View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0019287||AI War 2||[All Projects] Gameplay Issue||Nov 5, 2017 1:26 am||Nov 11, 2017 12:48 pm|
|Fixed in Version||0.604|
|Summary||0019287: Can't build anything while fixing golems|
|Description||I have captured a planet. There's a golem on it I want to reclaim, as well as the Science/Metal/Fuel generators. Unfortunately, the Ark/Controller/Flagships have decided to repair the golem first, which means they will continue to just repair the golem until it's at 100% (which might take minutes on end, when capturing the science generator would take a few seconds. The only way around this is to send the Golem to another planet.|
This is a symptom of a larger problem; how to really control economic expenses. In AIWC I could finagle much of this via engineers (since the default build rate w/o engineers was quite slow).
I can give save games if desired. But really we need a mechanism to say "don't Build/Rebuild/Repair X right now, I need my metal elsewhere"
|Tags||No tags attached.|
A save game would be useful, as it makes it much easier to diagnose why it's spending what on which things. Depending on the circumstances the intended behavior might be "repair the cheaper things first" or "repair the golem and a resource-collector at the same time".
I hear you about the need to control repair costs.
||I don't have a save game, but I can just tell you what I've observed. This is most annoying if I have a damaged golem as part of my fleet and I take a new planet. The game seems to prioritize healing your damaged ships over capturing new things. Which is fine for fleetships, but not so much for golems.|
Okay, I lied. Here's a saved game where I am repairing a golem instead of capturing an ARS. I'd like to be able to say "Please capture the ARS first" at least in this case.
GolemOverARS~#OC#23911617#763#ARStest#Vanilla#Normal.save (1,654,700 bytes)
Here's a save where I'm repairing my damaged golem over capturing science/metal/fuel on a planet.
repairGolemOverNewCapture~#OC#23911617#1117#ARStest#Vanilla#Normal.save (1,663,782 bytes)
* Now when you have multiple claimable units at once, the cheaper ones are reclaimed first, to avoid a golem stalling capture of a planet's resources.
Both test cases pass now. I think in general this is the behavior people will want, but I'm thinking through a good model for giving the player input without requiring lots of extra clicks.
|Nov 5, 2017 1:26 am||BadgerBadger||New Issue|
|Nov 7, 2017 8:03 am||keith.lamothe||Assigned To||=> keith.lamothe|
|Nov 7, 2017 8:03 am||keith.lamothe||Status||new => feedback|
|Nov 7, 2017 8:03 am||keith.lamothe||Note Added: 0046583|
|Nov 7, 2017 9:17 am||BadgerBadger||Note Added: 0046588|
|Nov 7, 2017 9:17 am||BadgerBadger||Status||feedback => assigned|
|Nov 7, 2017 9:20 am||BadgerBadger||File Added: GolemOverARS~#OC#23911617#763#ARStest#Vanilla#Normal.save|
|Nov 7, 2017 9:20 am||BadgerBadger||Note Added: 0046589|
|Nov 7, 2017 9:23 am||BadgerBadger||File Added: repairGolemOverNewCapture~#OC#23911617#1117#ARStest#Vanilla#Normal.save|
|Nov 7, 2017 9:23 am||BadgerBadger||Note Added: 0046590|
|Nov 11, 2017 12:48 pm||keith.lamothe||Status||assigned => resolved|
|Nov 11, 2017 12:48 pm||keith.lamothe||Resolution||open => fixed|
|Nov 11, 2017 12:48 pm||keith.lamothe||Fixed in Version||=> 0.604|
|Nov 11, 2017 12:48 pm||keith.lamothe||Note Added: 0046598|