View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019464 | AI War 2 | Gameplay Idea | Mar 5, 2018 4:35 pm | Mar 14, 2018 10:32 pm | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.710 | ||||
Fixed in Version | 0.712 | ||||
Summary | 0019464: Implement inefficient target sorter | ||||
Description | For lower AI difficulties, the AI should be "less effective" with its targeting. If you give Badger some advice on implementation you can offload it to him. | ||||
Tags | No tags attached. | ||||
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For 0.712: * Added support for a faction to override the target sorter used by its units. The first examples of this are: ** On Difficulties 3 and 4, the AI will no longer prefer shooting at things that it will kill fastest; so it tends to not get bonus damage versus defenses it is good against, etc. ** On Difficulties 1 and 2, the AI will actually prefer shooting at things that it will take a long time to kill. To see how this is done, look for usages of TargetSorter_StandardIdiotic ; it's defined in WeaponTargetSorters.cs and used in AI.cs (method GetOverrideTargetSorterFor ) Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 5, 2018 4:35 pm | BadgerBadger | New Issue | |
Mar 5, 2018 4:35 pm | BadgerBadger | Status | new => assigned |
Mar 5, 2018 4:35 pm | BadgerBadger | Assigned To | => keith.lamothe |
Mar 14, 2018 10:32 pm | keith.lamothe | Status | assigned => resolved |
Mar 14, 2018 10:32 pm | keith.lamothe | Resolution | open => fixed |
Mar 14, 2018 10:32 pm | keith.lamothe | Fixed in Version | => 0.712 |
Mar 14, 2018 10:32 pm | keith.lamothe | Note Added: 0047200 |