View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0021629||AI War 2||[All Projects] Bug - Gameplay||Sep 12, 2019 5:59 pm||Sep 13, 2019 12:10 pm|
|Product Version||0.888 Astro Examination|
|Fixed in Version||0.889 Reticulating Those Splines|
|Summary||0021629: deserters ships (wormhole problems)|
|Description||Transport Flagship is hacking on the planet. Transport Flagship has command to move throught the wormhole (but it's impossible now).|
1) Load the fleet ships into the Transport Flagship
2) Unload the fleet.
3) All fleet ships will automatically leave the planet, Flagship will stay alone :)
p.s. The bug with movement of ships after leaving the wormwhole is still here. Just send ships to Murdoch (don't matter using the previous bug or with the direct command).
Sometimes (maybe 1 out of 10 loads) ships after leaving the wormwhole are moving to the point they was on the previous planet.
It can be a single ship or a lot of ships. Here is my save file.
|Tags||No tags attached.|
Sep 12, 2019 5:59 pm
1.save (516,167 bytes)
* Any wormhole commands given to ships that are currently running a hack (thus preventing them from going through wormholes) are now considered invalid and discarded. This should prevent issues like giving wormhole movement commands to a flagship that is hacking, and then having all its ships that it unloads or that are created at it run out of the planet without it. But we've not tested that specific scenario yet, so please let us know if that doesn't work!
|Sep 12, 2019 5:59 pm||UFO||New Issue|
|Sep 12, 2019 5:59 pm||UFO||File Added: 1.save|
|Sep 12, 2019 6:09 pm||BadgerBadger||Assigned To||=> x4000Bughunter|
|Sep 12, 2019 6:09 pm||BadgerBadger||Status||new => assigned|
|Sep 13, 2019 12:10 pm||x4000Bughunter||Status||assigned => resolved|
|Sep 13, 2019 12:10 pm||x4000Bughunter||Resolution||open => fixed|
|Sep 13, 2019 12:10 pm||x4000Bughunter||Fixed in Version||=> 0.889 Reticulating Those Splines|
|Sep 13, 2019 12:10 pm||x4000Bughunter||Note Added: 0053073|