View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019446 | AI War 2 | Audio Issue | Feb 20, 2018 10:03 am | Mar 15, 2018 12:00 pm | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.707 | ||||
Fixed in Version | 0.712 | ||||
Summary | 0019446: As soon as you enter the Game Lobby window, the RunStatus is set to Running and it never resets back to GameStart. | ||||
Description | When you hit the Main Menu, the title theme should always start playing. However, right now that doesn't happen. You can trigger this easily by starting a game, clicking "Start New Game" to enter the Game Lobby, then immediately quitting back to the title screen. I'm not sure if the Game Engine tracks stuff like this properly. We might need to put a trigger in the Main Menu page that says "If this has just been opened, request music change" | ||||
Tags | No tags attached. | ||||
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Can you do a quick debug check of some sort to see what Engine_Universal.RunStatus is? If we're on the main menu and it's anything other than RunStatus.GameStart, then this is probably a minor bug for Keith that might fix more than just this. |
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As soon as you enter the Game Lobby window, the RunStatus is set to Running and it never resets back to GameStart, even if you quit back to the title screen (quitting from the Game Lobby or in-game doesn't make a difference) |
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I wonder if this is why changing in-game speed (via + or ctl +) never gets reset when you quit back to the title screen. |
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I've updated the name of this issue to reflect the core issue you found -- thanks for that! |
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For 0.712: * Fixed a bug where quitting the game never fully transitioned the game back into the "not running" state. * Fixed a bug where the current game-speed (in terms of "frame size" and "frame frequency") were part of the engine' state instead of the world's state; this led to those persisting if you quit a game and started another one, and would have caused desyncs for someone joining during a game that wasn't at normal game speed (because they wouldn't have received the current game-speed as part of the world's state). Those two are actually totally unrelated, but your comment brought the game-speed thing to mind. Thanks :) |
Date Modified | Username | Field | Change |
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Feb 20, 2018 10:03 am | BadgerBadger | New Issue | |
Feb 20, 2018 10:03 am | BadgerBadger | Status | new => assigned |
Feb 20, 2018 10:03 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Feb 20, 2018 10:06 am | Chris_McElligottPark | Note Added: 0047012 | |
Feb 20, 2018 10:16 am | BadgerBadger | Note Added: 0047018 | |
Feb 20, 2018 10:24 am | BadgerBadger | Note Added: 0047020 | |
Feb 20, 2018 10:45 am | Chris_McElligottPark | Assigned To | Chris_McElligottPark => keith.lamothe |
Feb 20, 2018 10:46 am | Chris_McElligottPark | Summary | Main menu music reset => As soon as you enter the Game Lobby window, the RunStatus is set to Running and it never resets back to GameStart. |
Feb 20, 2018 10:46 am | Chris_McElligottPark | Note Added: 0047023 | |
Feb 20, 2018 10:48 am | BadgerBadger | Note Edited: 0047018 | |
Mar 15, 2018 12:00 pm | keith.lamothe | Status | assigned => resolved |
Mar 15, 2018 12:00 pm | keith.lamothe | Resolution | open => fixed |
Mar 15, 2018 12:00 pm | keith.lamothe | Fixed in Version | => 0.712 |
Mar 15, 2018 12:00 pm | keith.lamothe | Note Added: 0047203 | |
Jul 30, 2024 10:28 am | Chris_McElligottPark | Category | Audio Work => Audio Issue |