View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0019297||AI War 2||[All Projects] Gameplay Issue||Nov 15, 2017 8:26 pm||Nov 18, 2017 8:59 am|
|Fixed in Version||0.607|
|Summary||0019297: Rallied troops taking bad path|
|Description||I have 2 equidistant paths from my Starship Constructor to the Ark Fleet. Ships are being rallied from the starship constructor to the Ark fleet. One path is through a system with no remaining defenses. The other path is through a heavily defended system. My ships are choosing to rally through the heavily defended system. I think they shoudl be smart enough to privilege a path without enemy defenses. |
Here is a save game.
|Tags||No tags attached.|
Nov 15, 2017 8:26 pm
badPathForReinforcements~#SI#194200656#441#605simple#Starfleet Commander#Normal.save (1,804,735 bytes)
* Now when doing galaxy-map pathfinding for units:
** The game generates two paths:
*** The normal one that prioritizes minimum number of hops.
*** A conservative one that prioritizes minimum danger from the AI.
**** Note: a planet with more friendly strength than AI strength is considered safe.
** If the conservative path has the same number of hops as the normal one, it's used instead of the normal one.
|Nov 15, 2017 8:26 pm||BadgerBadger||New Issue|
|Nov 15, 2017 8:26 pm||BadgerBadger||File Added: badPathForReinforcements~#SI#194200656#441#605simple#Starfleet Commander#Normal.save|
|Nov 18, 2017 8:59 am||keith.lamothe||Assigned To||=> keith.lamothe|
|Nov 18, 2017 8:59 am||keith.lamothe||Status||new => resolved|
|Nov 18, 2017 8:59 am||keith.lamothe||Resolution||open => fixed|
|Nov 18, 2017 8:59 am||keith.lamothe||Fixed in Version||=> 0.607|
|Nov 18, 2017 8:59 am||keith.lamothe||Note Added: 0046607|