View Issue Details

IDProjectCategoryLast Update
0022966AI War 2Crash/ExceptionMar 10, 2020 3:02 pm
ReporterAdmiral Assigned ToBadgerBadger  
Severitymajor 
Status resolvedResolutionfixed 
Product Version2.008 Transport Loading Hotfix 
Fixed in Version2.012 Populous 
Summary0022966: Spire - "Easy mode" exception
DescriptionSee attached save game (taken after exception, and one from just a bit before), and debug log. Not sure what to make of it.

My first Spire game, playing it on "easy" mode to get to the new stuff faster.

TagsNo tags attached.

Activities

Admiral

Mar 7, 2020 8:53 pm

reporter   ~0056389

Save from before and after exception, and the debug log
ArcenDebugLog.txt (61,176 bytes)   
9/13/2019 9:47:51 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/13/2019 9:47:53 PM	Resolution changed to fullscreen 2160x3840
9/13/2019 9:47:53 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/13/2019 9:47:53 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
9/13/2019 9:54:08 PM	ArcenAssetBundleCache.InstantiatedObjects: 780
9/13/2019 9:54:16 PM	Game Version: 0.889
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Microsoft Basic Render Driver
graphicsDeviceID: 140
graphicsDeviceVendor: Microsoft
graphicsDeviceVendorID: 5140
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8154
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
processorCount: 8
processorFrequency: 2112
systemMemorySize: 16308
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/13/2019 9:54:19 PM	388.1 seconds total load time.

Boot up FleetOS (0.5s)
Organizing Alien Translation Routines (0.4s)
Recalculate Speed Of Light (0.3s)
Check Nearby Stellar Masses (0.3s)
Refresh Optical Lensing (0.5s)
Revise Fundamental Physical Laws (0.3s)
Establish Individual Audio Links (0.6s)
LoadFinalSFXStuff (39.0s)
Optimize Comfort On Command Decks (2.8s)
Check For Extra Modules (2.1s)
Calculate Odds Of Success (2.4s)
Briefly Panic (2.9s)
Install Confidence Routines (2.2s)
Bring Commander Inteface Online (2.3s)
Motivate All Crews (2.4s)
Externalizing Patterns (2.4s)
Disenagaging Constants (2.8s)
Late Axionic Computations (7.0s)
Thinking Of Advice (2.6s)
Degaussing Advice (2.6s)
Prioritizing Targets (2.8s)
Rebooting Sensor Arrays (2.7s)
Unloading Prismatic Grid (3.0s)
Thinking Of Objectives (2.7s)
Re-Aligning Objectives (3.1s)
Inhibiting Visual Scans (3.2s)
Synthesizing Vocals (3.3s)
Ventilating Scenarios (3.1s)
Decontaminating Targeting Systems (3.2s)
Ejecting Tactical Core (2.9s)
Calibrating Formations (3.0s)
Intercepting Galactic Maps (3.0s)
Steriliizing Test Chamber (2.8s)
Faction Diagnostics (3.1s)
Buffering Hackers (3.0s)
Inverting Death (3.0s)
Linear Field Variance (3.1s)
Charging Marks (2.8s)
Range Manifolds (6.0s)
Purging ROFs (6.3s)
Grouping Flow Fields (3.1s)
Modulating Flow Field Groups (9.4s)
Designing Fleets (3.3s)
Thinking Of Technologies (3.0s)
Discharging Colored Ions (3.1s)
Replicating Ion Colors (3.0s)
Investigating Starfields (3.7s)
Scanning Distant Planets (2.8s)
Investigating Map Signatures (2.9s)
Collating Solar Systems (6.1s)
Categorizing All Planets (6.1s)
Sequencing Nanosphere (4.6s)
Realigning Flow (161.8s)
Issuing Orders (2.9s)
Augmenting Infusers (2.9s)
Infusing (3.0s)
Post-Proton Surge (2.6s)
Calibrate Weapons Arrays (3.1s)
Stimulate Modulation (2.7s)
Load Surrogates (5.1s)
Load Historical Documents (1.0s)
Check System Logs For Rogue Intelligence (5.9s)
9/13/2019 9:54:20 PM
Hello Steam user 'Callin'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 
  at ArcenGameController.Update () [0x00000] in <15a8d73ac96046e1ae913167f0994469>:0 

9/21/2019 10:18:22 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/21/2019 10:18:23 PM	Resolution changed to fullscreen 1440x2560
9/21/2019 10:18:23 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/21/2019 10:18:23 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
9/21/2019 10:18:34 PM	ArcenAssetBundleCache.InstantiatedObjects: 782
9/21/2019 10:18:34 PM	Game Version: 0.890
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060
graphicsDeviceID: 7200
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6054
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
processorCount: 8
processorFrequency: 2112
systemMemorySize: 16308
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/21/2019 10:18:35 PM	12.8 seconds total load time.

Boot up FleetOS (0.4s)
Organizing Alien Translation Routines (0.3s)
LoadFinalSFXStuff (0.8s)
Check For Extra Modules (0.3s)
Briefly Panic (0.5s)
Install Confidence Routines (0.3s)
Investigating Starfields (0.5s)
Sequencing Nanosphere (1.2s)
Investigate Tachyons (3.8s)
Load Surrogates (0.9s)
9/21/2019 10:18:35 PM
Hello Steam user 'Callin'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 
  at ArcenGameController.Update () [0x00000] in <bec7a5c4c8a24a08b36e3afbf880d095>:0 

9/21/2019 10:19:06 PM	Successfully opened host socket
9/21/2019 10:19:23 PM	Resolution changed to fullscreen 2160x3240
9/21/2019 10:19:23 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/21/2019 10:19:23 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
9/21/2019 10:47:47 PM	No resolution change was required.
9/21/2019 10:47:47 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/21/2019 10:47:47 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
9/21/2019 11:41:31 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/22/2019 5:30:39 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/22/2019 5:30:40 PM	No resolution change was required.
9/22/2019 5:30:40 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/22/2019 5:30:40 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
9/22/2019 5:30:47 PM	ArcenAssetBundleCache.InstantiatedObjects: 782
9/22/2019 5:30:48 PM	Game Version: 0.890
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060
graphicsDeviceID: 7200
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6054
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
processorCount: 8
processorFrequency: 2112
systemMemorySize: 16308
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/22/2019 5:30:48 PM	8.9 seconds total load time.

Boot up FleetOS (0.3s)
LoadFinalSFXStuff (0.4s)
Briefly Panic (0.4s)
Investigating Starfields (0.4s)
Sequencing Nanosphere (0.9s)
Collecting Solar Wind (3.0s)
Load Surrogates (0.7s)
9/22/2019 5:30:48 PM
Hello Steam user 'Callin'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 
  at ArcenGameController.Update () [0x00000] in <bec7a5c4c8a24a08b36e3afbf880d095>:0 

9/22/2019 5:31:09 PM	Successfully opened host socket
9/22/2019 5:55:22 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/22/2019 5:55:22 PM	PlayerAccount Puffin has now been put in control of faction 11.
9/22/2019 5:55:22 PM	PlayerAccount Puffin has now been put in control of faction 11.
9/22/2019 5:55:22 PM	Successfully opened host socket
9/22/2019 5:55:22 PM	Start Generate FULL Map with Realistic and seed 371816769 and planet count 100 and 16 factions
9/22/2019 5:55:22 PM	Generate FULL Map Complete
9/22/2019 8:06:01 PM	No resolution change was required.
9/22/2019 8:06:01 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/22/2019 8:06:01 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
9/22/2019 10:03:28 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 11:00:37 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/7/2019 11:00:37 PM	Boot up FleetOS (0.4635s)
11/7/2019 11:00:37 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060
graphicsDeviceID: 7200
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6054
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
processorCount: 8
processorFrequency: 2112
systemMemorySize: 16308
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/7/2019 11:00:37 PM	Check System Logs For Rogue Intelligence (0.0458s)
11/7/2019 11:00:38 PM	Organizing Alien Translation Routines (0.3597s)
11/7/2019 11:00:38 PM	Remembering Alamo (0.0878s)
11/7/2019 11:00:38 PM	Generating Framerates (0.0469s)
11/7/2019 11:00:38 PM	Bring Cloaking Systems Online (0.3219s)
11/7/2019 11:00:38 PM	Game Version: 1.006
11/7/2019 11:00:38 PM	Eject Trash Into Hyperspace (0.0389s)
11/7/2019 11:00:38 PM	Recalculate Speed Of Light (0.1726s)
11/7/2019 11:00:38 PM	Check Nearby Stellar Masses (0.0459s)
11/7/2019 11:00:38 PM	Resolution changed to fullscreen 2160x3840
11/7/2019 11:00:38 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 11:00:38 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/7/2019 11:00:39 PM	Refresh Optical Lensing (0.0219s)
11/7/2019 11:00:39 PM	Revise Fundamental Physical Laws (0.2763s)
11/7/2019 11:00:39 PM	Boot Audio Comms (0.0299s)
11/7/2019 11:00:39 PM	Establish Individual Audio Links (0.0279s)
11/7/2019 11:00:40 PM	Prepare Explosions and Crackles (0.8819s)
11/7/2019 11:00:40 PM	Optimize Comfort On Command Decks (0.2453s)
11/7/2019 11:00:40 PM	Check For Extra Modules (0.0888s)
11/7/2019 11:00:40 PM	Calculate Odds Of Success (0.0369s)
11/7/2019 11:00:41 PM	Briefly Panic (0.4934s)
11/7/2019 11:00:41 PM	Install Confidence Routines (0.4559s)
11/7/2019 11:00:41 PM	Bring Commander Interface Online (0.2404s)
11/7/2019 11:00:41 PM	Motivate All Crews (0.0648s)
11/7/2019 11:00:41 PM	Externalizing Patterns (0.0419s)
11/7/2019 11:00:42 PM	Disengaging Constants (0.2344s)
11/7/2019 11:00:42 PM	Late Axionic Computations (0.2344s)
11/7/2019 11:00:42 PM	Thinking Of Advice (0.0219s)
11/7/2019 11:00:42 PM	Degaussing Advice (0.1117s)
11/7/2019 11:00:42 PM	Naming All Known Planets (0.0170s)
11/7/2019 11:00:42 PM	Remembering Speeds (0.0160s)
11/7/2019 11:00:42 PM	Prioritizing Targets (0.1731s)
11/7/2019 11:00:42 PM	Rebooting Sensor Arrays (0.0708s)
11/7/2019 11:00:42 PM	Unloading Prismatic Grid (0.0160s)
11/7/2019 11:00:42 PM	Thinking Of Objectives (0.0249s)
11/7/2019 11:00:42 PM	Re-Aligning Objectives (0.0405s)
11/7/2019 11:00:42 PM	Inhibiting Visual Scans (0.0639s)
11/7/2019 11:00:42 PM	Synthesizing Vocals (0.0189s)
11/7/2019 11:00:42 PM	Ventilating Scenarios (0.0209s)
11/7/2019 11:00:42 PM	Decontaminating Targeting Systems (0.0190s)
11/7/2019 11:00:42 PM	Ejecting Tactical Core (0.0189s)
11/7/2019 11:00:43 PM	Calibrating Formations (0.0180s)
11/7/2019 11:00:43 PM	Intercepting Galactic Maps (0.0289s)
11/7/2019 11:00:43 PM	Sterilizing Test Chamber (0.0200s)
11/7/2019 11:00:43 PM	Faction Diagnostics (0.0359s)
11/7/2019 11:00:43 PM	Buffering Hackers (0.0396s)
11/7/2019 11:00:43 PM	Inverting Death (0.0239s)
11/7/2019 11:00:43 PM	Linear Field Variance (0.1769s)
11/7/2019 11:00:43 PM	Charging Marks (0.0170s)
11/7/2019 11:00:43 PM	Range Manifolds (0.0199s)
11/7/2019 11:00:43 PM	Purging ROFs (0.0209s)
11/7/2019 11:00:43 PM	Manipulating Speeds (0.0250s)
11/7/2019 11:00:43 PM	Detecting Projectiles (0.0211s)
11/7/2019 11:00:43 PM	Grouping Flow Fields (0.0319s)
11/7/2019 11:00:43 PM	Modulating Flow Field Groups (0.0269s)
11/7/2019 11:00:43 PM	Designing Fleets (0.0916s)
11/7/2019 11:00:43 PM	Thinking Of Technologies (0.0190s)
11/7/2019 11:00:43 PM	Categorizing Starboard Sensors (0.0180s)
11/7/2019 11:00:43 PM	Injecting Galactic Variables (0.0354s)
11/7/2019 11:00:43 PM	Discharging Colored Ions (0.0499s)
11/7/2019 11:00:43 PM	Replicating Ion Colors (0.0170s)
11/7/2019 11:00:44 PM	Investigating Starfields (0.6263s)
11/7/2019 11:00:46 PM	Combing Distant Planets (2.4294s)
11/7/2019 11:00:46 PM	Investigating Map Signatures (0.0439s)
11/7/2019 11:00:46 PM	Collating Solar Systems (0.0199s)
11/7/2019 11:00:46 PM	Categorizing All Planets (0.0090s)
11/7/2019 11:00:46 PM	Organizing Commands (0.0569s)
11/7/2019 11:00:46 PM	Calculating Firing Cones (0.0099s)
11/7/2019 11:00:48 PM	Declaring Ship Parts At Customs (1.1978s)
11/7/2019 11:00:52 PM	Engaging Dorsal Circuits (4.1541s)
11/7/2019 11:00:52 PM	Issuing Orders (0.0100s)
11/7/2019 11:00:52 PM	Augmenting Infusers (0.0249s)
11/7/2019 11:00:52 PM	Infusing (0.0708s)
11/7/2019 11:00:52 PM	Post-Proton Surge (0.0080s)
11/7/2019 11:00:52 PM	Calibrate Weapons Arrays (0.0329s)
11/7/2019 11:00:52 PM	Stimulate Modulation (0.0289s)
11/7/2019 11:00:52 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/7/2019 11:00:54 PM	Load Surrogates (1.7083s)
11/7/2019 11:00:54 PM	Load Historical Documents (0.0080s)
11/7/2019 11:00:54 PM	16.8 seconds total load time.
Boot up FleetOS (0.5s)
Organizing Alien Translation Routines (0.4s)
Bring Cloaking Systems Online (0.3s)
Revise Fundamental Physical Laws (0.3s)
Prepare Explosions and Crackles (0.9s)
Briefly Panic (0.5s)
Install Confidence Routines (0.5s)
Investigating Starfields (0.6s)
Combing Distant Planets (2.4s)
Declaring Ship Parts At Customs (1.2s)
Engaging Dorsal Circuits (4.2s)
Load Surrogates (1.7s)
11/7/2019 11:00:54 PM
Hello Steam user 'Callin'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

12/22/2019 7:42:21 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
12/22/2019 7:42:21 PM	Boot up FleetOS (1.1126s)
12/22/2019 7:42:21 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060
graphicsDeviceID: 7200
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6054
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
processorCount: 8
processorFrequency: 2112
systemMemorySize: 16308
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/22/2019 7:42:21 PM	Check System Logs For Rogue Intelligence (0.1022s)
12/22/2019 7:42:22 PM	Game Version: 1.303
12/22/2019 7:42:22 PM	Eject Trash Into Hyperspace (0.5900s)
12/22/2019 7:42:22 PM	Expansions:
The Spire Rises (NOT INSTALLED)

12/22/2019 7:42:22 PM	Check For Extra Modules (0.0578s)
12/22/2019 7:42:22 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/22/2019 7:42:22 PM	Bring Cloaking Systems Online (0.1606s)
12/22/2019 7:42:22 PM	Remembering Alamo (0.2643s)
12/22/2019 7:42:23 PM	Generating Framerates (0.1117s)
12/22/2019 7:42:23 PM	Recalculate Speed Of Light (0.2713s)
12/22/2019 7:42:23 PM	Optimize Comfort On Command Decks (0.1626s)
12/22/2019 7:42:23 PM	Check Nearby Stellar Masses (0.1726s)
12/22/2019 7:42:23 PM	Resolution changed to fullscreen 1200x1800
12/22/2019 7:42:23 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/22/2019 7:42:23 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
12/22/2019 7:42:23 PM	Refresh Optical Lensing (0.1429s)
12/22/2019 7:42:24 PM	Revise Fundamental Physical Laws (0.7588s)
12/22/2019 7:42:24 PM	Boot Audio Comms (0.0559s)
12/22/2019 7:42:24 PM	Establish Individual Audio Links (0.0947s)
12/22/2019 7:42:26 PM	Prepare Explosions and Crackles (1.9000s)
12/22/2019 7:42:26 PM	Calculate Odds Of Success (0.3900s)
12/22/2019 7:42:27 PM	Briefly Panic (0.8156s)
12/22/2019 7:42:28 PM	Install Confidence Routines (0.9717s)
12/22/2019 7:42:29 PM	Bring Commander Interface Online (0.5166s)
12/22/2019 7:42:29 PM	Motivate All Crews (0.1596s)
12/22/2019 7:42:29 PM	Externalizing Patterns (0.0917s)
12/22/2019 7:42:30 PM	Disengaging Constants (0.5235s)
12/22/2019 7:42:30 PM	Late Axionic Computations (0.4740s)
12/22/2019 7:42:30 PM	Connecting to Fleet Command (0.0390s)
12/22/2019 7:42:30 PM	Thinking Of Advice (0.0309s)
12/22/2019 7:42:30 PM	Degaussing Advice (0.2620s)
12/22/2019 7:42:30 PM	Naming All Known Planets (0.0442s)
12/22/2019 7:42:30 PM	Remembering Speeds (0.0399s)
12/22/2019 7:42:30 PM	Prioritizing Targets (0.0446s)
12/22/2019 7:42:31 PM	Rebooting Sensor Arrays (0.0259s)
12/22/2019 7:42:31 PM	Unloading Prismatic Grid (0.0539s)
12/22/2019 7:42:31 PM	Thinking Of Objectives (0.0664s)
12/22/2019 7:42:31 PM	Re-Aligning Objectives (0.0828s)
12/22/2019 7:42:31 PM	Inhibiting Visual Scans (0.1456s)
12/22/2019 7:42:31 PM	Synthesizing Vocals (0.0239s)
12/22/2019 7:42:31 PM	Ventilating Scenarios (0.0439s)
12/22/2019 7:42:31 PM	Decontaminating Targeting Systems (0.0429s)
12/22/2019 7:42:31 PM	Ejecting Tactical Core (0.0578s)
12/22/2019 7:42:31 PM	Calibrating Formations (0.0588s)
12/22/2019 7:42:31 PM	Intercepting Galactic Maps (0.0708s)
12/22/2019 7:42:31 PM	Sterilizing Test Chamber (0.0469s)
12/22/2019 7:42:31 PM	Faction Diagnostics (0.0997s)
12/22/2019 7:42:31 PM	Buffering Hackers (0.0983s)
12/22/2019 7:42:31 PM	Inverting Death (0.0609s)
12/22/2019 7:42:32 PM	Linear Field Variance (0.4388s)
12/22/2019 7:42:32 PM	Charging Marks (0.0499s)
12/22/2019 7:42:32 PM	Guarding The Posts (0.0539s)
12/22/2019 7:42:32 PM	Range Manifolds (0.0544s)
12/22/2019 7:42:32 PM	Purging ROFs (0.0544s)
12/22/2019 7:42:32 PM	Manipulating Speeds (0.0489s)
12/22/2019 7:42:32 PM	Detecting Projectiles (0.0439s)
12/22/2019 7:42:32 PM	Grouping Flow Fields (0.0279s)
12/22/2019 7:42:32 PM	Modulating Flow Field Groups (0.0997s)
12/22/2019 7:42:33 PM	Designing Fleets (0.2453s)
12/22/2019 7:42:33 PM	Thinking Of Technologies (0.0319s)
12/22/2019 7:42:33 PM	Categorizing Starboard Sensors (0.0449s)
12/22/2019 7:42:33 PM	Injecting Galactic Variables (0.0873s)
12/22/2019 7:42:33 PM	Discharging Colored Ions (0.1217s)
12/22/2019 7:42:33 PM	Replicating Ion Colors (0.0389s)
12/22/2019 7:42:34 PM	Ignoring Starfields (1.0219s)
12/22/2019 7:42:38 PM	Resizing Distant Planets (4.0572s)
12/22/2019 7:42:38 PM	Investigating Map Signatures (0.1017s)
12/22/2019 7:42:38 PM	Collating Solar Systems (0.0539s)
12/22/2019 7:42:38 PM	Categorizing All Planets (0.0140s)
12/22/2019 7:42:38 PM	Organizing Commands (0.1057s)
12/22/2019 7:42:38 PM	Calculating Firing Cones (0.0369s)
12/22/2019 7:42:42 PM	Scrapping Extra Ship Parts (3.6077s)
12/22/2019 7:42:51 PM	Toy With Natives On Nearby Planet (8.9390s)
12/22/2019 7:42:51 PM	Issuing Orders (0.0149s)
12/22/2019 7:42:51 PM	Augmenting Infusers (0.0509s)
12/22/2019 7:42:51 PM	Infusing (0.2156s)
12/22/2019 7:42:51 PM	Post-Proton Surge (0.0090s)
12/22/2019 7:42:51 PM	Calibrate Weapons Arrays (0.0499s)
12/22/2019 7:42:51 PM	Stimulate Modulation (0.0788s)
12/22/2019 7:42:52 PM	ArcenAssetBundleCache.InstantiatedObjects: 856
12/22/2019 7:42:57 PM	Load Surrogates (5.5808s)
12/22/2019 7:42:57 PM	Load Historical Documents (0.2015s)
12/22/2019 7:42:57 PM	37.0 seconds total load time.
Boot up FleetOS (1.1s)
Eject Trash Into Hyperspace (0.6s)
Remembering Alamo (0.3s)
Recalculate Speed Of Light (0.3s)
Revise Fundamental Physical Laws (0.8s)
Prepare Explosions and Crackles (1.9s)
Calculate Odds Of Success (0.4s)
Briefly Panic (0.8s)
Install Confidence Routines (1.0s)
Bring Commander Interface Online (0.5s)
Disengaging Constants (0.5s)
Late Axionic Computations (0.5s)
Degaussing Advice (0.3s)
Linear Field Variance (0.4s)
Ignoring Starfields (1.0s)
Resizing Distant Planets (4.1s)
Scrapping Extra Ship Parts (3.6s)
Toy With Natives On Nearby Planet (8.9s)
Load Surrogates (5.6s)
12/22/2019 7:42:59 PM
Hello Steam user 'Callin'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <ec5a4cc1c2724fda9702b94f19e19bb2>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <ec5a4cc1c2724fda9702b94f19e19bb2>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <ec5a4cc1c2724fda9702b94f19e19bb2>:0 
  at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0 

12/22/2019 7:43:17 PM	Successfully opened host socket
1/14/2020 10:32:54 PM	PLAYER DISCONNECTED 0.0.0.0=>0
1/14/2020 10:33:21 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
1/14/2020 10:33:21 PM	Boot up FleetOS (0.5845s)
1/14/2020 10:33:21 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060
graphicsDeviceID: 7200
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6054
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
processorCount: 8
processorFrequency: 2112
systemMemorySize: 16308
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/14/2020 10:33:21 PM	Check System Logs For Rogue Intelligence (0.0708s)
1/14/2020 10:33:21 PM	Game Version: 1.304
1/14/2020 10:33:21 PM	Eject Trash Into Hyperspace (0.5710s)
1/14/2020 10:33:21 PM	Expansions:
The Spire Rises (NOT INSTALLED)

1/14/2020 10:33:21 PM	Check For Extra Modules (0.0519s)
1/14/2020 10:33:21 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
1/14/2020 10:33:22 PM	Bring Cloaking Systems Online (0.5297s)
1/14/2020 10:33:22 PM	Remembering Alamo (0.1267s)
1/14/2020 10:33:22 PM	Generating Framerates (0.0623s)
1/14/2020 10:33:22 PM	Recalculate Speed Of Light (0.1107s)
1/14/2020 10:33:22 PM	Optimize Comfort On Command Decks (0.0873s)
1/14/2020 10:33:22 PM	Check Nearby Stellar Masses (0.0519s)
1/14/2020 10:33:22 PM	Resolution changed to fullscreen 1200x1800
1/14/2020 10:33:22 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/14/2020 10:33:22 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
1/14/2020 10:33:22 PM	Refresh Optical Lensing (0.0399s)
1/14/2020 10:33:23 PM	Revise Fundamental Physical Laws (0.6101s)
1/14/2020 10:33:23 PM	Boot Audio Comms (0.0428s)
1/14/2020 10:33:23 PM	Establish Individual Audio Links (0.0439s)
1/14/2020 10:33:24 PM	Prepare Explosions and Crackles (1.1989s)
1/14/2020 10:33:25 PM	Calculate Odds Of Success (0.1975s)
1/14/2020 10:33:25 PM	Briefly Panic (0.8059s)
1/14/2020 10:33:26 PM	Install Confidence Routines (0.5625s)
1/14/2020 10:33:26 PM	Bring Commander Interface Online (0.3591s)
1/14/2020 10:33:26 PM	Motivate All Crews (0.0743s)
1/14/2020 10:33:26 PM	Externalizing Patterns (0.0424s)
1/14/2020 10:33:27 PM	Disengaging Constants (0.2839s)
1/14/2020 10:33:27 PM	Late Axionic Computations (0.2798s)
1/14/2020 10:33:27 PM	Connecting to Fleet Command (0.0209s)
1/14/2020 10:33:27 PM	Thinking Of Advice (0.0180s)
1/14/2020 10:33:27 PM	Degaussing Advice (0.1815s)
1/14/2020 10:33:27 PM	Naming All Known Planets (0.0369s)
1/14/2020 10:33:27 PM	Remembering Speeds (0.0319s)
1/14/2020 10:33:27 PM	Prioritizing Targets (0.0239s)
1/14/2020 10:33:27 PM	Rebooting Sensor Arrays (0.0269s)
1/14/2020 10:33:27 PM	Unloading Prismatic Grid (0.0269s)
1/14/2020 10:33:27 PM	Thinking Of Objectives (0.0329s)
1/14/2020 10:33:27 PM	Re-Aligning Objectives (0.0319s)
1/14/2020 10:33:28 PM	Inhibiting Visual Scans (0.7047s)
1/14/2020 10:33:28 PM	Synthesizing Vocals (0.0189s)
1/14/2020 10:33:28 PM	Ventilating Scenarios (0.0190s)
1/14/2020 10:33:28 PM	Decontaminating Targeting Systems (0.0439s)
1/14/2020 10:33:28 PM	Ejecting Tactical Core (0.0654s)
1/14/2020 10:33:28 PM	Calibrating Formations (0.0289s)
1/14/2020 10:33:28 PM	Intercepting Galactic Maps (0.0414s)
1/14/2020 10:33:28 PM	Sterilizing Test Chamber (0.0369s)
1/14/2020 10:33:28 PM	Faction Diagnostics (0.0608s)
1/14/2020 10:33:28 PM	Buffering Hackers (0.0568s)
1/14/2020 10:33:29 PM	Inverting Death (0.0648s)
1/14/2020 10:33:29 PM	Linear Field Variance (0.3261s)
1/14/2020 10:33:29 PM	Charging Marks (0.0269s)
1/14/2020 10:33:29 PM	Guarding The Posts (0.0299s)
1/14/2020 10:33:29 PM	Range Manifolds (0.0239s)
1/14/2020 10:33:29 PM	Purging ROFs (0.0229s)
1/14/2020 10:33:29 PM	Manipulating Speeds (0.0269s)
1/14/2020 10:33:29 PM	Detecting Projectiles (0.0269s)
1/14/2020 10:33:29 PM	Grouping Flow Fields (0.2280s)
1/14/2020 10:33:29 PM	Modulating Flow Field Groups (0.1062s)
1/14/2020 10:33:30 PM	Designing Fleets (0.3013s)
1/14/2020 10:33:30 PM	Thinking Of Technologies (0.0828s)
1/14/2020 10:33:30 PM	Categorizing Starboard Sensors (0.0628s)
1/14/2020 10:33:30 PM	Injecting Galactic Variables (0.0898s)
1/14/2020 10:33:30 PM	Discharging Colored Ions (0.2144s)
1/14/2020 10:33:30 PM	Replicating Ion Colors (0.0758s)
1/14/2020 10:33:31 PM	Scattering Starfields (0.5572s)
1/14/2020 10:33:33 PM	Rejecting Distant Planets (2.4742s)
1/14/2020 10:33:33 PM	Investigating Map Signatures (0.0539s)
1/14/2020 10:33:33 PM	Collating Solar Systems (0.0209s)
1/14/2020 10:33:33 PM	Categorizing All Planets (0.0150s)
1/14/2020 10:33:33 PM	Organizing Commands (0.0519s)
1/14/2020 10:33:33 PM	Calculating Firing Cones (0.0150s)
1/14/2020 10:33:36 PM	Breaking In New Ship Parts (2.3133s)
1/14/2020 10:33:39 PM	Re-Route Anti-Matter (3.4780s)
1/14/2020 10:33:39 PM	Issuing Orders (0.0110s)
1/14/2020 10:33:39 PM	Augmenting Infusers (0.0309s)
1/14/2020 10:33:39 PM	Infusing (0.0878s)
1/14/2020 10:33:39 PM	Post-Proton Surge (0.0140s)
1/14/2020 10:33:39 PM	Calibrate Weapons Arrays (0.0279s)
1/14/2020 10:33:39 PM	Stimulate Modulation (0.1057s)
1/14/2020 10:33:40 PM	ArcenAssetBundleCache.InstantiatedObjects: 856
1/14/2020 10:33:41 PM	Load Surrogates (1.9581s)
1/14/2020 10:33:41 PM	Load Historical Documents (0.0070s)
1/14/2020 10:33:41 PM	21.3 seconds total load time.
Boot up FleetOS (0.6s)
Eject Trash Into Hyperspace (0.6s)
Bring Cloaking Systems Online (0.5s)
Revise Fundamental Physical Laws (0.6s)
Prepare Explosions and Crackles (1.2s)
Briefly Panic (0.8s)
Install Confidence Routines (0.6s)
Bring Commander Interface Online (0.4s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.3s)
Inhibiting Visual Scans (0.7s)
Linear Field Variance (0.3s)
Designing Fleets (0.3s)
Scattering Starfields (0.6s)
Rejecting Distant Planets (2.5s)
Breaking In New Ship Parts (2.3s)
Re-Route Anti-Matter (3.5s)
Load Surrogates (2.0s)
1/14/2020 10:33:42 PM
Hello Steam user 'Callin'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 
  at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0 

1/14/2020 10:33:52 PM	Successfully opened host socket
1/14/2020 11:00:34 PM	Logged Achievement To Steam Lots Of Energy
1/14/2020 11:04:59 PM	Logged Achievement To Steam Teach a Man to Fish...
1/14/2020 11:14:21 PM	Logged Achievement To Steam Research Grant
1/14/2020 11:36:14 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/7/2020 3:39:26 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/7/2020 3:39:26 PM	Boot up FleetOS (0.2813s)
3/7/2020 3:39:26 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060
graphicsDeviceID: 7200
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6054
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
processorCount: 8
processorFrequency: 2112
systemMemorySize: 16308
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/7/2020 3:39:26 PM	Check System Logs For Rogue Intelligence (0.0428s)
3/7/2020 3:39:26 PM	Game Version: 2.008
3/7/2020 3:39:26 PM	Eject Trash Into Hyperspace (0.2493s)
3/7/2020 3:39:26 PM	Expansions:  The Spire Rises (Installed!)  Zenith Onslaught (NOT INSTALLED)  
3/7/2020 3:39:26 PM	Check For Extra Modules (0.0199s)
3/7/2020 3:39:26 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/7/2020 3:39:26 PM	Bring Cloaking Systems Online (0.2593s)
3/7/2020 3:39:26 PM	Remembering Alamo (0.0539s)
3/7/2020 3:39:26 PM	Generating Framerates (0.0200s)
3/7/2020 3:39:27 PM	Recalculate Speed Of Light (0.0838s)
3/7/2020 3:39:27 PM	Optimize Comfort On Command Decks (0.0299s)
3/7/2020 3:39:27 PM	Check Nearby Stellar Masses (0.0259s)
3/7/2020 3:39:27 PM	Resolution changed to windowed 1000x600
3/7/2020 3:39:27 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/7/2020 3:39:27 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/7/2020 3:39:27 PM	Last Save File appears to have been deleted!
3/7/2020 3:39:27 PM	Refresh Optical Lensing (0.0140s)
3/7/2020 3:39:27 PM	Revise Fundamental Physical Laws (0.2463s)
3/7/2020 3:39:27 PM	Boot Audio Comms (0.1018s)
3/7/2020 3:39:27 PM	Establish Individual Audio Links (0.0346s)
3/7/2020 3:39:27 PM	Prepare Explosions and Crackles (0.3201s)
3/7/2020 3:39:27 PM	Calculate Odds Of Success (0.0908s)
3/7/2020 3:39:28 PM	Briefly Panic (0.2758s)
3/7/2020 3:39:28 PM	Install Confidence Routines (0.2399s)
3/7/2020 3:39:28 PM	Bring Commander Interface Online (0.1327s)
3/7/2020 3:39:28 PM	Motivate All Crews (0.0429s)
3/7/2020 3:39:28 PM	Externalizing Patterns (0.0329s)
3/7/2020 3:39:28 PM	Disengaging Constants (0.1646s)
3/7/2020 3:39:28 PM	Late Axionic Computations (0.1875s)
3/7/2020 3:39:28 PM	Connecting to Fleet Command (0.0160s)
3/7/2020 3:39:28 PM	Thinking Of Advice (0.0140s)
3/7/2020 3:39:29 PM	Degaussing Advice (0.0878s)
3/7/2020 3:39:29 PM	Naming All Known Planets (0.0130s)
3/7/2020 3:39:29 PM	Remembering Speeds (0.0189s)
3/7/2020 3:39:29 PM	Prioritizing Targets (0.0130s)
3/7/2020 3:39:29 PM	Rebooting Sensor Arrays (0.0130s)
3/7/2020 3:39:29 PM	Unloading Prismatic Grid (0.0120s)
3/7/2020 3:39:29 PM	Thinking Of Objectives (0.0149s)
3/7/2020 3:39:29 PM	Re-Aligning Objectives (0.0588s)
3/7/2020 3:39:29 PM	Inhibiting Visual Scans (0.0419s)
3/7/2020 3:39:29 PM	Synthesizing Vocals (0.0130s)
3/7/2020 3:39:29 PM	Ventilating Scenarios (0.0140s)
3/7/2020 3:39:29 PM	Decontaminating Targeting Systems (0.0129s)
3/7/2020 3:39:29 PM	Ejecting Tactical Core (0.0140s)
3/7/2020 3:39:29 PM	Calibrating Formations (0.0129s)
3/7/2020 3:39:29 PM	Intercepting Galactic Maps (0.0200s)
3/7/2020 3:39:29 PM	Sterilizing Test Chamber (0.0230s)
3/7/2020 3:39:29 PM	Faction Diagnostics (0.0309s)
3/7/2020 3:39:29 PM	Buffering Hackers (0.0388s)
3/7/2020 3:39:29 PM	Inverting Death (0.0200s)
3/7/2020 3:39:29 PM	Linear Field Variance (0.1127s)
3/7/2020 3:39:29 PM	Charging Marks (0.0140s)
3/7/2020 3:39:29 PM	Guarding The Posts (0.0160s)
3/7/2020 3:39:29 PM	Range Manifolds (0.0129s)
3/7/2020 3:39:29 PM	Purging ROFs (0.0130s)
3/7/2020 3:39:29 PM	Manipulating Speeds (0.0140s)
3/7/2020 3:39:29 PM	Detecting Projectiles (0.0120s)
3/7/2020 3:39:29 PM	Grouping Flow Fields (0.0140s)
3/7/2020 3:39:29 PM	Modulating Flow Field Groups (0.0319s)
3/7/2020 3:39:29 PM	Designing Fleets (0.0731s)
3/7/2020 3:39:29 PM	Thinking Of Technologies (0.0160s)
3/7/2020 3:39:29 PM	Categorizing Starboard Sensors (0.0189s)
3/7/2020 3:39:29 PM	Injecting Galactic Variables (0.0220s)
3/7/2020 3:39:29 PM	Discharging Colored Ions (0.0329s)
3/7/2020 3:39:29 PM	Replicating Ion Colors (0.0149s)
3/7/2020 3:39:30 PM	Burying Starfields (0.4434s)
3/7/2020 3:39:32 PM	Rejecting Distant Planets (2.0640s)
3/7/2020 3:39:32 PM	Investigating Map Signatures (0.0439s)
3/7/2020 3:39:32 PM	Collating Solar Systems (0.0140s)
3/7/2020 3:39:32 PM	Categorizing All Planets (0.0060s)
3/7/2020 3:39:32 PM	Organizing Commands (0.0310s)
3/7/2020 3:39:32 PM	Calculating Firing Cones (0.0059s)
3/7/2020 3:39:33 PM	Offending Sentient Ship Parts (1.2475s)
3/7/2020 3:39:38 PM	Investigating Parabolic Thrust (4.7417s)
3/7/2020 3:39:38 PM	Issuing Orders (0.0104s)
3/7/2020 3:39:38 PM	Augmenting Infusers (0.0149s)
3/7/2020 3:39:38 PM	Infusing (0.0609s)
3/7/2020 3:39:38 PM	Post-Proton Surge (0.0070s)
3/7/2020 3:39:38 PM	Calibrate Weapons Arrays (0.0195s)
3/7/2020 3:39:38 PM	Stimulate Modulation (0.0299s)
3/7/2020 3:39:38 PM	ArcenAssetBundleCache.InstantiatedObjects: 924
3/7/2020 3:39:40 PM	Load Surrogates (1.5420s)
3/7/2020 3:39:40 PM	Load Historical Documents (0.0049s)
3/7/2020 3:39:40 PM	14.2 seconds total load time.
Boot up FleetOS (0.3s)
Bring Cloaking Systems Online (0.3s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.3s)
Burying Starfields (0.4s)
Rejecting Distant Planets (2.1s)
Offending Sentient Ship Parts (1.2s)
Investigating Parabolic Thrust (4.7s)
Load Surrogates (1.5s)
3/7/2020 3:39:41 PM
Hello Steam user 'Callin'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/7/2020 3:40:17 PM	Resolution changed to fullscreen 2160x3240
3/7/2020 3:40:17 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/7/2020 3:40:17 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/7/2020 3:40:31 PM	No resolution change was required.
3/7/2020 3:40:31 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/7/2020 3:40:31 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
3/7/2020 3:40:42 PM	Start Generate Partial Map with Realistic and seed 848564557 and planet count 80 and 21 factions
3/7/2020 3:40:42 PM	World Created, Launching Server
3/7/2020 3:40:42 PM	Successfully opened host socket
3/7/2020 3:40:59 PM	Start Generate Partial Map with Realistic and seed 848564557 and planet count 80 and 21 factions
3/7/2020 3:40:59 PM	Generate Partial Map Complete
3/7/2020 3:41:10 PM	Start Generate Partial Map with Realistic and seed 848564557 and planet count 80 and 21 factions
3/7/2020 3:41:10 PM	Generate Partial Map Complete
3/7/2020 3:41:26 PM	Start Generate Partial Map with Realistic and seed 131166294 and planet count 80 and 21 factions
3/7/2020 3:41:26 PM	Generate Partial Map Complete
3/7/2020 3:42:03 PM	Start Generate Partial Map with Realistic and seed 131166294 and planet count 80 and 21 factions
3/7/2020 3:42:03 PM	Generate Partial Map Complete
3/7/2020 3:42:09 PM	Start Generate Partial Map with Realistic and seed 131166294 and planet count 80 and 21 factions
3/7/2020 3:42:09 PM	Generate Partial Map Complete
3/7/2020 3:42:30 PM	Start Generate Partial Map with Realistic and seed 131166294 and planet count 80 and 21 factions
3/7/2020 3:42:31 PM	Generate Partial Map Complete
3/7/2020 3:45:05 PM	Start Generate FULL Map with Realistic and seed 131166294 and planet count 80 and 21 factions
3/7/2020 3:45:05 PM	Generate FULL Map Complete
3/7/2020 3:46:13 PM	No resolution change was required.
3/7/2020 3:46:13 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/7/2020 3:46:13 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
3/7/2020 3:51:26 PM	No resolution change was required.
3/7/2020 3:51:26 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/7/2020 3:51:26 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
3/7/2020 3:51:26 PM	Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int':

GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges
  RelatedFactionIndex:-1
  RelatedString:AIWar2GalaxySettingChanged_Int
  RelatedString2:StackingCutoffNPCs
  RelatedIntegers(1): 100

3/7/2020 3:51:26 PM	Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int':

GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges
  RelatedFactionIndex:-1
  RelatedString:AIWar2GalaxySettingChanged_Int
  RelatedString2:StackingCutoffPlayers
  RelatedIntegers(1): 50

3/7/2020 3:54:45 PM
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <c0b094e9a9a54f23b8126aefe450e9da>:0)
Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <c0b094e9a9a54f23b8126aefe450e9da>:0)
Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.<GetIsPlacementPointSafe>b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <992553c0086949bda1ecd4e1da472108>:0)
Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <c0b094e9a9a54f23b8126aefe450e9da>:0)
Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <c0b094e9a9a54f23b8126aefe450e9da>:0)
Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <992553c0086949bda1ecd4e1da472108>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <34284b0ced5d4d0a9c8b1614cb1b2ce3>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <34284b0ced5d4d0a9c8b1614cb1b2ce3>:0)
SelectionManager.Update () (at <93758c1024fd44c28c42da3e2b608b22>:0)



  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

3/7/2020 3:54:45 PM
ErrorsReportedByEngine:    -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <c0b094e9a9a54f23b8126aefe450e9da>:0)
Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <c0b094e9a9a54f23b8126aefe450e9da>:0)
Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.<GetIsPlacementPointSafe>b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <992553c0086949bda1ecd4e1da472108>:0)
Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <c0b094e9a9a54f23b8126aefe450e9da>:0)
Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <c0b094e9a9a54f23b8126aefe450e9da>:0)
Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <992553c0086949bda1ecd4e1da472108>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <34284b0ced5d4d0a9c8b1614cb1b2ce3>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <34284b0ced5d4d0a9c8b1614cb1b2ce3>:0)
SelectionManager.Update () (at <93758c1024fd44c28c42da3e2b608b22>:0)



  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

3/7/2020 3:57:23 PM	Waiting On Server, at frame 0 client mode: False SocketMode: Host
3/7/2020 3:59:03 PM	Base Color:  c138808    Trim Color:  cA7FC00
3/7/2020 3:59:52 PM	PLAYER DISCONNECTED 0.0.0.0=>0
3/7/2020 5:37:05 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/7/2020 5:37:05 PM	Boot up FleetOS (0.4453s)
3/7/2020 5:37:05 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060
graphicsDeviceID: 7200
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6054
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
processorCount: 8
processorFrequency: 2112
systemMemorySize: 16308
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/7/2020 5:37:05 PM	Check System Logs For Rogue Intelligence (0.0513s)
3/7/2020 5:37:05 PM	Game Version: 2.008
3/7/2020 5:37:05 PM	Eject Trash Into Hyperspace (0.2753s)
3/7/2020 5:37:05 PM	Expansions:  The Spire Rises (Installed!)  Zenith Onslaught (NOT INSTALLED)  
3/7/2020 5:37:05 PM	Check For Extra Modules (0.0239s)
3/7/2020 5:37:05 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/7/2020 5:37:05 PM	Bring Cloaking Systems Online (0.1725s)
3/7/2020 5:37:05 PM	Remembering Alamo (0.0499s)
3/7/2020 5:37:05 PM	Generating Framerates (0.0219s)
3/7/2020 5:37:05 PM	Recalculate Speed Of Light (0.0598s)
3/7/2020 5:37:05 PM	Optimize Comfort On Command Decks (0.0479s)
3/7/2020 5:37:05 PM	Check Nearby Stellar Masses (0.0389s)
3/7/2020 5:37:05 PM	No resolution change was required.
3/7/2020 5:37:05 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/7/2020 5:37:05 PM	Applied Framerate Type: Vsync (vsync: 1 targetFPS:0)
3/7/2020 5:37:05 PM	Refresh Optical Lensing (0.0170s)
3/7/2020 5:37:06 PM	Revise Fundamental Physical Laws (0.2623s)
3/7/2020 5:37:06 PM	Boot Audio Comms (0.0219s)
3/7/2020 5:37:06 PM	Establish Individual Audio Links (0.0259s)
3/7/2020 5:37:06 PM	Prepare Explosions and Crackles (0.5665s)
3/7/2020 5:37:07 PM	Calculate Odds Of Success (0.1735s)
3/7/2020 5:37:07 PM	Briefly Panic (0.4049s)
3/7/2020 5:37:07 PM	Install Confidence Routines (0.3570s)
3/7/2020 5:37:07 PM	Bring Commander Interface Online (0.1526s)
3/7/2020 5:37:08 PM	Motivate All Crews (0.0526s)
3/7/2020 5:37:08 PM	Externalizing Patterns (0.0359s)
3/7/2020 5:37:08 PM	Disengaging Constants (0.1703s)
3/7/2020 5:37:08 PM	Late Axionic Computations (0.1850s)
3/7/2020 5:37:08 PM	Connecting to Fleet Command (0.0150s)
3/7/2020 5:37:08 PM	Thinking Of Advice (0.0189s)
3/7/2020 5:37:08 PM	Degaussing Advice (0.1007s)
3/7/2020 5:37:08 PM	Naming All Known Planets (0.0170s)
3/7/2020 5:37:08 PM	Remembering Speeds (0.0179s)
3/7/2020 5:37:08 PM	Prioritizing Targets (0.0180s)
3/7/2020 5:37:08 PM	Rebooting Sensor Arrays (0.0149s)
3/7/2020 5:37:08 PM	Unloading Prismatic Grid (0.0160s)
3/7/2020 5:37:08 PM	Thinking Of Objectives (0.0219s)
3/7/2020 5:37:08 PM	Re-Aligning Objectives (0.0349s)
3/7/2020 5:37:08 PM	Inhibiting Visual Scans (0.0828s)
3/7/2020 5:37:08 PM	Synthesizing Vocals (0.0160s)
3/7/2020 5:37:08 PM	Ventilating Scenarios (0.0169s)
3/7/2020 5:37:08 PM	Decontaminating Targeting Systems (0.0170s)
3/7/2020 5:37:08 PM	Ejecting Tactical Core (0.0170s)
3/7/2020 5:37:08 PM	Calibrating Formations (0.0209s)
3/7/2020 5:37:08 PM	Intercepting Galactic Maps (0.0229s)
3/7/2020 5:37:08 PM	Sterilizing Test Chamber (0.0289s)
3/7/2020 5:37:08 PM	Faction Diagnostics (0.0339s)
3/7/2020 5:37:08 PM	Buffering Hackers (0.0409s)
3/7/2020 5:37:08 PM	Inverting Death (0.0209s)
3/7/2020 5:37:09 PM	Linear Field Variance (0.1316s)
3/7/2020 5:37:09 PM	Charging Marks (0.0170s)
3/7/2020 5:37:09 PM	Guarding The Posts (0.0190s)
3/7/2020 5:37:09 PM	Range Manifolds (0.0175s)
3/7/2020 5:37:09 PM	Purging ROFs (0.0139s)
3/7/2020 5:37:09 PM	Manipulating Speeds (0.0220s)
3/7/2020 5:37:09 PM	Detecting Projectiles (0.0149s)
3/7/2020 5:37:09 PM	Grouping Flow Fields (0.0160s)
3/7/2020 5:37:09 PM	Modulating Flow Field Groups (0.0389s)
3/7/2020 5:37:09 PM	Designing Fleets (0.0878s)
3/7/2020 5:37:09 PM	Thinking Of Technologies (0.0180s)
3/7/2020 5:37:09 PM	Categorizing Starboard Sensors (0.0289s)
3/7/2020 5:37:09 PM	Injecting Galactic Variables (0.0279s)
3/7/2020 5:37:09 PM	Discharging Colored Ions (0.0419s)
3/7/2020 5:37:09 PM	Replicating Ion Colors (0.0140s)
3/7/2020 5:37:09 PM	Digging Up Starfields (0.4648s)
3/7/2020 5:37:11 PM	Browsing Distant Planets (1.2081s)
3/7/2020 5:37:11 PM	Investigating Map Signatures (0.0349s)
3/7/2020 5:37:11 PM	Collating Solar Systems (0.0150s)
3/7/2020 5:37:11 PM	Categorizing All Planets (0.0060s)
3/7/2020 5:37:11 PM	Organizing Commands (0.0349s)
3/7/2020 5:37:11 PM	Calculating Firing Cones (0.0080s)
3/7/2020 5:37:12 PM	Remembering Lost Ship Parts (1.5738s)
3/7/2020 5:37:18 PM	Fiddle With Inertial Dampers (5.4668s)
3/7/2020 5:37:18 PM	Issuing Orders (0.0364s)
3/7/2020 5:37:18 PM	Augmenting Infusers (0.0219s)
3/7/2020 5:37:18 PM	Infusing (0.0598s)
3/7/2020 5:37:18 PM	Post-Proton Surge (0.0060s)
3/7/2020 5:37:18 PM	Calibrate Weapons Arrays (0.0199s)
3/7/2020 5:37:18 PM	Stimulate Modulation (0.0389s)
3/7/2020 5:37:18 PM	ArcenAssetBundleCache.InstantiatedObjects: 924
3/7/2020 5:37:20 PM	Load Surrogates (1.9447s)
3/7/2020 5:37:20 PM	Load Historical Documents (0.0125s)
3/7/2020 5:37:20 PM	15.7 seconds total load time.
Boot up FleetOS (0.4s)
Eject Trash Into Hyperspace (0.3s)
Revise Fundamental Physical Laws (0.3s)
Prepare Explosions and Crackles (0.6s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Digging Up Starfields (0.5s)
Browsing Distant Planets (1.2s)
Remembering Lost Ship Parts (1.6s)
Fiddle With Inertial Dampers (5.5s)
Load Surrogates (1.9s)
3/7/2020 5:37:20 PM
Hello Steam user 'Callin'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/7/2020 5:39:39 PM	Start Generate Partial Map with Realistic and seed 263077724 and planet count 80 and 21 factions
3/7/2020 5:39:39 PM	World Created, Launching Server
3/7/2020 5:39:39 PM	Successfully opened host socket
3/7/2020 5:41:38 PM	Start Generate Partial Map with Realistic and seed 263077724 and planet count 80 and 22 factions
3/7/2020 5:41:38 PM	Generate Partial Map Complete
3/7/2020 5:42:12 PM	Start Generate Partial Map with Realistic and seed 263077724 and planet count 80 and 22 factions
3/7/2020 5:42:12 PM	Generate Partial Map Complete
3/7/2020 5:42:47 PM	Start Generate Partial Map with Realistic and seed 263077724 and planet count 80 and 22 factions
3/7/2020 5:42:47 PM	Generate Partial Map Complete
3/7/2020 5:43:07 PM	Start Generate Partial Map with Realistic and seed 263077724 and planet count 80 and 22 factions
3/7/2020 5:43:08 PM	Generate Partial Map Complete
3/7/2020 5:43:14 PM	Start Generate Partial Map with Realistic and seed 362172313 and planet count 80 and 22 factions
3/7/2020 5:43:14 PM	Generate Partial Map Complete
3/7/2020 5:43:26 PM	Start Generate Partial Map with Realistic and seed 362172313 and planet count 100 and 22 factions
3/7/2020 5:43:26 PM	Generate Partial Map Complete
3/7/2020 5:43:32 PM	Start Generate Partial Map with Realistic and seed 416624913 and planet count 100 and 22 factions
3/7/2020 5:43:33 PM	Generate Partial Map Complete
3/7/2020 5:43:41 PM	Start Generate Partial Map with Realistic and seed 416624913 and planet count 100 and 22 factions
3/7/2020 5:43:41 PM	Generate Partial Map Complete
3/7/2020 5:43:46 PM	Start Generate Partial Map with Realistic and seed 954336127 and planet count 100 and 22 factions
3/7/2020 5:43:46 PM	Generate Partial Map Complete
3/7/2020 5:43:49 PM	Start Generate Partial Map with Realistic and seed 269726815 and planet count 100 and 22 factions
3/7/2020 5:43:49 PM	Generate Partial Map Complete
3/7/2020 5:43:53 PM	Start Generate Partial Map with Realistic and seed 917220615 and planet count 100 and 22 factions
3/7/2020 5:43:53 PM	Generate Partial Map Complete
3/7/2020 5:44:00 PM	Start Generate Partial Map with Realistic and seed 917220615 and planet count 100 and 22 factions
3/7/2020 5:44:01 PM	Generate Partial Map Complete
3/7/2020 5:44:13 PM	Start Generate Partial Map with Realistic and seed 613081221 and planet count 100 and 22 factions
3/7/2020 5:44:13 PM	Generate Partial Map Complete
3/7/2020 5:44:23 PM	Start Generate Partial Map with Realistic and seed 613081221 and planet count 100 and 22 factions
3/7/2020 5:44:23 PM	Generate Partial Map Complete
3/7/2020 5:44:23 PM	Start Generate Partial Map with Realistic and seed 345351375 and planet count 100 and 22 factions
3/7/2020 5:44:24 PM	Generate Partial Map Complete
3/7/2020 5:44:31 PM	Start Generate Partial Map with Realistic and seed 827956868 and planet count 100 and 22 factions
3/7/2020 5:44:31 PM	Generate Partial Map Complete
3/7/2020 5:44:38 PM	Start Generate Partial Map with Realistic and seed 207232873 and planet count 100 and 22 factions
3/7/2020 5:44:38 PM	Generate Partial Map Complete
3/7/2020 5:44:43 PM	Start Generate Partial Map with Realistic and seed 411678946 and planet count 100 and 22 factions
3/7/2020 5:44:43 PM	Generate Partial Map Complete
3/7/2020 5:44:52 PM	Start Generate Partial Map with Realistic and seed 992439319 and planet count 100 and 22 factions
3/7/2020 5:44:52 PM	Generate Partial Map Complete
3/7/2020 5:45:00 PM	Start Generate Partial Map with Realistic and seed 40171147 and planet count 100 and 22 factions
3/7/2020 5:45:01 PM	Generate Partial Map Complete
3/7/2020 5:45:06 PM	Start Generate Partial Map with Realistic and seed 229849647 and planet count 100 and 22 factions
3/7/2020 5:45:07 PM	Generate Partial Map Complete
3/7/2020 5:45:15 PM	Start Generate Partial Map with Realistic and seed 229849647 and planet count 100 and 22 factions
3/7/2020 5:45:15 PM	Generate Partial Map Complete
3/7/2020 5:45:39 PM	Start Generate Partial Map with Realistic and seed 229849647 and planet count 100 and 22 factions
3/7/2020 5:45:40 PM	Generate Partial Map Complete
3/7/2020 5:50:42 PM	Start Generate FULL Map with Realistic and seed 229849647 and planet count 100 and 22 factions
3/7/2020 5:50:43 PM	Generate FULL Map Complete
3/7/2020 6:49:02 PM	Hit exception in fallen spire stage3 sim. debugCode 2100 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00aa5] in <992553c0086949bda1ecd4e1da472108>:0 
3/7/2020 8:49:59 PM	Waiting On Server, at frame 0 client mode: False SocketMode: Host
ArcenDebugLog.txt (61,176 bytes)   
Debug Exception.save (586,249 bytes)

BadgerBadger

Mar 8, 2020 8:28 pm

manager   ~0056411

I've been unable to reproduce this problem, but I've added a bunch more debugging code. If you see the problem again then please reopen!

BadgerBadger

Mar 10, 2020 3:02 pm

manager   ~0056459

Definitely fixed now

Issue History

Date Modified Username Field Change
Mar 7, 2020 8:51 pm Admiral New Issue
Mar 7, 2020 8:53 pm Admiral File Added: ArcenDebugLog.txt
Mar 7, 2020 8:53 pm Admiral File Added: Debug Exception.save
Mar 7, 2020 8:53 pm Admiral File Added: Debug Lots Spire Energon.save
Mar 7, 2020 8:53 pm Admiral Note Added: 0056389
Mar 8, 2020 8:28 pm BadgerBadger Note Added: 0056411
Mar 8, 2020 8:28 pm BadgerBadger Status new => requires feedback
Mar 10, 2020 3:02 pm BadgerBadger Assigned To => BadgerBadger
Mar 10, 2020 3:02 pm BadgerBadger Status requires feedback => resolved
Mar 10, 2020 3:02 pm BadgerBadger Resolution open => fixed
Mar 10, 2020 3:02 pm BadgerBadger Fixed in Version => 2.012 Populous
Mar 10, 2020 3:02 pm BadgerBadger Note Added: 0056459