View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024012 | AI War 2 | Bug - Gameplay | Oct 20, 2020 4:58 pm | Oct 20, 2020 6:37 pm | |
Reporter | GreatYng | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.617 Calming For The Nerves | ||||
Fixed in Version | 2.618 Astro Reserve Tuning | ||||
Summary | 0024012: AI reserves attrition to death when deep-striking is finished | ||||
Description | To be fair the ones that don't attrition to death do actually disappear when they reach their wormhole, but of most of them won't make it that far. They start attritioning the moment I stop deep-striking, whether by destroying the local AI Command Station, or just leaving the planet. I have attached two saves: in 'Reserves' they are already dying because I already destroyed the Command Station on the planet I wanted, and in 'Reserves 2' I redid the same assault but have not yet destroyed the local AI Command Station. | ||||
Tags | No tags attached. | ||||
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@BadgerBadger, was this intentional? I feel like they should be able to hang around and do their own thing, but I dunno. |
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The attrition is intentional, and it's a failsafe for Reserves ships that can't get home for some reason (black holed? tractored?), so the reserve wormholes will disappear eventually. I've made the attrition much slower though. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 20, 2020 4:58 pm | GreatYng | New Issue | |
Oct 20, 2020 4:58 pm | GreatYng | File Added: Reserves 2.save | |
Oct 20, 2020 4:58 pm | GreatYng | File Added: Reserves.save | |
Oct 20, 2020 5:45 pm | Chris_McElligottPark | Note Added: 0059347 | |
Oct 20, 2020 6:37 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 20, 2020 6:37 pm | BadgerBadger | Status | new => resolved |
Oct 20, 2020 6:37 pm | BadgerBadger | Resolution | open => fixed |
Oct 20, 2020 6:37 pm | BadgerBadger | Fixed in Version | => 2.618 Astro Reserve Tuning |
Oct 20, 2020 6:37 pm | BadgerBadger | Note Added: 0059348 |