View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024530 | AI War 2 | Balance Issue | Mar 10, 2021 10:11 am | Mar 10, 2021 1:19 pm | |
Reporter | Arides | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.752 Golden Devourer | ||||
Fixed in Version | Beta 2.756 Choice Of Injury | ||||
Summary | 0024530: Superterminal is currently quite insanely difficult | ||||
Description | I mean, it's supposed to be, so treat this more of an discussion than something I am confident should change. However, two players, diff9, on LOW hacking response, with 1.2k strength (both fleet and turrets), we ended up getting 15 AIP from this wretched thing. It seems to me that without zombification, there is currently no way to get anywhere near the achievements. Maybe it should be this way. But then the achievements are a bit off balance. 90 AIP from superterminal with this setting? Again, maybe it's supposed to be this hard and give this little, so I'm just posting this in case it wasn't so. | ||||
Tags | No tags attached. | ||||
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One thing that I will note is that it's increasingly hard to get much out of these as a campaign goes on, and it's also increasingly hard to get much out of them on higher difficulties. These two things are much more true in the beta period than they were previously, and difficulty 9 is honestly getting into the territory where it's meant to give very little because it's so overpowered to get AIP returns when playing at that level. It still might be a bit on the overtuned side, I'm not really sure. As you say, this is a great spot for discussion. |
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Thanks! * The superterminal hack has been toned down in general, so that hopefully it's not quite so devastating. It turns out that simply tuning some of the numbers on the hack itself was probably the way to go. ** This may still be too hard, or may now be too easy. We'd be very interested in feedback. Likely the response will be somewhere in the ballpark of 1/3 to 1/2 as strong, but it's hard to be sure and we've not tested the results yet. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 10, 2021 10:11 am | Arides | New Issue | |
Mar 10, 2021 11:38 am | Chris_McElligottPark | Note Added: 0060729 | |
Mar 10, 2021 11:38 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 10, 2021 11:38 am | Chris_McElligottPark | Status | new => feedback |
Mar 10, 2021 1:19 pm | Chris_McElligottPark | Status | feedback => resolved |
Mar 10, 2021 1:19 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 10, 2021 1:19 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.756 Choice Of Injury |
Mar 10, 2021 1:19 pm | Chris_McElligottPark | Note Added: 0060731 |