View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021247 | AI War 2 | Gameplay Issue | May 30, 2019 8:29 am | Jun 11, 2019 9:49 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 0.862 Lobby Overhaul, Knockback, Nanocaust, Final Battle | ||||
Fixed in Version | BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom | ||||
Summary | 0021247: Raid Engine on a Dyson Sphere will spawn waves forever | ||||
Description | The Sphere seemingly can't destroy it, and the waves will stay on the Sphere, growing over time to silly amounts. | ||||
Tags | No tags attached. | ||||
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My vote is that we make raid engines check if they are on a dyson planet and then just self-destruct if they are. We need to do that in a code-agnostic way, so it should look up the faction of the planet owner by actual string or something. Just as a way for helping the interoperability of things in the future. Or... I suppose maybe the dyson sphere faction should instead look for "disallowed units" on its planet, with that being the only one for now. |
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Fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
May 30, 2019 8:29 am | RocketAssistedPuffin | New Issue | |
May 30, 2019 8:29 am | RocketAssistedPuffin | File Added: DysonRaidEngine.save | |
May 30, 2019 1:22 pm | Chris_McElligottPark | Note Added: 0051749 | |
Jun 11, 2019 9:49 pm | BadgerBadger | Assigned To | => BadgerBadger |
Jun 11, 2019 9:49 pm | BadgerBadger | Status | new => resolved |
Jun 11, 2019 9:49 pm | BadgerBadger | Resolution | open => fixed |
Jun 11, 2019 9:49 pm | BadgerBadger | Fixed in Version | => BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom |
Jun 11, 2019 9:49 pm | BadgerBadger | Note Added: 0051911 |