View Issue Details

IDProjectCategoryLast Update
0022926AI War 2Bug - OtherMar 8, 2020 9:45 pm
ReporterParadoxSong Assigned ToDominus Arbitrationis  
Status resolvedResolutionfixed 
Product Version2.006 Hotfix 
Fixed in Version2.009 Plenty Of Tuning 
Summary0022926: Save Preset doesn't work, potentially due to special characters/character limit
DescriptionTrying to create a new quickstart for the first time in-game (have successfully done it using out-of-game methods pre 2.0) and it just doesn't work! Not the most helpful, I know but the debug log is attached. Event in question was on 3/4/2020 I tried replacing the ---- with //// but that didn't make it work.

Save in question is attached - "Crimson Cosmos" and "Worlds in Red" are identical saves, just different subsequent attempts, so if the save/error name differ, it doesn't matter.
TagsNo tags attached.

Activities

ParadoxSong

Mar 4, 2020 1:49 pm

reporter  

ArcenDebugLog.txt (223,059 bytes)   
11/3/2018 10:39:49 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/3/2018 10:39:50 AM	Resolution changed to windowed 1000x600
11/3/2018 10:39:50 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/3/2018 10:39:50 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/3/2018 10:40:02 AM	Failed to load GameObject 'assets/arcenui/_customuis/sidebarclosed.prefab' from bundle 'arcenui'
11/3/2018 10:40:25 AM	ArcenAssetBundleCache.InstantiatedObjects: 771
11/3/2018 10:40:26 AM	Game Version: 0.805
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 32698
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/3/2018 10:40:26 AM	37.5 seconds total load time.

SetDirectoriesToBeUsed (0.5s)
Calculate FInt Sqrt Arrays (0.3s)
Language.Initialize (0.3s)
ExternalCoreConstants (0.4s)
LoadFinalSFXStuff (9.9s)
ExternalIconDictionaryTable (0.8s)
ArcenUIPrefabTable (1.2s)
ArcenUI.Instance.InitializeOnceOnly (0.3s)
PresentationLayer.LoadVisualConstants_Late (0.6s)
ArcenCameraTypeTable (0.3s)
SpaceboxDefinitionTable (0.8s)
PlanetDefinitionTable (2.7s)
GameEntityTypeDataTable.Initialize (2.8s)
GameEntityTypeDataTable.InitVisualBits (13.2s)
SurrogateTableTable (0.9s)
11/3/2018 10:40:26 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 
  at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 

11/3/2018 10:45:15 AM	Resolution changed to windowed 1000x600
11/3/2018 10:45:15 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/3/2018 10:45:15 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/3/2018 10:45:26 AM	Resolution changed to windowed 1000x600
11/3/2018 10:45:26 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/3/2018 10:45:26 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/3/2018 10:45:36 AM	Resolution changed to windowed 1000x600
11/3/2018 10:45:36 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/3/2018 10:45:36 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/3/2018 10:45:43 AM	Resolution changed to windowed 1000x600
11/3/2018 10:45:43 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/3/2018 10:45:43 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/3/2018 10:46:30 AM	Resolution changed to fullscreen 1080x1920
11/3/2018 10:46:30 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/3/2018 10:46:30 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/3/2018 10:47:50 AM	No resolution change was required.
11/3/2018 10:47:50 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/3/2018 10:47:50 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/3/2018 10:47:59 AM	Generate Map with type Realistic and seed 323299045
11/3/2018 10:47:59 AM	World Created, Launching Server
11/3/2018 10:47:59 AM	Successfully opened host socket
11/3/2018 10:48:31 AM	Generate Map with type Encapsulated and seed 323299045
11/3/2018 10:48:31 AM	Generate Map Complete
11/3/2018 10:48:41 AM	Generate Map with type Encapsulated and seed 323299045
11/3/2018 10:48:41 AM	Generate Map Complete
11/3/2018 10:48:47 AM	Generate Map with type Encapsulated and seed 323299045
11/3/2018 10:48:47 AM	Generate Map Complete
11/3/2018 10:48:51 AM	Generate Map with type Encapsulated and seed 323299045
11/3/2018 10:48:51 AM	Post == null on planet Leonis (11).
menu count: 2  menu:BasicGuardianDrawBag drawbag.16 availitems.16  menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2
11/3/2018 10:48:51 AM	Generate Map Complete
11/3/2018 10:49:27 AM	Generate Map with type Encapsulated and seed 323299045
11/3/2018 10:49:27 AM	Post == null on planet Leonis (11).
menu count: 2  menu:BasicGuardianDrawBag drawbag.16 availitems.16  menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2
11/3/2018 10:49:27 AM	Generate Map Complete
11/3/2018 10:49:38 AM	Generate Map with type Encapsulated and seed 323299045
11/3/2018 10:49:38 AM	Post == null on planet Leonis (11).
menu count: 2  menu:BasicGuardianDrawBag drawbag.16 availitems.16  menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2
11/3/2018 10:49:38 AM	Generate Map Complete
11/3/2018 10:49:57 AM	Generate Map with type Encapsulated and seed 323299045
11/3/2018 10:49:57 AM	Post == null on planet Leonis (11).
menu count: 2  menu:BasicGuardianDrawBag drawbag.16 availitems.16  menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2
11/3/2018 10:49:57 AM	Generate Map Complete
11/3/2018 10:50:08 AM	Generate Map with type Encapsulated and seed 323299045
11/3/2018 10:50:08 AM	Post == null on planet Leonis (11).
menu count: 2  menu:BasicGuardianDrawBag drawbag.16 availitems.16  menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2
11/3/2018 10:50:08 AM	Generate Map Complete
11/3/2018 10:50:11 AM	Generate Map with type Encapsulated and seed 323299045
11/3/2018 10:50:11 AM	Post == null on planet Leonis (11).
menu count: 2  menu:BasicGuardianDrawBag drawbag.16 availitems.16  menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2
11/3/2018 10:50:11 AM	Generate Map Complete
11/3/2018 10:50:16 AM	Generate Map with type Encapsulated and seed 323299045
11/3/2018 10:50:16 AM	Post == null on planet Leonis (11).
menu count: 2  menu:BasicGuardianDrawBag drawbag.16 availitems.16  menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2
11/3/2018 10:50:16 AM	Generate Map Complete
11/3/2018 10:50:18 AM	Generate Map with type Encapsulated and seed 323299045
11/3/2018 10:50:18 AM	Post == null on planet Leonis (11).
menu count: 2  menu:BasicGuardianDrawBag drawbag.16 availitems.16  menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2
11/3/2018 10:50:18 AM	Generate Map Complete
11/3/2018 10:50:25 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/5/2019 7:26:56 PM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/5/2019 7:26:56 PM	Boot up FleetOS (0.4779s)
11/5/2019 7:26:56 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/5/2019 7:26:56 PM	Check System Logs For Rogue Intelligence (0.0370s)
11/5/2019 7:26:57 PM	Organizing Alien Translation Routines (0.4048s)
11/5/2019 7:26:57 PM	Remembering Alamo (0.1040s)
11/5/2019 7:26:57 PM	Generating Framerates (0.0350s)
11/5/2019 7:26:57 PM	Bring Cloaking Systems Online (0.0120s)
11/5/2019 7:26:57 PM	Game Version: 1.003
11/5/2019 7:26:57 PM	Eject Trash Into Hyperspace (0.0330s)
11/5/2019 7:26:57 PM	Recalculate Speed Of Light (0.0510s)
11/5/2019 7:26:57 PM	Check Nearby Stellar Masses (0.0250s)
11/5/2019 7:26:57 PM	Resolution changed to fullscreen 1080x1920
11/5/2019 7:26:57 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/5/2019 7:26:57 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/5/2019 7:26:57 PM	Refresh Optical Lensing (0.0160s)
11/5/2019 7:26:57 PM	Revise Fundamental Physical Laws (0.3949s)
11/5/2019 7:26:57 PM	Boot Audio Comms (0.0360s)
11/5/2019 7:26:58 PM	Establish Individual Audio Links (0.0230s)
11/5/2019 7:26:58 PM	Prepare Explosions and Crackles (0.4392s)
11/5/2019 7:26:59 PM	Optimize Comfort On Command Decks (0.9131s)
11/5/2019 7:26:59 PM	Check For Extra Modules (0.0150s)
11/5/2019 7:26:59 PM	Calculate Odds Of Success (0.0280s)
11/5/2019 7:27:05 PM	Briefly Panic (5.8886s)
11/5/2019 7:27:05 PM	Install Confidence Routines (0.4080s)
11/5/2019 7:27:05 PM	Bring Commander Interface Online (0.1970s)
11/5/2019 7:27:05 PM	Motivate All Crews (0.0510s)
11/5/2019 7:27:05 PM	Externalizing Patterns (0.0310s)
11/5/2019 7:27:06 PM	Disengaging Constants (0.5219s)
11/5/2019 7:27:07 PM	Late Axionic Computations (0.6438s)
11/5/2019 7:27:07 PM	Thinking Of Advice (0.0230s)
11/5/2019 7:27:07 PM	Degaussing Advice (0.1629s)
11/5/2019 7:27:07 PM	Naming All Known Planets (0.0160s)
11/5/2019 7:27:07 PM	Remembering Speeds (0.0220s)
11/5/2019 7:27:07 PM	Prioritizing Targets (0.0260s)
11/5/2019 7:27:07 PM	Rebooting Sensor Arrays (0.0240s)
11/5/2019 7:27:07 PM	Unloading Prismatic Grid (0.0100s)
11/5/2019 7:27:07 PM	Thinking Of Objectives (0.0090s)
11/5/2019 7:27:07 PM	Re-Aligning Objectives (0.0230s)
11/5/2019 7:27:07 PM	Inhibiting Visual Scans (0.3280s)
11/5/2019 7:27:07 PM	Synthesizing Vocals (0.0100s)
11/5/2019 7:27:07 PM	Ventilating Scenarios (0.0250s)
11/5/2019 7:27:07 PM	Decontaminating Targeting Systems (0.0260s)
11/5/2019 7:27:07 PM	Ejecting Tactical Core (0.0150s)
11/5/2019 7:27:07 PM	Calibrating Formations (0.0090s)
11/5/2019 7:27:07 PM	Intercepting Galactic Maps (0.0280s)
11/5/2019 7:27:07 PM	Sterilizing Test Chamber (0.0230s)
11/5/2019 7:27:07 PM	Faction Diagnostics (0.0340s)
11/5/2019 7:27:07 PM	Buffering Hackers (0.0420s)
11/5/2019 7:27:08 PM	Inverting Death (0.0187s)
11/5/2019 7:27:08 PM	Linear Field Variance (0.1490s)
11/5/2019 7:27:08 PM	Charging Marks (0.0220s)
11/5/2019 7:27:08 PM	Range Manifolds (0.0220s)
11/5/2019 7:27:08 PM	Purging ROFs (0.0100s)
11/5/2019 7:27:08 PM	Manipulating Speeds (0.0260s)
11/5/2019 7:27:08 PM	Detecting Projectiles (0.0100s)
11/5/2019 7:27:08 PM	Grouping Flow Fields (0.0170s)
11/5/2019 7:27:08 PM	Modulating Flow Field Groups (0.0320s)
11/5/2019 7:27:08 PM	Designing Fleets (0.1130s)
11/5/2019 7:27:08 PM	Thinking Of Technologies (0.0140s)
11/5/2019 7:27:08 PM	Categorizing Starboard Sensors (0.0250s)
11/5/2019 7:27:08 PM	Injecting Galactic Variables (0.0390s)
11/5/2019 7:27:08 PM	Discharging Colored Ions (0.0420s)
11/5/2019 7:27:08 PM	Replicating Ion Colors (0.0170s)
11/5/2019 7:27:10 PM	Investigating Starfields (1.8356s)
11/5/2019 7:27:16 PM	Discovering Distant Planets (6.2703s)
11/5/2019 7:27:16 PM	Investigating Map Signatures (0.0560s)
11/5/2019 7:27:16 PM	Collating Solar Systems (0.0240s)
11/5/2019 7:27:16 PM	Categorizing All Planets (0.0060s)
11/5/2019 7:27:16 PM	Organizing Commands (0.0280s)
11/5/2019 7:27:16 PM	Calculating Firing Cones (0.0060s)
11/5/2019 7:27:19 PM	Holding Ship Parts For Comfort (3.0592s)
11/5/2019 7:27:35 PM	Ensure Engines Can Take It (15.7325s)
11/5/2019 7:27:35 PM	Issuing Orders (0.0070s)
11/5/2019 7:27:35 PM	Augmenting Infusers (0.0500s)
11/5/2019 7:27:35 PM	Infusing (0.1740s)
11/5/2019 7:27:35 PM	Post-Proton Surge (0.0070s)
11/5/2019 7:27:35 PM	Calibrate Weapons Arrays (0.0200s)
11/5/2019 7:27:35 PM	Stimulate Modulation (0.0190s)
11/5/2019 7:27:36 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
11/5/2019 7:27:37 PM	Load Surrogates (1.3548s)
11/5/2019 7:27:37 PM	Load Historical Documents (0.0060s)
11/5/2019 7:27:37 PM	40.9 seconds total load time.
Boot up FleetOS (0.5s)
Organizing Alien Translation Routines (0.4s)
Revise Fundamental Physical Laws (0.4s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.9s)
Briefly Panic (5.9s)
Install Confidence Routines (0.4s)
Disengaging Constants (0.5s)
Late Axionic Computations (0.6s)
Inhibiting Visual Scans (0.3s)
Investigating Starfields (1.8s)
Discovering Distant Planets (6.3s)
Holding Ship Parts For Comfort (3.1s)
Ensure Engines Can Take It (15.7s)
Load Surrogates (1.4s)
11/5/2019 7:27:37 PM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/5/2019 7:32:08 PM	No resolution change was required.
11/5/2019 7:32:08 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/5/2019 7:32:08 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/5/2019 7:32:14 PM	No resolution change was required.
11/5/2019 7:32:14 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/5/2019 7:32:14 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/5/2019 7:35:11 PM	No resolution change was required.
11/5/2019 7:35:11 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/5/2019 7:35:11 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 7:02:29 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/6/2019 7:02:29 AM	Boot up FleetOS (0.5259s)
11/6/2019 7:02:29 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/6/2019 7:02:29 AM	Check System Logs For Rogue Intelligence (0.0390s)
11/6/2019 7:02:29 AM	Organizing Alien Translation Routines (0.2559s)
11/6/2019 7:02:29 AM	Remembering Alamo (0.0810s)
11/6/2019 7:02:29 AM	Generating Framerates (0.0500s)
11/6/2019 7:02:29 AM	Bring Cloaking Systems Online (0.0160s)
11/6/2019 7:02:30 AM	Game Version: 1.005
11/6/2019 7:02:30 AM	Eject Trash Into Hyperspace (0.0450s)
11/6/2019 7:02:30 AM	Recalculate Speed Of Light (0.0470s)
11/6/2019 7:02:30 AM	Check Nearby Stellar Masses (0.0510s)
11/6/2019 7:02:30 AM	No resolution change was required.
11/6/2019 7:02:30 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 7:02:30 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 7:02:30 AM	Refresh Optical Lensing (0.0300s)
11/6/2019 7:02:30 AM	Revise Fundamental Physical Laws (0.0830s)
11/6/2019 7:02:30 AM	Boot Audio Comms (0.0400s)
11/6/2019 7:02:30 AM	Establish Individual Audio Links (0.0220s)
11/6/2019 7:02:30 AM	Prepare Explosions and Crackles (0.4135s)
11/6/2019 7:02:31 AM	Optimize Comfort On Command Decks (1.0380s)
11/6/2019 7:02:31 AM	Check For Extra Modules (0.0330s)
11/6/2019 7:02:31 AM	Calculate Odds Of Success (0.0260s)
11/6/2019 7:02:38 AM	Briefly Panic (6.3733s)
11/6/2019 7:02:38 AM	Install Confidence Routines (0.3771s)
11/6/2019 7:02:38 AM	Bring Commander Interface Online (0.2710s)
11/6/2019 7:02:38 AM	Motivate All Crews (0.0580s)
11/6/2019 7:02:38 AM	Externalizing Patterns (0.0390s)
11/6/2019 7:02:39 AM	Disengaging Constants (0.1981s)
11/6/2019 7:02:39 AM	Late Axionic Computations (0.6764s)
11/6/2019 7:02:39 AM	Thinking Of Advice (0.0230s)
11/6/2019 7:02:39 AM	Degaussing Advice (0.1460s)
11/6/2019 7:02:39 AM	Naming All Known Planets (0.0321s)
11/6/2019 7:02:40 AM	Remembering Speeds (0.0230s)
11/6/2019 7:02:40 AM	Prioritizing Targets (0.0170s)
11/6/2019 7:02:40 AM	Rebooting Sensor Arrays (0.0210s)
11/6/2019 7:02:40 AM	Unloading Prismatic Grid (0.0140s)
11/6/2019 7:02:40 AM	Thinking Of Objectives (0.0080s)
11/6/2019 7:02:40 AM	Re-Aligning Objectives (0.0232s)
11/6/2019 7:02:40 AM	Inhibiting Visual Scans (0.3481s)
11/6/2019 7:02:40 AM	Synthesizing Vocals (0.0090s)
11/6/2019 7:02:40 AM	Ventilating Scenarios (0.0310s)
11/6/2019 7:02:40 AM	Decontaminating Targeting Systems (0.0260s)
11/6/2019 7:02:40 AM	Ejecting Tactical Core (0.0150s)
11/6/2019 7:02:40 AM	Calibrating Formations (0.0080s)
11/6/2019 7:02:40 AM	Intercepting Galactic Maps (0.0290s)
11/6/2019 7:02:40 AM	Sterilizing Test Chamber (0.0230s)
11/6/2019 7:02:40 AM	Faction Diagnostics (0.0420s)
11/6/2019 7:02:40 AM	Buffering Hackers (0.0500s)
11/6/2019 7:02:40 AM	Inverting Death (0.0630s)
11/6/2019 7:02:40 AM	Linear Field Variance (0.1380s)
11/6/2019 7:02:40 AM	Charging Marks (0.0180s)
11/6/2019 7:02:40 AM	Range Manifolds (0.0182s)
11/6/2019 7:02:40 AM	Purging ROFs (0.0090s)
11/6/2019 7:02:40 AM	Manipulating Speeds (0.0190s)
11/6/2019 7:02:40 AM	Detecting Projectiles (0.0090s)
11/6/2019 7:02:40 AM	Grouping Flow Fields (0.0320s)
11/6/2019 7:02:41 AM	Modulating Flow Field Groups (0.0440s)
11/6/2019 7:02:41 AM	Designing Fleets (0.1450s)
11/6/2019 7:02:41 AM	Thinking Of Technologies (0.0220s)
11/6/2019 7:02:41 AM	Categorizing Starboard Sensors (0.0170s)
11/6/2019 7:02:41 AM	Injecting Galactic Variables (0.0550s)
11/6/2019 7:02:41 AM	Discharging Colored Ions (0.0510s)
11/6/2019 7:02:41 AM	Replicating Ion Colors (0.0170s)
11/6/2019 7:02:43 AM	Investigating Starfields (1.8356s)
11/6/2019 7:02:49 AM	Scouring Distant Planets (6.4044s)
11/6/2019 7:02:49 AM	Investigating Map Signatures (0.0810s)
11/6/2019 7:02:49 AM	Collating Solar Systems (0.0220s)
11/6/2019 7:02:49 AM	Categorizing All Planets (0.0080s)
11/6/2019 7:02:49 AM	Organizing Commands (0.0270s)
11/6/2019 7:02:49 AM	Calculating Firing Cones (0.0060s)
11/6/2019 7:02:52 AM	Ejecting Ship Parts Into Space (3.1245s)
11/6/2019 7:03:08 AM	Recording Result: 42 (15.6101s)
11/6/2019 7:03:08 AM	Issuing Orders (0.0070s)
11/6/2019 7:03:08 AM	Augmenting Infusers (0.0330s)
11/6/2019 7:03:08 AM	Infusing (0.0980s)
11/6/2019 7:03:08 AM	Post-Proton Surge (0.0070s)
11/6/2019 7:03:08 AM	Calibrate Weapons Arrays (0.0380s)
11/6/2019 7:03:08 AM	Stimulate Modulation (0.0200s)
11/6/2019 7:03:08 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/6/2019 7:03:10 AM	Load Surrogates (1.4117s)
11/6/2019 7:03:10 AM	Load Historical Documents (0.0050s)
11/6/2019 7:03:10 AM	41.1 seconds total load time.
Boot up FleetOS (0.5s)
Organizing Alien Translation Routines (0.3s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (1.0s)
Briefly Panic (6.4s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Late Axionic Computations (0.7s)
Inhibiting Visual Scans (0.3s)
Investigating Starfields (1.8s)
Scouring Distant Planets (6.4s)
Ejecting Ship Parts Into Space (3.1s)
Recording Result: 42 (15.6s)
Load Surrogates (1.4s)
11/6/2019 7:03:10 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/6/2019 7:08:13 AM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
11/6/2019 7:08:13 AM	World Created, Launching Server
11/6/2019 7:08:13 AM	PlayerAccount ParadoxSon has now been put in control of faction 1.
11/6/2019 7:08:13 AM	Successfully opened host socket
11/6/2019 7:11:07 AM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
11/6/2019 7:11:07 AM	World Created, Launching Server
11/6/2019 7:11:07 AM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
11/6/2019 7:11:07 AM	PlayerAccount ParadoxSon has now been put in control of faction 1.
11/6/2019 7:15:06 AM	No resolution change was required.
11/6/2019 7:15:06 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 7:15:06 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 7:16:50 AM	No resolution change was required.
11/6/2019 7:16:50 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 7:16:50 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 7:21:46 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/6/2019 11:51:45 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/6/2019 11:51:45 AM	Boot up FleetOS (0.3414s)
11/6/2019 11:51:45 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/6/2019 11:51:45 AM	Check System Logs For Rogue Intelligence (0.0333s)
11/6/2019 11:51:45 AM	Organizing Alien Translation Routines (0.0880s)
11/6/2019 11:51:45 AM	Remembering Alamo (0.0350s)
11/6/2019 11:51:45 AM	Generating Framerates (0.0210s)
11/6/2019 11:51:45 AM	Bring Cloaking Systems Online (0.0070s)
11/6/2019 11:51:46 AM	Game Version: 1.005
11/6/2019 11:51:46 AM	Eject Trash Into Hyperspace (0.0160s)
11/6/2019 11:51:46 AM	Recalculate Speed Of Light (0.0180s)
11/6/2019 11:51:46 AM	Check Nearby Stellar Masses (0.0200s)
11/6/2019 11:51:46 AM	No resolution change was required.
11/6/2019 11:51:46 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 11:51:46 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 11:51:46 AM	Refresh Optical Lensing (0.0150s)
11/6/2019 11:51:46 AM	Revise Fundamental Physical Laws (0.0270s)
11/6/2019 11:51:46 AM	Boot Audio Comms (0.0120s)
11/6/2019 11:51:46 AM	Establish Individual Audio Links (0.0120s)
11/6/2019 11:51:46 AM	Prepare Explosions and Crackles (0.1360s)
11/6/2019 11:51:46 AM	Optimize Comfort On Command Decks (0.0730s)
11/6/2019 11:51:46 AM	Check For Extra Modules (0.0300s)
11/6/2019 11:51:46 AM	Calculate Odds Of Success (0.0170s)
11/6/2019 11:51:46 AM	Briefly Panic (0.2849s)
11/6/2019 11:51:46 AM	Install Confidence Routines (0.2968s)
11/6/2019 11:51:47 AM	Bring Commander Interface Online (0.1140s)
11/6/2019 11:51:47 AM	Motivate All Crews (0.0440s)
11/6/2019 11:51:47 AM	Externalizing Patterns (0.0200s)
11/6/2019 11:51:47 AM	Disengaging Constants (0.0440s)
11/6/2019 11:51:47 AM	Late Axionic Computations (0.0540s)
11/6/2019 11:51:47 AM	Thinking Of Advice (0.0080s)
11/6/2019 11:51:47 AM	Degaussing Advice (0.0160s)
11/6/2019 11:51:47 AM	Naming All Known Planets (0.0070s)
11/6/2019 11:51:47 AM	Remembering Speeds (0.0080s)
11/6/2019 11:51:47 AM	Prioritizing Targets (0.0080s)
11/6/2019 11:51:47 AM	Rebooting Sensor Arrays (0.0080s)
11/6/2019 11:51:47 AM	Unloading Prismatic Grid (0.0070s)
11/6/2019 11:51:47 AM	Thinking Of Objectives (0.0080s)
11/6/2019 11:51:47 AM	Re-Aligning Objectives (0.0085s)
11/6/2019 11:51:47 AM	Inhibiting Visual Scans (0.0130s)
11/6/2019 11:51:47 AM	Synthesizing Vocals (0.0080s)
11/6/2019 11:51:47 AM	Ventilating Scenarios (0.0080s)
11/6/2019 11:51:47 AM	Decontaminating Targeting Systems (0.0090s)
11/6/2019 11:51:47 AM	Ejecting Tactical Core (0.0090s)
11/6/2019 11:51:47 AM	Calibrating Formations (0.0080s)
11/6/2019 11:51:47 AM	Intercepting Galactic Maps (0.0090s)
11/6/2019 11:51:47 AM	Sterilizing Test Chamber (0.0110s)
11/6/2019 11:51:47 AM	Faction Diagnostics (0.0150s)
11/6/2019 11:51:47 AM	Buffering Hackers (0.0170s)
11/6/2019 11:51:47 AM	Inverting Death (0.0110s)
11/6/2019 11:51:47 AM	Linear Field Variance (0.0920s)
11/6/2019 11:51:47 AM	Charging Marks (0.0090s)
11/6/2019 11:51:47 AM	Range Manifolds (0.0100s)
11/6/2019 11:51:47 AM	Purging ROFs (0.0090s)
11/6/2019 11:51:47 AM	Manipulating Speeds (0.0100s)
11/6/2019 11:51:47 AM	Detecting Projectiles (0.0090s)
11/6/2019 11:51:47 AM	Grouping Flow Fields (0.0100s)
11/6/2019 11:51:47 AM	Modulating Flow Field Groups (0.0160s)
11/6/2019 11:51:47 AM	Designing Fleets (0.0179s)
11/6/2019 11:51:47 AM	Thinking Of Technologies (0.0090s)
11/6/2019 11:51:47 AM	Categorizing Starboard Sensors (0.0090s)
11/6/2019 11:51:47 AM	Injecting Galactic Variables (0.0110s)
11/6/2019 11:51:47 AM	Discharging Colored Ions (0.0290s)
11/6/2019 11:51:47 AM	Replicating Ion Colors (0.0080s)
11/6/2019 11:51:47 AM	Investigating Starfields (0.2048s)
11/6/2019 11:51:48 AM	Screening Distant Planets (0.6198s)
11/6/2019 11:51:48 AM	Investigating Map Signatures (0.0150s)
11/6/2019 11:51:48 AM	Collating Solar Systems (0.0110s)
11/6/2019 11:51:48 AM	Categorizing All Planets (0.0070s)
11/6/2019 11:51:48 AM	Organizing Commands (0.0200s)
11/6/2019 11:51:48 AM	Calculating Firing Cones (0.0060s)
11/6/2019 11:51:49 AM	Holding Ship Parts For Comfort (0.5158s)
11/6/2019 11:51:50 AM	Planetary Collision Avoidance (1.7935s)
11/6/2019 11:51:50 AM	Issuing Orders (0.0060s)
11/6/2019 11:51:50 AM	Augmenting Infusers (0.0090s)
11/6/2019 11:51:50 AM	Infusing (0.0228s)
11/6/2019 11:51:50 AM	Post-Proton Surge (0.0074s)
11/6/2019 11:51:50 AM	Calibrate Weapons Arrays (0.0325s)
11/6/2019 11:51:50 AM	Stimulate Modulation (0.0189s)
11/6/2019 11:51:51 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/6/2019 11:51:51 AM	Load Surrogates (0.9767s)
11/6/2019 11:51:51 AM	Load Historical Documents (0.0190s)
11/6/2019 11:51:51 AM	6.5 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Screening Distant Planets (0.6s)
Holding Ship Parts For Comfort (0.5s)
Planetary Collision Avoidance (1.8s)
Load Surrogates (1.0s)
11/6/2019 11:51:52 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/6/2019 11:51:59 AM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
11/6/2019 11:51:59 AM	World Created, Launching Server
11/6/2019 11:51:59 AM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
11/6/2019 11:51:59 AM	PlayerAccount ParadoxSon has now been put in control of faction 1.
11/6/2019 11:51:59 AM	Successfully opened host socket
11/6/2019 1:12:20 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
11/6/2019 1:12:20 PM	World Created, Launching Server
11/6/2019 1:12:20 PM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
11/6/2019 1:12:20 PM	PlayerAccount ParadoxSon has now been put in control of faction 1.
11/6/2019 1:21:10 PM	No resolution change was required.
11/6/2019 1:21:10 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 1:21:10 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 1:24:25 PM	No resolution change was required.
11/6/2019 1:24:25 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 1:24:25 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 1:24:32 PM	No resolution change was required.
11/6/2019 1:24:32 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 1:24:32 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 1:24:37 PM	No resolution change was required.
11/6/2019 1:24:37 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 1:24:37 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 1:24:42 PM	No resolution change was required.
11/6/2019 1:24:42 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 1:24:42 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 1:31:32 PM	No resolution change was required.
11/6/2019 1:31:32 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 1:31:32 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 1:34:11 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
11/6/2019 1:34:11 PM	World Created, Launching Server
11/6/2019 1:34:11 PM	PlayerAccount ParadoxSon has now been put in control of faction 1.
11/6/2019 1:54:25 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/6/2019 8:10:02 PM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/6/2019 8:10:03 PM	Boot up FleetOS (0.3249s)
11/6/2019 8:10:03 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/6/2019 8:10:03 PM	Check System Logs For Rogue Intelligence (0.0390s)
11/6/2019 8:10:03 PM	Organizing Alien Translation Routines (0.1380s)
11/6/2019 8:10:03 PM	Remembering Alamo (0.0350s)
11/6/2019 8:10:03 PM	Generating Framerates (0.0190s)
11/6/2019 8:10:03 PM	Bring Cloaking Systems Online (0.0080s)
11/6/2019 8:10:03 PM	Game Version: 1.005
11/6/2019 8:10:03 PM	Eject Trash Into Hyperspace (0.0160s)
11/6/2019 8:10:03 PM	Recalculate Speed Of Light (0.0180s)
11/6/2019 8:10:03 PM	Check Nearby Stellar Masses (0.0220s)
11/6/2019 8:10:03 PM	No resolution change was required.
11/6/2019 8:10:03 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 8:10:03 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 8:10:03 PM	Refresh Optical Lensing (0.0170s)
11/6/2019 8:10:03 PM	Revise Fundamental Physical Laws (0.0290s)
11/6/2019 8:10:03 PM	Boot Audio Comms (0.0120s)
11/6/2019 8:10:03 PM	Establish Individual Audio Links (0.0110s)
11/6/2019 8:10:03 PM	Prepare Explosions and Crackles (0.1330s)
11/6/2019 8:10:03 PM	Optimize Comfort On Command Decks (0.0710s)
11/6/2019 8:10:03 PM	Check For Extra Modules (0.0370s)
11/6/2019 8:10:03 PM	Calculate Odds Of Success (0.0250s)
11/6/2019 8:10:03 PM	Briefly Panic (0.2759s)
11/6/2019 8:10:04 PM	Install Confidence Routines (0.2919s)
11/6/2019 8:10:04 PM	Bring Commander Interface Online (0.1044s)
11/6/2019 8:10:04 PM	Motivate All Crews (0.0430s)
11/6/2019 8:10:04 PM	Externalizing Patterns (0.0180s)
11/6/2019 8:10:04 PM	Disengaging Constants (0.0400s)
11/6/2019 8:10:04 PM	Late Axionic Computations (0.0570s)
11/6/2019 8:10:04 PM	Thinking Of Advice (0.0080s)
11/6/2019 8:10:04 PM	Degaussing Advice (0.0140s)
11/6/2019 8:10:04 PM	Naming All Known Planets (0.0080s)
11/6/2019 8:10:04 PM	Remembering Speeds (0.0090s)
11/6/2019 8:10:04 PM	Prioritizing Targets (0.0080s)
11/6/2019 8:10:04 PM	Rebooting Sensor Arrays (0.0080s)
11/6/2019 8:10:04 PM	Unloading Prismatic Grid (0.0070s)
11/6/2019 8:10:04 PM	Thinking Of Objectives (0.0080s)
11/6/2019 8:10:04 PM	Re-Aligning Objectives (0.0090s)
11/6/2019 8:10:04 PM	Inhibiting Visual Scans (0.0130s)
11/6/2019 8:10:04 PM	Synthesizing Vocals (0.0090s)
11/6/2019 8:10:04 PM	Ventilating Scenarios (0.0080s)
11/6/2019 8:10:04 PM	Decontaminating Targeting Systems (0.0090s)
11/6/2019 8:10:04 PM	Ejecting Tactical Core (0.0090s)
11/6/2019 8:10:04 PM	Calibrating Formations (0.0080s)
11/6/2019 8:10:04 PM	Intercepting Galactic Maps (0.0100s)
11/6/2019 8:10:04 PM	Sterilizing Test Chamber (0.0120s)
11/6/2019 8:10:04 PM	Faction Diagnostics (0.0150s)
11/6/2019 8:10:04 PM	Buffering Hackers (0.0170s)
11/6/2019 8:10:04 PM	Inverting Death (0.0100s)
11/6/2019 8:10:04 PM	Linear Field Variance (0.0840s)
11/6/2019 8:10:04 PM	Charging Marks (0.0090s)
11/6/2019 8:10:04 PM	Range Manifolds (0.0080s)
11/6/2019 8:10:04 PM	Purging ROFs (0.0090s)
11/6/2019 8:10:04 PM	Manipulating Speeds (0.0090s)
11/6/2019 8:10:04 PM	Detecting Projectiles (0.0080s)
11/6/2019 8:10:04 PM	Grouping Flow Fields (0.0080s)
11/6/2019 8:10:04 PM	Modulating Flow Field Groups (0.0130s)
11/6/2019 8:10:04 PM	Designing Fleets (0.0190s)
11/6/2019 8:10:04 PM	Thinking Of Technologies (0.0090s)
11/6/2019 8:10:04 PM	Categorizing Starboard Sensors (0.0090s)
11/6/2019 8:10:04 PM	Injecting Galactic Variables (0.0120s)
11/6/2019 8:10:04 PM	Discharging Colored Ions (0.0330s)
11/6/2019 8:10:04 PM	Replicating Ion Colors (0.0090s)
11/6/2019 8:10:05 PM	Investigating Starfields (0.2079s)
11/6/2019 8:10:05 PM	Reconstituting Distant Planets (0.6138s)
11/6/2019 8:10:05 PM	Investigating Map Signatures (0.0170s)
11/6/2019 8:10:05 PM	Collating Solar Systems (0.0100s)
11/6/2019 8:10:05 PM	Categorizing All Planets (0.0070s)
11/6/2019 8:10:05 PM	Organizing Commands (0.0200s)
11/6/2019 8:10:05 PM	Calculating Firing Cones (0.0070s)
11/6/2019 8:10:06 PM	Discontinue Your Favorite Ship Parts (0.5360s)
11/6/2019 8:10:08 PM	Jiggling All Adapters (1.8023s)
11/6/2019 8:10:08 PM	Issuing Orders (0.0070s)
11/6/2019 8:10:08 PM	Augmenting Infusers (0.0090s)
11/6/2019 8:10:08 PM	Infusing (0.0230s)
11/6/2019 8:10:08 PM	Post-Proton Surge (0.0070s)
11/6/2019 8:10:08 PM	Calibrate Weapons Arrays (0.0190s)
11/6/2019 8:10:08 PM	Stimulate Modulation (0.0200s)
11/6/2019 8:10:08 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/6/2019 8:10:09 PM	Load Surrogates (0.9553s)
11/6/2019 8:10:09 PM	Load Historical Documents (0.0190s)
11/6/2019 8:10:09 PM	6.5 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Reconstituting Distant Planets (0.6s)
Discontinue Your Favorite Ship Parts (0.5s)
Jiggling All Adapters (1.8s)
Load Surrogates (1.0s)
11/6/2019 8:10:09 PM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/6/2019 8:10:39 PM	Start Generate Partial Map with Realistic and seed 276744496 and planet count 80 and 16 factions
11/6/2019 8:10:39 PM	World Created, Launching Server
11/6/2019 8:10:39 PM	Successfully opened host socket
11/6/2019 8:11:07 PM	Start Generate Partial Map with Encapsulated and seed 276744496 and planet count 80 and 16 factions
11/6/2019 8:11:07 PM	Generate Partial Map Complete
11/6/2019 8:11:49 PM	Start Generate Partial Map with Clusters and seed 276744496 and planet count 80 and 16 factions
11/6/2019 8:11:49 PM	Generate Partial Map Complete
11/6/2019 8:11:56 PM	Start Generate Partial Map with Clusters and seed 276744496 and planet count 80 and 16 factions
11/6/2019 8:11:56 PM	Generate Partial Map Complete
11/6/2019 8:12:06 PM	Start Generate Partial Map with Clusters and seed 276744496 and planet count 80 and 16 factions
11/6/2019 8:12:06 PM	Generate Partial Map Complete
11/6/2019 8:12:12 PM	Start Generate Partial Map with Clusters and seed 30456657 and planet count 80 and 16 factions
11/6/2019 8:12:12 PM	Generate Partial Map Complete
11/6/2019 8:12:15 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions
11/6/2019 8:12:15 PM	Generate Partial Map Complete
11/6/2019 8:13:20 PM	Start Generate Partial Map with ClustersMicrocosm and seed 953822596 and planet count 80 and 16 factions
11/6/2019 8:13:20 PM	Generate Partial Map Complete
11/6/2019 8:13:31 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions
11/6/2019 8:13:31 PM	Generate Partial Map Complete
11/6/2019 8:18:24 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions
11/6/2019 8:18:24 PM	Generate Partial Map Complete
11/6/2019 8:18:31 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions
11/6/2019 8:18:31 PM	Generate Partial Map Complete
11/6/2019 8:18:42 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions
11/6/2019 8:18:42 PM	Generate Partial Map Complete
11/6/2019 8:18:57 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions
11/6/2019 8:18:57 PM	Generate Partial Map Complete
11/6/2019 8:19:23 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions
11/6/2019 8:19:23 PM	Generate Partial Map Complete
11/6/2019 8:19:36 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions
11/6/2019 8:19:36 PM	Generate Partial Map Complete
11/6/2019 8:19:46 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions
11/6/2019 8:19:46 PM	Generate Partial Map Complete
11/6/2019 8:19:54 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions
11/6/2019 8:19:54 PM	Generate Partial Map Complete
11/6/2019 8:20:21 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions
11/6/2019 8:20:21 PM	Generate Partial Map Complete
11/6/2019 8:20:27 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions
11/6/2019 8:20:27 PM	Generate Partial Map Complete
11/6/2019 8:20:32 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions
11/6/2019 8:20:32 PM	Generate Partial Map Complete
11/6/2019 8:20:48 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions
11/6/2019 8:20:48 PM	Generate Partial Map Complete
11/6/2019 8:21:10 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions
11/6/2019 8:21:10 PM	Generate Partial Map Complete
11/6/2019 8:21:25 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions
11/6/2019 8:21:25 PM	Generate Partial Map Complete
11/6/2019 8:21:31 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions
11/6/2019 8:21:31 PM	Generate Partial Map Complete
11/6/2019 8:21:33 PM	Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions
11/6/2019 8:21:33 PM	Generate Partial Map Complete
11/6/2019 8:21:37 PM	Start Generate Partial Map with Clusters and seed 531812040 and planet count 83 and 16 factions
11/6/2019 8:21:37 PM	Generate Partial Map Complete
11/6/2019 8:21:43 PM	Start Generate Partial Map with Clusters and seed 531812040 and planet count 83 and 16 factions
11/6/2019 8:21:43 PM	Generate Partial Map Complete
11/6/2019 8:34:24 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:39:12 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/7/2019 8:39:12 AM	Boot up FleetOS (0.7060s)
11/7/2019 8:39:12 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/7/2019 8:39:12 AM	Check System Logs For Rogue Intelligence (0.0340s)
11/7/2019 8:39:12 AM	Organizing Alien Translation Routines (0.2639s)
11/7/2019 8:39:12 AM	Remembering Alamo (0.1010s)
11/7/2019 8:39:12 AM	Generating Framerates (0.0380s)
11/7/2019 8:39:12 AM	Bring Cloaking Systems Online (0.0070s)
11/7/2019 8:39:12 AM	Game Version: 1.005
11/7/2019 8:39:12 AM	Eject Trash Into Hyperspace (0.0325s)
11/7/2019 8:39:13 AM	Recalculate Speed Of Light (0.0380s)
11/7/2019 8:39:13 AM	Check Nearby Stellar Masses (0.0350s)
11/7/2019 8:39:13 AM	No resolution change was required.
11/7/2019 8:39:13 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 8:39:13 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/7/2019 8:39:13 AM	Refresh Optical Lensing (0.0410s)
11/7/2019 8:39:13 AM	Revise Fundamental Physical Laws (0.0820s)
11/7/2019 8:39:13 AM	Boot Audio Comms (0.0550s)
11/7/2019 8:39:13 AM	Establish Individual Audio Links (0.0210s)
11/7/2019 8:39:13 AM	Prepare Explosions and Crackles (0.3282s)
11/7/2019 8:39:14 AM	Optimize Comfort On Command Decks (0.8489s)
11/7/2019 8:39:14 AM	Check For Extra Modules (0.0150s)
11/7/2019 8:39:14 AM	Calculate Odds Of Success (0.0270s)
11/7/2019 8:39:20 AM	Briefly Panic (6.4829s)
11/7/2019 8:39:21 AM	Install Confidence Routines (0.3149s)
11/7/2019 8:39:21 AM	Bring Commander Interface Online (0.2310s)
11/7/2019 8:39:21 AM	Motivate All Crews (0.0580s)
11/7/2019 8:39:21 AM	Externalizing Patterns (0.0230s)
11/7/2019 8:39:21 AM	Disengaging Constants (0.1984s)
11/7/2019 8:39:22 AM	Late Axionic Computations (0.4350s)
11/7/2019 8:39:22 AM	Thinking Of Advice (0.0230s)
11/7/2019 8:39:22 AM	Degaussing Advice (0.1380s)
11/7/2019 8:39:22 AM	Naming All Known Planets (0.0150s)
11/7/2019 8:39:22 AM	Remembering Speeds (0.0230s)
11/7/2019 8:39:22 AM	Prioritizing Targets (0.0170s)
11/7/2019 8:39:22 AM	Rebooting Sensor Arrays (0.0210s)
11/7/2019 8:39:22 AM	Unloading Prismatic Grid (0.0140s)
11/7/2019 8:39:22 AM	Thinking Of Objectives (0.0080s)
11/7/2019 8:39:22 AM	Re-Aligning Objectives (0.0240s)
11/7/2019 8:39:22 AM	Inhibiting Visual Scans (0.0460s)
11/7/2019 8:39:22 AM	Synthesizing Vocals (0.0090s)
11/7/2019 8:39:22 AM	Ventilating Scenarios (0.0160s)
11/7/2019 8:39:22 AM	Decontaminating Targeting Systems (0.0250s)
11/7/2019 8:39:22 AM	Ejecting Tactical Core (0.0160s)
11/7/2019 8:39:22 AM	Calibrating Formations (0.0080s)
11/7/2019 8:39:22 AM	Intercepting Galactic Maps (0.0290s)
11/7/2019 8:39:22 AM	Sterilizing Test Chamber (0.0230s)
11/7/2019 8:39:22 AM	Faction Diagnostics (0.0410s)
11/7/2019 8:39:22 AM	Buffering Hackers (0.0510s)
11/7/2019 8:39:22 AM	Inverting Death (0.0430s)
11/7/2019 8:39:22 AM	Linear Field Variance (0.1729s)
11/7/2019 8:39:23 AM	Charging Marks (0.0180s)
11/7/2019 8:39:23 AM	Range Manifolds (0.0200s)
11/7/2019 8:39:23 AM	Purging ROFs (0.0090s)
11/7/2019 8:39:23 AM	Manipulating Speeds (0.0180s)
11/7/2019 8:39:23 AM	Detecting Projectiles (0.0090s)
11/7/2019 8:39:23 AM	Grouping Flow Fields (0.0230s)
11/7/2019 8:39:23 AM	Modulating Flow Field Groups (0.0270s)
11/7/2019 8:39:23 AM	Designing Fleets (0.1719s)
11/7/2019 8:39:23 AM	Thinking Of Technologies (0.0211s)
11/7/2019 8:39:23 AM	Categorizing Starboard Sensors (0.0170s)
11/7/2019 8:39:23 AM	Injecting Galactic Variables (0.0470s)
11/7/2019 8:39:23 AM	Discharging Colored Ions (0.0430s)
11/7/2019 8:39:23 AM	Replicating Ion Colors (0.0250s)
11/7/2019 8:39:25 AM	Investigating Starfields (1.7023s)
11/7/2019 8:39:31 AM	Reconstituting Distant Planets (6.3128s)
11/7/2019 8:39:31 AM	Investigating Map Signatures (0.0390s)
11/7/2019 8:39:31 AM	Collating Solar Systems (0.0220s)
11/7/2019 8:39:31 AM	Categorizing All Planets (0.0080s)
11/7/2019 8:39:31 AM	Organizing Commands (0.0520s)
11/7/2019 8:39:31 AM	Calculating Firing Cones (0.0070s)
11/7/2019 8:39:34 AM	Splitting Ship Parts Into Smaller Parts (2.9298s)
11/7/2019 8:39:50 AM	Reassembling All Ships (15.6458s)
11/7/2019 8:39:50 AM	Issuing Orders (0.0070s)
11/7/2019 8:39:50 AM	Augmenting Infusers (0.0080s)
11/7/2019 8:39:50 AM	Infusing (0.0820s)
11/7/2019 8:39:50 AM	Post-Proton Surge (0.0070s)
11/7/2019 8:39:50 AM	Calibrate Weapons Arrays (0.0190s)
11/7/2019 8:39:50 AM	Stimulate Modulation (0.0190s)
11/7/2019 8:39:50 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/7/2019 8:39:51 AM	Load Surrogates (1.3289s)
11/7/2019 8:39:51 AM	Load Historical Documents (0.0050s)
11/7/2019 8:39:51 AM	39.8 seconds total load time.
Boot up FleetOS (0.7s)
Organizing Alien Translation Routines (0.3s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.8s)
Briefly Panic (6.5s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.4s)
Investigating Starfields (1.7s)
Reconstituting Distant Planets (6.3s)
Splitting Ship Parts Into Smaller Parts (2.9s)
Reassembling All Ships (15.6s)
Load Surrogates (1.3s)
11/7/2019 8:39:52 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/7/2019 8:58:34 AM	PlayerAccount Puffin has now been put in control of faction 11.
11/7/2019 8:58:34 AM	PlayerAccount Puffin has now been put in control of faction 11.
11/7/2019 8:58:34 AM	Successfully opened host socket
11/7/2019 8:58:35 AM	Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions
11/7/2019 8:58:35 AM	Generate FULL Map Complete
11/7/2019 9:22:23 AM	No resolution change was required.
11/7/2019 9:22:23 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 9:22:23 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/7/2019 9:32:55 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 9:32:56 AM	Successfully opened host socket
11/7/2019 10:23:51 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 4:25:29 PM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/7/2019 4:25:29 PM	Boot up FleetOS (0.3445s)
11/7/2019 4:25:29 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/7/2019 4:25:29 PM	Check System Logs For Rogue Intelligence (0.0340s)
11/7/2019 4:25:29 PM	Organizing Alien Translation Routines (0.0880s)
11/7/2019 4:25:29 PM	Remembering Alamo (0.0340s)
11/7/2019 4:25:29 PM	Generating Framerates (0.0200s)
11/7/2019 4:25:29 PM	Bring Cloaking Systems Online (0.0070s)
11/7/2019 4:25:29 PM	Game Version: 1.005
11/7/2019 4:25:29 PM	Eject Trash Into Hyperspace (0.0160s)
11/7/2019 4:25:29 PM	Recalculate Speed Of Light (0.0180s)
11/7/2019 4:25:29 PM	Check Nearby Stellar Masses (0.0210s)
11/7/2019 4:25:29 PM	No resolution change was required.
11/7/2019 4:25:29 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 4:25:29 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/7/2019 4:25:29 PM	Refresh Optical Lensing (0.0190s)
11/7/2019 4:25:29 PM	Revise Fundamental Physical Laws (0.0290s)
11/7/2019 4:25:29 PM	Boot Audio Comms (0.0130s)
11/7/2019 4:25:29 PM	Establish Individual Audio Links (0.0110s)
11/7/2019 4:25:29 PM	Prepare Explosions and Crackles (0.1320s)
11/7/2019 4:25:29 PM	Optimize Comfort On Command Decks (0.0710s)
11/7/2019 4:25:29 PM	Check For Extra Modules (0.0330s)
11/7/2019 4:25:29 PM	Calculate Odds Of Success (0.0300s)
11/7/2019 4:25:29 PM	Briefly Panic (0.2649s)
11/7/2019 4:25:30 PM	Install Confidence Routines (0.2889s)
11/7/2019 4:25:30 PM	Bring Commander Interface Online (0.1040s)
11/7/2019 4:25:30 PM	Motivate All Crews (0.0420s)
11/7/2019 4:25:30 PM	Externalizing Patterns (0.0170s)
11/7/2019 4:25:30 PM	Disengaging Constants (0.0470s)
11/7/2019 4:25:30 PM	Late Axionic Computations (0.0570s)
11/7/2019 4:25:30 PM	Thinking Of Advice (0.0080s)
11/7/2019 4:25:30 PM	Degaussing Advice (0.0150s)
11/7/2019 4:25:30 PM	Naming All Known Planets (0.0070s)
11/7/2019 4:25:30 PM	Remembering Speeds (0.0090s)
11/7/2019 4:25:30 PM	Prioritizing Targets (0.0070s)
11/7/2019 4:25:30 PM	Rebooting Sensor Arrays (0.0080s)
11/7/2019 4:25:30 PM	Unloading Prismatic Grid (0.0072s)
11/7/2019 4:25:30 PM	Thinking Of Objectives (0.0081s)
11/7/2019 4:25:30 PM	Re-Aligning Objectives (0.0073s)
11/7/2019 4:25:30 PM	Inhibiting Visual Scans (0.0130s)
11/7/2019 4:25:30 PM	Synthesizing Vocals (0.0090s)
11/7/2019 4:25:30 PM	Ventilating Scenarios (0.0080s)
11/7/2019 4:25:30 PM	Decontaminating Targeting Systems (0.0080s)
11/7/2019 4:25:30 PM	Ejecting Tactical Core (0.0090s)
11/7/2019 4:25:30 PM	Calibrating Formations (0.0080s)
11/7/2019 4:25:30 PM	Intercepting Galactic Maps (0.0090s)
11/7/2019 4:25:30 PM	Sterilizing Test Chamber (0.0110s)
11/7/2019 4:25:30 PM	Faction Diagnostics (0.0150s)
11/7/2019 4:25:30 PM	Buffering Hackers (0.0170s)
11/7/2019 4:25:30 PM	Inverting Death (0.0090s)
11/7/2019 4:25:30 PM	Linear Field Variance (0.0900s)
11/7/2019 4:25:30 PM	Charging Marks (0.0100s)
11/7/2019 4:25:30 PM	Range Manifolds (0.0090s)
11/7/2019 4:25:30 PM	Purging ROFs (0.0090s)
11/7/2019 4:25:30 PM	Manipulating Speeds (0.0130s)
11/7/2019 4:25:30 PM	Detecting Projectiles (0.0090s)
11/7/2019 4:25:30 PM	Grouping Flow Fields (0.0080s)
11/7/2019 4:25:30 PM	Modulating Flow Field Groups (0.0130s)
11/7/2019 4:25:30 PM	Designing Fleets (0.0170s)
11/7/2019 4:25:30 PM	Thinking Of Technologies (0.0090s)
11/7/2019 4:25:30 PM	Categorizing Starboard Sensors (0.0090s)
11/7/2019 4:25:30 PM	Injecting Galactic Variables (0.0120s)
11/7/2019 4:25:30 PM	Discharging Colored Ions (0.0270s)
11/7/2019 4:25:30 PM	Replicating Ion Colors (0.0080s)
11/7/2019 4:25:31 PM	Investigating Starfields (0.2049s)
11/7/2019 4:25:31 PM	Breaking Distant Planets (0.6258s)
11/7/2019 4:25:31 PM	Investigating Map Signatures (0.0160s)
11/7/2019 4:25:31 PM	Collating Solar Systems (0.0100s)
11/7/2019 4:25:31 PM	Categorizing All Planets (0.0080s)
11/7/2019 4:25:31 PM	Organizing Commands (0.0200s)
11/7/2019 4:25:31 PM	Calculating Firing Cones (0.0060s)
11/7/2019 4:25:32 PM	Splitting Ship Parts Into Smaller Parts (0.5208s)
11/7/2019 4:25:34 PM	Facility Burst Components (1.8370s)
11/7/2019 4:25:34 PM	Issuing Orders (0.0060s)
11/7/2019 4:25:34 PM	Augmenting Infusers (0.0090s)
11/7/2019 4:25:34 PM	Infusing (0.0230s)
11/7/2019 4:25:34 PM	Post-Proton Surge (0.0070s)
11/7/2019 4:25:34 PM	Calibrate Weapons Arrays (0.0180s)
11/7/2019 4:25:34 PM	Stimulate Modulation (0.0200s)
11/7/2019 4:25:34 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/7/2019 4:25:35 PM	Load Surrogates (0.9712s)
11/7/2019 4:25:35 PM	Load Historical Documents (0.0050s)
11/7/2019 4:25:35 PM	6.5 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Breaking Distant Planets (0.6s)
Splitting Ship Parts Into Smaller Parts (0.5s)
Facility Burst Components (1.8s)
Load Surrogates (1.0s)
11/7/2019 4:25:35 PM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/7/2019 4:38:57 PM	Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions
11/7/2019 4:38:57 PM	World Created, Launching Server
11/7/2019 4:38:57 PM	Successfully opened host socket
11/7/2019 4:44:10 PM	Start Generate Partial Map with ClustersMicrocosm and seed 190321007 and planet count 100 and 16 factions
11/7/2019 4:44:10 PM	Generate Partial Map Complete
11/7/2019 4:44:23 PM	Start Generate Partial Map with Octopus and seed 190321007 and planet count 100 and 16 factions
11/7/2019 4:44:23 PM	Generate Partial Map Complete
11/7/2019 4:44:29 PM	Start Generate Partial Map with ClustersMicrocosm and seed 190321007 and planet count 100 and 16 factions
11/7/2019 4:44:29 PM	Generate Partial Map Complete
11/7/2019 4:44:34 PM	Start Generate Partial Map with ClustersMicrocosm and seed 190321007 and planet count 100 and 16 factions
11/7/2019 4:44:34 PM	Generate Partial Map Complete
11/7/2019 4:44:40 PM	Start Generate Partial Map with ClustersMicrocosm and seed 190321007 and planet count 100 and 16 factions
11/7/2019 4:44:40 PM	Generate Partial Map Complete
11/7/2019 4:45:02 PM	Start Generate Partial Map with ClustersMicrocosm and seed 190321007 and planet count 100 and 16 factions
11/7/2019 4:45:02 PM	Generate Partial Map Complete
11/7/2019 4:45:07 PM	Start Generate Partial Map with ClustersMicrocosm and seed 80899555 and planet count 100 and 16 factions
11/7/2019 4:45:07 PM	Generate Partial Map Complete
11/7/2019 4:45:30 PM	Start Generate Partial Map with ClustersMicrocosm and seed 80899555 and planet count 100 and 16 factions
11/7/2019 4:45:30 PM	Generate Partial Map Complete
11/7/2019 5:11:42 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 7:12:35 PM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/7/2019 7:12:35 PM	Boot up FleetOS (0.3479s)
11/7/2019 7:12:35 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/7/2019 7:12:35 PM	Check System Logs For Rogue Intelligence (0.0360s)
11/7/2019 7:12:35 PM	Organizing Alien Translation Routines (0.0900s)
11/7/2019 7:12:35 PM	Remembering Alamo (0.0360s)
11/7/2019 7:12:35 PM	Generating Framerates (0.0200s)
11/7/2019 7:12:35 PM	Bring Cloaking Systems Online (0.0070s)
11/7/2019 7:12:35 PM	Game Version: 1.006
11/7/2019 7:12:35 PM	Eject Trash Into Hyperspace (0.0160s)
11/7/2019 7:12:35 PM	Recalculate Speed Of Light (0.0170s)
11/7/2019 7:12:35 PM	Check Nearby Stellar Masses (0.0210s)
11/7/2019 7:12:35 PM	No resolution change was required.
11/7/2019 7:12:35 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 7:12:35 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/7/2019 7:12:35 PM	Refresh Optical Lensing (0.0180s)
11/7/2019 7:12:35 PM	Revise Fundamental Physical Laws (0.0280s)
11/7/2019 7:12:35 PM	Boot Audio Comms (0.0130s)
11/7/2019 7:12:35 PM	Establish Individual Audio Links (0.0120s)
11/7/2019 7:12:36 PM	Prepare Explosions and Crackles (0.1529s)
11/7/2019 7:12:36 PM	Optimize Comfort On Command Decks (0.0850s)
11/7/2019 7:12:36 PM	Check For Extra Modules (0.0320s)
11/7/2019 7:12:36 PM	Calculate Odds Of Success (0.0310s)
11/7/2019 7:12:36 PM	Briefly Panic (0.2819s)
11/7/2019 7:12:36 PM	Install Confidence Routines (0.2885s)
11/7/2019 7:12:36 PM	Bring Commander Interface Online (0.1140s)
11/7/2019 7:12:36 PM	Motivate All Crews (0.0450s)
11/7/2019 7:12:36 PM	Externalizing Patterns (0.0170s)
11/7/2019 7:12:37 PM	Disengaging Constants (0.0500s)
11/7/2019 7:12:37 PM	Late Axionic Computations (0.0760s)
11/7/2019 7:12:37 PM	Thinking Of Advice (0.0090s)
11/7/2019 7:12:37 PM	Degaussing Advice (0.0130s)
11/7/2019 7:12:37 PM	Naming All Known Planets (0.0070s)
11/7/2019 7:12:37 PM	Remembering Speeds (0.0090s)
11/7/2019 7:12:37 PM	Prioritizing Targets (0.0070s)
11/7/2019 7:12:37 PM	Rebooting Sensor Arrays (0.0080s)
11/7/2019 7:12:37 PM	Unloading Prismatic Grid (0.0080s)
11/7/2019 7:12:37 PM	Thinking Of Objectives (0.0080s)
11/7/2019 7:12:37 PM	Re-Aligning Objectives (0.0080s)
11/7/2019 7:12:37 PM	Inhibiting Visual Scans (0.0130s)
11/7/2019 7:12:37 PM	Synthesizing Vocals (0.0080s)
11/7/2019 7:12:37 PM	Ventilating Scenarios (0.0090s)
11/7/2019 7:12:37 PM	Decontaminating Targeting Systems (0.0080s)
11/7/2019 7:12:37 PM	Ejecting Tactical Core (0.0090s)
11/7/2019 7:12:37 PM	Calibrating Formations (0.0080s)
11/7/2019 7:12:37 PM	Intercepting Galactic Maps (0.0090s)
11/7/2019 7:12:37 PM	Sterilizing Test Chamber (0.0120s)
11/7/2019 7:12:37 PM	Faction Diagnostics (0.0150s)
11/7/2019 7:12:37 PM	Buffering Hackers (0.0170s)
11/7/2019 7:12:37 PM	Inverting Death (0.0140s)
11/7/2019 7:12:37 PM	Linear Field Variance (0.1140s)
11/7/2019 7:12:37 PM	Charging Marks (0.0100s)
11/7/2019 7:12:37 PM	Range Manifolds (0.0090s)
11/7/2019 7:12:37 PM	Purging ROFs (0.0090s)
11/7/2019 7:12:37 PM	Manipulating Speeds (0.0100s)
11/7/2019 7:12:37 PM	Detecting Projectiles (0.0100s)
11/7/2019 7:12:37 PM	Grouping Flow Fields (0.0100s)
11/7/2019 7:12:37 PM	Modulating Flow Field Groups (0.0150s)
11/7/2019 7:12:37 PM	Designing Fleets (0.0190s)
11/7/2019 7:12:37 PM	Thinking Of Technologies (0.0100s)
11/7/2019 7:12:37 PM	Categorizing Starboard Sensors (0.0080s)
11/7/2019 7:12:37 PM	Injecting Galactic Variables (0.0120s)
11/7/2019 7:12:37 PM	Discharging Colored Ions (0.0294s)
11/7/2019 7:12:37 PM	Replicating Ion Colors (0.0100s)
11/7/2019 7:12:37 PM	Investigating Starfields (0.2259s)
11/7/2019 7:12:38 PM	Resizing Distant Planets (0.6248s)
11/7/2019 7:12:38 PM	Investigating Map Signatures (0.0160s)
11/7/2019 7:12:38 PM	Collating Solar Systems (0.0100s)
11/7/2019 7:12:38 PM	Categorizing All Planets (0.0070s)
11/7/2019 7:12:38 PM	Organizing Commands (0.0220s)
11/7/2019 7:12:38 PM	Calculating Firing Cones (0.0060s)
11/7/2019 7:12:39 PM	Breaking In New Ship Parts (0.5341s)
11/7/2019 7:12:40 PM	Re-attaching Front Part (1.8920s)
11/7/2019 7:12:40 PM	Issuing Orders (0.0080s)
11/7/2019 7:12:40 PM	Augmenting Infusers (0.0070s)
11/7/2019 7:12:40 PM	Infusing (0.0240s)
11/7/2019 7:12:40 PM	Post-Proton Surge (0.0060s)
11/7/2019 7:12:40 PM	Calibrate Weapons Arrays (0.0190s)
11/7/2019 7:12:40 PM	Stimulate Modulation (0.0190s)
11/7/2019 7:12:41 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/7/2019 7:12:41 PM	Load Surrogates (0.9486s)
11/7/2019 7:12:41 PM	Load Historical Documents (0.0220s)
11/7/2019 7:12:41 PM	6.7 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Resizing Distant Planets (0.6s)
Breaking In New Ship Parts (0.5s)
Re-attaching Front Part (1.9s)
Load Surrogates (0.9s)
11/7/2019 7:12:42 PM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/7/2019 7:18:52 PM	Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions
11/7/2019 7:18:52 PM	World Created, Launching Server
11/7/2019 7:18:52 PM	Successfully opened host socket
11/7/2019 7:37:38 PM	Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 21 factions
11/7/2019 7:37:38 PM	Generate FULL Map Complete
11/7/2019 7:53:47 PM	No resolution change was required.
11/7/2019 7:53:47 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 7:53:47 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/7/2019 8:24:30 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:24:30 PM	Successfully opened host socket
11/7/2019 8:26:04 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:26:04 PM	Successfully opened host socket
11/7/2019 8:26:04 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/7/2019 8:58:39 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 6:55:49 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/8/2019 6:55:50 AM	Boot up FleetOS (0.9063s)
11/8/2019 6:55:50 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/8/2019 6:55:50 AM	Check System Logs For Rogue Intelligence (0.0570s)
11/8/2019 6:55:50 AM	Organizing Alien Translation Routines (0.2799s)
11/8/2019 6:55:50 AM	Remembering Alamo (0.1150s)
11/8/2019 6:55:50 AM	Generating Framerates (0.0460s)
11/8/2019 6:55:50 AM	Bring Cloaking Systems Online (0.0100s)
11/8/2019 6:55:50 AM	Game Version: 1.006
11/8/2019 6:55:50 AM	Eject Trash Into Hyperspace (0.0460s)
11/8/2019 6:55:50 AM	Recalculate Speed Of Light (0.0630s)
11/8/2019 6:55:50 AM	Check Nearby Stellar Masses (0.0610s)
11/8/2019 6:55:50 AM	No resolution change was required.
11/8/2019 6:55:50 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 6:55:50 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/8/2019 6:55:50 AM	Refresh Optical Lensing (0.0170s)
11/8/2019 6:55:50 AM	Revise Fundamental Physical Laws (0.0800s)
11/8/2019 6:55:50 AM	Boot Audio Comms (0.0550s)
11/8/2019 6:55:50 AM	Establish Individual Audio Links (0.0220s)
11/8/2019 6:55:51 AM	Prepare Explosions and Crackles (0.3049s)
11/8/2019 6:55:52 AM	Optimize Comfort On Command Decks (0.8223s)
11/8/2019 6:55:52 AM	Check For Extra Modules (0.0180s)
11/8/2019 6:55:52 AM	Calculate Odds Of Success (0.0321s)
11/8/2019 6:55:59 AM	Briefly Panic (6.9905s)
11/8/2019 6:55:59 AM	Install Confidence Routines (0.3339s)
11/8/2019 6:55:59 AM	Bring Commander Interface Online (0.2656s)
11/8/2019 6:55:59 AM	Motivate All Crews (0.0560s)
11/8/2019 6:55:59 AM	Externalizing Patterns (0.0250s)
11/8/2019 6:56:00 AM	Disengaging Constants (0.2199s)
11/8/2019 6:56:00 AM	Late Axionic Computations (0.3859s)
11/8/2019 6:56:00 AM	Thinking Of Advice (0.0230s)
11/8/2019 6:56:00 AM	Degaussing Advice (0.1380s)
11/8/2019 6:56:00 AM	Naming All Known Planets (0.0140s)
11/8/2019 6:56:00 AM	Remembering Speeds (0.0240s)
11/8/2019 6:56:00 AM	Prioritizing Targets (0.0170s)
11/8/2019 6:56:00 AM	Rebooting Sensor Arrays (0.0210s)
11/8/2019 6:56:00 AM	Unloading Prismatic Grid (0.0140s)
11/8/2019 6:56:00 AM	Thinking Of Objectives (0.0080s)
11/8/2019 6:56:00 AM	Re-Aligning Objectives (0.0230s)
11/8/2019 6:56:00 AM	Inhibiting Visual Scans (0.0480s)
11/8/2019 6:56:00 AM	Synthesizing Vocals (0.0100s)
11/8/2019 6:56:00 AM	Ventilating Scenarios (0.0090s)
11/8/2019 6:56:00 AM	Decontaminating Targeting Systems (0.0140s)
11/8/2019 6:56:00 AM	Ejecting Tactical Core (0.0150s)
11/8/2019 6:56:00 AM	Calibrating Formations (0.0090s)
11/8/2019 6:56:00 AM	Intercepting Galactic Maps (0.0280s)
11/8/2019 6:56:00 AM	Sterilizing Test Chamber (0.0230s)
11/8/2019 6:56:00 AM	Faction Diagnostics (0.0410s)
11/8/2019 6:56:00 AM	Buffering Hackers (0.0430s)
11/8/2019 6:56:00 AM	Inverting Death (0.0350s)
11/8/2019 6:56:01 AM	Linear Field Variance (0.1809s)
11/8/2019 6:56:01 AM	Charging Marks (0.0180s)
11/8/2019 6:56:01 AM	Range Manifolds (0.0190s)
11/8/2019 6:56:01 AM	Purging ROFs (0.0100s)
11/8/2019 6:56:01 AM	Manipulating Speeds (0.0270s)
11/8/2019 6:56:01 AM	Detecting Projectiles (0.0100s)
11/8/2019 6:56:01 AM	Grouping Flow Fields (0.0300s)
11/8/2019 6:56:01 AM	Modulating Flow Field Groups (0.0260s)
11/8/2019 6:56:01 AM	Designing Fleets (0.1385s)
11/8/2019 6:56:01 AM	Thinking Of Technologies (0.0220s)
11/8/2019 6:56:01 AM	Categorizing Starboard Sensors (0.0250s)
11/8/2019 6:56:01 AM	Injecting Galactic Variables (0.0480s)
11/8/2019 6:56:01 AM	Discharging Colored Ions (0.0500s)
11/8/2019 6:56:01 AM	Replicating Ion Colors (0.0170s)
11/8/2019 6:56:03 AM	Investigating Starfields (1.7285s)
11/8/2019 6:56:09 AM	Breaking Distant Planets (6.1450s)
11/8/2019 6:56:09 AM	Investigating Map Signatures (0.0490s)
11/8/2019 6:56:09 AM	Collating Solar Systems (0.0220s)
11/8/2019 6:56:09 AM	Categorizing All Planets (0.0090s)
11/8/2019 6:56:09 AM	Organizing Commands (0.0340s)
11/8/2019 6:56:09 AM	Calculating Firing Cones (0.0080s)
11/8/2019 6:56:12 AM	Declaring Ship Part Sovereignty (3.0522s)
11/8/2019 6:56:28 AM	EXTERMINATE! EXTERMINATE! (15.6959s)
11/8/2019 6:56:28 AM	Issuing Orders (0.0070s)
11/8/2019 6:56:28 AM	Augmenting Infusers (0.0310s)
11/8/2019 6:56:28 AM	Infusing (0.0840s)
11/8/2019 6:56:28 AM	Post-Proton Surge (0.0070s)
11/8/2019 6:56:28 AM	Calibrate Weapons Arrays (0.0200s)
11/8/2019 6:56:28 AM	Stimulate Modulation (0.0190s)
11/8/2019 6:56:28 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/8/2019 6:56:29 AM	Load Surrogates (1.4396s)
11/8/2019 6:56:29 AM	Load Historical Documents (0.0080s)
11/8/2019 6:56:29 AM	40.8 seconds total load time.
Boot up FleetOS (0.9s)
Organizing Alien Translation Routines (0.3s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.8s)
Briefly Panic (7.0s)
Install Confidence Routines (0.3s)
Bring Commander Interface Online (0.3s)
Late Axionic Computations (0.4s)
Investigating Starfields (1.7s)
Breaking Distant Planets (6.1s)
Declaring Ship Part Sovereignty (3.1s)
EXTERMINATE! EXTERMINATE! (15.7s)
Load Surrogates (1.4s)
11/8/2019 6:56:30 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/8/2019 7:42:24 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/8/2019 7:42:24 AM	Boot up FleetOS (0.3309s)
11/8/2019 7:42:24 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/8/2019 7:42:24 AM	Check System Logs For Rogue Intelligence (0.0370s)
11/8/2019 7:42:25 AM	Organizing Alien Translation Routines (0.0880s)
11/8/2019 7:42:25 AM	Remembering Alamo (0.0330s)
11/8/2019 7:42:25 AM	Generating Framerates (0.0200s)
11/8/2019 7:42:25 AM	Bring Cloaking Systems Online (0.0070s)
11/8/2019 7:42:25 AM	Game Version: 1.006
11/8/2019 7:42:25 AM	Eject Trash Into Hyperspace (0.0170s)
11/8/2019 7:42:25 AM	Recalculate Speed Of Light (0.0200s)
11/8/2019 7:42:25 AM	Check Nearby Stellar Masses (0.0220s)
11/8/2019 7:42:25 AM	No resolution change was required.
11/8/2019 7:42:25 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 7:42:25 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/8/2019 7:42:25 AM	Refresh Optical Lensing (0.0190s)
11/8/2019 7:42:25 AM	Revise Fundamental Physical Laws (0.0270s)
11/8/2019 7:42:25 AM	Boot Audio Comms (0.0120s)
11/8/2019 7:42:25 AM	Establish Individual Audio Links (0.0110s)
11/8/2019 7:42:25 AM	Prepare Explosions and Crackles (0.1739s)
11/8/2019 7:42:25 AM	Optimize Comfort On Command Decks (0.0700s)
11/8/2019 7:42:25 AM	Check For Extra Modules (0.0310s)
11/8/2019 7:42:25 AM	Calculate Odds Of Success (0.0270s)
11/8/2019 7:42:25 AM	Briefly Panic (0.2684s)
11/8/2019 7:42:26 AM	Install Confidence Routines (0.2869s)
11/8/2019 7:42:26 AM	Bring Commander Interface Online (0.1070s)
11/8/2019 7:42:26 AM	Motivate All Crews (0.0430s)
11/8/2019 7:42:26 AM	Externalizing Patterns (0.0170s)
11/8/2019 7:42:26 AM	Disengaging Constants (0.0440s)
11/8/2019 7:42:26 AM	Late Axionic Computations (0.0560s)
11/8/2019 7:42:26 AM	Thinking Of Advice (0.0090s)
11/8/2019 7:42:26 AM	Degaussing Advice (0.0130s)
11/8/2019 7:42:26 AM	Naming All Known Planets (0.0070s)
11/8/2019 7:42:26 AM	Remembering Speeds (0.0090s)
11/8/2019 7:42:26 AM	Prioritizing Targets (0.0080s)
11/8/2019 7:42:26 AM	Rebooting Sensor Arrays (0.0070s)
11/8/2019 7:42:26 AM	Unloading Prismatic Grid (0.0082s)
11/8/2019 7:42:26 AM	Thinking Of Objectives (0.0080s)
11/8/2019 7:42:26 AM	Re-Aligning Objectives (0.0084s)
11/8/2019 7:42:26 AM	Inhibiting Visual Scans (0.0129s)
11/8/2019 7:42:26 AM	Synthesizing Vocals (0.0082s)
11/8/2019 7:42:26 AM	Ventilating Scenarios (0.0082s)
11/8/2019 7:42:26 AM	Decontaminating Targeting Systems (0.0091s)
11/8/2019 7:42:26 AM	Ejecting Tactical Core (0.0081s)
11/8/2019 7:42:26 AM	Calibrating Formations (0.0083s)
11/8/2019 7:42:26 AM	Intercepting Galactic Maps (0.0090s)
11/8/2019 7:42:26 AM	Sterilizing Test Chamber (0.0120s)
11/8/2019 7:42:26 AM	Faction Diagnostics (0.0140s)
11/8/2019 7:42:26 AM	Buffering Hackers (0.0170s)
11/8/2019 7:42:26 AM	Inverting Death (0.0100s)
11/8/2019 7:42:26 AM	Linear Field Variance (0.0890s)
11/8/2019 7:42:26 AM	Charging Marks (0.0090s)
11/8/2019 7:42:26 AM	Range Manifolds (0.0090s)
11/8/2019 7:42:26 AM	Purging ROFs (0.0090s)
11/8/2019 7:42:26 AM	Manipulating Speeds (0.0140s)
11/8/2019 7:42:26 AM	Detecting Projectiles (0.0090s)
11/8/2019 7:42:26 AM	Grouping Flow Fields (0.0080s)
11/8/2019 7:42:26 AM	Modulating Flow Field Groups (0.0130s)
11/8/2019 7:42:26 AM	Designing Fleets (0.0182s)
11/8/2019 7:42:26 AM	Thinking Of Technologies (0.0090s)
11/8/2019 7:42:26 AM	Categorizing Starboard Sensors (0.0080s)
11/8/2019 7:42:26 AM	Injecting Galactic Variables (0.0120s)
11/8/2019 7:42:26 AM	Discharging Colored Ions (0.0270s)
11/8/2019 7:42:26 AM	Replicating Ion Colors (0.0080s)
11/8/2019 7:42:27 AM	Investigating Starfields (0.2839s)
11/8/2019 7:42:27 AM	Gazing At Distant Planets (0.5788s)
11/8/2019 7:42:27 AM	Investigating Map Signatures (0.0170s)
11/8/2019 7:42:27 AM	Collating Solar Systems (0.0130s)
11/8/2019 7:42:27 AM	Categorizing All Planets (0.0070s)
11/8/2019 7:42:27 AM	Organizing Commands (0.0190s)
11/8/2019 7:42:27 AM	Calculating Firing Cones (0.0070s)
11/8/2019 7:42:28 AM	Ruining Perfectly Good Ship Parts (0.5508s)
11/8/2019 7:42:30 AM	Detecting Antimatter (1.8040s)
11/8/2019 7:42:30 AM	Issuing Orders (0.0060s)
11/8/2019 7:42:30 AM	Augmenting Infusers (0.0090s)
11/8/2019 7:42:30 AM	Infusing (0.0240s)
11/8/2019 7:42:30 AM	Post-Proton Surge (0.0070s)
11/8/2019 7:42:30 AM	Calibrate Weapons Arrays (0.0190s)
11/8/2019 7:42:30 AM	Stimulate Modulation (0.0200s)
11/8/2019 7:42:30 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/8/2019 7:42:31 AM	Load Surrogates (0.9702s)
11/8/2019 7:42:31 AM	Load Historical Documents (0.0060s)
11/8/2019 7:42:31 AM	6.6 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Investigating Starfields (0.3s)
Gazing At Distant Planets (0.6s)
Ruining Perfectly Good Ship Parts (0.6s)
Detecting Antimatter (1.8s)
Load Surrogates (1.0s)
11/8/2019 7:42:31 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/8/2019 7:43:02 AM	Successfully opened host socket
11/8/2019 7:54:20 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:55:48 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/8/2019 7:55:48 AM	Boot up FleetOS (0.4778s)
11/8/2019 7:55:48 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/8/2019 7:55:48 AM	Check System Logs For Rogue Intelligence (0.0430s)
11/8/2019 7:55:48 AM	Organizing Alien Translation Routines (0.1070s)
11/8/2019 7:55:48 AM	Remembering Alamo (0.0530s)
11/8/2019 7:55:48 AM	Generating Framerates (0.0240s)
11/8/2019 7:55:48 AM	Bring Cloaking Systems Online (0.0120s)
11/8/2019 7:55:48 AM	Game Version: 1.006
11/8/2019 7:55:48 AM	Eject Trash Into Hyperspace (0.0177s)
11/8/2019 7:55:48 AM	Recalculate Speed Of Light (0.0200s)
11/8/2019 7:55:48 AM	Check Nearby Stellar Masses (0.0230s)
11/8/2019 7:55:48 AM	No resolution change was required.
11/8/2019 7:55:48 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 7:55:48 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/8/2019 7:55:48 AM	Refresh Optical Lensing (0.0930s)
11/8/2019 7:55:48 AM	Revise Fundamental Physical Laws (0.0510s)
11/8/2019 7:55:48 AM	Boot Audio Comms (0.0210s)
11/8/2019 7:55:48 AM	Establish Individual Audio Links (0.0200s)
11/8/2019 7:55:49 AM	Prepare Explosions and Crackles (0.4748s)
11/8/2019 7:55:49 AM	Optimize Comfort On Command Decks (0.1250s)
11/8/2019 7:55:49 AM	Check For Extra Modules (0.1060s)
11/8/2019 7:55:49 AM	Calculate Odds Of Success (0.0260s)
11/8/2019 7:55:50 AM	Briefly Panic (0.3920s)
11/8/2019 7:55:50 AM	Install Confidence Routines (0.4269s)
11/8/2019 7:55:50 AM	Bring Commander Interface Online (0.1165s)
11/8/2019 7:55:50 AM	Motivate All Crews (0.0480s)
11/8/2019 7:55:50 AM	Externalizing Patterns (0.0190s)
11/8/2019 7:55:50 AM	Disengaging Constants (0.0460s)
11/8/2019 7:55:50 AM	Late Axionic Computations (0.0590s)
11/8/2019 7:55:50 AM	Thinking Of Advice (0.0080s)
11/8/2019 7:55:50 AM	Degaussing Advice (0.0140s)
11/8/2019 7:55:50 AM	Naming All Known Planets (0.0080s)
11/8/2019 7:55:50 AM	Remembering Speeds (0.0100s)
11/8/2019 7:55:50 AM	Prioritizing Targets (0.0080s)
11/8/2019 7:55:50 AM	Rebooting Sensor Arrays (0.0080s)
11/8/2019 7:55:50 AM	Unloading Prismatic Grid (0.0075s)
11/8/2019 7:55:50 AM	Thinking Of Objectives (0.0080s)
11/8/2019 7:55:50 AM	Re-Aligning Objectives (0.0080s)
11/8/2019 7:55:50 AM	Inhibiting Visual Scans (0.0290s)
11/8/2019 7:55:50 AM	Synthesizing Vocals (0.0110s)
11/8/2019 7:55:50 AM	Ventilating Scenarios (0.0100s)
11/8/2019 7:55:50 AM	Decontaminating Targeting Systems (0.0130s)
11/8/2019 7:55:50 AM	Ejecting Tactical Core (0.0130s)
11/8/2019 7:55:50 AM	Calibrating Formations (0.0160s)
11/8/2019 7:55:50 AM	Intercepting Galactic Maps (0.0110s)
11/8/2019 7:55:51 AM	Sterilizing Test Chamber (0.0130s)
11/8/2019 7:55:51 AM	Faction Diagnostics (0.0150s)
11/8/2019 7:55:51 AM	Buffering Hackers (0.0170s)
11/8/2019 7:55:51 AM	Inverting Death (0.0120s)
11/8/2019 7:55:51 AM	Linear Field Variance (0.0961s)
11/8/2019 7:55:51 AM	Charging Marks (0.0100s)
11/8/2019 7:55:51 AM	Range Manifolds (0.0090s)
11/8/2019 7:55:51 AM	Purging ROFs (0.0089s)
11/8/2019 7:55:51 AM	Manipulating Speeds (0.0140s)
11/8/2019 7:55:51 AM	Detecting Projectiles (0.0080s)
11/8/2019 7:55:51 AM	Grouping Flow Fields (0.0080s)
11/8/2019 7:55:51 AM	Modulating Flow Field Groups (0.0130s)
11/8/2019 7:55:51 AM	Designing Fleets (0.0180s)
11/8/2019 7:55:51 AM	Thinking Of Technologies (0.0100s)
11/8/2019 7:55:51 AM	Categorizing Starboard Sensors (0.0080s)
11/8/2019 7:55:51 AM	Injecting Galactic Variables (0.0130s)
11/8/2019 7:55:51 AM	Discharging Colored Ions (0.0329s)
11/8/2019 7:55:51 AM	Replicating Ion Colors (0.0160s)
11/8/2019 7:55:51 AM	Investigating Starfields (0.2864s)
11/8/2019 7:55:52 AM	Pinpointing Distant Planets (0.7857s)
11/8/2019 7:55:52 AM	Investigating Map Signatures (0.0190s)
11/8/2019 7:55:52 AM	Collating Solar Systems (0.0140s)
11/8/2019 7:55:52 AM	Categorizing All Planets (0.0070s)
11/8/2019 7:55:52 AM	Organizing Commands (0.0270s)
11/8/2019 7:55:52 AM	Calculating Firing Cones (0.0170s)
11/8/2019 7:55:53 AM	Fumbling With Ship Parts (0.7431s)
11/8/2019 7:55:55 AM	Jettisoning VIPs (2.0341s)
11/8/2019 7:55:55 AM	Issuing Orders (0.0060s)
11/8/2019 7:55:55 AM	Augmenting Infusers (0.0080s)
11/8/2019 7:55:55 AM	Infusing (0.0240s)
11/8/2019 7:55:55 AM	Post-Proton Surge (0.0060s)
11/8/2019 7:55:55 AM	Calibrate Weapons Arrays (0.0220s)
11/8/2019 7:55:55 AM	Stimulate Modulation (0.0200s)
11/8/2019 7:55:55 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/8/2019 7:55:56 AM	Load Surrogates (1.0147s)
11/8/2019 7:55:56 AM	Load Historical Documents (0.0190s)
11/8/2019 7:55:56 AM	8.4 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.5s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Investigating Starfields (0.3s)
Pinpointing Distant Planets (0.8s)
Fumbling With Ship Parts (0.7s)
Jettisoning VIPs (2.0s)
Load Surrogates (1.0s)
11/8/2019 7:55:56 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/8/2019 7:56:06 AM	Successfully opened host socket
11/8/2019 8:01:23 AM	No resolution change was required.
11/8/2019 8:01:23 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 8:01:23 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/8/2019 8:02:30 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 6:28:45 PM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/8/2019 6:28:45 PM	Boot up FleetOS (0.3413s)
11/8/2019 6:28:45 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/8/2019 6:28:45 PM	Check System Logs For Rogue Intelligence (0.0340s)
11/8/2019 6:28:45 PM	Organizing Alien Translation Routines (0.0890s)
11/8/2019 6:28:45 PM	Remembering Alamo (0.0340s)
11/8/2019 6:28:45 PM	Generating Framerates (0.0200s)
11/8/2019 6:28:45 PM	Bring Cloaking Systems Online (0.0070s)
11/8/2019 6:28:45 PM	Game Version: 1.006
11/8/2019 6:28:45 PM	Eject Trash Into Hyperspace (0.0160s)
11/8/2019 6:28:45 PM	Recalculate Speed Of Light (0.0180s)
11/8/2019 6:28:45 PM	Check Nearby Stellar Masses (0.0230s)
11/8/2019 6:28:45 PM	No resolution change was required.
11/8/2019 6:28:45 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 6:28:45 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/8/2019 6:28:45 PM	Refresh Optical Lensing (0.0190s)
11/8/2019 6:28:45 PM	Revise Fundamental Physical Laws (0.0280s)
11/8/2019 6:28:45 PM	Boot Audio Comms (0.0130s)
11/8/2019 6:28:45 PM	Establish Individual Audio Links (0.0110s)
11/8/2019 6:28:46 PM	Prepare Explosions and Crackles (0.1320s)
11/8/2019 6:28:46 PM	Optimize Comfort On Command Decks (0.0680s)
11/8/2019 6:28:46 PM	Check For Extra Modules (0.0320s)
11/8/2019 6:28:46 PM	Calculate Odds Of Success (0.0190s)
11/8/2019 6:28:46 PM	Briefly Panic (0.2639s)
11/8/2019 6:28:46 PM	Install Confidence Routines (0.2859s)
11/8/2019 6:28:46 PM	Bring Commander Interface Online (0.1060s)
11/8/2019 6:28:46 PM	Motivate All Crews (0.0420s)
11/8/2019 6:28:46 PM	Externalizing Patterns (0.0170s)
11/8/2019 6:28:46 PM	Disengaging Constants (0.0440s)
11/8/2019 6:28:46 PM	Late Axionic Computations (0.0570s)
11/8/2019 6:28:46 PM	Thinking Of Advice (0.0080s)
11/8/2019 6:28:46 PM	Degaussing Advice (0.0140s)
11/8/2019 6:28:46 PM	Naming All Known Planets (0.0060s)
11/8/2019 6:28:47 PM	Remembering Speeds (0.0090s)
11/8/2019 6:28:47 PM	Prioritizing Targets (0.0080s)
11/8/2019 6:28:47 PM	Rebooting Sensor Arrays (0.0071s)
11/8/2019 6:28:47 PM	Unloading Prismatic Grid (0.0083s)
11/8/2019 6:28:47 PM	Thinking Of Objectives (0.0081s)
11/8/2019 6:28:47 PM	Re-Aligning Objectives (0.0080s)
11/8/2019 6:28:47 PM	Inhibiting Visual Scans (0.0122s)
11/8/2019 6:28:47 PM	Synthesizing Vocals (0.0091s)
11/8/2019 6:28:47 PM	Ventilating Scenarios (0.0082s)
11/8/2019 6:28:47 PM	Decontaminating Targeting Systems (0.0083s)
11/8/2019 6:28:47 PM	Ejecting Tactical Core (0.0090s)
11/8/2019 6:28:47 PM	Calibrating Formations (0.0080s)
11/8/2019 6:28:47 PM	Intercepting Galactic Maps (0.0096s)
11/8/2019 6:28:47 PM	Sterilizing Test Chamber (0.0114s)
11/8/2019 6:28:47 PM	Faction Diagnostics (0.0146s)
11/8/2019 6:28:47 PM	Buffering Hackers (0.0170s)
11/8/2019 6:28:47 PM	Inverting Death (0.0090s)
11/8/2019 6:28:47 PM	Linear Field Variance (0.0900s)
11/8/2019 6:28:47 PM	Charging Marks (0.0100s)
11/8/2019 6:28:47 PM	Range Manifolds (0.0090s)
11/8/2019 6:28:47 PM	Purging ROFs (0.0090s)
11/8/2019 6:28:47 PM	Manipulating Speeds (0.0100s)
11/8/2019 6:28:47 PM	Detecting Projectiles (0.0090s)
11/8/2019 6:28:47 PM	Grouping Flow Fields (0.0100s)
11/8/2019 6:28:47 PM	Modulating Flow Field Groups (0.0150s)
11/8/2019 6:28:47 PM	Designing Fleets (0.0180s)
11/8/2019 6:28:47 PM	Thinking Of Technologies (0.0090s)
11/8/2019 6:28:47 PM	Categorizing Starboard Sensors (0.0080s)
11/8/2019 6:28:47 PM	Injecting Galactic Variables (0.0120s)
11/8/2019 6:28:47 PM	Discharging Colored Ions (0.0270s)
11/8/2019 6:28:47 PM	Replicating Ion Colors (0.0080s)
11/8/2019 6:28:47 PM	Investigating Starfields (0.2109s)
11/8/2019 6:28:48 PM	Cleaning Distant Planets (0.6248s)
11/8/2019 6:28:48 PM	Investigating Map Signatures (0.0150s)
11/8/2019 6:28:48 PM	Collating Solar Systems (0.0100s)
11/8/2019 6:28:48 PM	Categorizing All Planets (0.0060s)
11/8/2019 6:28:48 PM	Organizing Commands (0.0223s)
11/8/2019 6:28:48 PM	Calculating Firing Cones (0.0062s)
11/8/2019 6:28:48 PM	Scrapping Extra Ship Parts (0.5145s)
11/8/2019 6:28:50 PM	Inhibiting Isotope Emitters (1.8323s)
11/8/2019 6:28:50 PM	Issuing Orders (0.0060s)
11/8/2019 6:28:50 PM	Augmenting Infusers (0.0090s)
11/8/2019 6:28:50 PM	Infusing (0.0230s)
11/8/2019 6:28:50 PM	Post-Proton Surge (0.0060s)
11/8/2019 6:28:50 PM	Calibrate Weapons Arrays (0.0200s)
11/8/2019 6:28:50 PM	Stimulate Modulation (0.0200s)
11/8/2019 6:28:50 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/8/2019 6:28:51 PM	Load Surrogates (0.9747s)
11/8/2019 6:28:51 PM	Load Historical Documents (0.0050s)
11/8/2019 6:28:51 PM	6.5 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Cleaning Distant Planets (0.6s)
Scrapping Extra Ship Parts (0.5s)
Inhibiting Isotope Emitters (1.8s)
Load Surrogates (1.0s)
11/8/2019 6:28:51 PM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/8/2019 6:29:06 PM	Successfully opened host socket
11/8/2019 6:41:15 PM
-----------
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <6ac6832c6fb246cbbc0b840c38ec082c>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <6ac6832c6fb246cbbc0b840c38ec082c>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <6ac6832c6fb246cbbc0b840c38ec082c>:0)
ArcenMainGameVisuals.Update () (at <f354f3b0e2574003a8b3d1401189cdf3>:0)



  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

11/8/2019 6:41:15 PM
ErrorsReportedByEngine:    -----------
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <6ac6832c6fb246cbbc0b840c38ec082c>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <6ac6832c6fb246cbbc0b840c38ec082c>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <6ac6832c6fb246cbbc0b840c38ec082c>:0)
ArcenMainGameVisuals.Update () (at <f354f3b0e2574003a8b3d1401189cdf3>:0)



  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

11/8/2019 7:10:24 PM
Error in targeting logic System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.GameEntity_Squad]'.
  at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.TargetListPlanning.ProcessShortlistIntoTargetRanking (Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Boolean IsStuffWithinANearRange, System.Boolean MustBeInRangeForFRD) [0x00056] in <39708cb148e648e689be40405efacc74>:0 
  at Arcen.AIW2.External.TargetListPlanning.ProcessWorkingLists (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem) [0x00134] in <39708cb148e648e689be40405efacc74>:0 
  at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x0037d] in <39708cb148e648e689be40405efacc74>:0 
  at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00009] in <39708cb148e648e689be40405efacc74>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <39708cb148e648e689be40405efacc74>:0 
  at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <39708cb148e648e689be40405efacc74>:0 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <0d3945fbe3084d5491b940d6934a91a3>:0 
  at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <39708cb148e648e689be40405efacc74>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <39708cb148e648e689be40405efacc74>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <39708cb148e648e689be40405efacc74>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

11/8/2019 7:11:16 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:11:17 PM	Successfully opened host socket
11/8/2019 7:11:38 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 6:45:50 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/9/2019 6:45:50 AM	Boot up FleetOS (0.3469s)
11/9/2019 6:45:50 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/9/2019 6:45:50 AM	Check System Logs For Rogue Intelligence (0.0350s)
11/9/2019 6:45:51 AM	Organizing Alien Translation Routines (0.1300s)
11/9/2019 6:45:51 AM	Remembering Alamo (0.0340s)
11/9/2019 6:45:51 AM	Generating Framerates (0.0190s)
11/9/2019 6:45:51 AM	Bring Cloaking Systems Online (0.0070s)
11/9/2019 6:45:51 AM	Game Version: 1.007
11/9/2019 6:45:51 AM	Eject Trash Into Hyperspace (0.0270s)
11/9/2019 6:45:51 AM	Recalculate Speed Of Light (0.0190s)
11/9/2019 6:45:51 AM	Check Nearby Stellar Masses (0.0220s)
11/9/2019 6:45:51 AM	No resolution change was required.
11/9/2019 6:45:51 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2019 6:45:51 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/9/2019 6:45:51 AM	Refresh Optical Lensing (0.0180s)
11/9/2019 6:45:51 AM	Revise Fundamental Physical Laws (0.0270s)
11/9/2019 6:45:51 AM	Boot Audio Comms (0.0120s)
11/9/2019 6:45:51 AM	Establish Individual Audio Links (0.0110s)
11/9/2019 6:45:51 AM	Prepare Explosions and Crackles (0.1599s)
11/9/2019 6:45:51 AM	Optimize Comfort On Command Decks (0.0845s)
11/9/2019 6:45:51 AM	Check For Extra Modules (0.0310s)
11/9/2019 6:45:51 AM	Calculate Odds Of Success (0.0160s)
11/9/2019 6:45:51 AM	Briefly Panic (0.2399s)
11/9/2019 6:45:52 AM	Install Confidence Routines (0.2859s)
11/9/2019 6:45:52 AM	Bring Commander Interface Online (0.1050s)
11/9/2019 6:45:52 AM	Motivate All Crews (0.0440s)
11/9/2019 6:45:52 AM	Externalizing Patterns (0.0200s)
11/9/2019 6:45:52 AM	Disengaging Constants (0.0560s)
11/9/2019 6:45:52 AM	Late Axionic Computations (0.0760s)
11/9/2019 6:45:52 AM	Thinking Of Advice (0.0080s)
11/9/2019 6:45:52 AM	Degaussing Advice (0.0140s)
11/9/2019 6:45:52 AM	Naming All Known Planets (0.0070s)
11/9/2019 6:45:52 AM	Remembering Speeds (0.0080s)
11/9/2019 6:45:52 AM	Prioritizing Targets (0.0080s)
11/9/2019 6:45:52 AM	Rebooting Sensor Arrays (0.0080s)
11/9/2019 6:45:52 AM	Unloading Prismatic Grid (0.0070s)
11/9/2019 6:45:52 AM	Thinking Of Objectives (0.0080s)
11/9/2019 6:45:52 AM	Re-Aligning Objectives (0.0080s)
11/9/2019 6:45:52 AM	Inhibiting Visual Scans (0.0130s)
11/9/2019 6:45:52 AM	Synthesizing Vocals (0.0080s)
11/9/2019 6:45:52 AM	Ventilating Scenarios (0.0080s)
11/9/2019 6:45:52 AM	Decontaminating Targeting Systems (0.0090s)
11/9/2019 6:45:52 AM	Ejecting Tactical Core (0.0090s)
11/9/2019 6:45:52 AM	Calibrating Formations (0.0070s)
11/9/2019 6:45:52 AM	Intercepting Galactic Maps (0.0100s)
11/9/2019 6:45:52 AM	Sterilizing Test Chamber (0.0120s)
11/9/2019 6:45:52 AM	Faction Diagnostics (0.0290s)
11/9/2019 6:45:52 AM	Buffering Hackers (0.0220s)
11/9/2019 6:45:52 AM	Inverting Death (0.0090s)
11/9/2019 6:45:52 AM	Linear Field Variance (0.0880s)
11/9/2019 6:45:52 AM	Charging Marks (0.0090s)
11/9/2019 6:45:52 AM	Range Manifolds (0.0100s)
11/9/2019 6:45:52 AM	Purging ROFs (0.0090s)
11/9/2019 6:45:52 AM	Manipulating Speeds (0.0100s)
11/9/2019 6:45:52 AM	Detecting Projectiles (0.0090s)
11/9/2019 6:45:52 AM	Grouping Flow Fields (0.0090s)
11/9/2019 6:45:52 AM	Modulating Flow Field Groups (0.0180s)
11/9/2019 6:45:52 AM	Designing Fleets (0.0170s)
11/9/2019 6:45:52 AM	Thinking Of Technologies (0.0100s)
11/9/2019 6:45:52 AM	Categorizing Starboard Sensors (0.0080s)
11/9/2019 6:45:52 AM	Injecting Galactic Variables (0.0120s)
11/9/2019 6:45:52 AM	Discharging Colored Ions (0.0280s)
11/9/2019 6:45:52 AM	Replicating Ion Colors (0.0070s)
11/9/2019 6:45:53 AM	Investigating Starfields (0.2019s)
11/9/2019 6:45:53 AM	Fondly Remembering Distant Planets (0.6108s)
11/9/2019 6:45:53 AM	Investigating Map Signatures (0.0170s)
11/9/2019 6:45:53 AM	Collating Solar Systems (0.0120s)
11/9/2019 6:45:53 AM	Categorizing All Planets (0.0060s)
11/9/2019 6:45:53 AM	Organizing Commands (0.0200s)
11/9/2019 6:45:53 AM	Calculating Firing Cones (0.0060s)
11/9/2019 6:45:54 AM	Splitting Ship Parts Into Smaller Parts (0.5280s)
11/9/2019 6:45:56 AM	Computing Last Digit of PI (1.8030s)
11/9/2019 6:45:56 AM	Issuing Orders (0.0060s)
11/9/2019 6:45:56 AM	Augmenting Infusers (0.0080s)
11/9/2019 6:45:56 AM	Infusing (0.0240s)
11/9/2019 6:45:56 AM	Post-Proton Surge (0.0070s)
11/9/2019 6:45:56 AM	Calibrate Weapons Arrays (0.0180s)
11/9/2019 6:45:56 AM	Stimulate Modulation (0.0190s)
11/9/2019 6:45:56 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/9/2019 6:45:57 AM	Load Surrogates (0.9752s)
11/9/2019 6:45:57 AM	Load Historical Documents (0.0040s)
11/9/2019 6:45:57 AM	6.6 seconds total load time.
Boot up FleetOS (0.3s)
Install Confidence Routines (0.3s)
Fondly Remembering Distant Planets (0.6s)
Splitting Ship Parts Into Smaller Parts (0.5s)
Computing Last Digit of PI (1.8s)
Load Surrogates (1.0s)
11/9/2019 6:45:57 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/9/2019 6:50:29 AM	Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/9/2019 6:50:29 AM	World Created, Launching Server
11/9/2019 6:50:29 AM	Successfully opened host socket
11/9/2019 7:07:01 AM	Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 23 factions
11/9/2019 7:07:01 AM	Generate Partial Map Complete
11/9/2019 7:07:08 AM	Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 23 factions
11/9/2019 7:07:08 AM	Generate FULL Map Complete
11/9/2019 7:13:35 AM	Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/9/2019 7:13:35 AM	World Created, Launching Server
11/9/2019 7:13:45 AM	Start Generate Partial Map with ClustersMicrocosm and seed 972132107 and planet count 100 and 17 factions
11/9/2019 7:13:45 AM	Generate Partial Map Complete
11/9/2019 7:13:51 AM	Start Generate Partial Map with ClustersMicrocosm and seed 74092840 and planet count 100 and 17 factions
11/9/2019 7:13:52 AM	Generate Partial Map Complete
11/9/2019 7:18:57 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:20:30 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/9/2019 7:20:30 AM	Boot up FleetOS (0.3689s)
11/9/2019 7:20:30 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/9/2019 7:20:30 AM	Check System Logs For Rogue Intelligence (0.0360s)
11/9/2019 7:20:30 AM	Organizing Alien Translation Routines (0.0960s)
11/9/2019 7:20:30 AM	Remembering Alamo (0.0340s)
11/9/2019 7:20:30 AM	Generating Framerates (0.0210s)
11/9/2019 7:20:30 AM	Bring Cloaking Systems Online (0.0080s)
11/9/2019 7:20:30 AM	Game Version: 1.007
11/9/2019 7:20:30 AM	Eject Trash Into Hyperspace (0.0160s)
11/9/2019 7:20:30 AM	Recalculate Speed Of Light (0.0190s)
11/9/2019 7:20:30 AM	Check Nearby Stellar Masses (0.0210s)
11/9/2019 7:20:30 AM	No resolution change was required.
11/9/2019 7:20:30 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2019 7:20:30 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/9/2019 7:20:31 AM	Refresh Optical Lensing (0.0190s)
11/9/2019 7:20:31 AM	Revise Fundamental Physical Laws (0.0260s)
11/9/2019 7:20:31 AM	Boot Audio Comms (0.0110s)
11/9/2019 7:20:31 AM	Establish Individual Audio Links (0.0150s)
11/9/2019 7:20:31 AM	Prepare Explosions and Crackles (0.1723s)
11/9/2019 7:20:31 AM	Optimize Comfort On Command Decks (0.0670s)
11/9/2019 7:20:31 AM	Check For Extra Modules (0.0300s)
11/9/2019 7:20:31 AM	Calculate Odds Of Success (0.0160s)
11/9/2019 7:20:31 AM	Briefly Panic (0.2699s)
11/9/2019 7:20:31 AM	Install Confidence Routines (0.2939s)
11/9/2019 7:20:32 AM	Bring Commander Interface Online (0.1150s)
11/9/2019 7:20:32 AM	Motivate All Crews (0.0440s)
11/9/2019 7:20:32 AM	Externalizing Patterns (0.0200s)
11/9/2019 7:20:32 AM	Disengaging Constants (0.0440s)
11/9/2019 7:20:32 AM	Late Axionic Computations (0.0560s)
11/9/2019 7:20:32 AM	Thinking Of Advice (0.0090s)
11/9/2019 7:20:32 AM	Degaussing Advice (0.0130s)
11/9/2019 7:20:32 AM	Naming All Known Planets (0.0070s)
11/9/2019 7:20:32 AM	Remembering Speeds (0.0090s)
11/9/2019 7:20:32 AM	Prioritizing Targets (0.0070s)
11/9/2019 7:20:32 AM	Rebooting Sensor Arrays (0.0080s)
11/9/2019 7:20:32 AM	Unloading Prismatic Grid (0.0080s)
11/9/2019 7:20:32 AM	Thinking Of Objectives (0.0080s)
11/9/2019 7:20:32 AM	Re-Aligning Objectives (0.0090s)
11/9/2019 7:20:32 AM	Inhibiting Visual Scans (0.0130s)
11/9/2019 7:20:32 AM	Synthesizing Vocals (0.0080s)
11/9/2019 7:20:32 AM	Ventilating Scenarios (0.0090s)
11/9/2019 7:20:32 AM	Decontaminating Targeting Systems (0.0090s)
11/9/2019 7:20:32 AM	Ejecting Tactical Core (0.0080s)
11/9/2019 7:20:32 AM	Calibrating Formations (0.0080s)
11/9/2019 7:20:32 AM	Intercepting Galactic Maps (0.0100s)
11/9/2019 7:20:32 AM	Sterilizing Test Chamber (0.0113s)
11/9/2019 7:20:32 AM	Faction Diagnostics (0.0140s)
11/9/2019 7:20:32 AM	Buffering Hackers (0.0170s)
11/9/2019 7:20:32 AM	Inverting Death (0.0090s)
11/9/2019 7:20:32 AM	Linear Field Variance (0.0880s)
11/9/2019 7:20:32 AM	Charging Marks (0.0100s)
11/9/2019 7:20:32 AM	Range Manifolds (0.0090s)
11/9/2019 7:20:32 AM	Purging ROFs (0.0090s)
11/9/2019 7:20:32 AM	Manipulating Speeds (0.0100s)
11/9/2019 7:20:32 AM	Detecting Projectiles (0.0090s)
11/9/2019 7:20:32 AM	Grouping Flow Fields (0.0100s)
11/9/2019 7:20:32 AM	Modulating Flow Field Groups (0.0170s)
11/9/2019 7:20:32 AM	Designing Fleets (0.0180s)
11/9/2019 7:20:32 AM	Thinking Of Technologies (0.0100s)
11/9/2019 7:20:32 AM	Categorizing Starboard Sensors (0.0080s)
11/9/2019 7:20:32 AM	Injecting Galactic Variables (0.0110s)
11/9/2019 7:20:32 AM	Discharging Colored Ions (0.0290s)
11/9/2019 7:20:32 AM	Replicating Ion Colors (0.0090s)
11/9/2019 7:20:32 AM	Investigating Starfields (0.2050s)
11/9/2019 7:20:33 AM	Mopping Up Distant Planets (0.6218s)
11/9/2019 7:20:33 AM	Investigating Map Signatures (0.0180s)
11/9/2019 7:20:33 AM	Collating Solar Systems (0.0120s)
11/9/2019 7:20:33 AM	Categorizing All Planets (0.0060s)
11/9/2019 7:20:33 AM	Organizing Commands (0.0200s)
11/9/2019 7:20:33 AM	Calculating Firing Cones (0.0070s)
11/9/2019 7:20:34 AM	Wearing Ship Parts On Head (0.5198s)
11/9/2019 7:20:35 AM	Ejecting Data Cores (1.7987s)
11/9/2019 7:20:35 AM	Issuing Orders (0.0070s)
11/9/2019 7:20:35 AM	Augmenting Infusers (0.0080s)
11/9/2019 7:20:35 AM	Infusing (0.0230s)
11/9/2019 7:20:35 AM	Post-Proton Surge (0.0070s)
11/9/2019 7:20:35 AM	Calibrate Weapons Arrays (0.0190s)
11/9/2019 7:20:35 AM	Stimulate Modulation (0.0220s)
11/9/2019 7:20:36 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/9/2019 7:20:36 AM	Load Surrogates (0.9826s)
11/9/2019 7:20:36 AM	Load Historical Documents (0.0200s)
11/9/2019 7:20:36 AM	6.6 seconds total load time.
Boot up FleetOS (0.4s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Mopping Up Distant Planets (0.6s)
Wearing Ship Parts On Head (0.5s)
Ejecting Data Cores (1.8s)
Load Surrogates (1.0s)
11/9/2019 7:20:37 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/9/2019 7:25:22 AM	Could not find saves directory path: 'D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Bar Fighter/'
11/9/2019 7:26:44 AM	Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/9/2019 7:26:44 AM	World Created, Launching Server
11/9/2019 7:26:44 AM	Successfully opened host socket
11/9/2019 7:26:57 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions
11/9/2019 7:26:57 AM	Generate Partial Map Complete
11/9/2019 7:27:11 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions
11/9/2019 7:27:11 AM	Generate Partial Map Complete
11/9/2019 7:27:16 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions
11/9/2019 7:27:17 AM	Generate Partial Map Complete
11/9/2019 7:27:26 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions
11/9/2019 7:27:26 AM	Generate Partial Map Complete
11/9/2019 7:27:30 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions
11/9/2019 7:27:30 AM	Generate Partial Map Complete
11/9/2019 7:27:34 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions
11/9/2019 7:27:34 AM	Generate Partial Map Complete
11/9/2019 7:28:24 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions
11/9/2019 7:28:24 AM	Generate Partial Map Complete
11/9/2019 7:28:37 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions
11/9/2019 7:28:38 AM	Generate Partial Map Complete
11/9/2019 7:28:51 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions
11/9/2019 7:28:51 AM	Generate Partial Map Complete
11/9/2019 7:28:57 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions
11/9/2019 7:28:57 AM	Generate Partial Map Complete
11/9/2019 7:29:11 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions
11/9/2019 7:29:11 AM	Generate Partial Map Complete
11/9/2019 7:30:39 AM	Start Generate FULL Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions
11/9/2019 7:30:39 AM	Generate FULL Map Complete
11/9/2019 7:31:04 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions
11/9/2019 7:31:04 AM	World Created, Launching Server
11/9/2019 7:31:31 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions
11/9/2019 7:31:32 AM	Generate Partial Map Complete
11/9/2019 7:31:35 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions
11/9/2019 7:31:35 AM	Generate Partial Map Complete
11/9/2019 7:34:23 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions
11/9/2019 7:34:23 AM	Generate Partial Map Complete
11/9/2019 7:34:56 AM	Start Generate FULL Map with Encapsulated and seed 197769919 and planet count 100 and 20 factions
11/9/2019 7:34:56 AM	Generate FULL Map Complete
11/9/2019 7:40:44 AM	No resolution change was required.
11/9/2019 7:40:44 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2019 7:40:44 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/9/2019 9:18:26 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 9:55:36 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/9/2019 9:55:36 AM	Boot up FleetOS (0.3582s)
11/9/2019 9:55:36 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/9/2019 9:55:36 AM	Check System Logs For Rogue Intelligence (0.0365s)
11/9/2019 9:55:36 AM	Organizing Alien Translation Routines (0.0910s)
11/9/2019 9:55:36 AM	Remembering Alamo (0.0370s)
11/9/2019 9:55:36 AM	Generating Framerates (0.0210s)
11/9/2019 9:55:36 AM	Bring Cloaking Systems Online (0.0080s)
11/9/2019 9:55:36 AM	Game Version: 1.007
11/9/2019 9:55:36 AM	Eject Trash Into Hyperspace (0.0160s)
11/9/2019 9:55:36 AM	Recalculate Speed Of Light (0.0200s)
11/9/2019 9:55:36 AM	Check Nearby Stellar Masses (0.0240s)
11/9/2019 9:55:36 AM	No resolution change was required.
11/9/2019 9:55:36 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2019 9:55:36 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/9/2019 9:55:36 AM	Refresh Optical Lensing (0.0179s)
11/9/2019 9:55:36 AM	Revise Fundamental Physical Laws (0.0290s)
11/9/2019 9:55:36 AM	Boot Audio Comms (0.0120s)
11/9/2019 9:55:36 AM	Establish Individual Audio Links (0.0110s)
11/9/2019 9:55:36 AM	Prepare Explosions and Crackles (0.1530s)
11/9/2019 9:55:37 AM	Optimize Comfort On Command Decks (0.0950s)
11/9/2019 9:55:37 AM	Check For Extra Modules (0.0350s)
11/9/2019 9:55:37 AM	Calculate Odds Of Success (0.0280s)
11/9/2019 9:55:37 AM	Briefly Panic (0.2912s)
11/9/2019 9:55:37 AM	Install Confidence Routines (0.3084s)
11/9/2019 9:55:37 AM	Bring Commander Interface Online (0.1140s)
11/9/2019 9:55:37 AM	Motivate All Crews (0.0462s)
11/9/2019 9:55:37 AM	Externalizing Patterns (0.0190s)
11/9/2019 9:55:37 AM	Disengaging Constants (0.0476s)
11/9/2019 9:55:37 AM	Late Axionic Computations (0.0660s)
11/9/2019 9:55:37 AM	Thinking Of Advice (0.0110s)
11/9/2019 9:55:37 AM	Degaussing Advice (0.0150s)
11/9/2019 9:55:37 AM	Naming All Known Planets (0.0076s)
11/9/2019 9:55:38 AM	Remembering Speeds (0.0080s)
11/9/2019 9:55:38 AM	Prioritizing Targets (0.0090s)
11/9/2019 9:55:38 AM	Rebooting Sensor Arrays (0.0070s)
11/9/2019 9:55:38 AM	Unloading Prismatic Grid (0.0080s)
11/9/2019 9:55:38 AM	Thinking Of Objectives (0.0080s)
11/9/2019 9:55:38 AM	Re-Aligning Objectives (0.0080s)
11/9/2019 9:55:38 AM	Inhibiting Visual Scans (0.0130s)
11/9/2019 9:55:38 AM	Synthesizing Vocals (0.0091s)
11/9/2019 9:55:38 AM	Ventilating Scenarios (0.0089s)
11/9/2019 9:55:38 AM	Decontaminating Targeting Systems (0.0080s)
11/9/2019 9:55:38 AM	Ejecting Tactical Core (0.0090s)
11/9/2019 9:55:38 AM	Calibrating Formations (0.0090s)
11/9/2019 9:55:38 AM	Intercepting Galactic Maps (0.0100s)
11/9/2019 9:55:38 AM	Sterilizing Test Chamber (0.0130s)
11/9/2019 9:55:38 AM	Faction Diagnostics (0.0160s)
11/9/2019 9:55:38 AM	Buffering Hackers (0.0180s)
11/9/2019 9:55:38 AM	Inverting Death (0.0110s)
11/9/2019 9:55:38 AM	Linear Field Variance (0.0895s)
11/9/2019 9:55:38 AM	Charging Marks (0.0090s)
11/9/2019 9:55:38 AM	Range Manifolds (0.0080s)
11/9/2019 9:55:38 AM	Purging ROFs (0.0070s)
11/9/2019 9:55:38 AM	Manipulating Speeds (0.0100s)
11/9/2019 9:55:38 AM	Detecting Projectiles (0.0080s)
11/9/2019 9:55:38 AM	Grouping Flow Fields (0.0080s)
11/9/2019 9:55:38 AM	Modulating Flow Field Groups (0.0130s)
11/9/2019 9:55:38 AM	Designing Fleets (0.0190s)
11/9/2019 9:55:38 AM	Thinking Of Technologies (0.0100s)
11/9/2019 9:55:38 AM	Categorizing Starboard Sensors (0.0090s)
11/9/2019 9:55:38 AM	Injecting Galactic Variables (0.0130s)
11/9/2019 9:55:38 AM	Discharging Colored Ions (0.0300s)
11/9/2019 9:55:38 AM	Replicating Ion Colors (0.0080s)
11/9/2019 9:55:38 AM	Investigating Starfields (0.2218s)
11/9/2019 9:55:39 AM	Breaking Distant Planets (0.6435s)
11/9/2019 9:55:39 AM	Investigating Map Signatures (0.0150s)
11/9/2019 9:55:39 AM	Collating Solar Systems (0.0120s)
11/9/2019 9:55:39 AM	Categorizing All Planets (0.0070s)
11/9/2019 9:55:39 AM	Organizing Commands (0.0210s)
11/9/2019 9:55:39 AM	Calculating Firing Cones (0.0060s)
11/9/2019 9:55:39 AM	Collapsing Pile Of Ship Parts (0.5761s)
11/9/2019 9:55:41 AM	Re-Route Anti-Matter (1.9409s)
11/9/2019 9:55:41 AM	Issuing Orders (0.0070s)
11/9/2019 9:55:41 AM	Augmenting Infusers (0.0080s)
11/9/2019 9:55:41 AM	Infusing (0.0240s)
11/9/2019 9:55:41 AM	Post-Proton Surge (0.0078s)
11/9/2019 9:55:41 AM	Calibrate Weapons Arrays (0.0190s)
11/9/2019 9:55:41 AM	Stimulate Modulation (0.0200s)
11/9/2019 9:55:42 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/9/2019 9:55:42 AM	Load Surrogates (1.0063s)
11/9/2019 9:55:42 AM	Load Historical Documents (0.0190s)
11/9/2019 9:55:42 AM	6.9 seconds total load time.
Boot up FleetOS (0.4s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Breaking Distant Planets (0.6s)
Collapsing Pile Of Ship Parts (0.6s)
Re-Route Anti-Matter (1.9s)
Load Surrogates (1.0s)
11/9/2019 9:55:43 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/9/2019 9:55:59 AM	Successfully opened host socket
11/9/2019 10:45:11 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 10:45:12 AM	Successfully opened host socket
11/9/2019 10:45:12 AM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/9/2019 10:54:40 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions
11/9/2019 10:54:40 AM	World Created, Launching Server
11/9/2019 11:03:09 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 21 factions
11/9/2019 11:03:09 AM	Generate Partial Map Complete
11/9/2019 11:07:02 AM	Start Generate FULL Map with Encapsulated and seed 197769919 and planet count 100 and 21 factions
11/9/2019 11:07:03 AM	Generate FULL Map Complete
11/9/2019 11:07:49 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 11:17:34 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/9/2019 11:17:34 AM	Boot up FleetOS (0.3389s)
11/9/2019 11:17:34 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/9/2019 11:17:34 AM	Check System Logs For Rogue Intelligence (0.0350s)
11/9/2019 11:17:34 AM	Organizing Alien Translation Routines (0.0880s)
11/9/2019 11:17:34 AM	Remembering Alamo (0.0340s)
11/9/2019 11:17:34 AM	Generating Framerates (0.0210s)
11/9/2019 11:17:34 AM	Bring Cloaking Systems Online (0.0080s)
11/9/2019 11:17:34 AM	Game Version: 1.007
11/9/2019 11:17:34 AM	Eject Trash Into Hyperspace (0.0170s)
11/9/2019 11:17:34 AM	Recalculate Speed Of Light (0.0180s)
11/9/2019 11:17:34 AM	Check Nearby Stellar Masses (0.0210s)
11/9/2019 11:17:34 AM	No resolution change was required.
11/9/2019 11:17:34 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2019 11:17:34 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/9/2019 11:17:34 AM	Refresh Optical Lensing (0.0190s)
11/9/2019 11:17:34 AM	Revise Fundamental Physical Laws (0.0320s)
11/9/2019 11:17:34 AM	Boot Audio Comms (0.0140s)
11/9/2019 11:17:34 AM	Establish Individual Audio Links (0.0120s)
11/9/2019 11:17:34 AM	Prepare Explosions and Crackles (0.1320s)
11/9/2019 11:17:34 AM	Optimize Comfort On Command Decks (0.0710s)
11/9/2019 11:17:34 AM	Check For Extra Modules (0.0370s)
11/9/2019 11:17:34 AM	Calculate Odds Of Success (0.0380s)
11/9/2019 11:17:35 AM	Briefly Panic (0.2867s)
11/9/2019 11:17:35 AM	Install Confidence Routines (0.2839s)
11/9/2019 11:17:35 AM	Bring Commander Interface Online (0.1050s)
11/9/2019 11:17:35 AM	Motivate All Crews (0.0440s)
11/9/2019 11:17:35 AM	Externalizing Patterns (0.0170s)
11/9/2019 11:17:35 AM	Disengaging Constants (0.0560s)
11/9/2019 11:17:35 AM	Late Axionic Computations (0.0530s)
11/9/2019 11:17:35 AM	Thinking Of Advice (0.0080s)
11/9/2019 11:17:35 AM	Degaussing Advice (0.0140s)
11/9/2019 11:17:35 AM	Naming All Known Planets (0.0070s)
11/9/2019 11:17:35 AM	Remembering Speeds (0.0080s)
11/9/2019 11:17:35 AM	Prioritizing Targets (0.0080s)
11/9/2019 11:17:35 AM	Rebooting Sensor Arrays (0.0080s)
11/9/2019 11:17:35 AM	Unloading Prismatic Grid (0.0080s)
11/9/2019 11:17:35 AM	Thinking Of Objectives (0.0080s)
11/9/2019 11:17:35 AM	Re-Aligning Objectives (0.0080s)
11/9/2019 11:17:35 AM	Inhibiting Visual Scans (0.0120s)
11/9/2019 11:17:35 AM	Synthesizing Vocals (0.0090s)
11/9/2019 11:17:35 AM	Ventilating Scenarios (0.0080s)
11/9/2019 11:17:35 AM	Decontaminating Targeting Systems (0.0090s)
11/9/2019 11:17:35 AM	Ejecting Tactical Core (0.0090s)
11/9/2019 11:17:35 AM	Calibrating Formations (0.0080s)
11/9/2019 11:17:35 AM	Intercepting Galactic Maps (0.0090s)
11/9/2019 11:17:35 AM	Sterilizing Test Chamber (0.0120s)
11/9/2019 11:17:35 AM	Faction Diagnostics (0.0140s)
11/9/2019 11:17:35 AM	Buffering Hackers (0.0170s)
11/9/2019 11:17:35 AM	Inverting Death (0.0090s)
11/9/2019 11:17:35 AM	Linear Field Variance (0.0910s)
11/9/2019 11:17:35 AM	Charging Marks (0.0090s)
11/9/2019 11:17:35 AM	Range Manifolds (0.0090s)
11/9/2019 11:17:36 AM	Purging ROFs (0.0090s)
11/9/2019 11:17:36 AM	Manipulating Speeds (0.0130s)
11/9/2019 11:17:36 AM	Detecting Projectiles (0.0100s)
11/9/2019 11:17:36 AM	Grouping Flow Fields (0.0080s)
11/9/2019 11:17:36 AM	Modulating Flow Field Groups (0.0130s)
11/9/2019 11:17:36 AM	Designing Fleets (0.0180s)
11/9/2019 11:17:36 AM	Thinking Of Technologies (0.0090s)
11/9/2019 11:17:36 AM	Categorizing Starboard Sensors (0.0080s)
11/9/2019 11:17:36 AM	Injecting Galactic Variables (0.0120s)
11/9/2019 11:17:36 AM	Discharging Colored Ions (0.0270s)
11/9/2019 11:17:36 AM	Replicating Ion Colors (0.0080s)
11/9/2019 11:17:36 AM	Investigating Starfields (0.2159s)
11/9/2019 11:17:36 AM	Destroying Distant Planets (0.6028s)
11/9/2019 11:17:36 AM	Investigating Map Signatures (0.0150s)
11/9/2019 11:17:36 AM	Collating Solar Systems (0.0120s)
11/9/2019 11:17:36 AM	Categorizing All Planets (0.0060s)
11/9/2019 11:17:37 AM	Organizing Commands (0.0210s)
11/9/2019 11:17:37 AM	Calculating Firing Cones (0.0060s)
11/9/2019 11:17:37 AM	Splitting Ship Parts Into Smaller Parts (0.5158s)
11/9/2019 11:17:39 AM	Issue Sufficient Warnings (1.7780s)
11/9/2019 11:17:39 AM	Issuing Orders (0.0060s)
11/9/2019 11:17:39 AM	Augmenting Infusers (0.0090s)
11/9/2019 11:17:39 AM	Infusing (0.0230s)
11/9/2019 11:17:39 AM	Post-Proton Surge (0.0060s)
11/9/2019 11:17:39 AM	Calibrate Weapons Arrays (0.0190s)
11/9/2019 11:17:39 AM	Stimulate Modulation (0.0190s)
11/9/2019 11:17:39 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/9/2019 11:17:40 AM	Load Surrogates (0.9673s)
11/9/2019 11:17:40 AM	Load Historical Documents (0.0200s)
11/9/2019 11:17:40 AM	6.5 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Destroying Distant Planets (0.6s)
Splitting Ship Parts Into Smaller Parts (0.5s)
Issue Sufficient Warnings (1.8s)
Load Surrogates (1.0s)
11/9/2019 11:17:40 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/9/2019 11:19:13 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions
11/9/2019 11:19:13 AM	World Created, Launching Server
11/9/2019 11:19:13 AM	Successfully opened host socket
11/9/2019 11:20:48 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 6:09:36 PM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/9/2019 6:09:36 PM	Boot up FleetOS (0.3399s)
11/9/2019 6:09:36 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/9/2019 6:09:36 PM	Check System Logs For Rogue Intelligence (0.0330s)
11/9/2019 6:09:36 PM	Organizing Alien Translation Routines (0.0890s)
11/9/2019 6:09:36 PM	Remembering Alamo (0.0340s)
11/9/2019 6:09:36 PM	Generating Framerates (0.0210s)
11/9/2019 6:09:36 PM	Bring Cloaking Systems Online (0.0070s)
11/9/2019 6:09:36 PM	Game Version: 1.007
11/9/2019 6:09:36 PM	Eject Trash Into Hyperspace (0.0160s)
11/9/2019 6:09:36 PM	Recalculate Speed Of Light (0.0180s)
11/9/2019 6:09:36 PM	Check Nearby Stellar Masses (0.0200s)
11/9/2019 6:09:36 PM	No resolution change was required.
11/9/2019 6:09:36 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2019 6:09:36 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/9/2019 6:09:36 PM	Refresh Optical Lensing (0.0170s)
11/9/2019 6:09:36 PM	Revise Fundamental Physical Laws (0.0290s)
11/9/2019 6:09:37 PM	Boot Audio Comms (0.0130s)
11/9/2019 6:09:37 PM	Establish Individual Audio Links (0.0110s)
11/9/2019 6:09:37 PM	Prepare Explosions and Crackles (0.1330s)
11/9/2019 6:09:37 PM	Optimize Comfort On Command Decks (0.0740s)
11/9/2019 6:09:37 PM	Check For Extra Modules (0.0310s)
11/9/2019 6:09:37 PM	Calculate Odds Of Success (0.0170s)
11/9/2019 6:09:37 PM	Briefly Panic (0.2839s)
11/9/2019 6:09:37 PM	Install Confidence Routines (0.2987s)
11/9/2019 6:09:37 PM	Bring Commander Interface Online (0.1040s)
11/9/2019 6:09:38 PM	Motivate All Crews (0.0420s)
11/9/2019 6:09:38 PM	Externalizing Patterns (0.0170s)
11/9/2019 6:09:38 PM	Disengaging Constants (0.0470s)
11/9/2019 6:09:38 PM	Late Axionic Computations (0.0550s)
11/9/2019 6:09:38 PM	Thinking Of Advice (0.0080s)
11/9/2019 6:09:38 PM	Degaussing Advice (0.0140s)
11/9/2019 6:09:38 PM	Naming All Known Planets (0.0060s)
11/9/2019 6:09:38 PM	Remembering Speeds (0.0090s)
11/9/2019 6:09:38 PM	Prioritizing Targets (0.0080s)
11/9/2019 6:09:38 PM	Rebooting Sensor Arrays (0.0070s)
11/9/2019 6:09:38 PM	Unloading Prismatic Grid (0.0080s)
11/9/2019 6:09:38 PM	Thinking Of Objectives (0.0080s)
11/9/2019 6:09:38 PM	Re-Aligning Objectives (0.0090s)
11/9/2019 6:09:38 PM	Inhibiting Visual Scans (0.0120s)
11/9/2019 6:09:38 PM	Synthesizing Vocals (0.0090s)
11/9/2019 6:09:38 PM	Ventilating Scenarios (0.0080s)
11/9/2019 6:09:38 PM	Decontaminating Targeting Systems (0.0090s)
11/9/2019 6:09:38 PM	Ejecting Tactical Core (0.0080s)
11/9/2019 6:09:38 PM	Calibrating Formations (0.0080s)
11/9/2019 6:09:38 PM	Intercepting Galactic Maps (0.0100s)
11/9/2019 6:09:38 PM	Sterilizing Test Chamber (0.0110s)
11/9/2019 6:09:38 PM	Faction Diagnostics (0.0150s)
11/9/2019 6:09:38 PM	Buffering Hackers (0.0170s)
11/9/2019 6:09:38 PM	Inverting Death (0.0090s)
11/9/2019 6:09:38 PM	Linear Field Variance (0.0910s)
11/9/2019 6:09:38 PM	Charging Marks (0.0090s)
11/9/2019 6:09:38 PM	Range Manifolds (0.0100s)
11/9/2019 6:09:38 PM	Purging ROFs (0.0090s)
11/9/2019 6:09:38 PM	Manipulating Speeds (0.0100s)
11/9/2019 6:09:38 PM	Detecting Projectiles (0.0080s)
11/9/2019 6:09:38 PM	Grouping Flow Fields (0.0100s)
11/9/2019 6:09:38 PM	Modulating Flow Field Groups (0.0150s)
11/9/2019 6:09:38 PM	Designing Fleets (0.0180s)
11/9/2019 6:09:38 PM	Thinking Of Technologies (0.0090s)
11/9/2019 6:09:38 PM	Categorizing Starboard Sensors (0.0080s)
11/9/2019 6:09:38 PM	Injecting Galactic Variables (0.0120s)
11/9/2019 6:09:38 PM	Discharging Colored Ions (0.0280s)
11/9/2019 6:09:38 PM	Replicating Ion Colors (0.0080s)
11/9/2019 6:09:38 PM	Investigating Starfields (0.2029s)
11/9/2019 6:09:39 PM	Screening Distant Planets (0.6168s)
11/9/2019 6:09:39 PM	Investigating Map Signatures (0.0150s)
11/9/2019 6:09:39 PM	Collating Solar Systems (0.0120s)
11/9/2019 6:09:39 PM	Categorizing All Planets (0.0060s)
11/9/2019 6:09:39 PM	Organizing Commands (0.0210s)
11/9/2019 6:09:39 PM	Calculating Firing Cones (0.0060s)
11/9/2019 6:09:39 PM	Violating Ship Part Bylaws (0.5235s)
11/9/2019 6:09:41 PM	Collecting Solar Wind (1.7752s)
11/9/2019 6:09:41 PM	Issuing Orders (0.0060s)
11/9/2019 6:09:41 PM	Augmenting Infusers (0.0080s)
11/9/2019 6:09:41 PM	Infusing (0.0240s)
11/9/2019 6:09:41 PM	Post-Proton Surge (0.0060s)
11/9/2019 6:09:41 PM	Calibrate Weapons Arrays (0.0190s)
11/9/2019 6:09:41 PM	Stimulate Modulation (0.0200s)
11/9/2019 6:09:41 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/9/2019 6:09:42 PM	Load Surrogates (0.9737s)
11/9/2019 6:09:42 PM	Load Historical Documents (0.0190s)
11/9/2019 6:09:42 PM	6.5 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Screening Distant Planets (0.6s)
Violating Ship Part Bylaws (0.5s)
Collecting Solar Wind (1.8s)
Load Surrogates (1.0s)
11/9/2019 6:09:43 PM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/9/2019 6:22:30 PM	Successfully opened host socket
11/9/2019 7:19:35 PM	No resolution change was required.
11/9/2019 7:19:35 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2019 7:19:35 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/9/2019 7:19:36 PM	Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int':

GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges
  RelatedFactionIndex:-1
  RelatedString:AIWar2GalaxySettingChanged_Int
  RelatedString2:MethodicalFRD
  RelatedIntegers(1): 1

11/9/2019 7:37:04 PM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions
11/9/2019 7:37:04 PM	World Created, Launching Server
11/9/2019 7:37:42 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 8:14:36 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/10/2019 8:14:36 AM	Boot up FleetOS (0.3439s)
11/10/2019 8:14:36 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2019 8:14:36 AM	Check System Logs For Rogue Intelligence (0.0340s)
11/10/2019 8:14:36 AM	Organizing Alien Translation Routines (0.1350s)
11/10/2019 8:14:36 AM	Remembering Alamo (0.0350s)
11/10/2019 8:14:36 AM	Generating Framerates (0.0200s)
11/10/2019 8:14:36 AM	Bring Cloaking Systems Online (0.0070s)
11/10/2019 8:14:36 AM	Game Version: 1.007
11/10/2019 8:14:36 AM	Eject Trash Into Hyperspace (0.0160s)
11/10/2019 8:14:36 AM	Recalculate Speed Of Light (0.0190s)
11/10/2019 8:14:36 AM	Check Nearby Stellar Masses (0.0210s)
11/10/2019 8:14:36 AM	No resolution change was required.
11/10/2019 8:14:36 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 8:14:36 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/10/2019 8:14:36 AM	Refresh Optical Lensing (0.0180s)
11/10/2019 8:14:36 AM	Revise Fundamental Physical Laws (0.0280s)
11/10/2019 8:14:36 AM	Boot Audio Comms (0.0110s)
11/10/2019 8:14:36 AM	Establish Individual Audio Links (0.0110s)
11/10/2019 8:14:36 AM	Prepare Explosions and Crackles (0.1320s)
11/10/2019 8:14:36 AM	Optimize Comfort On Command Decks (0.0690s)
11/10/2019 8:14:36 AM	Check For Extra Modules (0.0350s)
11/10/2019 8:14:36 AM	Calculate Odds Of Success (0.0230s)
11/10/2019 8:14:36 AM	Briefly Panic (0.2879s)
11/10/2019 8:14:37 AM	Install Confidence Routines (0.2929s)
11/10/2019 8:14:37 AM	Bring Commander Interface Online (0.1060s)
11/10/2019 8:14:37 AM	Motivate All Crews (0.0440s)
11/10/2019 8:14:37 AM	Externalizing Patterns (0.0180s)
11/10/2019 8:14:37 AM	Disengaging Constants (0.0510s)
11/10/2019 8:14:37 AM	Late Axionic Computations (0.0540s)
11/10/2019 8:14:37 AM	Thinking Of Advice (0.0080s)
11/10/2019 8:14:37 AM	Degaussing Advice (0.0130s)
11/10/2019 8:14:37 AM	Naming All Known Planets (0.0081s)
11/10/2019 8:14:37 AM	Remembering Speeds (0.0086s)
11/10/2019 8:14:37 AM	Prioritizing Targets (0.0073s)
11/10/2019 8:14:37 AM	Rebooting Sensor Arrays (0.0080s)
11/10/2019 8:14:37 AM	Unloading Prismatic Grid (0.0070s)
11/10/2019 8:14:37 AM	Thinking Of Objectives (0.0080s)
11/10/2019 8:14:37 AM	Re-Aligning Objectives (0.0080s)
11/10/2019 8:14:37 AM	Inhibiting Visual Scans (0.0130s)
11/10/2019 8:14:37 AM	Synthesizing Vocals (0.0090s)
11/10/2019 8:14:37 AM	Ventilating Scenarios (0.0080s)
11/10/2019 8:14:37 AM	Decontaminating Targeting Systems (0.0090s)
11/10/2019 8:14:37 AM	Ejecting Tactical Core (0.0090s)
11/10/2019 8:14:37 AM	Calibrating Formations (0.0080s)
11/10/2019 8:14:37 AM	Intercepting Galactic Maps (0.0090s)
11/10/2019 8:14:37 AM	Sterilizing Test Chamber (0.0120s)
11/10/2019 8:14:37 AM	Faction Diagnostics (0.0140s)
11/10/2019 8:14:37 AM	Buffering Hackers (0.0170s)
11/10/2019 8:14:37 AM	Inverting Death (0.0090s)
11/10/2019 8:14:37 AM	Linear Field Variance (0.0910s)
11/10/2019 8:14:37 AM	Charging Marks (0.0100s)
11/10/2019 8:14:37 AM	Range Manifolds (0.0090s)
11/10/2019 8:14:37 AM	Purging ROFs (0.0090s)
11/10/2019 8:14:37 AM	Manipulating Speeds (0.0100s)
11/10/2019 8:14:37 AM	Detecting Projectiles (0.0090s)
11/10/2019 8:14:37 AM	Grouping Flow Fields (0.0102s)
11/10/2019 8:14:37 AM	Modulating Flow Field Groups (0.0135s)
11/10/2019 8:14:37 AM	Designing Fleets (0.0190s)
11/10/2019 8:14:37 AM	Thinking Of Technologies (0.0090s)
11/10/2019 8:14:37 AM	Categorizing Starboard Sensors (0.0090s)
11/10/2019 8:14:37 AM	Injecting Galactic Variables (0.0110s)
11/10/2019 8:14:37 AM	Discharging Colored Ions (0.0280s)
11/10/2019 8:14:37 AM	Replicating Ion Colors (0.0070s)
11/10/2019 8:14:38 AM	Investigating Starfields (0.2075s)
11/10/2019 8:14:38 AM	Fondly Remembering Distant Planets (0.6289s)
11/10/2019 8:14:38 AM	Investigating Map Signatures (0.0150s)
11/10/2019 8:14:38 AM	Collating Solar Systems (0.0110s)
11/10/2019 8:14:38 AM	Categorizing All Planets (0.0070s)
11/10/2019 8:14:38 AM	Organizing Commands (0.0210s)
11/10/2019 8:14:38 AM	Calculating Firing Cones (0.0060s)
11/10/2019 8:14:39 AM	Finding Old Ship Parts (0.5318s)
11/10/2019 8:14:41 AM	Facility Burst Components (1.7889s)
11/10/2019 8:14:41 AM	Issuing Orders (0.0060s)
11/10/2019 8:14:41 AM	Augmenting Infusers (0.0090s)
11/10/2019 8:14:41 AM	Infusing (0.0230s)
11/10/2019 8:14:41 AM	Post-Proton Surge (0.0070s)
11/10/2019 8:14:41 AM	Calibrate Weapons Arrays (0.0180s)
11/10/2019 8:14:41 AM	Stimulate Modulation (0.0200s)
11/10/2019 8:14:41 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/10/2019 8:14:42 AM	Load Surrogates (0.9997s)
11/10/2019 8:14:42 AM	Load Historical Documents (0.0200s)
11/10/2019 8:14:42 AM	6.6 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Fondly Remembering Distant Planets (0.6s)
Finding Old Ship Parts (0.5s)
Facility Burst Components (1.8s)
Load Surrogates (1.0s)
11/10/2019 8:14:42 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/10/2019 8:15:13 AM	Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions
11/10/2019 8:15:13 AM	World Created, Launching Server
11/10/2019 8:15:13 AM	Successfully opened host socket
11/10/2019 8:40:22 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:03:04 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/10/2019 9:03:04 AM	Boot up FleetOS (0.3465s)
11/10/2019 9:03:04 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2019 9:03:04 AM	Check System Logs For Rogue Intelligence (0.0340s)
11/10/2019 9:03:04 AM	Organizing Alien Translation Routines (0.1300s)
11/10/2019 9:03:04 AM	Remembering Alamo (0.0330s)
11/10/2019 9:03:05 AM	Generating Framerates (0.0200s)
11/10/2019 9:03:05 AM	Bring Cloaking Systems Online (0.0080s)
11/10/2019 9:03:05 AM	Game Version: 1.007
11/10/2019 9:03:05 AM	Eject Trash Into Hyperspace (0.0160s)
11/10/2019 9:03:05 AM	Recalculate Speed Of Light (0.0190s)
11/10/2019 9:03:05 AM	Check Nearby Stellar Masses (0.0210s)
11/10/2019 9:03:05 AM	No resolution change was required.
11/10/2019 9:03:05 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 9:03:05 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/10/2019 9:03:05 AM	Refresh Optical Lensing (0.0180s)
11/10/2019 9:03:05 AM	Revise Fundamental Physical Laws (0.0270s)
11/10/2019 9:03:05 AM	Boot Audio Comms (0.0130s)
11/10/2019 9:03:05 AM	Establish Individual Audio Links (0.0130s)
11/10/2019 9:03:05 AM	Prepare Explosions and Crackles (0.1859s)
11/10/2019 9:03:05 AM	Optimize Comfort On Command Decks (0.1120s)
11/10/2019 9:03:05 AM	Check For Extra Modules (0.0300s)
11/10/2019 9:03:05 AM	Calculate Odds Of Success (0.0170s)
11/10/2019 9:03:05 AM	Briefly Panic (0.2449s)
11/10/2019 9:03:06 AM	Install Confidence Routines (0.3139s)
11/10/2019 9:03:06 AM	Bring Commander Interface Online (0.1130s)
11/10/2019 9:03:06 AM	Motivate All Crews (0.0410s)
11/10/2019 9:03:06 AM	Externalizing Patterns (0.0170s)
11/10/2019 9:03:06 AM	Disengaging Constants (0.0460s)
11/10/2019 9:03:06 AM	Late Axionic Computations (0.0547s)
11/10/2019 9:03:06 AM	Thinking Of Advice (0.0090s)
11/10/2019 9:03:06 AM	Degaussing Advice (0.0130s)
11/10/2019 9:03:06 AM	Naming All Known Planets (0.0070s)
11/10/2019 9:03:06 AM	Remembering Speeds (0.0080s)
11/10/2019 9:03:06 AM	Prioritizing Targets (0.0080s)
11/10/2019 9:03:06 AM	Rebooting Sensor Arrays (0.0070s)
11/10/2019 9:03:06 AM	Unloading Prismatic Grid (0.0080s)
11/10/2019 9:03:06 AM	Thinking Of Objectives (0.0080s)
11/10/2019 9:03:06 AM	Re-Aligning Objectives (0.0080s)
11/10/2019 9:03:06 AM	Inhibiting Visual Scans (0.0130s)
11/10/2019 9:03:06 AM	Synthesizing Vocals (0.0080s)
11/10/2019 9:03:06 AM	Ventilating Scenarios (0.0080s)
11/10/2019 9:03:06 AM	Decontaminating Targeting Systems (0.0090s)
11/10/2019 9:03:06 AM	Ejecting Tactical Core (0.0080s)
11/10/2019 9:03:06 AM	Calibrating Formations (0.0080s)
11/10/2019 9:03:06 AM	Intercepting Galactic Maps (0.0090s)
11/10/2019 9:03:06 AM	Sterilizing Test Chamber (0.0120s)
11/10/2019 9:03:06 AM	Faction Diagnostics (0.0140s)
11/10/2019 9:03:06 AM	Buffering Hackers (0.0170s)
11/10/2019 9:03:06 AM	Inverting Death (0.0100s)
11/10/2019 9:03:06 AM	Linear Field Variance (0.0870s)
11/10/2019 9:03:06 AM	Charging Marks (0.0100s)
11/10/2019 9:03:06 AM	Range Manifolds (0.0090s)
11/10/2019 9:03:06 AM	Purging ROFs (0.0090s)
11/10/2019 9:03:06 AM	Manipulating Speeds (0.0100s)
11/10/2019 9:03:06 AM	Detecting Projectiles (0.0080s)
11/10/2019 9:03:06 AM	Grouping Flow Fields (0.0100s)
11/10/2019 9:03:06 AM	Modulating Flow Field Groups (0.0160s)
11/10/2019 9:03:06 AM	Designing Fleets (0.0190s)
11/10/2019 9:03:06 AM	Thinking Of Technologies (0.0100s)
11/10/2019 9:03:06 AM	Categorizing Starboard Sensors (0.0080s)
11/10/2019 9:03:06 AM	Injecting Galactic Variables (0.0110s)
11/10/2019 9:03:06 AM	Discharging Colored Ions (0.0280s)
11/10/2019 9:03:06 AM	Replicating Ion Colors (0.0080s)
11/10/2019 9:03:06 AM	Investigating Starfields (0.2019s)
11/10/2019 9:03:07 AM	Ejecting Distant Planets (0.6098s)
11/10/2019 9:03:07 AM	Investigating Map Signatures (0.0170s)
11/10/2019 9:03:07 AM	Collating Solar Systems (0.0120s)
11/10/2019 9:03:07 AM	Categorizing All Planets (0.0060s)
11/10/2019 9:03:07 AM	Organizing Commands (0.0200s)
11/10/2019 9:03:07 AM	Calculating Firing Cones (0.0060s)
11/10/2019 9:03:08 AM	Holding Ship Parts For Comfort (0.5168s)
11/10/2019 9:03:09 AM	Transgressing Quanta (1.7711s)
11/10/2019 9:03:09 AM	Issuing Orders (0.0070s)
11/10/2019 9:03:09 AM	Augmenting Infusers (0.0080s)
11/10/2019 9:03:09 AM	Infusing (0.0230s)
11/10/2019 9:03:09 AM	Post-Proton Surge (0.0060s)
11/10/2019 9:03:09 AM	Calibrate Weapons Arrays (0.0210s)
11/10/2019 9:03:10 AM	Stimulate Modulation (0.0200s)
11/10/2019 9:03:10 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/10/2019 9:03:10 AM	Load Surrogates (0.9784s)
11/10/2019 9:03:10 AM	Load Historical Documents (0.0050s)
11/10/2019 9:03:10 AM	6.5 seconds total load time.
Boot up FleetOS (0.3s)
Install Confidence Routines (0.3s)
Ejecting Distant Planets (0.6s)
Holding Ship Parts For Comfort (0.5s)
Transgressing Quanta (1.8s)
Load Surrogates (1.0s)
11/10/2019 9:03:11 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/10/2019 9:05:22 AM	Added the faction AIReserves.
11/10/2019 9:05:22 AM	PlayerAccount ParadoxSon has now been put in control of faction 11.
11/10/2019 9:05:22 AM	PlayerAccount ParadoxSon has now been put in control of faction 11.
11/10/2019 9:05:22 AM	Successfully opened host socket
11/10/2019 9:05:22 AM	Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 19 factions
11/10/2019 9:05:23 AM	Generate FULL Map Complete
11/10/2019 9:08:19 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:08:19 AM	Added the faction AIReserves.
11/10/2019 9:08:19 AM	PlayerAccount ParadoxSon has now been put in control of faction 11.
11/10/2019 9:08:19 AM	PlayerAccount ParadoxSon has now been put in control of faction 11.
11/10/2019 9:08:19 AM	Successfully opened host socket
11/10/2019 9:08:19 AM	Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 19 factions
11/10/2019 9:08:19 AM	Generate FULL Map Complete
11/10/2019 9:24:05 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/20/2019 5:24:58 PM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/20/2019 5:24:58 PM	Boot up FleetOS (0.6584s)
11/20/2019 5:24:58 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/20/2019 5:24:58 PM	Check System Logs For Rogue Intelligence (0.0440s)
11/20/2019 5:24:59 PM	Game Version: 1.010
11/20/2019 5:24:59 PM	Eject Trash Into Hyperspace (0.6037s)
11/20/2019 5:24:59 PM	Expansions:
The Spire Rises (NOT INSTALLED)

11/20/2019 5:24:59 PM	Check For Extra Modules (0.0550s)
11/20/2019 5:24:59 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/20/2019 5:24:59 PM	Bring Cloaking Systems Online (0.0820s)
11/20/2019 5:24:59 PM	Remembering Alamo (0.1230s)
11/20/2019 5:24:59 PM	Generating Framerates (0.0270s)
11/20/2019 5:24:59 PM	Recalculate Speed Of Light (0.0433s)
11/20/2019 5:24:59 PM	Check Nearby Stellar Masses (0.0230s)
11/20/2019 5:24:59 PM	No resolution change was required.
11/20/2019 5:24:59 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/20/2019 5:24:59 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/20/2019 5:24:59 PM	Refresh Optical Lensing (0.0170s)
11/20/2019 5:25:00 PM	Revise Fundamental Physical Laws (0.4031s)
11/20/2019 5:25:00 PM	Boot Audio Comms (0.0385s)
11/20/2019 5:25:00 PM	Establish Individual Audio Links (0.0330s)
11/20/2019 5:25:01 PM	Prepare Explosions and Crackles (0.8578s)
11/20/2019 5:25:02 PM	Optimize Comfort On Command Decks (1.1711s)
11/20/2019 5:25:02 PM	Calculate Odds Of Success (0.0950s)
11/20/2019 5:25:07 PM	Briefly Panic (5.4100s)
11/20/2019 5:25:08 PM	Install Confidence Routines (0.3859s)
11/20/2019 5:25:08 PM	Bring Commander Interface Online (0.2714s)
11/20/2019 5:25:08 PM	Motivate All Crews (0.0660s)
11/20/2019 5:25:08 PM	Externalizing Patterns (0.0600s)
11/20/2019 5:25:10 PM	Disengaging Constants (1.6173s)
11/20/2019 5:25:11 PM	Late Axionic Computations (1.7104s)
11/20/2019 5:25:11 PM	Thinking Of Advice (0.0320s)
11/20/2019 5:25:12 PM	Degaussing Advice (0.2877s)
11/20/2019 5:25:12 PM	Naming All Known Planets (0.0401s)
11/20/2019 5:25:12 PM	Remembering Speeds (0.0390s)
11/20/2019 5:25:12 PM	Prioritizing Targets (0.0445s)
11/20/2019 5:25:12 PM	Rebooting Sensor Arrays (0.0180s)
11/20/2019 5:25:12 PM	Unloading Prismatic Grid (0.0400s)
11/20/2019 5:25:12 PM	Thinking Of Objectives (0.0170s)
11/20/2019 5:25:12 PM	Re-Aligning Objectives (0.0560s)
11/20/2019 5:25:13 PM	Inhibiting Visual Scans (1.4328s)
11/20/2019 5:25:13 PM	Synthesizing Vocals (0.0110s)
11/20/2019 5:25:13 PM	Ventilating Scenarios (0.0283s)
11/20/2019 5:25:14 PM	Decontaminating Targeting Systems (0.0330s)
11/20/2019 5:25:14 PM	Ejecting Tactical Core (0.0410s)
11/20/2019 5:25:14 PM	Calibrating Formations (0.0210s)
11/20/2019 5:25:14 PM	Intercepting Galactic Maps (0.0245s)
11/20/2019 5:25:14 PM	Sterilizing Test Chamber (0.0370s)
11/20/2019 5:25:14 PM	Faction Diagnostics (0.0480s)
11/20/2019 5:25:14 PM	Buffering Hackers (0.0550s)
11/20/2019 5:25:14 PM	Inverting Death (0.0430s)
11/20/2019 5:25:14 PM	Linear Field Variance (0.1645s)
11/20/2019 5:25:14 PM	Charging Marks (0.0344s)
11/20/2019 5:25:14 PM	Range Manifolds (0.0200s)
11/20/2019 5:25:14 PM	Purging ROFs (0.0230s)
11/20/2019 5:25:14 PM	Manipulating Speeds (0.0458s)
11/20/2019 5:25:14 PM	Detecting Projectiles (0.0270s)
11/20/2019 5:25:14 PM	Grouping Flow Fields (0.0340s)
11/20/2019 5:25:14 PM	Modulating Flow Field Groups (0.0480s)
11/20/2019 5:25:14 PM	Designing Fleets (0.2631s)
11/20/2019 5:25:14 PM	Thinking Of Technologies (0.0306s)
11/20/2019 5:25:14 PM	Categorizing Starboard Sensors (0.0250s)
11/20/2019 5:25:15 PM	Injecting Galactic Variables (0.0721s)
11/20/2019 5:25:15 PM	Discharging Colored Ions (0.0510s)
11/20/2019 5:25:15 PM	Replicating Ion Colors (0.0330s)
11/20/2019 5:25:16 PM	Investigating Starfields (1.8271s)
11/20/2019 5:25:23 PM	Gazing At Distant Planets (6.3295s)
11/20/2019 5:25:23 PM	Investigating Map Signatures (0.0896s)
11/20/2019 5:25:23 PM	Collating Solar Systems (0.0300s)
11/20/2019 5:25:23 PM	Categorizing All Planets (0.0080s)
11/20/2019 5:25:23 PM	Organizing Commands (0.0500s)
11/20/2019 5:25:23 PM	Calculating Firing Cones (0.0070s)
11/20/2019 5:25:26 PM	Collapsing Pile Of Ship Parts (3.1468s)
11/20/2019 5:25:42 PM	Calculate Closest Relative Dimensions (15.7381s)
11/20/2019 5:25:42 PM	Issuing Orders (0.0080s)
11/20/2019 5:25:42 PM	Augmenting Infusers (0.0320s)
11/20/2019 5:25:42 PM	Infusing (0.1841s)
11/20/2019 5:25:42 PM	Post-Proton Surge (0.0080s)
11/20/2019 5:25:42 PM	Calibrate Weapons Arrays (0.0370s)
11/20/2019 5:25:42 PM	Stimulate Modulation (0.0210s)
11/20/2019 5:25:43 PM	ArcenAssetBundleCache.InstantiatedObjects: 805
11/20/2019 5:25:44 PM	Load Surrogates (1.4591s)
11/20/2019 5:25:44 PM	Load Historical Documents (0.0080s)
11/20/2019 5:25:44 PM	46.0 seconds total load time.
Boot up FleetOS (0.7s)
Eject Trash Into Hyperspace (0.6s)
Revise Fundamental Physical Laws (0.4s)
Prepare Explosions and Crackles (0.9s)
Optimize Comfort On Command Decks (1.2s)
Briefly Panic (5.4s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (1.6s)
Late Axionic Computations (1.7s)
Degaussing Advice (0.3s)
Inhibiting Visual Scans (1.4s)
Designing Fleets (0.3s)
Investigating Starfields (1.8s)
Gazing At Distant Planets (6.3s)
Collapsing Pile Of Ship Parts (3.1s)
Calculate Closest Relative Dimensions (15.7s)
Load Surrogates (1.5s)
11/20/2019 5:25:44 PM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/20/2019 5:44:10 PM	Successfully opened host socket
11/20/2019 5:44:20 PM	PLAYER DISCONNECTED 0.0.0.0=>0
12/8/2019 11:49:31 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
12/8/2019 11:49:32 AM	Boot up FleetOS (0.6325s)
12/8/2019 11:49:32 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/8/2019 11:49:32 AM	Check System Logs For Rogue Intelligence (0.0480s)
12/8/2019 11:49:32 AM	Game Version: 1.013
12/8/2019 11:49:32 AM	Eject Trash Into Hyperspace (0.5118s)
12/8/2019 11:49:32 AM	Expansions:
The Spire Rises (NOT INSTALLED)

12/8/2019 11:49:32 AM	Check For Extra Modules (0.0460s)
12/8/2019 11:49:32 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/8/2019 11:49:32 AM	Bring Cloaking Systems Online (0.0540s)
12/8/2019 11:49:32 AM	Remembering Alamo (0.1080s)
12/8/2019 11:49:32 AM	Generating Framerates (0.0420s)
12/8/2019 11:49:32 AM	Recalculate Speed Of Light (0.0520s)
12/8/2019 11:49:32 AM	Check Nearby Stellar Masses (0.0250s)
12/8/2019 11:49:32 AM	No resolution change was required.
12/8/2019 11:49:32 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/8/2019 11:49:32 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/8/2019 11:49:32 AM	Refresh Optical Lensing (0.0230s)
12/8/2019 11:49:33 AM	Revise Fundamental Physical Laws (0.4129s)
12/8/2019 11:49:33 AM	Boot Audio Comms (0.0480s)
12/8/2019 11:49:33 AM	Establish Individual Audio Links (0.0280s)
12/8/2019 11:49:34 AM	Prepare Explosions and Crackles (1.2223s)
12/8/2019 11:49:35 AM	Optimize Comfort On Command Decks (1.0357s)
12/8/2019 11:49:35 AM	Calculate Odds Of Success (0.0560s)
12/8/2019 11:49:41 AM	Briefly Panic (5.5743s)
12/8/2019 11:49:41 AM	Install Confidence Routines (0.3599s)
12/8/2019 11:49:41 AM	Bring Commander Interface Online (0.2539s)
12/8/2019 11:49:41 AM	Motivate All Crews (0.0680s)
12/8/2019 11:49:42 AM	Externalizing Patterns (0.0500s)
12/8/2019 11:49:42 AM	Disengaging Constants (0.5998s)
12/8/2019 11:49:43 AM	Late Axionic Computations (0.6771s)
12/8/2019 11:49:43 AM	Connecting to Fleet Command (0.0260s)
12/8/2019 11:49:43 AM	Thinking Of Advice (0.0230s)
12/8/2019 11:49:43 AM	Degaussing Advice (0.2299s)
12/8/2019 11:49:43 AM	Naming All Known Planets (0.0140s)
12/8/2019 11:49:43 AM	Remembering Speeds (0.0320s)
12/8/2019 11:49:43 AM	Prioritizing Targets (0.0190s)
12/8/2019 11:49:43 AM	Rebooting Sensor Arrays (0.0180s)
12/8/2019 11:49:43 AM	Unloading Prismatic Grid (0.0320s)
12/8/2019 11:49:43 AM	Thinking Of Objectives (0.0170s)
12/8/2019 11:49:43 AM	Re-Aligning Objectives (0.0180s)
12/8/2019 11:49:44 AM	Inhibiting Visual Scans (0.3325s)
12/8/2019 11:49:44 AM	Synthesizing Vocals (0.0250s)
12/8/2019 11:49:44 AM	Ventilating Scenarios (0.0350s)
12/8/2019 11:49:44 AM	Decontaminating Targeting Systems (0.0250s)
12/8/2019 11:49:44 AM	Ejecting Tactical Core (0.0410s)
12/8/2019 11:49:44 AM	Calibrating Formations (0.0100s)
12/8/2019 11:49:44 AM	Intercepting Galactic Maps (0.0270s)
12/8/2019 11:49:44 AM	Sterilizing Test Chamber (0.0380s)
12/8/2019 11:49:44 AM	Faction Diagnostics (0.0480s)
12/8/2019 11:49:44 AM	Buffering Hackers (0.0630s)
12/8/2019 11:49:44 AM	Inverting Death (0.0430s)
12/8/2019 11:49:44 AM	Linear Field Variance (0.1909s)
12/8/2019 11:49:44 AM	Charging Marks (0.0330s)
12/8/2019 11:49:44 AM	Range Manifolds (0.0370s)
12/8/2019 11:49:44 AM	Purging ROFs (0.0220s)
12/8/2019 11:49:44 AM	Manipulating Speeds (0.0380s)
12/8/2019 11:49:44 AM	Detecting Projectiles (0.0100s)
12/8/2019 11:49:44 AM	Grouping Flow Fields (0.0340s)
12/8/2019 11:49:44 AM	Modulating Flow Field Groups (0.0420s)
12/8/2019 11:49:45 AM	Designing Fleets (0.1849s)
12/8/2019 11:49:45 AM	Thinking Of Technologies (0.0120s)
12/8/2019 11:49:45 AM	Categorizing Starboard Sensors (0.0190s)
12/8/2019 11:49:45 AM	Injecting Galactic Variables (0.0380s)
12/8/2019 11:49:45 AM	Discharging Colored Ions (0.0440s)
12/8/2019 11:49:45 AM	Replicating Ion Colors (0.0600s)
12/8/2019 11:49:47 AM	Investigating Starfields (1.9341s)
12/8/2019 11:49:53 AM	Pinpointing Distant Planets (6.3200s)
12/8/2019 11:49:53 AM	Investigating Map Signatures (0.0670s)
12/8/2019 11:49:53 AM	Collating Solar Systems (0.0290s)
12/8/2019 11:49:53 AM	Categorizing All Planets (0.0080s)
12/8/2019 11:49:53 AM	Organizing Commands (0.0480s)
12/8/2019 11:49:53 AM	Calculating Firing Cones (0.0080s)
12/8/2019 11:49:56 AM	Disassembling And Reassembling Ship Parts (3.1341s)
12/8/2019 11:50:12 AM	Deploying Portable Singularity (15.7518s)
12/8/2019 11:50:12 AM	Issuing Orders (0.0070s)
12/8/2019 11:50:12 AM	Augmenting Infusers (0.0240s)
12/8/2019 11:50:12 AM	Infusing (0.1749s)
12/8/2019 11:50:12 AM	Post-Proton Surge (0.0070s)
12/8/2019 11:50:12 AM	Calibrate Weapons Arrays (0.0420s)
12/8/2019 11:50:12 AM	Stimulate Modulation (0.0210s)
12/8/2019 11:50:13 AM	ArcenAssetBundleCache.InstantiatedObjects: 856
12/8/2019 11:50:14 AM	Load Surrogates (1.3831s)
12/8/2019 11:50:14 AM	Load Historical Documents (0.0070s)
12/8/2019 11:50:14 AM	42.8 seconds total load time.
Boot up FleetOS (0.6s)
Eject Trash Into Hyperspace (0.5s)
Revise Fundamental Physical Laws (0.4s)
Prepare Explosions and Crackles (1.2s)
Optimize Comfort On Command Decks (1.0s)
Briefly Panic (5.6s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.6s)
Late Axionic Computations (0.7s)
Inhibiting Visual Scans (0.3s)
Investigating Starfields (1.9s)
Pinpointing Distant Planets (6.3s)
Disassembling And Reassembling Ship Parts (3.1s)
Deploying Portable Singularity (15.8s)
Load Surrogates (1.4s)
12/8/2019 11:50:14 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

12/8/2019 12:05:31 PM	Start Generate Partial Map with Honeycomb and seed 371816769 and planet count 50 and 17 factions
12/8/2019 12:05:31 PM	World Created, Launching Server
12/8/2019 12:05:32 PM	Successfully opened host socket
12/8/2019 12:15:15 PM	Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 24 factions
12/8/2019 12:15:16 PM	Generate FULL Map Complete
12/8/2019 12:34:43 PM	No resolution change was required.
12/8/2019 12:34:43 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/8/2019 12:34:43 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/8/2019 12:35:32 PM	No resolution change was required.
12/8/2019 12:35:32 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/8/2019 12:35:32 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/8/2019 1:05:41 PM	Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <f53ff9dfd9a64055a89bb3bc02e95749>:0  in StartReconquestDefenseSeeding
12/8/2019 1:08:48 PM	PLAYER DISCONNECTED 0.0.0.0=>0
12/9/2019 7:38:59 PM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
12/9/2019 7:38:59 PM	Boot up FleetOS (0.6608s)
12/9/2019 7:38:59 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/9/2019 7:38:59 PM	Check System Logs For Rogue Intelligence (0.0640s)
12/9/2019 7:39:00 PM	Game Version: 1.013
12/9/2019 7:39:00 PM	Eject Trash Into Hyperspace (0.6068s)
12/9/2019 7:39:00 PM	Expansions:
The Spire Rises (NOT INSTALLED)

12/9/2019 7:39:00 PM	Check For Extra Modules (0.1180s)
12/9/2019 7:39:00 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/9/2019 7:39:00 PM	Bring Cloaking Systems Online (0.1719s)
12/9/2019 7:39:01 PM	Remembering Alamo (0.1561s)
12/9/2019 7:39:01 PM	Generating Framerates (0.0356s)
12/9/2019 7:39:01 PM	Recalculate Speed Of Light (0.0950s)
12/9/2019 7:39:01 PM	Check Nearby Stellar Masses (0.0290s)
12/9/2019 7:39:01 PM	No resolution change was required.
12/9/2019 7:39:01 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/9/2019 7:39:01 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/9/2019 7:39:01 PM	Refresh Optical Lensing (0.0210s)
12/9/2019 7:39:01 PM	Revise Fundamental Physical Laws (0.4339s)
12/9/2019 7:39:01 PM	Boot Audio Comms (0.0350s)
12/9/2019 7:39:01 PM	Establish Individual Audio Links (0.0320s)
12/9/2019 7:39:02 PM	Prepare Explosions and Crackles (1.2156s)
12/9/2019 7:39:04 PM	Optimize Comfort On Command Decks (1.2010s)
12/9/2019 7:39:04 PM	Calculate Odds Of Success (0.0490s)
12/9/2019 7:39:10 PM	Briefly Panic (5.8653s)
12/9/2019 7:39:10 PM	Install Confidence Routines (0.4009s)
12/9/2019 7:39:10 PM	Bring Commander Interface Online (0.2869s)
12/9/2019 7:39:10 PM	Motivate All Crews (0.0960s)
12/9/2019 7:39:10 PM	Externalizing Patterns (0.0640s)
12/9/2019 7:39:11 PM	Disengaging Constants (0.6834s)
12/9/2019 7:39:12 PM	Late Axionic Computations (0.7937s)
12/9/2019 7:39:12 PM	Connecting to Fleet Command (0.0500s)
12/9/2019 7:39:12 PM	Thinking Of Advice (0.0320s)
12/9/2019 7:39:12 PM	Degaussing Advice (0.2879s)
12/9/2019 7:39:12 PM	Naming All Known Planets (0.0150s)
12/9/2019 7:39:12 PM	Remembering Speeds (0.0440s)
12/9/2019 7:39:12 PM	Prioritizing Targets (0.0390s)
12/9/2019 7:39:12 PM	Rebooting Sensor Arrays (0.0200s)
12/9/2019 7:39:12 PM	Unloading Prismatic Grid (0.0480s)
12/9/2019 7:39:12 PM	Thinking Of Objectives (0.0160s)
12/9/2019 7:39:12 PM	Re-Aligning Objectives (0.0330s)
12/9/2019 7:39:13 PM	Inhibiting Visual Scans (0.3369s)
12/9/2019 7:39:13 PM	Synthesizing Vocals (0.0230s)
12/9/2019 7:39:13 PM	Ventilating Scenarios (0.0340s)
12/9/2019 7:39:13 PM	Decontaminating Targeting Systems (0.0340s)
12/9/2019 7:39:13 PM	Ejecting Tactical Core (0.0410s)
12/9/2019 7:39:13 PM	Calibrating Formations (0.0280s)
12/9/2019 7:39:13 PM	Intercepting Galactic Maps (0.0510s)
12/9/2019 7:39:13 PM	Sterilizing Test Chamber (0.0380s)
12/9/2019 7:39:13 PM	Faction Diagnostics (0.0500s)
12/9/2019 7:39:13 PM	Buffering Hackers (0.0678s)
12/9/2019 7:39:13 PM	Inverting Death (0.0520s)
12/9/2019 7:39:13 PM	Linear Field Variance (0.1899s)
12/9/2019 7:39:13 PM	Charging Marks (0.0360s)
12/9/2019 7:39:13 PM	Range Manifolds (0.0350s)
12/9/2019 7:39:14 PM	Purging ROFs (0.0230s)
12/9/2019 7:39:14 PM	Manipulating Speeds (0.0460s)
12/9/2019 7:39:14 PM	Detecting Projectiles (0.0100s)
12/9/2019 7:39:14 PM	Grouping Flow Fields (0.0350s)
12/9/2019 7:39:14 PM	Modulating Flow Field Groups (0.0500s)
12/9/2019 7:39:14 PM	Designing Fleets (0.2070s)
12/9/2019 7:39:14 PM	Thinking Of Technologies (0.0310s)
12/9/2019 7:39:14 PM	Categorizing Starboard Sensors (0.0280s)
12/9/2019 7:39:14 PM	Injecting Galactic Variables (0.0450s)
12/9/2019 7:39:14 PM	Discharging Colored Ions (0.0560s)
12/9/2019 7:39:14 PM	Replicating Ion Colors (0.0300s)
12/9/2019 7:39:16 PM	Investigating Starfields (1.8858s)
12/9/2019 7:39:22 PM	Discovering Distant Planets (6.2538s)
12/9/2019 7:39:22 PM	Investigating Map Signatures (0.1020s)
12/9/2019 7:39:22 PM	Collating Solar Systems (0.0350s)
12/9/2019 7:39:22 PM	Categorizing All Planets (0.0090s)
12/9/2019 7:39:22 PM	Organizing Commands (0.0560s)
12/9/2019 7:39:22 PM	Calculating Firing Cones (0.0080s)
12/9/2019 7:39:26 PM	Declaring Ship Part Sovereignty (3.2604s)
12/9/2019 7:39:41 PM	Remote Probe Programmed To Replicate (15.4166s)
12/9/2019 7:39:41 PM	Issuing Orders (0.0080s)
12/9/2019 7:39:41 PM	Augmenting Infusers (0.0310s)
12/9/2019 7:39:41 PM	Infusing (0.1749s)
12/9/2019 7:39:41 PM	Post-Proton Surge (0.0080s)
12/9/2019 7:39:41 PM	Calibrate Weapons Arrays (0.0520s)
12/9/2019 7:39:41 PM	Stimulate Modulation (0.0230s)
12/9/2019 7:39:42 PM	ArcenAssetBundleCache.InstantiatedObjects: 856
12/9/2019 7:39:43 PM	Load Surrogates (1.5128s)
12/9/2019 7:39:43 PM	Load Historical Documents (0.0070s)
12/9/2019 7:39:43 PM	44.1 seconds total load time.
Boot up FleetOS (0.7s)
Eject Trash Into Hyperspace (0.6s)
Revise Fundamental Physical Laws (0.4s)
Prepare Explosions and Crackles (1.2s)
Optimize Comfort On Command Decks (1.2s)
Briefly Panic (5.9s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.7s)
Late Axionic Computations (0.8s)
Degaussing Advice (0.3s)
Inhibiting Visual Scans (0.3s)
Investigating Starfields (1.9s)
Discovering Distant Planets (6.3s)
Declaring Ship Part Sovereignty (3.3s)
Remote Probe Programmed To Replicate (15.4s)
Load Surrogates (1.5s)
12/9/2019 7:39:43 PM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

12/9/2019 8:01:11 PM	Successfully opened host socket
12/9/2019 8:17:20 PM	PLAYER DISCONNECTED 0.0.0.0=>0
12/9/2019 8:18:16 PM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
12/9/2019 8:18:16 PM	Boot up FleetOS (0.4768s)
12/9/2019 8:18:16 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/9/2019 8:18:16 PM	Check System Logs For Rogue Intelligence (0.0540s)
12/9/2019 8:18:16 PM	Game Version: 1.013
12/9/2019 8:18:16 PM	Eject Trash Into Hyperspace (0.1210s)
12/9/2019 8:18:16 PM	Expansions:
The Spire Rises (NOT INSTALLED)

12/9/2019 8:18:16 PM	Check For Extra Modules (0.0280s)
12/9/2019 8:18:16 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/9/2019 8:18:16 PM	Bring Cloaking Systems Online (0.0440s)
12/9/2019 8:18:16 PM	Remembering Alamo (0.0260s)
12/9/2019 8:18:16 PM	Generating Framerates (0.0170s)
12/9/2019 8:18:16 PM	Recalculate Speed Of Light (0.0440s)
12/9/2019 8:18:17 PM	Check Nearby Stellar Masses (0.1150s)
12/9/2019 8:18:17 PM	No resolution change was required.
12/9/2019 8:18:17 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/9/2019 8:18:17 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/9/2019 8:18:17 PM	Refresh Optical Lensing (0.0490s)
12/9/2019 8:18:17 PM	Revise Fundamental Physical Laws (0.0290s)
12/9/2019 8:18:17 PM	Boot Audio Comms (0.0260s)
12/9/2019 8:18:17 PM	Establish Individual Audio Links (0.0280s)
12/9/2019 8:18:17 PM	Prepare Explosions and Crackles (0.3729s)
12/9/2019 8:18:17 PM	Optimize Comfort On Command Decks (0.2189s)
12/9/2019 8:18:18 PM	Calculate Odds Of Success (0.2390s)
12/9/2019 8:18:18 PM	Briefly Panic (0.6798s)
12/9/2019 8:18:19 PM	Install Confidence Routines (0.5848s)
12/9/2019 8:18:19 PM	Bring Commander Interface Online (0.2139s)
12/9/2019 8:18:19 PM	Motivate All Crews (0.0610s)
12/9/2019 8:18:19 PM	Externalizing Patterns (0.0380s)
12/9/2019 8:18:19 PM	Disengaging Constants (0.0590s)
12/9/2019 8:18:19 PM	Late Axionic Computations (0.0890s)
12/9/2019 8:18:19 PM	Connecting to Fleet Command (0.0110s)
12/9/2019 8:18:19 PM	Thinking Of Advice (0.0120s)
12/9/2019 8:18:19 PM	Degaussing Advice (0.0190s)
12/9/2019 8:18:19 PM	Naming All Known Planets (0.0100s)
12/9/2019 8:18:19 PM	Remembering Speeds (0.0080s)
12/9/2019 8:18:19 PM	Prioritizing Targets (0.0100s)
12/9/2019 8:18:19 PM	Rebooting Sensor Arrays (0.0180s)
12/9/2019 8:18:19 PM	Unloading Prismatic Grid (0.0360s)
12/9/2019 8:18:19 PM	Thinking Of Objectives (0.0160s)
12/9/2019 8:18:19 PM	Re-Aligning Objectives (0.0160s)
12/9/2019 8:18:19 PM	Inhibiting Visual Scans (0.0460s)
12/9/2019 8:18:19 PM	Synthesizing Vocals (0.0360s)
12/9/2019 8:18:20 PM	Ventilating Scenarios (0.0550s)
12/9/2019 8:18:20 PM	Decontaminating Targeting Systems (0.0520s)
12/9/2019 8:18:20 PM	Ejecting Tactical Core (0.0670s)
12/9/2019 8:18:20 PM	Calibrating Formations (0.0220s)
12/9/2019 8:18:20 PM	Intercepting Galactic Maps (0.0280s)
12/9/2019 8:18:20 PM	Sterilizing Test Chamber (0.0340s)
12/9/2019 8:18:20 PM	Faction Diagnostics (0.0380s)
12/9/2019 8:18:20 PM	Buffering Hackers (0.0470s)
12/9/2019 8:18:20 PM	Inverting Death (0.0240s)
12/9/2019 8:18:20 PM	Linear Field Variance (0.1840s)
12/9/2019 8:18:20 PM	Charging Marks (0.0190s)
12/9/2019 8:18:20 PM	Range Manifolds (0.0190s)
12/9/2019 8:18:20 PM	Purging ROFs (0.0190s)
12/9/2019 8:18:20 PM	Manipulating Speeds (0.0220s)
12/9/2019 8:18:20 PM	Detecting Projectiles (0.0160s)
12/9/2019 8:18:20 PM	Grouping Flow Fields (0.0160s)
12/9/2019 8:18:20 PM	Modulating Flow Field Groups (0.0350s)
12/9/2019 8:18:20 PM	Designing Fleets (0.0500s)
12/9/2019 8:18:20 PM	Thinking Of Technologies (0.0350s)
12/9/2019 8:18:20 PM	Categorizing Starboard Sensors (0.0170s)
12/9/2019 8:18:20 PM	Injecting Galactic Variables (0.0200s)
12/9/2019 8:18:20 PM	Discharging Colored Ions (0.0600s)
12/9/2019 8:18:20 PM	Replicating Ion Colors (0.0140s)
12/9/2019 8:18:21 PM	Investigating Starfields (0.4161s)
12/9/2019 8:18:21 PM	Scouring Distant Planets (0.6320s)
12/9/2019 8:18:21 PM	Investigating Map Signatures (0.0190s)
12/9/2019 8:18:21 PM	Collating Solar Systems (0.0110s)
12/9/2019 8:18:21 PM	Categorizing All Planets (0.0070s)
12/9/2019 8:18:21 PM	Organizing Commands (0.0200s)
12/9/2019 8:18:21 PM	Calculating Firing Cones (0.0070s)
12/9/2019 8:18:22 PM	Declaring Ship Parts At Customs (0.6359s)
12/9/2019 8:18:25 PM	Jettisoning VIPs (2.4994s)
12/9/2019 8:18:25 PM	Issuing Orders (0.0070s)
12/9/2019 8:18:25 PM	Augmenting Infusers (0.0090s)
12/9/2019 8:18:25 PM	Infusing (0.0289s)
12/9/2019 8:18:25 PM	Post-Proton Surge (0.0090s)
12/9/2019 8:18:25 PM	Calibrate Weapons Arrays (0.0450s)
12/9/2019 8:18:25 PM	Stimulate Modulation (0.0230s)
12/9/2019 8:18:25 PM	ArcenAssetBundleCache.InstantiatedObjects: 856
12/9/2019 8:18:26 PM	Load Surrogates (1.0384s)
12/9/2019 8:18:26 PM	Load Historical Documents (0.0100s)
12/9/2019 8:18:26 PM	10.2 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.4s)
Briefly Panic (0.7s)
Install Confidence Routines (0.6s)
Investigating Starfields (0.4s)
Scouring Distant Planets (0.6s)
Declaring Ship Parts At Customs (0.6s)
Jettisoning VIPs (2.5s)
Load Surrogates (1.0s)
12/9/2019 8:18:26 PM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

12/9/2019 8:21:37 PM	No resolution change was required.
12/9/2019 8:21:37 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/9/2019 8:21:37 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/9/2019 8:23:12 PM	PlayerAccount ParadoxSon has now been put in control of faction 12.
12/9/2019 8:23:12 PM	PlayerAccount ParadoxSon has now been put in control of faction 12.
12/9/2019 8:23:12 PM	Successfully opened host socket
12/9/2019 8:23:12 PM	Start Generate FULL Map with Realistic and seed 305233837 and planet count 80 and 30 factions
12/9/2019 8:23:13 PM	Generate FULL Map Complete
12/9/2019 8:24:12 PM	No resolution change was required.
12/9/2019 8:24:12 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/9/2019 8:24:12 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/9/2019 9:17:31 PM	PLAYER DISCONNECTED 0.0.0.0=>0
12/10/2019 8:18:33 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
12/10/2019 8:18:33 AM	Boot up FleetOS (0.3456s)
12/10/2019 8:18:33 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/10/2019 8:18:33 AM	Check System Logs For Rogue Intelligence (0.0420s)
12/10/2019 8:18:33 AM	Game Version: 1.013
12/10/2019 8:18:33 AM	Eject Trash Into Hyperspace (0.2449s)
12/10/2019 8:18:33 AM	Expansions:
The Spire Rises (NOT INSTALLED)

12/10/2019 8:18:33 AM	Check For Extra Modules (0.0140s)
12/10/2019 8:18:33 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/10/2019 8:18:33 AM	Bring Cloaking Systems Online (0.0210s)
12/10/2019 8:18:33 AM	Remembering Alamo (0.0200s)
12/10/2019 8:18:33 AM	Generating Framerates (0.0080s)
12/10/2019 8:18:33 AM	Recalculate Speed Of Light (0.0200s)
12/10/2019 8:18:33 AM	Check Nearby Stellar Masses (0.0200s)
12/10/2019 8:18:33 AM	No resolution change was required.
12/10/2019 8:18:33 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/10/2019 8:18:33 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/10/2019 8:18:33 AM	Refresh Optical Lensing (0.0190s)
12/10/2019 8:18:34 AM	Revise Fundamental Physical Laws (0.3199s)
12/10/2019 8:18:34 AM	Boot Audio Comms (0.0120s)
12/10/2019 8:18:34 AM	Establish Individual Audio Links (0.0150s)
12/10/2019 8:18:34 AM	Prepare Explosions and Crackles (0.1849s)
12/10/2019 8:18:34 AM	Optimize Comfort On Command Decks (0.0780s)
12/10/2019 8:18:34 AM	Calculate Odds Of Success (0.0380s)
12/10/2019 8:18:34 AM	Briefly Panic (0.2739s)
12/10/2019 8:18:35 AM	Install Confidence Routines (0.4419s)
12/10/2019 8:18:35 AM	Bring Commander Interface Online (0.1190s)
12/10/2019 8:18:35 AM	Motivate All Crews (0.0400s)
12/10/2019 8:18:35 AM	Externalizing Patterns (0.0210s)
12/10/2019 8:18:35 AM	Disengaging Constants (0.3361s)
12/10/2019 8:18:35 AM	Late Axionic Computations (0.3449s)
12/10/2019 8:18:35 AM	Connecting to Fleet Command (0.0120s)
12/10/2019 8:18:35 AM	Thinking Of Advice (0.0090s)
12/10/2019 8:18:35 AM	Degaussing Advice (0.0230s)
12/10/2019 8:18:35 AM	Naming All Known Planets (0.0090s)
12/10/2019 8:18:35 AM	Remembering Speeds (0.0090s)
12/10/2019 8:18:35 AM	Prioritizing Targets (0.0090s)
12/10/2019 8:18:35 AM	Rebooting Sensor Arrays (0.0080s)
12/10/2019 8:18:36 AM	Unloading Prismatic Grid (0.0090s)
12/10/2019 8:18:36 AM	Thinking Of Objectives (0.0090s)
12/10/2019 8:18:36 AM	Re-Aligning Objectives (0.0090s)
12/10/2019 8:18:36 AM	Inhibiting Visual Scans (0.2910s)
12/10/2019 8:18:36 AM	Synthesizing Vocals (0.0120s)
12/10/2019 8:18:36 AM	Ventilating Scenarios (0.0080s)
12/10/2019 8:18:36 AM	Decontaminating Targeting Systems (0.0100s)
12/10/2019 8:18:36 AM	Ejecting Tactical Core (0.0100s)
12/10/2019 8:18:36 AM	Calibrating Formations (0.0090s)
12/10/2019 8:18:36 AM	Intercepting Galactic Maps (0.0130s)
12/10/2019 8:18:36 AM	Sterilizing Test Chamber (0.0120s)
12/10/2019 8:18:36 AM	Faction Diagnostics (0.0170s)
12/10/2019 8:18:36 AM	Buffering Hackers (0.0190s)
12/10/2019 8:18:36 AM	Inverting Death (0.0110s)
12/10/2019 8:18:36 AM	Linear Field Variance (0.0920s)
12/10/2019 8:18:36 AM	Charging Marks (0.0120s)
12/10/2019 8:18:36 AM	Range Manifolds (0.0100s)
12/10/2019 8:18:36 AM	Purging ROFs (0.0100s)
12/10/2019 8:18:36 AM	Manipulating Speeds (0.0110s)
12/10/2019 8:18:36 AM	Detecting Projectiles (0.0110s)
12/10/2019 8:18:36 AM	Grouping Flow Fields (0.0110s)
12/10/2019 8:18:36 AM	Modulating Flow Field Groups (0.0180s)
12/10/2019 8:18:36 AM	Designing Fleets (0.0320s)
12/10/2019 8:18:36 AM	Thinking Of Technologies (0.0100s)
12/10/2019 8:18:36 AM	Categorizing Starboard Sensors (0.0110s)
12/10/2019 8:18:36 AM	Injecting Galactic Variables (0.0160s)
12/10/2019 8:18:36 AM	Discharging Colored Ions (0.0280s)
12/10/2019 8:18:36 AM	Replicating Ion Colors (0.0090s)
12/10/2019 8:18:36 AM	Investigating Starfields (0.2269s)
12/10/2019 8:18:37 AM	Blowing Up Distant Planets (0.6832s)
12/10/2019 8:18:37 AM	Investigating Map Signatures (0.0250s)
12/10/2019 8:18:37 AM	Collating Solar Systems (0.0170s)
12/10/2019 8:18:37 AM	Categorizing All Planets (0.0090s)
12/10/2019 8:18:37 AM	Organizing Commands (0.0190s)
12/10/2019 8:18:37 AM	Calculating Firing Cones (0.0070s)
12/10/2019 8:18:38 AM	Splitting Ship Parts Into Smaller Parts (0.6357s)
12/10/2019 8:18:40 AM	Feeding Random Generator Monkeys (2.0930s)
12/10/2019 8:18:40 AM	Issuing Orders (0.0070s)
12/10/2019 8:18:40 AM	Augmenting Infusers (0.0100s)
12/10/2019 8:18:40 AM	Infusing (0.0290s)
12/10/2019 8:18:40 AM	Post-Proton Surge (0.0070s)
12/10/2019 8:18:40 AM	Calibrate Weapons Arrays (0.0260s)
12/10/2019 8:18:40 AM	Stimulate Modulation (0.0200s)
12/10/2019 8:18:40 AM	ArcenAssetBundleCache.InstantiatedObjects: 856
12/10/2019 8:18:41 AM	Load Surrogates (1.2196s)
12/10/2019 8:18:41 AM	Load Historical Documents (0.0050s)
12/10/2019 8:18:41 AM	8.8 seconds total load time.
Boot up FleetOS (0.3s)
Revise Fundamental Physical Laws (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.4s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.3s)
Inhibiting Visual Scans (0.3s)
Blowing Up Distant Planets (0.7s)
Splitting Ship Parts Into Smaller Parts (0.6s)
Feeding Random Generator Monkeys (2.1s)
Load Surrogates (1.2s)
12/10/2019 8:18:41 AM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

12/10/2019 8:20:03 AM	Successfully opened host socket
12/10/2019 8:36:00 AM	Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <f53ff9dfd9a64055a89bb3bc02e95749>:0  in StartReconquestDefenseSeeding
12/10/2019 8:44:14 AM	PLAYER DISCONNECTED 0.0.0.0=>0
12/11/2019 1:59:03 PM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
12/11/2019 1:59:03 PM	Boot up FleetOS (0.9852s)
12/11/2019 1:59:03 PM	graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.13571 Core Profile Forward-Compatible/Debug Context 19.9.2 26.20.13003.1007
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI Technologies Inc.
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: OpenGL 4.5.13571 Core Profile Forward-Compatible/Debug Context 19.9.2 26.20.13003.1007
graphicsMemorySize: 3052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
12/11/2019 1:59:03 PM	Check System Logs For Rogue Intelligence (0.0770s)
12/11/2019 1:59:04 PM	Game Version: 1.014
12/11/2019 1:59:04 PM	Eject Trash Into Hyperspace (0.5398s)
12/11/2019 1:59:04 PM	Expansions:
The Spire Rises (NOT INSTALLED)

12/11/2019 1:59:04 PM	Check For Extra Modules (0.0930s)
12/11/2019 1:59:04 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/11/2019 1:59:04 PM	Bring Cloaking Systems Online (0.0760s)
12/11/2019 1:59:04 PM	Remembering Alamo (0.0990s)
12/11/2019 1:59:04 PM	Generating Framerates (0.0580s)
12/11/2019 1:59:04 PM	Recalculate Speed Of Light (0.0620s)
12/11/2019 1:59:04 PM	Check Nearby Stellar Masses (0.0270s)
12/11/2019 1:59:04 PM	No resolution change was required.
12/11/2019 1:59:04 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/11/2019 1:59:04 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/11/2019 1:59:04 PM	Refresh Optical Lensing (0.0200s)
12/11/2019 1:59:05 PM	Revise Fundamental Physical Laws (0.4874s)
12/11/2019 1:59:05 PM	Boot Audio Comms (0.0570s)
12/11/2019 1:59:05 PM	Establish Individual Audio Links (0.0340s)
12/11/2019 1:59:06 PM	Prepare Explosions and Crackles (1.3582s)
12/11/2019 1:59:07 PM	Optimize Comfort On Command Decks (1.1106s)
12/11/2019 1:59:07 PM	Calculate Odds Of Success (0.0730s)
12/11/2019 1:59:14 PM	Briefly Panic (6.0810s)
12/11/2019 1:59:14 PM	Install Confidence Routines (0.3599s)
12/11/2019 1:59:14 PM	Bring Commander Interface Online (0.2609s)
12/11/2019 1:59:14 PM	Motivate All Crews (0.0750s)
12/11/2019 1:59:14 PM	Externalizing Patterns (0.0620s)
12/11/2019 1:59:15 PM	Disengaging Constants (0.7417s)
12/11/2019 1:59:16 PM	Late Axionic Computations (0.8183s)
12/11/2019 1:59:16 PM	Connecting to Fleet Command (0.0580s)
12/11/2019 1:59:16 PM	Thinking Of Advice (0.0410s)
12/11/2019 1:59:16 PM	Degaussing Advice (0.2904s)
12/11/2019 1:59:16 PM	Naming All Known Planets (0.0370s)
12/11/2019 1:59:16 PM	Remembering Speeds (0.0400s)
12/11/2019 1:59:16 PM	Prioritizing Targets (0.0440s)
12/11/2019 1:59:16 PM	Rebooting Sensor Arrays (0.0180s)
12/11/2019 1:59:16 PM	Unloading Prismatic Grid (0.0400s)
12/11/2019 1:59:16 PM	Thinking Of Objectives (0.0340s)
12/11/2019 1:59:16 PM	Re-Aligning Objectives (0.0330s)
12/11/2019 1:59:17 PM	Inhibiting Visual Scans (0.3469s)
12/11/2019 1:59:17 PM	Synthesizing Vocals (0.0120s)
12/11/2019 1:59:17 PM	Ventilating Scenarios (0.0350s)
12/11/2019 1:59:17 PM	Decontaminating Targeting Systems (0.0340s)
12/11/2019 1:59:17 PM	Ejecting Tactical Core (0.0410s)
12/11/2019 1:59:17 PM	Calibrating Formations (0.0280s)
12/11/2019 1:59:17 PM	Intercepting Galactic Maps (0.0250s)
12/11/2019 1:59:17 PM	Sterilizing Test Chamber (0.0380s)
12/11/2019 1:59:17 PM	Faction Diagnostics (0.0480s)
12/11/2019 1:59:17 PM	Buffering Hackers (0.0550s)
12/11/2019 1:59:17 PM	Inverting Death (0.0550s)
12/11/2019 1:59:17 PM	Linear Field Variance (0.2187s)
12/11/2019 1:59:17 PM	Charging Marks (0.0350s)
12/11/2019 1:59:17 PM	Range Manifolds (0.0280s)
12/11/2019 1:59:17 PM	Purging ROFs (0.0230s)
12/11/2019 1:59:18 PM	Manipulating Speeds (0.0380s)
12/11/2019 1:59:18 PM	Detecting Projectiles (0.0110s)
12/11/2019 1:59:18 PM	Grouping Flow Fields (0.0410s)
12/11/2019 1:59:18 PM	Modulating Flow Field Groups (0.0520s)
12/11/2019 1:59:18 PM	Designing Fleets (0.2249s)
12/11/2019 1:59:18 PM	Thinking Of Technologies (0.0970s)
12/11/2019 1:59:18 PM	Categorizing Starboard Sensors (0.0360s)
12/11/2019 1:59:18 PM	Injecting Galactic Variables (0.0440s)
12/11/2019 1:59:18 PM	Discharging Colored Ions (0.0550s)
12/11/2019 1:59:18 PM	Replicating Ion Colors (0.0320s)
12/11/2019 1:59:20 PM	Investigating Starfields (1.8181s)
12/11/2019 1:59:27 PM	Milking Distant Planets (7.0120s)
12/11/2019 1:59:27 PM	Investigating Map Signatures (0.0900s)
12/11/2019 1:59:27 PM	Collating Solar Systems (0.0300s)
12/11/2019 1:59:27 PM	Categorizing All Planets (0.0080s)
12/11/2019 1:59:27 PM	Organizing Commands (0.0500s)
12/11/2019 1:59:27 PM	Calculating Firing Cones (0.0070s)
12/11/2019 1:59:31 PM	Demoting Insubordinate Ship Parts (3.8526s)
12/11/2019 1:59:49 PM	Obfuscating Hulls (18.1992s)
12/11/2019 1:59:49 PM	Issuing Orders (0.0080s)
12/11/2019 1:59:49 PM	Augmenting Infusers (0.0480s)
12/11/2019 1:59:49 PM	Infusing (0.1749s)
12/11/2019 1:59:49 PM	Post-Proton Surge (0.0080s)
12/11/2019 1:59:49 PM	Calibrate Weapons Arrays (0.0550s)
12/11/2019 1:59:50 PM	Stimulate Modulation (0.0210s)
12/11/2019 1:59:50 PM	ArcenAssetBundleCache.InstantiatedObjects: 856
12/11/2019 1:59:51 PM	Load Surrogates (1.4965s)
12/11/2019 1:59:51 PM	Load Historical Documents (0.0110s)
12/11/2019 1:59:51 PM	48.7 seconds total load time.
Boot up FleetOS (1.0s)
Eject Trash Into Hyperspace (0.5s)
Revise Fundamental Physical Laws (0.5s)
Prepare Explosions and Crackles (1.4s)
Optimize Comfort On Command Decks (1.1s)
Briefly Panic (6.1s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.7s)
Late Axionic Computations (0.8s)
Degaussing Advice (0.3s)
Inhibiting Visual Scans (0.3s)
Investigating Starfields (1.8s)
Milking Distant Planets (7.0s)
Demoting Insubordinate Ship Parts (3.9s)
Obfuscating Hulls (18.2s)
Load Surrogates (1.5s)
12/11/2019 1:59:51 PM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

12/11/2019 2:01:27 PM	Added the faction AIReserves.
12/11/2019 2:01:27 PM	PlayerAccount ParadoxSon has now been put in control of faction 11.
12/11/2019 2:01:27 PM	PlayerAccount ParadoxSon has now been put in control of faction 11.
12/11/2019 2:01:27 PM	Successfully opened host socket
12/11/2019 2:01:27 PM	Start Generate FULL Map with D18Bubbles and seed 507814831 and planet count 92 and 31 factions
12/11/2019 2:01:28 PM	Generate FULL Map Complete
12/11/2019 2:01:43 PM	No resolution change was required.
12/11/2019 2:01:43 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/11/2019 2:01:44 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/11/2019 2:13:54 PM	No resolution change was required.
12/11/2019 2:13:54 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/11/2019 2:13:54 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/11/2019 2:23:25 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/4/2020 2:17:41 PM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/4/2020 2:17:41 PM	Boot up FleetOS (1.0108s)
3/4/2020 2:17:41 PM	graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.13587 Core Profile Forward-Compatible/Debug Context 20.2.1 26.20.15019.1003
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI Technologies Inc.
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: OpenGL 4.5.13587 Core Profile Forward-Compatible/Debug Context 20.2.1 26.20.15019.1003
graphicsMemorySize: 3051
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
3/4/2020 2:17:41 PM	Check System Logs For Rogue Intelligence (0.1660s)
3/4/2020 2:17:42 PM	Game Version: 2.006
3/4/2020 2:17:42 PM	Eject Trash Into Hyperspace (0.5308s)
3/4/2020 2:17:42 PM	Expansions:  The Spire Rises (Installed!)  Zenith Onslaught (NOT INSTALLED)  
3/4/2020 2:17:42 PM	Check For Extra Modules (0.0960s)
3/4/2020 2:17:42 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/4/2020 2:17:42 PM	Bring Cloaking Systems Online (0.0920s)
3/4/2020 2:17:42 PM	Remembering Alamo (0.1240s)
3/4/2020 2:17:42 PM	Generating Framerates (0.0270s)
3/4/2020 2:17:42 PM	Recalculate Speed Of Light (0.0930s)
3/4/2020 2:17:42 PM	Optimize Comfort On Command Decks (0.0550s)
3/4/2020 2:17:42 PM	Check Nearby Stellar Masses (0.0160s)
3/4/2020 2:17:42 PM	No resolution change was required.
3/4/2020 2:17:42 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/4/2020 2:17:42 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/4/2020 2:17:42 PM	Refresh Optical Lensing (0.0190s)
3/4/2020 2:17:43 PM	Revise Fundamental Physical Laws (0.3866s)
3/4/2020 2:17:43 PM	Boot Audio Comms (0.0570s)
3/4/2020 2:17:43 PM	Establish Individual Audio Links (0.0290s)
3/4/2020 2:17:44 PM	Prepare Explosions and Crackles (1.3548s)
3/4/2020 2:17:45 PM	Calculate Odds Of Success (1.0601s)
3/4/2020 2:17:53 PM	Briefly Panic (7.9228s)
3/4/2020 2:17:54 PM	Install Confidence Routines (0.3461s)
3/4/2020 2:17:54 PM	Bring Commander Interface Online (0.2642s)
3/4/2020 2:17:54 PM	Motivate All Crews (0.1080s)
3/4/2020 2:17:54 PM	Externalizing Patterns (0.0730s)
3/4/2020 2:17:55 PM	Disengaging Constants (0.7460s)
3/4/2020 2:17:55 PM	Late Axionic Computations (0.7120s)
3/4/2020 2:17:56 PM	Connecting to Fleet Command (0.0460s)
3/4/2020 2:17:56 PM	Thinking Of Advice (0.0330s)
3/4/2020 2:17:56 PM	Degaussing Advice (0.3040s)
3/4/2020 2:17:56 PM	Naming All Known Planets (0.0290s)
3/4/2020 2:17:56 PM	Remembering Speeds (0.0480s)
3/4/2020 2:17:56 PM	Prioritizing Targets (0.0428s)
3/4/2020 2:17:56 PM	Rebooting Sensor Arrays (0.0180s)
3/4/2020 2:17:56 PM	Unloading Prismatic Grid (0.0400s)
3/4/2020 2:17:56 PM	Thinking Of Objectives (0.0170s)
3/4/2020 2:17:56 PM	Re-Aligning Objectives (0.0250s)
3/4/2020 2:17:56 PM	Inhibiting Visual Scans (0.3522s)
3/4/2020 2:17:56 PM	Synthesizing Vocals (0.0260s)
3/4/2020 2:17:56 PM	Ventilating Scenarios (0.0330s)
3/4/2020 2:17:57 PM	Decontaminating Targeting Systems (0.0340s)
3/4/2020 2:17:57 PM	Ejecting Tactical Core (0.3506s)
3/4/2020 2:17:57 PM	Calibrating Formations (0.0350s)
3/4/2020 2:17:57 PM	Intercepting Galactic Maps (0.0500s)
3/4/2020 2:17:57 PM	Sterilizing Test Chamber (0.0521s)
3/4/2020 2:17:57 PM	Faction Diagnostics (0.0821s)
3/4/2020 2:17:57 PM	Buffering Hackers (0.0870s)
3/4/2020 2:17:57 PM	Inverting Death (0.0620s)
3/4/2020 2:17:57 PM	Linear Field Variance (0.1390s)
3/4/2020 2:17:57 PM	Charging Marks (0.0290s)
3/4/2020 2:17:57 PM	Guarding The Posts (0.0390s)
3/4/2020 2:17:57 PM	Range Manifolds (0.0110s)
3/4/2020 2:17:57 PM	Purging ROFs (0.0330s)
3/4/2020 2:17:58 PM	Manipulating Speeds (0.0450s)
3/4/2020 2:17:58 PM	Detecting Projectiles (0.0100s)
3/4/2020 2:17:58 PM	Grouping Flow Fields (0.0350s)
3/4/2020 2:17:58 PM	Modulating Flow Field Groups (0.0731s)
3/4/2020 2:17:58 PM	Designing Fleets (0.2230s)
3/4/2020 2:17:58 PM	Thinking Of Technologies (0.0460s)
3/4/2020 2:17:58 PM	Categorizing Starboard Sensors (0.0940s)
3/4/2020 2:17:58 PM	Injecting Galactic Variables (0.0720s)
3/4/2020 2:17:58 PM	Discharging Colored Ions (0.0480s)
3/4/2020 2:17:58 PM	Replicating Ion Colors (0.0340s)
3/4/2020 2:18:00 PM	Blowing Out Starfields (1.9678s)
3/4/2020 2:18:07 PM	Detecting Distant Planets (6.7040s)
3/4/2020 2:18:07 PM	Investigating Map Signatures (0.1000s)
3/4/2020 2:18:07 PM	Collating Solar Systems (0.0360s)
3/4/2020 2:18:07 PM	Categorizing All Planets (0.0080s)
3/4/2020 2:18:07 PM	Organizing Commands (0.0500s)
3/4/2020 2:18:07 PM	Calculating Firing Cones (0.0080s)
3/4/2020 2:18:12 PM	Violating Ship Part Bylaws (5.1967s)
3/4/2020 2:18:36 PM	Install Replacement Weapons (23.3283s)
3/4/2020 2:18:36 PM	Issuing Orders (0.0090s)
3/4/2020 2:18:36 PM	Augmenting Infusers (0.0405s)
3/4/2020 2:18:36 PM	Infusing (0.1781s)
3/4/2020 2:18:36 PM	Post-Proton Surge (0.0070s)
3/4/2020 2:18:36 PM	Calibrate Weapons Arrays (0.0530s)
3/4/2020 2:18:36 PM	Stimulate Modulation (0.0310s)
3/4/2020 2:18:37 PM	ArcenAssetBundleCache.InstantiatedObjects: 924
3/4/2020 2:18:38 PM	Load Surrogates (2.4250s)
3/4/2020 2:18:38 PM	Load Historical Documents (0.0110s)
3/4/2020 2:18:38 PM	58.1 seconds total load time.
Boot up FleetOS (1.0s)
Eject Trash Into Hyperspace (0.5s)
Revise Fundamental Physical Laws (0.4s)
Prepare Explosions and Crackles (1.4s)
Calculate Odds Of Success (1.1s)
Briefly Panic (7.9s)
Install Confidence Routines (0.3s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.7s)
Late Axionic Computations (0.7s)
Degaussing Advice (0.3s)
Inhibiting Visual Scans (0.4s)
Ejecting Tactical Core (0.4s)
Blowing Out Starfields (2.0s)
Detecting Distant Planets (6.7s)
Violating Ship Part Bylaws (5.2s)
Install Replacement Weapons (23.3s)
Load Surrogates (2.4s)
3/4/2020 2:18:39 PM
Hello Steam user 'Paradox Song'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/4/2020 2:21:38 PM	Start Generate Partial Map with Realistic and seed 1000631114 and planet count 80 and 20 factions
3/4/2020 2:21:38 PM	World Created, Launching Server
3/4/2020 2:21:38 PM	Successfully opened host socket
3/4/2020 2:23:01 PM	Start Generate Partial Map with Realistic and seed 1000631114 and planet count 80 and 20 factions
3/4/2020 2:23:01 PM	Generate Partial Map Complete
3/4/2020 2:23:06 PM	Start Generate Partial Map with Realistic and seed 1000631114 and planet count 80 and 20 factions
3/4/2020 2:23:06 PM	Generate Partial Map Complete
3/4/2020 2:23:13 PM	Start Generate Partial Map with Realistic and seed 1000631114 and planet count 80 and 20 factions
3/4/2020 2:23:13 PM	Generate Partial Map Complete
3/4/2020 2:23:27 PM	Start Generate Partial Map with Realistic and seed 1000631114 and planet count 80 and 20 factions
3/4/2020 2:23:27 PM	Generate Partial Map Complete
3/4/2020 2:23:40 PM	Start Generate Partial Map with Realistic and seed 1000631114 and planet count 80 and 20 factions
3/4/2020 2:23:41 PM	Generate Partial Map Complete
3/4/2020 2:28:21 PM	No resolution change was required.
3/4/2020 2:28:21 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/4/2020 2:28:21 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/4/2020 2:28:36 PM	Start Generate Partial Map with Realistic and seed 628639477 and planet count 80 and 20 factions
3/4/2020 2:28:36 PM	World Created, Launching Server
3/4/2020 2:28:46 PM	Start Generate Partial Map with Realistic and seed 644862302 and planet count 80 and 20 factions
3/4/2020 2:28:46 PM	World Created, Launching Server
3/4/2020 2:29:39 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/4/2020 2:29:39 PM	Added the faction AIReserves.
3/4/2020 2:29:39 PM	PlayerAccount ParadoxSon has now been put in control of faction 11.
3/4/2020 2:29:39 PM	PlayerAccount ParadoxSon has now been put in control of faction 11.
3/4/2020 2:29:39 PM	Successfully opened host socket
3/4/2020 2:31:44 PM	Start Generate Partial Map with Realistic and seed 500525841 and planet count 80 and 20 factions
3/4/2020 2:31:44 PM	World Created, Launching Server
3/4/2020 2:31:53 PM	Start Generate Partial Map with D18Bubbles and seed 500525841 and planet count 80 and 20 factions
3/4/2020 2:31:53 PM	Generate Partial Map Complete
3/4/2020 2:32:00 PM	Start Generate Partial Map with Snake and seed 500525841 and planet count 80 and 20 factions
3/4/2020 2:32:00 PM	Generate Partial Map Complete
3/4/2020 2:32:19 PM	Start Generate Partial Map with Clusters and seed 500525841 and planet count 80 and 20 factions
3/4/2020 2:32:19 PM	Generate Partial Map Complete
3/4/2020 2:32:27 PM	Start Generate Partial Map with Clusters and seed 500525841 and planet count 80 and 20 factions
3/4/2020 2:32:27 PM	Generate Partial Map Complete
3/4/2020 2:32:32 PM	Start Generate Partial Map with Clusters and seed 500525841 and planet count 80 and 20 factions
3/4/2020 2:32:32 PM	Generate Partial Map Complete
3/4/2020 2:32:43 PM	Start Generate Partial Map with Clusters and seed 984858086 and planet count 80 and 20 factions
3/4/2020 2:32:43 PM	Generate Partial Map Complete
3/4/2020 2:32:47 PM	Start Generate Partial Map with Clusters and seed 505368522 and planet count 80 and 20 factions
3/4/2020 2:32:47 PM	Generate Partial Map Complete
3/4/2020 2:32:55 PM	Start Generate Partial Map with Clusters and seed 505368522 and planet count 80 and 20 factions
3/4/2020 2:32:55 PM	Generate Partial Map Complete
3/4/2020 2:34:10 PM	Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 20 factions
3/4/2020 2:34:10 PM	Generate Partial Map Complete
3/4/2020 2:34:18 PM	Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 20 factions
3/4/2020 2:34:18 PM	Generate Partial Map Complete
3/4/2020 2:34:42 PM	Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 20 factions
3/4/2020 2:34:42 PM	Generate Partial Map Complete
3/4/2020 2:34:47 PM	Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 20 factions
3/4/2020 2:34:47 PM	Generate Partial Map Complete
3/4/2020 2:35:04 PM	Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 20 factions
3/4/2020 2:35:04 PM	Generate Partial Map Complete
3/4/2020 2:42:12 PM	Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 23 factions
3/4/2020 2:42:12 PM	Generate Partial Map Complete
3/4/2020 2:42:32 PM	Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 23 factions
3/4/2020 2:42:32 PM	Generate Partial Map Complete
3/4/2020 2:42:50 PM	Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 23 factions
3/4/2020 2:42:50 PM	Generate Partial Map Complete
3/4/2020 2:45:07 PM	Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 26 factions
3/4/2020 2:45:07 PM	Generate Partial Map Complete
3/4/2020 2:51:31 PM	Start Generate FULL Map with Clusters and seed 326268138 and planet count 98 and 26 factions
3/4/2020 2:51:31 PM	Generate FULL Map Complete
3/4/2020 2:51:33 PM	highest intensity dyson: -1 threshold 0
3/4/2020 2:51:34 PM	highest intensity dyson: -1 threshold 0
3/4/2020 3:04:56 PM	Box one contents: Worlds In Red Box Two Contents: Conflict threatens the machine. The humans have banded together, with extremely strong resistance fighters joining their High Command to snatch planets from the distracted AI, as the Dark Spire is fuelled by Macrophages nibbling away at the machine, their worlds drenched in red. Every battle, big or small, is flooded by the AI, but the Wardens can't be in two places at once. Human Marauders strike and distract, while worlds are reclaimed one by one, and beyond it all... the Fallen Spire looms. Will it be enough to save an encouraged humanity from the Scourge?
--------------------------------------------------------------------
AI(7) Bar Fighter (Base Warden 7, Kitemaster 5)  and 7 Scourge square off against:
Player DoorKicker & Minelayer with maximum settlements and crypods.
Human Resistance Fighters (10)
Human Marauders, allied (6, Intelligent)

Dark Spire (7)
Fallen Spire (7)
Macrophage (4, Intelligent)
Nanocaust, Sealed (6, Brute Force)
--------------------------------------------------------------------
Your main concern is absolutely the Scourge, but the Bar Fighter is going to make life difficult for everyone it's been hobbled a bit, making defense a bit easier. You can manipulate the various factions through careful strikes, and perhaps upgrade them to more directly contend with the AI. Your fleet is ideal for overcoming initial defenses, but is poorly suited to protracted engagements against the Bar Fighter. Luckily, the Nanocaust if you release them and the Macrophages are ideally suited to protracted engagements, and could greatly benefit if you soften up their opponent. Good luck!

3/4/2020 3:09:00 PM	Box one contents: Crimson Cosmos Box Two Contents: The humans have banded together, with extremely strong resistance fighters joining their High Command to snatch planets from the distracted AI, as the Dark Spire is fuelled by Macrophages nibbling away at the machine, their worlds drenched in red. Every battle, big or small, is flooded by the AI, but the Wardens can't be in two places at once. Friendly Human Marauders strike and distract, while worlds are reclaimed one by one, and beyond it all... the Fallen Spire looms. Will it be enough to save an encouraged humanity from the Scourge?
/////////////////////////////////////////////////////////////////////////////////
AI(7) Bar Fighter (Base Warden 7, Kitemaster 5)  and 7 Scourge square off against:
Player DoorKicker & Minelayer with maximum settlements and crypods.
Human Resistance Fighters (10)
Human Marauders, allied (6, Intelligent)

Dark Spire (7)
Fallen Spire (7)
Macrophage (4, Intelligent)
Nanocaust, Sealed (6, Brute Force)

Additionally, Threat Fleets are enabled from the start, and scouting has been reduced to 6.
//////////////////////////////////////////////////////////////////////////////////
Your main concern is absolutely the Scourge, but the Bar Fighter is going to make life difficult for everyone. It's been hobbled a bit, making defense a bit easier. You can manipulate the various factions through careful strikes, and perhaps upgrade them to more directly contend with the AI. Your fleet is ideal for overcoming initial defenses, but is poorly suited to protracted engagements against the Bar Fighter. Luckily, the Nanocaust if you release them and the Macrophages are ideally suited to protracted engagements, and could greatly benefit if you soften up their opponent. Good luck.


ArcenDebugLog.txt (223,059 bytes)   
Crimson Cosmos.save (606,873 bytes)

ParadoxSong

Mar 4, 2020 6:25 pm

reporter   ~0056305

Uhhhhh, It's actually in the QuickStart menu. It appears all the settings are intact as well, so it's just throwing an error without merit. I'll attach the actual generated QuickStart files, maybe there *is* something wrong with them?
Crimson Cosmos-2.save (606,873 bytes)
Crimson Cosmos.tooltip (1,719 bytes)

Dominus Arbitrationis

Mar 8, 2020 9:45 pm

administrator   ~0056416

Fixed! It wasn't actually an error, just debug code that I forgot to remove. It was a way for me to ensure that the submitted text was correct, since it supports some formatting (new lines and such), as well as was a brand new UI element.

Issue History

Date Modified Username Field Change
Mar 4, 2020 1:49 pm ParadoxSong New Issue
Mar 4, 2020 1:49 pm ParadoxSong File Added: ArcenDebugLog.txt
Mar 4, 2020 1:49 pm ParadoxSong File Added: Crimson Cosmos.save
Mar 4, 2020 1:49 pm ParadoxSong File Added: Crimson Cosmos.savemet
Mar 4, 2020 3:24 pm Chris_McElligottPark Assigned To => Dominus Arbitrationis
Mar 4, 2020 3:24 pm Chris_McElligottPark Status new => assigned
Mar 4, 2020 6:25 pm ParadoxSong File Added: Crimson Cosmos-2.save
Mar 4, 2020 6:25 pm ParadoxSong File Added: Crimson Cosmos.tooltip
Mar 4, 2020 6:25 pm ParadoxSong Note Added: 0056305
Mar 8, 2020 9:45 pm Dominus Arbitrationis Status assigned => resolved
Mar 8, 2020 9:45 pm Dominus Arbitrationis Resolution open => fixed
Mar 8, 2020 9:45 pm Dominus Arbitrationis Fixed in Version => 2.009 Plenty Of Tuning
Mar 8, 2020 9:45 pm Dominus Arbitrationis Description Updated
Mar 8, 2020 9:45 pm Dominus Arbitrationis Note Added: 0056416