View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021707 | AI War 2 | Suggestion | Sep 30, 2019 8:18 pm | Oct 1, 2019 10:35 am | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.893 Usability and Tutorial Prep | ||||
Fixed in Version | 0.894 Desaturation And Cross-Planet Move Orders | ||||
Summary | 0021707: Tutorial Request: Option to bar general seeding of things like Teliums and Vengeance Generators | ||||
Description | Began figuring out how it works, and it appears if Macrophages or Dark Spire are enabled, then they can seed their structures normally. Outside of challenges, I don't think these factions will be used in anything I do - but it may be useful then, so not required. EDIT: It appears the Nanocaust require this as well. It seeds itself in general, even if I specify it to start elsewhere. Dyson Sphere seems to work fine. | ||||
Tags | No tags attached. | ||||
child of | 0021702 | resolved | Chris_McElligottPark | Tutorial framework requests parent (any other short-term ideas?) |
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Thanks! -you'll need the latest asset bundle of arcenui off the google drive for this to work, which is why Asteroid didn't check in his changes directly. * Tutorial Design: On the main tutorial node itself, there are now some things for skipping the seeding of specific stuff that is seeded around the galaxy during normal games. This stuff is all faction-specific: ** skip_macrophage_telium (the macrophage won't work if you enable this but don't actually specify some planets to have telium on yourself, but this lets you choose the planets yourself). ** skip_nanocaust_hives_and_beacons (the nanocaust also won't work if you don't spawn a hive somewhere yourself manually, or if they're on-but-not-enabled, then you should put the beacon somewhere so that players can find them and wake them up.) ** skip_dark_spire_vengeance_generators_and_wards (the dark spire won't work without VGs being spawned somewhere, and if you want the AI to have its usual dark spire ward on its homeworld then you'd also need to put that in manually). |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 30, 2019 8:18 pm | RocketAssistedPuffin | New Issue | |
Sep 30, 2019 8:18 pm | RocketAssistedPuffin | Status | new => assigned |
Sep 30, 2019 8:18 pm | RocketAssistedPuffin | Assigned To | => Chris_McElligottPark |
Sep 30, 2019 8:18 pm | RocketAssistedPuffin | Relationship added | child of 0021702 |
Sep 30, 2019 8:28 pm | RocketAssistedPuffin | Description Updated | |
Oct 1, 2019 10:35 am | Chris_McElligottPark | Status | assigned => resolved |
Oct 1, 2019 10:35 am | Chris_McElligottPark | Resolution | open => fixed |
Oct 1, 2019 10:35 am | Chris_McElligottPark | Fixed in Version | => 0.894 Desaturation And Cross-Planet Move Orders |
Oct 1, 2019 10:35 am | Chris_McElligottPark | Note Added: 0053358 |