View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020370 | AI War 2 | Bug - Gameplay | Sep 26, 2018 8:51 pm | Sep 27, 2018 6:48 pm | |
Reporter | ZeusAlmighty | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.775 Unit Stacking | ||||
Fixed in Version | 0.776 A Legible Galaxy Map | ||||
Summary | 0020370: map gen failure due to orbital mass driver | ||||
Description | Log report from devourer golem not being placeable due to OMD; 9/26/2018 5:48:09 PM Failed to find planet to seed DerelictGolemNotBotnet Count=3 GalaxyPlanetCount=80 AIHomeworldCount=1 HumanHomeworldCount=1 OpenPlanetCount=0 BlockedPlanetCount=78 PlanetsBlockedBy:=Orbital Mass Driver | ||||
Tags | No tags attached. | ||||
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I think NormalPlanetNastyPick shouldn't block faction seeding. |
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probably a rationale that if a certain faction spawned on a planet with a doomcannon they might not be able to get off the ground. Might have unintended consequences is that fix |
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Ahhh. So here's what I guess is happening. On higher AI difficulties a very large % of planets have NormalPlanetNastyPick units (like Ion Cannon, Eye, Mass Driver), up to 80% on difficulty 10. However, we are blocking Faction Seeding on planets with such units: Mapgen_SeedSpecialEntities( Context, galaxy, FactionType.AI, "NormalPlanetNastyPick", Math.Max( 1, galaxy.Planets.Count / (100/highestDifficulty.PercentNastyPlanet) ), MapGenBlocking.BlocksAndIsBlocked, 3, 1, PlanetSeedingZone.MostAnywhere ); <=== We are using MapGenBlocking.BlocksAndIsBlocked for this I don't really see a good reason not to seed a derelict Golem or a Mercenary Beacon on a planet with an ion cannon. |
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Thank you both! * Fixed it up so that "normal planet nasty picks" don't block larger faction things from seeding. These were causing map generation failures on higher difficulty levels. |
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I wonder if this is what was making the game seed everything next to you? I don't think the nearby planets to your homeworld can get nasty picks...so it filled up the far away ones and then overpopulated the ones beside you? I don't recall seeing a nasty pick on any factions planet...we'll see. It's just a theory. Though it clashes with the error messages. As for the Doomcannon vs Faction deal, I don't think they particularly suffer at all. I made some changes specifically to avoid that, I hope. |
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Ah! That's probably what it was, yes! I imagine that I wasn't seeing it because I didn't have the difficulty set high enough. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 26, 2018 8:51 pm | ZeusAlmighty | New Issue | |
Sep 26, 2018 9:30 pm | BadgerBadger | Note Added: 0049524 | |
Sep 26, 2018 10:10 pm | ZeusAlmighty | Note Added: 0049526 | |
Sep 27, 2018 11:58 am | BadgerBadger | Note Added: 0049538 | |
Sep 27, 2018 12:06 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Sep 27, 2018 12:06 pm | BadgerBadger | Status | new => assigned |
Sep 27, 2018 5:01 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 27, 2018 5:01 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 27, 2018 5:01 pm | Chris_McElligottPark | Fixed in Version | => 0.776 A Legible Galaxy Map |
Sep 27, 2018 5:01 pm | Chris_McElligottPark | Note Added: 0049547 | |
Sep 27, 2018 6:16 pm | RocketAssistedPuffin | Note Added: 0049557 | |
Sep 27, 2018 6:48 pm | Chris_McElligottPark | Note Added: 0049563 |