View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019490 | AI War 2 | Bug - Gameplay | Mar 13, 2018 5:02 pm | Mar 14, 2018 11:15 am | |
Reporter | ZeusAlmighty | Assigned To | BadgerBadger | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.711 | ||||
Fixed in Version | 0.712 | ||||
Summary | 0019490: Nanocaust inactive after successful hacking | ||||
Description | Successfully hacked Nanocaust and they became friendly. However, their behavior is essentially inactive. They no longer expand but merely rally all forces to starting planet that sits in giant clump. Will not assist the planet when under attack | ||||
Tags | No tags attached. | ||||
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There are a number of bugs here. I've found several null reference exceptions, there's a problem with save/load for nanocaust fleets, and a crash in the human resistance fighters. This is a great save for debugging. |
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Badger -- You currently have a todo item the balance Nanocaust. Can you check out this issue as part of your todo? |
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It's already fixed in my sandbox |
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Fixed in .712 |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 13, 2018 5:02 pm | ZeusAlmighty | New Issue | |
Mar 13, 2018 5:02 pm | ZeusAlmighty | File Added: abc.save | |
Mar 13, 2018 6:36 pm | BadgerBadger | Note Added: 0047153 | |
Mar 13, 2018 10:35 pm | Michael | Assigned To | => BadgerBadger |
Mar 13, 2018 10:35 pm | Michael | Status | new => assigned |
Mar 13, 2018 10:35 pm | Michael | Note Added: 0047157 | |
Mar 13, 2018 10:42 pm | BadgerBadger | Note Added: 0047158 | |
Mar 14, 2018 11:15 am | BadgerBadger | Status | assigned => closed |
Mar 14, 2018 11:15 am | BadgerBadger | Resolution | open => fixed |
Mar 14, 2018 11:15 am | BadgerBadger | Fixed in Version | => 0.712 |
Mar 14, 2018 11:15 am | BadgerBadger | Note Added: 0047161 |