View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027525 | AI War 2 | Bug - Gameplay | Jul 15, 2022 7:49 pm | Jul 15, 2022 7:51 pm | |
Reporter | Dismiss | Assigned To | Dismiss | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.501 Fixes | ||||
Fixed in Version | 5.502 No More Overlord Doubling | ||||
Summary | 0027525: huge rogue waves in games with ai allied marauder or nanocaust | ||||
Description | I and others have observed this happen in several games, the common thread seems to be that there was an ai allied nanocaust/marauder. I was able to debug the issue with tracing on and found that to my suprise the huge wave was intended to be targeting the allied minor faction (but ended up succeeding when it found a planet with a nano-center but owned by me, for example) and subsequently spent a huge budget building since beginning of game. | ||||
Tags | No tags attached. | ||||
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Nanocaust and Marauders no longer build up an ai budget for waves against themselves, if they aren't enemies of the ai. Anyone in the future who ever calls the wave planning method with options specifying the ai to target its own ally, will always now be rejected instead of sometimes very oddly succeeding with a different target planet owner. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 15, 2022 7:49 pm | Dismiss | New Issue | |
Jul 15, 2022 7:49 pm | Dismiss | Status | new => assigned |
Jul 15, 2022 7:49 pm | Dismiss | Assigned To | => Dismiss |
Jul 15, 2022 7:51 pm | Dismiss | Status | assigned => resolved |
Jul 15, 2022 7:51 pm | Dismiss | Resolution | open => fixed |
Jul 15, 2022 7:51 pm | Dismiss | Fixed in Version | => 5.502 No More Overlord Doubling |
Jul 15, 2022 7:51 pm | Dismiss | Note Added: 0067096 |