View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0021080||AI War 2||[All Projects] Suggestion||Apr 20, 2019 9:31 am||Jul 12, 2019 3:56 pm|
|Product Version||BETA 0.851 Drones And Economies|
|Fixed in Version||0.875 Counterattacks You Can Taste|
|Summary||0021080: Inability to control which strikecraft are built is frustrating|
|Description||I wound up with an Ark that included Autobombs as part of it's fleet. When i took it into battle near my home planet I rapidly observed that the autobombs A. seemed ineffective and B. constantly were exploding and being rebuilt. Given that I was also trying to build some turrets at the time, I didn't want to have the metal drain. I don't generally like using autobomb style ships in my game anyway. Is there a way to prevent specific ship types in a Fleet them from being built?|
I don't want to disable my Factories, since I want other things to be rebuilt.
I can always just disable Autobombs in my XML of course ;-)
|Tags||No tags attached.|
||Good point, this was originally in my todo list for the fleets screen but I forgot about it. Will be sure to put it in there now. :)|
||Also noted by Alreadyded.|
||Also Nameless Terror.|
* The fleet sidebar tooltip now shows if the centerpiece of the fleet is crippled or missing.
** It also says if the construction status is paused because of it being crippled or because of it being manually turned off.
* The fleet sidebar tooltip also now says how many factories are in range of the fleet, since that's a big deal on whether or not construction happens with them.
* The fleet management sidebar popup now shows all of the same info about a fleet that hovering over the fleet would show (in terms of the members of the fleet and their statuses), but now also includes tooltips for each line item.
** So you can quickly get a bunch of status information for any of your fleets' specific ship types just by opening this window from any planet.
** For the battlestation fleets and the command station fleets, that's pretty much the end of the functionality for the fleets management screen, at least until something else gets pointed out. Mobile offensive fleets are another matter.
* For mobile fleets, in the fleet management screen there are now buttons by all of the non-centerpiece unit types that allow you to pause construction or let it resume as normal.
** In the tooltips for fleets, you can also now directly see if a line item is paused.
** There's also another button, "Swap," which has a "coming soon" message, but will let you do some other cool stuff soon.
** But already, at this point this lets you customize what is actually being constructed in your fleets, which is a pretty big deal.
*** The goal of the past builds has been to make it so that 90% of the time, if not even more, you always just want to have everything building at all times. We probably are in that ballpark now. But the ability to turn off certain things from building is definitely a must-have, no matter what. Thanks for your patience while we didn't have that -- the general utility of things like low-mark ships is probably higher now because of us skipping that for a while.
|Apr 20, 2019 9:31 am||BadgerBadger||New Issue|
|Apr 20, 2019 9:31 am||BadgerBadger||Status||new => assigned|
|Apr 20, 2019 9:31 am||BadgerBadger||Assigned To||=> x4000Bughunter|
|Apr 20, 2019 4:25 pm||x4000Bughunter||Note Added: 0051231|
|Apr 20, 2019 4:26 pm||x4000Bughunter||Relationship added||child of 0021022|
|Apr 22, 2019 12:28 pm||x4000Bughunter||Note Added: 0051281|
|Apr 22, 2019 12:34 pm||x4000Bughunter||Note Added: 0051282|
|Jul 8, 2019 3:20 pm||x4000Bughunter||Relationship added||child of 0021310|
|Jul 8, 2019 3:21 pm||x4000Bughunter||Relationship deleted||child of 0021022|
|Jul 12, 2019 3:56 pm||x4000Bughunter||Status||assigned => resolved|
|Jul 12, 2019 3:56 pm||x4000Bughunter||Resolution||open => fixed|
|Jul 12, 2019 3:56 pm||x4000Bughunter||Fixed in Version||=> 0.875 Counterattacks You Can Taste|
|Jul 12, 2019 3:56 pm||x4000Bughunter||Note Added: 0052211|