min 2000

4/5/2022 11:10:45 PM	4.012	SINGLEP	DELAYED97 TID30 Updating fireteam size for Scourge (Scourge) there are now 12 fireteams, new max 6000 new min 2000

4/5/2022 11:10:47 PM	4.012	SINGLEP	DELAYED98 TID14 Updating fireteam size for Dark Spire (DarkSpire) there are now 13 fireteams, new max 4000 new min 2000

4/5/2022 11:10:48 PM	4.012	SINGLEP	DELAYED99 TID42 Updating fireteam size for Scourge (Scourge) there are now 13 fireteams, new max 6000 new min 2000

4/5/2022 11:10:48 PM	4.012	SINGLEP	DELAYED100 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 12000 new min 3000

4/5/2022 11:10:50 PM	4.012	SINGLEP	DELAYED101 TID12 Updating fireteam size for Scourge (Scourge) there are now 14 fireteams, new max 6000 new min 2000

4/5/2022 11:10:50 PM	4.012	SINGLEP	DELAYED102 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 12000 new min 3000

4/5/2022 11:10:51 PM	4.012	SINGLEP	DELAYED103 TID19 Updating fireteam size for Dark Spire (DarkSpire) there are now 11 fireteams, new max 4000 new min 2000

4/5/2022 11:10:54 PM	4.012	SINGLEP	DELAYED104 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 12000 new min 3000

4/5/2022 11:10:56 PM	4.012	SINGLEP	DELAYED105 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 12000 new min 3000

4/5/2022 11:10:59 PM	4.012	SINGLEP	DELAYED106 TID5 Updating fireteam size for Dark Spire (DarkSpire) there are now 13 fireteams, new max 4000 new min 2000

4/5/2022 11:11:00 PM	4.012	SINGLEP	DELAYED107 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 12000 new min 3000

4/5/2022 11:11:02 PM	4.012	SINGLEP	DELAYED108 TID34 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000

4/5/2022 11:11:02 PM	4.012	SINGLEP	DELAYED109 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 12000 new min 3000

4/5/2022 11:11:03 PM	4.012	SINGLEP	DELAYED110 TID34 Updating fireteam size for Dark Spire (DarkSpire) there are now 11 fireteams, new max 4000 new min 2000

4/5/2022 11:11:04 PM	4.012	SINGLEP	DELAYED111 TID18 Updating fireteam size for Scourge (Scourge) there are now 14 fireteams, new max 6000 new min 2000

4/5/2022 11:11:06 PM	4.012	SINGLEP	DELAYED112 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 55 fireteams, new max 12000 new min 3000

4/5/2022 11:11:06 PM	4.012	SINGLEP	DELAYED113 TID67 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000

4/5/2022 11:11:08 PM	4.012	SINGLEP	DELAYED114 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 12000 new min 3000

4/5/2022 11:11:10 PM	4.012	SINGLEP	DELAYED115 TID61 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000

4/5/2022 11:11:11 PM	4.012	SINGLEP	DELAYED116 TID42 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000

4/5/2022 11:11:12 PM	4.012	SINGLEP	DELAYED117 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 12000 new min 3000

4/5/2022 11:11:12 PM	4.012	SINGLEP	DELAYED118 TID67 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000

4/5/2022 11:11:14 PM	4.012	SINGLEP	DELAYED119 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 12000 new min 3000

4/5/2022 11:11:49 PM	4.012	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 4012_TheZeusathon
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

4/5/2022 11:11:49 PM	4.012	SINGLEP	Clearing player accounts.
4/5/2022 11:11:59 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/5/2022 11:11:59 PM	SINGLEP	Boot up FleetOS (0.2120s)
4/5/2022 11:12:00 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7  (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/5/2022 11:12:00 PM	4.012	SINGLEP	Game Version: 4.012
4/5/2022 11:12:00 PM	4.012	SINGLEP	Check System Logs For Rogue Intelligence (0.2620s)
4/5/2022 11:12:00 PM	4.012	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/5/2022 11:12:00 PM	4.012	SINGLEP	Inspect Aft Hatches (0.0320s)
4/5/2022 11:12:00 PM	4.012	SINGLEP	Found 560 xml files in 136 folders in 55ms
4/5/2022 11:12:00 PM	4.012	SINGLEP	Check For Extra Modules (0.7200s)
4/5/2022 11:12:00 PM	4.012	SINGLEP	560 Xml Files Parsed in 659ms
4/5/2022 11:12:00 PM	4.012	SINGLEP	Gather Ancient Lifeforms (0.0020s)
4/5/2022 11:12:00 PM	4.012	SINGLEP	Eject Trash Into Hyperspace (0.0050s)
4/5/2022 11:12:00 PM	4.012	SINGLEP	Bring Cloaking Systems Online (0.0300s)
4/5/2022 11:12:01 PM	4.012	SINGLEP	Update mod and expansion statuses!
4/5/2022 11:12:01 PM	4.012	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
4/5/2022 11:12:01 PM	4.012	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  GalacticConquest (Disabled)  HydralFederation (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  StrategicRebalance (Disabled)  StrategicRebalanceDLC1 (Disabled)  StrategicRebalanceDLC2 (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
4/5/2022 11:12:01 PM	4.012	SINGLEP	Check Nearby Stellar Masses (0.0320s)
4/5/2022 11:12:01 PM	4.012	SINGLEP	560 Xml Files Checked For Exp/Mod Status in 9ms
4/5/2022 11:12:01 PM	4.012	SINGLEP	Pruning Excess Brain Cells (0.0740s)
4/5/2022 11:12:01 PM	4.012	SINGLEP	No resolution change was required.
4/5/2022 11:12:01 PM	4.012	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/5/2022 11:12:01 PM	4.012	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
4/5/2022 11:12:01 PM	4.012	SINGLEP	Remembering Alamo (0.1280s)
4/5/2022 11:12:01 PM	4.012	SINGLEP	Calculate Odds Of Success (0.3790s)
4/5/2022 11:12:01 PM	4.012	SINGLEP	Briefly Panic (0.2370s)
4/5/2022 11:12:02 PM	4.012	SINGLEP	Install Confidence Routines (0.5910s)
4/5/2022 11:12:02 PM	4.012	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
4/5/2022 11:12:02 PM	4.012	SINGLEP	Late Axionic Computations (0.3400s)
4/5/2022 11:12:02 PM	4.012	SINGLEP	Acquiring Towel (0.0240s)
4/5/2022 11:12:02 PM	4.012	SINGLEP	Inhibiting Visual Scans (0.0210s)
4/5/2022 11:12:02 PM	4.012	SINGLEP	Ejecting Tactical Core (0.0770s)
4/5/2022 11:12:02 PM	4.012	SINGLEP	Grouping Flow Fields (0.0440s)
4/5/2022 11:12:03 PM	4.012	SINGLEP	Investigating Starfields (0.1630s)
4/5/2022 11:12:03 PM	4.012	SINGLEP	Breaking Distant Planets (0.1570s)
4/5/2022 11:12:03 PM	4.012	SINGLEP	Calculating Firing Cones (0.0150s)
4/5/2022 11:12:03 PM	4.012	SINGLEP	Could not find GameEntityTypeData extension with name 'DLC3' for type 'ArchitraveCastra'.  If this is meant to only be used when a certain DLC or mod is enabled, and that DLC or mod is currently disabled, then this error means that this row was not properly set up to require that mod or dlc.  Please correct that, xml designer responsible for this row!
4/5/2022 11:12:03 PM	4.012	SINGLEP	Collapsing Pile Of Ship Parts (0.7250s)
4/5/2022 11:12:04 PM	4.012	SINGLEP	Re-Aligning Objectives (0.1280s)
4/5/2022 11:12:06 PM	4.012	SINGLEP	Engaging Dorsal Circuits (2.6442s)
4/5/2022 11:12:06 PM	4.012	SINGLEP	Post-Proton Surge (0.0150s)
4/5/2022 11:12:06 PM	4.012	SINGLEP	DELAYED1 TID21 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
4/5/2022 11:12:06 PM	4.012	SINGLEP	DELAYED2 TID21 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
4/5/2022 11:12:06 PM	4.012	SINGLEP	DELAYED3 TID21 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
4/5/2022 11:12:06 PM	4.012	SINGLEP	DELAYED4 TID21 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
4/5/2022 11:12:06 PM	4.012	SINGLEP	DELAYED5 TID21 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
4/5/2022 11:12:06 PM	4.012	SINGLEP	DELAYED6 TID21 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
4/5/2022 11:12:06 PM	4.012	SINGLEP	DELAYED7 TID21 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
4/5/2022 11:12:06 PM	4.012	SINGLEP	DELAYED8 TID21 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
4/5/2022 11:12:06 PM	4.012	SINGLEP	Background Radiation Taste Test (0.0550s)
4/5/2022 11:12:06 PM	4.012	SINGLEP	Shuffling Chairs On Command Deck (0.0420s)
4/5/2022 11:12:07 PM	4.012	SINGLEP	Windshield Wiping (0.1900s)
4/5/2022 11:12:07 PM	4.012	SINGLEP	Last Organizational Modeling (0.6600s)
4/5/2022 11:12:08 PM	4.012	SINGLEP	Stimulate Modulation (0.4680s)
4/5/2022 11:12:08 PM	4.012	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
4/5/2022 11:12:08 PM	4.012	SINGLEP	Order Cores By Seniority (0.0090s)
4/5/2022 11:12:08 PM	4.012	SINGLEP	We got 0 campaign's data when deserializing
4/5/2022 11:12:08 PM	4.012	SINGLEP	Final Checks (0.5210s)
4/5/2022 11:12:08 PM	4.012	SINGLEP	Load Historical Documents (0.0050s)
4/5/2022 11:12:08 PM	4.012	SINGLEP	9.0 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.7s)
Calculate Odds Of Success (0.4s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.3s)
Collapsing Pile Of Ship Parts (0.7s)
Engaging Dorsal Circuits (2.6s)
Last Organizational Modeling (0.7s)
Stimulate Modulation (0.5s)
Final Checks (0.5s)
4/5/2022 11:12:08 PM	4.012	SINGLEP	Hello Steam user 'Smithal'
4/5/2022 11:13:27 PM	4.012	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve/game3.save Source1: AnythingElse Source3: LoadingSaveGame
4/5/2022 11:13:27 PM	4.012	SINGLEP	Clearing player accounts.
4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Smithal (Human) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Human Resistance Fighters (HumanResistanceFighters) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500

4/5/2022 11:13:27 PM	4.012	SINGLEP	Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1

4/5/2022 11:13:29 PM	4.012	SINGLEP	Finish load save in 1,310ms
4/5/2022 11:13:32 PM	4.012	SINGLEP	DELAYED9 TID20 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000

4/5/2022 11:13:37 PM	4.012	SINGLEP	DELAYED10 TID14 Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000

4/5/2022 11:13:41 PM	4.012	SINGLEP	DELAYED11 TID7 Updating fireteam size for Dark Spire (DarkSpire) there are now 11 fireteams, new max 4000 new min 2000

4/5/2022 11:13:42 PM	4.012	SINGLEP	DELAYED12 TID23 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000

4/5/2022 11:13:45 PM	4.012	SINGLEP	DELAYED13 TID27 Updating fireteam size for Dark Spire (DarkSpire) there are now 13 fireteams, new max 4000 new min 2000

ArcenDebugLog.txt (238,145 bytes)   

Chris_McElligottPark

Apr 6, 2022 8:50 am

administrator   ~0065808

Thanks!

* Fixed an exception on load in the prior build if you had DLC2 but not DLC3 enabled.

Issue History

Date Modified Username Field Change
Apr 6, 2022 2:14 am Smithal New Issue
Apr 6, 2022 2:14 am Smithal File Added: ArcenDebugLog.txt
Apr 6, 2022 8:50 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 6, 2022 8:50 am Chris_McElligottPark Status new => resolved
Apr 6, 2022 8:50 am Chris_McElligottPark Resolution open => fixed
Apr 6, 2022 8:50 am Chris_McElligottPark Fixed in Version => 4.013 Hotfixes
Apr 6, 2022 8:50 am Chris_McElligottPark Note Added: 0065808