View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021761 | AI War 2 | Bug - Gameplay | Oct 8, 2019 1:01 pm | Oct 10, 2019 11:18 am | |
Reporter | listsandlists | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.898 Galactic Linkages | ||||
Fixed in Version | 0.899 Intel Objective Difficulty Ratings | ||||
Summary | 0021761: combat engineers don't pursue in pursuit mode | ||||
Description | When placed in pursuit mode, combat engineers no longer move automatically around the planet map to assist with repair and construction. | ||||
Tags | No tags attached. | ||||
|
From EntitySimLogicImplementation: if ( Entity.GetMatches( EntityRollupType.HasAnyMetalFlows ) && Entity.DataForMark.AssistRange > 0 && !Entity.TypeData.IsCombatant ) { this.AttackerLogic_Assister( Context, Entity, order, guarded ); } Puffin changed combat engineers to be considered a combatant (probably so that they would be included in dragbox selection), but this means they run this.AttackerLogic_Combat instead of this.AttackerLogic_Assister. There should be some other way of differentiating between them, maybe replace the IsCombatant check with a "NoOffensiveWeapons" check. |
|
Battlestations were also switched to be a combatant, I wonder if this affects them in any way. |
|
I really don't like battlestations being combatants. I keep inadvertently sending them to enemy planets with my fleets. |
|
I made the reverse complaint a while ago when they were civilians, that they were part of my attack group and that I kept forgetting them behind. Particularly grating since without control groups you can't hotkey together all fleets that participate in the attack without losing the ability to hotkey them individually. |
|
Fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 8, 2019 1:01 pm | listsandlists | New Issue | |
Oct 8, 2019 7:40 pm | wm46 | Note Added: 0053554 | |
Oct 8, 2019 11:27 pm | Asteroid | Note Added: 0053558 | |
Oct 8, 2019 11:27 pm | Asteroid | Severity | minor => major |
Oct 8, 2019 11:43 pm | BadgerBadger | Note Added: 0053559 | |
Oct 9, 2019 8:50 am | Asteroid | Note Added: 0053560 | |
Oct 10, 2019 11:18 am | BadgerBadger | Assigned To | => BadgerBadger |
Oct 10, 2019 11:18 am | BadgerBadger | Status | new => resolved |
Oct 10, 2019 11:18 am | BadgerBadger | Resolution | open => fixed |
Oct 10, 2019 11:18 am | BadgerBadger | Fixed in Version | => 0.899 Intel Objective Difficulty Ratings |
Oct 10, 2019 11:18 am | BadgerBadger | Note Added: 0053569 |