View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022315 | AI War 2 | Bug - Gameplay | Dec 5, 2019 6:05 pm | Dec 16, 2019 7:53 pm | |
Reporter | Flypaste | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.012 Hotfix | ||||
Fixed in Version | 1.017 Random AI Types | ||||
Summary | 0022315: Wormhole invasions appearing, not despawning, never spawning any ships | ||||
Description | Playing a nanocaust game, stuck in a corner because nanocaust. I own 4 planets aside from my homeworld and each of them has 2-4 invasion wormholes sitting on them that have been present for 3+ hours of gametime without despawning. I lose these worlds regularly to the nanocaust, being destroyed and recaptured every 30 minutes of gametime on average. Additionally the AI has not used them to attack me even once. Game uses an assembly mod so I didn't provide the save due to compatibility, can provide save & mod if necessary for debug. | ||||
Tags | No tags attached. | ||||
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I can't work a bug like this without a save game |
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Here's the save and the mod required to get to to load. Mod doesn't change anything that should affect wormholes. |
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Please reproduce the problem without mods |
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I have a reproduction without any mods used. Wormholes appear and I am notified in a quick one-line text message that soon vanishes and which is easily overlooked. I do not get a wormhole invasion notifier with countdown and so far - 12 hours into the game - no wormhole invasions, only an ever increasing accumulation of wormholes. Attached are two saves: 1) The first save already has multiple-nonfunctional wormholes in the planet to the utmost TOP-LEFT (Mule). There may also be others around I haven't noticed. This save is a few minutes before the appearance of the next wormhole. 2) The second save is from a few minutes later when a new wormhole spawns. (In this case it, too, spawned in Mule, but attempting to reproduce it from the first save a second time it spawned one minute later on another planet.; still no wormhole invasion countdown) |
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Let me add that my game above with the wormhole bug was started in 1.0.16. |
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Fixed! Hopefully this also clears up the original problem, though I'm not sure if it will. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 5, 2019 6:05 pm | Flypaste | New Issue | |
Dec 5, 2019 6:06 pm | BadgerBadger | Note Added: 0054834 | |
Dec 5, 2019 6:06 pm | BadgerBadger | Status | new => requires feedback |
Dec 5, 2019 6:17 pm | Flypaste | File Added: Civ Ind 1.zip | |
Dec 5, 2019 6:17 pm | Flypaste | File Added: Civilian_Industry.zip | |
Dec 5, 2019 6:17 pm | Flypaste | Note Added: 0054835 | |
Dec 5, 2019 6:23 pm | BadgerBadger | Note Added: 0054837 | |
Dec 16, 2019 3:35 pm | Peter Ebbesen | File Added: wormhole_weirdness.zip | |
Dec 16, 2019 3:35 pm | Peter Ebbesen | Note Added: 0055009 | |
Dec 16, 2019 4:03 pm | BadgerBadger | Status | requires feedback => new |
Dec 16, 2019 6:27 pm | Peter Ebbesen | Note Added: 0055013 | |
Dec 16, 2019 7:53 pm | BadgerBadger | Assigned To | => BadgerBadger |
Dec 16, 2019 7:53 pm | BadgerBadger | Status | new => resolved |
Dec 16, 2019 7:53 pm | BadgerBadger | Resolution | open => fixed |
Dec 16, 2019 7:53 pm | BadgerBadger | Fixed in Version | => 1.017 Random AI Types |
Dec 16, 2019 7:53 pm | BadgerBadger | Note Added: 0055014 |