View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026017 | AI War 2 | Bug - Gameplay | Dec 26, 2021 10:13 am | Dec 30, 2021 11:04 am | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.772 Refinements And Polish | ||||
Fixed in Version | Beta 3.777 Last Refinements For The Year | ||||
Summary | 0026017: Dark Zenith often fail to appear | ||||
Description | Confirmed in vanilla. This often occurs every second game, to the point it seemed perfectly consistent then I started getting it at random. Set them to spawn Immediately, wait for them to do so. Afterwards, quit to the lobby, and start again. The invasion timer will appear, but nothing else occurs. No planets, no units, no journal. If you try another game after, they will, then the next after they won't, and so on. Changing the galaxy so far has no effect. | ||||
Tags | No tags attached. | ||||
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Thanks! This was actually a big nest of issues. :) * For the arcen debug log, the ShowAsInfo option has been removed. It was rarely used, and worked the same as "do not show" so far as I can tell. ** Instead, there is now a Chat option, which logs it to the chat. ** This helps a lot when we are doing tracing or other similar things, and we want to see things scroll past in the main game window. * Fixed a bug that was possible when the game tried to link planets when no planets needed linking. Now it shows an error message to that effect, versus having an actual exception that messed with game flow and was also less clear. * Renamed some of the variables related to planet destruction so that we can search for them more easily and actually find all the references to them specifically and not also a bunch of other unrelated variables. * Fixed some random errors that could happen in GetColorForLinkBetweenPlanets. * Fixed a general bug with planet creation that could sometimes see them coming through with stale data, including thinking that they were destroyed right after they were created. ** This probably had a number of bad effects, but the most repeatable one was that dark zenith would not properly get their new planets the second time after you were in a DZ game, went back to lobby, and started another one. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 26, 2021 10:13 am | RocketAssistedPuffin | New Issue | |
Dec 26, 2021 10:17 am | RocketAssistedPuffin | Description Updated | |
Dec 26, 2021 10:28 am | RocketAssistedPuffin | Summary | Dark Zenith consistently fail to spawn every second game => Dark Zenith often fail to appear |
Dec 26, 2021 10:28 am | RocketAssistedPuffin | Description Updated | |
Dec 30, 2021 11:04 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 30, 2021 11:04 am | Chris_McElligottPark | Status | new => resolved |
Dec 30, 2021 11:04 am | Chris_McElligottPark | Resolution | open => fixed |
Dec 30, 2021 11:04 am | Chris_McElligottPark | Fixed in Version | => Beta 3.777 Last Refinements For The Year |
Dec 30, 2021 11:04 am | Chris_McElligottPark | Note Added: 0063616 |