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IDProjectCategoryLast Update
0022296AI War 2[All Projects] Bug - OtherDec 1, 2019 10:53 am
ReporterArnaudBAssigned To 
Severitytrivial 
Status newResolutionopen 
Product Version1.010 Extracting Those Archives 
Fixed in Version 
Summary0022296: Too low Regenerator Golem weight seed?
DescriptionWhile browsing the Weight seed due to a steam thread about how common Hive Golem was, I noticed that Regenerator Golem had 3 weight seed:

name="RegeneratorGolem"
            special_entity_type="MobileOfficerCombatFleetFlagship" fleet_design_logic_i_grant_one_from="MobileCombatFleet"
      tags="ShowsOnNormalDisplayMode,Capturable" capturable_seed_weight="3" capturable_max_per_galaxy="1"
      voice_group="Ark_ElijahFreeman" gimbal_icon_size_multiplier="1.5"

Shouldn't it be higher? I haven't yet seen it in any games despite playing with triple Lone Fleets. I'm guessing it should be 30 or something to be more in line with others Golems.
TagsNo tags attached.

Activities

RocketAssistedPuffin

Dec 1, 2019 6:02 am

developer   ~0054765

Last edited: Dec 1, 2019 6:13 am

View 2 revisions

Somethings are intended to be fairly rare, so I'm unlikely to make this more common. Kind of had an issue lately where such things were popping up far too much and kinda ruining any "oooh" factor.

I'd note the Regenerator mechanic is only used in two places as well, so it's fairly unique.

BadgerBadger

Dec 1, 2019 10:53 am

manager   ~0054769

Having looked at a bunch of other weights for MobileOfficerCombatFleetFlagship, I think 3 might be a bit rarer than we want. I'd like to have the Regenerator Golem in one of my games, for example, but I'd need to play a ton of games to have that happen. I'd say lets make it 10 or so.

Issue History

Date Modified Username Field Change
Dec 1, 2019 5:01 am ArnaudB New Issue
Dec 1, 2019 6:02 am RocketAssistedPuffin Note Added: 0054765
Dec 1, 2019 6:13 am RocketAssistedPuffin Note Edited: 0054765 View Revisions
Dec 1, 2019 10:53 am BadgerBadger Note Added: 0054769