View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020393 | AI War 2 | Bug - Gameplay | Sep 29, 2018 4:06 am | Sep 29, 2018 6:14 pm | |
Reporter | HeartHunter7 | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.776 A Legible Galaxy Map | ||||
Fixed in Version | 0.777 First Impressions | ||||
Summary | 0020393: Wormhole Invasions. 6 waves for 10 minutes. | ||||
Description | Tracing about budget is turned on. First save - before first Wormhole. Second save - after last Wormhole(i hope) | ||||
Tags | No tags attached. | ||||
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ArcenDebugLog.txt (180,949 bytes)
9/28/2018 8:40:37 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 9/28/2018 8:40:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 13718) ignoring orphan ships on Lederberg because hostile strength present (331696) checking for orphan ships on Zanovar (mobile strength 101197) ignoring orphan ships on Zanovar because hostile strength present (386120) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 2480) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 24) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 58) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 12371) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 87) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Sproull (mobile strength 380) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1230) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 260) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Lederberg (mobile strength 57333) ignoring orphan ships on Lederberg because hostile strength present (331696) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 993) ignoring orphan ships on Dresden because hostile strength present (496088) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:38 PM Instigators PerSecondLogic ends 9/28/2018 8:40:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 12410) ignoring orphan ships on Lederberg because hostile strength present (332478) checking for orphan ships on Zanovar (mobile strength 101829) ignoring orphan ships on Zanovar because hostile strength present (383876) checking for orphan ships on Septem (mobile strength 296) ignoring orphan ships on Septem because hostile strength present (431604) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 2480) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 24) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 58) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 12168) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 29) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1230) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 240) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Lederberg (mobile strength 57333) ignoring orphan ships on Lederberg because hostile strength present (332478) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 993) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:39 PM Instigators PerSecondLogic ends 9/28/2018 8:40:39 PM ZenithTrader DoLongRangePlanning trace begins for faction 11 considering entity ZenithTrader #5356 entity is already heading somewhere else, so no need to change ZenithTrader DoLongRangePlanning trace ends 9/28/2018 8:40:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 12294) ignoring orphan ships on Lederberg because hostile strength present (332478) checking for orphan ships on Zanovar (mobile strength 101558) ignoring orphan ships on Zanovar because hostile strength present (383876) checking for orphan ships on Septem (mobile strength 148) ignoring orphan ships on Septem because hostile strength present (431604) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 2480) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 24) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 58) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 12081) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1270) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 200) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Lederberg (mobile strength 57333) ignoring orphan ships on Lederberg because hostile strength present (332478) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 993) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:40 PM Instigators PerSecondLogic ends 9/28/2018 8:40:40 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 175037 computing danger of planet Lederberg in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 330132 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 186170 hostileStrengthTotal += hostileData.TotalStrength => 330132 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 330132 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 4799 hostileStrengthTotal += adjustedUnengagedStrength => 334931 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 334931 result = hostileStrengthTotal - friendlyStrengthTotal => 148761 (final) result = Mat.Max( result, FInt.Zero ) => 148761 computing danger of planet Lederberg in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 330132 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 186170 hostileStrengthTotal += hostileData.TotalStrength => 330132 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 330132 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 4799 hostileStrengthTotal += adjustedUnengagedStrength => 334931 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 334931 result = hostileStrengthTotal - friendlyStrengthTotal => 148761 (final) result = Mat.Max( result, FInt.Zero ) => 148761 current best target = Lederberg; danger: 148761 Refusing to flood into Zanovar because too much danger: 359034 >= 175037 * 2 == 350074 Refusing to flood into Dresden because controlled by side hostile to me Refusing to flood into Septem because too much danger: 382719 >= 175037 * 2 == 350074 Preferring best-found to current because current is too dangerous: 359034 Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Sholla to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Vitali to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Abyormen to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Tierce to Lederberg; result.Count=0 No path found! Trying to path from Zanovar to Lederberg; result.Count=2 Trying to path from Septem to Lederberg; result.Count=2 command queued:418:2 command queued:1:2 skipping the intra-planet positioning and budget-conversion steps because Lederberg is contested Warden Fleet Long Range Planning trace ends 9/28/2018 8:40:40 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 9/28/2018 8:40:40 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 120989 Refusing to flood into Lederberg because too much danger: 194661 >= 120989 * 0.75 == 90741.75 rejecting target Lederberg because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Zanovar because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Dresden in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 result = hostileStrengthTotal - friendlyStrengthTotal => 9598 (final) result = Mat.Max( result, FInt.Zero ) => 9598 computing danger of planet Dresden in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 result = hostileStrengthTotal - friendlyStrengthTotal => 9598 (final) result = Mat.Max( result, FInt.Zero ) => 9598 rejecting target Dresden because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Septem because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vosta because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Xanadu because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dham because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Nordholm because this is the second-try sweep and there IS hostile strength actually on planet current best target = Kila; danger: 4799 rejecting target Terrible because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Carte because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Abyormen because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vitali because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Cadez because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Sholla because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Luxerion because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kennedy because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Arden because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Candlin because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Spides PL because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Engelbart because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Tamass because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Poel because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Melpomenia because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Maya because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Helicon because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Backus because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Zoranel because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Spica because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Sproull because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dertouzos because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Paulson because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Thaf because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Enki because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Levin because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kirstein because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Valian because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Prism because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vitter because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Lyrae because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Mandalon because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kalgan because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dahl because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Bernus because this is the second-try sweep and there IS hostile strength actually on planet Trying to path from Prism to Kila; result.Count=15 Trying to path from Abyormen to Kila; result.Count=4 command queued:8:15 command queued:6:4 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Kila yet Hunter Fleet Long Range Planning trace ends 9/28/2018 8:40:40 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 9/28/2018 8:40:40 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 9/28/2018 8:40:40 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 9/28/2018 8:40:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 16810) ignoring orphan ships on Lederberg because hostile strength present (332478) checking for orphan ships on Zanovar (mobile strength 91304) ignoring orphan ships on Zanovar because hostile strength present (383876) checking for orphan ships on Septem (mobile strength 148) ignoring orphan ships on Septem because hostile strength present (431604) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 2480) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 16) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 58) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 12081) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 8) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1300) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 170) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Lederberg (mobile strength 57333) ignoring orphan ships on Lederberg because hostile strength present (332478) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 993) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:41 PM Instigators PerSecondLogic ends 9/28/2018 8:40:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 26529) ignoring orphan ships on Lederberg because hostile strength present (330536) checking for orphan ships on Zanovar (mobile strength 81585) ignoring orphan ships on Zanovar because hostile strength present (383876) checking for orphan ships on Septem (mobile strength 148) ignoring orphan ships on Septem because hostile strength present (431604) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 2480) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 16) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 12052) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 8) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1300) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 150) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Lederberg (mobile strength 57333) ignoring orphan ships on Lederberg because hostile strength present (330536) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 993) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:42 PM Instigators PerSecondLogic ends 9/28/2018 8:40:42 PM ZenithTrader DoLongRangePlanning trace begins for faction 11 considering entity ZenithTrader #5356 entity is already heading somewhere else, so no need to change ZenithTrader DoLongRangePlanning trace ends 9/28/2018 8:40:42 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 9/28/2018 8:40:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 39233) ignoring orphan ships on Lederberg because hostile strength present (336362) checking for orphan ships on Zanovar (mobile strength 68621) ignoring orphan ships on Zanovar because hostile strength present (383876) checking for orphan ships on Septem (mobile strength 148) ignoring orphan ships on Septem because hostile strength present (431604) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 3736) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 16) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 11820) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 8) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1320) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 130) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 58326) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:43 PM Instigators PerSecondLogic ends 9/28/2018 8:40:43 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 121955 computing danger of planet Dresden in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598 hostileStrengthTotal += adjustedUnengagedStrength => 502261 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 502261 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 502261 result = hostileStrengthTotal - friendlyStrengthTotal => 502261 (final) result = Mat.Max( result, FInt.Zero ) => 502261 Refusing to flood into Dresden because too much danger: 502261 >= 121955 * 0.75 == 91466.25 computing danger of planet Dresden in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 result = hostileStrengthTotal - friendlyStrengthTotal => 9598 (final) result = Mat.Max( result, FInt.Zero ) => 9598 computing danger of planet Dresden in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 19197 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9598 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9598 result = hostileStrengthTotal - friendlyStrengthTotal => 9598 (final) result = Mat.Max( result, FInt.Zero ) => 9598 rejecting target Dresden because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Lederberg because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vosta because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Xanadu because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Septem because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Zanovar because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dham because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Nordholm because this is the second-try sweep and there IS hostile strength actually on planet current best target = Kila; danger: 4799 rejecting target Terrible because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Carte because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Abyormen because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vitali because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Cadez because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Sholla because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Luxerion because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kennedy because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Arden because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Candlin because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Spides PL because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Engelbart because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Tamass because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Poel because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Melpomenia because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Maya because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Helicon because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Backus because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Zoranel because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Spica because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Sproull because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dertouzos because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Paulson because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Thaf because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Enki because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Levin because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kirstein because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Valian because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Prism because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vitter because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Lyrae because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Mandalon because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kalgan because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dahl because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Bernus because this is the second-try sweep and there IS hostile strength actually on planet Trying to path from Prism to Kila; result.Count=15 Trying to path from Lehman to Kila; result.Count=3 Trying to path from Abyormen to Kila; result.Count=4 command queued:3:15 command queued:1:3 command queued:1:4 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Kila yet Hunter Fleet Long Range Planning trace ends 9/28/2018 8:40:43 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 9/28/2018 8:40:43 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 9/28/2018 8:40:43 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 9/28/2018 8:40:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 42537) ignoring orphan ships on Lederberg because hostile strength present (349956) checking for orphan ships on Zanovar (mobile strength 65074) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 3736) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 16) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 11791) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 8) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1360) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 90) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 330) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 58326) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:44 PM Instigators PerSecondLogic ends 9/28/2018 8:40:44 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 9/28/2018 8:40:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 43960) ignoring orphan ships on Lederberg because hostile strength present (388796) checking for orphan ships on Zanovar (mobile strength 63558) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 3736) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Engelbart (mobile strength 8) ignoring orphan ships on Engelbart because hostile strength present (94968) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 11791) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 16) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1390) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 60) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 57333) ignoring orphan ships on Dresden because hostile strength present (495303) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:40:45 PM Instigators PerSecondLogic ends 9/28/2018 8:42:40 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 9/28/2018 8:42:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 46812) ignoring orphan ships on Lederberg because hostile strength present (400448) checking for orphan ships on Zanovar (mobile strength 60622) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 3736) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 11791) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 24) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1390) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 60) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 57333) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:41 PM Instigators PerSecondLogic ends 9/28/2018 8:42:41 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 121955 computing danger of planet Dresden in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 18204 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9102 hostileStrengthTotal += adjustedUnengagedStrength => 501765 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 501765 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 501765 result = hostileStrengthTotal - friendlyStrengthTotal => 501765 (final) result = Mat.Max( result, FInt.Zero ) => 501765 Refusing to flood into Dresden because too much danger: 501765 >= 121955 * 0.75 == 91466.25 computing danger of planet Dresden in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 18204 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9102 hostileStrengthTotal += adjustedUnengagedStrength => 9102 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9102 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9102 result = hostileStrengthTotal - friendlyStrengthTotal => 9102 (final) result = Mat.Max( result, FInt.Zero ) => 9102 computing danger of planet Dresden in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 492663 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 18204 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 9102 hostileStrengthTotal += adjustedUnengagedStrength => 9102 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9102 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 9102 result = hostileStrengthTotal - friendlyStrengthTotal => 9102 (final) result = Mat.Max( result, FInt.Zero ) => 9102 rejecting target Dresden because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Lederberg because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vosta because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Xanadu because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Septem because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Zanovar because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dham because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Nordholm because this is the second-try sweep and there IS hostile strength actually on planet current best target = Kila; danger: 4551 rejecting target Terrible because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Carte because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Abyormen because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vitali because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Cadez because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Sholla because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Luxerion because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kennedy because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Arden because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Candlin because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Spides PL because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Engelbart because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Tamass because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Poel because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Melpomenia because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Maya because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Helicon because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Backus because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Zoranel because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Spica because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Sproull because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dertouzos because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Paulson because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Thaf because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Enki because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Levin because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kirstein because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Valian because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Prism because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Vitter because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Lyrae because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Mandalon because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Kalgan because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Dahl because this is the second-try sweep and there IS hostile strength actually on planet rejecting target Bernus because this is the second-try sweep and there IS hostile strength actually on planet Trying to path from Abyormen to Kila; result.Count=4 Trying to path from Prism to Kila; result.Count=15 command queued:2:4 command queued:1:15 skipping the intra-planet positioning and budget-conversion steps we don't have any strength on Kila yet Hunter Fleet Long Range Planning trace ends 9/28/2018 8:42:41 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 9/28/2018 8:42:41 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 9/28/2018 8:42:41 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 9/28/2018 8:42:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 48865) ignoring orphan ships on Lederberg because hostile strength present (400448) checking for orphan ships on Zanovar (mobile strength 58255) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 3736) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 58) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 11472) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 24) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1400) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 50) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 57333) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:42 PM Instigators PerSecondLogic ends 9/28/2018 8:42:42 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 9/28/2018 8:42:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 50657) ignoring orphan ships on Lederberg because hostile strength present (400448) checking for orphan ships on Zanovar (mobile strength 56293) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Lehman (mobile strength 3736) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Sholla (mobile strength 29) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Abyormen (mobile strength 11472) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 29) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 24) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1430) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 20) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) checking for orphan ships on Dresden (mobile strength 57333) ignoring orphan ships on Dresden because hostile strength present (495306) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:43 PM Instigators PerSecondLogic ends 9/28/2018 8:42:43 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 9/28/2018 8:42:44 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Error: could not find friendly king unit, aborting trace 9/28/2018 8:42:44 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 9/28/2018 8:42:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 49255) ignoring orphan ships on Lederberg because hostile strength present (400057) checking for orphan ships on Zanovar (mobile strength 57145) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Nordholm (mobile strength 1224) ignoring orphan ships on Nordholm because hostile strength present (381155) checking for orphan ships on Lehman (mobile strength 2512) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Abyormen (mobile strength 11356) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 58) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 24) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1430) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 20) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:44 PM Instigators PerSecondLogic ends 9/28/2018 8:42:45 PM Instigators Long Range Planning trace ends 9/28/2018 8:42:45 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 9/28/2018 8:42:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 60688) ignoring orphan ships on Lederberg because hostile strength present (402301) checking for orphan ships on Zanovar (mobile strength 50896) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Nordholm (mobile strength 1224) ignoring orphan ships on Nordholm because hostile strength present (381155) checking for orphan ships on Lehman (mobile strength 2512) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Abyormen (mobile strength 11356) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 58) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 24) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1440) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Prism (mobile strength 10) ignoring orphan ships on Prism because hostile strength present (134915) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:45 PM Instigators PerSecondLogic ends 9/28/2018 8:42:45 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 9/28/2018 8:42:46 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 9/28/2018 8:42:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 62602) ignoring orphan ships on Lederberg because hostile strength present (409033) checking for orphan ships on Zanovar (mobile strength 48852) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Nordholm (mobile strength 1224) ignoring orphan ships on Nordholm because hostile strength present (381155) checking for orphan ships on Lehman (mobile strength 2512) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Abyormen (mobile strength 11240) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 58) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Kennedy (mobile strength 8) ignoring orphan ships on Kennedy because hostile strength present (398422) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 16) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1450) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:46 PM Instigators PerSecondLogic ends 9/28/2018 8:42:46 PM Warden Fleet LongRangePlanning trace begins for faction 3 Error: could not find friendly king unit, aborting trace 9/28/2018 8:42:46 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 9/28/2018 8:42:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 64562) ignoring orphan ships on Lederberg because hostile strength present (409033) checking for orphan ships on Zanovar (mobile strength 46892) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Nordholm (mobile strength 1224) ignoring orphan ships on Nordholm because hostile strength present (381155) checking for orphan ships on Lehman (mobile strength 2512) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Abyormen (mobile strength 11211) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Cadez (mobile strength 58) ignoring orphan ships on Cadez because hostile strength present (100572) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Kennedy (mobile strength 8) ignoring orphan ships on Kennedy because hostile strength present (398422) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 16) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1450) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:47 PM Spawning 1695 worth of units with tag InstigatorSpawn Instigators PerSecondLogic ends 9/28/2018 8:42:47 PM Instigators Long Range Planning trace ends 9/28/2018 8:42:47 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 9/28/2018 8:42:48 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 9/28/2018 8:42:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -2145.86 is <= zero skipping budget Normal because strength balance -114.86 is <= zero skipping budget RapidResponse because strength balance -91.31 is <= zero skipping budget Bruisers because strength balance -61.86 is <= zero skipping budget ShieldGuardians because strength balance -3300.63 is <= zero checking for orphan ships on Sholla (mobile strength 320) ignoring orphan ships on Sholla because hostile strength present (395079) checking for orphan ships on Vitali (mobile strength 1260) ignoring orphan ships on Vitali because hostile strength present (225666) checking for orphan ships on Abyormen (mobile strength 16044) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tierce (mobile strength 49107) checking for orphan ships on Lederberg (mobile strength 64525) ignoring orphan ships on Lederberg because hostile strength present (411277) checking for orphan ships on Zanovar (mobile strength 46892) ignoring orphan ships on Zanovar because hostile strength present (383876) Warden Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -130 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Nordholm (mobile strength 1224) ignoring orphan ships on Nordholm because hostile strength present (381155) checking for orphan ships on Lehman (mobile strength 2512) checking for orphan ships on Dham (mobile strength 510) ignoring orphan ships on Dham because hostile strength present (475257) checking for orphan ships on Backus (mobile strength 78) ignoring orphan ships on Backus because hostile strength present (266579) checking for orphan ships on Zoranel (mobile strength 30345) ignoring orphan ships on Zoranel because hostile strength present (516308) checking for orphan ships on Dertouzos (mobile strength 276) ignoring orphan ships on Dertouzos because hostile strength present (516331) checking for orphan ships on Kirstein (mobile strength 19) ignoring orphan ships on Kirstein because hostile strength present (113177) checking for orphan ships on Thaf (mobile strength 440) ignoring orphan ships on Thaf because hostile strength present (84267) checking for orphan ships on Valian (mobile strength 32) ignoring orphan ships on Valian because hostile strength present (26293) checking for orphan ships on Abyormen (mobile strength 11269) ignoring orphan ships on Abyormen because hostile strength present (365420) checking for orphan ships on Tamass (mobile strength 13954) ignoring orphan ships on Tamass because hostile strength present (413745) checking for orphan ships on Arrarat (mobile strength 112) checking for orphan ships on Kennedy (mobile strength 16) ignoring orphan ships on Kennedy because hostile strength present (398422) checking for orphan ships on Luxerion (mobile strength 74) ignoring orphan ships on Luxerion because hostile strength present (181637) checking for orphan ships on Candlin (mobile strength 8) ignoring orphan ships on Candlin because hostile strength present (235069) checking for orphan ships on Sproull (mobile strength 400) ignoring orphan ships on Sproull because hostile strength present (68323) checking for orphan ships on Enki (mobile strength 1450) ignoring orphan ships on Enki because hostile strength present (113875) checking for orphan ships on Vosta (mobile strength 1323) ignoring orphan ships on Vosta because hostile strength present (520555) Hunter Fleet DoPerSecondLogic trace ends 9/28/2018 8:42:48 PM Instigators PerSecondLogic ends 9/28/2018 8:46:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:09:07 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2018 10:09:08 PM No resolution change was required. 9/28/2018 10:09:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2018 10:09:08 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/28/2018 10:09:18 PM ArcenAssetBundleCache.InstantiatedObjects: 727 9/28/2018 10:09:18 PM Game Version: 0.775 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2018 10:09:18 PM 11.6 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.5s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/28/2018 10:09:18 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/28/2018 10:09:34 PM Successfully opened host socket 9/28/2018 10:10:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:10:46 PM Successfully opened host socket 9/28/2018 10:13:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:13:38 PM Successfully opened host socket 9/28/2018 10:15:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:15:58 PM Successfully opened host socket 9/28/2018 10:19:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:19:38 PM Successfully opened host socket 9/28/2018 10:19:42 PM Before placement: No builder found! at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) [0x00000] in <c7bd7d65bc644673b2e65a4468c41988>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () [0x00000] in <c7bd7d65bc644673b2e65a4468c41988>:0 at SelectionManager.Update () [0x00000] in <3b5c659aac0d422eb6597d226e4012f5>:0 9/28/2018 10:21:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:27:29 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2018 10:27:30 PM No resolution change was required. 9/28/2018 10:27:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2018 10:27:30 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/28/2018 10:27:40 PM ArcenAssetBundleCache.InstantiatedObjects: 727 9/28/2018 10:27:40 PM Game Version: 0.775 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2018 10:27:40 PM 11.6 seconds total load time. SetDirectoriesToBeUsed (0.3s) Calculate FInt Sqrt Arrays (0.6s) Language.Initialize (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/28/2018 10:27:40 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/28/2018 10:27:51 PM Successfully opened host socket 9/28/2018 10:28:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:28:07 PM Successfully opened host socket 9/28/2018 10:28:33 PM BUG: ship killed is not part of target squad. squad 10288 MissileTurret shipid 13314 in squad MissileTurret 10289 9/28/2018 10:28:33 PM BUG: ship killed is not part of target squad. squad 10283 MissileTurret shipid 13164 in squad MissileTurret 10269 9/28/2018 10:28:33 PM BUG: ship killed is not part of target squad. squad 10298 MissileTurret shipid 13324 in squad MissileTurret 10291 9/28/2018 10:28:46 PM BUG: ship killed is not part of target squad. squad 10236 MissileTurret shipid 13685 in squad MissileTurret 10265 9/28/2018 10:28:46 PM BUG: ship killed is not part of target squad. squad 10235 MissileTurret shipid 12482 in squad MissileTurret 10234 9/28/2018 10:29:05 PM BUG: ship killed is not part of target squad. squad 10237 MissileTurret shipid 12672 in squad MissileTurret 10173 9/28/2018 10:29:43 PM BUG: ship killed is not part of target squad. squad 10238 MissileTurret shipid 12587 in squad MissileTurret 10200 9/28/2018 10:29:49 PM Before placement: No builder found! at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) [0x00000] in <c7bd7d65bc644673b2e65a4468c41988>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () [0x00000] in <c7bd7d65bc644673b2e65a4468c41988>:0 at SelectionManager.Update () [0x00000] in <3b5c659aac0d422eb6597d226e4012f5>:0 9/28/2018 10:30:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 10:30:15 PM Successfully opened host socket 9/28/2018 10:32:03 PM BUG: ship killed is not part of target squad. squad 11538 MissileTurret shipid 17750 in squad MissileTurret 11537 9/28/2018 10:32:30 PM BUG: ship killed is not part of target squad. squad 11605 MissileTurret shipid 19711 in squad MissileTurret 11594 9/28/2018 10:32:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 11:25:11 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2018 11:25:11 PM No resolution change was required. 9/28/2018 11:25:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2018 11:25:11 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/28/2018 11:25:21 PM ArcenAssetBundleCache.InstantiatedObjects: 727 9/28/2018 11:25:21 PM Game Version: 0.775 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2018 11:25:21 PM 11.4 seconds total load time. SetDirectoriesToBeUsed (1.1s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/28/2018 11:25:22 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/28/2018 11:26:28 PM Successfully opened host socket 9/28/2018 11:26:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 11:26:37 PM Successfully opened host socket 9/28/2018 11:28:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 11:42:48 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2018 11:42:49 PM No resolution change was required. 9/28/2018 11:42:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2018 11:42:49 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/28/2018 11:42:59 PM ArcenAssetBundleCache.InstantiatedObjects: 727 9/28/2018 11:42:59 PM Game Version: 0.775 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2018 11:42:59 PM 11.8 seconds total load time. SetDirectoriesToBeUsed (0.9s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.4s) 9/28/2018 11:43:00 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/28/2018 11:43:13 PM Successfully opened host socket 9/28/2018 11:48:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 11:48:44 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2018 11:48:45 PM No resolution change was required. 9/28/2018 11:48:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2018 11:48:45 PM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/28/2018 11:48:54 PM ArcenAssetBundleCache.InstantiatedObjects: 727 9/28/2018 11:48:55 PM Game Version: 0.775 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2018 11:48:55 PM 11.4 seconds total load time. SetDirectoriesToBeUsed (1.2s) LoadFinalSFXStuff (6.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/28/2018 11:48:55 PM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/28/2018 11:49:01 PM Successfully opened host socket 9/28/2018 11:50:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 11:50:30 PM Successfully opened host socket 9/28/2018 11:51:11 PM BUG: ship killed is not part of target squad. squad 10559 MissileTurret shipid 11949 in squad MissileTurret 10561 9/28/2018 11:51:11 PM BUG: ship killed is not part of target squad. squad 10577 MissileTurret shipid 15057 in squad MissileTurret 10576 9/28/2018 11:51:37 PM BUG: ship killed is not part of target squad. squad 10625 MissileTurret shipid 19727 in squad MissileTurret 10622 9/28/2018 11:51:46 PM BUG: ship killed is not part of target squad. squad 10561 MissileTurret shipid 14956 in squad MissileTurret 10562 9/28/2018 11:54:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2018 11:54:15 PM Generate Map with type Clusters and seed 683436207 9/28/2018 11:54:15 PM World Created, Launching Server 9/28/2018 11:54:15 PM Successfully opened host socket 9/29/2018 12:02:29 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 1:37:58 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/29/2018 1:37:58 AM No resolution change was required. 9/29/2018 1:37:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2018 1:37:58 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/29/2018 1:38:08 AM ArcenAssetBundleCache.InstantiatedObjects: 727 9/29/2018 1:38:09 AM Game Version: 0.775 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2018 1:38:09 AM 11.6 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.5s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.3s) 9/29/2018 1:38:09 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0227ff9a39a2428c8255adeec8e40bcf>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/29/2018 1:42:19 AM Generate Map with type Clusters and seed 683436207 9/29/2018 1:42:19 AM World Created, Launching Server 9/29/2018 1:42:19 AM Successfully opened host socket 9/29/2018 1:42:28 AM Generate Map with type Clusters and seed 683436207 9/29/2018 1:42:28 AM Generate Map Complete 9/29/2018 1:42:31 AM Generate Map with type Clusters and seed 755437208 9/29/2018 1:42:31 AM Generate Map Complete 9/29/2018 1:42:31 AM Generate Map with type Clusters and seed 659513802 9/29/2018 1:42:31 AM Generate Map Complete 9/29/2018 1:42:31 AM Generate Map with type Clusters and seed 491938839 9/29/2018 1:42:31 AM Generate Map Complete 9/29/2018 1:42:32 AM Generate Map with type Clusters and seed 659513802 9/29/2018 1:42:32 AM Generate Map Complete 9/29/2018 1:42:32 AM Generate Map with type Clusters and seed 491938839 9/29/2018 1:42:32 AM Generate Map Complete 9/29/2018 1:42:33 AM Generate Map with type Octopus and seed 491938839 9/29/2018 1:42:33 AM Generate Map Complete 9/29/2018 1:42:35 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:35 AM Generate Map Complete 9/29/2018 1:42:37 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:37 AM Generate Map Complete 9/29/2018 1:42:38 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:38 AM Generate Map Complete 9/29/2018 1:42:38 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:38 AM Generate Map Complete 9/29/2018 1:42:38 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:38 AM Generate Map Complete 9/29/2018 1:42:38 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:38 AM Generate Map Complete 9/29/2018 1:42:39 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:39 AM Generate Map Complete 9/29/2018 1:42:39 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:39 AM Generate Map Complete 9/29/2018 1:42:40 AM Generate Map with type Simple and seed 491938839 9/29/2018 1:42:40 AM Generate Map Complete 9/29/2018 1:42:40 AM Generate Map with type Simple and seed 220217340 9/29/2018 1:42:40 AM Generate Map Complete 9/29/2018 1:42:41 AM Generate Map with type Simple and seed 88657586 9/29/2018 1:42:41 AM Generate Map Complete 9/29/2018 1:42:41 AM Generate Map with type Simple and seed 932262667 9/29/2018 1:42:41 AM Generate Map Complete 9/29/2018 1:42:41 AM Generate Map with type Simple and seed 146820116 9/29/2018 1:42:41 AM Generate Map Complete 9/29/2018 1:42:42 AM Generate Map with type Simple and seed 146820116 9/29/2018 1:42:43 AM Generate Map Complete 9/29/2018 1:42:43 AM Generate Map with type Simple and seed 146820116 9/29/2018 1:42:43 AM Generate Map Complete 9/29/2018 1:42:43 AM Generate Map with type Simple and seed 146820116 9/29/2018 1:42:43 AM Generate Map Complete 9/29/2018 1:42:44 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:42:44 AM Generate Map Complete 9/29/2018 1:42:46 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:42:46 AM Generate Map Complete 9/29/2018 1:42:46 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:42:47 AM Generate Map Complete 9/29/2018 1:42:52 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:42:52 AM Generate Map Complete 9/29/2018 1:42:57 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:42:57 AM Generate Map Complete 9/29/2018 1:43:02 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:43:02 AM Generate Map Complete 9/29/2018 1:43:05 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:43:06 AM Generate Map Complete 9/29/2018 1:43:08 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:43:08 AM Generate Map Complete 9/29/2018 1:44:05 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:44:05 AM Generate Map Complete 9/29/2018 1:44:09 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:44:09 AM Generate Map Complete 9/29/2018 1:44:25 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:44:25 AM Generate Map Complete 9/29/2018 1:44:29 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:44:29 AM Generate Map Complete 9/29/2018 1:44:52 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:44:52 AM Generate Map Complete 9/29/2018 1:45:19 AM Generate Map with type Simple and seed 321220746 9/29/2018 1:45:20 AM Generate Map Complete 9/29/2018 2:10:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:17:56 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/29/2018 10:17:57 AM No resolution change was required. 9/29/2018 10:17:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2018 10:17:57 AM Applied Framerate Type: Vsync (vsync: 1 targetFPS:0) 9/29/2018 10:18:09 AM ArcenAssetBundleCache.InstantiatedObjects: 754 9/29/2018 10:18:09 AM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8137 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz processorCount: 6 processorFrequency: 2808 systemMemorySize: 16306 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2018 10:18:09 AM 14.0 seconds total load time. SetDirectoriesToBeUsed (1.0s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (6.6s) PlanetDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.9s) SurrogateTableTable (0.4s) 9/29/2018 10:18:09 AM Hello Steam user 'HeartHunter' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/29/2018 10:18:51 AM Successfully opened host socket 9/29/2018 10:22:54 AM BUG: ship killed is not part of target squad. squad 10610 MissileTurret shipid 16450 in squad MissileTurret 10593 9/29/2018 10:24:08 AM BUG: ship killed is not part of target squad. squad 10640 MissileTurret shipid 16706 in squad MissileTurret 10644 9/29/2018 10:25:18 AM BUG: ship killed is not part of target squad. squad 10576 MissileTurret shipid 16390 in squad MissileTurret 10581 9/29/2018 10:27:40 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:27:40 AM Generate Map with type Simple and seed 321220746 9/29/2018 10:27:40 AM World Created, Launching Server 9/29/2018 10:27:40 AM Successfully opened host socket 9/29/2018 10:32:15 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:32:16 AM Successfully opened host socket 9/29/2018 10:38:27 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:38:27 AM Successfully opened host socket 9/29/2018 10:42:30 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:42:30 AM Successfully opened host socket 9/29/2018 10:43:35 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:43:35 AM Successfully opened host socket 9/29/2018 10:46:00 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:46:00 AM Successfully opened host socket 9/29/2018 10:54:12 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:54:12 AM Successfully opened host socket 9/29/2018 10:55:13 AM AI Spending 7050 on SpecialForces at 8855 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 10:55:19 AM AI Spending 18571.8359375 on Reinforcement at 8875 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 10:55:33 AM AI Spending 7050 on SpecialForces at 8885 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 10:55:36 AM AI spending 467926.893798828 on WormholeInvasion at 8898. Next spend attempt at 13158 AI PerSecond trace ends 9/29/2018 10:55:45 AM AI Spending 7050 on SpecialForces at 8915 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 10:55:53 AM AI Spending 7050 on SpecialForces at 8945 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 10:56:07 AM AI Spending 7327.5 on SpecialForces at 8976 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:56:08 AM AI Spending 18672.51953125 on Reinforcement at 8979 since we are over the spend threshold of 18648 AI PerSecond trace ends 9/29/2018 10:56:17 AM AI Spending 7125 on SpecialForces at 9006 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:56:20 AM AI spending 188910.224365234 on Wave at 9016. Next spend attempt at 9616 AI PerSecond trace ends 9/29/2018 10:56:27 AM AI Spending 7125 on SpecialForces at 9036 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:56:37 AM AI Spending 7125 on SpecialForces at 9066 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:56:43 AM AI Spending 18814.453125 on Reinforcement at 9083 since we are over the spend threshold of 18648 AI PerSecond trace ends 9/29/2018 10:56:47 AM AI Spending 7125 on SpecialForces at 9096 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:56:57 AM AI Spending 7125 on SpecialForces at 9126 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:57:07 AM AI Spending 7125 on SpecialForces at 9156 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:57:17 AM AI Spending 7125 on SpecialForces at 9186 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:57:17 AM AI Spending 18814.453125 on Reinforcement at 9187 since we are over the spend threshold of 18648 AI PerSecond trace ends 9/29/2018 10:57:27 AM AI Spending 7125 on SpecialForces at 9216 since we are over the spend threshold of 7125 AI PerSecond trace ends 9/29/2018 10:57:44 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2018 10:57:44 AM Successfully opened host socket 9/29/2018 10:59:53 AM AI Spending 7050 on SpecialForces at 8945 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:00:03 AM AI Spending 7050 on SpecialForces at 8975 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:00:04 AM AI Spending 18640.2734375 on Reinforcement at 8979 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 11:00:31 AM AI Spending 7050 on SpecialForces at 9005 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:00:35 AM AI spending 188731.283935547 on Wave at 9016. Next spend attempt at 9616 AI PerSecond trace ends 9/29/2018 11:00:41 AM AI Spending 7050 on SpecialForces at 9035 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:00:50 AM AI Spending 7050 on SpecialForces at 9065 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:00:56 AM AI Spending 18640.2734375 on Reinforcement at 9083 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 11:00:59 AM AI Spending 7050 on SpecialForces at 9095 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:01:06 AM AI Spending 7050 on SpecialForces at 9125 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:01:14 AM AI Spending 7050 on SpecialForces at 9155 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:01:21 AM AI Spending 7050 on SpecialForces at 9185 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:01:22 AM AI Spending 18640.2734375 on Reinforcement at 9187 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 11:01:45 AM AI Spending 7050 on SpecialForces at 9215 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:01:52 AM AI Spending 7050 on SpecialForces at 9245 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:00 AM AI Spending 7050 on SpecialForces at 9275 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:04 AM AI Spending 18640.2734375 on Reinforcement at 9291 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 11:02:07 AM AI Spending 7050 on SpecialForces at 9305 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:15 AM AI Spending 7050 on SpecialForces at 9335 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:22 AM AI Spending 7050 on SpecialForces at 9365 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:30 AM AI Spending 18640.2734375 on Reinforcement at 9395 since we are over the spend threshold of 18521AI Spending 7050 on SpecialForces at 9395 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:38 AM AI Spending 7050 on SpecialForces at 9425 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:45 AM AI Spending 7050 on SpecialForces at 9455 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:53 AM AI Spending 7050 on SpecialForces at 9485 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:02:56 AM AI Spending 18640.2734375 on Reinforcement at 9499 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 11:03:00 AM AI Spending 7050 on SpecialForces at 9515 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:03:08 AM AI Spending 7050 on SpecialForces at 9545 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:03:15 AM AI Spending 7050 on SpecialForces at 9575 since we are over the spend threshold of 7050 AI PerSecond trace ends 9/29/2018 11:03:22 AM AI Spending 18640.2734375 on Reinforcement at 9603 since we are over the spend threshold of 18521 AI PerSecond trace ends 9/29/2018 11:03:23 AM AI Spending 7050 on SpecialForces at 9605 since we are over the spend threshold of 7050 AI PerSecond trace ends |
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Wormhole invasions spawn a wormhole, then you get a random number of waves out of it for the next few minutes. 6 waves in 10 minutes sounds normal. |
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Hm. Okay, i dont know specific of this, so i worried. |
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I will improve the notification tooltip |
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Improved the tooltip for wormhole invasion notifications to make clear that this behaviour is normal. |
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nice |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 29, 2018 4:06 am | HeartHunter7 | New Issue | |
Sep 29, 2018 4:06 am | HeartHunter7 | File Added: ArcenDebugLog.txt | |
Sep 29, 2018 4:06 am | HeartHunter7 | File Added: wormhole1.save | |
Sep 29, 2018 4:06 am | HeartHunter7 | File Added: wormhole1.savemet | |
Sep 29, 2018 4:06 am | HeartHunter7 | File Added: wormhole2.save | |
Sep 29, 2018 4:06 am | HeartHunter7 | File Added: wormhole2.savemet | |
Sep 29, 2018 11:07 am | BadgerBadger | Note Added: 0049613 | |
Sep 29, 2018 12:26 pm | HeartHunter7 | Note Added: 0049615 | |
Sep 29, 2018 12:45 pm | BadgerBadger | Note Added: 0049616 | |
Sep 29, 2018 5:48 pm | BadgerBadger | Assigned To | => BadgerBadger |
Sep 29, 2018 5:48 pm | BadgerBadger | Status | new => resolved |
Sep 29, 2018 5:48 pm | BadgerBadger | Resolution | open => fixed |
Sep 29, 2018 5:48 pm | BadgerBadger | Fixed in Version | => 0.777 First Impressions |
Sep 29, 2018 5:48 pm | BadgerBadger | Note Added: 0049623 | |
Sep 29, 2018 6:14 pm | HeartHunter7 | Note Added: 0049624 |