View Issue Details

IDProjectCategoryLast Update
0024341AI War 2Bug - GameplayJan 19, 2021 5:12 pm
ReporterMinotaar Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 2.717 Tuning And Optional Capture 
Fixed in VersionBeta 2.718 Tutorial And Tech Fixes 
Summary0024341: Ship Caps for strikecraft displayed inconsistently in C+click window and tech preview
DescriptionIn the save attached, if you capture planet Mashey, you get a fleet with Cluster Bomb x27, Raider x45 and Assault Frigate x6, which is shown correctly in the hover tooltip for the flagship.
When C+clicking on the capturable flagship to view details, the Main Ship section still shows the caps correctly, but the Ship Lines In Fleet section shows 19x Cluster Bomb, 32x Raider and 6x Assault Frigate.
If you hover on the Raid tech, it shows Raider x72(x32) when it should probably be x72(x45).
Upgrading Raid doesn't update the Ship Lines In Fleet section, it still shows mk1 ships with the wrong cap (perhaps the mk1 part is intended, I'm not sure)

Also, if you C+click a tech, it doesn't show any cap numbers for ships you don't own yet (like the Raider here), but in 2.715 it did (though it didn't show the cap change from the upgrade)
TagsNo tags attached.

Activities

Minotaar

Jan 19, 2021 12:10 pm

reporter  

cap display.save (326,087 bytes)

Chris_McElligottPark

Jan 19, 2021 4:09 pm

administrator   ~0060355

Can confirm. Thanks so much for the detailed save and notes!!

Chris_McElligottPark

Jan 19, 2021 4:19 pm

administrator   ~0060356

Okay, first part:

* When you're looking at a flagship that you've not captured yet, it no longer shows the text about how long it will take ships that are unloaded to wait before they can fire. That's not relevant there.

* When you C-click a fleet that you do not yet own, it now shows the proper mark levels and ship caps for each ship it talks about.

Chris_McElligottPark

Jan 19, 2021 4:31 pm

administrator   ~0060357

Thanks!

* Fixed another issue with the counting of ships where if there was a fleet that you could capture it would show the wrong number of ships for the current value that you're upgrading from on the tech tooltip.

Chris_McElligottPark

Jan 19, 2021 5:12 pm

administrator   ~0060358

I think that's everything! Please let me know if you see anything new in the next version, in a new ticket if you see something. Thanks!

* When you C-click a tech, it now properly shows the ship caps and how they would increase for any ships that you could capture that are part of that tech.
** This is both a fix to a regression (it was showing nothing in the last two betas) as well as a fix to a longer-term issue (prior to the beta branch, it just showed a fixed number that did not increase).

Issue History

Date Modified Username Field Change
Jan 19, 2021 12:10 pm Minotaar New Issue
Jan 19, 2021 12:10 pm Minotaar File Added: cap display.save
Jan 19, 2021 4:09 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 19, 2021 4:09 pm Chris_McElligottPark Status new => assigned
Jan 19, 2021 4:09 pm Chris_McElligottPark Note Added: 0060355
Jan 19, 2021 4:19 pm Chris_McElligottPark Note Added: 0060356
Jan 19, 2021 4:31 pm Chris_McElligottPark Note Added: 0060357
Jan 19, 2021 5:12 pm Chris_McElligottPark Status assigned => resolved
Jan 19, 2021 5:12 pm Chris_McElligottPark Resolution open => fixed
Jan 19, 2021 5:12 pm Chris_McElligottPark Fixed in Version => Beta 2.718 Tutorial And Tech Fixes
Jan 19, 2021 5:12 pm Chris_McElligottPark Note Added: 0060358