View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021272 | AI War 2 | Bug - Other | Jun 4, 2019 7:28 pm | Jun 8, 2019 4:25 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 0.866 Hotfix | ||||
Fixed in Version | BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom | ||||
Summary | 0021272: Anti-Everyone Zombie that keeps coming back. | ||||
Description | Caused by a Warden Fleet Parasite. Upon death, this Dyson Bastion will come back to life again as a Zombie, only to be zombified again by the same Parasites, and repeat. | ||||
Tags | No tags attached. | ||||
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Is this actually a problem? |
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It's a Warden Parasite, it should be making Anti-Player zombies, not Anti-Everyone. I'd say yes, it's a problem, considering how many times the thing was killed only to come back. This could go on for a very long time, as long as there were Parasites still left. If it made Anti-Player zombies, then this'd probably be fixed, as there isn't really a source of Anti-Everyone zombies outside of this. |
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Warden, hunter and anti-player zombies now will create anti-player zombies when doing zombification |
Date Modified | Username | Field | Change |
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Jun 4, 2019 7:28 pm | RocketAssistedPuffin | New Issue | |
Jun 4, 2019 7:28 pm | RocketAssistedPuffin | File Added: RespawningAntiEveryoneZombie.save | |
Jun 4, 2019 8:13 pm | BadgerBadger | Note Added: 0051845 | |
Jun 5, 2019 7:13 am | RocketAssistedPuffin | Note Added: 0051849 | |
Jun 8, 2019 4:25 pm | BadgerBadger | Assigned To | => BadgerBadger |
Jun 8, 2019 4:25 pm | BadgerBadger | Status | new => resolved |
Jun 8, 2019 4:25 pm | BadgerBadger | Resolution | open => fixed |
Jun 8, 2019 4:25 pm | BadgerBadger | Fixed in Version | => BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom |
Jun 8, 2019 4:25 pm | BadgerBadger | Note Added: 0051901 |