View Issue Details

IDProjectCategoryLast Update
0021346AI War 2Gameplay IssueDec 16, 2019 1:26 pm
ReporterAnnoyingOrange Assigned ToRocketAssistedPuffin  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.872 Supply and Control 
Fixed in Version1.017 Random AI Types 
Summary0021346: Black widow golem chases after the units it tractored
DescriptionWhen the black widow golem is set to pursuit mode and captures a group of units with its tractor beams, it will attempt to get closer to the captured units: this will fail, as the units are kept at the same distance from the golem by the golem's own tractor beams, and the golem will waste time.
As far as I can tell, the golem can still shoot at the tractored units, so increasing weapon range above tractor range might not solve this.
The issue can happen even when no other enemy unit is on the planet, so it's not like the golem is chasing after something else.
TagsNo tags attached.

Activities

BadgerBadger

Jul 8, 2019 1:18 pm

manager   ~0052099

What sort of behaviour is preferrable? Should the golem just sit there once it has captured a bunch of ships?

AnnoyingOrange

Jul 8, 2019 1:36 pm

reporter   ~0052100

I think the golem should pretend the tractored ships don't exist when planning movement: after all, no matter where he goes those ships will remain in range of his weapons, and that way he'll be able to pursue other targets, possibly capture more ships, and generally stay in the fight.
Feel free to correct me if I'm missing something.

Issue History

Date Modified Username Field Change
Jul 4, 2019 11:36 am AnnoyingOrange New Issue
Jul 8, 2019 1:18 pm BadgerBadger Note Added: 0052099
Jul 8, 2019 1:36 pm AnnoyingOrange Note Added: 0052100
Dec 13, 2019 9:26 pm RocketAssistedPuffin Assigned To => RocketAssistedPuffin
Dec 13, 2019 9:26 pm RocketAssistedPuffin Status new => assigned
Dec 16, 2019 1:26 pm RocketAssistedPuffin Status assigned => resolved
Dec 16, 2019 1:26 pm RocketAssistedPuffin Resolution open => fixed
Dec 16, 2019 1:26 pm RocketAssistedPuffin Fixed in Version => 1.017 Random AI Types