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IDProjectCategoryLast Update
0023943AI War 2SuggestionOct 30, 2020 10:24 am
ReporterParadoxSong Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version2.608 MP Deduplication And Bugfixes 
Fixed in VersionBeta 2.624 Revised Resource Bar 
Summary0023943: Expose the maximum and minimum possible line counts on ARS's
DescriptionThis already factors into the decision-making of players. It can be hard to remember whether that last game with X ship was because X ship was really good, or because X ship was at the maximum count. It'll also help encourage taking low-count variant ships when it turns out that's actually near or at the cap for them.
TagsNo tags attached.

Activities

crawlers

Oct 10, 2020 11:22 am

reporter   ~0059133

This would be quite helpful, since it would no longer be necessary to memorize the ship counts for each line to know how good the rolls are.

BadgerBadger

Oct 10, 2020 11:54 am

manager   ~0059135

Last edited: Oct 10, 2020 1:13 pm

I strongly oppose this. We already had this discussion which is why the "no randomness in ARSs" option exists.

I think it's bad if people think "Oh, these ship lines suck because they're below the maximum". We're building in times for people to be disappointed.

ParadoxSong

Oct 10, 2020 4:32 pm

reporter   ~0059136

Last edited: Oct 10, 2020 4:53 pm

No randomness in ARSs does not address this. That is the option of constant disappointment, all frigate counts are too low, all strikecraft mediocre. It makes the game harder. Regardless of whether or not the data is easily accessible, ship line counts do figure into decision-making, and the nonstandard and sometimes labyrinthine logic in maximum and minimum counts only makes it hard to know if you made a good choice.

If the main concern is the New Player Experience, such an option can be off-by-default. If the main concern here is that having the information ship line X is nearly max, therefore I should pick the good ship line unbalances the game, then ARSs randomness is more trouble than its worth, and is only being obfuscated by the fuzziness of the numbers.

You and I are approaching this problem from different ends, I made this ticket because low ship counts are sometimes actually quite powerful, but it's not obvious that is so(medic gunboats, dark spire ships, HRF protectors...), whereas you are staking that maximized ship counts on a reasonable number range may be a poor choice. (55x parasites to add to your Parasitic only fleet, AFAIK still broken cluster bombs, cloaked ships for non-raiding players, etc).

 Sometimes, all ship counts are quite low, and I will reroll that, but it took approx 150 hrs to have any inkling when they were, and I regularly finished(or died) the game with a glut of HaP I could've spent rerolling had I known.
 You and Chris may still not want to do this, but if you close the ticket consider what else can be done to address or suppress player tendency to divine "how good the rolls are" as crawlers said.

BadgerBadger

Oct 10, 2020 4:58 pm

manager   ~0059139

To me the notion of seeing an ARS and the game telling me "you rolled poorly" or "you rolled well" is anti-fun.

BadgerBadger

Oct 29, 2020 9:52 pm

manager   ~0059426

When you see
Ship Line x Number of Ships

the colour of the number of ships now encodes how lucky your roll was. Brighter greens are better rolls, darker greens are worse rolls.

There's really no way to give the Max/Mins nicely in the UI, but knowing how good the roll was seems like it accomplishes the same thing.

ParadoxSong

Oct 30, 2020 8:29 am

reporter   ~0059427

Yep, absolutely. Honestly, this is preferable so nobody stresses over a "perfect" roll, while still being informational. You can resolve this ticket!

Issue History

Date Modified Username Field Change
Oct 10, 2020 8:27 am ParadoxSong New Issue
Oct 10, 2020 11:22 am crawlers Note Added: 0059133
Oct 10, 2020 11:54 am BadgerBadger Note Added: 0059135
Oct 10, 2020 1:13 pm BadgerBadger Note Edited: 0059135
Oct 10, 2020 4:32 pm ParadoxSong Note Added: 0059136
Oct 10, 2020 4:53 pm BadgerBadger Note Edited: 0059136
Oct 10, 2020 4:58 pm BadgerBadger Note Added: 0059139
Oct 29, 2020 9:52 pm BadgerBadger Assigned To => BadgerBadger
Oct 29, 2020 9:52 pm BadgerBadger Status new => requires feedback
Oct 29, 2020 9:52 pm BadgerBadger Note Added: 0059426
Oct 30, 2020 8:29 am ParadoxSong Note Added: 0059427
Oct 30, 2020 10:24 am BadgerBadger Status requires feedback => resolved
Oct 30, 2020 10:24 am BadgerBadger Resolution open => fixed
Oct 30, 2020 10:24 am BadgerBadger Fixed in Version => Beta 2.624 Revised Resource Bar