View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019065 | AI War 2 | Audio Issue | Apr 14, 2017 3:05 pm | Jun 21, 2017 12:10 pm | |
Reporter | qipoi | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.450 Sound! | ||||
Summary | 0019065: Modding Framework for Player made Unit voice line mods. | ||||
Description | Even if you don't get the unit lines officially voiced It would be great if we had a framework for players to put their own voice work into the game. Empty Variables for "Move here, attack, etc." In addition, a notifications options tab would be useful to customize how and when we receive voice barks from voice lines, to be able to disable it for certain events (Voice+Notifcation+bleep, notificatoin+Bleep, Off) or adjust the frequency of lines (EG once every 10 seconds, to prevent voice line Line Spam from occurring when spamming clicks. This way everyone can fully customize their notifications. | ||||
Tags | No tags attached. | ||||
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This needs to get tagged as AI War 2, not regular AI War. I also would love it if the AI gave threatening messages when it was launching a CPA, wave, or similar menacing activity. |
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Ah damn you are right, is there an easy way to change it, or should I just delete this one and add a new one to the AI war 2 section? Also I agree on the Wave messages. Would be a great help to newer players not accidentally miss incoming waves. Should come with its own customization settings, of course. |
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Looks like this can't be switched between projects even by me. I've closed this one, so that you can just create a new one in the right project. Thanks! |
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And it has been moved. |
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Done! :) * Big new sound effect pipeline. ** This also allows for us to have voice commands that play, but not too frequently, and for them to "fail over" to other types of sound effects to indicate orders receipt when the voice command version is on cooldown. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 14, 2017 3:05 pm | qipoi | New Issue | |
Apr 14, 2017 7:08 pm | BadgerBadger | Note Added: 0046049 | |
Apr 17, 2017 8:46 am | qipoi | Note Added: 0046051 | |
Apr 17, 2017 1:07 pm | Chris_McElligottPark | Internal Weight | => New |
Apr 17, 2017 1:07 pm | Chris_McElligottPark | Note Added: 0046052 | |
Apr 17, 2017 1:07 pm | Chris_McElligottPark | Status | new => closed |
Apr 17, 2017 1:07 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 17, 2017 1:07 pm | Chris_McElligottPark | Resolution | open => no change required |
Apr 19, 2017 5:55 pm | Dominus Arbitrationis | Note Added: 0046063 | |
Apr 19, 2017 5:55 pm | Dominus Arbitrationis | Status | closed => assigned |
Apr 19, 2017 5:55 pm | Dominus Arbitrationis | Resolution | no change required => open |
Jun 21, 2017 12:10 pm | Chris_McElligottPark | Note Added: 0046333 | |
Jun 21, 2017 12:10 pm | Chris_McElligottPark | Status | assigned => resolved |
Jun 21, 2017 12:10 pm | Chris_McElligottPark | Fixed in Version | => 0.450 Sound! |
Jun 21, 2017 12:10 pm | Chris_McElligottPark | Resolution | open => fixed |
Jul 30, 2024 10:28 am | Chris_McElligottPark | Category | Audio Work => Audio Issue |