View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021633 | AI War 2 | Bug - Gameplay | Sep 12, 2019 9:15 pm | Sep 16, 2019 11:41 am | |
Reporter | wm46 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.888 Astro Examination | ||||
Fixed in Version | 0.890 Lighting and Darkness | ||||
Summary | 0021633: Transported ships do not respect the rules of cloak regen | ||||
Description | Cloaked ships will regen to full cloak after 5 seconds of being transported, even if their cloak was not fully out. This means that the cloaked starter fleet can have infinite cloaked shots for free: Unload > Shoot 4 times > Load > Wait 5 secs > Repeat | ||||
Tags | No tags attached. | ||||
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Added a fix: TransportedShip now tracks "bool WasOutOfCloakPoints" when a ship enters the transport. Now sets cloaking points lost if TimeTransported < 5 sec, or if the ship was not out of cloak points. |
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Thanks for the fix! |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 12, 2019 9:15 pm | wm46 | New Issue | |
Sep 13, 2019 9:26 pm | wm46 | Note Added: 0053098 | |
Sep 16, 2019 11:41 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 16, 2019 11:41 am | Chris_McElligottPark | Status | new => resolved |
Sep 16, 2019 11:41 am | Chris_McElligottPark | Resolution | open => fixed |
Sep 16, 2019 11:41 am | Chris_McElligottPark | Fixed in Version | => 0.890 Lighting and Darkness |
Sep 16, 2019 11:41 am | Chris_McElligottPark | Note Added: 0053129 |