View Issue Details

IDProjectCategoryLast Update
0023908AI War 2Crash/ExceptionOct 6, 2020 7:12 pm
ReporterOvalcircle Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version2.606 Lurking And Influencing 
Fixed in Version2.607 MP Stability, Exo Syncs, And Limbo Mods 
Summary0023908: Error on button click: System.FormatException: Input string was not in a correct format.
DescriptionI hit this when going into the custom lobby.

10/6/2020 4:54:35 PM Error on button click: System.FormatException: Input string was not in a correct format.
  at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Convert.ToInt32 (System.String value) [0x0000b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.AIW2.External.SaveGameData.ParseOneMetaDataLine (System.Int32 index, System.String MetaDataItem) [0x0006a] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0
  at Arcen.AIW2.External.SaveGameData.LoadMetaData (System.String CampaignNameOverride, System.Collections.Generic.List`1[T] SavegameMetaData) [0x0000e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0
  at Arcen.AIW2.External.SaveGameData..ctor (System.String SaveName, System.String saveFullFilename, System.String CampaignName, System.Collections.Generic.List`1[T] SavegameMetaData, System.DateTime dt) [0x00066] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0
  at Arcen.AIW2.External.SaveLoadMethods.ParseIndividualSavegameFile (System.String fullFilename, Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Collections.Generic.List`1[System.String]& savegameMetadata, System.Boolean LoadQuickStartsInstead) [0x0001f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0
  at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Boolean LoadQuickStartsInstead) [0x000b8] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0
  at Arcen.AIW2.External.Window_LoadGameMenu.PopulateListOfSavegamesInCampaign () [0x0001e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0
  at Arcen.AIW2.External.Window_LoadGameMenu.Open () [0x00046] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0
  at Arcen.AIW2.External.Window_MainMenu+bLoadGame.HandleClick_Subclass (MouseHandlingInput input) [0x00008] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0
  at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <80d3b887da1c4823af69956a9f48b3c6>:0
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <80d3b887da1c4823af69956a9f48b3c6>:0
TagsNo tags attached.

Activities

Ovalcircle

Oct 6, 2020 5:01 pm

reporter  

ArcenDebugLog.txt (28,587 bytes)   
10/6/2020 4:53:29 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/6/2020 4:53:29 PM	Boot up FleetOS (0.5467s)
10/6/2020 4:53:31 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/6/2020 4:53:31 PM	Check System Logs For Rogue Intelligence (1.9463s)
10/6/2020 4:53:33 PM	Game Version: 2.606
10/6/2020 4:53:33 PM	Eject Trash Into Hyperspace (2.2930s)
10/6/2020 4:53:34 PM	Check For Extra Modules (0.0640s)
10/6/2020 4:53:34 PM	Bring Cloaking Systems Online (0.5423s)
10/6/2020 4:53:35 PM	Recalculate Speed Of Light (0.4917s)
10/6/2020 4:53:35 PM	Optimize Comfort On Command Decks (0.1553s)
10/6/2020 4:53:35 PM	Generating Framerates (0.1231s)
10/6/2020 4:53:35 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  
10/6/2020 4:53:35 PM	Mods:  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/6/2020 4:53:36 PM	Check Nearby Stellar Masses (0.9147s)
10/6/2020 4:53:36 PM	Remembering Alamo (0.1484s)
10/6/2020 4:53:36 PM	Boot Audio Comms (0.1940s)
10/6/2020 4:53:36 PM	Establish Individual Audio Links (0.1589s)
10/6/2020 4:53:36 PM	Prepare Explosions and Crackles (0.0995s)
10/6/2020 4:53:36 PM	No resolution change was required.
10/6/2020 4:53:36 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/6/2020 4:53:36 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/6/2020 4:53:36 PM	Refresh Optical Lensing (0.0160s)
10/6/2020 4:53:36 PM	Revise Fundamental Physical Laws (0.0380s)
10/6/2020 4:53:38 PM	Calculate Odds Of Success (1.1388s)
10/6/2020 4:53:39 PM	Briefly Panic (1.3317s)
10/6/2020 4:53:39 PM	Install Confidence Routines (0.4846s)
10/6/2020 4:53:41 PM	Bring Commander Interface Online (1.1639s)
10/6/2020 4:53:41 PM	Motivate All Crews (0.1707s)
10/6/2020 4:53:43 PM	Locating Available Networks (2.2631s)
10/6/2020 4:53:43 PM	Externalizing Patterns (0.1517s)
10/6/2020 4:53:43 PM	Hooking Externals (0.1395s)
10/6/2020 4:53:43 PM	Handlizing Hooks (0.0354s)
10/6/2020 4:53:44 PM	Disengaging Constants (0.9836s)
10/6/2020 4:53:45 PM	Late Axionic Computations (1.0501s)
10/6/2020 4:53:45 PM	Connecting to Fleet Command (0.0325s)
10/6/2020 4:53:45 PM	Thinking Of Advice (0.1075s)
10/6/2020 4:53:46 PM	Degaussing Advice (0.8256s)
10/6/2020 4:53:47 PM	Reading Alien Diaries (0.4264s)
10/6/2020 4:53:47 PM	Naming All Known Planets (0.0183s)
10/6/2020 4:53:47 PM	Remembering Speeds (0.1137s)
10/6/2020 4:53:47 PM	Prioritizing Targets (0.0295s)
10/6/2020 4:53:47 PM	Rebooting Sensor Arrays (0.0297s)
10/6/2020 4:53:47 PM	Unloading Prismatic Grid (0.0445s)
10/6/2020 4:53:47 PM	Thinking Of Objectives (0.0120s)
10/6/2020 4:53:47 PM	Inhibiting Visual Scans (0.0788s)
10/6/2020 4:53:47 PM	Synthesizing Vocals (0.0300s)
10/6/2020 4:53:47 PM	Investigating Map Signatures (0.0772s)
10/6/2020 4:53:47 PM	Ventilating Scenarios (0.0281s)
10/6/2020 4:53:47 PM	Decontaminating Targeting Systems (0.0232s)
10/6/2020 4:53:47 PM	Ejecting Tactical Core (0.0422s)
10/6/2020 4:53:47 PM	Calibrating Formations (0.0776s)
10/6/2020 4:53:47 PM	Intercepting Galactic Maps (0.0453s)
10/6/2020 4:53:47 PM	Discharging Colored Ions (0.0472s)
10/6/2020 4:53:47 PM	Replicating Ion Colors (0.0321s)
10/6/2020 4:53:48 PM	Faction Diagnostics (0.1008s)
10/6/2020 4:53:48 PM	Buffering Hackers (0.1146s)
10/6/2020 4:53:48 PM	Inverting Death (0.0492s)
10/6/2020 4:53:48 PM	Linear Field Variance (0.0584s)
10/6/2020 4:53:48 PM	Charging Marks (0.0251s)
10/6/2020 4:53:48 PM	Guarding The Posts (0.1671s)
10/6/2020 4:53:48 PM	Range Manifolds (0.0200s)
10/6/2020 4:53:48 PM	Purging ROFs (0.0426s)
10/6/2020 4:53:48 PM	Manipulating Speeds (0.0231s)
10/6/2020 4:53:48 PM	Detecting Projectiles (0.0270s)
10/6/2020 4:53:48 PM	Grouping Flow Fields (0.0553s)
10/6/2020 4:53:48 PM	Modulating Flow Field Groups (0.1031s)
10/6/2020 4:53:48 PM	Designing Fleets (0.2214s)
10/6/2020 4:53:49 PM	Thinking Of Technologies (0.0576s)
10/6/2020 4:53:49 PM	Categorizing Starboard Sensors (0.0432s)
10/6/2020 4:53:49 PM	Injecting Galactic Variables (0.0490s)
10/6/2020 4:53:49 PM	Underestimating Starfields (0.1481s)
10/6/2020 4:53:51 PM	Reconstituting Distant Planets (2.6612s)
10/6/2020 4:53:51 PM	Categorizing All Planets (0.0744s)
10/6/2020 4:53:52 PM	Organizing Commands (0.2853s)
10/6/2020 4:53:52 PM	Calculating Firing Cones (0.0300s)
10/6/2020 4:53:54 PM	Breaking In New Ship Parts (2.0502s)
10/6/2020 4:53:54 PM	Re-Aligning Objectives (0.1438s)
10/6/2020 4:53:54 PM	Sterilizing Test Chamber (0.1512s)
10/6/2020 4:54:06 PM	Fiddle With Inertial Dampers (11.8596s)
10/6/2020 4:54:06 PM	Issuing Orders (0.0100s)
10/6/2020 4:54:06 PM	Augmenting Infusers (0.0528s)
10/6/2020 4:54:06 PM	Infusing (0.2786s)
10/6/2020 4:54:06 PM	Post-Proton Surge (0.0110s)
10/6/2020 4:54:06 PM	Stimulate Modulation (0.1073s)
10/6/2020 4:54:08 PM	ArcenAssetBundleCache.InstantiatedObjects: 927
10/6/2020 4:54:08 PM	Load Surrogates (1.1854s)
10/6/2020 4:54:10 PM	Final Checks (2.4535s)
10/6/2020 4:54:10 PM	Load Historical Documents (0.0070s)
10/6/2020 4:54:10 PM	41.5 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (1.9s)
Eject Trash Into Hyperspace (2.3s)
Bring Cloaking Systems Online (0.5s)
Recalculate Speed Of Light (0.5s)
Check Nearby Stellar Masses (0.9s)
Calculate Odds Of Success (1.1s)
Briefly Panic (1.3s)
Install Confidence Routines (0.5s)
Bring Commander Interface Online (1.2s)
Locating Available Networks (2.3s)
Disengaging Constants (1.0s)
Late Axionic Computations (1.1s)
Degaussing Advice (0.8s)
Reading Alien Diaries (0.4s)
Reconstituting Distant Planets (2.7s)
Organizing Commands (0.3s)
Breaking In New Ship Parts (2.1s)
Fiddle With Inertial Dampers (11.9s)
Infusing (0.3s)
Load Surrogates (1.2s)
Final Checks (2.5s)
10/6/2020 4:54:12 PM	Hello Steam user 'Ovalcircle'
10/6/2020 4:54:21 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: AnythingElse Source3: LoadingQuickStart
10/6/2020 4:54:22 PM	Added the faction CPALogic.
10/6/2020 4:54:22 PM	PlayerAccount Ovalcircle has now been put in control of faction 14.
10/6/2020 4:54:22 PM	Clear out factions that should not be in UI based on savegame: 11  Cross Planet Attack  Scourge  Nanocaust  Marauders  Human Resistance Fighters  Devourer Golem  Outguard  AI Reserves  Anti-Everyone Zombie  Anti-Player Zombie  Anti-AI Zombie
10/6/2020 4:54:22 PM	loading as template
10/6/2020 4:54:22 PM	Added the faction AIReserves.
10/6/2020 4:54:22 PM	Added the faction AntiAIZombie.
10/6/2020 4:54:22 PM	Added the faction AntiEveryoneZombie.
10/6/2020 4:54:22 PM	Added the faction AntiPlayerZombie.
10/6/2020 4:54:22 PM	Added the faction CPALogic.
10/6/2020 4:54:22 PM	Added the faction Mercenary.
10/6/2020 4:54:22 PM	Finish load save in 1,127.5ms
10/6/2020 4:54:22 PM	Start Generate Partial Map with Honeycomb and seed 1185505156 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart)
10/6/2020 4:54:22 PM	Generate Partial Map Complete  142ms
10/6/2020 4:54:22 PM	Start Generate FULL Map with Honeycomb and seed 1185505156 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart)
10/6/2020 4:54:23 PM	Generate FULL Map Complete  598ms
10/6/2020 4:54:35 PM	Error on button click: System.FormatException: Input string was not in a correct format.
  at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Convert.ToInt32 (System.String value) [0x0000b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.SaveGameData.ParseOneMetaDataLine (System.Int32 index, System.String MetaDataItem) [0x0006a] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.SaveGameData.LoadMetaData (System.String CampaignNameOverride, System.Collections.Generic.List`1[T] SavegameMetaData) [0x0000e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.SaveGameData..ctor (System.String SaveName, System.String saveFullFilename, System.String CampaignName, System.Collections.Generic.List`1[T] SavegameMetaData, System.DateTime dt) [0x00066] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.SaveLoadMethods.ParseIndividualSavegameFile (System.String fullFilename, Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Collections.Generic.List`1[System.String]& savegameMetadata, System.Boolean LoadQuickStartsInstead) [0x0001f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Boolean LoadQuickStartsInstead) [0x000b8] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.Window_LoadGameMenu.PopulateListOfSavegamesInCampaign () [0x0001e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.Window_LoadGameMenu.Open () [0x00046] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.Window_MainMenu+bLoadGame.HandleClick_Subclass (MouseHandlingInput input) [0x00008] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <80d3b887da1c4823af69956a9f48b3c6>:0 
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <80d3b887da1c4823af69956a9f48b3c6>:0 
10/6/2020 4:54:43 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/6/2020 4:54:43 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/6/2020 4:54:43 PM	Clear out factions that should not be in UI based on savegame: 12  Macrophage Infestation - Tamed  Scourge  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/6/2020 4:54:43 PM	loading as template
10/6/2020 4:54:43 PM	Added the faction AIReserves.
10/6/2020 4:54:43 PM	Added the faction AntiAIZombie.
10/6/2020 4:54:43 PM	Added the faction AntiEveryoneZombie.
10/6/2020 4:54:43 PM	Added the faction AntiPlayerZombie.
10/6/2020 4:54:43 PM	Added the faction CPALogic.
10/6/2020 4:54:43 PM	Added the faction Mercenary.
10/6/2020 4:54:43 PM	Finish load save in 149.3ms
10/6/2020 4:54:44 PM	Start Generate Partial Map with X and seed 592800642 and planet count 40 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/6/2020 4:54:44 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/6/2020 4:54:44 PM	Generate Partial Map Complete  20ms
10/6/2020 4:54:57 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: AnythingElse Source3: LoadingQuickStart
10/6/2020 4:54:57 PM	Added the faction CPALogic.
10/6/2020 4:54:58 PM	PlayerAccount Ovalcircle has now been put in control of faction 14.
10/6/2020 4:54:58 PM	Clear out factions that should not be in UI based on savegame: 11  Cross Planet Attack  Scourge  Nanocaust  Marauders  Human Resistance Fighters  Devourer Golem  Outguard  AI Reserves  Anti-Everyone Zombie  Anti-Player Zombie  Anti-AI Zombie
10/6/2020 4:54:58 PM	loading as template
10/6/2020 4:54:58 PM	Added the faction AIReserves.
10/6/2020 4:54:58 PM	Added the faction AntiAIZombie.
10/6/2020 4:54:58 PM	Added the faction AntiEveryoneZombie.
10/6/2020 4:54:58 PM	Added the faction AntiPlayerZombie.
10/6/2020 4:54:58 PM	Added the faction CPALogic.
10/6/2020 4:54:58 PM	Added the faction Mercenary.
10/6/2020 4:54:58 PM	Finish load save in 390.2ms
10/6/2020 4:54:58 PM	Start Generate Partial Map with Honeycomb and seed 1588622642 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart)
10/6/2020 4:54:58 PM	Generate Partial Map Complete  22ms
10/6/2020 4:54:58 PM	Start Generate FULL Map with Honeycomb and seed 1588622642 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart)
10/6/2020 4:54:59 PM	Generate FULL Map Complete  819ms
10/6/2020 4:55:06 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/6/2020 4:55:06 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/6/2020 4:55:06 PM	Clear out factions that should not be in UI based on savegame: 12  Macrophage Infestation - Tamed  Scourge  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/6/2020 4:55:06 PM	loading as template
10/6/2020 4:55:06 PM	Added the faction AIReserves.
10/6/2020 4:55:06 PM	Added the faction AntiAIZombie.
10/6/2020 4:55:06 PM	Added the faction AntiEveryoneZombie.
10/6/2020 4:55:06 PM	Added the faction AntiPlayerZombie.
10/6/2020 4:55:06 PM	Added the faction CPALogic.
10/6/2020 4:55:06 PM	Added the faction Mercenary.
10/6/2020 4:55:06 PM	Finish load save in 148.9ms
10/6/2020 4:55:06 PM	Start Generate Partial Map with X and seed 330612546 and planet count 40 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/6/2020 4:55:06 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/6/2020 4:55:06 PM	Generate Partial Map Complete  12ms
10/6/2020 4:55:09 PM	Error on button click: System.FormatException: Input string was not in a correct format.
  at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Convert.ToInt32 (System.String value) [0x0000b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.SaveGameData.ParseOneMetaDataLine (System.Int32 index, System.String MetaDataItem) [0x0006a] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.SaveGameData.LoadMetaData (System.String CampaignNameOverride, System.Collections.Generic.List`1[T] SavegameMetaData) [0x0000e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.SaveGameData..ctor (System.String SaveName, System.String saveFullFilename, System.String CampaignName, System.Collections.Generic.List`1[T] SavegameMetaData, System.DateTime dt) [0x00066] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.SaveLoadMethods.ParseIndividualSavegameFile (System.String fullFilename, Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Collections.Generic.List`1[System.String]& savegameMetadata, System.Boolean LoadQuickStartsInstead) [0x0001f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Boolean LoadQuickStartsInstead) [0x000b8] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.Window_LoadGameMenu.PopulateListOfSavegamesInCampaign () [0x0001e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.Window_LoadGameMenu.Open () [0x00046] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.Window_MainMenu+bLoadGame.HandleClick_Subclass (MouseHandlingInput input) [0x00008] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <80d3b887da1c4823af69956a9f48b3c6>:0 
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <80d3b887da1c4823af69956a9f48b3c6>:0 
10/6/2020 4:55:15 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart
10/6/2020 4:55:15 PM	Added the faction CPALogic.
10/6/2020 4:55:15 PM	PlayerAccount Ovalcircle has now been put in control of faction 14.
10/6/2020 4:55:15 PM	Clear out factions that should not be in UI based on savegame: 11  Cross Planet Attack  Scourge  Nanocaust  Marauders  Human Resistance Fighters  Devourer Golem  Outguard  AI Reserves  Anti-Everyone Zombie  Anti-Player Zombie  Anti-AI Zombie
10/6/2020 4:55:15 PM	loading as template
10/6/2020 4:55:15 PM	Added the faction AIReserves.
10/6/2020 4:55:15 PM	Added the faction AntiAIZombie.
10/6/2020 4:55:15 PM	Added the faction AntiEveryoneZombie.
10/6/2020 4:55:15 PM	Added the faction AntiPlayerZombie.
10/6/2020 4:55:15 PM	Added the faction CPALogic.
10/6/2020 4:55:15 PM	Added the faction Mercenary.
10/6/2020 4:55:15 PM	Finish load save in 358.0ms
10/6/2020 4:55:15 PM	Start Generate Partial Map with Honeycomb and seed 46773635 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart)
10/6/2020 4:55:15 PM	PlayerAccount Ovalcircle has now been put in control of faction 9.
10/6/2020 4:55:15 PM	Generate Partial Map Complete  25ms
10/6/2020 4:55:15 PM	Start Generate Partial Map with Honeycomb and seed 46773635 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart)
10/6/2020 4:55:15 PM	PlayerAccount Ovalcircle has now been put in control of faction 9.
10/6/2020 4:55:15 PM	Generate Partial Map Complete  25ms
10/6/2020 4:55:57 PM	Start Generate FULL Map with Honeycomb and seed 46773635 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/6/2020 4:55:57 PM	Generate FULL Map Complete  528ms
10/6/2020 4:56:29 PM	Error on button click: System.FormatException: Input string was not in a correct format.
  at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Convert.ToInt32 (System.String value) [0x0000b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.SaveGameData.ParseOneMetaDataLine (System.Int32 index, System.String MetaDataItem) [0x0006a] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.SaveGameData.LoadMetaData (System.String CampaignNameOverride, System.Collections.Generic.List`1[T] SavegameMetaData) [0x0000e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.SaveGameData..ctor (System.String SaveName, System.String saveFullFilename, System.String CampaignName, System.Collections.Generic.List`1[T] SavegameMetaData, System.DateTime dt) [0x00066] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.SaveLoadMethods.ParseIndividualSavegameFile (System.String fullFilename, Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Collections.Generic.List`1[System.String]& savegameMetadata, System.Boolean LoadQuickStartsInstead) [0x0001f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Boolean LoadQuickStartsInstead) [0x000b8] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.Window_LoadGameMenu.PopulateListOfSavegamesInCampaign () [0x0001e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.Window_LoadGameMenu.Open () [0x00046] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.Window_MainMenu+bLoadGame.HandleClick_Subclass (MouseHandlingInput input) [0x00008] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <80d3b887da1c4823af69956a9f48b3c6>:0 
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <80d3b887da1c4823af69956a9f48b3c6>:0 
10/6/2020 4:56:32 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/6/2020 4:56:32 PM	PlayerAccount Ovalcircle has now been put in control of faction 9.
10/6/2020 4:56:32 PM	Clear out factions that should not be in UI based on savegame: 10  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/6/2020 4:56:32 PM	loading as template
10/6/2020 4:56:32 PM	Added the faction AIReserves.
10/6/2020 4:56:32 PM	Added the faction AntiAIZombie.
10/6/2020 4:56:32 PM	Added the faction AntiEveryoneZombie.
10/6/2020 4:56:32 PM	Added the faction AntiPlayerZombie.
10/6/2020 4:56:32 PM	Added the faction CPALogic.
10/6/2020 4:56:32 PM	Added the faction Mercenary.
10/6/2020 4:56:32 PM	Finish load save in 118.9ms
10/6/2020 4:56:32 PM	Start Generate Partial Map with Honeycomb and seed 684452051 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/6/2020 4:56:32 PM	PlayerAccount Ovalcircle has now been put in control of faction 9.
10/6/2020 4:56:32 PM	Generate Partial Map Complete  29ms
10/6/2020 4:56:47 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/6/2020 4:56:47 PM	PlayerAccount Ovalcircle has now been put in control of faction 9.
10/6/2020 4:56:47 PM	Clear out factions that should not be in UI based on savegame: 10  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/6/2020 4:56:47 PM	loading as template
10/6/2020 4:56:47 PM	Added the faction AIReserves.
10/6/2020 4:56:47 PM	Added the faction AntiAIZombie.
10/6/2020 4:56:47 PM	Added the faction AntiEveryoneZombie.
10/6/2020 4:56:47 PM	Added the faction AntiPlayerZombie.
10/6/2020 4:56:47 PM	Added the faction CPALogic.
10/6/2020 4:56:47 PM	Added the faction Mercenary.
10/6/2020 4:56:47 PM	Finish load save in 136.3ms
10/6/2020 4:56:47 PM	Start Generate Partial Map with Honeycomb and seed 1926456005 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/6/2020 4:56:47 PM	PlayerAccount Ovalcircle has now been put in control of faction 9.
10/6/2020 4:56:47 PM	Generate Partial Map Complete  27ms
10/6/2020 4:57:05 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/Fun With Factions\A Scourge Upon All.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart
10/6/2020 4:57:05 PM	Added the faction CPALogic.
10/6/2020 4:57:05 PM	PlayerAccount Ovalcircle has now been put in control of faction 14.
10/6/2020 4:57:05 PM	Clear out factions that should not be in UI based on savegame: 9  Cross Planet Attack  Nanocaust  Human Resistance Fighters  Devourer Golem  Outguard  AI Reserves  Anti-Everyone Zombie  Anti-Player Zombie  Anti-AI Zombie
10/6/2020 4:57:05 PM	loading as template
10/6/2020 4:57:05 PM	Added the faction AIReserves.
10/6/2020 4:57:05 PM	Added the faction AntiAIZombie.
10/6/2020 4:57:05 PM	Added the faction AntiEveryoneZombie.
10/6/2020 4:57:05 PM	Added the faction AntiPlayerZombie.
10/6/2020 4:57:05 PM	Added the faction CPALogic.
10/6/2020 4:57:05 PM	Added the faction Mercenary.
10/6/2020 4:57:05 PM	Finish load save in 391.5ms
10/6/2020 4:57:05 PM	Start Generate Partial Map with Honeycomb and seed 1140933078 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingQuickStart)
10/6/2020 4:57:05 PM	PlayerAccount Ovalcircle has now been put in control of faction 9.
10/6/2020 4:57:05 PM	Generate Partial Map Complete  34ms
10/6/2020 4:57:05 PM	Start Generate Partial Map with Honeycomb and seed 1140933078 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingQuickStart)
10/6/2020 4:57:05 PM	PlayerAccount Ovalcircle has now been put in control of faction 9.
10/6/2020 4:57:05 PM	Generate Partial Map Complete  28ms
10/6/2020 4:58:17 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/6/2020 4:58:17 PM	PlayerAccount Ovalcircle has now been put in control of faction 9.
10/6/2020 4:58:17 PM	Clear out factions that should not be in UI based on savegame: 10  Nanocaust  Human Resistance Fighters  Fallen Spire  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/6/2020 4:58:17 PM	loading as template
10/6/2020 4:58:17 PM	Added the faction AIReserves.
10/6/2020 4:58:17 PM	Added the faction AntiAIZombie.
10/6/2020 4:58:17 PM	Added the faction AntiEveryoneZombie.
10/6/2020 4:58:17 PM	Added the faction AntiPlayerZombie.
10/6/2020 4:58:17 PM	Added the faction CPALogic.
10/6/2020 4:58:17 PM	Added the faction Mercenary.
10/6/2020 4:58:17 PM	Finish load save in 197.2ms
10/6/2020 4:58:17 PM	Start Generate Partial Map with Honeycomb and seed 1323952983 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/6/2020 4:58:17 PM	PlayerAccount Ovalcircle has now been put in control of faction 9.
10/6/2020 4:58:17 PM	Generate Partial Map Complete  40ms
ArcenDebugLog.txt (28,587 bytes)   

Chris_McElligottPark

Oct 6, 2020 7:12 pm

administrator   ~0059042

Thanks!

* Made it so that if a savegame metadata file line fails to parse, it will not be treated as a fatal error and will instead just move on past it.

Issue History

Date Modified Username Field Change
Oct 6, 2020 5:01 pm Ovalcircle New Issue
Oct 6, 2020 5:01 pm Ovalcircle File Added: ArcenDebugLog.txt
Oct 6, 2020 7:12 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 6, 2020 7:12 pm Chris_McElligottPark Status new => resolved
Oct 6, 2020 7:12 pm Chris_McElligottPark Resolution open => fixed
Oct 6, 2020 7:12 pm Chris_McElligottPark Fixed in Version => 2.607 MP Stability, Exo Syncs, And Limbo Mods
Oct 6, 2020 7:12 pm Chris_McElligottPark Note Added: 0059042