| 0027210 | 5 | | I get the same achievement every time I load up the game. (GOG?) | | habakuk | Aug 8, 2022 |
| 0027512 | 9 | | Heavy Desyncs in Multiplayer | | Друг | Jul 31, 2022 |
| 0027382 | 2 | | Multiplayer game stuck | | Pybro | Jul 22, 2022 |
| 0027506 | 3 | | OSX Metal graphical glitch in planet view | | tchuanque | Jul 4, 2022 |
| 0027342 | 4 | | Multiplayer Sync issues and blocks that require the client to reload, | | Caseycc_1 | May 22, 2022 |
| 0027167 | 2 | | Error flood in two player LAN + Long-term general MP instability | | Alex M | Apr 26, 2022 |
|
| 0030002 | | | Re-initiating Cult Paper does not grant Daily Necessities after defaulted deal | new | New and Tasty | Dec 4, 2024 |
| 0030001 | | | Inexplicable Fixation resolution typo | new | New and Tasty | Dec 4, 2024 |
| 0029986 | 2 | | [MAJOR] If a slum building held a factory and was cleared, game creates infinite null reference exceptions | | Waladil | Dec 4, 2024 |
| 0030000 | | | Enemy units keep spawning at 0,0,0 coordinates for some reason and then despawning immediately. | | Chris_McElligottPark | Dec 4, 2024 |
| 0029998 | 1 | | Bunch of building suddenly stop working | new | MOREDAKKA | Dec 4, 2024 |
| 0029999 | | | Introduce "voice from future self" at the "meeting people" part of prologue again. | | Chris_McElligottPark | Dec 4, 2024 |
| 0029997 | | | Hacking should reset action back to "Run" on new hacks | new | New and Tasty | Dec 4, 2024 |
| 0029996 | | | From Discord: Lengthy period of downtime after hacking abductor mech | new | Fluffiest | Dec 4, 2024 |
| 0029995 | | | Need explanation of why you can't build MK2 armoured mechs | new | Fluffiest | Dec 4, 2024 |
| 0029989 | 1 | | Lawyers are able to damage buildings | | Chris_McElligottPark | Dec 4, 2024 |
| 0029994 | 1 | | Gameplay - Selecting units in map mode doesn't close the command menu | | mblazewicz | Dec 4, 2024 |
| 0029993 | | | No non-lethal option for bulk squads | new | New and Tasty | Dec 4, 2024 |
| 0029992 | | | Street View locations no longer display during Protection Required after a few turns | new | New and Tasty | Dec 4, 2024 |
| 0029991 | 1 | | Other - Buildings that would be viable for the job change still light up despite feature being removed | | mblazewicz | Dec 4, 2024 |
| 0029990 | 1 | | Other - Network borders appear roughly a second after the map mode if they're far from the camera | | mblazewicz | Dec 4, 2024 |
| 0029742 | 1 | | Grand Theft Aero quest cannot be progressed until ending turn or reloading a save | | Fluffiest | Dec 4, 2024 |
| 0029306 | 3 | | "Prismatic Tungsten" icons in bases do not show up until a player unit moves | | Fluffiest | Dec 4, 2024 |
| 0029757 | 2 | | Major, possible blocker: Action Over Time conclusion events don't get restored properly when reloading a start of turn save. | | Fluffiest | Dec 4, 2024 |
| 0029988 | 1 | | Gameplay - Small objects restrict building even with the paving over squalor upgrade | | mblazewicz | Dec 4, 2024 |
| 0029987 | | | Evil Dragon cannot move to the space over bulk androids | new | MOREDAKKA | Dec 4, 2024 |
| 0029985 | | | Save package for "stuck at 380 engineering flipping through turns what am I doing" example | new | Leland Creswell | Dec 3, 2024 |
| 0029984 | | | Add a contemplation to just wait until the apocalypse | new | Pingcode | Dec 3, 2024 |
| 0029983 | | | Clarification regaurding handbook entry | | Mintdragon | Dec 3, 2024 |
| 0029980 | 1 | | Visual Clarity between workers and rebels | | Waladil | Dec 3, 2024 |
| 0029981 | 1 | | Worker units working very inefficiently | | Waladil | Dec 3, 2024 |
| 0029974 | 1 | | Prevent hacking too many units in the prologue | | Chris_McElligottPark | Dec 3, 2024 |
| 0029810 | 5 | | Gameplay - Player is able to infinitely place Wind Generator in the Network Tower, spending more Microbuilders than needed | | dlipiec | Dec 3, 2024 |
| 0029975 | 1 | | Error when attempting to sell to Casino in current demo build | | Lord Of Nothing | Dec 3, 2024 |
| 0029971 | 1 | | Minor typo | | Jake Cooper | Dec 3, 2024 |
| 0029765 | 2 | | Power Softlock Example | | Hawk_v3 | Dec 3, 2024 |
| 0029721 | 4 | | Blocker - Gameplay - Passing a turn can lead to the player being unable to pass the turn anymore | | mblazewicz | Dec 3, 2024 |
| 0029805 | 2 | | Player can now kill the Falsom Detention Mk2 mech without a Raven | | Fluffiest | Dec 3, 2024 |
| 0029982 | | | Clarity -- a few more details on how to force conversations in the prologue. | | Chris_McElligottPark | Dec 3, 2024 |
| 0029977 | 1 | | Clarity issue with investigations. Flow to this? | | Chris_McElligottPark | Dec 3, 2024 |
| 0029979 | | | Make the streetsense-style project investigation things also show up under investigations. | | Chris_McElligottPark | Dec 3, 2024 |
| 0029978 | | | Very difficult to have technician interact with the same thing repeatedly, esp if small. | | Chris_McElligottPark | Dec 3, 2024 |
| 0029976 | | | Clarity - consumables unlocking too invisibly. | | Chris_McElligottPark | Dec 3, 2024 |
| 0029973 | | | Clarity - battle recharge and cover introductions. | | Chris_McElligottPark | Dec 3, 2024 |
| 0029966 | | | Android Cap still refers to number of androids | | Lukas | Dec 3, 2024 |
| 0029972 | 1 | | Clarity - Inexplicable compulsion is hard to figure out | | mblazewicz | Dec 3, 2024 |
| 0029970 | | | Once you do the auto-hiring tech once, have it apply to all timelines. | | Chris_McElligottPark | Dec 3, 2024 |
| 0029969 | | | General ability to ignore contemplations, or even projects in process. | | Chris_McElligottPark | Dec 3, 2024 |
| 0029968 | | | Clarity - ideas from scientists require one building of each. | | Chris_McElligottPark | Dec 3, 2024 |
| 0029967 | 1 | | Gameplay - Coupon Program appears significantly too soon | | mblazewicz | Dec 3, 2024 |