View Issue Details

IDProjectCategoryLast Update
0026303AI War 2Bug - GameplayFeb 7, 2022 3:48 pm
Reportermotai Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product VersionBeta 3.795 Deduplicating 
Fixed in VersionBeta 3.796 Greatly Thinning The Turncoats 
Summary0026303: unable to build defenses and command stations not correctly joining faction on build
Descriptionso i started a game after this save and my home command station didnt register in tech menu.

anyway i clear first system build a command station and poof no turrets or defenses buildable. automation can do it but i cant command it.
happened after i transfered units between fleets and started 22000 errors in like 3 minutes
TagsNo tags attached.

Activities

motai

Feb 7, 2022 4:10 am

reporter  

ArcenDebugLog.txt (3,747,343 bytes)
Autosave at 20m 0s.save (316,964 bytes)
Autosave at 20m 0s.savemet (110 bytes)   
UK
28891721
1200
meep
<color=#66ffce>Easier </color> Full Ensemble
Difficulty 7
0
<color=#0000fb>Motai</color>
Autosave at 20m 0s.savemet (110 bytes)   
try.savemet (109 bytes)   
UK
28891721
837
meep
<color=#66ffce>Easier </color> Full Ensemble
Difficulty 7
1
<color=#0000fb>Motai</color>
try.savemet (109 bytes)   
try.save (309,159 bytes)

habakuk

Feb 7, 2022 10:47 am

reporter   ~0064228

Same thing happens in my game. The newly built command station on Enki doesn't allow to build anything. Only autobuild happens. It's also marked as "unnamed", while all the others are named after the planets they belong to.
Unable to build things on Enki.savemet (109 bytes)   
UK
522594431
2865
LSoH
<color=#66ffce>Easier </color> Full Ensemble
Difficulty 7
0
<color=#318ce7>Fab</color>

Chris_McElligottPark

Feb 7, 2022 3:48 pm

administrator   ~0064232

Thanks!

* Fixed the last of the turncoat ship bug, and also took out some of the logging that had been related to that.
** The most recent part of this issue was due to the fact that I had stopped letting planets, planetfactions, and fleet memberships be set to null.
*** It could potentially go "I am already in that planetfaction, so don't add me to it." This is one of the chief things that changed since last week, when things had been smoother-sailing for Badger in his testing, but still not fully smooth for others. I had partly addressed this in the interim, but this still left a variety of other problematic cases.
** The pooling is verified-good now, and the IDs are all being used only once, too, so that has checked out even when this was all having issues.
** There was also a timing issue that was erroneously reporting things as changing to null factions or fleets or whatever when the ship was still initializing, and those no longer check so early on ship statuses, which resolves that. This was a relatively minor case compared to the others, though.

Issue History

Date Modified Username Field Change
Feb 7, 2022 4:10 am motai New Issue
Feb 7, 2022 4:10 am motai File Added: ArcenDebugLog.txt
Feb 7, 2022 4:10 am motai File Added: Autosave at 20m 0s.save
Feb 7, 2022 4:10 am motai File Added: Autosave at 20m 0s.savemet
Feb 7, 2022 4:10 am motai File Added: try.savemet
Feb 7, 2022 4:10 am motai File Added: try.save
Feb 7, 2022 10:47 am habakuk Note Added: 0064228
Feb 7, 2022 10:47 am habakuk File Added: Unable to build things on Enki.save
Feb 7, 2022 10:47 am habakuk File Added: Unable to build things on Enki.savemet
Feb 7, 2022 3:48 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 7, 2022 3:48 pm Chris_McElligottPark Status new => resolved
Feb 7, 2022 3:48 pm Chris_McElligottPark Resolution open => fixed
Feb 7, 2022 3:48 pm Chris_McElligottPark Fixed in Version => Beta 3.796 Greatly Thinning The Turncoats
Feb 7, 2022 3:48 pm Chris_McElligottPark Note Added: 0064232