View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019286 | AI War 2 | Suggestion | Nov 4, 2017 1:20 pm | Jan 25, 2018 10:14 am | |
Reporter | BadgerBadger | Assigned To | BadgerBadger | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.601 | ||||
Fixed in Version | 0.700 Hunting The Wild Beta Beast | ||||
Summary | 0019286: Wave spawn location tunable | ||||
Description | So originally in AIW2 a wave would spawn at a nearby warp gate, then just join the threat fleet. Now the game is back to the AIWC style where a wave just appears at a wormhole on your planet. I propose having the AI wave location start thing an AI Plot element. The choices would be "Cross Planet Waves", where a wave would spawn at a nearby warp gate and just join the threat fleet "Warp Gate Waves", where a wave would spawn at a nearby warp gate and directly go to attack its chosen target (even if the wave would get destroyed easily) "Classic Waves", where a wave just spawns on your planet. I don't see any harm in letting the player choose this, and it adds a bit of customizability to gameplay. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 4, 2017 1:20 pm | BadgerBadger | New Issue | |
Jan 25, 2018 10:14 am | BadgerBadger | Assigned To | => BadgerBadger |
Jan 25, 2018 10:14 am | BadgerBadger | Status | new => closed |
Jan 25, 2018 10:14 am | BadgerBadger | Resolution | open => fixed |
Jan 25, 2018 10:14 am | BadgerBadger | Fixed in Version | => 0.700 Hunting The Wild Beta Beast |
Jan 25, 2018 10:14 am | BadgerBadger | Note Added: 0046709 |