View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0022296||AI War 2||[All Projects] Bug - Other||Dec 1, 2019 5:01 am||Jan 14, 2020 6:45 pm|
|Product Version||1.010 Extracting Those Archives|
|Fixed in Version||1.304 So You Like Combat Engineers?|
|Summary||0022296: Too low Regenerator Golem weight seed?|
|Description||While browsing the Weight seed due to a steam thread about how common Hive Golem was, I noticed that Regenerator Golem had 3 weight seed:|
tags="ShowsOnNormalDisplayMode,Capturable" capturable_seed_weight="3" capturable_max_per_galaxy="1"
Shouldn't it be higher? I haven't yet seen it in any games despite playing with triple Lone Fleets. I'm guessing it should be 30 or something to be more in line with others Golems.
|Tags||No tags attached.|
Somethings are intended to be fairly rare, so I'm unlikely to make this more common. Kind of had an issue lately where such things were popping up far too much and kinda ruining any "oooh" factor.
I'd note the Regenerator mechanic is only used in two places as well, so it's fairly unique.
||Having looked at a bunch of other weights for MobileOfficerCombatFleetFlagship, I think 3 might be a bit rarer than we want. I'd like to have the Regenerator Golem in one of my games, for example, but I'd need to play a ton of games to have that happen. I'd say lets make it 10 or so.|
|Dec 1, 2019 5:01 am||ArnaudB||New Issue|
|Dec 1, 2019 6:02 am||RocketAssistedPuffin||Note Added: 0054765|
|Dec 1, 2019 6:13 am||RocketAssistedPuffin||Note Edited: 0054765||View Revisions|
|Dec 1, 2019 10:53 am||BadgerBadger||Note Added: 0054769|
|Jan 14, 2020 6:45 pm||RocketAssistedPuffin||Assigned To||=> RocketAssistedPuffin|
|Jan 14, 2020 6:45 pm||RocketAssistedPuffin||Status||new => resolved|
|Jan 14, 2020 6:45 pm||RocketAssistedPuffin||Resolution||open => fixed|
|Jan 14, 2020 6:45 pm||RocketAssistedPuffin||Fixed in Version||=> 1.304 So You Like Combat Engineers?|