View Issue Details

IDProjectCategoryLast Update
0024580AI War 2SuggestionMar 25, 2021 5:51 pm
ReporterTheIronBird Assigned ToChris_McElligottPark  
Severityfeature 
Status resolvedResolutionfixed 
Product Version2.715 Unload Queuing 
Fixed in VersionBeta 2.763 QoL Explosion 
Summary0024580: Ability to swap flagships and/or move multiple ship lines at once
DescriptionTitle pretty much says it all.
Currently, if you want to swap flagships, you have to individually move each ship line between them.
Being able to move multiple ship lines at once would make this process go much faster.
Being able to just switch flagships around would also work, I don't know how hard either of these two things would be to actually implement.
TagsNo tags attached.

Activities

Zweihand

Mar 21, 2021 2:45 pm

reporter   ~0060854

I second this, also asked about it on discord before. With the new fleet bonuses from FRS, and the increased amounts of ship lines we usually have per game, it's becoming a pain in the wrist (literally) to move some 60 to 80 lines of ships around.

Strategic Sage

Mar 22, 2021 1:00 am

reporter   ~0060859

Thirded. This would be a significant QoL improvement.

Daw11

Mar 22, 2021 9:47 am

reporter   ~0060860

I would prefer if the fleets swap screen was like how the cards of the website Trello work.
Everything on one screen, the first row is all the flagships and below them there's a card for each fleet.
You just drag and drop fleets to swap them.

Daw11

Mar 22, 2021 9:55 am

reporter   ~0060861

If the drag and drop is too complicated to implement then it could be replaced with just a simple click.
The first row with the flagships should also be fixed and always visible.

Chris_McElligottPark

Mar 25, 2021 5:51 pm

administrator   ~0060892

Thanks!

* It is now possible to multi-swap several ship lines (from any number of fleets) into the fleet you are viewing.
** The swap "in and out" is still single-item, but the "swap in from elsewhere" is now multi-swap. It's a straightforward difference when you see it in game, hopefully.
** This is a huge timesaver, and it DOES properly handle multiple ship lines that are the same type.
** We have not tested if this properly handles elites (cruisers) being swapped in and out of fleets that have them (supposed to be max one per fleet), but the code is in there to enforce it. We just don't know for sure if that works.
** The multi-swap variant can never be used with fleet leaders, so that part is not a worry.

* The game now clears out old stale fleet leader slots on player fleets. This is essentially when you've transformed the type of the fleet leader, or switched what kind of command station you had, but it still had some old data.
** This may not wind up being needed or a good idea, but it does remove some ambiguity and does also make savegames a tiny bit smaller. We thought this was responsible for a certain bug, but it was not.

* Fixed a minor bug in the fleet list of units where elites could wind up showing ahead of fleet leaders.

* It is now possible to swap flagships between fleets, including golems for transports, or arks for golems, etc.
** This only works for officer and strike fleets, not any other kinds of fleets (not support, not lone wolf, etc).
** If the flagships are on different planets, they will be set to 1 health rather than the usual of being destroyed.
** This can swap across factions!
** If there are drones in the fleet, it should move them, but this part has not been tested. Only a few golem types really have drones, most of the rest of that is with combat factories, which cannot be swapped in this fashion.

Issue History

Date Modified Username Field Change
Mar 19, 2021 1:21 am TheIronBird New Issue
Mar 21, 2021 2:45 pm Zweihand Note Added: 0060854
Mar 22, 2021 12:42 am TheIronBird Description Updated
Mar 22, 2021 1:00 am Strategic Sage Note Added: 0060859
Mar 22, 2021 9:47 am Daw11 Note Added: 0060860
Mar 22, 2021 9:55 am Daw11 Note Added: 0060861
Mar 25, 2021 5:51 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 25, 2021 5:51 pm Chris_McElligottPark Status new => resolved
Mar 25, 2021 5:51 pm Chris_McElligottPark Resolution open => fixed
Mar 25, 2021 5:51 pm Chris_McElligottPark Fixed in Version => Beta 2.763 QoL Explosion
Mar 25, 2021 5:51 pm Chris_McElligottPark Note Added: 0060892