View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020847 | AI War 2 | Graphical Bug | Dec 19, 2018 6:32 pm | Aug 30, 2019 7:10 pm | |
Reporter | Ovalcircle | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | reopened | ||
Product Version | 0.809 Divide By Human | ||||
Fixed in Version | 0.884 The Helping Hat | ||||
Summary | 0020847: When destroyed into remains, the Starship dock infinitely explodes. | ||||
Description | It looks cool, but I'm pretty sure this shouldn't be happening. Using the same save as the glitchy shield report since it triggers in that save. The "eternal explosion" save is after it has been reduced to remains | ||||
Tags | No tags attached. | ||||
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This also happens to Home Shield Generators |
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No more starship docks, so that should be solved, but if you see it again with a different type of unit please let us know! |
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It's noted here as occurring to Forcefield Generators, which is what I ran into as well in this current build. |
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Got it -- a savegame or steps to repro are welcome, then. I am pretty sure I scrapped a forcefield generator recently and it was fine for me, but maybe I'm misremembering. |
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I think this has since been fixed? |
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I have tested this a few minutes ago and the structures turn into remains (with no unnecessary exploding). |
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Sweet, thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 19, 2018 6:32 pm | Ovalcircle | New Issue | |
Dec 19, 2018 6:32 pm | Ovalcircle | File Added: Glitchy pause movement.savemet | |
Dec 19, 2018 6:32 pm | Ovalcircle | File Added: Glitchy pause movement.save | |
Dec 19, 2018 6:32 pm | Ovalcircle | File Added: Eternal Explosion.save | |
Dec 19, 2018 6:32 pm | Ovalcircle | File Added: Eternal Explosion.savemet | |
Dec 19, 2018 6:32 pm | Ovalcircle | File Added: 20181219182657_1.jpg | |
Dec 19, 2018 6:32 pm | Ovalcircle | File Added: 20181219182703_1.jpg | |
Dec 19, 2018 6:44 pm | Ovalcircle | File Added: 20181219183611_1.jpg | |
Dec 19, 2018 6:44 pm | Ovalcircle | Note Added: 0050627 | |
Dec 21, 2018 1:47 pm | Michael | Assigned To | => Chris_McElligottPark |
Dec 21, 2018 1:47 pm | Michael | Status | new => assigned |
Apr 18, 2019 2:15 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 18, 2019 2:15 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 18, 2019 2:15 pm | Chris_McElligottPark | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Apr 18, 2019 2:15 pm | Chris_McElligottPark | Note Added: 0051153 | |
Apr 18, 2019 2:49 pm | RocketAssistedPuffin | Note Added: 0051164 | |
Apr 18, 2019 4:20 pm | Chris_McElligottPark | Status | resolved => feedback |
Apr 18, 2019 4:20 pm | Chris_McElligottPark | Resolution | fixed => reopened |
Apr 18, 2019 4:20 pm | Chris_McElligottPark | Note Added: 0051166 | |
Aug 30, 2019 4:27 pm | Chris_McElligottPark | Note Added: 0052681 | |
Aug 30, 2019 6:18 pm | Ovalcircle | Note Added: 0052690 | |
Aug 30, 2019 6:18 pm | Ovalcircle | Status | feedback => assigned |
Aug 30, 2019 7:10 pm | Chris_McElligottPark | Status | assigned => resolved |
Aug 30, 2019 7:10 pm | Chris_McElligottPark | Fixed in Version | BETA 0.850 The Arrival of Fleets => 0.884 The Helping Hat |
Aug 30, 2019 7:10 pm | Chris_McElligottPark | Note Added: 0052694 |