View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0026817||AI War 2||Crash/Exception||Apr 1, 2022 7:44 pm||Mar 9, 2023 8:07 pm|
|Product Version||4.009 Architrave Taming|
|Fixed in Version||4.011 Multiplayer Stability|
|Summary||0026817: Multiplayer game generating lots of exceptions|
|Description||Related Ticket: https://bugtracker.arcengames.com/view.php?id=26816|
|Tags||No tags attached.|
|related to||0026816||assigned||Chris_McElligottPark||in multiplayer the alerts are different for the players|
Apr 1, 2022 7:44 pm
ArcenDebugLog.txt (265,536 bytes)
Apr 4, 2022 12:58 pm
* At last, seem to have fixed a general multiplayer error that was initially having clients get "corrupted seeming" game commands, but really was a matter of those having been partly put back in the pool already. Essentially this was a client-only threading issue, and related to how we used a pair of rotating queues.
** Instead of using a pair of rotating queues, it now uses a single queue, and then a feeder working list, and this dodges the timing issues entirely (and is just as efficient).
** This particular bug was what was causing the flood of errors on some MP clients some of the time recently (the flood of errors was actually good, because it meant that we were finding out about the issue rather than executing malformed gamecommands).
|Apr 1, 2022 7:44 pm||Cyborg||New Issue|
|Apr 1, 2022 7:44 pm||Cyborg||File Added: ArcenDebugLog.txt|
|Apr 2, 2022 12:36 pm||Cyborg||Relationship added||related to 0026816|
|Apr 4, 2022 12:58 pm||Chris_McElligottPark||Assigned To||=> Chris_McElligottPark|
|Apr 4, 2022 12:58 pm||Chris_McElligottPark||Status||new => resolved|
|Apr 4, 2022 12:58 pm||Chris_McElligottPark||Resolution||open => fixed|
|Apr 4, 2022 12:58 pm||Chris_McElligottPark||Fixed in Version||=> 4.011 Multiplayer Stability|
|Apr 4, 2022 12:58 pm||Chris_McElligottPark||Note Added: 0065727|