View Issue Details

IDProjectCategoryLast Update
0022315AI War 2Bug - GameplayDec 16, 2019 7:53 pm
ReporterFlypaste Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.012 Hotfix 
Fixed in Version1.017 Random AI Types 
Summary0022315: Wormhole invasions appearing, not despawning, never spawning any ships
DescriptionPlaying a nanocaust game, stuck in a corner because nanocaust. I own 4 planets aside from my homeworld and each of them has 2-4 invasion wormholes sitting on them that have been present for 3+ hours of gametime without despawning. I lose these worlds regularly to the nanocaust, being destroyed and recaptured every 30 minutes of gametime on average. Additionally the AI has not used them to attack me even once. Game uses an assembly mod so I didn't provide the save due to compatibility, can provide save & mod if necessary for debug.
TagsNo tags attached.

Activities

BadgerBadger

Dec 5, 2019 6:06 pm

manager   ~0054834

I can't work a bug like this without a save game

Flypaste

Dec 5, 2019 6:17 pm

reporter   ~0054835

Here's the save and the mod required to get to to load. Mod doesn't change anything that should affect wormholes.
Civ Ind 1.zip (7,377,642 bytes)
Civilian_Industry.zip (25,535 bytes)

BadgerBadger

Dec 5, 2019 6:23 pm

manager   ~0054837

Please reproduce the problem without mods

Peter Ebbesen

Dec 16, 2019 3:35 pm

reporter   ~0055009

I have a reproduction without any mods used.

Wormholes appear and I am notified in a quick one-line text message that soon vanishes and which is easily overlooked. I do not get a wormhole invasion notifier with countdown and so far - 12 hours into the game - no wormhole invasions, only an ever increasing accumulation of wormholes.

Attached are two saves:

1) The first save already has multiple-nonfunctional wormholes in the planet to the utmost TOP-LEFT (Mule). There may also be others around I haven't noticed. This save is a few minutes before the appearance of the next wormhole.

2) The second save is from a few minutes later when a new wormhole spawns. (In this case it, too, spawned in Mule, but attempting to reproduce it from the first save a second time it spawned one minute later on another planet.; still no wormhole invasion countdown)
wormhole_weirdness.zip (1,073,033 bytes)

Peter Ebbesen

Dec 16, 2019 6:27 pm

reporter   ~0055013

Let me add that my game above with the wormhole bug was started in 1.0.16.

BadgerBadger

Dec 16, 2019 7:53 pm

manager   ~0055014

Fixed! Hopefully this also clears up the original problem, though I'm not sure if it will.

Issue History

Date Modified Username Field Change
Dec 5, 2019 6:05 pm Flypaste New Issue
Dec 5, 2019 6:06 pm BadgerBadger Note Added: 0054834
Dec 5, 2019 6:06 pm BadgerBadger Status new => requires feedback
Dec 5, 2019 6:17 pm Flypaste File Added: Civ Ind 1.zip
Dec 5, 2019 6:17 pm Flypaste File Added: Civilian_Industry.zip
Dec 5, 2019 6:17 pm Flypaste Note Added: 0054835
Dec 5, 2019 6:23 pm BadgerBadger Note Added: 0054837
Dec 16, 2019 3:35 pm Peter Ebbesen File Added: wormhole_weirdness.zip
Dec 16, 2019 3:35 pm Peter Ebbesen Note Added: 0055009
Dec 16, 2019 4:03 pm BadgerBadger Status requires feedback => new
Dec 16, 2019 6:27 pm Peter Ebbesen Note Added: 0055013
Dec 16, 2019 7:53 pm BadgerBadger Assigned To => BadgerBadger
Dec 16, 2019 7:53 pm BadgerBadger Status new => resolved
Dec 16, 2019 7:53 pm BadgerBadger Resolution open => fixed
Dec 16, 2019 7:53 pm BadgerBadger Fixed in Version => 1.017 Random AI Types
Dec 16, 2019 7:53 pm BadgerBadger Note Added: 0055014