View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022581 | AI War 2 | Bug - Gameplay | Jan 11, 2020 5:49 pm | Jan 28, 2020 10:23 am | |
Reporter | Ubifan | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.3 The Grand New AI | ||||
Fixed in Version | BETA 1.314 Achieve Those | ||||
Summary | 0022581: Automatic Ships/Drones disappear sometimes when entering or leaving their flagship | ||||
Description | Had my Hive Golem Arc stationed on a neutered hostile planet and the AI seems to like sending their ships onto that planet in small groups. The Yellow Jacket ships the Arc produces therefore go into the Arc and out of it constantly. And a lot of their number seems to disappear constantly in the process. I am pretty sure they are not dying in the fight against the small groups from the AI either. | ||||
Tags | No tags attached. | ||||
related to | 0022404 | resolved | Chris_McElligottPark | Possible race condition involving Hive golem (and other drone carriers) when reloading drones |
related to | 0022531 | resolved | Chris_McElligottPark | Yellow Jacket dissapearing when entering Golem Ark |
related to | 0022665 | resolved | Chris_McElligottPark | Destroyed units in stacks are not properly removed from the game |
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Thanks! * For both stacks and drones, put in some code to prevent cross-threading race conditions where they could in theory cause incorrect and confusing fluctuations. ** With stacks it seems like this only happened with very low stack count targets. ** With drones it seems this was not actually the problem. * For all of the non-planetary fleets, it no longer tries to clear excess ships above the cap that you have. ** This was potentially causing some problems with drones in particular where it was killing excess ships as they went back into the drone controller. This may also have affected ships going into transports. ** Essentially it was counting some stuff that was queued for death but not yet dead. And in general with these we frankly don't care if they are over cap, as they wll die soon enough anyhow and it's unlikely that they would be over cap in the first place. ** The big thing with caps needing to clear excess ships is the command station fleets, since you can change command station types which massively adjusts your caps for things, and not handling these would be an exploit. *** If a command station is ever given drones, then it's likely to be buggy like the hive golem and similar was in the past, and there's no simple solution for that. Don't give command stations drones. ;) ** This is confirmed to fix the hive golem bug and bug with drones in general. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 11, 2020 5:49 pm | Ubifan | New Issue | |
Jan 11, 2020 5:49 pm | Ubifan | File Added: Drone disappearing Bug.save | |
Jan 11, 2020 6:15 pm | RocketAssistedPuffin | Relationship added | related to 0022404 |
Jan 11, 2020 6:15 pm | RocketAssistedPuffin | Relationship added | related to 0022531 |
Jan 28, 2020 10:18 am | Chris_McElligottPark | Relationship added | related to 0022665 |
Jan 28, 2020 10:23 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 28, 2020 10:23 am | Chris_McElligottPark | Status | new => resolved |
Jan 28, 2020 10:23 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 28, 2020 10:23 am | Chris_McElligottPark | Fixed in Version | => BETA 1.314 Achieve Those |
Jan 28, 2020 10:23 am | Chris_McElligottPark | Note Added: 0055797 |