View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021096 | AI War 2 | Balance Issue | Apr 22, 2019 12:55 am | Apr 22, 2019 12:25 pm | |
Reporter | wm46 | Assigned To | RocketAssistedPuffin | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 0.852 Directness Is Better | ||||
Fixed in Version | BETA 0.853 An Officer And A Bunch Of Fleets | ||||
Summary | 0021096: Sentinels and Snipers are too cheap for the AI to purchase | ||||
Description | I kept getting spanked by the level 7 AI once I reached 50 AIP, so I decided to drop down to level 6. 30 AIP, 40 minutes in: A wave with 193 Sentinels and 172 Snipers spawn. After 5 seconds of the wave hitting, I'm already losing Cryogenic Pods and Human Settlements. There's nothing I can do to stop this. If I go back one more auto save I can probably have my starter fleet be at the homeworld to defend, but I would still end up losing pods I believe. | ||||
Tags | No tags attached. | ||||
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Sentinel Gunboats are already made to be more expensive - Snipers I'm unsure on because they're flimsy and not that damaging without the bonus. I'm leaning towards lowering AI income overall, since that seems to be a consistent problem. |
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Puffin, please don't forget that the strength values no longer affect that. It's now cost_for_ai_to_purchase="200" or whatever the value is. Much more direct. Strength just states how scary the humans and AI think the thing is. :) |
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Oh I know! I've already tuned some Strength values back to more suitable numbers now that it's not the cost. I think the "cost_for_ai_to_purchase" is just across the board, significantly lower than what the Strength values were, so it has so much more stuff. Changing their income is perhaps the quickest way to do a big shift. |
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Got it, thanks! Sorry about that, I had tried to make it equivalent but I guess messed up that data transfer. And/or it's because the cost doesn't go up by mark level now. |
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Done with this: * Most units for the AI now cost twice as much for it to purchase. ** Guardians and Turrets cost 50% more, Frigates cost 33% more. ** At the same time, the starting AI defenses are increased to make them roughly the same, as that seemed mostly okay, it was mainly the sheer wave sizes people were getting. |
Date Modified | Username | Field | Change |
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Apr 22, 2019 12:55 am | wm46 | New Issue | |
Apr 22, 2019 12:55 am | wm46 | File Added: Autosave.2400.save | |
Apr 22, 2019 5:15 am | RocketAssistedPuffin | Note Added: 0051258 | |
Apr 22, 2019 5:22 am | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Apr 22, 2019 5:22 am | RocketAssistedPuffin | Status | new => assigned |
Apr 22, 2019 9:32 am | Chris_McElligottPark | Note Added: 0051262 | |
Apr 22, 2019 9:36 am | RocketAssistedPuffin | Note Added: 0051263 | |
Apr 22, 2019 9:53 am | Chris_McElligottPark | Note Added: 0051266 | |
Apr 22, 2019 12:25 pm | RocketAssistedPuffin | Status | assigned => resolved |
Apr 22, 2019 12:25 pm | RocketAssistedPuffin | Resolution | open => fixed |
Apr 22, 2019 12:25 pm | RocketAssistedPuffin | Fixed in Version | => BETA 0.853 An Officer And A Bunch Of Fleets |
Apr 22, 2019 12:25 pm | RocketAssistedPuffin | Note Added: 0051280 |