View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021670 | AI War 2 | Gameplay Issue | Sep 21, 2019 11:48 am | Sep 23, 2019 5:25 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.890 Lighting and Darkness | ||||
Fixed in Version | 0.891 Vast Tracts of... Ship Graphics | ||||
Summary | 0021670: AI repairing zombified Dysons | ||||
Description | The attrition is rendered ineffective. Save has some zombified Dyson ships, and some Medic Gunboats. When the Dyson ships take attrition damage, the Medics will repair it immediately. Credit Oufee on Steam. | ||||
Tags | No tags attached. | ||||
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Plan is to make zombies attrition more aggressively over time (decrease the interval and increase the amount of attrition every so often) |
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I remember fixing this for anti - ai zombies, but I think I didn't do this for anti - human zombies. I think that was mostly down to the AI not having engineers. |
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Did you just make zombies immune from healing? |
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I'd need to refresh my memory, but I think in target list planning i made anti - ai zombies invalid targets for repairing. Might have been in metal flow planning actually, one of the two. |
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That's necessary for the player since it's also costing you Metal. For the AI there's less of an issue there. I'll try speeding up the attrition first and if that doesn't give good results I'll just copy what you did for the other zombies. |
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Every 5 minutes the attrition rate doubles for anti-player zombies |
Date Modified | Username | Field | Change |
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Sep 21, 2019 11:48 am | RocketAssistedPuffin | New Issue | |
Sep 21, 2019 11:48 am | RocketAssistedPuffin | File Added: AIRepairingZombieDyson.save | |
Sep 23, 2019 10:01 am | BadgerBadger | Note Added: 0053245 | |
Sep 23, 2019 10:04 am | wm46 | Note Added: 0053246 | |
Sep 23, 2019 10:23 am | BadgerBadger | Note Added: 0053247 | |
Sep 23, 2019 12:48 pm | wm46 | Note Added: 0053248 | |
Sep 23, 2019 1:23 pm | BadgerBadger | Note Added: 0053249 | |
Sep 23, 2019 5:25 pm | BadgerBadger | Assigned To | => BadgerBadger |
Sep 23, 2019 5:25 pm | BadgerBadger | Status | new => resolved |
Sep 23, 2019 5:25 pm | BadgerBadger | Resolution | open => fixed |
Sep 23, 2019 5:25 pm | BadgerBadger | Fixed in Version | => 0.891 Vast Tracts of... Ship Graphics |
Sep 23, 2019 5:25 pm | BadgerBadger | Note Added: 0053255 |